Showing Highly Rated Posts By Lostwingman.5034:

Arcane Wave and Brilliance

in Elementalist

Posted by: Lostwingman.5034

Lostwingman.5034

What’s wrong with Arcane Wave being ranged?

Might stack combo rotations are gutted.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Solo Instancing?

in Tower of Nightmares

Posted by: Lostwingman.5034

Lostwingman.5034

TBH I like the solo instancing, it lets you focus on the actual story. I mean, you don’t spend your time in a movie talking to your friends right? (Unless it’s The Room ofc)
Although it should work like the Personal Story where you can bring people along if you want.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Massive buffs incoming?

in Elementalist

Posted by: Lostwingman.5034

Lostwingman.5034

You mean, like opening your inventory and weapon swapping? confused

It’s tedious, removes virtually all your awareness of what’s going on around you because of the size of your character screen, can cause issue with unequipping and equipping when you have anything in bags, requires you to be out of combat and well removed to make any kind of switch (which in the meantime the battle situation could have changed, not that you’d know because your screen is in the way), is impossible to switch mid-battle to suite a situation, locks us into using the same rotations in an extended engagement ad nauseum because our “variety” is just having to hit more buttons to do the same thing, and creates the possibility of ending up unequipped or half equipped because you couldn’t see what was going on around you and have to be out of combat to make any changes.

Yea, it’s pretty much the same! confused

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Why do you play ele?

in Elementalist

Posted by: Lostwingman.5034

Lostwingman.5034

change your playstyle a bit

Just going to point this out, but some people play ele for the playstyle or a particular one. I’d be willing to bet it’s not an insignificant minority of people either.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

New builds

in Elementalist

Posted by: Lostwingman.5034

Lostwingman.5034

I find it funny that even when trying to shoehorn in the trait buffs you still have to throw everything else into Arcane and Water….variety!

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

What do people throw at downed players?

in Guild Wars 2 Discussion

Posted by: Lostwingman.5034

Lostwingman.5034

Actually guys…their graphics may be set real low in which case the res’ing animation looks like they’re getting stuff thrown at them.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

DON'T NERF

in Tequatl Rising

Posted by: Lostwingman.5034

Lostwingman.5034

Rofl it’s like people never played hard content before

After finally getting onto the main server and off overflows last night and doing more parts of the event, I must say that I don’t understand why people keep calling it “hard”.

I mean take a step back for a minute and think. If you’re one of the people defending the turrets this isn’t much different from a regular defense mission. Hardly “ZOMGSO1337MAIkittenSOBIG” difficulty, just meh. Hell, I’ve been having issues with my graphics card and was able to stand under Tequatl DPSing him in my ele no problem. I’ve solo’d groups of vets that felt more epic than this.

No, where the “difficulty” and “uber 1337 hardness” comes from is the pugs, terrible balance, and poorly conceived cost/benefit ratio. Last night when I finally got on SoS we got organized, we equipped up for it, decided on a plan and went over multiple times in the +1 hour before the event. With all that we should have at least had a good chance of getting under 25% right? LOLNO! Right from the start we had afk turrets that completely destroyed the ENTIRE EVENT for the other +80 people. Then you had the typical “I’m dead but I’m going to lay here wasting peoples time and making it harder to get to downed players” noobs of course as well who can’t jump up on command. Seriously, the entire “difficulty” of this event is whether or not any idiots show up to leech the event. Even worse if they end up on your turrets. Difficulty my kitten, that’s what you people think difficulty is? It’s a freaking lottery that’s out of peoples hands.

Then of course is the crown jewel. You know, I’m not even sure what Anet was thinking
with the reward scheme. Ok, so nothing if you don’t get Teq under 75%. Ok, makes sense and seems reasonable. Only able to get the Teq reward once a day? LOLWUT. This entire event is not the kind of thing that can be repeated on demand because of pug variable and large group size requirement. You think they would encourage people trying it multiple times a day to learn it, help others complete it, and make it a sought after event but no. That’s not what they want, they want you to go there, get a bunch of pugs to ruin it into the dirt and then whelp, no reason to bother now!
Then even the reward is pretty crappy too. The Dragon chest is no better than something you get off the Queensdale Champions…almost worse…

Hard…PFFFFF

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

The Char are going to INVADE and I have PROOF

in Human

Posted by: Lostwingman.5034

Lostwingman.5034

>Our homeland
>LaughingGrawl.jpg
#RytlockLies
#KeepHimInTheMists

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Taimi, Jory and Kas and Offencive

in Living World

Posted by: Lostwingman.5034

Lostwingman.5034

I’m personally not a fan of the lone male member of the biconics being a pretty stereotypical meathead, but I don’t see the problem with Taimi having a physical malady. If this were a fantasy world “without the pains of the real world” in it would really have all the wars and displaced peoples in it?

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Thiefs and Greatswords !

in Thief

Posted by: Lostwingman.5034

Lostwingman.5034

I could see that being an rare exotic, legendary, or ascended model for a whip.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Need bundles on top of/instead of turrets

in Tequatl Rising

Posted by: Lostwingman.5034

Lostwingman.5034

This really is the only solution to the turrets, but at the same time how do you balance it?

“Carefully”

The point of the turrets are to remove Tequatls armor and to remove the poison areas. If it’s a bundle that anyone can pick up both of those things become nothing.

No it isn’t, to start off with you still need a LOT of dps to down Tequatl. Too many people with packs = not enough DPS. Additionally for the armor removal make it a condition stack on the dragon where one use from a pack adds 1 to the stack and when the stack maxes at 25 you remove a scale. From there it would be easy to balance.
For poison you could simply make it a small Self-AoE cleanse (240 range?) on a reasonable cooldown (20 sec?).
There are many things you could do.

Even if they quadrupled the cooldown if you just got everyone who would be protecting the turrets to use that instead the armor would be cake and so would the poison.

Not if they adjust the 2 skill on the packs to be prohibitive without losing lots of DPS as well. The point would give the battle some leeway with losing a turret or two to a noobie.

Somehow the turrets still need to be in effect, but if they’re automated they could only be automated to drop armor, really, which still leaves buffing and poison removal in the hands of any number of people. Making both of the major problem mechanics, armor and poison, nonissues.

It’s already barely sufficient with the turrets we have.
I already partially solved the issue with stacking packs above
Plus, the turret area is the part of the event that scales. Did you never notice that champs only spawn there when soo many people join?
That’s an easy way to balance that and it’s already present.

It just doesn’t seem like a balanced solution to the problem.

Think outside the Taco.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Leader will die. The rest will fall in line.

in Lore

Posted by: Lostwingman.5034

Lostwingman.5034

Meh, I still think there’s going to be an attempt on the Pale Tree. Attack on LA Mk. II: Pale Tree Boogaloo?

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

So...full damage, kitten the rest?

in Guild Wars 2 Discussion

Posted by: Lostwingman.5034

Lostwingman.5034

Or how about if you’re someone who enjoys playing well? Aren’t we allowed to have fun?

I really hate this forum sometimes.

No dude….you’re like…just an elitist and elitists are ruining the game.
I play how I want.
Hurp.

How dare you! Now my back will be under pressure as I need to carry you! /sarcasm

You should have lifted bro.
I play for fun on the backs of teammates!
It’s fun!

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Healing power elementalist

in Elementalist

Posted by: Lostwingman.5034

Lostwingman.5034

That kind of meta shift will simply not occur until mob AI’s become smarter and make full zerker much riskier.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Champions need to be more powerful

in Guild Wars 2 Discussion

Posted by: Lostwingman.5034

Lostwingman.5034

I personally want to see the Corrupted Veteran Oakheart of Queensdale go on a rampage that threatens Claypool.
Summon corrupted minions and let loose!

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

This needs to change, and I'll tell you why.

in Tequatl Rising

Posted by: Lostwingman.5034

Lostwingman.5034

TC, an Roleplay server, has finished the boss. So your argument already are failed.

People from TC can’t even get there because of guests and its a top 5 WvW server, so obviously it has the coordinated guild presence to accomplish it. YOUR argument crashed, burned, then fell into a time paradox.

Just the players need how to do. There is no need of VOIP or something else.

Teach me how to enforce “playing correctly” on random pugs, especially the ones who grab turrets because “kewl gunz”.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

White Krytans: a backward step.

in Human

Posted by: Lostwingman.5034

Lostwingman.5034

Medieval, Renaissance, Baroque, it doesn’t matter really. The point is that they were designing modern Kryta with a “real-world” standard in mind, as opposed to something that was thematically more representative to Guild Wars Tyrian Kryta. The evolution of Krytan culture over 250 years shouldn’t make things more “Earth-like”, it should just make it more advanced in a Krytan way.

Part of creating an immersive world is creating a believable world. That it is cheaper and easier to make buildings out of wood than stone when framing becomes known is a simple fact. Much like urbanization begets specialization or that stone makes good for defensive walls. The human kingdoms and societies have always been ordered and structured similar to societies here. If you want to see what truly different societies with completely different societal structures look like, look at the Charr, Sylvari, and Asura. For something as fundamental as architecture and construction you are going to need a little more difference from Earth societies than “a portion of the population are magic users”.

Look at Caudecus’s Manor, it looks like it’s some historic chalet right out of the French countryside for christ’s sake. What is that style doing there? What is it doing there?

Because it’s supposed to be the very image of posh opulence among some of the Krytan nobles? It’s also unique in design in the game looking different from any other locale in game. Given that Beetletun’s growth has been credited to Caudecus evidently, that would lend explanation to some of the other opulent peculiarities there.
Also it’s a chateau, this is a chalet.

The answer is sentimentality and identity. GW2 ANet uses real-world imagery and themes to make the game-world more readily acceptable to the player base. It’s a simple marketing device used to appeal to the broadest spectrum of our society.

The broadest spectrum want a French style 18th century chateau? Couldn’t have guessed that. Must be all those French Revolution RPGs that confused me.
And apparently this is still part of the “generic medieval” complaint still?
The guy has a giant floating sculpture of his head and an over the top and in world completely lashish and unique home. It’s over the top and out of place by design. That’s actually the very concept behind a chateau.
I can only assume then you are equally displeased by all the changes the Charr have undergone then? What with the suddenly being industrialists painted with both gearpunk and Roman terms create their new aesthetic?

They could care less about what it means for something to be intrinsically “Krytan” or whatever. They just want broad appeal, and having a generic, planet-Earth, renaissance(changed it for you) look with a white populace does that.

The problem is, it’s one thing to create from scratch a mish-mosh look for “ohhhhh, soo unique and clever” appeal but completely different on a scale of difficulty, forethought, and research to evolve that look in a practical and realistic manner. The fact is the building style you keep pointing at going “Krytan!” is just indicative of construction techniques they had. Stone/Earthen walls + thatch roofing != Unique and Innovative Cultural Style.

It’s the same thing with the hairstyles that I brought up in a different post. They aren’t particular to any specific Tyrian culture, they are specific to trendy hairstyles we have on Earth.

I can’t really comment much on that except to say that I think when they got to character design there is a lot lacking all over the place. Re: Charr clipping and clothing and hair disappears when you put on a helmet. Given issues like that, I lean on that as more of a “game resources” limitation as opposed to a “game lore” limitation.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

ToN goes against what we know of Krait

in Tower of Nightmares

Posted by: Lostwingman.5034

Lostwingman.5034

There religion is there weakness it probably the reason why there being exploited for someone’s/SCARLET’S Gain

What exactly is Scarlet’s gain?

To watch the world burn and from the ashes rebuild it into something she envisions this alliance just causes more chaos so she can work from the shadow’s on her next plot we will find out what that is on November 5th.

She’s terrible at it and quite childish in doing so.
The more ANet tries to push Scarlet as some kind of super genius villain the more incompetent she seems.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Incorrect Thinking

in Guild Wars 2 Discussion

Posted by: Lostwingman.5034

Lostwingman.5034

The problem isn’t zerker, it’s that DPS far outshines Support and CC, FAR OUTSHINES to the point that it is very feasible and at times desirable to have full and hard DPS instead of a more “balanced” party.
The problem is that DPS is the best role and that zerker is the best trait set for it.
—-
Also what’s stated above, the best “support” for a bunch of glass builds is more glass builds nuking things. Unless it’s particularly easy or gimmicky content a support doing little damage only hurts the group by unintentionally extending the fight and thus actually increasing their vulnerability.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

(edited by Lostwingman.5034)

Charr vs Human vs Asura vs Norn

in Lore

Posted by: Lostwingman.5034

Lostwingman.5034

Just looking at tactical situations the Humans have the best chance to actually win any war based on current land holdings. The Charr have no viable way to attack DR they would literally have to march through mountains and other armies just to even reach the outlying human territories. And it’s not like the Charr could go around the mountains because it would because they would have to cross even more dangerous territory.

But once again and you even hear this in game. The moment the majority of the Charr army leaves Ascalon the ghosts will sack that territory if the branded, orges, or human bandits don’t beat them to it.

How would the humans attack if the charr can’t?

“Magic”

Although in this case that might be what would happen lol

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

So whats the best weapon(s) for leveling?

in Elementalist

Posted by: Lostwingman.5034

Lostwingman.5034

Staff ele brings a lot of versatility to a team

No, bringing versatility and support is the job of guardians, warriors, engineers, mesmers, etc. They do that drastically better than Ele’s.

You probably think that way from playing fire-bot too long

Dropping the odd field is nowhere near as effective as killing things quickly.
No.
where.
Close.
There is a reason glass cannon is the dungeon meta.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Zephyrs and Ascalonians

in Human

Posted by: Lostwingman.5034

Lostwingman.5034

Your parents say “Hello” from the catacombs, sir

A Charr

How’d you get into Ebonhawke?
Charr seem to have problems dealing with walls on their own.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Conjure Mechanic Idea

in Elementalist

Posted by: Lostwingman.5034

Lostwingman.5034

So…that bad of an idea?

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Which parts of the lore annoy or depress you?

in Lore

Posted by: Lostwingman.5034

Lostwingman.5034

There are so many parallels with the way the meta-story for the Charr has gone with certain actual instances of historical revisionism about barbarity it is almost comical. It’s really for that reason that I primarily find myself in distaste with the Charr as they’ve been made.

3. The Charr back then were just as much human-haters as the Flame Legion. This idea that the Flame Legion “forced” the other Charr to attack humans is silly. They wrote that in because the Charr are a playable race now and it would be narrative suicide to have a former apex antagonist simply become the good guys overnight. The Flame Legion became one of the fall guys for the new world order of multi-raced Tyria.

The parallels really are uncanny.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Whats with the Scarlet has to go hate?

in Tower of Nightmares

Posted by: Lostwingman.5034

Lostwingman.5034

I dont get this. Scarlet has been a major and decent villian ingame for a while now.
But most of the player base wants to see her get killed of or either just be ignored.
Sure i’d rather see an elder dragon awaken but if its going to be another shoot the canons at zaithan fight I prefer they wait until they are able to make it a decent encounter.

Scarlet on the other had gave us decent content with interesting enemies and more.
so whatsupp with this scarlet needs to die , its like trahearne all over again -_-

Because she is a lore destroying Mary Sue who’s less menacing than Team Rocket with all the motivation and explanation of “a wizard did it”.
Which at this point would be a better option.
.
EDIT: Traehearne is somehow better than Scarlet. Let that sink in.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Those hips !

in Guild Wars 2 Discussion

Posted by: Lostwingman.5034

Lostwingman.5034

Hate to be the party pooper but norn and humans can’t have interracial offspring.

It can through the “magic of love”

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

White Krytans: a backward step.

in Human

Posted by: Lostwingman.5034

Lostwingman.5034

On a related note, why are there dark-skinned options for Norn? If we’re to buy in to the Norn culture at all, you kinda have to admit they should be a light-skinned people…as are any who live in snowy mountains. In Nightfall, it would have been equally odd to have had pasty-white commoners strolling about Elona. You didn’t see that there because it was important for ANet back then for you to buy into the culture they are portraying to you. That’s not the case with GW2 ANet. Immersion and believability are less important than offering players options. That means letting the players create characters that look however they want, regardless of it makes any sense to their representative cultures.

Think less immersive and more theme-park.

The Norn thing confused me as well but I think it is mostly for player choice and variety. I’ve read that part of the historical palette widening of human skin tones follows with diets as well. Like diets high in seafood would get enough vitamin D to retain darker skin tones in low UV environments, prime example being inuit. It’s all very difficult to get into because it involves filling in a lot of deep deep depth in the functioning and set up of the world.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Conjure Mechanic Idea

in Elementalist

Posted by: Lostwingman.5034

Lostwingman.5034

So, as many of you might have noticed ANet have buffed conjures quite nicely so that we now have more options than just LH-spam and Frost Bow 4. Maybe this means ANet is willing to consider tweaking the way conjures work to make them more widely useful outside of PvE?

The goal I was trying to reach when thinking about a change was to think of a functionality that would allow Ele conjures to still be shared in some fashion but allow us more flexible and on demand use of them similar to engi kits. The idea I’ve come up with is to do these things:

1. Remove cool down from casting conjures and the charges from conjures you have equipped. Necessary if we want them to be more flexible and ‘on demand’.

2. Change summoning a conjure to just one at a time. Get rid of the whole ground targeting non-sense and instead make summoning a conjure place it directly into our hands like an engi kit. To get out of the conjure set we simply use our unutilized “`” key.

3. To share a conjure, once you have a conjure in your hands equipped you can hit the conjure utility again to drop the conjure currently equipped to the ground for someone to pick up while putting a new one in your hands. Once you have two conjures out (including in your hands, on the ground for pick up, or in use by an ally), the skill is greyed out in your utility bar until you drop yours or they run out of charges. Also since hitting “`” in this system would just get rid of the conjure it is impossible to lock yourself out of your conjures or share more than one at anytime.

4. Get rid of the conjurer trait as it is no longer needed. Have the conjures you drop for allies only have 15 charges and that’s it. Since whatever conjure in your hands is not going to have charges and since an ally would have to run back to where you are to pick up a new conjure I think that balances it well enough.

That about sums up my idea, I might be missing something as this is the result of idle brain storming but I think I’ve covered the basics.
I haven’t seen an idea like this before, then again I took a long break from the game and might have missed this brought up a long time ago. Regardless, I think a system like this would give us the flexibility of engi kits but keep our ability to share making conjures a viable option in all aspects of the game.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

(edited by Lostwingman.5034)

Well, off to run EotM laps

in Guild Wars 2 Discussion

Posted by: Lostwingman.5034

Lostwingman.5034

Level locking things for experienced players is just tedious and dumb. I want to be able to use my freaking characters when I make them, not have to play an extended tutorial for the blind and the slow.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Again, ANet built up too much hype...

in Guild Wars 2 Discussion

Posted by: Lostwingman.5034

Lostwingman.5034

Yea, today and yesterday’s blog posts have kind of been a let down in comparison to the hype. Really, they could have wrapped up last weeks and this weeks blog posts together. I think it’s the livestream schedule they want to do that’s made the posts this week seem so weak.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Meet the Reaper!

in Necromancer

Posted by: Lostwingman.5034

Lostwingman.5034

Thematically it looks great, mechanically I’m not so sure.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

It's ONE DAY OLD

in Tequatl Rising

Posted by: Lostwingman.5034

Lostwingman.5034

Just people who are skilled and know how to react.

Translation: Just WP to a different boss/map if dumped into Overflow.
Teq isn’t worth doing now, and it isn’t going to be worth it when all of the people that knew what they were doing quit doing it and everyone else quit because they couldn’t double tap to dodge.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Lostwingman.5034

Lostwingman.5034

It would be PvE only.

On this note, can we just separate PvE, sPvP, and WvW skill/spell stats already?
Like, make it official?
This one or two suffering for another has not worked out…

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

I love this update! (Also LOLing at trolls)

in Tequatl Rising

Posted by: Lostwingman.5034

Lostwingman.5034

I apologize sincerely.

Somehow I don’t believe that, your entire OP reeks of condescension and borders on being a troll post.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Massive buffs incoming?

in Elementalist

Posted by: Lostwingman.5034

Lostwingman.5034

would be the best day for me on GW2 if it happened…
Finally the “ele is fine due to LH” excuse would disappear….

The LH does at least work as an excuse for the people that complain that “the ele is too hard!”.

EDIT: The sarcastic buff to LH mentioned in a few posts above is actually a real buff. Blind almost never works on bosses, and LH is used against bosses, for its high damage and spammable blast finishers. If you remove blind for a 5% chance-on-critical to deal extra 2-5k damage, it’s a pve buff.

LH is also used for farming/leveling/trash mobs because their attack speeds are often times slower than the 3rd hit goes off meaning you as a group will take almost no damage.

The blind is huge.

This. The LH makes leveling and taking on multiple veterans viable BECAUSE of the blind. It effectively allows us to level with ease instead of having to drop keyboard contortionist might stacks for every. single. mob. we. need. to. kill.

If you want to dps a boss with a conjure you’re much better off using fgs and dropping might stacks inbetween.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

#elepocalypse

in Elementalist

Posted by: Lostwingman.5034

Lostwingman.5034

They are setting us up to nerf us even harder down the line.
You know, no fun to hit someone when they are already down and all that.
/paranoia

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Im still not leaving arcana and water.

in Elementalist

Posted by: Lostwingman.5034

Lostwingman.5034

No offense, but I have no reason why you guys insist on going into Water and Arcana. Its just not worth it, I find a Staff build with 30/10/10/10/10 or S/D or S/F with 30/10/10/20/0 to just be much better overall.

>says it’s not worth it to put points in water or arcana
>has water and arcana in his fire nuking builds

lolokay bro, don’t hurt yourself on those contradictions.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

dungeon only has one flaw:Elitists

in Twilight Assault

Posted by: Lostwingman.5034

Lostwingman.5034

As far as I’m concerned 5 man dungeons are the bane of the game.

How is content that can be completely ignored and bypassed even able to be considered the “bane of the game”.
You can literally customize your experience to do them and that’s if you even choose to do them.
I can understand the champ farms being called out but the dungeons?

All dungeons allow is for there to be more difficult content that doesn’t interfere with the “I’m going to watch some MST3K while running around in my Staff Guard to farm events/champions” group.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Stop the threads about buffing the Ele

in Elementalist

Posted by: Lostwingman.5034

Lostwingman.5034

According to the developers the elementalist should be a jack of all traits and a master of none. The core mechanic of this profession is switching roles in the heat of battle.

It’s a terrible idea.
Some people like attunement dancing, I could take it or leave it.
I also don’t see the logic of “kitten , every class should have something they are good at AND ONLY THAT ONE THING”.
Every class should be good at multiple things relatively equally.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Chill out! We can still use EOTM to lvl rite?

in Guild Wars 2 Discussion

Posted by: Lostwingman.5034

Lostwingman.5034

I sure do like being locked out of my mobility skills and utilities when trying to level an alt! /s

There is no reason this stupidity was thrown on people who know all this kitten already.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Please delete. Thanks.

in Guild Wars 2 Discussion

Posted by: Lostwingman.5034

Lostwingman.5034

Actually, many “vets” should probably make new character and go through new tutorials (from my ingame experience).

So yeah, theres that.

It is not a tutorial, just a lock down. The day Anet actually care about making tooltips with a better, cohesive, text in a way the players need to take their time to learn content, things will change.

Besides, those vets and any other player won’t learn absolutely nothing about their classes as long as they can and will level up almost entirely in EoTM by pressing 1 and F or even experience scrolls.

It’s not a tutorial? So what do you call it when you level and something unlocks and you click on it and a giant white arrow goes and points to something and gives you instructions?

A notification.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Solo Instancing?

in Tower of Nightmares

Posted by: Lostwingman.5034

Lostwingman.5034

You are FORCED to play alone?
That sucks….

Indeed. Solo should be an option for people who prefer it (though why are they playing an MMO in the first place?), but solo should not be enforced, this is a MULTI-PLAYER game.

Personally I like doing these story things solo because it is harder to focus on the story, harder to immerse yourself as a protagonist in this story, and distracting and limiting to be as worried or more worried about what your teammates are doing than what is going on. I always feel rushed in dungeons, even story mode ones by teammates wanting to simply go forward. We all move at different paces.
I’ve never understood this kittenlish, elitist, snobiness that people have with someone wanting to read or watch the story at their own pace.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

queensdale

in Guild Wars 2 Discussion

Posted by: Lostwingman.5034

Lostwingman.5034

I was harassed by the queensdale champ train yesterday. I didn’t want to put my commander tag down and I took out the oak champion ‘out of the order’ and map chat exploded. All of the verbal harassment. It was so satisfying to see so many people so mad over something in a videogame. But it was also depressing to know that I am on the same server as those people.

Only times I have seen the QD zerg sperg out is when people not only knock out a champ out of order, but then proceed to make sure the zerg knows that it was intentionally done while going on and on about “I PLAE MAI OWN WAI!!!111!!1”.
Honestly, people like that are worse than the zergers. I see the zergs offering parties to lowbies asking where things are or needing help with adjacent things. I see the “I PLAE MAI OWN WAI!!11!!” guys just trying goade with circular arguments and anything to set people off.

Yea, maybe some retrospection is in order.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Please delete. Thanks.

in Guild Wars 2 Discussion

Posted by: Lostwingman.5034

Lostwingman.5034

Actually, many “vets” should probably make new character and go through new tutorials (from my ingame experience).

So yeah, theres that.

I wasn’t going to say this, but it’s not untrue. There are a lot of 80s out there who really didn’t learn how to play the game that well.

Not to say having the new system would have definitely helped…but I’m pretty sure it wouldn’t hurt.

The problem is the new systems teaches NOTHING. It just prevents you from using your skills until you’ve ground for them. If they couldn’t learn this stuff leveling to 80 then extending the grind isn’t going to help either. This new system is dumb.

I’m not quite sure this is true. The new system certainly teaches you nothing, because presumably you’ve been playing for a while. But a lot of this has to do with how people learn.

Take the example everyone is using, the downed state.

Now when downed state is first experienced in the old system, it’s almost always when you’re learning five, ten, a dozen other things. It comes often out of nowhere, you’re in combat, and you’re clicking really fast in a panic or many are. There’s no real time to stop and digest the skills and if there was, there’s still so much going on in those first levels in the old system, you might not retain most of it.

Now it’s a level unlock that Anet calls attention to.

Do you know, I’ve run into several people that don’t know that the 4th skill in the down ed state gets interrupted if you attack. If you’re healing and no one is attacking you and you hit any other downed skill, you interrupt your own heal. Many people don’t realize this.

But if the downed state is isolated and people can watch for it, it doesn’t come as quite a surprise and maybe, just maybe, they realize it’s more than just hitting buttons. Not all people, but some people.

I think not giving some people everything all at once is a blessing. I have a friend from DDO who I tried to get into Guild Wars 2, he bought the game a long time ago and never played, because he felt overwhelmed by it.

But he can play DDO just fine.

Still doesn’t have to be a kittened level lock system. Why can’t it be a competency system? They apparently understand that concept since they did it for dodge. I don’t want to have to be railroaded into doing a bunch of slow hearts (always the most boring part of this game) just so I can use weapon skills. It should just put you into competency checks. “Do this to move onto the next part”. People who have trouble with it will have to complete it before they go on and people who have done this kitten a million times can breeze through it and not be impeded. Wow, amazing, 4:30am and I can come up with a better system. This is just lazy implementation. Even if, even if you wanted to go with this system, why the hell is it still railroading older players into playing a bunch of grind content before they actually can play their characters? It makes no sense, unless you realize it was lazy implementation.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

White Krytans: a backward step.

in Human

Posted by: Lostwingman.5034

Lostwingman.5034

Running through DR and taking a good look at the architecture, it really is a mix of things. The Ascalonian Rurikton is pretty stark in contrast to the rest of DR. I would class it as very Romanesque, though me being an architectural plebian I could be wrong. The parapets and towers on DR’s walls seem to be modeled after some of the bigger castles like Neuschwanstein and Hohenzollern which are Romanesque Revival. Would lend credence to my earlier conjecture that an Ascalonian diaspora would have a resounding influence on a rebuilding Kryta. Actually, the dominating housing architectural style in Kryta that you see in the East and Western Commons is totally different from those. It looks more 19th century to me almost. It’s probably indicative of popular and common construction techniques in this time period now. The other areas being either cultural relics or built during earlier periods.

I wish DR was a bit more…“crowded” though. We’d probably see better representation of the diversity then. It’s kinda hard to guage that when you got maybe two dozen or so NPCs in an area of DR. More thinking about how “brown” the citizens should be. If Krytans are supposed to be similar to Mediterranean, then their pigmentation is going to be all over the place. Just look at Berbers, Greeks, and Italians. Idk, it seems less to me like “white washing” and more like what is essentially an entire new nation due to all the diasporas and disasters from the first game.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Fire aura + other aura ideas.

in Elementalist

Posted by: Lostwingman.5034

Lostwingman.5034

It takes up a weapon skill slot for ele, either it gets fixed to better suit the ele set or the weapon skill should change.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

DON'T NERF

in Tequatl Rising

Posted by: Lostwingman.5034

Lostwingman.5034

hope, if you are not in a big guild, that most of the players know what to do as well

Do you people not understand that THAT is what has people up in arms?
That it is virtually useless to do this event outside of the daily because you’re not going to have that kind of organization most servers?
No, ofc not. To people like you it’s just “HURR DURR U NO LIEK CHALLENGE!!!”.
No, we like challenges, we just don’t like having our efforts be completely at the mercy of “I play how I wants”.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

The White Mantle Return: A THEORY *SPOILERS*

in Lore

Posted by: Lostwingman.5034

Lostwingman.5034

I really want to breech Fort Vandal now…

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Tequatl another failure

in Tequatl Rising

Posted by: Lostwingman.5034

Lostwingman.5034

Learning is bad? o_O

I’m sorry, you won’t be able to 1 spam zerg this. You will be required to think and communicate with your fellow gamers just a wee bit.

Prime example of how the people who use the “lel u just use 1 nd zerg” strawman understand the event the least.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Please delete. Thanks.

in Guild Wars 2 Discussion

Posted by: Lostwingman.5034

Lostwingman.5034

Actually, many “vets” should probably make new character and go through new tutorials (from my ingame experience).

So yeah, theres that.

I wasn’t going to say this, but it’s not untrue. There are a lot of 80s out there who really didn’t learn how to play the game that well.

Not to say having the new system would have definitely helped…but I’m pretty sure it wouldn’t hurt.

The problem is the new systems teaches NOTHING. It just prevents you from using your skills until you’ve ground for them. If they couldn’t learn this stuff leveling to 80 then extending the grind isn’t going to help either. This new system is dumb.

Actually getting skills 1-5 is much much faster now.

Stick to the facts pls.

You dont grind for anything any more than before (in fact skills 1-5 are grind free now opposed to before ESPECIALLY skills 4-5)

AFAIK you had to “grind” levels before this change (i have only 12 lvl 80ies and 4 more alts form lvl 10-45, bu yeah, what do i know, right?)

Yea, stick to facts. I bet your favorite part of the game is being railroaded into completing hearts before you get to use your character right? Because that’s my favorite part! Boy howdy is that just the most fun!

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.