Showing Posts For nemka.1803:

Mesmer [PVP] Bursting

in Profession Balance

Posted by: nemka.1803

nemka.1803

Note: ive originally opened such a topic in the mesmer forum, this was a mistake, this forum is the appropriate forum.

i mostly play Spvp, i play new classes from time to time if i get bored playing my main pvp classes (ranger, warrior, necro), so i can experience a new play style and perhaps learn how to counter certain situations.
well i made myself a power Mesmer, i usually prefer healing power over vitality so i got a Valk amulet.
basically i don’t understand why this is allowed to continue, despite never playing a mesmer i did extremely well right away, the amount of healing i got using the signet of ether and spamming clones (which heal me) bundled with evade, stealth, teleport in addition to bursting awesomely, there was no learning curve there is no risk and reward, its just mindless fun burning down pretty much anyone except some really good AOE players (i even won most of those 1v1s).
but then i wanted to see how far can i push it asking if the best way to win matches is just to go with a bunker guardian or a bunker warrior and cap them points holding them forever?
no i found that the best way is just to stand near the other teams respwan (team arena) with a bunker and an engi and just burn anyone who jumps out in a few seconds.
but then i realized that i wouldn’t like the same being done to me so its time to try another build (the build is not presented for this reason, yet figuring it out shouldn’t be too hard with all the information i already gave).
This is team pvp, it should require skill, builds should have cons.
im sure playing mesmers requires lots of skill and has many cons but not this sort of build.

PVP bursting

in Mesmer

Posted by: nemka.1803

nemka.1803

Hi Nemka. We can’t really helpful unless you post what build you are using. This is a question sirreliast raised more than once, which you have ignored in both your OP and your recent reply. Also you did not respond to any point made with your reply. I’m not trying to be offensive but is English your first language? If not what is another language you might feel comfortable writing in?

the questions(“points”) they asked were all answered in my top post.
i don’t need “help”.
i now realize that this was the wrong forum to post this topic.
no you being a smart kitten is not offensive, thanks for caring, good lad.

PVP bursting

in Mesmer

Posted by: nemka.1803

nemka.1803

ill group my responses is this single one and i will do it only once, since all of what you wrote has been addressed by me in my original top post, if you don’t read my post from the beginning until the end i am not going to bother and respond more then once.

to:

EverythingEnds:
i wrote in my original post, as a summary:
This is team pvp, it should require skill, builds should have cons.
im sure playing mesmers requires lots of skill and has many cons but now this sort of build.

Anton, EverythingEnds:
also i wrote, (if it wasn’t clear i was talking about team arena with team speak):
no i found that the best way is just to stand near the other teams respwan with a bunker and an engi and just burn anyone who jumps out in a few seconds.

Zepidel: first of all did i disrespect you at any point personally?
also i wrote that:
well i made myself a power Mesmer, i usually prefer healing power over vitality so i got a Valk amulet.

[PvX]Bring Warriors into line.

in Profession Balance

Posted by: nemka.1803

nemka.1803

“The Line”

Signet of Restoration: Grants health every time you cast a spell.
Signet of Vampirism: Heal when struck by a foe.
Signet of Malice: Heals when you attack.
Signet of the Ether: Gain Health every few seconds, based on the number of active illusions you control.

Warriors

Healing Signet: Grants regeneration.
Suggestion: Grants 4sec regeneration when you attack. Stack up to 3 sec.
—- —- —-
“The Line”

Reaper’s Protection: Inflicts AoE fear on foes when disabled.
Hide in Plain Sight: Gain Camouflage.
Hard to Catch: Shadowstep away and gain swiftness when disabled.
Mirror of Anguish: Copy the same effect back at your foe.
Autodefense Bomb Dispenser: Drops a Smoke Bomb when disabled.

Warriors

Last Stand: Negates the control effect and activates Balanced Stance.
Suggestion: Activates Balanced Stance after the 1st CC disappear.

last stand has 90 sec cool down, so its not good at all.

Signet of the Ether: Gain Health every few seconds, [b]based on the number of active illusions you control is in my experience much (much) better, since you can spam clones.(selfish)

Signet of Vampirism: Heal [b]when struck by a foe has such a good active, you target a guardian or warrior your team assists and leches. (team based)

the warriors healing sig is also slefish but its not as good as the two above.

PVP bursting

in Mesmer

Posted by: nemka.1803

nemka.1803

i mostly play Spvp, i play new classes from time to time if i get bored playing my main pvp classes (ranger, warrior, necro), so i can experience a new play style and perhaps learn how to counter certain situations.
well i made myself a power Mesmer, i usually prefer healing power over vitality so i got a Valk amulet.

basically i don’t understand why this is allowed to continue, despite never playing a mesmer i did extremely well right away, the amount of healing i got using the signet of ether and spamming clones (which heal me) bundled with evade, stealth, teleport in addition to bursting awesomely, there was no learning curve there is no risk and reward, its just mindless fun burning down pretty much anyone except some really good AOE players (i even won most of those 1v1s).
but then i wanted to see how far can i push it asking if the best way to win matches is just to go with a bunker guardian or a bunker warrior and cap them points holding them forever?
no i found that the best way is just to stand near the other teams respwan with a bunker and an engi and just burn anyone who jumps out in a few seconds.
but then i realized that i wouldn’t like the same being done to me so its time to try another build or perhaps thief.

This is team pvp, it should require skill, builds should have cons.
im sure playing mesmers requires lots of skill and has many cons but now this sort of build.

sPvP - This is Hambow (Hammer/bow) By Vaanss

in Warrior

Posted by: nemka.1803

nemka.1803

Build in description

Hammber/LongBow
:P

why? you use your CC skills when someone has stability on?
can you play any other warrior build?

War heal sig

in PvP

Posted by: nemka.1803

nemka.1803

Why does one of the of the tankiest base classes get a healing signet with no conditionals and base heals for more than other other class with the same cd?

riddle me that

/bottom hurt

all classes have acsses to poison, you can esaily poison the war, at this point healing sig is usally even less effictive then regen boon.

and no you are wrong other heals can heal for much more, like the rangers healing spring, or necro when he consumes condis and so on.

basiclly just put poison on the war, its not hard at all, if you play 5v5 you can easily put 35+ seconds of poison on the war.

if you complain about 1v1 well maybe you luck the skill to poison the war when you need to, it is more then fair for the war to clean poison and for you to have to reapple it.

if you dont have poison and you want to 1v1 its gonna be much harder yet remmber that healing sig base is 377 with 300 put into healing pwr on war, you can land around 2000+ with no crits on power builds in a second and usally around 3500 with crits.

but then you may say that “i play condi” if you play a condi build you most likly have poison, war is durable he is not supposed to get burned by condis in a few seconds like some pepole want.

Warrior vs light armor classes

in PvP

Posted by: nemka.1803

nemka.1803

Bunker mesmer ? Dat troll . . .
Play banner bunker if you want to bunker.

you play it and tell me who much skills it requiers and if it is fun to play.
you know exactlly what i mean when i say bunker mesmer, all mesmers do and so do you.

Are you talking about PU Mesmer? Because if so, that’s hilarious.

Honestly, I really hope you’re complaining that PU mesmers are holding nodes against you.

i dont care about your mesmer ok? can you stop talking about him?
the topic is about HAMBOW not geting nerfed but all other war builds geting nerfed and the boost light armor classes got which is now superior to the war, id say that the boost is mostly fair, but if you compare them to war they seem alot.

No, no, let’s talk about you losing nodes to PU mesmers again.

i usally dont lose to mesmers, espically to PU, they all have the habbit of walking backwards unlike thier AI’s.
actully im so confident i can beat your PU mesmer i invite you to a duel

[Spvp]Warrior healing skills

in Warrior

Posted by: nemka.1803

nemka.1803

Healing Signet:
a good option until you get poisoned, basiclly all classes have acsses to poison,
after the april 15 build, you can get 35 seconds(anything byond 15 is actully enough) of poison duration, in healing sig terms it is byond pyrma poison.

i think that the active should be usefull, maybe removing poison(only) before it heals,
and then for 20 seconds poison cant be applied to the war (this may sound like alot)
but the recharge on the healing sig is 20 seconds so it has no effect on the passive unless you use the trait that reduces the recharge to 16 seconds that way overall after using the active you can get 4 seconds of poison cant be appllied to you with healing sig passive on.

Healing Surge:
the recharge is far too long in addition you do actully need adrinaline for it to be effictive.
but again if you have 35 seconds of poison on you, you must remove it first, avoid geting CCed so that poison wont be reapplied and avoid geting poisoned while you cast this heal (1 sec cast).

Mending:
this one is good overall.
it removes poison before healing and two more condis (most of the time unless you have more then 3 condis on you and the order of them also matters).

Defiant Stance:
proabablly the wost choice you can make.
you lose your mobility, this means after you mannage(if) to heal with it, the next few seconds right after gonna take most of what you healed back, this is more of a gurdian heal then a war heal.

Warrior vs light armor classes

in PvP

Posted by: nemka.1803

nemka.1803

mesmer:
i have never played it, but the mesmer has the same armor and hp as the ele yet it also has stealth and various other ways that dont require skill rather just fast clicking on all the skills.

I like this part.
We have moa too !

as annoying as it is you can avoid it.

Warrior vs light armor classes

in PvP

Posted by: nemka.1803

nemka.1803

Bunker mesmer ? Dat troll . . .
Play banner bunker if you want to bunker.

you play it and tell me who much skills it requiers and if it is fun to play.
you know exactlly what i mean when i say bunker mesmer, all mesmers do and so do you.

Are you talking about PU Mesmer? Because if so, that’s hilarious.

Honestly, I really hope you’re complaining that PU mesmers are holding nodes against you.

i dont care about your mesmer ok? can you stop talking about him?
the topic is about HAMBOW not geting nerfed but all other war builds geting nerfed and the boost light armor classes got which is now superior to the war, id say that the boost is mostly fair, but if you compare them to war they seem alot.

Fix matchmaking please

in PvP

Posted by: nemka.1803

nemka.1803

yesterday me and two guildes were teamed with an engi who didnt wear armor, twice.
we lost both times.
in case you dont have a full team you should only be matched against simmilar teams.
players who dont wear armor should be punished.

Afk specs are fine?

in PvP

Posted by: nemka.1803

nemka.1803

Lol.. kitten A t s e, do we have to go through this every other day? xD
A, Spirit rangers aren’t “afk specs”, spirits have a pretty long cast time and they don’t attack. They’re just buffs. Unless shouts and other boon-related builds are afk specs too, spirit ranger isn’t. They’re just powerful, and suffer from animations all looking alike on short bow. They press buttons to win though, even if you can’t tell that a split-green poison shot, a jump back, a daze shot and a snare are something other than SB #1, doesn’t mean they’re only pressing 1. Not that it matters, thieves are the kings of 1 button combos.

MM, has tons of downsides to its passive damage. It has basically no passive defense (outside of DS, which for any MM build actually weakens you the longer you stay in it because you can’t control pets, apply layers of CC, and you give free time for enemies to kill your pets) . I’d love to have evade on every other attack I have, stability, stealth, etc, I guess not all builds play the same, oh my.

PU Mesmer, don’t care. It can burn in a fire. Literally the only build in the ENTIRE game that I can say I actually “hate”. Condi damage + stealth + ai scaling with stats applying massive condi damage doing actually GOOD damage themselves, weakness spam, perma cripple and the Mesmer never once having to try to engage in the fight themselves is pretty lame. Let alone the actual PU trait itself. At least MM has some sort of relation to their AI (MM ccing so AI isn’t useless).

That’s my two cents, BAI! See you in the duel rooms (lol)

spirit ranger is not afk thats true but, spirits do attack using skills like imbo, chill and blind, they are really cool to have, im actully telling you this so you use them if you play a ranger.

Warrior vs light armor classes

in PvP

Posted by: nemka.1803

nemka.1803

Bunker mesmer ? Dat troll . . .
Play banner bunker if you want to bunker.

you play it and tell me who much skills it requiers and if it is fun to play.
you know exactlly what i mean when i say bunker mesmer, all mesmers do and so do you.

Warrior vs light armor classes

in PvP

Posted by: nemka.1803

nemka.1803

soooo…..are you qq-ing because you can’t play braindead bunker warr to AFK home and be completely useless?

do you think it is a good thing that HAMBOW was supposed to be the one build that gets nerfed but remains the most viable build, and in the process of nerfing it, all other bunker builds except banners (no more braindead no skill play then this one) get nerfed.
and HAMBOW actully didnt get nerfed becuse you can share might now, and guess whos the number one might stacker of all war builds(ok number two after longbow and shield or sword if you go fire aura, but those arent viable aginst groups like the almightey HAMBOW)?

i can see your point, 80% of wars being HAMBOW would make it really easy and predictable from my necro and ranger, but when ill want to play my war (not HAMBOW and not banners) what should i do?

Warrior vs light armor classes

in PvP

Posted by: nemka.1803

nemka.1803

So why “light” classes should have less surviability again? Do they have more damage or more range as mages in other games? Doesn’t seems so. An if you’ll play all the classes you didn’t played you’ll see that their defence is heavy based on active application of personal skill, not healing signet, tons of armor and hp and godmode stances. Bad ele is instantly dead ele, bad warrior is slightly different from good warrior.

did i write that they should have less?
yes necro and mesmer have more dammage then war.
ele does not.

war is heavy on stances which last 8-12 seconds and have recharges of 40-60 seconds,
theres nothing “god mode” about them, necro can have 22k DS which can last 25+ seconds if he uses 25% run speed (thats what i do on my necro).
ele actully can go what you call “god mode” and so does mesmer for a short while.
healing sig has a hard counter, poison, there isnt a single class that does not have acsses to poison.

warrior is geared with personal skills which you need to activate like the stances and physical skills (stomp and such), so i didnt understand this argument of yours, ive explicitly wrote that this is not about HAMBOW.

Warrior vs light armor classes

in PvP

Posted by: nemka.1803

nemka.1803

A week before april 15th i started playing a necro in spvp.
before that i played ranger and warrior (now i play all 3 of them).
now that im good enough with the necro im also playing my ranger an war again.

basiclly after april 15th bunker build light armor classes are all superior to the warrior bunker builds.
now imnt talking about HAMBOW here.
when i write bunker i mean the amulet you are using and the rune.

necro:
ill be honest when im on my necro (bunker/power) i fell like the war doesnt threathen me at all sure he has CC and i have no stability, but a power necro goes into DS and just crits for 2.5k+ per second, sometimes i can take on two wars alone, cuz in ds 1, 4 and 5 can hit multi targets + 3 is fear.

ele:
i have never played it, but i know that ele has the lowest hp and lowest armor, yet now days it survives longer then the class that has the highest of both.

mesmer:
i have never played it, but the mesmer has the same armor and hp as the ele yet it also has stealth and various other ways that dont require skill rather just fast clicking on all the skills.

why is that?

my point:
the HAMBOW warrior did deserve to be nerfed, yet after april 15 it is now the most viable warrior spvp build(still), while taking down builds that were decent.
nerfing healing sig hurt all the bunker builds except the one that it was supposed to,
if you have a longbow and a hammer you will still get enough room to heal more then enough and now you can even share might which makes this build the only build that is looked for by teams(who wouldnt want 15-20 stacks of might?).

summary:
i am annoyed.
i dont want to play HAMBOW.

Spvp guild looking for players, EU.

in Looking for...

Posted by: nemka.1803

nemka.1803

In a few words about the guild:

Only represent in spvp.
the guild is casual, play only when you want to.
team speak is used during matches, but it being
used is not forced on anyone.

pm me in game:
nemka nineelven
or
nemkanineelven
or
nemka.1803

[NA] Shatter Mes looking for sPvP guild

in Looking for...

Posted by: nemka.1803

nemka.1803

Shatter Mesmer, looking for an sPvP orientated guild, flexible play time, have just started pvp, willing to listen to instruction..

hi
pm me ingame nemka nineelven

My opinion about warriors in duels!

in Profession Balance

Posted by: nemka.1803

nemka.1803

are you high?
warriors have such an incredibly low risk/high reward ratio that if you can’t win duels with one you should probably stick to pve XD

when i play my obscenely OP warrior i like to stand there and dance while other classes attempt to break through the insane passive health regen.

1. you never played a warrior.
2. the regen is only good until someone puts poison on you(which is more then fair since it reduces the regain/healing by 33%, thats a really hard counter).
3. the moment you have poison on you you can get burned down.

[sPvP]Thieves: gameplay, concerns, possible solutions [merged]

in Profession Balance

Posted by: nemka.1803

nemka.1803

Seven or eight months ago I took a break for GW2. It was easy to do, there are other games out there, and I was tired of playing a game where the answer to the question, “who can kill a thief?” was “another thief”

…and all this time later, the answer is the same.

Is everyone ok with this? Is it acceptable that one thief can kill four or five people without any risk of dying? If anything goes bad they just stealth, run away, come back and kill anyone who’s left standing…

…and don’t tell me there’s no such thing as permanent stealth. They attack walls.. whatever… just poof gone. I’ve fought mesmers that do this too. Poof, gone, and minutes later they’re right back where you saw them last.

Are they hacking? great… then there’s that too….

How has this game held on so long? Why are people still playing it?

It it just ‘cause it’s free? ‘cause that’s about the only reason I’m here.

ill give you two examples:
warrior: shield warrior, no CC utilitys, no CC weapons.
warrior starts by taking around 6k dammage in about 1 sec, blocks with a shield
so that the thief dumps his int into the block and then if the thief decides he is going to try an fight without resting the fight he is going to die.
ranger:
well the ranger has a few tricks.
condi ranger, shortbow, torch+sword
he can use pets..
a good choice is a pet with fear(wolf)
another great one is a pet with weaskness(there are a few)
burn the thief with a bout 8k burning dammage
eavde using sword
poison with shortbow and evade

power ranger:
also use pets.
its much more tricky here, you need not get hit first, use the range on the longbow
and stealth, cripple, rapid fire, fear, a few shots, knock back before thief heals, swap pet use the other pet skill.
basiclly never let the thief start the fight, use your stealth, or protect me (pet takes dammage) in case the tief did hit first youll have 6 seconds, id suggest to follow with cripple.

another good advice with the ranger would be never start with your elite.

upcoming balance, healing power

in Profession Balance

Posted by: nemka.1803

nemka.1803

i feel like nemka you play a warrior. warriors can remove condis like a boss.. condi removed per adrenaline spent or signet. or even a well timed berserker stance. how can you argue it?

a necro vs a warrior

necro opens with chill/poison -
warrior uses berserker stance with increased stance duration
necro MUST kite for 10 seconds or die
wow its finally over im at 50% but i need to fight – reapplies poison/chill and fear bombs
warrior activates signet curing condis and gaining stability
necro uses corrupt boon effectively fearing and re applying previous conditions
warrior uses adrenaline skills and cleanses all of the condis
necro is in a hammer lock *here comes the rest of the one man hammer train.

look im not qqing because i know that the people in charge dont care. im just saying that warrior is in fact op. will it stop me from fighting them? no, but i do notice their obvious advantages over most classes.

you choose to play a condi build, im pretty sure your condi removal is superior.
you can time your condis before the warrior uses the stance, you can even first turn warriors boons into condis.
but all in all you are describing a 1v1 fight, this is not a 1v1 game.
if you want an advice about 1v1ing ANY warrior just make a lich form build, youll be hiting the warrior for 4k spikes, and he can have any stance he wants on, if he decides to fight you he will die.
a lich form one necro lich prime one way train.
also you are describing a warrior that does not have a dolyak sig, this again would help you as a lich.

Warrior Nerf?

in Warrior

Posted by: nemka.1803

nemka.1803

I don’t understand at all how a nerf to critical damage is a buff to healing signet at all, when all other classes’ heals are not affected at all.

because healing signet is superior to any other heal in the game

Which doesn’t mean it actually got buffed with the new ferocity change, more so in relation to other heals.

It’s more about the increased unlikelyness of being able to outpace warrior passive regen, because there simply isn’t very much you can do about it.
After the patch, it will be slightly harder for non-zerkers to deal more damage than warriors can passively heal. This isn’t as much of an issue on other classes because there are more ways to prevent heals (interrupts, well-timed poisons instead of having to permapoison).
I don’t really think it’s that much of an issue, because the ferocity change won’t affect PvP and WvWvW balance is nonexistent anyway.

there is a simple way to counter healing sig(any healing for that matter), you just apply poison, making it 33% less effictive, why wont you?
if you dont have a skill that does so (well its your problem) but you can get a sigil that gives it to you.
healing sig with poison is the worst heal in the game, compared to other heals with poison, since some first remove the poison and then heal you.

Sighs
This has been so overdone.
1) There are multiple professions that are unable to poison (and it’s almost never practical to bring a poison sigil).
2) It is far easier to apply a well-timed poison on someone’s heal (or just when they’re low to prevent a heal) than it is to keep it permanently applied, even before considering cleansing ire and berserker stance (some of the strongest removal in the game, don’t forget).

Also, I didn’t say that there were no ways to prevent healsig. I didn’t even say that the one method that does exist is ineffective, though it is. I said that there are more ways to prevent heals for every other heal in the game, which makes healsig a specific offender in the overall damage nerf.
L2Read noob.

look poison is a hard counter to healsig, unlike condi removal heals which first remove poison.
there are things you dont have any counters to ta all:
thief stealth
mesmer moa transform
and others

the point is you can make the healsig 33 less effictive, if you dont have poison thats your own problem this is not a 1v1 roaming wvw run for you, to which you can take a buddy that has poison.

upcoming balance, healing power

in Profession Balance

Posted by: nemka.1803

nemka.1803

Healing Signet is shut down less by Poison than most heals in the game. Only Consume Conditions, Hide in Shadows, and Antitoxin spray are affected less because they remove the condition before the heal takes place. The reason why is because with all of the other heals, there is a strategic moment to apply poison to reduce its effectiveness. Healing Signet has no such moment: you must apply perma-poison to keep it in line. Only a few classes are even capable of such a feat.

poison reduces 33% to any heal, and you just explained why healing sig affected badlly by poison (becuse it doesnt remove it), poison is a lengthy condi, which usally has one of the faster reuses.

noone should be able to pyrma anything, but if so why shouldnt the war have pyrma full regian, why should poison be even putable on the war, he needs a trait which makes him imune so he can pyrma regain for ever.. im kiding.

and puting poison at the right moment like youve said, id say you better use a cc instead and then poision.

upcoming balance, healing power

in Profession Balance

Posted by: nemka.1803

nemka.1803

they were polite to not unload on you for actaully arguing against the tiny nerf to healing signet. its should have been nerfed far more…..and only the most myopic warrior mains would would disagree.

the thread is spesific to cleric and setller builds, not bersk/ramp builds.
the argument is not the healing signet it is the scealing of healing power
healing power is used by settler/cleric builds.
it is not used by berk/ramp builds.

the sig should be nerfed, but it should scale better with healing power for builds that actully invest into healing power +700 point, this way you cant both have a bersk or rampager build and regain so many hp’s per second.

upcoming balance, healing power

in Profession Balance

Posted by: nemka.1803

nemka.1803

they were polite to not unload on you for actaully arguing against the tiny nerf to healing signet. its should have been nerfed far more…..and only the most myopic warrior mains would would disagree.

that was not my argument at all.
my argument was healing power should be scealing healing and the healing signet better then it does now.

there would be nothing wrong with cleric and settler builds with superior regain.
i aggree that not all warrior builds should have a good regain, only those that actully do use the healing stat as a secondary(700+ healing pwr) or even primemary(1000+ healing pwr) should, as it happens bersker/rampager builds dont.

upcoming balance, healing power

in Profession Balance

Posted by: nemka.1803

nemka.1803

I see your poison and cleansing ire and raise you with zerker stance and lyssa runes. It’s not so simple as “just apply poison” sadly, I still think HS should be nerfed down base and increase its scaling with Healing power. Build for high regen, you get high regen, go all PVT and you soak but don’t regen as much.
Anyways, this has been discussed/whined about/defended so many times that it’s well into dead horse territory. Most of us know about it, most of us have an opinion about it, and most of us won’t suddenly be swayed by any info that is brought up as we’ve seen just about everything that can be suggested about it.

PS. Many people may be avoiding this as they could think it’s just a troll thread whether you’re for or against the current changes to HS

the stance triggers once in a minute for 8 seconds.
cleansing ire depands on adrinaline, basiclly you can remove 3 condis per 20 seconds.
you can also have a trait that removes 1 condi in 30 seconds and thats about it for non bersk builds, sure you can use a sigil to remove 1 more condi on crtical hits but that aint really related at all to non bersk builds.

you can easilly apply poision, just dont spam skills use them at the right moment.

upcoming balance, healing power

in Profession Balance

Posted by: nemka.1803

nemka.1803

i read that the warriors healing sig is going to be nerfed by 8% and wanted to discuss it,
there is a need to nerf some warrior builds, that is true.

first of all i think that the healing it gives, lets say 8k + (8% if you invest in healing power) in a duration of 20 seconds is
obviously a really nice number but it has no side effect like conditions removal.
its is though extremely effective on builds like a condi warrior for example, regain bersk and variations.

yet say you take all your trinkets with a secondary healing power stat and your weapon aswell (means you go towrads a cleric build, rather then a bersk build),
so you spend all those stats and wonder how much is your healing sig gonna gain from such an invesment and the answer is less then 8%, so basiclly what i am saying if you neref the sig that is fair but, give a higher modifier gain from healing power, otherwise healing power and cleric, settler builds are wasteful.

say you take all your trinkets and weapon and put crtical damage (ferocity, -10% updated), instead of the healing power, the gain is more then 40% crtical dammage.

lastly: there is a simple way to counter healing sig(any healing for that matter), you just apply poison, making it 33% less effictive, why wont you?

normally that would be the case but that doesnt work while warriors have http://wiki.guildwars2.com/wiki/Cleansing_Ire

its not even a grandmaster trait

i wouldnt mind it being gm trait but it probablly shouldnt be, since in order to use it you need to build adrinaline, basiclly you can effictivlly remove 3 conditions evrey 20 seconds which isnt that good, it is not enough to be a gm trait.
for example the ranger has emaphtic bond which is gm and it removes condis from him evrey 10 seconds.

upcoming balance, healing power

in Profession Balance

Posted by: nemka.1803

nemka.1803

also the said nerf on healing signet is actually a Buff cuz healing signet will now scale more with healing power so slap a cleric or valkyrie item on an presto super healing

if that is the case then the nerf was fair, since it does make sense to invest into healing power.

Warriors have way too much passive heal

in Profession Balance

Posted by: nemka.1803

nemka.1803

I know it has been said many times before but come on. Warrior gets so much health per second. Its exessive. They already have high vitality and toughness, they can already block conditions, and become invulnerable 2 times and a battle (total of 10 sec if traited). They get too much passive healing and that 8% won’t really do anything. It should at least have long time interval. Devs on RU didn’t really mention anything about warriors overportection except for that hammer damage was getting toned down a bit.

no it shouldnt not,

the healing sig basiclly replaces the active healing, comapred to active healings the warrior has its somewhere in the middle since it isnt the best over time nor does it remove conditions.

you just dont like the fact that you cant kill warriors as quciklly as you can a ranger, dont you? thats the problem right? it doesnt die fast enough for you..

why should healing power and crtical dammage when you put the same amount of stats into both have such diffrent impacts?

if you invest into your weapon and trinkts to use ferocity youll gain more then 40% crit dammage.
while if you invest as much into healing power the sig will get less then 8% boost.

upcoming balance, healing power

in Profession Balance

Posted by: nemka.1803

nemka.1803

i read that the warriors healing sig is going to be nerfed by 8% and wanted to discuss it,
there is a need to nerf some warrior builds, that is true.

first of all i think that the healing it gives, lets say 8k + (8% if you invest in healing power) in a duration of 20 seconds is
obviously a really nice number but it has no side effect like conditions removal.
its is though extremely effective on builds like a condi warrior for example, regain bersk and variations.

yet say you take all your trinkets with a secondary healing power stat and your weapon aswell (means you go towrads a cleric build, rather then a bersk build),
so you spend all those stats and wonder how much is your healing sig gonna gain from such an invesment and the answer is less then 8%, so basiclly what i am saying if you neref the sig that is fair but, give a higher modifier gain from healing power, otherwise healing power and cleric, settler builds are wasteful.

say you take all your trinkets and weapon and put crtical damage (ferocity, -10% updated), instead of the healing power, the gain is more then 40% crtical dammage.

lastly: there is a simple way to counter healing sig(any healing for that matter), you just apply poison, making it 33% less effictive, why wont you?

right i just wasted time making arguments that noone cares about.

Fear the Conditions, they will come to rule

in Profession Balance

Posted by: nemka.1803

nemka.1803

Dear ANet
If you want to nerf Direct Damage, please nerf Condition damage too. Idk what you are thinking but indirect buff it’s not what condition damage need as it is already strong in PvP (and I mean WvW PvP). It will not do anything in zergs but it never did in the first place, but since WvW it’s not all about Zergs, you will make small group fights and solo fights nothing but condi spam. Fights will take for ever and Dire will be the stat of choice since nothing else of condition damage really matters.

People have been doing Ascended gear for their builds and now you will mae everything go to waste because you don’t like the zerker meta? Zerker Meta was here because of the PvE way of 1 shot kill from bosses, not because we wanted it. And if you want to change PvE, fine but then leave WvW away from it. MAKE UP YOUR MIND BUT DON’T SCREW THE GAME MORE THAN IT IS!! Nerfing Direct Damage is not the answer for this

Also another note. If you want to balance the game, make more balance patches, 2 a year is not enough

crtical dammage is a seprate brucn of direct damage, power based damage is direct damage.

[Warrior] Anti-Warrior FeatureLESS Pack

in Profession Balance

Posted by: nemka.1803

nemka.1803

@OP maybe because warriors don’t need any new GM traits to actually perform… They are the apex predator in PvP right now. They have viable builds of every kind.
1. Burst
2. Sustain
3. Tank/Bunker
4. Condi/tank

Almost no other classes have this build diversity which is why the warrior new GM traits are lackluster. They don’t need to be more OP than they already are.

diversity is not OP.

It is OP when no other classes have even close to the same diversity…. The thinking is why take anything else when the warrior does the job just as well if not better.

And QQ all you want about warriors crappy new GM traits they will still be top dawgs come April 15th which annoys everyone but warriors apparently.

the warrior does not do anything better then other classes,
the two comprable classes:
the gurdian is a better gurdian
the ranger is a better ranger (some pets are really strong aginst wars)
other classes are completlly diffrent and thus the warrior cant do something he cant do at all better then they can.

what gives the warrior an edge(sometimes) is the fact that warriors swap weapons,
i sometimes swap weapons more then 4 times during one fight,
you can give yourself diversity just by swaping weapons, but you either dont have to cuz your class can do just fine with a single weapon or you dont like the extra effort.

think about the thief, why thief dont have much diversity ?
the thief’s skills are spamable so thiefs just use the most cost effictive skill.
then they use the same thinking about thier builds, why would they use a build less effictive then other thiefs?

ima sum up :P

nerf the thief’s stealth/blind spamming (id say they should do lots of dammage but it should come at some cost, unlike now).

boost the rangers, the pets should be more helpfull and not just one skill ponys.
the ranger should be given abit more stealth.

Warrior Nerf?

in Warrior

Posted by: nemka.1803

nemka.1803

I don’t understand at all how a nerf to critical damage is a buff to healing signet at all, when all other classes’ heals are not affected at all.

because healing signet is superior to any other heal in the game

Which doesn’t mean it actually got buffed with the new ferocity change, more so in relation to other heals.

It’s more about the increased unlikelyness of being able to outpace warrior passive regen, because there simply isn’t very much you can do about it.
After the patch, it will be slightly harder for non-zerkers to deal more damage than warriors can passively heal. This isn’t as much of an issue on other classes because there are more ways to prevent heals (interrupts, well-timed poisons instead of having to permapoison).
I don’t really think it’s that much of an issue, because the ferocity change won’t affect PvP and WvWvW balance is nonexistent anyway.

there is a simple way to counter healing sig(any healing for that matter), you just apply poison, making it 33% less effictive, why wont you?
if you dont have a skill that does so (well its your problem) but you can get a sigil that gives it to you.
healing sig with poison is the worst heal in the game, compared to other heals with poison, since some first remove the poison and then heal you.

Healing Signet change not a nerf?

in Profession Balance

Posted by: nemka.1803

nemka.1803

say you take all your trinkets and weapon and put crtical damage (ferocity, -10% updated), the gain is more then 40% crtical dammage.
while for the same invesment you gain less then 8% to the healing sig if you take healing power instead.

lastly: there is a simple way to counter healing sig(any healing for that matter), you just apply poison, making it 33% less effictive, why wont you?

there is no need to nerf it if anything it should have a better modifier from healing power.

Temple of Lyssa, Seal part

in Bugs: Game, Forum, Website

Posted by: nemka.1803

nemka.1803

there is an animation, in the center (something that looks like electricity).
the longer you stay near it, it start to stack up(you can notice it on your screen), the animation objects are being recursively created which causes the fps to drop.

[Warrior] Anti-Warrior FeatureLESS Pack

in Profession Balance

Posted by: nemka.1803

nemka.1803

@OP maybe because warriors don’t need any new GM traits to actually perform… They are the apex predator in PvP right now. They have viable builds of every kind.
1. Burst
2. Sustain
3. Tank/Bunker
4. Condi/tank

Almost no other classes have this build diversity which is why the warrior new GM traits are lackluster. They don’t need to be more OP than they already are.

diversity is not OP.

@The New Ranger GM Traits

in Profession Balance

Posted by: nemka.1803

nemka.1803

i personally always liked the traits the ranger has, also piercing arrows is nice but its not great you have to line up or hope for a lineup, i actully think id rather use velocity on long bow if i use range,
the main problem of the ranger is survivability, the pet in my opnion should be activly definding the ranger, instead it does.. well most of the time imnt sure what it does when you are geting blasted.

Ferocity?

in Profession Balance

Posted by: nemka.1803

nemka.1803

yes, classes ive played and hence ill advice about them:

if you play a thief use more then 3 buttons.

if you play a warrior try timing your skills and weapon swaps, in this case its more about landing stuff at the right time and using the right weapon(swap) in a given situation.

if you play a ranger, well you know as long as you are hitting and dont get hit youre good, basiclly avoid geting hit and use pets that crp or imob, fear if you use long or short bow (you can actully use them both if you dont mind a balanced build rather then a specific one).
try a gs and regain (healing spring) with a regain or healing pet if you prefer close range combt, its ok to get hit with this one its a cleric build with good damage, not bersk though.

upcoming balance, healing power

in Profession Balance

Posted by: nemka.1803

nemka.1803

i read that the warriors healing sig is going to be nerfed by 8% and wanted to discuss it,
there is a need to nerf some warrior builds, that is true.

first of all i think that the healing it gives, lets say 8k + (8% if you invest in healing power) in a duration of 20 seconds is
obviously a really nice number but it has no side effect like conditions removal.
its is though extremely effective on builds like a condi warrior for example, regain bersk and variations.

yet say you take all your trinkets with a secondary healing power stat and your weapon aswell (means you go towrads a cleric build, rather then a bersk build),
so you spend all those stats and wonder how much is your healing sig gonna gain from such an invesment and the answer is less then 8%, so basiclly what i am saying if you neref the sig that is fair but, give a higher modifier gain from healing power, otherwise healing power and cleric, settler builds are wasteful.

say you take all your trinkets and weapon and put crtical damage (ferocity, -10% updated), instead of the healing power, the gain is more then 40% crtical dammage.

lastly: there is a simple way to counter healing sig(any healing for that matter), you just apply poison, making it 33% less effictive, why wont you?

(edited by nemka.1803)