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Solutions to the berserker stagnant meta?

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Posted by: reikken.4961

reikken.4961

Save the necromancy for in game

Solutions to the berserker stagnant meta?

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Posted by: Sarrs.4831

Sarrs.4831

Is the problem really as severe as it was? I don’t really follow what builds are popular, but I seem to hear a LOT more variety nowadays, especially since HoT released.

I don’t have my finger on the pulse of all the different sub-communities, but is zerker really the only popular choice for HoT maps, raids, WvW, etc?

it is not

raids top dps builds include viper’s, sinister and zerk’s, with some oddball specs using other builds (power reaper uses Valk’s)
raids also require healers which use magi’s or zealot’s
there’s also the boonstacking chrono which uses some commander’s

fractals use the same statspreads as raids, but they also use assassin’s and i think rampager’s might even be viable. depends on what class/spec you’re running

open world is tuned such that you can broadly use whatever you like. so long as you don’t die, the boss is dying, so it’s npnp

wvw is right out; depending on your role and class you could use a very broad mix of stats and still be viable. frontline uses traditional defensive statspreads as well as new concentration statlines from HOT. backline does the same with offensive spreads, and viable condition stacking opens the door for a lot of builds. roaming has just as much variance as spvp does.

so no, we are miles away from the ‘zerk or die’ meta

Nalhadia – Kaineng

(edited by Sarrs.4831)

Please, a clear statement re: AFK farming.

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Posted by: Zaxares.5419

Zaxares.5419

I don’t particularly approve of AFK farming, but the ones that really raise my ire are the ones that camp out at event spawns and thus scale it up (sometimes majorly so) and making it far more difficult for the genuine players.

One good example is in Dry Top. There’s usually a bunch of AFK farmers sitting in the middle of the plain where the Inquest and Zephyrites compete for crystals. By doing this, they are usually able to get some credit for the following 3 events:

1. Collect crystals for the Zephyrites
2. Escort Haze
3. Kill the Champion Dust Twister, if it happens to wander over in their direction

They not only get loot for this (including the chance for Onyx and Charged Lodestones from Dust Mites), but also Geodes (which I imagine is what they’re really after). But again, depending on how many of them there are, they can end up scaling the mobs in this area by 3 or 4 levels and into Veterans or Elites, making it much harder for the real players to deal with them.

Suggestion- Name Purge

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Posted by: BrotherBelial.3094

BrotherBelial.3094

ANet have said they are never going to do this, ever. Why are we still talking about it?

  • ANet has said ‘never’ before and sometimes they change their mind.
  • Some people can’t accept that besides ANet saying ‘never’ that this might be bad for the game and the community.

Don’t get me wrong: I’m strongly against ANet changing the policy — it’s a lot of effort on their part for the small number of people unwilling to take a little more time in choosing a character name. However, those people are entitled to voicing their preference.

And I agree, they can. But the reason they wont do it is because they can’t. The only time they can change a name is if it is offensive. Could you imagine the work it would take to look at every account, then decided if that account has been unused long enough, also ANet would probably warn people. Something like “we are going to free up names on accounts that have not been used for X amount of time. If you want to keep your name just login to keep it.” Anyone who wants to keep there name will just do a quick log. Maybe there would be a few. Most likely the people who call there characters xXDeathbringerXx. But at any rate, if they did this and someone lost there name, it would be another reason not to come back.

Lets not for get this game is buy to play. Many MMO’s say the whole names will be wiped if you are inactive. Blizzard said that with WoW. I’ve not played WoW in about 6-7 years. My characters names are all still there.

i5 4690K @ 3.5Mhz|8GB HyperX Savage 1600mHz|MSI H81M-E34|MSI GTX 960 Gaming 2GB|
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|

Suggestion- Name Purge

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

ANet have said they are never going to do this, ever. Why are we still talking about it?

  • ANet has said ‘never’ before and sometimes they change their mind.
  • Some people can’t accept that besides ANet saying ‘never’ that this might be bad for the game and the community.

Don’t get me wrong: I’m strongly against ANet changing the policy — it’s a lot of effort on their part for the small number of people unwilling to take a little more time in choosing a character name. However, those people are entitled to voicing their preference.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Suggestion- Name Purge

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Posted by: STIHL.2489

STIHL.2489

Nope, never gonna happen, unless the game put it upfront they will delete accounts after a set time of inactivity, a name purge will never happen especially for B2P games, where you paid for the right to create your own personal character, name included.

I would say, just get better at names. I have never once had an issue with naming my characters.

There are two kinds of gamers, salty, and extra salty

Solutions to the berserker stagnant meta?

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Posted by: vesica tempestas.1563

vesica tempestas.1563

the problem never was or is about the actual zerker builds, its people with no imagination or plain bullies who read something on a forum and don’t like change and try to force the build onto other people – something that is not part of the GW2 philosophy.

il give a real example, i play a mix of zerker and auromancing ele in PVE because i like the idea of healing the group out of trouble – its not ‘min-max’ but its a good build and it is fun and it is useful for the group. On one occasion 1 person was pretty obnoxious because he found this out, and ‘complained’ because the instance would take much longer – when in reality it may have been a minute or so slower at best. Not everything has to be a loot race, its often a lot more fun when its not.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

(edited by vesica tempestas.1563)

Mystic Coins again

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Posted by: Ok I Did It.2854

Ok I Did It.2854

I remember a post not to long about about the price of mystic coins going up and up, where I totally get the supply vs demand, a dev did say anet was monitoring the situation around these,

Given that they are needed for making mystic clovers which relies massively on RNG being in your favour to get the clovers as quick as possible, its making the costs of clovers crazy to make now,

Coins are pushing past 65silver each,

We need a new way to get coins, be it from converting laurels or by other means, I know they added them to the fractal chests as a random drop but its too random, maybe we need a dedicated recipe for making clovers that is non RNG based,

If anet are still watching this how much longer are you going to watch it, do they need to sell for 1g each before something happens, in the last 60 days they have nearly doubled in price, with demand vastly outstripping supply by 10:1 if anet are adding more to the game, there not adding them fast enough, or its to RNG based.

Why is it that you think there’s a certain price that mystic coins should trade at? For a long time, they were cheap and no one wanted them. The accumulated like crazy for certain veterans and folks demanded that ANet make them valuable. Now, they are in higher demand and other players are demanding that ANet “do something”.

I think the higher price is great for new players, who get a chance to earn extra from their daily login rewards and it’s mostly ok for veterans who can afford the higher rate. It also turns previously low-value Mystic Forge recipes into valuable ones.

I’m not suggesting that it would be okay if the supply keeps dropping and the price keeps rising. I am, however, saying that there’s no particular “right price” or “wrong price”.

I never said there was a right price, I said that the supply is not on par anymore, Anet said they where watching the problem, there are not enough coins being introduced to the game,

The fact that the coins are linked to an RNG recipe which may or may not return the item you need to craft a Legendary is NOT ok, and its this recipe which is helping push the price up and up, not to mention that guild halls and other random crafting also needs them,

It wasn’t that they had no value before, its just that before they where only needed for mystic weapons and Clovers, Anet have since added other recipes that need them, but have not increased the supply to compensate for this, if this trend continues they will be past the 1g each by the end of the month.

As for the its good for new players, its not really, as they may think great sell them now make a few G, but if its not looked at now, when they play a few months and then need 250 of them for a Legendary, the same coins may be worth 2g each at that point.

Please, a clear statement re: AFK farming.

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Posted by: penelopehannibal.8947

penelopehannibal.8947

I’m with TwoGhosts on this one. There are not enough AFK’ers to affect the economy for now. Anet act pretty quickly when there is a serious outbreak of botting or exploiting but small scale AFK’ing for small scale rewards is just not that important to me. Don’t sweat the small stuff.

Because if a green light was lit for this kind of thing, it would have an impact, and would affect more than just the economy when swarms of AFK farmers come out of the woodwork.

Blood & Merlot [Wine]

Please, a clear statement re: AFK farming.

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Posted by: Nansen.4631

Nansen.4631

I think the problem isn’t a single case but more the impact it’ll have onthe ingame economy in general if a lot of people start doing this. Some items prices will make weird loops both up and down if it would be allowed to continue on the long run.

Please, a clear statement re: AFK farming.

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Posted by: Ayrilana.1396

Ayrilana.1396

Tbh I don’t really see what the big deal is about.
Personally, I prefer to play the game I paid for by actually playing the game.
If other people prefer to play their game by being afk, so what?
It impacts me not at all.
It provides them no meaningful advantage; progression in the PvE environment of GW2 is almost entirely non-competitive.
shrugs
Bit of a non-issue really; more important things out there.
~TG

I can make 20G/hr most likely with 7 accounts AFK farming. Are you telling me that I wouldn’t have an advantage over other players?

Not meaningfully. No, not really.
Certainly not one that would bother me.
So, you have, what? More gold than me? Lots of people have more gold than me. And that gets you ahead, how?
You can afford the skin you want, that I can’t yet? So what?
You can afford to fully craft your ascended armour for all your characters before me? So what? That’s only gonna be an issue (and not a very big one) if we run up against one another in WvW and you win as a direct result of the marginal stat gain you have (and not because I suck at PvP, which I do).
But no, by and large you having more gold than me makes no difference – certainly it makes absolutely no difference to my own enjoyment of playing the game.
Dude, if you wanna invest in 7 separate accounts for the purposes of 24/7 afk farming on your necros… fill your pants man. Got no issues with that.
~TG

So if someone were to bot to teleport across the map to various nodes and such, you’d have no issue since they’re just making more gold than you but you don’t really care as it doesn’t affect you? Imagine what would happen if it became common for people to AFK farm and what impact it would have.

Soloability in Tyria

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Posted by: amp.7926

amp.7926

The argument that not wanting to play in a group means you should just play a single player game drives me so nuts.
Not wanting to group to perform tasks doesn’t mean that the robust interactive world and economy of a MMO is worthless. There is a great many reasons to play in a mmo other then to group with others.

This.

However, when one plays an MMO, one should not expect everything in the game to be able to be done solo. It is an MMO after all.

Some things in GW2 let you play solo and not group up. Some things are easier done in a group but can be done solo if you’ve got the skill. Some things require a group.

Second Line, defines a MMO, and again players should have the options and choices. 1 because of immersion and 2 because some people have issues actually doing group things due to mental disorders (social anxiety anthropohobia agoraphobia, etc.), but are recommended they play MMO’s by clinicians as a form of management and therapy, if they pay 60$ for the game they should be allowed to play all of it and the mental issues should be accommodated.

Did it ever occur to you that the fact that MMO’s have content that requires group play may be one of the reasons that clinicians recommend playing MMO’s to those types of players?

100% of content of MMO’s does not need to be able to be done solo. Which is what GW2 has. Some content that can be done solo and some content that requires a group.

when coping with something like that, it is best to have social interaction casually and by choice, but alot of people with these issues, get sucked into groups and get told they are playing wrong which makes matters worse, this can also help them learn the game, which in turn can prevent said issue from occuring. once they are confident they may even want to do group content.

Or the player could just never ever do group content at all because it’s not required for them to play and the therapeutic benefits aren’t achieved because their doctor wanted to actually group with other players intentionally.

I don’t have a degree in psychology of any level, so unless you do and can prove it, neither of us can say for sure what all the reasons clinicians have for “prescribing” MMO play to their patients. I can’t think of a single MMO that doesn’t require group play for parts of the game. GW1 is a CORPG, not an MMO.

Having been on the recieving end of this treatment, I can assure you of what they said “socially interact, but avoid anything that can cause stress or tension” my case being mild, I cannot imagine in a worse case it being a sound idea the point of the MMO therapy is to get them around people without having to see faces, or hear voices or anything that can cause sensory overload, and when you have people telling you exactly how to play, well it happens anyways.

Soloability in Tyria

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Posted by: amp.7926

amp.7926

The argument that not wanting to play in a group means you should just play a single player game drives me so nuts.
Not wanting to group to perform tasks doesn’t mean that the robust interactive world and economy of a MMO is worthless. There is a great many reasons to play in a mmo other then to group with others.

This.

However, when one plays an MMO, one should not expect everything in the game to be able to be done solo. It is an MMO after all.

Some things in GW2 let you play solo and not group up. Some things are easier done in a group but can be done solo if you’ve got the skill. Some things require a group.

Yes, one should expect everything in the game to be able to be done solo. You said you agreed with the comment who was saying that MMO doesn’t mean forced group play, but then you said not everything should be soloable because it’s an MMO. Which is it?

His first point:

The argument that not wanting to play in a group means you should just play a single player game drives me so nuts.

I play solo. There’s something nice about playing with others, but not playing with others.

His second point:

Not wanting to group to perform tasks doesn’t mean that the robust interactive world and economy of a MMO is worthless.

This is true regardless of what percentage of the game is able to be done solo or not. I agree. So not sure how you would get that that means I’m being ambiguous on whether I want 100% ability to solo or not.

His third and final point:

There is a great many reasons to play in a mmo other then to group with others.

Doesn’t mean that grouping with others is no longer a valid reason to play an MMO.

So I agreed with his post.

And then I went “However”. Which typically means that I’m about to give a counter argument.

Which was that just because what he said is true, doesn’t mean that the game should not have anything that requires group play.

And went on to say that GW2 has content for all types of players. Those that never want to group with others, those that sometimes want to group with others, and those who want to always group with others.

But you of course ignored the fast that most of the end game content is group only, and the majority of items related to progression are group only, so you can’t really viably play solo.

I didn’t ignore it.

GW2 has content for players who absolutely refuse to play in the nearby vicinity of other players even if they aren’t actually playing together.

I play 99.9% solo. I don’t particularly enjoy to a huge degree group events since it’s just a press 1 and don’t have to worry about anything because if I go down, someone will get me up.

I’m the player the game going 100% able to be solo would completely benefit. Yet, I realize that that’s an absurd request for an MMO and I’m completely fine with some parts of the game, I have to get over my introvert and shy nature and group with people. I had to do it for the one of the Tier 1 collections for Storm. Had to do the snowblind fractal and I’m not good enough to solo it.

And yet when other MMO’s have done just this they have thrived. I have gotten over alot of my introvert issues but I just cannot handle groups on some days, and I know of afew people far worse off than myself, so if anyone it benefits them completely.

Soloability in Tyria

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Posted by: Seera.5916

Seera.5916

The argument that not wanting to play in a group means you should just play a single player game drives me so nuts.
Not wanting to group to perform tasks doesn’t mean that the robust interactive world and economy of a MMO is worthless. There is a great many reasons to play in a mmo other then to group with others.

This.

However, when one plays an MMO, one should not expect everything in the game to be able to be done solo. It is an MMO after all.

Some things in GW2 let you play solo and not group up. Some things are easier done in a group but can be done solo if you’ve got the skill. Some things require a group.

Yes, one should expect everything in the game to be able to be done solo. You said you agreed with the comment who was saying that MMO doesn’t mean forced group play, but then you said not everything should be soloable because it’s an MMO. Which is it?

His first point:

The argument that not wanting to play in a group means you should just play a single player game drives me so nuts.

I play solo. There’s something nice about playing with others, but not playing with others.

His second point:

Not wanting to group to perform tasks doesn’t mean that the robust interactive world and economy of a MMO is worthless.

This is true regardless of what percentage of the game is able to be done solo or not. I agree. So not sure how you would get that that means I’m being ambiguous on whether I want 100% ability to solo or not.

His third and final point:

There is a great many reasons to play in a mmo other then to group with others.

Doesn’t mean that grouping with others is no longer a valid reason to play an MMO.

So I agreed with his post.

And then I went “However”. Which typically means that I’m about to give a counter argument.

Which was that just because what he said is true, doesn’t mean that the game should not have anything that requires group play.

And went on to say that GW2 has content for all types of players. Those that never want to group with others, those that sometimes want to group with others, and those who want to always group with others.

But you of course ignored the fast that most of the end game content is group only, and the majority of items related to progression are group only, so you can’t really viably play solo.

I didn’t ignore it.

GW2 has content for players who absolutely refuse to play in the nearby vicinity of other players even if they aren’t actually playing together.

I play 99.9% solo. I don’t particularly enjoy to a huge degree group events since it’s just a press 1 and don’t have to worry about anything because if I go down, someone will get me up.

I’m the player the game going 100% able to be solo would completely benefit. Yet, I realize that that’s an absurd request for an MMO and I’m completely fine with some parts of the game, I have to get over my introvert and shy nature and group with people. I had to do it for the one of the Tier 1 collections for Storm. Had to do the snowblind fractal and I’m not good enough to solo it.

Soloability in Tyria

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Posted by: Muketsu.1572

Muketsu.1572

And saying Guild Wars 1 wasn’t an MMO is just silly. It did instance most of the content but it was an online game with persistent world areas and multiple players that allowed for organic socializing..

False. There were no persistant world areas. it didn’t instance most of the content. it instances all of the content and that is a very important distinction. The only places where one could encounter other players without being invited to do so were lobbies with no playable content outside of vendors.

Towns in GW1 would have functioned exactly the same if they were 2d user interfaces with lists of names.

If you want to confuse cities with lobbies, you can play with semantics as long as you want. But they were persistent areas that offered exploration, lore dialogue, vendors, repairs, etc. and were far more engaging than a basic lobby. If you don’t consider city activities play, that’s your prerogative, but I disagree and so do others, so you can’t just blanketly say it’s not an MMO because you personally didn’t find anything to do in cities.

Soloability in Tyria

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Posted by: amp.7926

amp.7926

The argument that not wanting to play in a group means you should just play a single player game drives me so nuts.
Not wanting to group to perform tasks doesn’t mean that the robust interactive world and economy of a MMO is worthless. There is a great many reasons to play in a mmo other then to group with others.

This.

However, when one plays an MMO, one should not expect everything in the game to be able to be done solo. It is an MMO after all.

Some things in GW2 let you play solo and not group up. Some things are easier done in a group but can be done solo if you’ve got the skill. Some things require a group.

Second Line, defines a MMO, and again players should have the options and choices. 1 because of immersion and 2 because some people have issues actually doing group things due to mental disorders (social anxiety anthropohobia agoraphobia, etc.), but are recommended they play MMO’s by clinicians as a form of management and therapy, if they pay 60$ for the game they should be allowed to play all of it and the mental issues should be accommodated.

Did it ever occur to you that the fact that MMO’s have content that requires group play may be one of the reasons that clinicians recommend playing MMO’s to those types of players?

100% of content of MMO’s does not need to be able to be done solo. Which is what GW2 has. Some content that can be done solo and some content that requires a group.

when coping with something like that, it is best to have social interaction casually and by choice, but alot of people with these issues, get sucked into groups and get told they are playing wrong which makes matters worse, this can also help them learn the game, which in turn can prevent said issue from occuring. once they are confident they may even want to do group content.

Soloability in Tyria

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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

The grandfather of all western “Group up or Die” mmo’s, the original Everquest, now has Mercenaries. So does Everquest 2. The very fabric of the MMO Universe did not unravel.

MMO meaning forced group play is a ship that has largely sunk. No point clinging to it. All it is today is an option, as it should be for most content.

Casual players who are sick and tired of the drama and hassle of forced Pugs have incomes and free time. It would be very stupid for any company today to re-roll the 2000 model of MMO grouping designs.

GW1 is ample proof that pug grouping is not really the preferred choice when given an option not to. Grouping died there because of Player Choice.

Seems to be a lesson Management forgot.

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

(edited by Teofa Tsavo.9863)

Soloability in Tyria

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Posted by: Seera.5916

Seera.5916

The argument that not wanting to play in a group means you should just play a single player game drives me so nuts.
Not wanting to group to perform tasks doesn’t mean that the robust interactive world and economy of a MMO is worthless. There is a great many reasons to play in a mmo other then to group with others.

This.

However, when one plays an MMO, one should not expect everything in the game to be able to be done solo. It is an MMO after all.

Some things in GW2 let you play solo and not group up. Some things are easier done in a group but can be done solo if you’ve got the skill. Some things require a group.

Soloability in Tyria

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Posted by: Carpboy.7145

Carpboy.7145

The argument that not wanting to play in a group means you should just play a single player game drives me so nuts.
Not wanting to group to perform tasks doesn’t mean that the robust interactive world and economy of a MMO is worthless. There is a great many reasons to play in a mmo other then to group with others.
I feel the people who think that are probably the same people who think their idiotic political, sexual or just plain banine babble and smalltalk is enjoyable to others.


The Use of the Word ‘Cheese’
Lyss The Shadow
Legendary Champion of DB [EDGE]

Soloability in Tyria

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Posted by: amp.7926

amp.7926

I agree, being able to play in a group or solo was what made Guild Wars 1 such a great game, and Guild Wars 2 has really lost that. The vast majority of max level content does require a group and it’s alienating to people with unpredictable schedules. They really should implement scaling or bring back AI parties to the game.

I think GW1’s soloability is somewhat overstated. You did have henchmen, but some missions were particularly difficult with henchmen. Even with heroes, I stalled out three missions from the end of Eye of the North because they couldn’t help me drop powder kegs on a boss. (I’m sure better players can solo this, but it’s not soloable for everyone like most of GW2’s solo parts.)

I never really encountered much difficulty with soloing, even before the increase to 7 heroes. But I would also plan way ahead and balance out my own build and my heroes to accommodate for what I knew I’d be facing, granted alot of things took me several tries (figuring out NPC’s, Mechanics, etc.) but that was part of the fun of it, getting knocked down after breezing through 6 missions, and getting right back up and charging in headlong.

NCsoft's Earnings Report 1Q16

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Posted by: PopeUrban.2578

PopeUrban.2578

The performance of HoT was not as expected. We learnt the lesson. A second expansion is in work and will be released as soon as possible.

They’re learned their lesson eh? Does that mean they wont try charging $50 for a very content light xpack again?

The two things they learned were the cost/grind balance in HoT wasn’t in line with the expectations of their players. This is why they switched gears to bring it back in line with the April patch. They saw their established community voting with their wallets. That problem is solved now, and we shouldn’t see such a radical change in the grind versus income level in future expansions.

The second lesson they learned is that GW2 players expected a MUCH larger amount of core-like content for kitten price tag.

PvP and WvW players will not pick up an expansion that has very little content for them. You’ll need more than one elite spec and three armor skins. You’ll need to give WvW heads a way to use your new systems without requiring them to do other stuff.

PvE players will not be content with both a lack of new repeatable content to play AND a lack of new easily available skins. People would be fine with the content of HoT’s maps if it also came with a metric ton of new loot. In GW2, stats are not loot for PvE players. Sure, they added some new stat sets, runes, and sigils, but GW2’s design necessitates that stat adjustments are easy to get and require very little player effort. “Loot” in GW2 is skins. All skins. Despite weapon skins being faster to implement, weapon skins are less desirable than armor skins due to the mechanics of the game. It is far more likely an individual player can use an armor skin than a weapon skin. Thus, there’s less player satisfaction when you add a massive range of weapon skins than armor skins simply because players look at the pool of avaliable loot and can use a third of the armor, and a tenth or less of the weapons.

Players will not be willing to put up with repeating four maps, even if they’re very good maps, (and I personally think the HoT maps are fantastic) when they’ve acquired all of the loot in just a couple weeks, most of it as guaranteed drops or vendor purchases.

In future expansions I’d expect to see multiple elite specs (as these have mass appeal to every part of the player base, regardless of content type) a much larger number of armor skins (again, rewards that the entire player base can get behind and that can be rewarded to all three game modes through various means) less weapon skins (as Anet has learned people are perfectly happy to buy black lion skins for weapons, and that weapons aren’t as good a value proposition per man hour for player satisfaction as they though) and a larger focus on expanding content rather than systems (they did the heavy lifting with HoT, and while people are generally supporting of the systems they bemoan there’s not enough content for any of those systems)

As well i think they’re realizing that attempting to make everyone happy all at once is impossible. They’re beginning to take a page out of blizzard’s book here and hyper-focusing on part of the player base in major ways, then moving to a different part, and so on. All groups of players are minorities, and thus any feature or content will only ever serve a minority. In Anet’s drive to respond to player needs they fell in to a mire of feature creep trying to simultaneously please every minority.

We’ll see how it shakes out, but since Mo took over for Colin, Anet seems to have a much closer understanding of the compromise between developer vision and player expectation. I’d expect every patch to be a big focus on one area of the game, with a reasonable rotation between focuses, and Expansions to be the big content drops that have something for everyone, most of that something being things like elite specs and skins that are easier to design once and deploy across the entire game.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

If elite specs are the way of the future...

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Posted by: Seera.5916

Seera.5916

There will never be new classes added, revenant was added to fill the gap of the missing 3rd heavy armor profession.
Any concept for a new class will become an elite spec.
Just adding 9 more elite specs is a HUGE amount of work and balancing let alone adding entire new professions with all their elite specs included. Revenant already lacks a lot of the fundamental depth that other classes have, i REALLY doubt anet would be able to come up with a fresh base profession that they could also comfortably expand on with future elite specs whithout severely hampering their design decisions for the other professions elite specs.
Bottom line, we arnt going to get more professions, just exoticly themed elite specs for existing proffesions that essentially are like new proffesions

I wouldn’t say we won’t ever get anymore base professions, ANet may decide to add some one day in the distant future – like if we one day get Cantha or Elona. But I would say that the chances are slim since to keep balance they’d have to add 3, which would mean for each elite that has already been released at that time or released in the future, that’s 3 more elites that would have to be done.

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Posted by: ekarat.1085

ekarat.1085

i was actually dissapointed with Druid Elite, i was hoping the Ranger’s elite to be more damage-oriented not a healer or at least elusive considering they are Ranger, even Itzel Shadowleaper looks more ‘Ranger’ to me than actual Ranger.

That is because Rangers were begging A-net for more supportive ability. Back then, Rangers felt that they were in the same boat as Necromancers, in that they were selfish and offered little to know support that something else could do better. So A-net gave them one of the most supportive elite specs in the game.

Us Rangers will likely be receiving a damage-y elite spec coming up next

I’m actually surprised how some Rangers seemed to forget this. Necros hadn’t forgotten what they asked for (namely melee bruiser-type playstyle). As for a dps build Ranger, there are some options…they may not compete with the current maxed elites but they’re not completely left behind.

To be fair, you don’t hear many necro players complaining about the reaper…

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Posted by: Razor.9872

Razor.9872

i was actually dissapointed with Druid Elite, i was hoping the Ranger’s elite to be more damage-oriented not a healer or at least elusive considering they are Ranger, even Itzel Shadowleaper looks more ‘Ranger’ to me than actual Ranger.

That is because Rangers were begging A-net for more supportive ability. Back then, Rangers felt that they were in the same boat as Necromancers, in that they were selfish and offered little to no support that something else could do better. So A-net gave them one of the most supportive elite specs in the game.

Us Rangers will likely be receiving a damage-y elite spec coming up next

NSPride <3

(edited by Razor.9872)

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Posted by: DeanBB.4268

DeanBB.4268

Alex Shatter.7956

Not to sound pessimistic, but what kind of lifespan does Anet think this game has? It took them 3-4 years to release the first xpac, and the player base isn’t exactly picking up speed. If they plan on releasing new specs every expansion, then I doubt we’ll ever make it to 3 per class

Anet’s original plan was the Living World. They released quite a bit of content that way, then changed direction for HoT. So it’s not like they were building an expansion for years.

The reason I think they will add more classes is that Anet’s in a mode to provide content that meets with the approval of the masses, ie, value for the cost of the expansion, and adding professions certainly does that. I think they will “go overboard” on the next expansion to overcompensate for the HoT release and all the backlash it earned. Somewhat like that nice, fat update they just did, delivering much more than was anticipated, even though there were still things they hadn’t fixed yet.

GW2, not a sequel.

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Posted by: Haxwell.7398

Haxwell.7398

GW1 is not an MMO, it is more like a Diablo game than it was a WoW game and I am glad that GW2 is not a successor and ArenaNet have truly made an MMO.

I still login to GW1 just to reminisce on the variety of skills, but looking at the 8 slot skill bar makes it really hard to appreciate combat. It requires that one of my Hero is a dedicated healer because I don’t have enough skill slot to bring one. My most hated part of GW1 is that there’s no jumping, dodging, and no respect to z-axis — I can trap someone 3 story high from a basement level.

I like the direction where Mike is taking the game, focus on polish before expanding. Good luck to the OP.

again, you’re missing the point. The things you are listing were not the things that made GW1 great. the conversation here isn’t that EVERYTHING about Gw1 should have been in Gw2. But the best parts definitely should have. All the things you listed have absolutely no baring on the subject here as they are part of the short-comings gw1 had.

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Posted by: Haxwell.7398

Haxwell.7398

To the people making such visceral statements in this thread, you are missing the entire point of this conversation. Nobody is debating here that GW1 was a great game, that much is a fact. Nobody is debating here that GW2 is a great game, also fact. The conversation here is about the fact that all the core things that made GW1 great and different were scrapped for GW2. Again both games are great, both games have their short-comings, but the successor adopted NOTHING from the predecessor other than name and lore.

I’ll state this again for people who will say that what I’m saying is Gw2 sux or that I’m blinded by nostalgia. I KNOW Gw1 is outdated and I KNOW Gw2 (for what it is) is for the most part a superb game. They delivered on a much larger percentage of their promises than other games of the genre do. But a large portion of their player base were GW1 vets who pre-ordered the moment they could BECAUSE GW1 resonated so strongly with them. And we simply cannot ignore the fact that every single core mechanic that made GW1 great and unique was scrapped for Gw2. Class combination? Gone. Full campaign expansions? Gone. Guild capes? Gone. Massive database of weapon, class, utility and elite skills to choose from? Gone. Dyeable weapons? Gone. Guild halls? Took them 3 years and a mediocre expansion release but it’s finally here thankfully. For all these reasons I cannot personally consider GW2 to be a successor to Gw1. Still a great game, but again, all it maintains from Gw1, is title and lore.

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Posted by: Blockhead Magee.3092

Blockhead Magee.3092

GW1 was more ‘fun’ for me than GW2 has been overall. Take it for what its worth, but most of the things that drag GW2 down usually revolve around the mediocre story telling (not that GW1 was great).

SBI

GW2, not a sequel.

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Posted by: Vayne.8563

Vayne.8563

[/quote]

Gw2 will shutdown before gw1. The cost of keeping gw1 is a fraction of what it cost to keep gw2 up.[/quote]

They’ll shut down at the same time, since Guild Wars 1 is only run on Guild Wars 2 servers and has been in maintenance most for years.

Snow White and the 7 Reapers

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Posted by: Rainman.6978

Rainman.6978

I hate this thread

your character looks like the evil version of Snow White lol.
You could be Snow White.

Except she is Maleficent. The evil queen that sent Snow White off to die.

Those Disney movies really run together for you, huh?