Showing Highly Rated Posts By Shufflepants.9785:

How to counter thief stealth

in Profession Balance

Posted by: Shufflepants.9785

Shufflepants.9785

Why are you so against a nerf to stealth? It is not the sole identifier of the thief class. It is not what makes a thief unique. Yes thieves have the most access to it. And yes it is broken as kitten which this thread is trying to address by finding a way to make it more reactive with the rest of the game.

It may not be “the sole identifier” since other classes have it. It may not make them “unique”. But you are failing to realize just how many abilities and builds are tied to it.

Stealth is the only way for a thief to effectively clear conditions with the trait: http://wiki.guildwars2.com/wiki/Shadow%27s_Embrace

Without it, the only ways we have to clear conditions are:
http://wiki.guildwars2.com/wiki/Shadow_Return (infiltrators return)
Only on the sword and essentially costs 5 initiative to cure ONE condition.
http://wiki.guildwars2.com/wiki/Shadow_Return_
Removes three conditions, which is decent, but it’s on a 50 second cooldown and is primarily used as a stun break. If we use it just to cure some conditions, there goes our stun break.
http://wiki.guildwars2.com/wiki/Signet_of_Agility
Although it talks about curing one for each ally, that’s one condition on each ally. It only cures ONE condition on the thief and has a 30 sec cooldown.
http://wiki.guildwars2.com/wiki/Fleet_of_Foot
Hardly counts as a condition cure as it only removes cripple and weakness. Neither of these are one of the 5 damaging conditions.
http://wiki.guildwars2.com/wiki/Pain_Response
This one isn’t too bad because it can remove 3 conditions that are damaging, but only 3 specific ones. It won’t do anything to torment or confusion, and it has a 30s cooldown.
http://wiki.guildwars2.com/wiki/Withdraw
Hardly counts again, as it only removes non-damaging conditions.
http://wiki.guildwars2.com/wiki/Hide_in_Shadows
Is fairly decent, but like Pain Response, only handles burning, poison, and bleeding.

Besides this very important stealth based trait to remove conditions, lets look at the absolute plethora of traits tied to stealth:
http://wiki.guildwars2.com/wiki/Hidden_Killer
http://wiki.guildwars2.com/wiki/Meld_with_Shadows
http://wiki.guildwars2.com/wiki/Hidden_Assassin
http://wiki.guildwars2.com/wiki/Shadow_Protector
http://wiki.guildwars2.com/wiki/Infusion_of_Shadow
http://wiki.guildwars2.com/wiki/Cloaked_in_Shadow
http://wiki.guildwars2.com/wiki/Hidden_Thief
http://wiki.guildwars2.com/wiki/Patience
http://wiki.guildwars2.com/wiki/Shadow%27s_Rejuvenation
http://wiki.guildwars2.com/wiki/Fleet_Shadow
http://wiki.guildwars2.com/wiki/Merciful_Ambush
http://wiki.guildwars2.com/wiki/Instinctual_Response
http://wiki.guildwars2.com/wiki/Last_Refuge

Then there’s the fact that our biggest burst comes from attacks while stealthed:
http://wiki.guildwars2.com/wiki/Backstab
Without that, I think our biggest possible burst is maybe
http://wiki.guildwars2.com/wiki/Pistol_Whip
But no one but idiots stand in that for its full duration.

Then, lets remember that it is our primary ability used to not die.
Thieves have ZERO access to Aegis and Protection. We have only one ability that gives us stability, and it’s tied to an elite that is quite situational. We have a couple traits that improve dodges, but very little access to vigor. And we also have ZERO access to total damage immunity or immunity to conditions. You might think we have a lot of dodges built into our weapon skills, but the vast majority of these are extremely short duration and do not even cover the full animation for the skill. Thieves are also among the lowest base health, and just the middle of the pack for armor. And we can’t really spend much to improve those. If we build toughness and vitality, our attacks hit like wet noodles and we still die fairly easily.

Stealth is huge part of most thief builds. Significantly nerfing stealth would significantly kitten the class. What if we gave other classes a way to instantly kill all of a ranger’s equipped pets, what if we made a counter that instantly drained all of a necros life force, what if we gave people a way to prevent a guardian from gaining aegis for 10 sec, or prevented a mesmer from making any phantasms. It would have a similar effect.

Making any significant nerf to stealth would have to come with some significant buffs in several other areas and would basically require almost a complete class redesign. But then, people are asking for hard counters to stealth. And even assuming stealth is a problem, hard counters are not the way to go. Hard counters just lead to balancing arms races. One class gets a hard counter, the others need a hard counter to that hard counter, and so forth. Perhaps stealth could use one more soft counter, but it already has quite a few of them, it’s just that people refuse to learn how. But nobody has proposed a good soft counter that I’ve seen.

Why PiPs suck

in PvP

Posted by: Shufflepants.9785

Shufflepants.9785

What the kittening is this bullkitten Win one, Lose one, Win one, Lose one,Win one, Lose one, Win one, Lose one,Win one, Lose one, Win one, Lose one,Win one, Lose one, Win one, Lose one great design chose here Anet.

sick of this kitten all most ready to stop playing pvp

Winning approximately 50% of your matches is exactly what should be happening in a good matchmaking system assuming you have reached the MMR where you are playing against people who are of similar skill level.

The problem is with the way rewards are given out (for getting to certain tiers/pips), in order to get the rewards, you have to do better than 50% winrate, which if you’ve played awhile and your MMR has stabilized will be nigh impossible.

If they want to have rewards that only a few people are expected to be able to get, the rewards should be directly tied to reaching a certain MMR or possibly reaching an MMR that puts you above X% of the player base. And for the rewards they expect many players to be able to achieve, they need to completely disassociate those rewards from rank/MMR/pips so that the only thing needed is some number of wins.

That way, no really good players are incentivized to tank their own ranking (assuming the matchmaking math is good), and the only thing regular players have to do to get stuff is play more.

One thing they could possibly consider is if they wanted to further reward people who are high ranked, they could make it so to get the rewards you needed X points. And then give some number of points for every win you get, but slightly scale those points based on your rating. So, a player with 2000 MMR might get like 30 points for a win, while some one at 1500 might only get 20 points for a win. And maybe there’s a minimum of 10 points for a win for anyone between 0 and 1000.

This system would both reward climbing the ranks and not make a single loss so frustrating.

How to tell you may need a break?

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

When you go to level up your cooking skill and start salivating at the thought of that garlic bread you’re about to craft and realize you haven’t eaten anything in the past 8 hours.

Inflation

in Black Lion Trading Co

Posted by: Shufflepants.9785

Shufflepants.9785

Repeat after me:
“Inflation is a measure of overall buying power of a currency and is not measured by the cost of a single good but is measured based on an average over an entire economy including every item”.

If one item goes up in price, that doesn’t mean anything as far as inflation is concerned.
If virtually everything costs more, then you have inflation.
If you think this definition isn’t what you were talking about, then you weren’t talking about inflation, you were talking about something else.

Why do you not play sPvP?

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

Because I play a class with a very core mechanic of stealth, but stealth is useless in this all conquest set of maps.

Which Zone design is your favorite?

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

Caledon Forest.

4 Jumping Puzzles
2 Mini Dungeon/Puzzles
1 Hidden unfinished jumping puzzle that you can get into and explore if you know how

such explore. wow. much hidden.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

ANet, here is how you fix this. I’m sure it has been suggested by several other posters here in this massive thread.

Make Ascended gear have the same stat allocation as Exotics but give them an infusion slot.
Make the upgrades in the infusion slot only provide benefit within the new fractal dungeon.
Give players a way to “ascend” their existing exotic gear to turn a piece of exotic gear into a piece of ascended gear that has an infusion slot using a consumable item that preserves the look of the gear and is obtainable by spending karma, honor badges, or gold via crafting.

In this way you make everyone happy.
The people who want a gear grind can grind in the new fractal dungeon to obtain better and better infusion slot upgrades.
The people who bought this game based on your promise that it would not have a gear treadmill can continue to enjoy the game sans treadmill as the rest of the game would remain unaffected by the infusion slot upgrades.

In all likelihood I will probably continue to play GW2 even if the ascended gear changes go though with ascended gear having better than exotic stats. However, if they do go though, and are not reverted, I will have to seriously reconsider future gem purchases. Because of your, up until now, conviction of sticking to your manifesto and quality of content, I have been more than willing to have purchased all of the bank slot upgrades, all of the bag slot upgrades for 1 of my characters, and the Mad King costume from the gem store. I was planning that I would eventually unlock the bag slots for my alts, and buy 2 more character slots as I began to play more of my alts, but if you renege on your manifesto promise of no gear treadmill and obsolete exotic gear a mere 3 months into the game after telling us exotic gear would be max stats forever, I, and I’m sure many others, am going to feel abandoned and cease my generous support.

I also understand that perhaps not all of this was your decision. Perhaps this is a result of pressure from NCSoft. I could probably make some intuitive and anecdotal arguments saying how alienating one’s core and most supportive user base is a terrible move for the long term well being of your game and revenue stream, and how you will never beat games like WoW at their own game of catering to those who love treadmills; how the only way your game became so popular at launch was through word of mouth of supportive fans touting the merits of your manifesto and dedication to not making the same design choices as every other MMO. But, if this is the case, I would only urge you to do more research on who is actually buying gems and supporting your game. Is is the people whining that there is nothing to do at end game and will likely leave your game anyway even with the introduction of ascended gear when they finally get full ascended and then complain that there’s nothing to do again? Or is it the people who were perfectly happy with the game as is and will leave or curtail their gem purchases? And bring the results of your research to your corporate bosses and make the best case you can.

Asura+Mesmer+Lumiarmor=no butterfly :(

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

Clearly, the real problem is that the male armors don’t have the butterflies.

WvWvW jump puzzles.....REALLY?

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

Or let me give you an analogy. Lets say that there’s a Board Game club. And at this board game club, you can sit down and play a number of different board games. But you choose chess. So, you sit down with your opponent and start playing. You have decided you just want to get a pawn to the other side of the board, but as you push your pawns forward, your opponent keeps capturing them. Then, at the next club meeting you come and complain about how people keep capturing your pawns and won’t let them get to the other side of the board. They ask you, “So, you’re having trouble promoting your pawns? Maybe we can show you some new openings to let you beat your opponent.” And you respond, “No, no. I don’t want to beat him, I just want to play on a chess board by myself with only my pieces and move 1 pawn across the board.” They will tell you, “Well, then you’re playing the wrong game. Why don’t you go play one of those other board games over there where everyone helps you get your pieces across the board?” And you demand, “NO! I want the very rules of chess redefined to where no one can play against each other and people can only move pawns! I want all the pieces to be white pawns, and no black pieces and no one is allowed to play the old way anymore!” And then they kick you out of board game club because no one wants to play with a self centered child who doesn’t realize that getting what they are asking for would take away what other people want and who don’t realize they can get what they want by just going and playing a different game like the 30 or so other jumping puzzles in the game that are completely PVE.

How to counter thief stealth

in Profession Balance

Posted by: Shufflepants.9785

Shufflepants.9785

2) Like what? Again, this is something only FEW classes have and even then, again limited in duration Some classes have blocks, Mesmer has Scepter #2 and a sword block, Engi has shield that stuns, Ele has shield that can stun dunno about warrior, guardian or Ranger – Necro has NONE of these.

I find this bit hilariously amusing. On my thief, no matter what build I’m running, I find a condition necromancer to be one of the most difficult things to deal with.

Jumping the Tengu Wall in LA (Gw2Parkour2)

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

OMG WHY WAS I NOT MADE AWARE OF THE EXPERIMENTAL TELPORTATION GUN SOONER?!

(Just went out and bought 250 of them)

You might be interested in some other fun/useful consumables:

http://www.reddit.com/r/Guildwars2/comments/16pcd2/a_guide_to_useful_and_fun_consumables/

Indeed, neat list.

Sanctum sprint and the aspects are so broken

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

You know that other players can mess with how the aspects work during the race?

Could you specify how? So I can work around it.

The buff “Grounded” can be quite the life saver. You can get it by picking up the little bags that have a white shield on a blue background. It will show up as an available skill where your healing skill would be. When you activate it, the next bad thing (fake buff, gale, lightning stun) that hits you in the next few seconds will be negated and have no affect on you. So, if you pick up a “grounded” buff, then the next time you see the lightning forming over your head, or you see a buff that doesn’t seem to belong where it is that you can’t go around, you can activate your buff and walk right through unharmed. But note, to really avoid fake power-ups you really have to have a good knowledge of where all the real power-ups are supposed to be so that you can tell it’s fake since you have to activate grounded before hand and it only lasts for a few seconds.

Mistfire Wolf

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

I bought the deluxe edition as soon as it was available and I knew that mistfire wolf would likely be slightly less good than other elites, but I like it for the fact that not all classes and races have an elite than can summon another pet/ally. It is nice for variety and also cause you get it at 30 without having to save up skill points.

Super Adventure Box? [Merged]

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

I must know where and what is this!

(edited by Moderator)

Hologram Farming Etiquette and Courtesy

in Dragon Bash

Posted by: Shufflepants.9785

Shufflepants.9785

Ever since the hologram projectors made their appearance yesterday, I’ve been seeing a lot of high level players running around in low level zones using speed buffs and aoes to burn down the hologram mobs with no thought to the people around them. It’s happened to me, and I’m guilty of doing it to others. So in an effort to keep this event fun for everyone I thought I’d point out a few things.

Feel free to contribute your own rules of Courtesy._

This assumes that other players are out to be nice and not to maximize their coffers per hour.

_1.) There is no rush.

Yes, there is a rush. People want to get as many coffers as they can as quick as they can. This event will not last forever, and you can easily open hundreds of coffers and not get a ticket.

2.) Everyone gets their own loot.

Yes, sure, in an ideal world, everyone would go around to every spawn together as a group and everyone would get credit. But even then, there would be too many people for everyone to tag the mobs before they die. But this is not possible to coordinate, people aren’t capable of traversing the map at the same rate thus leading to the faster people having to slow down and wait for others to catch up, and as I said, people are out to maximize their coffer drops. It can work for a handful of people to move around as a group, but there are not enough holo projectors out in the world to accommodate everyone interested in farming them even if everyone grouped up to the largest manageable group and farmed only a large enough circuit so that the first one respawned as the last one died. And even then there would be contention because some circuits are faster to complete than others.

3.) Help people clear normal mobs.

Why? This does not increase a person’s coffers per hour.

4.) Don’t steal projectors.

In fact, if a person is out to maximize their coffers per hour, it is in their best interest to steal as many projectors as possible and to disallow any other players from getting any hits in. If you steal projectors out from under some one enough and they are getting very few hits and very few coffers themselves, they are more likely to give up and leave giving the stealer access to more projectors uncontested resulting in a tighter and more projector dense circuit and a higher coffer per hour.

5.) Remember that projectors spawn quickly.

This is true to an extent. One player does not need an entire map in order to complete a circuit of popping projectors without interruption. However, it does take a pretty good chunk of a map to maximize intake. I’d estimate that most maps could only support 3-4 players farming at optimal efficiency. But since people aren’t following some agreed upon rules. For an individual to maximize, they have to get to every projector they can. Even if you see one on the map, if the map is quite populated, there’s a decent chance that even if you waypoint to it immediately, another player may pop and finish it off before you can get there.

6.) If you have no intention of showing other players any courtesy and have an ‘Every man for himself’ mentality, then at least leave the lower level zones and farm mobs your level. Not only will you be giving lower levels a chance to farm their own holograms, but there are typically fewer people competing for kills in the higher level areas.

Players will go to whatever zone they think they can farm these things the fastest. Which, if people were clever and able to get a gauge of the population on each map, this should theoretically lead to evenly populated zones. However, some people are not so adept at running past mobs and others just don’t want to deal with the hassle.

Unfortunately, this particular facet of the game was not designed in the same vein as most of the rest of the game. ANet tried really hard to make a system where players would want to cooperate instead of fighting for resources among each other, but with this system, it really is a zero sum game. If one player is nice they will take a hit to their efficiency, and maximizing efficiency will necessarily lead to being a bit of a jerk.

Precursors and the mystic forge

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

I kinda wish they would remove any kind of RNG that involves such low probabilities so I can stop hearing about everyone’s terrible math, failure to understand probability, not knowing what qualifies as statistically significant data, “luck” (not the in game mechanic), and crazy conspiracy theories.

How is Bone Pick worth buying?

in Black Lion Trading Co

Posted by: Shufflepants.9785

Shufflepants.9785

Without touching a calculator I can’t wrap my mind around how much farming someone would need to do for the Bone Pick to be worth it.

Orichalcum Mining Pick is only 4 silver.

Can someone explain to me why I would want it other than bag space (which I always have a ton of).

Have you ever heard the wolf cry to the blue corn moon
Or ask the grinning bob cat why he grins
Can you sing with all the voices of the mountain
Can you paint with all the colors of the wind

But in all seriousness, most people who buy these things do so for the convenience, not the monetary benefit. It’s most certainly a monetary loss, but if all you value is monetary gain, then I would ask: with money, can you paint with all the colors of the wind?

Transmutation Crystal Limits?

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

Picture related.

Attachments:

In images: 10 Options we'd still like to see

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

9. When players choose to Destroy certain items that require typing out a long full name, make players type out the word ‘delete’ instead. It is just as good! Therefore, instead of the text reading, “Enter the item’s name below to confirm before destroying” it would read, “Enter the word ‘delete’ below to confirm before destroying.” (This idea brought to you by Shaaba.5672)

I disagree with this one because it isn’t “just as good”. Making the user type out the name of item forces the user to be sure they’re deleting the right thing. A generic barrier, like “Delete” has no built-in safety that the item right-clicked on was the intended item, and can easily and quickly become automatic and mindless when deleting multiple items, risking costly mistakes.

Thank you for your feedback.

Then instead of it being worded as ‘delete’ I will update #9’s idea for Destroy Item Confirmation to ‘destroy item’ to remind players it is an item they are about to destroy. Not only that, the words destroy item are much stronger to use than the word delete.

Furthermore, the name of the item itself is still within the Destroy Item Confirmation Window, and anyone reading the text “Enter the words ‘destroy item’ below to confirm before destroying.” is going to think twice about and see that item’s name before destroying it.

You’re missing the point of his comment. “destroy item” is just as bad as “delete” because it isn’t specific to the item. The point of it is so that you know for 100% sure what item it is you’re deleting. If you’re deleting a bunch of items but don’t wanna delete that Eternity in your inventory, you might accidentally right click and select the delete option and then mindlessly type “destroy item” and then realize it was your Eternity that you had clicked, but there’s no way you’re going to accidentally type “Eternity” instead of “Hall of Monuments Portal Stone”.

Why people criticize Anet

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

It seems to me that so much of the complaining about lack of content stems from a lack of understanding of the complexity and gargantuan amount of time involved in creating the content they do see.

And then there’s the complaining that stems from people not understanding that ANet tries to build at least a little bit of content for everyone and they will never start making 100% of their content to perfectly cater to just one small subset of their player base.

And then there’s the complaints about changes they would like made but will never happen because they haven’t considered or can’t understand the ramifications or technological limitations of such a change.

And then there’s the complaints that are perhaps legitimate and well formed and that ANet are probably already working or aware of but ANet isn’t going to say anything about because if they say they are working on it or aware of it, they’ll get more complaints every month forever about “why haven’t you fixed this yet? It’s been X years!”.

Dualest (elite idea)

in Thief

Posted by: Shufflepants.9785

Shufflepants.9785

“Dualest”
“Dualist”
….
The word you’re looking for is “Duelist”.

A ‘duel’ is a contest between two participants.
‘Dual’ means consisting of two parts, elements, or aspects.

‘-est’ would imply something being ‘the most’ whatever it proceeds.
‘-ist’ is the ending for “some one who does” that thing that this proceeds.

dual-est
Something that is composed of two parts more than any other thing is composed of two parts.

duel-ist
One who engages in 1 on 1 fights.

It may someday minimum price the gems?

in Black Lion Trading Co

Posted by: Shufflepants.9785

Shufflepants.9785

Right now it’s $1 for 4G or 100 gems for 5G. We’re halfway there already Smooth and the curve is exponential. It’s just going to keep rising faster and faster as time moves on thus forcing the time when players will start buying Gems with cash and just maybe trade them for gold.

There are many functions and curves which appear to be roughly exponential at first but change as time goes on. One of the most common ones and probably the one at work here is the logistic curve:
http://en.wikipedia.org/wiki/Logistic_function

Like was mentioned before, at some point buying gems with gold will be so expensive that most people will stop doing it, and buying gold with gems will yield so much gold that more players will be enticed to buy gold with gems from real money, and things will equalize.

However, due to gold inflation, I would surmise is isn’t exactly logistic, there is probably a linear component based on inflation. So, maybe more like:
g(t) = c1/(1+e^(-t)) + c2*h(t)
Where c1 and c2 are constants and h(t) is the inflation as a function of time.

(edited by Shufflepants.9785)

Stop merging parties in LFG

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

If the LFG tool is really kicking people from your party, I’m sure this is a bug and should be reported as such in the bug forums.

Players stealing from guild bank

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

with out permission

NOPE. Players without permission are incapable of removing anything from a bank. Some one in your guild must have given him permission.

GW2 revolves around grind and time tables..

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

“GW2 revolves around grind and time tables..”
No it doesn’t. I don’t grind anything nor do I have any time tables. I play about once a week with my friends. This game revolves around my friends and having fun. Claim: invalidated.

Players stealing from guild bank

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

ArenaNet never involves itself in guild issues. You can submit a ticket, but it will not do much for you.
(However, if the person who stole from the guild bank did other things, like spamming or verbal abuse or somesuch, you can report them for that in-game.)

People taking stuff from guild bank section without access isn’t a guild, but a feature issue.

It’s a guild issue because the OP is mistaken that the player didn’t have permission. If they were able to remove something, clearly they did.

Any way to make 10 gold in 10 minutes?

in Black Lion Trading Co

Posted by: Shufflepants.9785

Shufflepants.9785

…pure profit based solely on instant buy orders just from the mystic forge…

What do you mean by this? Can you explain this further please?

Thanks.

4 words: “Vision of the mists”
Go earn your profits…

By my calculations, it costs about 186g to make one and they are going for 208g and after taxes you’d make 177g, how is -9g a profit?

Ectoplasm salvaging... on the decline?

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

The one thing I noticed is that the more ecto you have in your inventory, the success rate seems to go down. It seems that the number of ectos you have is used in the RNG calculation.

This can be counteracted by eating a plate of nachos before salvaging. For every three tortilla chips drenched in cheese and sour cream you eat within an hour before salvaging, you’ll get an extra ecto.

Thus, they cancel each other out, each having exactly the same effect on your salvage rate.

I’m not sure if you’ve coded before because there are ways to make RNG bias..

I’m not sure if you’ve read anything about psychology because there are ways to make cognitive bias..

Blocking Should Block All Chat

in Suggestions

Posted by: Shufflepants.9785

Shufflepants.9785

If you use the Block feature, it only Blocks that person from sending you whispers, /say, and map chat, but they still appear in places like guild chat. How are we to block obnoxious people in our guild?

Silverwastes. 80g a day you say? Uhhh...

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

Yeah, I’d guess anyone claiming 80g a day was likely just chest farming. If you actually sold everything you got, I can see it bringing in 80g a day.

Nervous about talking in teamspeak

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

For TS channels with a large number of people in them like for tequatl raids, it’s actually rather important that you don’t speak very much if at all because people need to be able to hear important information from key roles and leaders. I’m 28 and I rarely ever speak up. Most of the time I have my mic just muted or not even plugged in. If there is any stigma against younger players its usually a result of the stereotype that younger players are less competent and less mature. But, if you’re reasonably competent, can follow instructions, and aren’t clogging up the channel with irrelevant non-sense, then you’ve got nothing to worry about. Well, really so long as what you say is relevant/useful information or a legitimate question about what you should be doing, you’ll have nothing to worry about except from maybe the occasional jerk. But there’s nothing you can do about that, and no one is immune from jerks no matter how old they are. Haters gonna hate.

Our Guild Stash has been emptied

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

Congratulations on your new found plethora of freed up storage space!

Scarlet & the Mad King?

in Twilight Assault

Posted by: Shufflepants.9785

Shufflepants.9785

I don’t really give a kitten about people’s thoughts on what they think is “too technological” for their fantasy MMO’s. GW2 is its own universe, it doesn’t HAVE to conform to every aspect of the archetype. And what else are all the mechanominotaurs and mechawindriders all about? But I suppose you’d just rather those things be removed from the game, you party pooper. I think it’d be cool if all this lead to a big dragon reveal, because so far there’s been no such lead ups of the sort. Everything else was in from day 1, or we roughly knew it about it for weeks due to patch previews.

Whenever I hear there's no endgame...

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

Living story IS endgame. You might say, “NUH-UH, raid’s are endgame! Dungeons are endgame”. Why yes, yes they are. But they are not the only endgame. Perhaps living story is not end game you’re interested in, but it’s endgame nonetheless. Endgame is not a set with only 1 item in it. And I’m sorry this isn’t <insert your favorite MMO here>. Get over yourselves and stop trying to use such self centered definitions in public discourse and acting like yours is the only opinion that matters. The game HAS endgame. Maybe you want more dungeons, maybe you want raids. Then ask for those things. Say “I would like for there to be more dungeons and raids”, not “WAAAAHH, this game has no endgame! In fact it’s not even a game! It’s only a mini game! Just how pluto is not a planet, it’s a dwarf planet so it doesn’t count!”.

No Achieves Because Other Players Are Bad...

in The Origins of Madness

Posted by: Shufflepants.9785

Shufflepants.9785

I think I spotted the problem, Akimbo. I think you’ve confused the word ‘achievement’ with the word ‘entitlement’.

People Slamming Sprint Winners

in Bazaar of the Four Winds

Posted by: Shufflepants.9785

Shufflepants.9785

I find it a disgrace to purposely win first place over and over for attention, acting as if first place is something to brag about or to show as an accomplishment. Wether it’s a PvP race or not, it’s a community event and there is no reason to win first place over and over unless you purposely want to ruin the experience of others; which does not belong in this game.

How about purposely winning first place for fun? Also, what? People are supposed to lose at games? Kittens, I’ve been doing all wrong. Remind me to wipe on CoF1 a few extra times. Wouldn’t wanna ruin the experience for the bosses. Maybe we should get a petition across the servers to let Sorrow’s Furnace win in WvW till they are number one ranked so that they can have a turn at it. I guess in sPvP tournaments, we should just let the worst team win so that they can win a tournament for once. Maybe NFL teams should all just purposely lose to the Minnesota Vikings so they can win a super bowl since they’ve never done it.

This is such ridiculous special pleading just so people can get a title they didn’t earn Let me guess, at your elementary school Field Day, they just gave out participation ribbons instead of place ribbons so everyone could “feel like a winner”.

Buying gems = lower MF luck rate

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

Just something I’ve noticed with most people I speak to.

Those who purchase gems seem to have no affect on thier luck from MF, whereas people who never purchase gems are getting the same amount of precursors one would expect from RNG.

It would not make sense for anet to reduce your internal ‘luck’ or precursor drop chance based on how likely they think you are to purchase gems instead.. but do you think some one might think up a crazy conspiracy theory about how they would stoop that low?

lvl 55 and Still Noob

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

Play the game more.

Guild Wars 2 April fools 2015 [merged]

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

you guys are aware that there was a plane crash/suicide in europe last week, right?

You are aware that roughly 150,000 people in the world die every single day and as such we can’t cease all humor everywhere every time some one dies, right?

i am aware that it is considered cool to play the delusioned hard guy and throw statistics arround to rationalise the death of people. i really wonder why people have to do this. i am also aware that many people that play mmo´s (judging from my servers TS channel) don´t give a dime for what happens in the real world. but i invite you to reconsider your point.

do i have the right to rationalise the death of people.
do i have to compare the importance of peoples death with one another?
do i have to attack people and call them either names or hypocrites because they stand for what they think are moral standards?
what are my moral standards?

and no i do not need more discussions along the lines, everyone dies, grow a pair, cry some more, they were only frensh/german/spanish.
there has been quit a lot of grief on both sides, as is normal in a forums discussion ( as we are not able to kick each others faces in, what seems to be what quite a lot of people in this forum seem to want) i don`t think either side will “win” anything by flaming each other.
Simply reconsider if you have to attack people as hypocrites for talking about deaths that they might care for just because you do not.

My point is not one of hypocrisy or rationalization. It’s one of common sense and pragmatism. As much as any good person would like to empathize and sympathize for the loss of a life in the world, no one can grieve for everyone. It’s simply too overwhelming. If we had to give pause for all tragedy civilization would come to a grinding halt.

This is not to say that you are weak for being emotionally affected by a recent tragedy. If that event affects you personally, you have my sympathies. And grieving for such a loss is totally reasonable.

What is not reasonable is to expect the rest of the world to stop and do the same. Why should all references to airplanes be stopped? Because an airplane was involved? Should ANet have avoided any references to humans because it was humans that died? Should all references to the ground be avoided because that’s what they crashed into? Should ANet remove gliders from the expansion because they’re too much like airplanes? Should we avoid all references to death because people died?

And why do you even see a connection between what happened and this April Fools? It’s not like players got jet engines on their backs and periodically explode. They just have their arms out with WW1 era aviator hat and goggles. Should all airlines in the world have cancelled all flights for the next month or so because those are airplanes too?

You say everyone knows that people die everyday but that this particular plane crash is somehow special or more significant. Why?

Damage Meters and Inspect Commands

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

And remember, you are completely free to build a guild or group of like minded friends who also wish to minmax their dungeon runs and you can play with the same group of people day to day. And that way you can always be sure people are geared properly without having to check

Are vets buying the game twice?

in Guild Wars 2: Heart of Thorns

Posted by: Shufflepants.9785

Shufflepants.9785

Short answer: No.


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(edited by Shufflepants.9785)

Non-Content

in Guild Wars 2 Discussion

Posted by: Shufflepants.9785

Shufflepants.9785

Thank you for reading my mind. This precisely how I have been feeling " where’s the expansion?"

Instead I get told " Living Story is " expansion-like" " Except for me it’s not. What I associate with an expansion, are New professions, new races, New skills…. then add new maps , and new quests. But all we get with living story is new maps, and new quests.

When at a dinner party, you get offered cheeze and crackers as an appetizer before dinner is served…. it is not dinner.

Anet is still serving us cheeze and crackers, where is the dinner?

Then maybe you should stop asking for a new expansion and start asking for new races, new skills, and new professions. I consider new maps and new quests to be the core of what comes with an expansion. The stuff you list as core I consider to be stuff that only comes with an expansion but is secondary to it.

When ANet says that the content they are releasing is equivalent to an expansion only spread out. They are not lying. It’s just that their definition of what constitutes an expansion obviously differs from yours. Plenty of words have more hard definitions of what they mean, but there is no universal agreed upon definition of what constitutes an expansion. You might be tempted to argue that new classes are integral to expansions. Indeed, WoW had 2 expansions that included new classes. But they also had 2 (soon to be 3) expansions that did not include any new classes. You might argue that new races are completely integral. But zero of Guild Wars 1 expansions included new playable races and only 2/5 (including the upcoming one) of WoW expansions included new races. You say you want new skills, but they have given us new skills. We’ve seen at least 2 new healing skills for each class added so far, 5 new traits for each class, and a number of “new” skills in the form of old skills being completely reworked.

Stop asking for “content”.
Stop asking for “an expansion”.

Be specific.

Complaining of this sort is like sending some one to the store to go get you “stuff” and then yelling at them when they get back about how it’s not the “stuff” you wanted because they brought back a toaster when you really wanted a humidifier. Maybe you should have told them to bring you a toaster instead of “stuff”.