Someone else want to have all waypoints and you want to have all hearts done. I guess that leaves vistas and points of interest to do to get full map completion, until someone decides those are too hard and need them account bound too. At this rate, someone is going to post and ask for full map completion with full rewards as soon as they step out of the starter instance.
ANet may give it to you.
All I have seen in this thread is “Well I did it (x) times, so everyone can do it.” and comparing map completion (which doesn’t affect anyone else but the player in question) to things that are even TP based. (Wardrobe unlocks, pvp rewards). And if you really want to say that all the mats/items the person could get from doing map completion with free WPs would destroy the market… Do you really think someone who hates map completion this much, and is only doing it for the gift of exploration for legendaries is going to spend the time doing it over and over for mats?
If someone wants access to the WPs after they already did full map completion, let them. It’s not going to harm you in anyway. Is really having any/all of the WPs on a map on a new map completion character really going to change things for you?
Though, I have no idea why all of you are arguing. Anet would never put this in.
So does this mean you support being able to buy pvp skins because I don’t want to pvp anymore. And I have done my share of hours there repeating the same thing over and over. Why is someones wish to have all wp unlocked more important than the desire to have any portion of the game unlocked for others? I haven’t said how many times I’ve done map completion and so far it’s more than double the highest amount posted in this thread. I don’t begrudge anyone who would be able to buy map completion. What I dislike is someone wanting it and the rewards that go with it. No it wont affect me at all if they did this, but then neither would letting me buy pvp skins through gem store affect anyone else.
For the record I wouldn’t be surprised one bit if Anet put this option to buy ones way through the game in the gem store.
Well considering right now there are no exclusive PvP skins (sorry, the PvP legendary Backpack is actually an item, you said skins!). And just so you know. I have all the original PvP skins that were removed from the game. I am completely okay with them coming back so others can get it. I am not a special snowflake. If someone wants to pay money, go for it. It will not affect my game. It’s a skin. And it would support Anet… which we all should want.
Yes there are. There is 3 armor weights that you can’t get other than PvP reward track the glorious armor set. Look it up.
Was going to point that out. But as said, I did say skins when in fact I also meant items and skins so that’s my mistake.
(edited by danielrjones.8759)
Perhaps as you level you get a single waypoint from another zone. I wouldn’t see the harm in that. i.e. You hit level 25 you get the starting wp in Brisbane. You hit level 60 you get the starting waypoint in Mount Maelstrom. That way as you level the game then points you to another level appropriate area. But nothing so drastic and silly as every wp in the game.
I’d see nothing wrong with that so long as it doesn’t require too much work to implement. Much better than what was originally being proposed by the OP.
Valid has to be better defined here I think…
If the player has an account and it’s not banned, then yes it’s valid… If they log into it for 10 mins a month or 5 hours a day it’s still a valid account. It’s been very clear on what constitutes a valid account, just because you disagree doesn’t make it any less defined.
Think about it for a minute, why should a player lose the name they got just because you want to be able to use it? Example: I havent been able to log on for the last few months, (going on 6ish and I probably won’t be able to for a few more or longer) does that mean I should lose my name? My account is in good standing, I have been playing since betas/headstart, no matter how little I can log in now there’s no justification to take the names I got for my characters away.
Get more creative, use spaces, you can use special characters as well. It’s really not that tricky to get a name you like (unless you want a pop culture reference, though my brother did get the name “Cammy White” mid way through year 2…) So even some known names may still be available.
The 80 level boost already activates some waypoints I think, doesn’t it…?
No
Every account gets one waypoint on the starter maps. No extra are added if you boost to 80.
Actually the lvl 80 boost DID give a couple extra waypoints if you didnt’ have them already. But it just gives the one starting waypoint in each of those zones, not all of them. That allows the player to jump straight to those lvl 80 zones to play with mobs of their level. For that purpose, it makes sense. It doesn’t give anything for Silverwastes or any of the further places in Orr, you still have to do your own journey to find those places and beyond.
“Waypoints on their character will be unlocked for Gate Hub Plaza (Lion’s Arch), Dry Top Entry (Dry Top), Arundon (Frostgorge Sound), and Fort Trinity (Straits of Devastation) if they haven’t unlocked them previously.”
buried in here about the boost: https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-April-19-2016/first#post6102518
Ok. I never saw that. I don’t think particularly relevant to the discussion of all waypoint unlocks with full map completion bonuses that the op asked for though.
Agreed. Asking for ALL waypoints in the game to be unlocked is a bit absurd. Asking for a few strategic waypoints to be unlocked with new characters….well they did that already didn’t they? Don’t all new characters get the first waypoint in each starter zone unlocked for free? You’re a brand new character so you get the first waypoint in each zone that is level appropriate for you. There’s no reason a new character would need more than that.
Perhaps as you level you get a single waypoint from another zone. I wouldn’t see the harm in that. i.e. You hit level 25 you get the starting wp in Brisbane. You hit level 60 you get the starting waypoint in Mount Maelstrom. That way as you level the game then points you to another level appropriate area. But nothing so drastic and silly as every wp in the game.
So we could say that anyone who bought GW2 has a valid account, but at what point are they no longer considered valid around here?
Let’s look at some “things”…
Player A bought GW2, plays regularly or semi regularly or every even every few months… I would consider that valid, no real argument here.
Player B bought GW2, hasn’t played in 1 year or 2 years or 3 years and may or may not come back right? Is that player really valid enough to lock up a name game wide? Is it not enough of a b2p perk that player B can log back in anytime?
Ok so now we have p4f… Player C makes free accounts because that’s valid. They played for a week and haven’t logged in for 6+ months, or eventually 1 year or 2 years and on… Is that account valid enough to lock a name or names game wide?
So technically I could make a bunch of free accounts, locked up names and never logged in again and still be considered valid?
So let’s look at anets end on this now…
Let’s say there were 8 million copies of GW2 sold… There are also X number of p4f accounts…
Does Anet say “We have 8 million valid b2p players and X million valid p4f players currently”? No they don’t. They say units sold and registered users when touting stats, but all those factors are judged internally by monthly concurrent users. The last speculated monthly concurrency rate was 3 million back in October 2015.
We all know that there are registered accounts with names used that have not logged in for a long long long time, so are those players truly valid enough to prevent current players or new players from using those names?
Valid has to be better defined here I think…
ANet already has a definition. They’ve even shared it. When ANet takes the servers down. There is no statute of limitations. They don’t even purge names from banned accounts.
The potential cost for purging names is that an old player returns, rages that “his” name is gone and decides not to stick around after all. Also, a free player might get some cash and decide to buy, but won’t if he sees “his” name gone. It doesn’t take much to cheese some people off. Also, Anet will once again be perceived to have broken promises, this time accurately. Anyone whose names are lost and who returns might be angry.
The potential benefit is that for every name purged, one player who might want it will get it. The others will still be left begging. Not all of the names purged will be reused. There’s no way to say that the potential benefit would be larger than the potential cost. This is especially true when this game has many ways to easily get unique names.
Character names are meant to be reflections of your own personality and original, why would you want to copy someone else anyway? Just take a few minutes and as others have said try using a different spelling style.
I have 24 different names most using Blaq in the title. Blaq Widow, Blaq Oak, etc…. Find something you like and run with it. Be an individual in the sea of clones (Oh yeah I love my Mesmers lol)
I would like to suggest that a name purge happen so we can free up names from inactive accounts.
Thoughts?
100% no. As Gaile “Someone may step away and return to the game later, so the names must stay in place.”
Also I love how people fail to think about this solution. Even if this would happen (Which it probably won’t) do you honestly think you would be the one to get that pop cultural reference name you want? Odds are good it would be announced so you wand every other person that wants to be “legolas”, “cloud”, “etc etc”, would be trying to get it.
Yes some original names would open up, but the odds that you want the same original idea name as someone else and can’t come up with some other way to use it are low. Just be creative and use a title, use spaces, you can even use special characters in GW2.
Because the Tengu are literally just standing there in the game world and haven’t done anything since release. If they won’t do anything, let me control one! I’ll do all kinds of stuff with them.
Username Redfeather.
Wait a minute…
BIAS DETECTED.
Really though, give me Tengu, and I will, guaranteed, sacrifice $90 upon the altar of our avian overlords. (That’s more than an expansion price, hint, hint, ANet.)
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
I saw someone in Queensdale running forward against a wall for about 5 minutes until I left. Either someone lost their mind or a bot got derailed. :P
I’ve hit autorun and had a phone call and came back to myself running against a wall. Easy enough to do if you have to get up suddenly.
Thus there’s no downside if the price is set right. Just to clarify what you’re saying.
That’s barely an issue at all.
So long as the price is set high enough then I don’t see an issue. With how much currency that I have been getting though, it’d probably have to be between 30-50 per crowbar. Even then, I don’t see why it’s necessary when events reward so many crowbars now. Is there something that these airship crates drop that people need a lot of?
The issue is that the airship cargo is the primary means of getting currency for that map. Other maps you can get them from events directly (or from the event rewards).
If they allowed players to buy crowbars, Anet would either have to reduce the currency earned from airship cargo significantly or have a high price to purchase those crowbars. The issue is that the airship cargo award so much currency that you can essentially do an endless farm of them and still earn excess currency in the process.
The downside to this is that it takes people away from doing the events. You would have people farming the map for airship cargo across their alts. This is a little different than SW as there you got maybe 50% of the currency back so you eventually ran out before needing to do events again.
Airship parts, it’s the currency of the zone, which is the weird bit about the OP.
The OP claims that he/she doesn’t have enough time to do events in the area to get crowbars. But the currency of the area is airship parts, which you’d have to do the area’s events to get anyway. By which point you should have plenty of crowbars.
I agree crowbars should be available for airship parts though. I’m just not convinced it’ll solve the OP’s issue.
This. 100% this. OP claims they don’t have enough time to do any of the things in VB that would garner them the overabundance of crowbars that anyone who spends more then 15 minutes in VB inevitably gets.
OP then demands crowbars be purchasable just like the other “keys”. Other keys are purchasable from the zone specific currency. So crowbars would be purchasable from airship parts.
To get airship parts one would do some events in VB, which would then lead to the mentioned overabundance of crowbars that literally anyone who spends any amount of time in VB doing events inevitably gets anyway. Seriously, almost two full stacks that will never go down no matter how many chests I open.
Because what would you purchase them with? Frogskins? Flax flowers? Dried beetle essence?
Airship parts, it’s the currency of the zone, which is the weird bit about the OP.
The OP claims that he/she doesn’t have enough time to do events in the area to get crowbars. But the currency of the area is airship parts, which you’d have to do the area’s events to get anyway. By which point you should have plenty of crowbars.
I agree crowbars should be available for airship parts though. I’m just not convinced it’ll solve the OP’s issue.
Check the ratio of crate to crowbar— it’s huge!! Unless you refuse to open crates, you can’t keep crowbars in inventory. And now, of course, you’re “stuck” with an “airship cargo” in your home space—-a crate that can’t be opened UNLESS you continue to repeat the VB events———————and how does that make any sense??
I don’t think that’s accurate. I find when I’m running events in VB, just stopping to hit the airship cargo I find along the way isn’t enough to clear through my crowbars. It’s only when I ignore events that I start to burn through them.
Having said that, I don’t disagree with the request. The others can all be purchased. Why not these as well?
Ironicly the crowbar are the only hots container opener I can’t get rid of
“I greet you, like the sun greets the morning”
What the actual kitten does that even mean!?
On the contrary, I specially despise all the pseudo enlightened verses the Kodan spits.
It remembers me the coven my mother used to get to my house and all the new-ageish self-help pseudo-science condescending yet delusional garbage they talked all day.
that it makes every other class in the game boring to play.”
Hawks
I miss the moaning lady from DR… lol
I heard some moaning in DR few weeks ago. Like real porn tier moaning added to background sound channel. Shame that I can’t recall where exactly it was.
Let’s play detective!
Alright! I’ll be Marjory!
Duhuhuh if you’re Marjory, you gotta let me give you a kiss!…
Literally 5 seconds later
Let’s play dete~POW!! You shut your stupid mouth!
That bit of dialogue is like the super banana of dialogue.
I honestly tune out most of these things so I just don’t notice them anymore. The only one I can’t seem to is that Norn woman in Hoelbrak that yells,
“Take heed! I haven’t taken leave of me senses! I’ve seen creatures of metal and steam!”
Really, lady? I thought we covered why they were there years ago. Get with the times.
Let’s play detective!
Alright! I’ll be Marjory!
Duhuhuh if you’re Marjory, you gotta let me give you a kiss!
…
Literally 5 seconds later
Let’s play dete~POW!! You shut your stupid mouth!
I think the point the OP was trying to make is that all the best things about GW1 and the things that made it unique were all scrapped for GW2. And I agree with this point. I was a long-time player of GW1 from Prophecies all the way to EoTN. Loved every minute of it. I would disagree with the op’s point about GW2 as a whole as I still find it very enjoyable. I have never seen an mmo do armor/weapon skin and color customization better than GW2. They defiitely hit the sweet spot there. as Well I agree about PvP. In GW2 PvP is a complete mess. In GW1 (yes I was there for the pvp heydays OP refers to) PvP was balanced, fun and rewarding. But in all honesty given what I said before about GW2 not adopting the core things that made GW1 great, I would have to agree that 2 is not a successor to 1. If they wanted to hit that benchmark here are the bullet points they’d have to hit.
- Guild Capes (a small but under-appreciated part of GW1)
- Weapon Dye (I was particularly dissapointed this didn’t make the cut)
- A MASSIVE database of skills (weapon, utility & elite) to choose from. The selection of skills to choose from in GW2 (especially when compared to GW1) Leaves a whole lot to be desired.
- If more weapon skills from the above are not possible, then a much larger variety of weapon types would be needed.
In conclusion, the last thing they’d have to do is SERIOUSLY step up their expansion game. The amount of content in HoT absolutely PALES in comparison to the amount of content in each GW1 Expansion. A whole new campaign, new database of skills, at least 2 new character classes and more. Also for GW1 each expansion you bought gave you more character slots. The fact that I have to buy a special edition of HoT for more character slots to come with it is shameful.
tldr: I miss Mhenlo.
Anyone else find it hilarious that ANET devs hate their own forums so much that Jon Olsen actually wrote more characters and went through the trouble to link to a Reddit post that has only a five-word response than answer the question directly here? Awesome.
Dev: It can’t be done
Forum Person : pages and pages of how I feel I know better than you./end
It’s not about if it can be done or not.
It is more about anet and devs don’t have plans to do it because it is quite a difficult, long and resource-taking path, which results are not worth for all what it takes to do it.
But here there are some people that are stubborn to not to understand that, bringing walls of posts based on false premises and not-so-well understood concepts.
i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz
(edited by Ansau.7326)
Dev: It can’t be done
Forum Person : pages and pages of how I feel I know better than you.
/end
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!
First @stephanie wise, learn to use the quote system so it’s clear what is a quote from another poster and what’s your comment. Walls of text is confusing.
I agree with you 64 bit fix those problem also. but the game with the hot expansion use more memory. I have seen some one in game having issue. I asked is your system and os 64 bit and did you try the 64 bit client? the answer was yes problem still there. I asked how much memory do you have on your system? the answer was 4gb. told the person to put more memory in the system since 64 bit use more then 4 gb of memory.
so if the 64 bit client with 4 gb of memory does not solve the issue it means that the game use more then 4 gb of memory. or need the extra memory to solve that fragmentation problem that you get with 32 bit. in one case or the other you need more then 4 gb of memory.
Here’s an analogy. Think of memory as pages in a book and program data words on a page. Going from 32-bit to 64-bit is like having a book printed using a larger font. Same number of words but needs more pages to hold it.
The “get more than 4GB” is due to how an OS handles a limited resource like system memory and how it’s shared among all the software that is currently running, assuming we aren’t also talking about shifting from a 32-bit to a 64-bit version of an OS, that the OS could always handle more than 4 GB of system memory.
An Operating System’s (OS) primary purpose is to let one program think it has access to the entire resources the PC has. But since other programs are also running, the OS supervises, to the best of it’s ability, the sharing of common resources. Like which thread gets a chance to run, sharing of I/O (keyboard, graphics, disk) and memory.
Now what happens when the programs you have running wanting more memory than you actually have in the system, the OS juggles what data is actually in system memory (those are the sticks of RAM by the way) and what data is temporarily stored on disk based on how frequently that data is accessed and if needed again will read it off the drive. It does this anyways even if you have plenty of memory but it gets very aggressive if you are close to filling all of the system memory all the time. All this reading and writing of data onto the drive will significantly slow software down, to a virtual standstill in extreme cases. All that said, adding more system memory means this worse case is less likely to happen. And since the 64-bit client will use more memory, cause “bigger font analogy”, you would encounter that worse case sooner than in the 32-bit client. It’s just the 32-bit client has that OOM issue that, yes, crops up more frequently on HoT maps.
RIP City of Heroes
(edited by Behellagh.1468)
as for those that say I said rubbish I don’t if you cannot understand the relevance of what I say. you have much more to learn. as for the uefi comment to pax the great one it was about is comment of having upgrade from vista up to windows 10. and wondering why dx 12 is not available on all os. and why graphic card when you buy a new pc they send you the cheap model that is low standard. as for the comment of Elden Arnaas.4870: windows 10 is free upgrade until july 29th. if you did not upgrade before that date then you will have to buy the windows 10 os or a new computer with windows 10 on it. it is not that they will make you pay for what was free. like you seams to think. I agree with you on the part of old system needing some investement to being kept current. you complain about article that provide information. is it because you cannot understand the relevance? and for what you said before it is not as simple as that to make a program multithread I agree with you there is some fonction that need to be properly design by the devs and tested. but it is part of a devs job. that is why I did not mention it. unless you want me to give you around 100 page on the subject. since there is many programming language that could be use by the software. just to give you example of what we are talking about.Many programming languages support threading in some capacity. Many implementations of C and C++ support threading, and provide access to the native threading APIs of the operating system. Some higher level (and usually cross-platform) programming languages, such as Java, Python, and .NET Framework languages, expose threading to developers while abstracting the platform specific differences in threading implementations in the runtime. Several other programming languages also try to abstract the concept of concurrency and threading from the developer fully (Cilk, OpenMP, Message Passing Interface (MPI)). Some languages are designed for sequential parallelism instead (especially using GPUs), without requiring concurrency or threads (Ateji PX, CUDA).
A few interpreted programming languages have implementations (e.g., Ruby MRI for Ruby, CPython for Python) which support threading and concurrency but not parallel execution of threads, due to a global interpreter lock (GIL). The GIL is a mutual exclusion lock held by the interpreter that can prevent the interpreter from simultaneously interpreting the applications code on two or more threads at once, which effectively limits the parallelism on multiple core systems. This limits performance mostly for processor-bound threads, which require the processor, and not much for I/O-bound or network-bound ones.
Other implementations of interpreted programming languages, such as Tcl using the Thread extension, avoid the GIL limit by using an Apartment model where data and code must be explicitly “shared” between threads. In Tcl each thread has at one or more interpreters.
Event-driven programming hardware description languages such as Verilog have a different threading model that supports extremely large numbers of threads (for modeling hardware).
https://en.wikipedia.org/wiki/Thread_(computing)#Multithreadingso of course I do not go in all the detail of course. the devs should know how to do is job. so I should not have to go in to detail like that. I am talking about the basic of it. and even staying very basic people say rubbish. I am telling you the truth. all the info I gave you, you can find on the web by your self. rather then trying to shoot me down and saying rubbish look at the information and how it is relevant. if you are not even willing to try to understand. why are you here? to make your opinion more valid then some other one? we are discussing here on a subject. that as many simple thing and many complex thing. if you cannot understand the simple thing why even try to go higher?
What?
would you not say.
I would not.
1) giant wall of text
2) complete rubbish
3) see 1)
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!