You’re asking for a non-cosmetic advantage that expects not only the purhchase of, but a significant amount of time investment in another title.
You’re also asking for heroes, which aren’t present anywhere in GW2 for good reason. They’re a bad idea in a game built largely around organic grouping rather than GW1’s extremely rigid combat role system.
The way GWAMM integrates with GW2 already is fine. The cosmetics are the result of what could easily be considered “GW1 veteran” status, even if you weren’t a hardcore title junkie. The GWAMM title track grants the appropriate titles.
These are cosmetic unlocks, as cosmetics are the only appropriate rewards to carry from one title to the next.
Effort spent in GW1 does not and should not equate to mechanical power in GW2. That’s basically telling new players to uninstall and go play GW1, a game they may not even enjoy, or end up a second class citizen in GW2.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
not sure how much longer i will be playing though. like i said i did the same thing we all did during the rings games in guild wars 1 during the celestial new year every year
GW1 didn’t have an idle timer.
so i guess doing the 9 rings game in guild wars 1 was botting!
Guild Wars 1 didn’t have an idle timer and as I recall, 9 rings only required you to have an item in your inventory so really no comparison.
ANet may give it to you.
I’m thinking that if you are having more fun arguing semantics on a gaming forum than you are having playing the game then maybe….
Anyhow, of course it’s a sequel. It’s got a “2” in the title.
/thread
That’s one definition. It’s not what Vayne was saying though. He was using the other definition, whether or not the two two games will end simultaneously. That’s what one you ’re not understanding. Not how long each lasted in years, but the simultaneous ending.
But whatever. Maybe one day you will understand that there are two definitions to outlast and he meant the other definition.Regardless of which definition that is choosen they both have to do with length of time. The reason why you are able say that the pyraminds outlasted the civilization is because the pyraminds time of existance exceeded the time of existance of the civilization. Had both the civilization and pyraminds cease to exist at the same time, you would * NOT* be able to claim that the pyraminds outlasted the civilization.
No one in their right mind would remotely suggest that a 25 year old person who died in 1994 outlasted a 90 year old who died in 1993 merely on the basis that the date of death nor would they suggest that they lasted the same if they died at the same exact time.
If the gw1 game that was originally hosted on gw1 servers is now being hosted on gw2 servers it is possible that they could switch again to a new server as long as there is a profit over the cost
Maybe one Gw2 blinders will accidently get bumped off…
You’re still working on definition one, not definition two. Definition two has nothing to do with how long either game has been going on. It has nothing to do with Guild Wars 1 having been made years before Guild Wars 2. It has nothing to do with years of existence at all
I suggest you talk to an English teacher and show them this thread and have them explain it to you.
As Ashen said
JAFW, my apologies. I read your initial post about the definition of outlast incorrectly.
I thought you were saying that his definition was wrong, not that there were multiple definitions and that the one he was using did not relate to what Vayne was saying. My mistake.
ANet may give it to you.
(edited by Just a flesh wound.3589)
This is a useless discussion.
Guild Wars 2 is a sequel of Guild Wars 1 as perogative of the creators.
And I’m not going into this mindnumbing discussion which one will outlast live longer last longer or whatever version because it doesn’t say anything other than GW2 came after GW1. (By Ogdens Hammer! What Logics!)
Ingame Name: Guardian Erik
http://www.dictionary.com/browse/outlast
verb (used with object)
1. to endure or last longer than:
The pyramids outlasted the civilization that built them.TTTThhhereee you go now you’re on finally starting to get on track.
The civilization ( gw1 ) came before the pyramids ( gw2 ) right, now for as long as the pyraminds are around the civilization will continue to exist until hypotheically a metor falls from the sky wiping both out ( server shut down). Which lasted longer – the civilization or the pyramids?
In order for Gw2 to outlast Gw1, Gw1 would have to be shutdown and while gw2 would have to continue for 7+ years – which is what I’ve been actually stating from the start. Yes when Gw2 was released both games existed and when the servers are turned off both games will cease to exist leading to this “niether will outlast becuase both games end at the same time” statement. However the 7 years gw1 was around prior to gw2 is being conveniently cut out thus making it a rather inaccurate and very heavily biased statement for gw2. The gw2 zeal blinds to reality.
Teofa Tsavo.9863 ………. I like your signature, should put it on the alien guy meme
There are TWO definitions to outlast and Vayne was using the OTHER definition, not the one you’re using.
ANet may give it to you.
(edited by Just a flesh wound.3589)
Per Cambridge, Oxford, and Merriam Webster, Echo is correct in his use of outlast. In order for GW2 to outlast GW1 it will have to exist for more years than did GW1.
But GW2 has made more money, had more players, etc than GW1 has or likely ever will.
Echo is misunderstanding what Vayne wrote and is using the wrong definition of outlast.
Anyone who thinks that Guild Wars 1 will outlast Guild Wars 2 somehow is dreaming. Anet said they’re hosting the game on the Guild Wars 2 servers. If those servers shut, Guild Wars 1 goes with it.
In this case the meaning here of outlast is to exist past the time when the other object no longer exists.
http://www.dictionary.com/browse/outlast
verb (used with object)
1. to endure or last longer than:
The pyramids outlasted the civilization that built them.
In this example the civilization is older than the pyramid (as it has to be since it built them). The two existed in time together, then the older one (the civilization) ended and the younger one (the pyramid) continued.
Vayne was saying in this quote that if Guild Wars 2 ends then Guild Wars 1 will also end as the server shut down will close both of them. Guild Wars 1 will not outlast Guild Wars 2 as the servers closing will end both.
ANet may give it to you.
(edited by Just a flesh wound.3589)
I believe you have the wrong definition of outlast here. Outlast means to go past where the other(s) has stopped, not to simply exist for a longer period of time.
So, for example. Your mom could be 10 years younger than your father but if he dies first, she will outlast him even though she isn’t as old as him.
So, if Guild Wars 1 and Guild Wars 2 both end at the same time neither will outlast the other even though Guild Wars 1 might have been running all that time and has that many more years.
That would be an incorrect belief than but dont fret I got you:
http://lmgtfy.com/?q=define+outlast
The definition you provided is for the word endure.
The example you provided is for the word survived. The husband is survived by wife and kids.Well at least you tried….
How do you tell how long something has lasted? You measure from the starting point up to current point however if you alter the starting point you’ve just created a biasim.
I mean you can’t seriously be suggesting that if we were to have an underwater breath holding contest where you held your breath for 1 minute and I held mine for 30 seconds but started 45 seconds after you – than I outlasted you.
If you look at US and EU sales right now, you’ll that that Guild Wars 2 takes in more money in those regions, being more popular in those regions than Blade and Soul. By the same token, Lineage, which couldn’t make it in the west, is the most popular MMO in Korea. But being as I don’t live in Korea, it doesn’t make that much difference to me.
I’m interested in how MMOs do in the west, because I have no interest in Eastern MMOs. They don’t cater to the type of play style that the western player tends to enjoy, hence the long string of failures of eastern MMO’s coming here.
If you want to argue a game is doing better because it’s doing better in China, that’s fine. You can argue that. It simple doesn’t matter to me. Again because I don’t live in China.
Suppose for example, Guild Wars 2 did great in China but lousy here? Well if that were the case, I’d have less people to play with and the game would be more likely to close down for me, just as Lineage did.
But that’s the real thing. If people are saying the game is dying, but in the region I’m playing it it’s doing well for the region, then the game isn’t dying in this region. The region I’m playing in. The region in which I have to find people to play with. The region ion which I have to build my guild.
I’m sure all the people who played and enjoyed Lineage in the US are madly happy it’s doing well in Korea. But that didn’t stop them from having to find another game.
So now you’re backstepping in your argument – If you only cared about west than why did you include china sales?
Errr…. If you consider gw2’s 30,557 1q16 earning greater than blade and souls 54,018 than very well I’ll let you live in that fantasy.
LOL Are you sure i’m the one thats imaginating? At what point in any of our conversions in this thread did I remotely suggest that gw1 outsold gw2? please by all means quote it for easy ref because I don’t see it.
Still waiting for you to make that quote….
To be honest Just a flesh wound summed it up pretty good. But you’re so full of it or maybe so stuck to your beliefs that you don’t understand your own argument. I sure hope no one else responds to your crap because it’s pointless just like this thread.
Lineage 2 has been called the WoW of Korea, which has a huge number of MMO gamers. Again, in this market, it failed.
Guild Wars 2 is in this market. It competes with games in this market. If you want to compare Asian MMO to US MMO go right ahead.
But you did say GW 1 is ahead of Guild Wars 2 and I’m not sure what that means if you didn’t mean it sold more. Because I can’t think of any way it’s ahead.
LOL you were just boasting about sales in china
And that doesn’t even count the million from China. So five million on the two launches.
So now your saying those sales are irrevelent because its kitten mmo? Seems rather silly to reduce playerbases to regions, unless of course you’re just trying to be disparaging. Lineage 1 was not a hit in NA so they cut those servers, lineage 2 however is open occess.
But you did say GW 1 is ahead of Guild Wars 2 and I’m not sure what that means if you didn’t mean it sold more. Because I can’t think of any way it’s ahead.
Anyone who thinks that Guild Wars 1 will outlast Guild Wars 2 somehow is dreaming.
Gw1 has 7 years on gw2, if they both shut down at the same time gw1 would have still outlasted gw2.
I believe you have the wrong definition of outlast here. Outlast means to go past where the other(s) has stopped, not to simply exist for a longer period of time.
So, for example. Your mom could be 10 years younger than your father but if he dies first, she will outlast him even though she isn’t as old as him.
So, if Guild Wars 1 and Guild Wars 2 both end at the same time neither will outlast the other even though Guild Wars 1 might have been running all that time and has that many more years.
ANet may give it to you.
Reading reddit would really help with some of the questions raised in this thread.
I don’t think they really like the price of mystic coins because John has already said that he’s taking a look at themAlso, some players are quick to call it market manipulation whenever prices go up, that’s true, however, in this case there might be some manipulation mixed with an overall demand increase. Both John and Chris Cleary suspect that there could be something fishy going on like someone trying to corner the market.
People should not have to go to reddit to get the answers they seek when they have an “official” forum.
Reditt is the forum to go to for direct answers, long conversations about various subjects with the Devs and to chit chat with them.
This is the “other” forum, where we speak to each other.
That may be true, but it’s still the wrong way to go about things, every other game out there, you want to talk to a dev, the official forum is the place to do it. It’s completely backwards that you need to go else where for an official answer to anything.
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|
Reading reddit would really help with some of the questions raised in this thread.
I don’t think they really like the price of mystic coins because John has already said that he’s taking a look at themAlso, some players are quick to call it market manipulation whenever prices go up, that’s true, however, in this case there might be some manipulation mixed with an overall demand increase. Both John and Chris Cleary suspect that there could be something fishy going on like someone trying to corner the market.
People should not have to go to reddit to get the answers they seek when they have an “official” forum.
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|
@Sartharina enjoyed you post about your family. Brought back memories for me. Also a mirror image cept Army instead of Air Force and we were a family of 11. I’ve heard comments similar to the poor get poorer and it’s one I complete disagree with, with the exception of the poor get poorer if they choose to do nothing and expect others to make them rich.
Well, technically the poor don’t get poorer in that case, either. Globally the quality of life is increasing everywhere. Food, energy, safety, water, cleanliness, and medicine are cheaper, better, more widely available, and will continue to do so. The total amount of welfare and wealth is on the rise. Now, technically the growth in quality is disproportionate, in that the rich do gain wealth faster than the poor, but the poor is still gaining wealth in the absolute sense.
However I digress: These threads are always annoying, and they show up every week or so. Somebody is convinced that there’s a group of rich players who control everything and scheme to rob the average player, or that free trade is inherently evil, or that gaining money through the TP is evil. And every single time, it follows the same trend: No evidence for their claim, and a lack of knowledge on economics and trade.
So, to answer your questions:
#1: Wealth is monitored.
#2: There is no super rich player who buys all of one item and then sells it for three times the price. If you’ve ever tried to merch on the market, you’d quickly learn that this is impossible, or just plain isn’t true. Players will constantly make new items, and undercut you, or you’ll make a trade and watch it sit for a month before realizing that nobody will buy it for that price.
#3: The prices of things change all the time. It is called supply and demand.
#4: There is probably some top limit, depending on where the decimal is located, but that wouldn’t matter because if there really was an evil overlord who’s robbing the entire game blind, then they’d just take their gold and invest in ancillary items to maintain their wealth. I.E., gems.
#5: Nothing is unfairly priced on the TP.
#6: Working the TP to get money isn’t lazy, either. To be successful requires research, plenty of math, a lot of patience, and plenty of luck, too.
Let me help you out a little. As many have pointed out there are very big differences between real life and game, there are some similarities though which I’ll gladly point out (I’ll format this so it makes more sense trying not to change the meaning of what you said):
I am not lazy. I am actually working hard for my gold in GW2 (which is sad in itself).
If playing the game is turning to work, you are doing it wrong. Take a break or find something fun to do. There are enough things in GW2 wich generate money, no reason to “work”.
Okay, now some will complain “but I want item xyz asap so I have to farm the most efficient way and not have fun while doing so”. Unfortunately wanting things asap will usually always cost you more effort, gold, tears.
But with this stuff going on it will be forever impossible for me (and 99% of players) to ever catch up.
Who are you exactly catching up to? People who have played this game for 3.5 years? Is this a contest I have not been made aware of? Arenanet has not increased gear requirements for over 2 years but instead added multiple ways to get max level gear(ascended) without grind and even more ways to get free or cheap exotic gear.
Maybe reevaluate your priorities and/or read up on how to achieve your goal without just buying things off the TP.
I can never make enough gold because I can only do it slowly and by the time I get close to buying what I want it gets bought up and relisted at 2 or 3 times the price.
Guess what, most people who want instant gratification will always pay a steep price up. Not one of those 100k people you talk about got their gold magically over night or while buying everything they want immediately (well except those few who shell out thousands of dollars for gems, but suffice to say that is a minority).
Your problem is you buy things you want, not things you need. Instead, maybe reinvest the gold you made farming to work the trading post or hold on to it for when prices are reasonable. This is actually the same as in real life, many people spending their gold immediately versus some who use time and savings to their advantage. This can be as basic as buying materials at different times of day to save gold which can make a difference of over 20-30%.
Something needs to be done about this. It’s so unbelievably sad that the economy in this game is just the same as in real life. The poor will always stay poor and the rich will forever get richer. Why is this allowed to happen? Why is there no system in place to keep things fairly priced?
The economy reflects real life to a certain extent since people behave the same way as in real life. The major difference is that most activities ingame are quite close in terms of gold generation with only high value TP speculation being out of reach (but even here casual players with minor selfcontrol can benefit from better prices or make money). Suffice to say, 99% of the goods on the TP are so fast moving that major market manipulation is hard or impossible to do so losing money here is all your own fault.
Well someone beat me to it on reddit about coins and from the posts there and people who watch data trackers for the TP someone or a group of people bought like 67k worth of coins over 2 days, pushing the prices up as supply disappeared, this could be a case of a guild or several wealthy players trying to control a market.
Its now been 100 coins and 10 clovers returned,
They should add coins to every daily chest, meaning those who want them can just do more of them daily chests,
As for the T6 blood, the only reason it continues to be so high is because its needed to change stats on ascended armor/weapons to zerker stats, if it wasn’t for this you wouldn’t see that climb in blood the way it is.
As someone has now posted this on reddit, and its gaining more replies on there than here, id expect Anet to finally look into this problem.
WE still need a dedicated recipe for clovers no more RNG, the game already has to much broken RNG, grinding PvP or WvW is not the answer, as some people do not play them formats, and at that you only gain 2 per completed track, make it 10 and it might be a little easier.
ANet did. They figured the recent spike was someone trying to corner the market. Based on this post, they were right.
Cornering a market in GW2 is near impossible given that everyone has the ability to get everything that would be able to be sold on the TP.
If you don’t like the price they are on the TP, don’t buy them. If enough do that, there will be others who post coins for cheaper hoping they’ll be the ones sold first. And if people wait long enough to buy, it will come down quite heavily. Because more people put a lot up, or the ones who tried to corner market decided to cancel and repost as the price is tanking and they want to get the most money possible.
Edit: There is a dedicated recipe for mystic clovers: log in for 28 days and chose the legendary chest. You get 7 per chest.
MC are time gated and thus easy to manipulate…
Acquisition will be improved to fix this.
Do you have proof of this?
If not, then that’s just a guess.
If so, please link to this proof.
Because while I would love for Mystic Coins to become more easily obtained for those wishing to have the items made from them, ANet knows what value it wants the coins to have. And I don’t know what that value is. All I know is they wanted the coins to become more valuable (they had to know their change to the system was lowering the number of coins being generated).
Maybe the coins are still too cheap and all this fuss will do is get the generation nerfed again?
Maybe the coins are right where ANet wants them value was?
Maybe the coins got too expensive and ANet overshot the mark?
I would hazard a guess that them being too cheap is probably a 1% chance and right where ANet wants it at 49.5% and too expensive at 49.5%. The major item sought after from mystic coins are the clovers and those are primarily used for the legendary which already has a fairly high price tag, I doubt they wanted the mystic coins to get too expensive when attached to the RNG mystic clover recipe.
And if you’re not wanting to spend too much on mystic coins, do the 1 clover recipe. You have more chances of being near the average than you do with the 10 clover recipe.
I used the 10 clover recipe because I hadn’t gotten the T6 mats yet and they are some of the other options received. And I sold the mats that came out that I did not need.
There are a lot of GW2 players with degrees in economics or business management.
Well there are 3 million players in GW2
The average age of the MMO player is now post college (only 25% are pre-college)
(http://www.gamasutra.com/view/feature/130552/unmasking_the_avatar_the_.php?print=1)
Economics and business management is the most popular college major
(http://college.usatoday.com/2014/10/26/same-as-it-ever-was-top-10-most-popular-college-majors/)
so 75% of players are in or post college = 2.2 million
45% of people over 18 have gone to college = 990,000
(https://en.wikipedia.org/wiki/Educational_attainment_in_the_United_States)
and 21% of people are business majors = 207,000
(https://nces.ed.gov/fastfacts/display.asp?id=37)
So yes there are actually about 200,000 players with business/economics degrees playing this game. So I wouldn’t dismiss people out of hand.
To the OP … I’m afraid it’s going to get worse for you.
I have everything required for Nevermore … apart from the fact that I need to max out the mastery chains. To do this you need a lost of mastery points. To get those you need to do a lot of Adventures. It’s taking me an age.
This^.
At least they tell you in advance you’ll need Ley Line run silver – it’s in the wiki.
The big problem you face is you need max masteries – which means you need a lot of mastery points, say 95% of them or so. And the adventures, at 2 points each for gold, are a large chunk of those (I don’t count the tens of millions of XP, that’s just DS run slogs, and they recently speeded up acquisition – thank you Anet!)
The good news is you don’t need all the adventures. I found Sanctum Scramble impossible, couldn’t even get bronze. Couldn’t get past silver in Shooting Gallery. A fungus among us looked easy in the vids, then found they had been posted by fighter pilots and it was anything but.
That said, I got through, even had one point more than I needed, and made Astralaria yesterday. But I’m afraid I counted Ley Line run one of the easy ones and was relieved to get gold in it – that’s 2 points to max masteries, check, move on – which impossible adventure is next?
The realistic answer is: I shouldn’t play tennis and if I did, realize how bad I am at it understanding that it would be unreasonable for someone to redefine tennis for me to win it, fooling myself into believing I can be good at it. It’s completely unrealistic and nonsensical.
I think grinding is a scam but each to their own I guess. I don’t associate grinding with casually playing tennis like you do. That is to say if you support the design of the game around “success” being the obtainable items, then you support the grinding scam because grinding is the game’s main feature.
Funny you associated my post with grinding … which it was not.
To me, some things demand effort and perhaps even so called “challenge”, even in non-interactive forms of entertainment.
For example, even when watching a movie or story, there may be hidden meanings and messages that take effort to understand. Failing to understand them might be a failing on the creator’s part to make these things enticing enough but if the audience doesn’t put in their end for effort, it’s not always the piece of work’s fault if they choose not to spoonfeed everything.
As for video games, well, I would hope my actions have a meaningful impact on what happens. Otherwise, why bother?
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Learning and overcoming something is part of a fun game experience,
No it is not.
That said my hands shake very badly and i have arthritis, my hand eye coordination will never get better, i’m personally ok with never getting a legendary, they are ugly as sin to me, but forcing such content to pass it is extremely unfair on those in my condition that ever did want them.
What ever happened to the original fun experience GW2 released as..
Oh how far we gamers have fallen. Did I actually read someone disagreeing that gaming is about learning and overcoming things? That’s a sad commentary on the state of gaming if that’s a common view.
I don’t play games for challenging content or feel the need to over come great issues, i play games casually to lay back and just go with the flow, games for me are for removing frustrations and tension not adding to it.
Do you watch a movie for a challenge and grind?
No, but games aren’t movies either so … #badcomparison
Maybe YOU don’t play games for those reasons but that is the whole premise of almost any game I can think of. I mean, I won’t get deep into game theory but … rules, challenge and interaction … fundamental elements of what defines something being a game. Redefining what you think a game should be to make your point is not going to make your point any better.
I mean, you have some limitation that prevents you from being successful in this game. i don’t understand why anyone would see fit to complain about it. I’m probably not good at tennis, but I’m not going to pay to join a tennis club, complain the rules and mechanics make it too hard for me to win, then appeal to the club to make tennis easier for me to play so I can succeed at it. That’s silly … and that’s what I’m seeing happen here.
Glad someone else shares my mindset. I was thinking I was the crazy one. All I can think of is when I played NES games and you literally had to figure everything out – no YouTube guides, no online forums, nothing. Just you (and your friends possibly) figuring things out and you couldn’t petition the game developers to make things easier/harder – you got what was made and that was it.
Stream: http://www.twitch.tv/cmm5bx
Youtube: https://www.youtube.com/channel/UC_UD_X2dBqSul3NhKWNwRBQ
Learning and overcoming something is part of a fun game experience,
No it is not.
That said my hands shake very badly and i have arthritis, my hand eye coordination will never get better, i’m personally ok with never getting a legendary, they are ugly as sin to me, but forcing such content to pass it is extremely unfair on those in my condition that ever did want them.
What ever happened to the original fun experience GW2 released as..
Oh how far we gamers have fallen. Did I actually read someone disagreeing that gaming is about learning and overcoming things? That’s a sad commentary on the state of gaming if that’s a common view.
I don’t play games for challenging content or feel the need to over come great issues, i play games casually to lay back and just go with the flow, games for me are for removing frustrations and tension not adding to it.
Do you watch a movie for a challenge and grind?
No, but games aren’t movies either so … #badcomparison
Maybe YOU don’t play games for those reasons but that is the whole premise of almost any game I can think of. I mean, I won’t get deep into game theory but … rules, challenge and interaction … fundamental elements of what defines something being a game. Redefining what you think a game should be to make your point is not going to make your point any better.
I mean, you have some limitation that prevents you from being successful in this game. i don’t understand why anyone would see fit to complain about it. I’m probably not good at tennis, but I’m not going to pay to join a tennis club, complain the rules and mechanics make it too hard for me to win, then appeal to the club to make tennis easier for me to play so I can succeed at it at the detriment of all the people that are better than I am. Even if they did make that concession, no one would play with me anyways, unless they sucked as bad as I did. That’s silly … and that’s what I’m seeing happen here.
The realistic answer is: I shouldn’t play tennis and if I did, realize how bad I am at it understanding that it would be unreasonable for someone to redefine tennis for me to win it, fooling myself into believing I can be good at it. It’s completely unrealistic and nonsensical.
(edited by Obtena.7952)
I feel bad for players that have issues that get between them and experiences all the game has to offer. But too often we seen designers make games and progress locked behind skill walls. They do this knowing that a segment of their community simply will not be able to progress to get that.. whatever it is.
It’s a rude awakening to someone who had been enjoying the game, to reach one of these walls, but it’s it is an awakening none the less. In the end of things, games are things meant to be enjoyed, pointless passing of time, that you find enjoyable, they are not going to provide you some valuable life lesson or teach you some marketable trade skill.
So, when you come to a wall, you need to ask yourself, do you have what it takes, Desire/Skill/Ability to surmount it?
If the answer is no, then, as unfortunate as it sounds, yes, it is time to look at other options on what to do with your free time.
It’s game, nothing more, and if you are not having fun, then it time to stop playing.
Learning and overcoming something is part of a fun game experience,
No it is not.
That said my hands shake very badly and i have arthritis, my hand eye coordination will never get better, i’m personally ok with never getting a legendary, they are ugly as sin to me, but forcing such content to pass it is extremely unfair on those in my condition that ever did want them.
What ever happened to the original fun experience GW2 released as..
Oh how far we gamers have fallen. Did I actually read someone disagreeing that gaming is about learning and overcoming things? That’s a sad commentary on the state of gaming if that’s a common view.
If you are aware of your own issues then being aware of your own limitations should also be a thing.
It is indeed sad that people would rather complain they can’t do something rather than just objectively realize some things may or may not be for them.
I am horrible with JPs, but the sad truth is that ley line run is one of the easiest adventure to get gold on. Silver should be a cake walk. If you cannot do this easy challenge you quite frankly do not deserve the legendary.
I also fail to see how you spent 100 hours on the collection (in addition to the gold for the materials). Doing the nevermore collections takes like 1 or 2 evenings if you have the materials.
Comments like this bother me. I’m embarassed to be apart of the community knowing I share it with people like you. Ley Line Run has a right time limit for players that aren’t as agile. It may be easy for you, but it isn’t for everyone. Your comment is neither encouraging nor beneficial to the discussion, which is a violation of the forum rules if I’m not mistaken.
Restore that which was lost. And all shall be as one.”
Learning and overcoming something is part of a fun game experience,
No it is not.
That said my hands shake very badly and i have arthritis, my hand eye coordination will never get better, i’m personally ok with never getting a legendary, they are ugly as sin to me, but forcing such content to pass it is extremely unfair on those in my condition that ever did want them.
What ever happened to the original fun experience GW2 released as..
Oh how far we gamers have fallen. Did I actually read someone disagreeing that gaming is about learning and overcoming things? That’s a sad commentary on the state of gaming if that’s a common view.
The 18s Ley Run video was pretty helpful for the path to go.
Cool; that’s worth my taking another look.
However, like I say, I typically can’t follow someone else’s path as shown in a video. I have trouble translating what I see there into where I’m supposed to turn or when. It works okay for most JPs, where I have as much time as I need to orient myself; it’s not good for adventures, because they are timed. (Although, I will sometimes just go far enough in to find a tricky spot and practice that and restart.)
Anyhow, my point is: even people who are handicapped in some way for these type of challenges can eventually succeed (at least, if they are otherwise able to play the game). It’s just harder and takes longer.
it would be nice if anet would let us buy our way around these events even if it was super unreasonably expensive
NO, then we start the never ending spiral of PAY TO WIN.
A MF recipe for mat demotion might be an easier solution…
…though the output would have to be very carefully balanced so as not to completely trash the resource economy… if that’s possible.
~EW