www.getunicorned.com / northernshiverpeaks.org
www.getunicorned.com / northernshiverpeaks.org
Zhaitan’s minions will disappear from Orr etc.
Don’t be so sure. Have a source on this, or are you assuming?
www.getunicorned.com / northernshiverpeaks.org
Given the number of features and systems which this game needs… badly… as a developer, I certainly wouldn’t be prioritizing housing. Maybe in 3 or 4 years once they finish all the features you would have expected at launch for guilds, for example.
That said, why I personally don’t give a kitten about housing (although I’d enjoy a GW1-style Hall of Monuments), I don’t think it’s worth talking down to people who do. We all have different things we’d like in game.
Me? I want account-unlockable dances so I can /thriller or /wobble all over Tyria.
www.getunicorned.com / northernshiverpeaks.org
I honestly don’t see ‘re-rolling’ for first fractal as all that hard to kill.
Charge each player 1g to enter Fractals. Each player receives an additional 1g at the completion of the first Fractal. (Kicking is disabled during the first Fractal?)
www.getunicorned.com / northernshiverpeaks.org
- Mesmer’s could have two sub-classed, the Illusionist and the Duelist.
- The Illusionist gains a maximum of 2 more clones, for a max of 5. Including new skills and abilities that specialize in support via deception and trickery.
- The Duelist on the other hand gains new version of Shatter skills, specializing in control via interruption and CC.
If you extended trait lines to 40 points and added these as the 40-point option, you could do exactly the same thing. I don’t think there should be any gating of utility skills (beyond profession), but one could argue in favor of utility or weapon skills that require a trait.
Doing it this way saves substantial development time which could be used for Order Missions, housing, or hey, maybe a third heavy armor profession.
www.getunicorned.com / northernshiverpeaks.org
unless your fun is stemming solely from making their life miserable.
Remind me again who the toxic players are?
www.getunicorned.com / northernshiverpeaks.org
Proposal Overview
Create more fractals that are in some way related to GW1 or GW2 Lore.
Goal of Proposal
More content will incentivize players to start doing or come back to FOTM.
Proposal Functionality
If the added fractals would be related to lore in any way it could attract large numbers of players – we all remember the reaction of the player base to the possibility of a Abaddon fractal.
This is a great idea. I even think there are a couple GW1 missions that could be brought over, slightly modified, as a Fractal. Aurora Glade would be an interesting choice that comes to mind.
www.getunicorned.com / northernshiverpeaks.org
RIP 14/14/14/14/14 OP build.
www.getunicorned.com / northernshiverpeaks.org
The real problem is that this is a distraction from the reality. Here’s what your real problem is:
Player retention in this game is bad. I don’t know how bad, but given that having 3500 Achievement Points puts you in the top 10% should give you an idea. 90% of accounts on this game have less than 3500 AP.
80% have less than 1800 AP.
Do you know what the 50/50 split is? It’s somewhere around 800 AP.
If half of the accounts in the game don’t even have 800 AP, that’s a pretty good sign that player retention is not great. For a game that needs people logging in to buy gem store stuff in order to continue to earn revenue, that’s a disaster in waiting.
Now, you need the revenue, so this means you have a couple options: try to bring your old players back (expansion) or try to create new players (sales and retention).
The problem? If you haven’t been retaining players who bought the game in the first two years, there’s no reason to expect you’ll retain the new customers without changes. So: the New Player Experience. If all these players are quitting before they’ve even seen all the content… why? What about the game isn’t appealing to players? That’s what they attempted to fix with the NPE and, to an extent, Megaserver.
My hope is that they’re finished with the “appeal to new players” portion of the strategy and will now move on to “appeal to veteran players” and “bring back lapsed players.” That would mean more content that is traditionally called “end-game” (but I hate that term.)
Anyway, arguing about stupid PHIW kitten just distracts from that core problem: the game isn’t retaining players and changes were needed for it to be financially viable in the long-term.
www.getunicorned.com / northernshiverpeaks.org
I’m wondering if I can distill some of this down. Let me know if you guys think this accurately represents what the majority are saying here.
For players who play the game a lot, they appreciate the fast pace of content and additional things to do, but many would like to see more depth to the releases.
For players with limited time, the frequent releases (combined with temporary achievements and temporary content) feel like a constant rush. And a not-very fun one, at that.
Across the board, it seems as though the story is missing on many points. If there is a motive and strong story behind Scarlet, it hasn’t been presented in-game clearly enough for most players to appreciate it.
My suggestion, based on the above, is to add new story-filled, repeatable, permanent content. Really, I think what you should start to look at adding are dungeons.
Those could be dungeons in new zones (which, as an explorer-type, I’d love!) or existing zones. Here’s just some random ideas…
1. Consortium Headquarters (Southsun Cove) – a dispatch from Ellen Kiel warns that the Consortium seem to be building a new golem and planning on using it to sabotage the Black Lion Trading Company. While Kiel is no friend of Evon Gnashblade, her top priority is protecting Lion’s Arch. In the dungeon, you infiltrate a Consortium facility on Southsun. You can choose to 1) avoid detection and sneak through a side path, where taking aggro means huge spawns of mobs 2) fight your way straight to the laboratory or 3) create a diversion, splitting into two groups where one must protect an NPC who draws out enemies from the lab and the second group must enter the lab and destroy the golem.
2. Desert’s Edge (Fields of Ruin) – a team of Ebonguard went beyond the gates to the Crystal Desert from Ebonhawke but haven’t returned. You must set out and rescue them. You can choose to set out via 1) airship (which would crash-land during the path, leaving you to complete it on foot) 2) borrowing an Iron Legion transport (which would eventually get stuck) or 3) teleporting to the last known location of the team (which would require you to then find them via foot.) Something like that…
Obviously, the devs wouldn’t use these ideas directly, but my thought process here was to take existing stories and try to add detail somehow. If they got the full dungeon treatment, we could learn a lot more about things which exist in game but have a lot of question marks.
www.getunicorned.com / northernshiverpeaks.org
Dungeons, as they stand now, consist of stacking in a corner
Except that corner stacking hasn’t been a thing for, what, a year? Are you also tired of the 4 Warrior 1 Mesmer meta? :-D
www.getunicorned.com / northernshiverpeaks.org
Guild Hall/Alliance Hall and separation idea:
What if an Alliance Hall connects the guild halls together? I’ll call it the Main Hall. When you form an Alliance, the Main Hall is free and selectable. Guild Halls are “rooms” that attach to the Main Hall. Unallied guilds can choose their own Main Hall.
Depending on the style of Guild Hall, the room could be either
1) Directly attached to the Main Hall as a room for GHs where this makes sense
2) Floating above the Main Hall as an airship with a ladder or ramp below for airship-style Guild Halls/rooms
3) Accessible through an Asura gate for GHs that aren’t “attachable” to the Main Hall, e.g. GHs in the Mists
When you leave an Alliance, you keep your same Guild Hall/room and get to choose your own Main Hall.
(Obviously the Guild Halls/rooms could have subrooms, it doesn’t need to just be a single room.)
Edit: for fun, examples of Main Halls…
- Main Hall of the Mists – think floating island design… Guild Halls exist on floating islands as well
- Cathedral-styled gigantic hall
- Vexa’s Hall, a version of the Escher-inspired alternating gravity room from Vexa’s Lab
- Tree Hall, a Pale Tree-inspired hall with Guild Halls existing off gigantic branches
www.getunicorned.com / northernshiverpeaks.org
(edited by timmyf.1490)
since the last patch my guild has sank dramaticaly i.e everyone leaving to or repping large guilds only (large guilds taken over from our small guild which we had for almost 8 years?)
people you knew for 8 years, left you in search of shiny earrings? kind of sad
People consistently underestimate the power of a carrot on a stick.
Keep in mind the main problem here: those 8-year guildies can join and rep another guild while still remaining a member of the old guild. The guildmember justifies this as, “Well, I’m not abandoning them, I’ve just joined another guild so I can participate in this content!”
Meanwhile, the small guild sees a whole lot of green squares with gray lines and the time before they’ll be able to unlock these missions and complete them go up, up, and away…
I’m not saying the solution should be “you can only rep one guild,” of course. It’s just that the incentives lead people to rep larger guilds that already have the missions unlocked.
I still believe the solution is to allow anybody who completes a guild mission access to the same rewards, or perhaps the same rewards except Commendations. The 50 silver and rares and chance at precursor drops should apply to everybody who helps in the event.
www.getunicorned.com / northernshiverpeaks.org
But like in sports all Anet has to do is start winning. Start implementing things the majority of the fan base wants and a lot of the negativity will fall into the background.
Wardrobe? Check.
Account-bound dyes? Check.
Underflow system? Check.
Free retraiting and repairs? Check.
Better rewards for PvP and non-Conquest maps? Check.
Are you sure the negativity will fall into the background? :-/
www.getunicorned.com / northernshiverpeaks.org
I think the colors are just pointing out that Scarlet is now the primary villain of the story.
www.getunicorned.com / northernshiverpeaks.org
Really pathetic attempts to say “I wasn’t impersonating ArenaNet” by UnicornGirl. You can play coy all you like, but it’s pretty obvious what you were trying to do. Having a toon named Banbot just makes it all that much more obvious. If I were ArenaNet, I’d give you a 3-day or just force you to change your character name. Probably not both.
That’s not to excuse the OP if he really was purposefully leading his followers to slaughter. But that’s a hard thing to prove.
That said, neither of you need to worry. My server has a Commander troll who we’ve reported time and time again and ArenaNet doesn’t do a thing about it. Hope you both have continued fun and success in your future trolling and I’m glad that I don’t ever play KarmaTrain of the Mists.
www.getunicorned.com / northernshiverpeaks.org
Frankly, they have nothing to gain from posting anything that is not in FINAL stages of implementation…
But what have they got to lose?
Communicating information that will change, making them subject to hundreds of claims of “lying” by people who make hyperbolic charges like “all the programmers must be celebrating Eggs Benedict Day.”
www.getunicorned.com / northernshiverpeaks.org
Thanks for your feedback, but it doesn’t sound like you’re the person who should be addressing many/most of the points this thread brings up.
Were you expecting the devs to come on here and do one of these?
1. “Point somebody made.”
Here is our solution to this point.
2. “Another point from somebody else.”
Yes, we will fix this by doing X on the patch that will hit on Date.
3. “Angry point, RNG bad, Scarlet Sue.”
You’re totally right and we’re sorry. Here, have Cantha!
—-
If so, I think you’ll be rather disappointed with how this process will go.
www.getunicorned.com / northernshiverpeaks.org
Look, let’s rephrase this to mean what the OP (and many others) really mean:
“The thing that I want requires me to do something I do not want to do.”
That could be:
1) Grind
2) Cost
3) Gameplay Type
4) Difficulty
5) RNG/Luck (which can tie into Grind and Cost, but I’ll list separately)
So: “I want a Legendary, but I can’t get a precursor because it <cost OR luck>.” “I want a bat greatsword thing but I can’t have it because <RNG>.” “I want Arah armor but I can’t because <difficulty>.”
The key here is that you want a SPECIFIC item. As far as I’m concerned, ArenaNet has not broken any promises. They said you could have max stats easily, not “any item you want.”
Ascended gear is a more legitimate complaint as it represents a pretty substantial cost and requires crafting (which not everybody enjoys.) But I’d say the vast majority of complaints that I see are from people who don’t want to put in the time/effort/money to get a cool, rare skin.
It’s cool. It’s rare. And sometimes you just can’t have it.
www.getunicorned.com / northernshiverpeaks.org
Give WvW a set of exclusive rewards you can earn outside of the limited seasons. Improve rewards in general. Create a system to reward scouts – perhaps an item inside a tower/keep that, when you interact with it, broadcasts a message that the objective is under attack?
And then, depending on whether the attack succeeds/fails, you get bonus chests?
You’ll always have the problem of PvE players who avoid PvP encounters at nearly all costs, though.
www.getunicorned.com / northernshiverpeaks.org
maybe at some time u learn the difference between a designer and a developer. and yes a designer who does bad choices should be punished. i dont talk about 1 bad choice. if u see pvp then u will notice there is a lot of design flaws what cripples the actual developers to apply changes at faster rate. if a designer isnt capable of doing things right then he is doing the wrong job. that is not an insult.
so try it this way. u are a race driver and always finished at last or sometimes on middle places. so the company should not fire u to get maybe better driver for theyre cars?
Designers and Developers work together. Decisions are rarely made by a single individual. That does not mean you’re allowed to call for violence or for them to be fired.
Grow up. Get responsible. Criticize the game all you want. But it’s a game. Wishing somebody would get punched or lose their job? That’s terrible of you.
www.getunicorned.com / northernshiverpeaks.org
That is how you give feedback. Not “omg Anet ruined teh game bcuz gemstore kitten off you suck.”
Have you read any of the feedback I wrote in the mega-server-threads? You are not respectfull yourself with your fellow forum-users. In fact it was your insulting way to brush away loads of well-worded feedback from many users as pure flaming that made me answer you.
Pirli, I’m speaking more about the aggregate forum feedback across many threads and many months. There are definitely individuals providing solid feedback and criticism and there is definitely criticism that can be – and should be – made.
I gave an example above both of valid criticism and a format and language that I feel is both appropriate and helpful.
I am not attempting to criticize feedback that you gave as an individual, nor am I attempting to single out any other person providing feedback. Picking on individuals would not be a helpful thing for me to do. It would be easy, though, as browsing the top threads can give dozens of examples of people responding in very poor fashion.
To reiterate my main point: you will get more and better developer interaction by providing constructive feedback in the manner I presented in my example above.
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Caithe leaves Wynne for dragon food to save her own butt.
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I guess there really is no honor among Thieves. ;-)
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While I won’t say it’s a plothole but I am baffle at how a mining town exist in the firstplace without any proper support like an asuran gate nor have they fully explain why they chose themselves to be isolated from the other major settlements.
Sounds like they get airdrops. The only clue I noticed was “from our friends up north.” Riot Alice also mentioned them, I think. So it could definitely be bandits, but I haven’t seen bandits with airships, have you?
Two storylines I’d enjoy, though I’m not suggesting these are likely: the Consortium, or… bit of a stretch here… minions of Mordremoth.
How cool would it be if Mordy had lieutenants actively extorting the locals, forcing them to produce food and other sustenance for the dragon in exchange for meager compensation?
Zhaitan enslaves through death. Mordremoth enslaves by isolating.
www.getunicorned.com / northernshiverpeaks.org
There are a number of improvements we need to the guild system beyond just content. New mission content (more challenges, more puzzles, more rushes) could be built by the design teams while the programmers work on the laundry list of guild QOL items: last seen online, better permission control (split of invite and kick, for example), a better guild panel UI, officer chat, better MOTD (show MOTD on login, show MOTD on change, remember MOTD when editing), built-in areas for website/voice comm info, etc.
I would expect we’ll get an update with a bunch of these features in the next few months. Whichever team of coders that did LFG should now be done with that feature, so hopefully they’re free to work on guild UI updates.
www.getunicorned.com / northernshiverpeaks.org
They’ll miss out on elite specializations, the new story, the Revenant, and some maps.
Not the end of the world.
www.getunicorned.com / northernshiverpeaks.org
Honestly, if I was going for an epic story I would start with something simple, no party crashing. I would have a little girl ask me to find her mother, and in doing so stumble across something so horrible that I cannot ignore it.
You mean like a bunch of Destroyers coming out of a rift in Kessex Hills?
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Luckily he got a level 20 exp scroll and fixed the issue that way – but honestly – whoever is giving good feedback on the NPE must be very strange.
My guild has a handful of new players – mostly LOTRO players who were bullied into getting GW2 by old clan-mates. They all have nothing but positive feedback about the systems so far. I haven’t heard a single complaint about leveling taking too long or being boring. They’re just enjoying the game.
You can assume they’re “strange” because you disagree. I prefer to think that veteran players are not the target audience of the NEW player experience.
www.getunicorned.com / northernshiverpeaks.org
UNLOCKING skills isn’t likely to be fun. USING skills is fun. Give us new skills we unlock the old way along with new content which requires those skills.
The Antitoxin Spray + Nightmare Tower was a great idea, but it was way too weak/situational of a skill. I tried to use it and had little to no success doing so.
Give us skills that affect certain boss mechanics or enemy types. A skill that makes Risen attack each other. A skill that makes ghosts forget who they are and stop attacking. A skill that prevents Dredge from tunneling back up once they’ve gone under the ground.
As a Mesmer, I’m constantly switching skills based on encounters, but I feel like most classes have very little reason to do so. Elementalists do this with attunements, sort of, same thing for Engineers and kits. Changing up your build during gameplay is a unique, interesting, and underused mechanic which could be promoted more by the inclusion of new situationally-effective skills.
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….AFK is kicked already after 15 minutes, lowering the time is only hurting ppl who just need to go to the toilet.
would you like it if you just got all your friend gathered up, you have to go to the toilet before moving out and getting back and being kicked because you get kicked earlier in the SW then anywhere else?
How about we lower the timer to 5 minutes and increase the amount of fiber in our diets?
www.getunicorned.com / northernshiverpeaks.org
Yeah, so this is a half-fix. It helps with the influence-earning, but doesn’t help us keep guild members who will leave over lack of loot.
Obviously, I very much appreciate this change, but it doesn’t quite feel like enough. If this was more of a “Tier 0” that simply awarded 0 Merits, I’d be much more gung-ho about it.
www.getunicorned.com / northernshiverpeaks.org
No, Krall, you’re wrong.
Feedback about proposed changes SHOULD INCLUDE potential downsides, risks, and pain points, even if they don’t affect everybody equally or greatly. That’s a valid, important part of the development cycle. Within my own company, I’m frequently saying, “Hey, this thing we’re doing… it could negatively affect this use case.”
The feedback that 300 gold per color is too high, leading many commanders to stick with a single color, negating the utility of the feature is NEEDED FEEDBACK. It is responsible, accurate, necessary information.
Now, ArenaNet could still decide that the need for a gold sink for WvW commanders outweighs the potential downsides of commanders not having access to a feature seen as very important by the WvW community. But still, that feedback should have been given.
www.getunicorned.com / northernshiverpeaks.org
I’m thinking about things like the 300g/color Commander Tags. Something got lost along the way. It’s entirely possible that ArenaNet expected the huge outpouring of negative feedback, but I think it’s far more likely that they’ve lost touch with the playerbase somewhat and are making poor decisions because of it.
If they went to a small group of players (I’m thinking in the 100 range) and said, “Hey guys, here’s an outline for what we were thinking, does anything stand out as a huge problem?” they’d have an opportunity for early feedback and design iteration.
Again, this information would be provided under an NDA, so the early design stages wouldn’t be seen by the broader community. It’s not intended as a fix for communication, it’s a fix for unintended consequences of updates.
www.getunicorned.com / northernshiverpeaks.org
Could you guys seriously stop this daydreaming? There won’t be perfectly challenging and fun content with unique surprises each time you run it.
This thread would be about 10 pages shorter if people thought, “is this proposal remotely possible considering development resources available?” before they hit Reply.
I too find this frustrating, but at the same time, I have an engineering background and am able to make rough estimates of the implementation effort.
I assume that a lot of people here are just fans of the game, not coders/artists/etc, and don’t understand that they’re asking for things that would take a 10-person team months and months to complete. Or more.
The most egregious requests, if anybody is wondering, center around user-generated content/sandbox features. That is way way out of scope. Full randomly-generated content is also likely out of scope, not necessarily due to coding, but due to QA/testing.
Now, all that said, that doesn’t mean that the devs won’t find some bit of inspiration in these ideas and use a scaled down, heavily modified version. So have fun, everybody.
www.getunicorned.com / northernshiverpeaks.org
420 laurels.
Wow.
www.getunicorned.com / northernshiverpeaks.org
Proposal Overview
To put Fractals reachable for newcomers and/or making it easily trainable alonesnip
Hi manddras, thanks for the idea! I’d like to make two points:
1) Early in this thread, I proposed a Practice Mode for Fractals where you could choose a single Fractal and do it with a group. Do you think this would help solve some of your problems?
2) The problem with a “solo mode” is that many of the encounters require group coordination, so it wouldn’t work. Think about Swamp, one you seem to know. You need at least 3 players to grab the wisps. Well, maybe solo mode has just one wisp, so that’s solvable. The Dredge Fractal, however, has puzzles which cannot be easily changed to solo versions.
I think we should separate “I want a solo mode” from “Fractals are too difficult to get into” because they are (to me) different problems with different solutions.
www.getunicorned.com / northernshiverpeaks.org
phys, I think you’re absolutely right. There are definite winners and losers here, but all systems can be changed. Since we know they’re investigating and tweaking Megaserver RIGHT. NOW. it would be in all our best interest to keep it calm, rational, and provide QA-quality feedback to help them improve.
Sadly, the people best in a position to provide that feedback seem to be providing the lowest quality feedback so far.
www.getunicorned.com / northernshiverpeaks.org
The word lantern comes from the roots “lan” and “tern.” “Lan” is most specifically a network of computers but can be more widely used to mean something that is connected. In this case, it’s connected to a string. “Tern” is the suffix version of “turn,” meaning an item which is turned on by double-clicking in your virtual inventory.
It’s really quite simple.
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What’s hilarious is watching them play innocent like it’s not completely obvious what they’re doing.
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What if you could convert Pristine Fractal Relics into account-bound AR?
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Okay, weird question, but I was talking to a friend about MMOs and Chinese hackers/gold sellers/prison-players and she mentioned somebody she knew whose account was hacked and looted. This individual had “thousands of dollars” worth of stuff.
I thought, for a moment, about my own account: something like 80g in the bank (I’m not super-hardcore and I hate farming, lay off!) that’s worth maybe $30-40 at current exchange rates… ($32.44 if I use the gold->gem exchange rate, $44.80 using gem->gold)
That led me to this question: the economy should gradually grow in size as the gold sinks are never going to fully keep up. But the exchange rate is also adjusting over time and it’s gotten significantly more expensive in gold terms to buy gems. So…
If we convert the available currency in all player accounts to USD using the gem exchange rate (and $10 = 800 gems), how much is that? How has it changed over time? Same question for gear and Trading Post sell-orders? If you combine all of these, how much in assets are available in GW2? Is it a nation-sized economy? Where would it rank in the world?
I know that we don’t have access to this information, but curious what that relationship looks like and wondering if anybody has any guesses: is it linear growth, exponential, random but generally up?
I assume John Smith could make these graphs and am very jealous of the data he has.
www.getunicorned.com / northernshiverpeaks.org
Have you guys asked the guilds that left why they left? There’s a lot of speculation here, but why not just reach out and ask?
Nope never thought of that one!
Lol cmon yo
You guys just keep saying stuff like “they got bought” but it’s not true, at least not for the 4 or 5 guilds that came to NSP. You all seem like you’re guessing.
www.getunicorned.com / northernshiverpeaks.org
Making the Confusion do DOT just change completely the nature of the condition. I would prefer that the confusion make dmg proportional to the attack the ennemy perform. Right now it a fix amount of dmg per stack.
This is a really good idea. 1 stack at 0 Condition Damage = 1% “reflect” of damage. Like Retaliation, but a Condition version.
I’d just prefer that enemies attack faster (with less powerful hits) as this would also help the game be more than Zerk or Go Home, but this would certainly be a way to make Confusion viable.
www.getunicorned.com / northernshiverpeaks.org
Did they mention we have beer?
We also have bourbon for those with stupid auto-immune disorders like myself. :-/
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You guys have your complaint threads. Please stay off mine.
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- Refer to “Edge of the Mists” as a PvP gamemode
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After playing this content countless times now my suggestion to the GW2 player base would be worry about yourself first because I have never met a more skill less group of players in terms of pve then I have in this game.
Once again those cpl people sitting afk are not the reason you are failing the event. You are failing the event because the gw2 populous can’t see huge glowing circles on the ground or have no ability to dodge telegraphic mechanics. Add into the fact that apparently having to stand on pads to get 3 buffs is very stressful and confusing to most who play this game.
When you start loosing the event due to afk’ers then we can have a conversation.
Until then, You people should be looking in the mirror – not at other people.
Are you using “learn 2 play” as a defense for “I’m not playing, I’m just sitting in the corner so I can get rewards?”
You’re telling some people that they should learn to play better as a defense for not playing at all.
www.getunicorned.com / northernshiverpeaks.org
For me, “to WP or not to WP” it has next to nothing to do with the loot or the rewards or the daily points. It just has to do with how it feels at any given time, what’s right for my situation, what’s right for the group and the overall objective.
I just make it a point to declare that during Tequatl, Silverwastes, etc. People should not be ressing the fulling dead and that the dead should WP and get back.
And that makes infinite sense to me.
If the continued use of “for me” in this post does not make it clear that it’s Gaile’s opinion, not ArenaNet’s official stance to you, I have lost hope for the users of this forum for good.
www.getunicorned.com / northernshiverpeaks.org
A steady schedule is a good thing. Brilliant even. Shifting the cadence to 3 weeks or a month or whatever (and jettisoning the aspect of new content vanishing every few weeks) is rich with potential. Having the next release always just floating out there in the void of “eh, when its done” is not the only alternative to “quit wearing us out jumping through 14 day hoops”.
Listening to the devs on the livestream talk about how quickly they have to put together the story and lines to get it off for voice-over recording, etc, really pushes me to think how much better the content would be with a 3-week schedule. That means that each team gets 6 months instead of 4 months to build content. That’s HUGE.
Or even, perhaps, a schedule where there’s an initial release, a secondary release 2 weeks later (like we’ve had so far), but then 3 weeks before the next team’s initial release. That gives us 2 releases every 5 weeks but gives each team 5 months (up from 4) to build content.
I’m curious as to whether ArenaNet would even consider changing the release cadence or whether they are just too locked into it at the moment…
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