Showing Posts Upvoted By Bellatrixa.3546:

Suggestion- Name Purge

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Massive Long Rant

I recommend you try to relax every once in a while. A system we have in place that you personally don’t like, doesn’t make it ‘dumb’, ‘idiotic’, ‘ridiculous’ etc. etc..

In your opinion maybe, please refrain from trying to change mine.
I see no reason, why anybody at all should even “like” this very limitating “system” to begin with – it absolutely has NO advantages for anyone of us that it gives you no naming freedom and basically that system comes from behind the moon/

Well, if you aren’t able to read all the other posts to see why lots of other people like this system, which many of us do not feel is limiting, then I can see why you’re frustrated to the point of being unwilling to discuss it.

  • Current system allows people to return to the game whenever they like.
  • It makes it easy to recognize and invite (and remember) people based on their names.
  • The system isn’t that limiting, because there are so many potential names to choose.

In the end, it’s a personal preference to want names to be reused, either across servers or after a period of inactivity. ANet’s preference is different and that works for a lot of people, even if a few would like to see it change.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Suggestion- Name Purge

in Guild Wars 2 Discussion

Posted by: Miku.6297

Miku.6297

Con: Out of the all the people who do want to name themselves Wolverine, still only one person will get it. It’s not going to be you.
Con: Every person who does come back will have their experience ruined when they find their account gutted and robbed.

These two statements are spot on. When ever I see this topic brought up I always wonder what name the OP wanted. Just knowing 90% of them even if a name wipe occurred they probably would not get it.

The second one I also totally agree with. As I said in an earlier post, I can’t play much at the moment, (and logging on is extremely unlikely) I’ve been playing since head start, and my account has always been in good standings. When I can get back on if I came back and saw my names gone I would uninstall and never look back. It’s a matter of respect for customers who got their names, they should not be taken away.

Suggestion- Name Purge

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Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

The proportional of benefit to cost is horribly imbalanced. When I said “barely any names were used” a few days ago, I get the feeling that nobody knows what “barely” stands for. In all the names that were purged in City of Heroes, less than half of 1% were ever used again. I can’t get the exact number, since that resource was wiped off the face of the planet, but of the thousands of names purged, less than 100 were ever used again.

This is because, and as hard as this is to consider: a lot of the “inactive” accounts had unique names that other people weren’t vying for. For every fanboy who wants to be named Gandalf the Wise or Chuck Norris or Wolverine, there’s at least 200 players who’ve named themselves Diavara, Van Rahl, Morgol Fangbreaker, etc. who haven’t played since launch, and may come back to this game later.

So, lets consider the name purge, both from a historical sense and from a logical perspective:

Pro: A couple of players who can’t/won’t come up with a name might get the option to name themselves what they want.
Con: The players who would be negatively affected by this outnumber the beneficiaries at least 200 to one.
Con: The vast majority of names that get wiped are unique ones that never get used again.
Con: Out of the all the people who do want to name themselves Wolverine, still only one person will get it. It’s not going to be you.
Con: Every person who does come back will have their experience ruined when they find their account gutted and robbed.
Con: Most of the players who would benefit from this have already chosen a name and have moved on.

Really, no sane business would ever make this move. It didn’t work in the past. It won’t work again for the exact same reasons.

I don’t have opinions. I only have facts I can’t adequately prove.

(edited by Blood Red Arachnid.2493)

Suggestion- Name Purge

in Guild Wars 2 Discussion

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Really long passage….

So, with your plan, must we ascertain each player’s Display Name first, before attempting to add them to our Friend’s list/Blocked list manually? Do the Display Names show up when we mouse-over the characters in-game?

How do we determine which ‘Legolas’ to add to our Friend’s list, Blocked List, etc. without knowing what their Display Name is…including the numbers, as (you pointed out), Display Names are not unique (word-wise, anyway)?

If changing Display Names is a technical nightmare (as stated by the Devs), is it possible changing the method Character Names work would be one as well?

Things to ponder.

Suggestion- Name Purge

in Guild Wars 2 Discussion

Posted by: Miku.6297

Miku.6297

I also follow the principle of – wheres a will, theres also a way.
If anet sriously ever wanted to improve this situation, then they would most basically done it already, but after all these years its safe to say i gues,s that they simpyl dont care about this, same as like they ignore to improve the obsolete Follower List stuff to give us players more privacy and also to allow us more freedom with from actually can follow us by lettign the game send out first requests to us, if others may “follow” us to become able to see, where we are, what we are doing right now and so on …
But thats an other dead ignored topic

I totally agree were there’s a will there’s a way! How ever have you heard the saying “If it’s not broke, don’t fix it”. Take a look at this thread as an example you and the OP are for this idea, practically EVERYONE else who has responded is against it, and have given numerous reasons and counter points as to why it’s a bad idea and should not happen.

It’s not a case of A-net ignoring something, by not doing this A-net is in-fact doing what the majority of customers want.

Rich nodes vs. standard nodes (QoL request)

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Posted by: Neural.1824

Neural.1824

This idea is pretty basic. On the mini-map, ore nodes have icons. When you mouse over them, it will tell you if it is a standard node or a rich node (this means that the markers have that data already associated with them).

Could the icon for rich nodes be different from normal nodes? Maybe outline it in cyan or something?

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

Mystic Coins again

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Posted by: BrotherBelial.3094

BrotherBelial.3094

If they make clovers tradeable, that might be a good fix. I have a load that I’ll probably never use. I have the legendary I want, and have no real interest in making another.

i5 4690K @ 3.5Mhz|8GB HyperX Savage 1600mHz|MSI H81M-E34|MSI GTX 960 Gaming 2GB|
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|

Mystic Coins again

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Posted by: Behellagh.1468

Behellagh.1468

You are aware that some players wouldn’t set foot in PvP for all the tea in China. Or in this case clovers.

We are heroes. This is what we do!

RIP City of Heroes

Suggestion- Name Purge

in Guild Wars 2 Discussion

Posted by: Substance E.4852

Substance E.4852

Maybe try being creative instead of asking Anet to take something away from someone who paid for it?

Connection error(s) detected. Retrying…

Soloability in Tyria

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Posted by: Astraea.6075

Astraea.6075

Go and try to solo Urgoz or The Deep.

An actual solo with just the player.

Everything in GW1 has been done with heroes which is why I added this.

It’s still soloing when you use heroes.

It’s not an MMO at that point, it’s a single player RPG like Baldur’s Gate.

Rabbits, rabbits, everywhere!

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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

It is not a Wizard. It is an Enchanter, named Tim.

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

(edited by Teofa Tsavo.9863)

Rabbits, rabbits, everywhere!

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Posted by: themillwater.5846

themillwater.5846

Yes and it has the big sharp teeth. To defeat it one must quest for the Holy Hando Grenade of Antioch. It involves a trip to the top of Mount Malestrom to find the wizard. Once you have it you have to unlock the instructions by purchasing them with 1 carrot lodestone. You make that in the mystic forge with 3 stacks of carrots and one stack of Algamated gemstones.

Hero’s Choice Chests

in Guild Wars 2: Heart of Thorns

Posted by: Agyaggalamb.4796

Agyaggalamb.4796

As long as it is daily based don’t bother fixing. Fix remove the timegates instead. Those should have never ever happened in the first place along with diminishing returns.

I really liked the new chest, and I’m not happy that it has been disabled and also shocked if it was indeed once a day.

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: Obtena.7952

Obtena.7952

Without being more specific, I can’t agree or disagree with that. I think there are elements that should not be soloable in a Map; we have that in GW2.

I definitely think that the parts that should be soloable in GW2 are; very little prevents a player from progressing right to DS and choosing whatever map they want to be in; most HP’s are achievable solo so elite specs are not out of grasp and needed masteries are also very reasonable to complete.

Again, whether the standard of soloing maps in MMO’s has changed since ‘way back in the day’ or not is irrelevant because there are options to clearing any content in this game, using the various strategies available to players. It’s the player’s fault of they decide to restrict their options if they can’t complete content.

(edited by Obtena.7952)

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: vesica tempestas.1563

vesica tempestas.1563

lol its hardly ‘insane’ my advise is simply use the final fight as motivation to experiment with builds. Ive solo’d it on a zerker ele and an aura ele, its not hard it just needs thought. If you can work out why it is the vast majority of players can happily solo this place and you cant you will learn to love the game all the more – beating challenges is satisfying and fun too and dying is fine. There are also 28 or so zons that can be facerolled when you fancy an easier run. The alternative is that everything is easy – and no-one wants a lack of diversity right? Put it this way, in a year your experience will have grown by a years worth but the content will stay the same, so content to be played long term.

But this content is not being played! I have swapped maps several times in a small space of time and still lost events, because the maps are empty!
Do I feel like this expansion should be able to be played solo? Yes, I do!
Do we not remember that Anet changed Zhaitan so it could be done solo?! If your argument is ‘This is end game content, you’re supposed to be grouped up’ why did they change it? Because MANY of us would at least like that option to be able to do it alone. Why didn’t Anet learn that some people don’t have guilds or want to use LFG tool.
And as for ‘many of us have soloed HoT and didn’t have a problem’ honestly, I’m happy for you, but this post was about the many of us who don’t feel the same way, and that’s not balanced.

Well since Anet has the metrics they have balanced the game to target the average player, so yes its balanced, and you are incorrect. The reality is players solo the place all the time, so the argument that it cannot be solo’d is patently incorrect.

you have to look at the big picture, there are 32 or so zones, 90% of zones you can literally roll your face over the keyboard and destroy everything in sight. HOT is for where you want more of a challenge. Its being rather selfish to want every zone to match 1 gamestyle, it is RIGHT that the zones have different difficulty levels, so obviously for some the top end may be difficult – this is healthy and fun for those that get tired of rolling the face on said keyboard.


“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Solo players cannot advance in the new content, and any decent publisher would disclose such a fundamental change prior to taking your money.

I agree. No doubt this post will be followed by the obligatory ’you’re just inept along with the ‘i solo’d it easily’ posts but you are correct.The day i started the new content it was like running into a brick wall and i am looking for new games to play.

I don’t think anyone is inept for finding the new areas difficult. I think HoT was designed to throw us for a loop and I think it’s a good thing. The day I started the new content, I couldn’t get past the first waypoint. Unlike you, instead of giving up and looking for a new game, I tried to figure out what I could do to progress. And I’m glad I did — I really like lots of the new areas. And I’m especially pleased to see my own personal progression, which I consider more important than in-game leveling (whether masteries or straight up levels, the game’s idea of progression).


Folks might not remember when GW2 launched. People said:

  • Dungeons were too hard.
  • Orr was too hard.
  • Several (although not most) of the personal story instances were too hard.

I know many people who strongly believed it. Some left the game. Those who remained (the majority, in my set of acquaintances) learned that GW2 worked differently from their previous games (mostly GW1) and changed how they approached the content.

Fast forward to Living Story #1. There were many in these very forums who said the content was too hard, that no one could complete it. Recall the introduction of Tequatl, of the Silverwastes breeches (never mind the vinewrath), of Dry Top, of Fractals, and pretty much any new content prior to HoT. There were always tons of (often) reasonable people who said it was too hard.

Each time, people learned how to do the content and that knowledge spread to the the community. (And sure, sometimes ANet has tweaked the difficulty, although sometimes to made it harder rather than easier.)

I think it’s the responsibility of the community generally and players individually to adapt to the content rather than hold ANet responsible for maintaining some sort of artificial benchmark for difficulty.


tl;dr good games evolve. It’s up to us, as players, to adapt to fit it.

(And as a corollary, those who don’t want to evolve — well, yeah, probably better to find a different game. GW2 won’t suit everyone.)

John Smith: “you should kill monsters, because killing monsters is awesome.”

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: flog.3485

flog.3485

I’m actually genuinely heartbroken. I preordered the deluxe version of HoT months before a release date, and couldn’t wait to explore the jungle!
I have been waiting for a friend to help me with my final story since october… Tonight we spent 2 and a half hours trying to kill Mordremoth, beating him down to a third of his health, [/spoiler even reuniting me with tybalt,] which, had me choking back a tear… only for the game to not let us jump into the air during his ‘ultimate floor of death’ move or suddenly having our wings disappear during mid glide, then being sent back to the very beginning?! What? WHY?? Fighting Zhaitan was tough, but if I died fighting the mouth, I came back fighting the mouth! Why are there no checkpoints in this fight at all?!
I am not here trying to slag the game off, I truly love this game! I have even defended HoT many times to my friends, even going as far as to say maybe the chaotic feeling in the jungle is to reflect the chaos of the situation. And the story is amazing as always!
But it’s too difficult to just go exploring solo. And so many people I know people who love guild wars 2 who have literally stopped playing because of this expansion. And others who promise if the next expansion isn’t ‘better’ they’ll stop playing too…
And if you are one of the people that aced this all first time, then I am happy for you, but you are not in the majority here.
I have played this whole game solo, only joining groups to do the odd dungeon or fractal. I’m not saying the people on the map now aren’t friendly, but the map is sparse most of the time, and i have been party to more failed missions than successful ones recently. Doesn’t it say something when I’m happier redoing old content rather than exploring the new areas?
Please ArenaNet listen to your players! I understand that some players want a ‘Real Challenge’ you have provided raids to people who want to push themselves to the max, but it’s unfair to us who play because we love the story, our characters, and your universe, to now have us play on insane mode to experience new content is ridiculous.
Now i’m not sure when, or if, I even want to try the last part of my story again, I will probably stay in central tyria just having fun instead.

Honestly, it boggles me….Why do you want to solo a map that was advertised as being an end-game content? You know it is not because some players are obviously better skilled than others that they aced it in the first try….They also had to fail and then they adapted their gameplay to the content hot contains because it is different than core GW2. I am casual player, I play the class with the lowest personal DPS (mesmer), I have no intention in raiding and yet I find hot maps a lot more interesting, valuable and fun that core maps…How do you explain that? If the map is sparse I suggest you to look at the LFG if you are struggling too hard to do the events. As for the personal story, I sympathize because it was so buggy before that you couldn’t do it but now it is possible. To jump into the air you just need to follow your group with bram, you don’t even need to press the jump bar, only do it when your are thrown into the air to activate your glider

Unplayable Solo

in Guild Wars 2: Heart of Thorns

Posted by: IndigoSundown.5419

IndigoSundown.5419

Anyone who said this hasn’t changed too much, simply isn’t paying attention.

It’s true. I am a casual player. Casual of the casuals as a matter of fact. I lost interest quickly in HoT because I died so many times. Now, I can manage in HoT with my guardian and easily finished Verdant Brinks map. Achievements and all. Even unlocking the masteries is a lot easier now (from 22 to 33 within a day with casual, not HC play), so I don’t know what is the problem with the difficulty level of the HoT content.
I think it’s good now. A bit harder than the “Prophecies” and a lot easier than the old HoT

In terms of dificult barely changed, the damage is pretty much the same aside the mushrooms, the hostile npcs continues with the same attack patterns.

The whole diference is that now you can unlock faster the HoT masteries and is worth stay playing on HoT maps reward wise…

Aside having new unlocked masteries that really make travel around the jungle easier, you simple adapted to the HoT gameplay style lol

This isn’t actually true. Many of the random champ events around the map have turned into veteran events, like the champ troll that used to spawn in VB. There are changes to adventures which give you more time/make them easier. There are changes to the way certain events scale. In addition, there are some areas along the main pathways where the amount of mobs have been reduced.

I have an older woman in my guild, who couldn’t get through the zones before and now she can. She told me it was much easier for her to survive. She used to be frustrated and now she’s not.

It IS easier.

No they really haven’t, i’ve had to stand around asking in chat for help on champions as much now as i ever did before the patch..

Very little changed on difficulty in hot, what looks great in patch notes doesn’t equate to the actual game play value..

The other thing is the huge imbalance between classes that while some classes can face roll HoT the others cannot.. All classes should be able to face roll hot, the whole map not just some.

I can play HoT on all 9 professions. Some ARE harder than others. That’s how MMOs should be. The should provide options for people who want to play faceroll and people who want an actual skill ceiling. That’s part of good MMO design.

no, that is horrible design
the options should be in the variety of the content , not in unbalanced classes

Name an mmo that doesn’t have easier and harder to master professions. It’s called offering a variety and I can’t remember an MMO that doesn’t have easy to master professions and hard to master professions.

If it’s bad design that everything is badly designed.

Vayne is correct. Games need to offer differentiation between professions. If all professions play virtually the same, players don’t like it. PNP D&D 4.0 tried to standardize the classes. They all felt roughly the same. Sales fell. Now, there’s 5.0.

Once a game offers differentiation, there are going to be situations where one class/profession will do better than another. What good design does is to make situations in the game where different classes can shine. ANet is starting to do this better.

Games need to appeal to different groups of players. The more players, the better for the company. It’s also better for MMO players because they’re more likely to find others to play with. If a player craves a complex, difficult to master class, then for the game to be attractive, such has to exist. If a different player craves a relaxing play-time experience where he can decompress and not think a whole lot, then the game ought to provide that. That’s why we see easier and harder classes/professions in a lot of games.

GW2, not a sequel.

in Guild Wars 2 Discussion

Posted by: Vyrulisse.1246

Vyrulisse.1246

I enjoy them both. I hope that’s not a rarity. :\ That being said, there are some basic things in GW1 that confuse me as to why they aren’t in GW2. Build Templates, PvP-Only Characters, A minimap with actual aggro markers (red dots for enemies that are aggro’d) and small stuff like that… but like I said, I still enjoy both games.

GW2, not a sequel.

in Guild Wars 2 Discussion

Posted by: DoctorDing.5890

DoctorDing.5890

They could have called it “Not Guild Wars”, given that Guild vs Guild does not seem to be a thing in GW2.

GW2, not a sequel.

in Guild Wars 2 Discussion

Posted by: Redfeather.6401

Redfeather.6401

I played several mmorpgs for years before GW and what I loved about GW is did things in a clever way that actually really worked well. That’s really what disappointed me the most about GW2. GW2 opted to copy not only the framework of every other mmorpg, but abandon so many mechanics in the original game that were never broken. Felt like it was merely using the GW brand to create the “same old mmo” experience.

Attribute system – Wasn’t broken, so why change it for something that’s been done to death. The system most mmorpgs use is mind mindbogglingly convoluted and short-sighted and GW2 copied them? Doesn’t make sense.
Equipment system – Wasn’t broken either, and once again it just made no sense to copy how other mmorpgs do it. Other mmorpgs are either just copying what’s already been done or failing miserably at trying to come up with something else that works. And GW found a system that actually worked and was refreshing! Why change it?!
Morale system – Why not use that in the sequel? What was wrong with it?
Secondary Profession – So it was supposedly abandoned because it was hard to balance, yet GW2 is even more imbalanced. That doesn’t add up!
Capping skills – Nobody complained about it, and it was so unique. I just don’t understand.
etc, etc, etc
Whyyyyyyyy?!

(edited by Redfeather.6401)

Gem Store Idea ! Read anet

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Posted by: Mea.5491

Mea.5491

plz no

Vindictus had this and it was filled with ppl trying to sell things, trolling, and botting (which would still happen with stolen accounts).

Yup. And not only Vindictus, many other MMOs have the same problem. :c

Please, a clear statement re: AFK farming.

in Guild Wars 2 Discussion

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

(Snip)
On another note, they need to reevaluate how they detect 3rd party tool violations. Because I’ve got friends that in the past have been suspended for this when they haven’t even done anything. Some that are only days into the game so have no knowledge of any mechanics. I imagine it’s just a mass reporting that flags it and they just do it. Imagine how that can be abused say in a pvp match where people get extremely salty.

A comment about what Gaile has said about mass reporting and bans.

warduke.1780:
I’d also like to hear Anet’s input. Is this true – do you ban players just because dozens/hundreds of other players report them?

Nope. You can rest assured, if 100 players report Fred, but Fred’s not doing anything wrong, he’s going to be just fine. The 100 false reporters? Not so fine, if they start abusing the report system. (And we may not use the exact message as expressed above, but that’s pretty much how it works.)

That bit that someone said in the OP’s screenshot about “1,000 posts and the player is auto-banned” is ridiculously untrue.

What category do you think these people are choosing? Here are the categories:
Botting
Inappropriate Character Name
Spamming
Verbal Abuse
Scamming
Selling Gold
LFG System Abuse.

I will check with CS to see if there’s a trend of false reporting, and ask them if they may want to increase tracking reporting players to check for signs of abuse.
Thanks for this discussion. It’s good to be able to set the record straight.

Be careful what you ask for
ANet may give it to you.

Please, a clear statement re: AFK farming.

in Guild Wars 2 Discussion

Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

If this is not allowed behavior then they need to post about it to negate the posts that say its allowed. And they are not doing that.

They did. I was the one quoted as part of that clarification.

I know your world is small and you can only focus on what you are doing, but for a min think about what this is really about and stop making acquisitions that do not matter in the slightest.

Stop making claims that are fallacious, and we can talk about how narrow my focus on life is. We can meet at a pub, buy each other a drink, and try to see one another as people.

Is somewhat unfortunately written as there seems to be an internal inconsistency but “If your pets are doing the killing and your mastery is doing the looting; you’re okay as far as GMs are concerned.” seems very clearly to mean: “yes you can” as the only way to interpret it as not being allowed is to add “but being AFK while doing so isn’t” which would be unlikely given the topic.

No. You (and others) are inserting the “while afk” qualifier into that statement. “If your pets are doing the killing and your mastery is doing the looting; you’re okay as far as GMs are concerned” does not say anything about being afk… it’s talking about mechanics specifically and only.

“intentional mechanics that allow pet kills to give experience and loot =/= permission to afk farm.” can be interpreted in different ways:
1: The situation does not allow it, but the post(s) from the support lead do(es).
2: It’s not permitted but you won’t get in trouble for doing it.
3: He means you may at some point in the future no longer be able to do this.

Again, No. None of those interpretations are accurate. What it means is mechanics are not the same as policy. Just because you are able to do something, doesn’t mean it’s okay to do it. That is the functional definition of an exploit.

The only reasonable conclusion seems that yes, it is allowed (or at least tolerated).

At no point is it said, “it is okay to afk farm.” So, the only reasonable conclusion is that you can use the mechanics of pet kills and auto loot while you’re actively playing the game.

And yet you circumvented the idle timer and stayed on 2-3 times longer than intended, while AFK, and using your pets/minions to gain a benefit on top of that.

Yup, using an ingame Anet provided mechanic.

I will point you to Ayrilana’s earlier quote of the ANet statement: “Anything that automates game play to the point where you are able to not actually play the game as-intended (example: you can walk away from it) is considered a breach of the User Agreement.”

The statement says anything. It does not say only 3rd party software. Anything includes exploitive use of in-game mechanics in a way outside their intended purpose.

~EW

Please, a clear statement re: AFK farming.

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

It’s not. The “allowed behavior” was directed at the pets and not bypassing the idle timer by using skills on auto.

I guess that’s possible, the first post doesn’t mention auto-heal explicitly so none of the statements necessarily say anything whatsoever about auto-heal.

So then that would mean:
AFK pet farming is ok if you return before the timeout to press any key (or just allow the timeout to happen and set it up again when you have time to).
AFK pet farming may or may not be ok with auto-heal.

But yes, a clarification would be nice.

I agree with the first one but I don’t see why healing on auto cannot be used when AFK. So long as you actively do something within the idle timer window (45 min?) then I don’t see any issues with it personally.

Exactly, Now you are getting somewhere.

This is what we need clarification on. And if its ‘against the rules’ why are there no in game warnings about it? Think about that for a second.

and the active timeout, there is no place in game that says how long its for. So lets say you leave your game client AFK for 2-3 hours (as I did), where does it say that is too long to be auto AFK for? No where.

They’re not going to put a warning for all variations/interpretations of every rule in the game.

It doesn’t matter if there’s someplace that says how long it is for. The fact that it goes off after a specific amount of time is all that is needed.

Here’s something interesting. There’s a spot in Tyria that you can kill mobs pretty much nonstop that yield a loot bag that sells for just over 6 silver and a salvage items that sells for a little over 7 silver. Let’s just assume the average is 6 silver.

If I were to farm that spot, and wanted to make 20 gold per hour after taxes, I would need to 392 of those items. Impossible for a single account. But what if I had all three of my computers running with 7 of my accounts. This would come out to the 20 gold per hour, 480 gold per day, 3,360 gold per week, 13,440 gold per month, and 161,280 gold per year.

Assuming I have them farm nonstop uninterrupted and the prices do not change.

Please, a clear statement re: AFK farming.

in Guild Wars 2 Discussion

Posted by: penelopehannibal.8947

penelopehannibal.8947

The players do not decide, they just merely interpret the rules of what the GMs set.

This is absolutely correct.

The GMs do the decision making. We merely interpreted, and we interpreted correctly it seems.

Blood & Merlot [Wine]