Showing Posts For rivx.3267:

Turrets still need love.

in Engineer

Posted by: rivx.3267

rivx.3267

I think turrets should be drop and forget type deals. No overcharges make them strong area denial not fall apart the moment someone coughs on them.

(edited by rivx.3267)

patch notes pposssible

in Engineer

Posted by: rivx.3267

rivx.3267

Some of these seem interesting if real. Can’t wait to give it a whirl.

retaliation and wvw

in WvW

Posted by: rivx.3267

rivx.3267

I wish retal did a % of damage per hit instead of what it does now. What other boon basically allows you to kill ppl without doing anything else?

Can Flamethrower come even CLOSE to Grenades?

in Engineer

Posted by: rivx.3267

rivx.3267

Was in wvw today and getting hit harder by the guardian staff than my ft could ever put out. plus it hits 5 ppl with farther range and has better team support :/ I got crit for 1.4k from one hit from it.

Glue Thought

in Engineer

Posted by: rivx.3267

rivx.3267

stability not on elixirs? yes please. .

(edited by rivx.3267)

Ideas to fix Flamethrower:

in Engineer

Posted by: rivx.3267

rivx.3267

Maybe they could make it so the ft 1 does more damage the longer you get hit by it. So each tick does slightly more damage to the last hit where it does max damage kinda like now except each hits multiplies the damage. Right now i’m lucky to break 150 damage a hit with the thing unless the person is downed then i’m better of just staking them.

(edited by rivx.3267)

Flame jet burning per hit

in Engineer

Posted by: rivx.3267

rivx.3267

maybe the ft should give torment or something like how the elixir gun gives permanent weakness. Makes sense since you wouldn’t want to fan the flames if you were on fire I don’t know. I don’t think they’ll make it so you get perma burn from the auto because of the 10% damage buff it gets when an enemy is on fire. Also would like to see number 4 and 5 be fields. Another post had a good idea on making 5 player based like necro plague that would be interesting too.

(edited by rivx.3267)

Let's tweak Retaliation mechanics! (?)

in WvW

Posted by: rivx.3267

rivx.3267

They should have nerfed it when they nerfed the on crit heals to have a cooldown.

After patch engineer complaints/suggestions

in Engineer

Posted by: rivx.3267

rivx.3267

I’m new in this game, but I want to share a solution to the randomness of the Elixir H.

The buffs are determined accordingly to an health treshold:

Percentage – drink/toss
100~90% – swiftness/vigor
90~50% – protection/protection
50~0% – regen/regen

I kinda just want the swiftness gone and i’d be satisfied

I want big numbers

in Engineer

Posted by: rivx.3267

rivx.3267

this is steamhawke’s grenade/SD build. i prefer personal battering ram over rifle turret. you can go exploit weakness or accelerant packed turrets for the explosives adept trait as they changed incendiary powder. if you go accelerant packed turrets, maybe consider using rifle turret and use healing turret

http://gw2skills.net/editor/?fcAQFAUl0pKeH5SiF17IyoHkWnJaiKkffewWtFEC-jkxAYfAyCQyrIasF3ioxqrxUuER1A-w

does that trait work if you blow the turret up? the way it’s worded it sounds like it has to be destroyed by something other than you hitting an fkey

Flamethrower and Retaliation

in Engineer

Posted by: rivx.3267

rivx.3267

They actually toned retal down a bit awhile back. I do agree that it not good when you get return damage for more than your putting out. Not really a flamethrower thing but I remember shooting my coated pistol into a blob once and almost getting downed from the first shot.

engineer's bomb need a big range heal

in Engineer

Posted by: rivx.3267

rivx.3267

I’d like to see bombs get an increase range in general except maybe 5 if they were all that large traited that would be great.

For how many more years will we play at15fps?

in WvW

Posted by: rivx.3267

rivx.3267

A complex and innovative combat system comes with a price; that is client and server lag at massive pvp fights. If GW2 combat system was dumbed down to a level of average MMO it sure would run 10 times better.

like this is the only game with large combat that lags out. when will companys just spend the time to optimize more and spend some money on better servers.

celestial insignias

in Players Helping Players

Posted by: rivx.3267

rivx.3267

why can I not use these? are they bugged? why bother doing all the work to make the resource only to have to stuff bugged out?

Area Stealth

in Engineer

Posted by: rivx.3267

rivx.3267

I heard it maxes out at 12 seconds never use enough blast finishers to find out tbh.

healing singet is great!!

in Warrior

Posted by: rivx.3267

rivx.3267

I don’t know i’ve been leveling a warrior and it actually healed for less after the patch. I’m still pretty low level on him though.

Pull skills

in WvW

Posted by: rivx.3267

rivx.3267

awhile back I was pulled straight up into the air and out over the wall from inside the courtyard not even on the wall though I think it was siegerazer that did it. havn’t seen anything that crazy for awhile though.

No thats called lag lol. No skill can lift you. I often jump off walls to the inside of a keep, only to end up outside when landing. Quite hilarious.

Mesmer pulls are powerfull, but if you cant handle going outside the keep without dying, the keep is already lost. Or you’re a weaksauce zerker, whatever.

it might have been lag, but that’s exactly how it appeared to me straight up and over the wall.

(edited by rivx.3267)

Pull skills

in WvW

Posted by: rivx.3267

rivx.3267

awhile back I was pulled straight up into the air and out over the wall from inside the courtyard not even on the wall though I think it was siegerazer that did it. havn’t seen anything that crazy for awhile though.

- thread moved -

in WvW

Posted by: rivx.3267

rivx.3267

maybe repost it without the music?

Downed Skill 2 - worst skill ingame?

in Engineer

Posted by: rivx.3267

rivx.3267

i wish they would just remove the downed state from wvw tbh pve it’s fine and I don’t know about spvp i don’t play that mode

Super Jump !

in Engineer

Posted by: rivx.3267

rivx.3267

Can you not range those things? I don’t see why the nerf cries. i remember seeing arrow carts on those ledges before

6/21 TC/FA/KN

in Match-ups

Posted by: rivx.3267

rivx.3267

hello old friends

Stealth stomping,is it fair?

in WvW

Posted by: rivx.3267

rivx.3267

I honestly feel the downed state should be pve only.

Knockdown masters

in Engineer

Posted by: rivx.3267

rivx.3267

Now if i could do that to mobs, i could understand ANet’s high control cooldowns.

Well, considering that they balance the game around sPvP…

ftfy

Engineer fixes - June 11th, 2013

in Engineer

Posted by: rivx.3267

rivx.3267

Easiest spot to test this, I think, would be on the Archivist final encounter, where an FT could tank the fight by strafing around the square pillar on the right side of the Archivist as you run in. The change will likely negate this.

Or just attacking siege placements through gates, which is how I usually use my Engineer when defending towers in WvW.

If true this kind of sucks, but is acceptable.

I’m just too happy about Crystalline Dust being salvaged through Globs of Ecto to really care about the balance changes. I just feel bad for the couple people that completed their Gift of Mastery recently in my guild that had to spend 38 silver per Dust.

They already said that the sPvP patch later this month is where the balancing changes will happen, anyway. This patch was mostly bug-fixes and Dragon Bash-related.

well it better apply to siege too then arrow carts inside lord room at hills i’m looking at you.

Barrage ---> Retaliation?

in Ranger

Posted by: rivx.3267

rivx.3267

Dodge roll causes all retal to miss. Otherwise, don’t barrage the zerg.

Then what’s the point if you can’t use it to hit clustered players? Retal also eats my engineer for breakfast.

Is engineer retaliation broken?

in Engineer

Posted by: rivx.3267

rivx.3267

with retaliation Flamethrower kills you in seconds its stupid…

I love how you take more damage from retaliation per hit than you dish out with the flame thrower. Also if you take the pistol piercing trait it’s the same thing you just nuke yourself.

Sum1 here have a full FlameT engi? Pls help.

in Engineer

Posted by: rivx.3267

rivx.3267

Kinda sucks that they make most of our attacks low damage quick attacks then nerf all the on crit procs.

Mine Kit

in Engineer

Posted by: rivx.3267

rivx.3267

Could just imagine tossing those into a zerg and watching them get blasted around if they don’t have stability. Aside from the fact there was 5 of them how are more powerfull than the traps on a ranger?

new engi super fun

in Engineer

Posted by: rivx.3267

rivx.3267

Yeah the ft is pretty impressive to look at just needs something more. My ft changes make #2 a blast finisher #5 a short smoke field and #1 small buff in damage or a faster attack speed shorten the channel or something.

Why do turrets have a placement cooldown?

in Engineer

Posted by: rivx.3267

rivx.3267

I kinda wish the cooldown would start the moment you placed them. But with how they are currently implemented that wont ever happen.

Cannoneer - the heavy engineer

in Engineer

Posted by: rivx.3267

rivx.3267

And now we wear med armor and do the same damage or less. (nerfed)

The armor difference between heavy and medium armor is literally 147 Toughness.

I prefer that the Engineer is a medium armor class. Trenchcoats fit Engineers more than plated shoulders.

All I’m saying is if the original intent was a low damage high toughness class shouldn’t the damage been tweaked a little when that extra armor was taken? I could go on but there’s so many other threads on this and other nerfs and the op wants to talk about something else..

(edited by rivx.3267)

Cannoneer - the heavy engineer

in Engineer

Posted by: rivx.3267

rivx.3267

And now we wear med armor and do the same damage or less. (nerfed)

Flamethrower and Retaliation

in Engineer

Posted by: rivx.3267

rivx.3267

I just love the flammenwerfer too much to just give up. Just sucks that retal does about 2x the damage you dish out with it with the auto attack. Hit 3 ppl with it and that’s like 900+ a tick.

Its that time of month again

in Engineer

Posted by: rivx.3267

rivx.3267

  • Might duration no longer stacks with multiple runes.
  • Static Discharge: 2s Internal cool down.
  • 409: 10s internal cool down.
  • Shrapnel Grande: Reduce Bleed duration 4-6s.

Bug Fixes:

  • Fix “miss” from blow torch/FT (Again)
  • Flame Turret now works properly with Deployable Turrets.

Heard that they are not working on Gadgets. Turrets just received a “MASSIVE” buff and FT/EG have been nerfed too much so they will most likely be left alone. leaving very little room for “buffs”. Any buff’s will be completely unpredictable &unexpected at this point.

/agree
Though I’m not really seeing the flamethrower miss. it hits everything I point it at assuming I’m facing that way. It even hits doors now. Now if they would just stop nerfing and fix the things that don’t work….

Regen, the New Meta//Fight Prep

in Engineer

Posted by: rivx.3267

rivx.3267

I could have sworn regen capped at 1 minute.

Changes a newbie would make to the FT kit.

in Engineer

Posted by: rivx.3267

rivx.3267

FT 1 – Flame Jet. I have no major problem with this skill. I get 10 attacks and crit on 6 of them plus a very good burn. Add in Incendiary Ammo, and that first attack can really put a major hurt on an enemy.

But from a conceptual point of view… It should burn from the beginning. The direct DPS should be lowered and the burn made a 2-second burn of greater intensity (ie, it should be far more condition than impact).

FT2 – Flame Blast: Damage is fine, but it gets bugged. Too many times it shoots into the floor instead of up-the-slope. The DPS of it is ok, though it should be a BLAST FINISHER.

FT3 – Air Blast: It’s bugged or was nerfed without changing the tool-tip. It’s supposed to (according to the tooltip) put a 2-second burn on the target. I spent a good 45-minutes this AM in Frostgorge, Malchor’s Leap and Cursed Shore gathering and killed scores of enemies. Not once did it apply a burn.

FT4 – Napalm: Takes too long to fire. If you fire early, enemies dodge-roll through it or go around it. Therefore, no burn. If you fire later, the enemies have gotten to you before the line of flame gets out there.

FT5- Smoke Vent: It’s probably one of the most worthless skills in game as a single auto-attack from the weakest weapon in the game will negate the 5-second ‘blind.’ Making it worse, it has a TWENTY-SECOND COOLDOWN.

I have 8 characters and I use every #5 skill in every build/weapon set they have and find virtually all of them to be excellent to outstanding skills. Except this one which is as close to worthless as they come and not worth the 1-second animation time.

Bring back Backdraft. Or make it so it makes a 4-second smokescreen that grants protection from projectiles like the thief’s Smoke Screen which is actually useful!

air blast adds duration to a burn already in effect they worded the tool tip wrong.
I agree with ft5 such a long cool down for such a mediocre ability. I wish the burn on ft1 was with the first hit as well but if they did that might as well get rid of the 10% on burn damage and just buff the damage 10%. Flame throwers biggest problem is retaliation you basically nuke yourself if you hit the max 3 if they have retal up. I’ve did 90% of my health in one burst before I could react and stop.

(edited by rivx.3267)

Smoke + Blast Area Stealth Combo Rotation

in Engineer

Posted by: rivx.3267

rivx.3267

@ Mints – yes, I had considered the combinations of blast finishers that were available with other classes. My goal with this was to try to generate the longest amount of area stealth based solely on engineer abilities. So comboing with a thief is not the answer I was looking for. Interesting perspective tho.

@ Linc – Ill look into the toolbelt, not sure exactly what you’re referring to here. Yes I believe the thief’s Shadow Refuge area stealth would stack, to a point. Stealth stacking has a cap.

@ Nilix – healing turret no longer provides blast finisher, not sure when that changed. I tested it many times and it doesn’t work any more. I’ll check out your other rotation info tho, thank you.

@ Eviator – healing turret doesn’t work as blast finisher. Interesting info on the flame turret overcharge, but it is really useless for this application as I am looking to do this out of combat. As for the suggestion of putting detonate mine down before the smoke bomb, again that negates the blast finisher for deploying the mine, not sure what you mean by ‘suggestion … is right’, if you could elaborate that would be great. As for you having done 18s, that’s great news, unfortunately all you do is describe the blast finishers and not the rotation you used. I am aware of the blast finishers that are available, what I’m looking for is detailed rotation information for a rotation that works, and would proved the 18s you suggest you’re able to provide.

I just tested the healing turret in game and it worked like it should… not sure what you are doing wrong. It gave me area stealth. I usually use it for the area heal.

Mortar Pros vs. Cons

in Engineer

Posted by: rivx.3267

rivx.3267

Fear goes through Stability.

It shouldn’t be able to, it says right there on skill description it makes you immune to fear.

Yeah that’s what I was going by. Guess I should know better than to believe tool tips in this game.

Mortar Pros vs. Cons

in Engineer

Posted by: rivx.3267

rivx.3267

I don’t think the mortar has any pro’s. Also I was messing around with it during a siege today and was feared off of it either it’s bugged or I wasn’t on it and thought I was.

Engineer dead again.

in Engineer

Posted by: rivx.3267

rivx.3267

Jump while kit swapping. OMG. I really can’t stand how many people are constantly saying that this build is dead. It’s so far from dead, it’s insane. Tool Kit got buffed. If you jump while kit swapping (with kit refinement) it doesn’t waste or use the spell. USE IT.

Jesus people. Come on.

I think some other threads mentioned that still incurs that cooldown even if it doesn’t trigger the effect from the kit.

3/1 SoS/Kain/FA

in WvW

Posted by: rivx.3267

rivx.3267

LOL no queue for reset night.

Yep SOS has a population of a couple hundred now and no off hours players.

I notice the population and interest drop from SOR too.

The game seems to be dying and the populations are dropping rapidly.

Wonder how long it’s going to take until we have Warhammer Online part 2?

it’s too bad warhammer died so quickly I had alot of fun in it.

Fort Engineer [NERF] is looking for engineers

in Guilds

Posted by: rivx.3267

rivx.3267

I’d like an invite too pls

Maguuma/Dragonbrand/Fort Espenwood 2-15

in WvW

Posted by: rivx.3267

rivx.3267

FA trying to backcap Mags @ DB keep in eternal tonight.

wow do you really play by clicking the icons with your mouse?

We need a new profession icon!

in Engineer

Posted by: rivx.3267

rivx.3267

Wow I thought it was a bottle. LOL

I think it’s meant to be both a bottle and a bomb to signify elixirs and explosives.

kinda looks like a grenade there. And it is kinda hard to tell with a quick glance in game to the ele one. I support the the wrench idea.

Top 5 bugs Anet should prioritize fixing

in Engineer

Posted by: rivx.3267

rivx.3267

So we got a few of these bugs addressed the last patch. Im still hoping for scope to be fixed.

Yeah, though the turret toss only seems to work on a couple turrets. It’s nice to see they are at least working on the bugs even if it takes a while.

Viable or OP engi spvp changes?

in Engineer

Posted by: rivx.3267

rivx.3267

Did they recently change our mortar skill? It is destroyed reasonably easy, and you can be knocked off of it. Thus demonstrating it has no stability what so ever, at least the last time I used it.

It gives stability when you use it. Though it still gets destroyed by one aoe within two hits.

Ranger Longbow Buff!?

in Ranger

Posted by: rivx.3267

rivx.3267

It’s been 3/4 since I started a ranger. Coming from and engineer who’s rifle is 3/4 too the long bow takes about twice as long to fire an attack off imo.

Spirits update

in Ranger

Posted by: rivx.3267

rivx.3267

I think the buff range is kinda short on them. In order to keep them out of aoe you have to place them far enough back that you don’t buff anyone. And the follow you trait is just asking for them to be killed.

Is there any reason to use LB over SB?

in Ranger

Posted by: rivx.3267

rivx.3267

Longbow needs to do more damage if they want to keep the slow as molasses speed and distance damage scaling the way it is now. Sure barrage is nice but most players just laugh at it’s damage and run around it anyway. I really want to like it but it just doesn’t perform.

(edited by rivx.3267)