Showing Highly Rated Posts By Geotherma.2395:

Magic find (Fix) Suggestion

in Suggestions

Posted by: Geotherma.2395

Geotherma.2395

Well I’m not sure what would work best, but I had a few ideas.
Magic find infusion (in any armor slot gear) that you could buy with laurels. You could apply it to any armor that does not have the MF stat. So you would keep your dungeon/pve/wvw etc gear and be able to add the MF attribute to it.

The following would be items, like runes but different of course.
1 Laurel = 1% MF x6 armor pieces =6% MF (Total cost 6 Laurels)
2 Laurels = 2% MF x6 armor pieces = 12% MF (Total cost 12 Laurels)
3 laurels = 3% MF x6 armor pieces = 18% MF (Total cost 18 Laurels)
4 Laurels = 4% MF x6 armor pieces = 24% MF (Total cost 24 Laurels)
5 Laurels = 5% MF x6 armor pieces = 30% MF (Total cost of 30 Laurels)
They would work like upgrades but they would add the MF stat to the gear (possibly just showing the added stat below basic stats) and not be able to be reused. This would allow it so that people would of course upon upgrading gear would have to work to get those MF bonus items with laurels rather than just be another easy win.

So you can see in 1 month you could deck out your characters armor with 30% mf. You could deck out a set every month for a different character, and if you upgrade a piece it would be cheap to add that 5 laurel upgrade to that 1 piece of gear.
Could call them supplements, upgrades, whatever. People with regular MF gear would possibly migrate to trying out other gears now that they aren’t bound to MF, allowing them to experience different trait lines and tactics which was the devs purpose for gear.
Could go farther with this, make them equal to accessory MF %’s, I forget the amounts.
Laurel MF Armor Supplement
Laurel MF Weapon Supplement
Laurel MF Accessory Supplement

But since I know people really want to have more than one way, could make these available from Dungeon tokens (obvious right?:P), karma or other currencys, all with their own costs that would be fair. Not sure what that is myself, but I’m sure they could figure that out.
Just an example, don’t rage on the prices lol:
5 Laurels = 1 Armor Supplement (1 piece of gear upgrade)
50,000 Karma = 1 Armor Supplement ^
5,000 Dungeon relics/tokens/etc = 1 Armor Supplement
etc etc

And to top it all off to help crafters not get burned, toss a MF Supplement recipe in the forge and into Artificer/Jeweler? So that they can make money from those who may not be buying MF gear anymore.
So there you have it, buy the items with gold,karma,dungeon relics,laurels maybe a combo of those. Everyone keeps their good gear and runes, and gets to work towards an MF upgrade for every piece of gear. Making them destroyed upon salvaging, and a non removable upgrade = money/karma etc sink, and a continual profit for crafters.

What you think?

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(edited by Geotherma.2395)

I am EXTREMELY offended.

in Guild Wars 2 Discussion

Posted by: Geotherma.2395

Geotherma.2395

http://www.guildwars2guru.com/topic/48009-asuras-and-nudity/
http://www.guildwars2guru.com/topic/18244-asura-male-and-female-appearance/
http://www.guildwars2guru.com/topic/49039-female-asura-use-male-asura-armor-models/

Heres a small piece from one of those links:

“yeah, asura females use the male armor models. Also the charr females. Why?
Basically because those armors were designed for male and female humans first, so the male/female version of armors does only make sense for having different female/male appearances (means: different anatomy). Female Charr and Asura do not have a different anatomy (charr females have a different tail, different head-options, but no different body build, asura females do only have different hairstyles and face options).
And because the armors were designed for human models first (except racial armor), they are designed for characters with human anatomy differences between genders. If you have now an armor model designed to show breasts, and give it to an asura or charr, it would look absolutely silly. This is why they wear male armor models, what is completely fine. "

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(edited by Geotherma.2395)

Molten Alliance Pick [merged]

in Guild Wars 2 Discussion

Posted by: Geotherma.2395

Geotherma.2395

Whats the ROI for GW2 itself?

Any return of investment calculation was based on ingame currency to determine how long/often you would need to use the pick to save up as much gold as it costs (calculated by gold/gem ratio). As GW2 cannot be bought with ingame currency, and you cannot convert ingame currency back to real world currency (unless you break the rules and become a goldseller) your question is as invalid as it is rethorical.

Counterquestion: I paid €40 for the game, the pick costs €10 in gems. Do you think 4 of these picks are worth as much as a complete game account?

Change pick to expansion, and ask that question again. If it is considered an add-on for the game, much like an expansion is, then I doubt anyone would be having this conversation. What if the entire F&F story + the pick is $10? Was it worth it? People will pay what they believe is of value to them, that value does not have to be monetary. Truly the only ones who care about the ROI of these picks are the ones who don’t want them. So wouldn’t at that point the entire conversation be moot? Wouldn’t a better question be to ask players what it is worth to them? Did you have fun when you bought it? Was it enjoyable? Has it saved you time and convenience? I see yes’s to all these questions from those who bought them. Obviously they are convenience/fashion items and no more. The in game gold value is negligible, and has no bearing on most people’s view of it. Furthermore, if people bought the pic using gold>gems, then how much was that time worth to them? They literally spent no real world worth on that item. They are not paid to play the game; therefore their time is not money. They chose to spend the gold, and receive the pickaxe.

But to answer your question, yes I believe something with the words “unlimited” is worth that much of the game. As it has already given me the ROI that I feel was fair, that being pure enjoyment and convenience of having it. Also, if you cannot afford the pickaxe with real world money, then simply don’t buy it. I see a lot of flaming against those who did. It seems a lot more like jealousy than true constructive criticism on the topic at hand. How are any of the games pixels worth anything after all? It is but a game, something we do as a hobby, or past time. Therefore any further purchases must be for convenience, and not for return on your investment. Because in no way at this point will playing the game garner you wages as a regular player without doing something illegal.

But finally, I ask you if you pay for your internet. If you do, and you sleep through 8 hours a day of that paid for service, aren’t you technically losing money? The only thing lost in the game is time, and we pay ourselves that. If you cannot afford to set aside time, which in sense is a currency, then you aren’t able to purchase this in the first place with gold. And the pickaxe saves you time, so in essence, over a period of time you are getting your currencies worth (time) back from buying this.

If that all sounded confusing; that’s because it is, because the discussion itself is confusing and sort of pointless. You and others are arguing that you get no fast return on investment; others are arguing they received a ROI in the form of time, convenience, and visual satisfaction. If you notice, those two arguments aren’t even arguments-hence why this giant pointless thread is leading nowhere.

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(edited by Geotherma.2395)

Moa racing too expensive IMO

in Dragon Bash

Posted by: Geotherma.2395

Geotherma.2395

In your opinion these are the only ways for us players to have made money? Exploiting, ripping people off, or doing a speed dungeon? The majority really?

That and gems, but why bother mentioning that. My drop rate is so abysmal, I can’t make any money by actually playing the game, and since everyone else says ‘OH! Random is random!" I’d be fair to believe that everyone else’s drop rates are terrible as well.

The players that I know that are exploiting the markets are the same ones who didn’t get the axe from the karma and winter exploits. So yes, from my experiences these are the only real ways to earn money.

But I know you’re going to argue my opinion, so go ahead. Tell me that my experiences are the absolute kitten bottom of the barrel bad luck and that everyone else is doing so much better just because rng favors them. Tell me I should keep trying after 10 months instead of accepting that the game is broken as hell or that perhaps you’re just lucky and don’t really care about anyone else or any generalized idea of fairness.

go. right. ahead.

I think you will find I’ve probably spent more real cash on this game than most just to prove bugs, errors or statistics in game to support peoples efforts on knowledge and making money. So no, I won’t say that it is just you, but bad luck happens. Sometimes there are reasons for the bad luck, but sometimes it isn’t bad luck at all. It can be the fact that people depend too greatly on one spot, one method, one way of obtaining loot/gold that when it changes (as all things do) it basically cripples them. There is a saying I’m sure many know- Don’t put all your eggs in one basket, and it holds true here as well. But calling everyone bad because they make money is just silly, we aren’t all magically lucky though luck plays a part and its name is RNG. We aren’t all exploiters (at least I’m not, never exploited or played the TP) and we aren’t all out to kill everyone’s hopes and dreams either. Not everyone is doing better than you, some are probably doing worse than you. Some are doing better/worse than me, that is just the way of things. If you think that exploiting and playing the TP is the only way people make money than you just have to experiment for yourself on better ways, because clearly they are not. It isn’t the game that needs to change, it is the mentality of the gamer when it comes to things like this. Everything in GW2 is basically simple and easy, leveling, crafting, gearing, so people tend to get comfortable and when they actually want something and have to work hard for it, something seems off. That is just the feeling I get from forums anyway.

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Anet and Players Help for TP!?

in Black Lion Trading Co

Posted by: Geotherma.2395

Geotherma.2395

This is NOT a bug. The TP only list the cheapest 20 prices(or a number similar to it).

For example, if there are 30 of the same item on the TP, each with 1c apart in price, only the cheapest 20prices will show and the most expensive 10 will not.

This is what I was getting at, but I don’t know the limit for sales shown. But you can clearly see this with something like Unidentified dyes, no way is there only 1073 in stock acrossed every server.

38585 available. http://www.gw2spidy.com/item/20323
And yet as you can see below 2926 are available for purchase. Thousands possible millions of transactions are occurring every second. Playing the TP is a play at your own risk game.

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(edited by Geotherma.2395)