Showing Highly Rated Posts By Shufflepants.9785:
I agree wholeheartedly that this needs to be permanent.
Repeat after me:
“I will always, always, always, log in one last time to any character I am thinking of deleting and check their entire inventory and equipped items before ever thinking of actually deleting them.”
I hope there won’t be any more sab, it just doesn’t fit gw2’s universe and gameplay…
I agree with this statement and to add 8 BIT GRAPHICS is soooooooooooo 1970’s(this is the 21st century, wake up guys) and FUGLY as hell.
Well, that’s just like your opinion, man.
Are there really people out there who believe that berzerker gear is no longer the best for pure DPS? All these people asking for a refund on their gear, if they got one, what would they replace it with given a total refund?
I feel like this is obligatory: http://www.youtube.com/watch?v=pWdd6_ZxX8c
I for one love that this isn’t some static world where all technological progress ceased thousands of years ago.
To be fair if our world had magic we wouldn’t had to invent stuff to make our life easier, which is the base of all invention. A combination of technology and magic would definitely still be viable.
To be fair, if our world had magic, it would be called “science”.
It would get studied and researched like any other current aspect of science. And this seems to be the way that the asura approach magic, scientifically.
They could be treated like normal gathering nodes but possibly with the chance to spawn hostile spiders, bandits, etc. Maybe once in a while a limb falls and dazes your character.
Or have a random chance for an apple to fall on your head and you get a experience bonus for discovering gravity.
So you farm AP… And in what way it’s not a grind?
He plays all the varied endgame content. The fact that he has so much AP is more a reflection of the variety of content he has done. His point is that if you are complaining about nothing to do, but haven’t done as much as him, clearly you’re just not actually playing all the content available and so your complaint should be rephrased as “I don’t want to do the content that’s available” and not “there is no content”.
I agree; make all mobs lvl 1, reduce all characters to lvl 1, and disable experience gains.
And remember, you are completely free to build a guild or group of like minded friends who also wish to minmax their dungeon runs and you can play with the same group of people day to day. And that way you can always be sure people are geared properly without having to check
You are completely free to build a guild or group of like minded friends who don’t want to minmax their dungeon runs and you can play with the same group of people day to day. And that way you don’t have to be sure people are geared properly without having to check
Oh good, so you agree with my reasoning that the current system is sufficient to accommodate players of all play styles and that we don’t need gear inspection or dps meters in order to do so!
Everyone pack everything up! The debate has been solved!
Not it’s not. I will never get this playerbase’s resistance to additional features and content. Seemingly all because it will lead to hurt feelings and a loss of anonymity. When people can see someone ruining world boss events by running around, spamming 1 in a snowflake build, it becomes a lot less appealing to do that, eh?
This is exactly why we need instanced content, and not this megaserver-megablob garbage.
So, you just don’t buy that dps meters and gear inspection will lead to a more elitism and a more negative community. But the evidence of this is writ large. All one needs to do is to look at the communities of other games that have these features and compare them to this game. A lot of the players of this game don’t want this kind of elitism and negativity in the game and the developers of this game have made it quite clear that they want to foster a more harmonious community wherever possible.
Yes, we all forgot about dueling because almost no one cares about it. I’m not being sarcastic. Really, who cares?
Scale up Jormag’s Breath to match, that’s the correct answer.
This.
Also, ANet would NEVER implement what you suggested or what’s suggested in the forum link you posted. Either of these options would completely eliminate the need to buy keys off of the gem store. No matter how much players wanted these options, ANet would never give it to us unless they had just completely given up making money from keys sold in the gem shop. Realistically, what ANet should do is just put something in the BL chests that is actually worth dropping the money on or make the keys way cheaper.
If you hired someone to paint your house and when you asked when it will be done, they told you a vague timeframe loaded with qualifiers, you wouldn’t hire them.
If you hired someone to paint your house and they said the job would be done by the end of the week, you’d be pretty upset when 6 months had gone by.
Painting a house is not an enormously complex task that requires the help of dozens of people, the use of complex mathematics, and when you miss a spot it doesn’t involve slogging through thousands of lines of code and testing for hours just to even find the spot. It’s more like building a skyscraper when all the customer has given you as a guide is a picture of what it should look like from the outside. Big construction projects are very often completed at times very different from their estimated completion date. And that’s what this game is more like, an enormous construction project. There are probably more lines of code in this game already than there are lines of text on this entire forum. And each of these 2 week updates probably contains hundreds of hours spent on art and several thousand lines of code.
Also, ANet doesn’t even have to add these things. You are not a house owner; this is not your game. You aren’t paying a subscription. This content isn’t an expansion. They aren’t on your schedule, they were just kind enough to give you a rough estimate of theirs.
If you really think this stuff is so easy to produce, maybe you should apply to ANet and finish it all yourself. I’m sure they would appreciate a programming savant like yourself.
Kittens is hard, yo. You have no idea.
If killing people in the WvW jumping puzzles is griefing, then so is killing people in sPvP who are just peacefully trying to capture control points.
Against bosses and very large mobs, though, glass-cannons become an exploit. The GC charges in, deals a large amount of damage, the boss dies.
There, fixed that for you. Even as a glass cannon, it’s fairly easy to stay alive and not have to run back.
If mail caps at 2 players, then all you need is a mailing tree.
If you need to send out 4 items, just send 2 each to 2 players, then have those 2 players each mail out 1 to 1 more person each
Personally, I wouldn’t salvage anything ever if I had dawn in my inventory. If I obtained a dawn, I would stop whatever I’m doing, move it straight into a nice special place in my bank and never remove it until I was ready to forge it into sunrise or sell it.
Yea 2500g is ok but 2700g is not ok . Why keep rising it ? It’s ridiculous , its going to be 4000g in a month then .
And in a year, it’ll be 14,300g!
http://xkcd.com/605/
1) It is a PvP area
2) There is no way to walk into WvW from other zones. You must use an Asura Gate.
3) All PvE exploration can be completed solo while WvW requires groups to take points.
4) If one team remains first for weeks, other teams will have a hard time taking their points to get the exploration.
5) WvW is separated from PvE just like PvP is but we are not required to get PoI in PvPThis is in no way me crying that it is to hard to get these points. I just think that having WvW required for a PvE achievement seems flawed.
All of your points are nonsequiturs. You say these are why map complettion should not include WvW.
1) Why does it matter if it’s a pvp area? Who ever told you that the designers intended you to be able to get a legendary without a little pvp? They didn’t say that, and by the design, they specifically intended that legendaries require stepping foot in a place you can be killed by players.
2) There’s no way to walk there?? I don’t even know what you’re getting at. Just total nonsense. Why would it follow that if you can’t walk there that it shouldn’t be a requirement? That’s like saying “I shouldn’t have to go to work and I should be given free money because my job is to far to walk to.”
3) Even if this were true (and it isn’t for all classes), who told you ANET intended for you to be able to solo a legendary the whole way. In fact, you have to farm a dungeon for every legendary and that takes 5 players necessarily and that’s PvE.
4) Imagine that, they’ll “have a hard time”. Again, who told you it would be easy?
5) More non-sequitur.
Your whole list is just crying about how hard it is. I hope they make it harder. But you know what, ANet will most likely not take my suggestion either. I HOPE they don’t take my suggestion based on just my opinion, because I hope they don’t change the game based on handfuls of peoples’ entitlement issues.
Don’t make the mistake thinking that dailies aren’t grinding.
Dailies is grinding.
It’s grinding with a limit. The game places at artificial limit on how much you can acquire in a certain amount of time.
Don’t make the mistake of not knowing what grinding is.
http://en.wikipedia.org/wiki/Grinding_
Dailies do not require you to do the same content over and over again. They change from day to day. You can get your daily without even realizing it by merely spending some time in WvW playing normally our just out playing in the open world PvE.
A grind is spending 4 hours killing the same 3 camps of mobs over and over.
Doing dailies is in no way obligatory and they are not required in order to be able to play any gameplay content.
A grind with a limit is almost definitionally NOT a grind.
Maybe if dailies reset as soon as you completed them i.e. you get a new set of dailies to complete immediately upon finishing one set AND if doing a certain number of dailies was the only way to be able to get into some dungeon, THEN they would be a grind. But they are both optional and time limited. Both of these things on their own disqualify them from being a grind.
You can complain that they make you feel obligated to log in and do them. But again, this isn’t some game where you have to do X dailies before you can get into the next raid and there are new raids coming out all the time which require even more dailies and if you get behind your guild won’t invite you to the raid. Whatever obligation you feel is on yourself. You’ve decided you HAVE to have as many laurels or cheevos as is humanly possible.
Dailies are excellent tools for game developers because they simultaneously give more rewards to people who have more time (up to a point, those people who can reliably log in every day to complete them), give people encouragement to log on more often keeping people playing the game, and make it so people who can’t play nearly as much don’t feel nearly as “left behind” as if there was no time gating.
Complain all you want but get the kitten definitions right. It may be a sneaky tactic in your book, you may feel obligated, you may wish you could get ALL THE LAURELS because you can spend every waking moment playing the game, but it is not a grind.
Another thread, another failure to understand statistical variance.
Also, your presented dichotomy is a false equivalence. You admit in your very first paragraph that there is no evidence to support “RNG is Borked”. To quote Christopher Hitchens, “That which can be asserted without evidence, can be dismissed without evidence.”
But it’s worse than that. We can not only dismiss the claim without evidence because it has none supporting it, we have evidence to indicate it is not the case. Even a cursory understanding of statistics would allow one to see that just by pure chance on a sample size as large as the player population would lead to many (a large number, but a small percent) having an uncanny drop rate for good loot (in both directions, lots and none). What we see is exactly what would be expected from a reasonable, working, unbiased RNG.
Furthermore, any suggestion that ANet would actually have an incentive to create an intentionally, and secretly, broken RNG system is specious at best. The cost benefit of such a move is wholly in the red. Even if you think that the arguments for its effectiveness at making ANet more money would actually work (which I do not think they would), the additional amount that it would make the company is far outweighed by the negative repercussions that would follow should such a plan actually come to light.
I’m also quite sure that some one at ANet actually has gone and run the numbers (because they actually have access to the data) to detect if there is a problem as described. And I’m sure that what they’ve found very closely matches the distribution that would be expected from an unbiased RNG, and that the only reason they haven’t come forward with their data is because there would be no point. Those conspiracy theorists that defend the idea that there are “cursed” and “blessed” accounts are not going to be convinced by the math because people like me have already tried. ANet trying to do so would only fall on deaf ears who would only see ANet’s attempt to assuage their concerns as an attempt to cover up the truth, because that’s how conspiracies are fed; how conspiracy theorists react to cognitive the dissonance of confronting evidence that does not conform to their beliefs. It all must be part of the conspiracy.
If anybody want to prove there is a conspiracy, you would have to get enough samples. I’m talking about tens of thousands of people having the exact same experience and logging every little loot every single time as proof.
The truth is, you can’t prove it. How many people have come forward about this? 10? 20? 50? You know that’s not a big enough sample. For those 50 people, there could be 200 who haven’t seen any difference between their accounts and haven’t said a word on the forum or reddit because there’s nothing to say.
Is it possible? Yes.
Can you prove it? No.
Indeed. Perhaps all we should do with threads like this in the future is spam them with:
“Repeat after me: The plural of anecdote is not data!”
I see a variety of comments on feeling more attachment to a specific guild and a lot of talk of the # of guilds people are a part of and the fear that is causing a lack of attachment. This lack of attachment keeps players players from being compelled to belong to any of their guilds instead of being compelled to belong to all of them (which was the original intention of this design of guilds as more social groups rather than as exclusive cliques).
I’d love to see some discussion on how we could create greater attachment to a single guild without taking away the current value of membership in multiple guilds.
I think that involves some discussion of the following.
1) What is currently a part of being in a guild that can’t be taken away, and why would it be bad to take it away?
2) Is there anything that is currently part of being in a guild that could be taken away and given to a more focused guild association? What could we do to mitigate some of the negativity of taking away current functionality? For example replace it on all guilds or enhance it for the one guild that it is tied to?
3) What kind of features are there that don’t even exist yet that would really only make sense with a more fixed association with a single guild?A lot of good design discussions come from answering these questions anyway which I would summarize as what can/can’t we take away? What can/can’t we change? What can/can’t we add? I ask them in that order because it’s generally the order that they are easiest to implement in.
Jon
The reason that I think many people have difficulty belonging to multiple guilds is that there is great pressure to always be representing a guild at all times. Guilds want to be able to provide guild buffs for all their members all the time which requires influence which is only being generated as long as people are representing that guild. As a result, many guilds have instituted 100% rep time policies where if you stop representing them for even a few hours and an officer notices, you will be kicked from the guild.
I do not fault any guilds for these policies as it is the in game mechanics which have necessitated these sorts of practices.
It’s hard to become attached to guild other than the one you’re having to represent because for all intents and purposes you aren’t really ever in it.
It’s tempting to consider this a problem that should just be solved by the players themselves. Perhaps more guilds should just stop requiring 100% representation. However, I would like to see some statistics of guild buff uptime vs whether or not a guild has a 100% rep policy. I don’t claim to have such data, but I would surmise that of the top 10% of guilds as scored by guild buff up time, I bet something like 95% of them have 100% representation policies.
I think in order to feel more apart of multiple guilds, the notion of guild representation needs to be done away with or restructured:
- You should generate influence for all guilds you are a member of at all times.
- You should have chat options to be able to see the guild chat for any or all of your guilds at once. Perhaps being able type in those guilds via “/g1”, “/g2”,.. depending on what order your guilds are in in the guild panel.
- Perhaps the one aspect of representation that should be kept is in selecting what guild tag is displayed.
- You should be able to tell if some one else is in any one of your guilds via the color of their name tag in the world. Perhaps the for people in the guild for whom you are currently displaying a guild tag will be in the standard gold, and players in guild you are not currently displaying a tag for would have their names appear in another color (perhaps a darker gold).
And why some people think guilds and the social aspect are ‘failing’:
I think it comes down to a very simple psychological thing:
A lack of login notifications. In other MMO’s, when some one in your guild logs on, you get a chat message that ‘so-and-so’ has come online.
Say for instance you were playing GW2 and none of your friends are online. You might be content with whatever you were doing, but as it stands, if one of your friends logs on and they don’t specifically check their guild roster or friends list and see that you’re online and let you know, you two might play for hours and end up logging off without ever even knowing that they were online.
Because 10 * 10 > 10 + 10
I realize the large additional resources that would have to be devoted to it to implement it, but I think the most effective way to get better feedback and to make the community feel more listened to would be to have test servers open to regular players for most patches.
For one, it should reduce the number of bugs that make it to live in new content.
But on this topic, the most relevant piece is that with a test server open to players, players can try out changes, discuss, and give feedback on such changes before they go to live servers. Then because a patch on test is not set in stone, the devs can potentially make changes to the patch before it goes live. And in those changes between test and live, players can get a satisfying form of feedback in a short amount of time.
If players are discussing how something on test is under-powered and by the time it goes live it is slightly buffed, they can know that their voices were not unheard or ignored. It does not necessarily require lengthy forum posts of explanation. And it would of course also ensure that content gets far more testing and goes live with far fewer bugs.
Another thing I feel would be highly appreciated feedback is if most patch note line item changes included even brief or summary explanations of the rationale behind them. I understand that with the upcoming Oct 15 balance changes you guys have previewed some general outline of some changes, but very often changes seem inexplicable. It could be as general as “we felt the warrior didn’t have enough support options” or as specific as “in our combat simulations, thieves were doing 10% more damage than everyone else, so here’s some direct nerfs”. But so far we’ve had some really strange changes that basically no one asked for that you guys gave no explanation for like cluster bomb having its range reduced from 1200 to 900 making thieves officially the only class with zero access to weapon skills of 1200 range or more.
Another thing you could also try is modifying how your forum works. Instead of just having a ( + 1 ) rating button that basically does nothing, allow posts that receive enough ( + 1 )’s to be colored differently or highlighted in some way and make a (-1) button that if a post gets a low enough rating it is hidden so that unhelpful or borderline troll posts do not take over the conversation.
I hate to say it, but look at how Blizzard handles patches, forums, and forum feedback with regard to at least balance patches.
Or you could also just hire some people whose entire job is to relay information from devs and interact with users on the forum.
And one thing that would help alleviate some player misgivings is if you refuse to allow 3rd party addons, that you would more often publish exact drop-rates yourselves. Or perhaps allow 3rd party addons that allow drop rate data collection. Or automatically add the actual experimental drop rate data from players to the wiki rather than the theoretic values. There are so many threads spawned about drop rate conspiracies, and we as players do not have any real way to collect data. One thing that was really nice about WoW was that WoWHead existed and had very accurate drop rate data. This was only possible because many thousands of players were always running an addon that collected all their drop data and automatically uploaded it to WoWHead’s servers and in this way the players had access to a large amount of unbiased data. Without this, when some one complains about an apparent nerf to ecto salvage rates, all we can say in response as players is “you’re probably wrong” or hope that some rich player can on the spot go salvage 3000 more rares on the spot.
OMG WHY WAS I NOT MADE AWARE OF THE EXPERIMENTAL TELPORTATION GUN SOONER?!
(Just went out and bought 250 of them)
Congratulations, before you can use them Anet will have nerf’d it and you will now have 249 worthless items.
Doubtful. Really, what this item does is no more powerful than combining the warrior Sword#2 attack or the engineer rifle jump with the mesmer portal. It’s just that as a thief, I do not have access to any similar abilities.
Also, there are many places in the game where you can get outside the normal area that do not require the teleportation gun. If anything gets fixed (which I’m sure this is a low priority since you already cannot use this gun in WvW) it will be in patching in invisible walls into places to make it impossible to get to these places with or without the gun.
I’ve definitely seen the extent to which the camera changes have increased the effectiveness of arrow carts, but instead of all these clunky, difficult to implement, and hair-brained plans I’ve seen suggested to fix arrow carts, I think I might have already seen in game what the solution is.
When I used a guild arrow cart yesterday, it seemed to affect my camera height and FOV back to what the normal limits used to be. But this did not happen with regular carts. At the time, I thought it was just a bug in that I thought that that was supposed to happen with regular carts as well. But if that was not how ANet intended it, then perhaps they should consider it:
Make it so that when you interact with an arrow cart, your camera height and field of view are temporarily restricted to the old limits.
It’s a Jumping Puzzle… You go through the Jumping Puzzle to do one of two things… You either go through to complete the Puzzle, or you go through to grief other people who are only going through for Chest… If you are going through for the chest, then you have to deal with people who are griefing…
I play PvP, both sPvP and WvW… I go there consensually, and die when I die, and don’t cry about it. When I am introduced to an aspect of the game that is DESIGNED to grief other players, I call it out for what it is… A piece of content that is DESGINED to GRIEF players.
This is the logical fallacy known as special pleading.
I like Scarlet. I love it when she says “Die. Die. Die. Die. Die. Die. Die.”. I am excited to see what her game is and how it ties in to any other things already in the game or lore.
It’s not that she is behind every plot. It’s all been one plot with multiple episodes. Some people I guess just don’t get how this living story thing was supposed to work. ANet wants to tell a story about Scarlet that won’t fit into a single 2 week update, so they are telling it over multiple. I can assure you Scarlet haters out there that this arc with scarlet has a planned end and that Living Story will eventually be something other than Living Scarlet, but I am enjoying it while it is.
I got 3 SAB minies yesterday from bl chests, made me happy and sad at the same time.
Indeed. The minis being added without reopening SAB itself is just a slap in the face.
I had originally hoped that they might reopen SAB (even if it was only World 1&2) to give us something fun in the mean time while we wait for Heart of Thorns to come out.
But my only hope at this point is that they have specifically withheld SAB so that they can incorporate it into the Adventures system that will be coming out with HoT alongside the mastery system.
“Things that take a long time to complete” are not the same as “Things that take a lot of play time to complete”. If you can’t continuously make progress on it by playing 24/7 it is not a grind. Furthermore, ANet never said they wanted to remove all grinding, they only said they wanted to remove all MANDATORY grinding. And by mandatory grinding they mean grinding to get gear needed to do content. Getting a full set of exotics in order to be able to do all content takes no grind at all. There is no mandatory grind. Whatever grind you find you impose on yourself to get cosmetic upgrades.
So game is built on GW1 engine.
Do you even know what “engine” means?
From wikipedia:
“The core functionality typically provided by a game engine includes a rendering engine (“renderer”) for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, and a scene graph.”
The engine has almost nothing to do with what skills they put in the game or how the UI is layed out or how many skills they give you access to.
The way skills work in GW2 as opposed to GW1 is entirely a design choice. As many people in this thread have already stated, and (although I don’t have a link or direct quote on hand) as even ANet themselves have stated, while GW1 had a monstrous number of POSSIBLE builds, it had a very low number of VIABLE builds. In GW1, if you weren’t using one of handful of builds, you were seriously gimping yourself.
ANet’s goal with GW2 was to make sure that there were a wide variety of builds that were viable. You can argue all you want about whether this is true or not. And, I would guess that ANet would admit that there are not as many viable builds as they were hoping for. But, I think there are more viable builds than there was in GW1 and I’m sure ANet is actively working on the problem of making more builds viable.
Furthermore, while ANet has not confirmed this for us, I find it highly likely that they will come out with more traits, weapons, and utility skills for the current professions as time goes one. I would expect that these sorts of changes would come in an expansion and the game is less than 6 months old.
And remember, you are completely free to build a guild or group of like minded friends who also wish to minmax their dungeon runs and you can play with the same group of people day to day. And that way you can always be sure people are geared properly without having to check
You are completely free to build a guild or group of like minded friends who don’t want to minmax their dungeon runs and you can play with the same group of people day to day. And that way you don’t have to be sure people are geared properly without having to check
Oh good, so you agree with my reasoning that the current system is sufficient to accommodate players of all play styles and that we don’t need gear inspection or dps meters in order to do so!
Everyone pack everything up! The debate has been solved!
zerker is not the problem not having holy trinity in the game IS the problem Geting ONE shoot from boss IS problem
List the bosses that one shot you, please.
- I had a 28K health, 3000 Armor necro die to one attack to the Champion Risen Knight in Malchor’s — right after it was changed from a Vet. I was in one of those tight spaces under the ruins mining the rich mithril node and it did its chain lava font thing. Thinking it was a vet, I kept right on mining. Since it was a tight space, all of the fonts landed in the same place. Game over, man.
- Then there’s the pink Champion Risen Gorilla at Lyssa, before the scaling issue was fixed. It’s Ground Pound was nasty if you were out of dodge from avoiding the catapults.
To be fair, though, those are maintained effects, so I’m not sure either qualifies for a one-shot — even though it was one ability happening in a perfect storm.
You know you can interrupt your mining to dodge, right?
Ascended Gears reversed would be sraeG dednecsA!
Make two of them and use it on both!
I disagree, based on my limited anecdotal evidence, I think ecto rates have been stealth buffed.
If TP flippers don’t play any other parts of the game, why would they need the gold?
Obviously, our sole purpose is to destroy the fun for other players, while John Smith takes care of the devs.
John, did it ever happen that a new feature or game mechanic that was proposed internally by the dev team was vetoed by you because it would have too big of an impact on the economy?
50 Times a week, I am the destroyer of the designers intention to make people happy.
Am I the only one who reads these forums almost exclusively for posts written by Wanze?
What the OP means by ‘permission’ is that the ‘thief’ didn’t ASK THEM if he could take the stuff. He obviously had guild permissions via rank.
Just a bad choice of words.
Sorry, you’re SOL.
And what I’m saying is that they already gave him implicit permission to take what ever he wants by giving him guild permission via rank. If they wanted people to have to ask first, they shouldn’t give him permission via rank at all. They should have people ask and then manually dole out what they want themselves.
you guys are aware that there was a plane crash/suicide in europe last week, right?
You are aware that roughly 150,000 people in the world die every single day and as such we can’t cease all humor everywhere every time some one dies, right?
They weren’t rewarding before..
This is everything that is wrong with attitudes in MMO’s these days. The guy he was replying to was talking about rewarding in an accomplishment sense. But all people can think about is PHAT LOOTZ. Heaven forbid anyone played a game because the gameplay itself was fun. So far my favorite part of this game has been the jumping puzzles, and chests give kitten for loot but I don’t give a kitten.
It seems that there is one simple fact that a lot of people don’t seem to understand:
ANet specifically created fractals in order to give people who enjoy grinding a vertical gear grind.
Yes, they made some thing that was grindy. Because people who like to grind were complaining they had nothing to do.
Many people are also missing this other simple fact:
ANet never said they wanted to make GW2 to be a game which had zero things to grind. They said that they didn’t want to make any mandatory grinding. That is, they didn’t want you to have to grind one part of a game in order to be able to do another part of a game.
And lets be clear what I mean when I say “part of a game”. No, early level fractals is not a separate part of the game as later level fractals; it’s all fractals. Low level fractals are the same content as high level fractals, it’s just that the difficulty is scaled up. What would qualify as being a grind gated mechanic was if you had to complete the dredge fractal 30 times before you were ever allowed to step foot into the swamp fractal.
There is no aspect of the game that you have to grind in order to participate in another aspect of the game. This is what they mean by not being grindy. You do not have to farm the same 3 boar camp spawns for 5 hours just to get to the next level so that you can move on to farming the same 3 dire boar camp spawns for 5 hours.
I feel like any one who complains about GW2 being a grindy game should be forced to level an Everquest character to max level before being allowed to resume posting.
You do not understand what grinding even means.
(And no, shiny armor and weapons do not count as content in this context, shiny things are rewards, things that you do are content)
The things I’m worried about are various utility traits that I take on several characters where I only put 2 points in for things like Warrior’s Sprint and Mug . Where I wouldn’t bother putting any more points in those lines for any of the other traits there even if I had the points.
The other thing I’m worried about are traits that I like to take multiple of from the same tier. In almost every build I use on my thief I take at least 2 of :
Shadow Protector
Shadow’s Embrace
Cloaked in Shadow
If it were possible, to put 8 points into Shadow Arts, I would probably do it to get all 3 of those plus Shadow’s Rejuvination . Heck, I think the fact that I generally want as many of those I can get is the reason I feel like I can’t play a venomshare build. Because if it were possible, and I had 18 points to cherry pick the traits I wanted, I’d probably end up going 6/0/12/0/0 so that I could get all four of:
Shadow Protector
Shadow’s Embrace
Cloaked in Shadow
Shadow’s Rejuvination
plus:
Venomous Aura
Leeching Venoms
Now that would be a support build.
But with these changes I’m going to be stuck with at most 1 of those first 3 I mentioned unless they combine or move some of them…
OMG WHY WAS I NOT MADE AWARE OF THE EXPERIMENTAL TELPORTATION GUN SOONER?!
(Just went out and bought 250 of them)
Shufflepants, there are different types of RNG used in the gaming industry such as what Deniara stated above. As someone with a degree in mathematics you should also know that by their very design some of those generators will result in a better random distribution then others.
So yes random is random when you are tossing a non-loaded, 6 sided die from a cup but weight that die on one side and it is no longer quite as random. What people are saying here is that depending on what type of rng is being used in Gw2 and exactly how that specific rng has been implemented that the die you are tossing could very well be weighted on one side. Now if you have the first die and I am using the weighted die would our results over 1,000 rolls be the same?
I already was aware of that. But that’s not my point. My point is that even if there actually were a faulty RNG, it would not necessarily produce the kinds of results people are claiming, and because many players experience normal drop rates, the number of players is so large, the intended drop rates are so small, it would take a sizable proportion of the ALL of the drop data for ALL players and some in depth analysis on that data in order to spot that there actually is a problem. But all we have in this thread is people bringing up their “feelings” which mean next to nothing in this context. I am not saying it is impossible that there is a faulty RNG, I’m saying that it is far more likely that people’s expectations and intuitions are incorrect than it is that there is a faulty RNG, and that it is completely unreasonable to think that there is one given the extremely small amount of data we as players have access to.
To give an analogy, conspiracy theories are not dumb because the scenarios claimed are impossible, they are dumb because they have cherry picked data, shaky reasoning, and the actual evidence at hand makes them incredibly unlikely.
I would literally spend money to have a tool that can cheese these things.
I would literally spend money to get ANet to put more jumping puzzles into the game. They are about my favorite thing in this game with their only flaw being that they aren’t quite as fun to do after you’ve done them once and I’ve already done all the ones that exist in the game right now.
If you believe some thing is overpriced, then go farm it yourself instead of buying. If you think that farming it would take longer to farm it than just farming up the gold and buying it, then, guess what, it’s not overpriced.
I hope there won’t be any more sab, it just doesn’t fit gw2’s universe and gameplay…
I agree with this statement and to add, 8 BIT GRAPHICS is soooooooooooo 1970’s(this is the 21st century, wake up guys) and FUGLY as hell.
Well, that’s just like your opinion, man.
It was also my opinion that my great-grandparents were wrong when they said that automobiles were an inconvenience, they too, were wrong as well.
>Implying no one could possibly like SAB.
>Implying ones subjective tastes have an objective basis