Windows 10
(edited by Aza.2105)
^Agreed.
As for water elementalists vs healer guardians, from the calculations I did awhile back, healer guardians had better allied healing, especially with Tome of Courage. Like I said though, I did those calculations awhile back, so I could be wrong. :>
Just the fact that they drop waterfields, makes them infinity more useful than a ‘healing’ Guardian.
Maybe in a big WvW zerg or with someone who can reliably spam blast finishers (most cannot as far as I’m aware of), otherwise, not in your wildest dreams. Not to mention one would have to use their typically limited blast finishers which could have been used on other fields (or already have been and are thus on cooldown).
Healing Breeze alone outheals like six water blast finishers. Not that a healer guardian would only support and sustain allies by healing, as Aza pointed out.
Well in a zerg water fields work well if you have a large group of people who are all on voip to coordinate blast finishers. But the way people tend to illustrate water fields is:
None of this is true though. But since no one has measured water field heals in regards to durations (they vary) and individual class/weapon set blast finishers then its very hard to estimate how much or how little healing they do. Furthermore, its (or can be) a cross profession mechanic.
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AI killed grouping in GW1. So no!!!
My only problem is the length of explorable dungeons. They are way too long, 3-4 hrs? That’s a large chunk of time.
You have a lot of weapon based gap closers and immobilize, thats usually enough.
Those mean little if you can’t stay on the target.
I’m not going to flame you, but I don’t feel its a good idea. Because it would make condition removers fairly useless. Consider the cooldown to most condition removers, they are relatively long. But you can put conditions on someone relatively fast.
http://wiki.guildwars2.com/wiki/Profession_mechanics#Mechanic_bar
Everything he listed is something found on the F1-4 bar. Virtues are also found there. Boons aren’t a class mechanic. Everyone can give boons in one form or another. I don’t know why I have to explain this.
Virtues give boons with five points traited into the virtues line.
Wrong, mobility is here with Sword 2. It blinks with no range. Has stability if you need it (hint: like any other class, wierd right?). Block heal, Aegis, Blind, Focus block, Shield pushback, Scepter root, GS pull… Torch/Focus burst is sure telegraphed when everything is set on blue fire.
So Hotjoin is not PvP? I’ve been fooled.Med build has condi cleansing.
Hot join is considered bottom of the barrel pvp along with wvw. No one in soloq or teamq would recommend joining hot join to learn how to play properly. In fact, many have asked Anet to remove it entirely since it just create players who do not know how to complete objectives and work as a team.
Not many guardians will use 1h sword in pvp for a gap closer, in fact most won’t even bother going dps. Being squishy with active defenses in pvp does not net the same results as it does in pve. You will fold to pressure relatively quickly.
I don’t want to bash the devs on this, but I wonder what is their reasoning for not touching spirit weapons or signets? Do they feel they are working well?
I’ve seen a lot of player feedback on spirit weapons, but not much on signets. With the exception of signet of judgement, I feel that guardian signets do not fit with the class. Maybe with any other class guardian signets would be awesome.
Then you didn’t actually read, oh well.
You project so much that you are incapable of making a objective response to someone. Look at what you quoted and what you got out of it. What you really are doing is writing about what you seen in my quote. Which has nothing to do with me. If you were wise, you would of asked what I meant.
Actually I think you will find most people are paranoid and take every critism as a personal attack when they really shouldnt. I will admit things do escalate quite easily but the majority of posts from those of us from the dungeon forums are simply factual critisms that get misunderstood because people dont like being wrong.
Calling people paranoid is just another means to self justify what you do, in order that you don’t see yourself as being wrong. You have one thing right, many people do not want to be wrong. What you haven’t done is apply what you have said to yourself.
What do you think generally happens when someone presents a different perspective in regards to their experience in game? People such as yourself try to enforce your ideal of the “right way to play”. And if they refute what you are saying, here comes more of your buddies who “agree” with you and gang up on them. Which makes you feel even more justified and right, because you have people who are saying the exact same thing as you.
Look at what has been done with AH, you and others here have created a whole stigma upon it, a self created definition that if you use it you are bad and if you don’t use it you are good. How messed up is that? You have basically put yourself on a pedestal, a throne and feel that you are so exempt and above others that you actually have the power and authority to define what is good and bad. When in reality what is good only describes yourself, nothing more. Since you can’t be seen as bad.
One size does not fit all, what is true for you, what works for you will not necessarily work for another. This is something that must be understood.
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Story telling wise anets writer made a leap .
that was amazing good story telling.
I couldnt stop. after everybody left the room of scarlet me and taimi stayed and i watched and read her hologram
5Stars for that
Im dead sleepy but i need to know the end
I agree, the story telling is WAY better.
The new dailies are way better if you are a pvper.
1. Will more stealth counterplay be given to the other seven classes?
2. How does the development team feel in regards to fighting targets who are invisible most of the fight?
3. What are the developers position on Guardian’s mace and shield outside of the tpvp scene? Do you guys feel that Mace is too slow and stationary and shield too niche?
4. Any plans to rework under used traits? So that they are now viable choices in a players build?
5. Any word on the ability to use two sigils on two handed weapons? There was a post long ago stating that it was in the works but no time frame was given.
Thanks Anet devs
Aegis is still better than Blind because you can’t condition-cleanse aegis. Every class has condition cleanses but only 1 or 2 have the ability to remove boons from other classes and even then most builds don’t use that.
No its not, Aegis is not spammable. Blind is. You can cleanse blind, but it will be applied shortly afterwards. Meanwhile your condition remover is on cd.
Blind works fine as a condition but the rate at which it can be applied doesn’t promote intelligent gameplay.
They should just change the skills to work similar to how they did in gw1:
Charrs and overly large Norns ruin this puzzle. 95% of the time I can not see my character due to other very large characters overlapping it. Which makes timing jumps almost impossible. Combined with how fast the lava raises, it makes this puzzle quit frustrating. I’d rather do it in my own private instance, that way no one else gets in the way of jumps.
Stealth should drop as soon as the thief attacks.
If he gets evaded/blocked he should come out of stealth. It’s what makes stealth so unbalanced compared to other games versions. There’s no risk involved.
Spam button 1 until you get the backstab, don’t worry if he has a shield up or dodges your first two clumsy attempts, you get to keep trying until you land it. If I miss with my updraft I don’t get a refresh until it lands.
An attack even if evaded or blocked should still count as an attack and remove stealth. That would balance it entirely. It raises the skill cap without destroying the class.
Tell us how much balanced is if thief get reveled debuff (drop stealth = revealed) for every single kitten does in this game, without destroying the class ofc…….
It wouldn’t destroy the class it would destroy the players who aren’t really good at the class.
Stealth as a whole is largely imbalanced due to one counter being available “sic em”. Just like when you take away all the cats you will have a rodent problem, with no counters to stealth there is a stealth problem.
The mechanic is one of many poor choices Anet made when they created gw2. Unfortunately the team didn’t seem to learn from WoW or any other game which implements similar mechanics. That it eliminates counter play from the player on the receiving end.
Counter play comes from reading your opponents animations, observing their movement and then making the conscious choice of using a skill that might shutdown their attack so you can retaliate. Stealth takes all of this out of the equation, since they are invisible to the other player. It forces the player to play a guessing game instead of consciously thinking out their attack plan. This is why you hear people say “just aoe” “just do this or that”. It means there is no definite solution since one doesn’t exist, so the player resorts to random decision making, which may or may not work.
This is also related to why zerker thieves have run out mesmers and elementlists in pvp. No other zerker can compete since they do not have the wide quantity of stealth skills to remove their opponents ability to make concrete counter play decisions.
Definitely broken, but of course you will have people come here and defend it viciously without a ounce of reasoning why it should stay the way it is other than their are in love with their class.
- cough * scepter * cough * torch * cough * meditation teleport * cough * sword teleport * cough * GS jump * cough *
I’m pretty sure everyone already knows about them. You clearly do not understand the issues.
Change Contemplation of Purity to work just like the trait Pure of Voice. Currently Pure of Voice boons lasts three times as long and it has a better variety of condition to boon conversion. Contemplation of Purity boons that are converted from conditions last about three seconds.
A example of the boon variety is burning, with pure of voice this converts to aegis, but with CoP it converts to regen. With pure of voice fear converts to stability, with cop it converts to nothing. With pov, bleed converts to vigor, with cop it converts to regen.
What happens is when you convert conditions instead of get a variety based upon the conditions on you, you get three on average. It makes the conversion of cop infinitely less powerful than pov.
I’ll take a look at how it compares to Necro staff auto. I will say that when this does hit it is the highest DPS #1 skill in the game. We wanted it to feel this powerful but difficult to land but the effect may be too exaggerated. I’ll play some PvE and PvP scepter Guardian later today.
Jon
Thanks for responding Jon, I think its long overdue.
It maybe the highest dps in the game WHEN it hits. Problem is in pvp it never does really. The attacks are so slow and tend to miss the target even if they move slightly.
Also smite is just as bad. Sometimes the attacks do not register. Fixing skills 1 and 2 for scepter would be a big improvement. I’d actually use the weapon!
This video explains everything:
Ah you mean those nice pinging sounds they had in guild wars 1. For some reason Anet decided not to give us those. I guess they decided it won’t make it into the game when they decided to trash the majority of gw1 mechanics.
One thing that would be very helpful in addition to map sounds, is the pinging sound when you call out a target. Because the voices are usually not heard.
Anet have never said there wouldn’t be healer and tank in the game, stop putting words in their mouth. They wanted every class to be able to self heal therefore every class can fulfill the role of healer and tank, so stuff like wait an hour for a tank so you can raid wouldn’t happen. It also has nothing to do with pvp.
“There are no dedicated healers that do full healing. Every profession has some form of support to a greater or lesser extent, but none of them enough that they aren’t also fighters,” Peters told PC Gamer."
“We don’t like sitting around spamming ‘looking for healer’ to global chat,” Peters said. “That feels an awful lot like preparing to have fun instead of having fun.”
“What we don’t have, and what we didn’t want to have, was a character who stands at the back of the party and plays the ‘party health bar game’ – where they just look at an interface, watch health bars go down, click on a skill, click on those health bars, and that’s all they do during combat,” added Flannum.
Instead, support will be “proactive”. “Healing is for when you are already losing. In Guild Wars 2 we prefer that you support your allies before they take a beating,” Peters explained in his piece on the Guild Wars 2 website. “Other kinds of support include buffs, active defence, and cross-profession combinations.”
Tanking is “the biggest break from the traditional MMO setup”, he said.“Tanking is the most rudimentary form of the most important combat fundamental, control… Control is the only thing versatile enough to get away from the rock-paper-scissors gameplay of other MMOs.” Warriors might block projectiles or interrupt charges rather than simply soak up damage, Flannum told PC Gamer.
http://www.eurogamer.net/articles/guild-wars-2-has-no-healers-or-tanks
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Some great ideas in here. We’re also thinking about Weakness ourselves and wondering if we need to do any changes to make it more meaningful.
Thanks for being so constructive with your feedback!
J
I think it worked well in gw1, why was it drastically altered to be rng? I feel it should just be a flat 50% damage decrease. This would make actually having the condition scary and also help balance the insane burst damage in game.
Likewise, I feel vulnerability should be looked at. It’s a counter to protection, but its very hard to consistently apply 25 stacks in spvp.
Those applications are multi-threaded and optimized to harness the potential of additional cores.
GW2 rely heavily on single thread processing power and INTEL excels in this category over AMD.
See Part 4.2 – 4.8 here to understand more in detail. See 4.11 to learn what the devs has commented on regarding optimization.
Yes this is true, but a 100% performance increase shows there is a problem. My friend has a i7 950 with a Geforce 470, I have a Amd FX 8350 with a Radeon 6970. My friend has literally double the fps I have in most given situations.
For example if I have 40, my friend will have 80-100+. Interesting enough in skyrim, my cpu outperforms his. But not by much. So its understandable if a competitive intel cpu is 20% faster than its amd counter part in most given situations. But here we have the counter parts being 100%+ faster.
This doesn’t even happen in skyrim, wow, civilization 5 or sc2. The only other game it seems to happen in is Assassin Creed 3:
http://img.techpowerup.org/121123/ac3%20proz483.png
I definitely think there is a problem.
Thief boon steal is fun when you play a thief, but when you play guardian you can see how much it destroys the class. Boon steal with the sword has no cooldown, so it can be used near indefinitely with the right build. What this means is guardian can never use boons because they will always get stolen.
Problem is, guardian’s design revolves around boons. The low hp pool, the low damage all reflect that fact. With boon’s stripped completely the class feels very unplayable.
I have no idea what Anet will do about this, but probably nothing.
My experience with warrior boon hate vs thief boon steal is that warrior’s haven’t changed much. You can still avoid their damage, so you can avoid their boon hate. Plus, the amount of damage boon hate does (with max boons) is about the same as if you traited into a dps trait tree.
Thief on the other hand, infinite boon steal while almost being untouchable with evade.
Moa is the least powerful elite skill on a 180 cooldown..
Thieve’s guild
Entangle
Spirit of nature
Lich form
Plague
Guardian Tomes.
Crate
Timewarp
Mass InvisAll of these elites are way better then moa
LOL@Guardian Tomes! Really now?
Better shields… Better Defense traits.
Better feeling to actually be a guardian, and not a boon bot.
I’m all for this, but I highly doubt it will happen.
Virtues are not balanced for PvE vs PvP vs WvW they are balanced for combat which is tuned for generally 1-5 combatants. Whethe or not they are effective in a given encounter depends on that encounter. Sometimes they are more useful as passive abilities and sometimes they are more useful as actives. Finally, they are not balanced against other skills specifically, they are balanced as the class mechanic of the Guardian profession which is an effective profession in nearly all if not all content.
Do you feel they are just like signets?
I don’t feel powerful when virtues are up and I do feel at loss when they are gone. Virtues become semi decent when you invest 30 points into the Virtue line. But which class has to invest heavily into a trait tree to make their class mechanic useful?
Lets look at the virtues:
1. Virtue of Justice: Guardian doesn’t have a condition build, so this isn’t very useful. It only becomes useful when you trait into radiance for blind and refresh voj when you kill a enemy.
2. Virtue of Resolve, very low passive regen. But wiki states that VoR is suppose to make up for Guardian’s low innate health:
“Virtues have been said to help balance the guardian; for example, they have a lower base health than the warrior profession but compensate for this with their higher health regeneration granted by Virtue of Resolve.” Warriors have better passive health regen than guardian does.
The active heal on vor isn’t particularly bad, but the cool down on the virtue is.
3. Virtue of Courage isn’t particularly good either. Aegis every 40 sec and a on demand aegis with a 90 second cooldown. Is aegis considered that powerful that it requires long cooldowns? Blind spam is a better alternative, though against bosses who are immune Aegis is better. But then every class has the ability to dodge, which is fulfilling the same purpose aegis would.
I just can’t see how Virtues are a class defining mechanic or how they are powerful. Warriors adrenaline skills feel powerful, Mesmer’s class mechanic is unique, same with necro, thief, engi and ranger. But guardians are just a poor mans signet.
If you feel I’m mistaken in my perspective, by all means enlighten me. And maybe I can begin to see the guardians class mechanic from a different perspective.
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- cough * scepter * cough * torch * cough * meditation teleport * cough * sword teleport * cough * GS jump * cough *
I’m pretty sure everyone already knows about them. You clearly do not understand the issues.
What’s the issue? If it’s mobility he gave you the answer.
Its a half thought out answer. After you port to a target who is kiting, they will continue to kite. I should revise what I said to make it much more clear to those players who don’t get it:
No mobility AND poor soft cc.
Or people learn to play the game. With ONE stun breaker i can kill a stun Warrior and Im a bunker Engie. Just play the game.
Lets see. Mace stun lasts 3 secs with a 7 sec cd. Hammer stun lasts 2 secs with a 7 sec cd.
So with in a 7 sec duration you can possibly get stunned for a total of 5+ secs (more with sigil of para). You have around 4 secs to prepare for the next stun rotation. This is also not factoring in the knockdown and knockback with hammer, shield bash if you use a shield or tremor if you use a mace off hand.
A stun breaker can not keep up with that amount of CC. Its impossible. Why should anyone have to work with something so punishing when a warrior player has it easy to keep a target stunned.
In order for stun breaker to be viable against that kind of cc, they would have to have 7 sec cds with a 7 sec stability duration. Then that would be a hard counter. Until then stuns are very OP.
Also forgot to add, during that 4 sec interval of no stuns, thats how long you have to burst down the warrior before they complete the rotation again. That is not even possible with warriors massive HP pool and heal signet regen.
I’d use communal defense over AH if I’m using a mace. Mace really can’t take full advantage of AH like hammer can. Protectors strike and communal defense has more synergy and its more consistent.
Maybe you are misinterpreting the way it works from the tooltip? I suppose it is a bit poorly worded.
When it states number of max targets, its referring to the number of allies around who can be granted might from the trait. It also has a 1 second internal cooldown.
Hope this clears things up a bit.
Edit: I kitten ed on the cooldown, corrected!
(edited by Aza.2105)
^Agreed.
As for water elementalists vs healer guardians, from the calculations I did awhile back, healer guardians had better allied healing, especially with Tome of Courage. Like I said though, I did those calculations awhile back, so I could be wrong. :>
With their new water trait, some people say that they out heal guardians. Even if they do, I don’t feel it really matters. Since it takes much more than raw healing to sustain a player/s in combat.
According to gw2 wiki its suppose to be!
“Virtues have been said to help balance the guardian; for example, they have a lower base health than the warrior profession but compensate for this with their higher health regeneration granted by Virtue of Resolve.”
http://wiki.guildwars2.com/wiki/Guardian
That statement is either outdated or Anet is trolling lol. How is it that warrior has the highest base HP and better health regen than guardian?
There are plenty of counters. Pushbacks, aoe cripples, flamethrowers, and of course, the good old brain. Just because they are invisible doesn’t mean you can’t estimate where they will go. For example, imagine a thief stealths, put down an aoe cripple skill, then move in a line from where he vanished to where you think he will move. The most direct route is straight ahead, and if they don’t take that path, they lose precious stealth time.
Sorry none of those are counters. And just like I wrote in my previous post about how players will make posts about how to counter it will and can only give solutions that are random by nature.
A example: "For example, imagine a thief stealths, put down an aoe cripple skill, then move in a line from where he vanished to where you think he will move. "
It means you don’t know where he is going, so its a guessing game like I stated above. This isn’t a counter, this is the equivalent of mashing buttons on a controller hoping to get a concrete result.
Here is a example of a counter by definition:
1. A thief stealths.
2. You use a skill that causes the thief to be brought out of stealth, causing him/her to waste their cooldown, now they are on the defensive.
That is a counter, not a prevention.
Here is your example:
1. A thief stealths
2. The player randomly aoe, dropping cripple, bleeds and fears hoping the thief is getting hit by them.
None of that is a counter, its just random behavior since their is no solution to stealth this type of plan of action becomes the best thing to do. But like I said its not a counter since it doesn’t punish the thief for using up stealth and not considering what you may do.
Right now there isn’t much considering you can simply stealth and teleport far away. Waiting for cooldowns to come back up as well as health then re-engaging the target.
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That’s the worst possible advice you could give to a new player, and not helpful to the community at all. That comment only cements that you don’t know the game mechanics very well and shouldn’t be commenting here.
You are entitled to have your own opinion of me, it doesn’t matter. The reality of the situation is that pve is so simplistic that ultimately it doesn’t require any optimized build to get from point a to point b.
You haven’t even followed the conversation at all. Again, we’re talking about efficiency, please try to keep up. We’re talking about the ease it takes to get from point a to point b. If you don’t realize certain builds do it better, than you are no good in pvp either. Sure, with great skill some people can have success in pvp. But they would do even better to arm themselves with a good build. If you don’t recognize this, you will never excel in any aspect of the game, pvp or pve.
If you want to proceed with telling me what I’m doing and not doing, then continue.
I didn’t tell you anything you’re doing, just going by what you’re saying. Once you get to the point where you realize some builds excel more than others at certain tasks, like getting from point a to point b, you’ll see your pve and pvp game improve.
No, its exactly what you are doing. You were magically able to know me when I said “Its doesn’t matter, its pve”.
From there you ignorantly tried to tell ME, what I do not know, what I do not do. How crazy is that? Since you have a short term memory, let me highlight what you said:
“That comment only cements that you don’t know the game mechanics very well and shouldn’t be commenting here.”
“You haven’t even followed the conversation at all.”
“If you don’t realize certain builds do it better, than you are no good in pvp either. "
You should ask yourself where in the world did you come up with half the stuff you said to me.
I do like the rank change…but at the same time, I really don’t like it. It is a little unfair to the higher ranked players who’ve worked for it honestly. But the rank-point boosts from 45 or whatever to 80 seems excessive to me. r55 jumping up to 80 is ridiculous. (If I’m understanding that correctly)
Here’s what Im thinking. Instead of the 20k rank points required per level after R39, once you hit r40, it should start with 20k points and 40-49 would all be 20k. 50-59 might be 30k or 40k pts. 60-70 would be 55k points then maybe 70-80 would be 75k-100k points, which may seem a lot still, but its not like 750k or 8million total rank points…
r80 should still be a challenge to get, but not this easy… what do u guys think?OR what if the 20k ranks per level remained, but once you hit 80, your rank was reset to 1 and you’d be given rank titles like in WvW. So then you’d be Bronze Rabbit, bronze Deer, Bronze Dolyak…etc then Silver, Gold, Platinum, Mithril and Diamond. And once you went through r80, you’d be an Ascended Bronze, Ascended Silver, Ascended Gold, Ascended Platinum, Ascended Mithril and Ascended Diamond rank.
I suggest you read the numerous threads on the matter, similar solutions have been offered. The fact is that it took 2 years to the most dedicated players to reach r70, and that is only 30% of r80 so you understand there was an issue.
ArenaNet wants r80 to be accessible, I doubt we can make them change their mind about the amount of rank points necessary. What we can do is offer suggestions to keep a sense of progression in PvP after r80.
Sense of progression? Why should that be needed for pvp?? Progression has nothing to do with engaging in combat with others, the only progression pvp needs is the individual getting better at the game, realizing their strengths and weaknesses in relation to their competition.
The only thing the ranking system does at this time is:
None of the two are relative to a individual being skilled at the game or not. One cheated and one has more time to put into the game than another person. Both circumstances are irrelevant when it comes to pvp.
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Are you sure that I’m the one spreading false information here?
Please, point me the false information I’ve given.
You said warriors lack the burst healing guardian has. When I pointed out how they do have burst healing, all you did was try to talk your way around it. To try to justify your perspective.
You tried to make it seem like warriors lose out if they use vigorous shouts. But guess what? So does guardian. Let me break it down for you. Many classes have three sources of regen, in the case of guardian and warrior:
Warrior: healing signet, adrenaline and regen
Guardian: vor, writ of the merciful and regen
Healing signet is superior to vor, no matter if its traited or not. adrenaline is superior to writ of the merciful and on top of that you don’t even need healing power since it doesn’t scale well with it anyway. Warrior has more regen uptime if they trait for it.
Then you failed to mention berserker stance and defy pain and the traited one. All three which are superior to renewed focus or anything in guardian’s arsenal. So not only can warrior cleanse conditions fairly well now, but they can negate them entirely for 8+ secs. All while being mobile and dealing damage. Not to mention you failed to mention signet of stamina.
You lied saying warrior needs cleric gear to have high healing signet numbers. I’m looking at my warrior now and it reads 397 with zero healing gear. Again, false information.
What you failed to realize is that I said warrior now removes conditions just as good as guardian, not that they remove conditions equal to guardian. But again this is irrelevant. Why? Because it has to do with health pools and why each class has the amount of health they do.
Warrior had high health to buffer the fact that they were poor at condition removal, anet tried to push the agenda that they would need to ask for help to remove them. So high health was needed because they expected warrior to soak up a lot of damage.
But with the recent changes they can now remove conditions very well on their own, which is good. However, its totally against the first principle of why they had high hp.
Now, with guardian as I mentioned they had low hp because of: protection uptime, retaliation and heals.
The best heal guardian has is the dodge heal, but this was nerfed in pvp by 50%. Protection duration was nerfed. Retaliation duration and damage was nerfed. And once again as I said, ranger has a higher protection uptime than guardian and a higher regen uptime than guardian, all while doing damage.
As I mentioned before, mmos evolve and what was true yesterday may no longer be exactly true today. I can’t speak for eles or thieves but I’d say for guardian their health pool is no longer justified by what they can do. Since they have long ago been nerfed.
The class is highly polarized. Unlike warrior, guardian must either be one thing or the other. Since they can’t do both at once. But unlike warrior’s they can’t remain sturdy while being offensive, hence the stereotype of guardian=bunker. Because there isn’t much choice in the matter.
Its not saying guardian is the best bunker but the most common one due to this fact.
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Cantha was my favorite GW1 region to work on. And I worked on every GW release. I know a lot of the dev team loved it and would love to revisit it. I kinda agree with critickitten about the negative aspect of tight corridors. Most of that came from hitting technological limits while trying to keep the epic quality of the concept art. I think we could do some really amazing things with those themes in our new engine. Certainly nothing is ruled out. I certainly encourage anyone to express your desire for a Cantha region in GW2 in a positive and friendly way. It could be years away, but it’s worth asking for.
I feel many gw1 players such as myself want to return to places such as cantha and other locations in the original gw. My reason? I’m curious to know what has happened over the course of 250 years. What has changed in places like cantha and elona? Heck, I even want to see the crystal desert, which was my favorite location in gw1.
As of now, despite gw2 being a sequel it really doesn’t feel like the original. Connections between the two games are too far in between. Occasionally one sees something that makes you go “ah hah I remember seeing that in gw1”. But as I said, its quite rare.
Do not negate gw1 past, but at the sametime gw2 should also move forward and explore stuff gw1 could not.
Sounds like a great idea! But Anet don’t like great ideas. They are convinced we should be able to observe asura animations, instant animations and skills that share identical animations all the while surrounding by dozens of particle effects which make your target into a giant white and blue ball.
I have a theory.
That Anet had this great idea to make it so understanding skill animations determine whether or not its a good idea to dodge.
So they started to create the warrior first right? And gave them all kind of long animations, they tested their theory and it works! Many testers could dodge 100b just because of the animation alone.
But then the animators ran out of ideas, time and money. And gave every other class reusable and instant animations since none of that matters in pve. But they totally forgot to add cast bars. This explains everything, warrior is the only class in game that had their animations completed.
No need to preach me, I came from GW1 and I know what complexity is, they had it right for GW1 and they watered down everything in favor of a casual and laidback aproach.
Unless their mentality changes I dont know what to expect, so far, combat is still entertaining me but lacks some necessary depth.
Expect more of the same, it can only go so far as its foundation allows. From the beginning of the game its been about spam, aoe spam and dodge being the hard counter to every attack in the game.
Who’s betting the kids who have been playing Ghosts non-stop for over a year and a half will be separated? I’m betting a copper!
Speaking of that, I’m wondering how many incidental NPCs are going to get killed.
RIP ogden’s hammer savings guy
By Ogdens Hammer, WHAT Savings!
I plan on sneaking him out of the city early.
On that note though, Wonder what will become of the Tengu…..
What I want to know is what will happen to the norn trying to join the sylvari’s guild near mariner’s way point.
Norn: Are you sure that one opponent is enough?
Sylvari: It has been for other guild members…
Norn: I’m not the other guild members.
Sylvari: Remember you only have one try to impress us to get into guild.
Norn: That is all I need.
Seriously, this conversation has been going on since launch and the suspense is killing me. Will he ever join the guild or does his arrogance causes him to lose to a opponent making it so he can never join the guild?
It seems now we will never know……
(edited by Aza.2105)
Too many people think Mesmers are OP, they are not and you must learn how to fight them. Here’s some tips:
-Learn the animations, you can dodge Moa.
-If phantasms are doing too much damage then kill them.
-Downed state’s fine, practice fighting against mesmers. Here’s a hint: Nine times out of ten the first downed mesmer you see isn’t the real mesmer! Shocker!
-If you’re inflicted with confusion don’t keep spamming skills like an idiot
-Don’t shoot in a feedback bubble
I’m a mesmer and usually people inexperienced with fighting mesmer’s will get destroyed so if you learn how to fight us then you should be able to hold your own, stop crying for mesmer nerfs guys
Let me make this a bit easier to understand for those who aren’t following:
1. You need to observe the mesmer and their clones individual animation to learn which one is the real one. Meanwhile mesmer doesn’t have to pay attention to other classes animations since they are either dealing damage to you or healing/condition removal themselves.
2. Mesmer has two death delaying skills while downed, one is to vanish and the other is to clone themselves. What you don’t see is that Mesmer has two different skills to prevent them from being finished off. While other classes (other than thief) have one. Unless you are a elementist who has none.
3. If you are confused don’t attack mesmer, meanwhile they will continue to attack you.
4. Not attacking the feedback bubble makes sense.
Make no mistake, I like the concept of the Mesmer class in GW2. They are real magicians now and thats definitely cool in my book. I feel clones are a definitely problem, because when a player finally gets to the real mesmer they aren’t rewarded for doing so. I’m saying, the mesmer doesn’t take big damage for revealing himself. Instead, they can tank relatively well, enough to begin to cycle through more clones. Thus bringing the player back to step 1.
There isn’t enough time between Mesmer having a no clones and having clones up. The gap is relatively low. If any class prematurely uses their skills they are punished, perhaps they will be stunned and die or they blew their condition removal, so now they have a ton of conditions on them. Mesmer loosing their phantasms prematurely doesn’t really punish them.
I’m not going to pretend I know a solution because I don’t. I just hope Anet does something reasonable that still allows Mesmers cool concept to stay the way it is.
(edited by Aza.2105)
This is a thief nerf.
therefor, it should never be implemented without significantly buffing thief survivability options out of stealth. D/P and D/D would become unusable instantly otherwise.
IMO, stealth is not a problem right now.
This is a very misleading. You are asking for thief survivability to be buffed for compensation. But what you don’t realize is that a zerker thief has the highest survivability out of any zerker class, this includes the heavy classes like warrior and guardian as well.
The question is how can that be? Stealth and blinds. Not being hit is the best form of mitigation. If stealth was nerfed the compensation is for thief players to pick up a defensive trinket like cleric, soldier etc if they want to survive. This is what every other class has to do, why should thief be any different?
Are you kidding me OP? Guardians got MASSIVE healing power and MASSIVE protection update, and a full invulnerable elite at their disposal. The warriors will have to sacrafice 30 trait points for this. Really just QQ from someone who doesn’t wanna loose their OP profession.
Guardian’s have the same healing power as any other class that wears cleric gear……
Yes they have protection but warriors have close to 100% more hp than guardian does. In general warriors don’t use their defense and tactic tree. But tend to go berzerker and dps traits. Were as guardians use theirs, because the damage dealing trees aren’t very good.
A fully geared cleric warrior with 30 points into defense and tactics has about the same survivability and more healing power than guardian does. Guardian can not pop three 2k heals back to back for the entire party.
The only way condis are “bursting people” is because of bleed and burning. Nerf burnings overall damage and how condi power effects it. Nerf bleeding’s overall damage, how condi power effects it and nerf how it stacks in intensity. 6 stacks of bleeding on a target shouldnt be doing the insane amount of damage it is doing now. These 2 condis are the reason condi classes are destroying. Nerf them and balanced game.
Today i was beign nuked by a necro pretty bad, i think i have never seen that amount of damage not even on a backstab, its hard to believe that conditions are “bursting” instead of doing damge in time…and bursting better than a burst build and in less time.
I think its a combination of fear, bleeds, poison, burning and direct damage all at once. Yes, its quite ridiculous.
Do YOU like being carried through dungeons because you’re doing no damage and can support just as well in full berserker?
Stop trying to make the guy a bad player who we all joke with each other about in PUG horror stories, let’s make him actually be useful to dungeon parties. The only way you can do that is in offensve gear.
You are only projecting your personal experience and expectations upon others, which to summarize is absolutely useless to anyone but yourself. You’ve had problems because someone that did not know the game wore cleric gear and failed, you’ve probably even done the same.
The way you describe dungeons is like its very complex material. So far the only complex fight in gw2 is teq and it doesn’t require zerker gear. That being said, you shouldn’t be trying to teach anyone nor trying to convert them to your mindset by belittling their perspective.
In fact, its not even none of your business what gear other players want to use. Just start to worry about yourself and if you run into a player who isn’t meeting your “personal” expectations then you have the choice not to group with them.
Thanks everyone!
I had some other suggestions but for whatever reason the forum wouldn’t let me edit my post to add them.
Traits
Shield
Torch:
(edited by Aza.2105)
Oh yeah, playing ‘properly’ and ‘correctly’ … You would almost think that if this was a real thing, it would come from Anet, not players.
Fun is part of the argument because what you value isn’t the same thing as what other people do.
By “properly” I mean effective use of traits and utilities. And by efficient I mean aiding as best you can to complete content with the resources available (these resources being your traits, utilities, gear and the player’s willingness to make strong use of their abilities).
And that is exactly my point. “I find fun in efficieny so I don’t see why you bring the fun argument in”.
You’re thinking about only yourself. Not everyone shares the same opinion as you. Why should everyone else be pidgeon holed into playing what’s most effective because you think it’s the correct way to play?What I’m trying to say is that I enjoy efficiency. When I think of fun, I think efficiency, therefore I play for enjoyment. Suboptimal builds and amateur mistakes irritate me, it doesn’t matter who it’s from, a player I’m partying with or myself. The difference is, most players don’t care about improving while I will go out of my way and bust my balls to learn an encounter if I perform poorly on it (repeated wipes on Alphard being the most recent example, eventually figured out that reflections have to be centred directly on her and that stacking right on top is basically suicide since you can’t see scorpion wire in case it goes through reflections).
Funny thing is, all you PvE Elitest `presume` everyone is running in guild groups or w/ very experience dungeon runners. =]
I don’t. It’s only recently that I started running in more and more premades because pugging just makes me legitimately angry, there’s a couple people in the dungeon forum who I’ve vented to in-game because of how frustrating it can be having to see players who camp on low-DPS weapons, use blatantly low DPS gear or poor traits (the moment I see strength in numbers on my screen I just roll my eyes).
For the average pugger, it most likely IS better to be more focused over healing due to the FACT your teammates ~won’t~ know the subtleties of what you’re provided (IE Aegis, Blocks, etc).
This is why you advertise “experienced only”. Yeah, most “experienced” players are actually bad, but every now and then I come across gems where we flawlessly hit 25 stacks of might from fire fields and blasts pre fight, melt a boss down and everyone is clearly using the right weapons and strong weapon rotations and not just smashing 1 through to 5 because they want to be pressing more stuff.
The best part to me is that its all because of dungeons! LOL! Gotta run da meta for arah p4, because Simin is scary. The big spider from ac is also scary and its really really hard to beat if you use anything other than the meta build.
You can kill Simin with five bearbows and the only reason people constantly bring up Spider Queen is because they can’t do content any harder than AC, note how Arah is never mentioned when it comes to “stacking is exploiting!” threads because most players aren’t good enough to even do anything besides faceroll AC, COE and COF.
OP wants to know if that combo is viable … AH+EM is a good combo if you want to run AH. In fact, What other combo with AH would be better than this? THAT’S what the discussion should be here.
It’s not a good combo because it’s overriding long term might stacks and the very nature of AH is just bad because small heals aren’t going to do much to your survivability. All it means is that you give up on useful traits like reduced cooldowns on consecrations, clearing three condis on activation of virtue, blinds, vuln stacking on blind and damage modifiers.
Take 10/30/30/0/0 as an example, you lose X%+ from virtues 25, -20% cooldowns from virtues 10 and group condi cleanse from virtues 20 (or 20%+ damage modifier from unscathed). You also lose honour 5 which means you won’t have perma-vigour which makes you a hell of a lot more survivable than AH. Yes, you will hit I believe two damage modifiers and vuln stacking, but you’re giving up two extra modifiers and group support for AH.
I’m making an effort to be civil here and once again I’m getting it thrown in my face.
Its doesn’t matter, its pve.
I’d rather have the protection triggerable on-demand than the damage, personally. Having to wait 3 seconds and not get hit just to get protection is strange. That would be more in-line with all the other blocks in the game as well. With other blocks you get the block and counterattack or you trigger early and get a different effect. In this case block and you get AoE damage, or trigger for protection.
I feel protection should be activated at the beginning of the channel instead of the end. Of course being able to activate protectors strike at will would be a huge plus too. But lets face it, Anet hasn’t touched the mace for nearly two years. I doubt they will make any changes to make mace more attractive.
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