Showing Highly Rated Posts By Zietlogik.6208:

[Build] Longbow / Greatsword

in Warrior

Posted by: Zietlogik.6208

Zietlogik.6208

Build Video (tl;dr) https://www.youtube.com/watch?v=Mhb5HEdGqH0

I have been running these weapons since….forever (before Cleansing Ire even existed actually)

I was kind of worried that the build I was running would be messed up, since I used to run a 0/5/6/0/3 spread with arms/defense/discipline with certain modifiers in the arms tree.

But now after the patch, those modifiers were either merged or changed to be more easy to acquire, so all-in-all it buffed the build I was using, other than 1 minor issue with Last Stand/Cleansing Ire being on the same tree requiring the tradeoff (previously you could have both)

Build:

Strength: 3-2-1
Defense: 2-1-2
Discipline: 2-3-2

GS/Lb

Zerker/Marauder (sPvP)/Soldier’s (WvW) + Pack Runes

Air/Fire/Hydro sigils to your preference

Heal Sig/Bull’s Charge/Berserker’s Stance/Balanced Stance/Rampage

The combination of Berserker’s Power and Heightened Focus is….awesome, that is all.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

Expected LoZ, got Farm Simulator

in Guild Wars 2: Heart of Thorns

Posted by: Zietlogik.6208

Zietlogik.6208

The thing is you don’t HAVE to farm same events over and over, hell it’s not even faster. Just explore the jungle, you don’t have to max mastery in a week. Play the game regularly and leveling while enjoying, don’t let level be your goal.

The issue is that you cannot do A, B and C without Mastery X, Y and Z, so the zones limit you to the content you can actually get exp from, can’t get exp from the story because its locked, cannot exp from some of the areas and challenges because they are locked too.

So you can only do what you have access to, which in turn turns it into you grinding the same events over and over.

At least in main Tyria, you can do ALOT of stuff to work towards your masteries, but HoT is far too restricted.

And I surely do not condone the shear amount of experience required for some of these masteries, it is just abhorrent how they pretty much multiply the amount instead of putting some meaningful content to unlock it instead.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

My Take On The Warrior After An Hour

in Warrior

Posted by: Zietlogik.6208

Zietlogik.6208

Some builds cater more to solo queue. Case in point, you mentioned people not being able/knowing how to work with you well when on your bunker guardian. On the other hand, the warrior build you rolled sounds like it’s quite self reliant.
You also played for a pretty short amount of time, couldn’t have been more then a few rounds. It could easily be a fluke, or just the time you queued at. Some days of the weeks/times sport different types of players.
The class is also quiet noob friendly, it has a low skill floor. Not to mention warriors are in a pretty good place right now. I wouldn’t say they’re OP, but they’re certainly not hurting.

I’ll agree with this. It is not a class issue, you were just playing other classes that were more team-oriented, whereas Hammer/Axe is more of a 1v1, roaming, side-point assaulting build.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

Sclerite Skins transferable?

in Last Stand at Southsun

Posted by: Zietlogik.6208

Zietlogik.6208

If they are anything like the Super Adventure Box skins, or the Molten Alliance ones, then yes, you can bank them.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

Armorfish extinct due to Scarlet's assault

in Living World

Posted by: Zietlogik.6208

Zietlogik.6208

Thanks for the link, I know where they were before the change to LA. The problem is that none of the aquatic life survived the invasion and was wondering if anyone has seen them elsewhere.

The link tells you all the locations they are…well…located, you should try actually clicking on it. They are just not in LA anymore, the other locations are still fine.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

(edited by Zietlogik.6208)

Do we need to spend all glory by tomorrow?

in PvP

Posted by: Zietlogik.6208

Zietlogik.6208

To be clear: before tomorrow’s patch you should open all of your tournament chests, spend all of your glory, and use all of your PvP crafting materials.

Think X armor doesn’t fit your character’s appearance? Craft it anyways and put it in your locker.

:)

How can we use all of our crafting materials without glory? Legit question

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

So, Fused Gauntlets.

in Flame and Frost

Posted by: Zietlogik.6208

Zietlogik.6208

I don’t see why they don’t just make these types of rewards like the HoM stuff, where you can get the skins as many times as you want, on all of your characters, but it is limited to your account, so it is still an achievement

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

Crown Shard disappointment

in Living World

Posted by: Zietlogik.6208

Zietlogik.6208

SPOILERS

I don’t like to defend bad writing, but I don’t think this WAS bad writing. (Bad events, maybe.)

When he sends you after the crown, Rytlok says “The crown was designed to break into four parts. When the fragments are separated, they’re hard to see. This was a safeguard to keep this powerful item from falling into the wrong hands.” To me, that sounds like it’s actually enchanted to not be noticed when it’s separated. You break it apart, and hide it in plain sight.

He also says “The fragments work like magnets to each other. Once you have one, you’ll feel a pull towards the others.” That explains why you knew where to go, and about where to look.

It’s all spelled out for you why it’s like this, right before you go looking for the parts. It surprised me to see people complaining that we somehow knew where to look for it and how the parts were in more or less plain sight.

I am not complaining about the writing, I am glad to see it finally going back to some solid lore. But the way we handle the lore, the events, everything…is just bleh

I can understand them being veiled and hidden, even when in plain sight, but they just appear after an event in a pile of rubble….

In Guild Wars 1 (a little taboo around here) there was a quest in the Tarnished Coast I can remember doing, that involved using a meter, to hunt an area, and use proximity to try and find Facets to defeat.

http://wiki.guildwars.com/wiki/Divination

Even if the part will have commander tags all over it…why the hell could it have not been like that?! at LEAST >.>

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

Broken Assault

in PvP

Posted by: Zietlogik.6208

Zietlogik.6208

This skill is only good in 1v1 situations, in teamfights it deals little damage and usually leaves them in a position they don’t want to be in…RNG based attacks lol

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

[Suggestion] PvP Tutorial

in PvP

Posted by: Zietlogik.6208

Zietlogik.6208

Of all things, there is much for new players, and the new player experience being delivered in this feature patch.

But I still see we have this not-so-great PvP tutorial, practically non-existent WvW tutorial (basically a PvE Scout), and pre-set pvp builds that players don’t even know they have loaded, because the game doesn’t tell how anything works in the sPvP lobby.

Players are never directed to the training grounds either…SO how about:

All PvP reward tracks are locked until you complete a basic “Training Track” that would involve mechanics in the training area and progress something similar to: (excluding cannons…because no current maps use them)

Each of these will have a popup window (like hints) that would describe actions and rewards for these mechanics. (the hints/popup descriptions will be in bold)

  • Visit the Training Grounds area.
    (Here, we will learn about the basic mechanics of the various PvP Environments.)
  • Open your PvP Build window.
    (This screen will help you build your character to fight alongside teammates in PvP matches. The Traits, Sigils and Amulet are all you need to get started in PvP. These will change as you swap between PvP and PvE areas, so be sure to open this window when you enter any PvP zone to double-check your setup.)
  • Rally an ally in the Training Grounds.
    (Keeping your allies alive is important in all game-types, but even more so in a PvP environment, so be sure to revive fallen allies to keep your team strong.)
  • Stomp an Enemy in the Training Grounds.
    (Just as important as reviving allies, defeating an enemy is also a great way to strengthen your team, and make your enemies rethink their strategy.)
  • Use a Trebuchet in the Training Grounds.
    (This secondary objective is located on the Battle of Khylo PvP map and allows you to bombard an area with heavy hitting Trebuchet shots to give your allies the edge in battle.)
  • Destroy a Trebuchet in the Training Grounds.
    (Both teams in Battle of Khylo start the match with a trebuchet ready for them, so destroying the enemies is a great way to reduce any advantage they can gain from it.)
  • Repair the broken Trebuchet in the Training Grounds.
    (Even if your Trebuchet is destroyed, or you destroy the enemy team’s Trebuchet, the Repair Kit is a tool that can make it usable again during a match.)
  • Gain a temporary buff by defeating The Chieftain or Svanir in the Training Grounds.
    (By defeating these neutral monsters on the Forest of Niflhel, you will grant your team an instant 25 points as well as a helpful buff to boost your team’s power and stats.)
  • Kill the enemy Guild Lord.
    (On the Legacy of the Foefire map, there is a powerful NPC heavily guarded in each team’s base. By defeating this NPC you will grant your team an instant 150 points.)
  • Channel and capture a neutral node in the Training Grounds.
    (Many maps in PvP require you to channel for a brief moment in order to capture an objective or buff. Such as the Orb of Ascension on Spirit Watch, the Cannon on Skyhammer and various buffs on Temple of the Silent Storm.)

>>This is where the Training Area stops, and the in-game training begins<<

  • Capture a neutral capture point in any PvP match.
  • Capture an enemy controlled Capture Point in any PvP match.
  • Defend a capture point your team controls for 10 seconds in any PvP match.
  • Rally an ally in any PvP match.
  • Stomp an Enemy in any PvP match.

-Done-

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

(edited by Zietlogik.6208)

How hard would extra maps be?

in WvW

Posted by: Zietlogik.6208

Zietlogik.6208

It has come to the point that as WvW has not received real updates since launch that we ourselves would not mind doing the testing.

I can appreciate that many people don’t like EotM, but don’t conflate a lack of updates that you personally like with a lack of updates. WvW has added a great deal of content and rewards over just the last calendar year.

Hopefully you will find more you like in future updates and we’ll continue to add to the game.

It seems like a lot more people like eotm than dislike it. Also seems like a lot more people like eotm than borderlands. Seems like there’s at least a few packed eotm instances 24/7 while borderlands even in t1 feels like a ghost town 90% of the day. It even feels like people who prefer organized wvw over champ farming are in eotm more often now. I seem to be following commanders who are setting up AC defense points and trying to jump enemy groups just as often as champ farming lately.

Eotm has a lot of interesting design elements and actually has the loot and xp gains to keep a stable playing population even at off hours. There’s so many little disparities between eotm and borderlands that don’t help. In borderlands most of the objectives only offer one loot chest while in eotm they all offer two except generators and and guard posts which offer one and zero. The borderlands achievements are patently impossible to complete, there isn’t even a point trying. The numbers are set so high that it should be considered a game bug. You guys say there’s technical issues and you don’t want to wipe everyone’s current credit. But how hard can it really be to write a script that harvests the current AP data from an account and applies it towards a new achievement? Rubbish if you ask me.

There’s a lot going wrong with borderlands and it’s not just map design, which isn’t even that bad if you ask me. You’re not going to draw in long term wvw players with DAoC nostalgia alone. The loot, XP, and APs need to be there too even if that’s not what the most hardcore WvWers care about. If all you want in borderlands is the most hardcore 2% of players then mission is already accomplished and we can we can stop talking about it anyway.

That is exactly what EotM has over the borderlands, it is basically WvW, without the PPT, with much better loot. They need to make the objectives in the borderlands less stagnant, offer better rewards for defending, and offer more areas in corners of the maps for small roaming groups to aid the server.

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

Seriously? I want my 5 hours.

in PvP

Posted by: Zietlogik.6208

Zietlogik.6208

I’ll play the devil’s advocate and say that I frankly understand his confusion. The infographics said “Season ends January 26th”, which many, myself included, thought woud mean “the usual patch time”, or, at least indeed ON “January 26th” (which could actually be interpreted as both “ending midnight 25-26th” or even “ends 26th, 23:59”

Due to timezones, adding a countdown timer on the last 24 hours would have been very helpful and may prevent further confusion next season.

The graphic for me said the 25th, and I assumed it meant on “reset” on the 25th….which is exactly what happened.

Big Patch is on the 26th, but the leagues ending text in the leagues window said the 25th for me.

Attachments:

Zietlogik [Warrior] Chronologix [Ranger] Ziet The Dreaded [Necromancer] Zietlogic [Revenant]

(edited by Zietlogik.6208)