Please speak for yourself. You might end up frustrated and confused, but lets be real here. To think all new players are mentally deficient is a bad way to go about setting precedence for “balance”.
It’s not about new players beeing mentally deicient (why that offense?), it’s about making a system much more complex for people who play multiple classes and multiple modes. Alot of people here are just playing one class and only PvE. They don’t see this issue and I just wanted to point it out.
Balance should be done around the high end of every mode of play. Yes, this increases the “burden of knowledge” but that ultimately creates a healthier state as people have more information as a whole.
“Druid is now only dealing 19k dps instead of 20k, letz kick them all from our raid group” is a really childish attitude. I am not sure if Anet should balance something around this attitude…
A difference of 19k instead of 20k is actually huge over a long period of time. At 19k DPS over a an hour that’s 68,400,000 DPS an hour whereas 20k is 72,000,000 damage per hour.
Still, are they even counting pet damage towards the total?
Splitting skills for PvP and PvE seems to be fine for most of you. It may not be an issue if you only play PvE. It also may not be an issue if you only play PvP.
It is indeed an issue if you play PvE and PvP and both with multiple classes. The required skill knowledge increases drastically and ends up frustrating.
Also remember how confusing and unclear this will be for new players.
Don’t think in that limited mind please: just form your point of only playing one mode.
Every class got big nerfs and big buffs already. Get over it and adjust your build.The split would just effect cooldown times and damage modifiers. They’re the same skills but made fairer for both modes.
I am a player that plays all 3 game types – PvE, PvP and WvW. I understand that each game type functions differently and requires different builds, gear and that your character behaves drastically different based on these factors and others.
New player or not – understanding this is not some hidden secret – it’s common sense.
If you don’t understand that things work differently in different game modes and that you should have different builds each oriented towards that mode you are a bad player.
Anet should not cater to you – they should instead instruct you to understand that you need to have builds and set-ups for each different mode. In other words – they shouldn’t equalize the game so that your bad build is equally bad everywhere. They should make you improve.
Ruining the game for everyone just because some people are bad isn’t the right solution.
The right solution is for the devs to place in-game systems through which people find out they’re bad and that provide incentive for those people to improve.
Splitting skills for PvP and PvE seems to be fine for most of you. It may not be an issue if you only play PvE. It also may not be an issue if you only play PvP.
It is indeed an issue if you play PvE and PvP and both with multiple classes. The required skill knowledge increases drastically and ends up frustrating.
Also remember how confusing and unclear this will be for new players.
Don’t think in that limited mind please: just form your point of only playing one mode.
Please speak for yourself. You might end up frustrated and confused, but lets be real here. To think all new players are mentally deficient is a bad way to go about setting precedence for “balance”.
Balance should be done around the high end of every mode of play. Yes, this increases the “burden of knowledge” but that ultimately creates a healthier state as people have more information as a whole.
Thank you. I find this coddling mentality demeaning to all players.
You mean the players who don’t know how CC works? Who can’t execute a breakbar against the Shatterer or any of the Wyverns? The overwhelming majority who spam buttons at any open world event? The fair number who do the same in pug fractals and dungeons and raids every single day? You really don’t think Anet has justification for dumbing down the game when people can’t even handle dodging?
The playerbase can blame itself for this as much as a lack of dev resources.
Hello. I’m one of the dumb, mouth-breathing, skill-clicking players you just neatly described and I still am in favor of PvP/PvE skill split.
You really don’t think Anet has justification for dumbing down the game when people can’t even handle dodging?
The playerbase can blame itself for this as much as a lack of dev resources.
Dumbing the game down doesn’t solve the problem of an ignorant playerbase, it only re-enforces it. Such was the problem with the NPE, such is the problem with certain balance choices like deciding they cannot invest the manpower in creating a more holistic gameplay experience for all modes.
Actually a town crier or inn gossip would be really nice. Or some other form of daily/weekly/biweekly news outlet that people could check. A single line in an event pop-up, or mail would just clutter either someones mail, or event windows that would be missed if someone doesn’t play for 2 weeks or longer if they are removed after that.
I think it’s wrong to assume that players never ever will pay attention to it, but in time players will know there’s some little events every two weeks. Players need to be taught to pay attention first before we can say that this is too obscure right now.
Either way, if there’s something else that only encourages to interact with the game world rather than blindly follow some schedule message or running in a scheduled farming champion train, I’m all for that. But other than that I don’t think it’s that obscure that people will never find it. You just have to kill bandits/dragon minions to get started, which at some point will happen anyway.
Ingame Name: Guardian Erik
Yeah, I wasn’t going for rewards either. But a situation where some people do get a useful reward and others don’t just feels bad if you do notice it.
Ingame Name: Guardian Erik
I guess this is sort of you asking us for feedback on this?
Personally speaking, I didn’t like the huge waiting mobs at each of the locations. The events became too short and unimpactful. This does also have to do with needing to wait for the event to spawn. Perhaps some more active way of spawning?
If these events are more hinted at they would be swamped with players. And it’s just something small and enjoyable. And really adds to the game feeling more alive.
The risk of messaging these more openly is that they become something that is expected to be bigger and much more an attraction that needs to be completed rather than the natural development of the game world.
It’s a fun small content and it really doesn’t hype if it’s screaming in your face telling you to do it. It would be majorly anticlimactic.
If it fits the event addition I would maaaybe send out a mail to those characters that would be affected by it. (Priory events messaged to priory affiliated characters for exemple)
The tyrian XP reward for the achievement is nice, but void to those who are maxed out. Being able to pick a small karma reward instead of the XP or additionally to the XP would be nice.
Ingame Name: Guardian Erik
(edited by FrizzFreston.5290)
Spring Update: Did We Get Our Game Back?
in Guild Wars 2: Heart of Thorns
Posted by: Zoltar MacRoth.7146
A Place for Girlfriend, Girl Friends, and Couples?
20. Have the Devs stopped making the game such a grind/time-gate everyone’s girlfriend will quit?
21. If you’re a couple playing the game do you feel it’s fair again to play or is still difficult to do things together?
23. Anything else impacting couples negatively or be prepared for?
I found a lot of your questions to be answerable by a little research on the wiki, or so subjective or biased as to be unanswerable or just a little out of left field, like the couples questions.
On the subject of girlfriends (why the plural? Do you mean friends who are girls or that you have multiple girlfriends?) or couples, my girlfriend and I see no negative issues at all. We sometimes play together, and sometimes play apart while talking on the phone as the fancy takes us. We have different interests and time availabilities, as do you and your girlfriend (or girlfriends). We don’t feel any particular need to play together to enjoy the game. There aren’t any negative issues that would keep a couple apart if they decided to play together.
If I may be honest, the phrasing of your questions suggests that you have a bias against the game. You’re already looking for problems. If you come into it like that, you’re not going to enjoy it. Maybe it’s not the time to come back. Give it a little longer and come into it gently when the animosity dies down.
“Does gw2 not want money??”
Of course they do. This is why they take the approach that they have. It increases the amount of money they make. If they followed your suggested approach it would reduce their income.
I suppose one could answer your question with a question:
Why do you want GW2 to make less money??
Given the amount of weeaboos on the internet, not selling the Belinda’s skin and the Bunny Ears all year long for a higher gem price than they currently are when on sale is probably getting them way less money than making those limited.
Just my two cents.
But only having them for limited might make players who like the outfit/skin/etc but who don’t have a character who fits the theme now buy it anyway in case when they do get a character that does they might not be selling it.
Edit: Or cause players to just convert gold to gems.
So in essence, limited time sales also help keep the gold —> gem ratio from getting too crazy as well.
Another suggestion I have is to make it so pets, minions, and any other entities summoned by players, do not give any EXP or loot unless the player actually attacks what the pet/minion/entity attacked, meaning you only get stuff if you actually attack something yourself. This way if you’re AFK you’ll get absolutely nothing by having only your pet do all the work.
This would anger just about every PvE Ranger and Necro in the game. Say a Ranger approaches a group of 3 mobs, puts their pet on one of the mobs while they attack the other two. They are actively playing, using their profession mechanics as intended. However, because of your suggestion the Ranger only gets XP and loot for the two mobs they kill while the pet kills the third. Like some of the other examples where people suggest turn off auto loot in PvE this would be punishing players for playing as the game was intended just to solve the problem caused by the few that abuse the mechanic. Nope, not going to work.
(edited by JustTrogdor.7892)
I’ve read this entire thread, I’ve seen AFK farmers (I personally disagree with it and do not partake in the activity), and I guess I don’t understand why there is a big misunderstanding.
AFK farming (common knowledge and interpretation of employee posts) is an EXPLOIT. It is exploiting or using a game mechanic – whether the mechanic is working as intended or is bugged – in a manner in which it was not intended to be used (by the developers) to gain an advantage (either personally or over other players) in the game.
Regardless if auto-looting is bugged (preventing you from being AFK) or working as intended, a player utilizing it to AFK farm is a player that IS exploiting a game mechanic to their advantage.
Regardless of ctrl+right-click auto-usage of abilities being designed and intended for the ease of players playing the game, a player utilizing it in a manner other than its intended design – which is for players to have 1 ability that we do not have to constantly press a button to activate while we are at the keyboard – such as using auto-cast to automatically heal or attack while you are AFK IS exploiting a game mechanic to your advantage.
Honestly, the whole matter is an issue of exploits. AFK farmers are exploiting the game mechanics of auto-looting. They are exploiting the game mechanics of auto-casting. They are exploiting the mechanics of pets auto-attacking and auto-defending. They are exploiting the mechanics of gaining rewards based solely upon their pet’s unattended interaction with the game environment. Honestly, we could get nit-picking and get into every exploit and sub-exploit that is happening; it is a simple case of players exploiting game mechanics, mechanics that are either bugged or being used in a manner not intended to be used, to their advantage.
Last time I read the ToS (admittedly a while ago) exploits were bannable offenses. I guess that’s why I don’t get why there’s all the confusion; outside of employees not being blunt and straight-talking in their responses.
This isn’t that difficult to figure out and I think many people are just arguing for the sake of arguing. People are throwing in all these “what ifs” just to argue more. It is really very simple.
If you do not want to risk getting suspended/banned then:
- Don’t take your Ranger/Necro to an area where mobs spawn and then go do something AFK for an extended period of time. For example don’t go make dinner, go watch a movie, go to bed, go shopping, go to work etc. In this example it is pretty clear that the intention is for extended AFK farming. When you set it up this way you know what you are doing and planned it based on what some perceive as a grey area of the rules. If you do this and get suspended then you have no one else to blame but yourself.
If you need to take a quick phone call, use the restroom, answer the door, go smoke a cigarette, make a cup of coffee or other brief AFK reason you will be fine. Trust me I have been doing those things for years in GW2 with no problem. I’ve been doing those things recently during this whole debate with no problem. It all seems pretty clear and simple to me.
(edited by JustTrogdor.7892)
That is really the only option the player has right now to be sure they can safely go AFK in the game with out getting the boot from a GM. Just changing location (in PVE combat zones) or moving to a non-pathed area in your farming spot, is not enough as you may enter combat during your AFK session.
and that’s a bit over the top to place on the player.
This isn’t true. If you need to go AFK just go AFK. I’m sure the GMs (and most players who report) can distinguish the difference between the two.
I won’t report a player for being genuinely AFK. I will report a player for AFK farming though. The difference is definitely clear when you see it.
Completely agree. From what I have read here everyone understand the difference between going AFK and AFK farming. This has turned into a law debate basically on the definition of words and how it sounds.
It is simple if you are AFK farming, which as per this thread, what people claim in game (that do and don’t do it) and reddit (the holy grail). If your purposely leaving your guy in a place to get rewards while you are out for long periods of time (going to the bathroom isn’t this stop using this as a reason) then your AFK farming and your subject to w.e. Anet has deemed is penalty.
If you don’t like the risk….don’t do it.
Leader of ninja ops
That is really the only option the player has right now to be sure they can safely go AFK in the game with out getting the boot from a GM. Just changing location (in PVE combat zones) or moving to a non-pathed area in your farming spot, is not enough as you may enter combat during your AFK session.
and that’s a bit over the top to place on the player.
This isn’t true. If you need to go AFK just go AFK. I’m sure the GMs (and most players who report) can distinguish the difference between the two.
I won’t report a player for being genuinely AFK. I will report a player for AFK farming though. The difference is definitely clear when you see it.
Surely using auto-cast while AFK is unattended gameplay ????
Yes. I’ve shot a mean glance his way.
But again: “Pet Kills & Macro Looting Excepted”
Chris-post incoming…
I do not afk-farm, but I am interested in the end result of this discussion and how it might indirectly affect me. This statement is one that seems might affect me and alter my play.
If using auto-cast while AFK is unattended gameplay and not permitted, does this mean that, if I have to hit the bathroom and I am not sure if I’m in a safe spot, that I can no longer switch my heal skill to auto (to attempt to negate any damage I’d receive from random enemies attacking me while afk) and head off to the bathroom?
Technically, even though I’d only be gone a couple of minutes at most, I would have a heal skill on auto-cast and I’d be afk…which would fit your statement as being unattended gameplay.
I guess I’ll just choose to log to character select from now on and lose my accumulated bloodlust stacks instead of risking being sanctioned simply because I stayed logged in and flipped heal to auto while I used the facilities. Better safe than sorry.
Thank you, Michael and Chris, for your responses and clarification on this topic.
Surely, you could reply to the GM messages shortly after returning. As players of the game themselves, and human, I doubt they sanction within 2 minutes or so. They did say you have to meet all 3 of the criteria to be sanctioned.
I think anyone who has played the game for anytime (even those that fairly new)can find a safe place on any map so they can hit the washroom and grab a drink.
I’m not sure the red posts are adding much clarification:
<snip> usage of the auto-cast feature while AFK is fine as long as it is not used to facilitate unattended gameplay.
Surely using auto-cast while AFK is unattended gameplay ????
Perhaps the key word here is facilitate. The difference between someone afk in the PvP lobby with autocast on and someone afk at a spawn site with autocast on to kill mobs.
ANet may give it to you.
I’ll pitch in on this thread, as there seems to be some confusion about this situation.
The auto-cast feature was never intended to be used as an AFK farming mechanism, and usage of the auto-cast feature while AFK is fine as long as it is not used to facilitate unattended gameplay.
Mastery auto-loot also stopping players from being flagged afk seems like a bug instead of a feature, and I’ll be sure to bring it up today while we have a chat about this internally.
1) Using skill (1 or more) while AFK
2) AFKing in a place where it is beneficial for your character to be at
3) Unresponsive to interaction with GMsIf all 3 of these apply to what you are doing, you may get actioned for it.
So… basically… stop to ever go to the loo, answer a phone call, open your door, do anything other than focusing on the game if you are in a place that nets you profit, as you might get talked to by a GM and are screwed if you can’t reply immediately.
Or is there any time indicator or anything?I appreciate a dev response, but this topic is really getting confusing as there are a lot of different and vaguely articulated stances on what is allowed or not allowed.
This issue is difficult to track in-game, we all are aware of this, but it’s really getting more confusing instead of clarifying with all the different Anet replies.
He said “all 3 of these” and not “any of these 3”.
yup, I know and i get that a lot…
snip for quick response
Thanks for the detailed response. Chris pretty much responded as I was getting ready to reply to you, but I also found this post about dual/multi-boxing somewhat relevant to the issue too:
Dual- or Multi-Boxing
- You may use more than one account at the same time.
- You may use more than one computer at the same time.
- You must be actively playing on each account.
* And as stated above, you may not program your keyboard to perform functions on more than one account at a time.
a. For example, if you press W on your keyboard to move forward, a single character on a single account should move forward. The keystroke or mouse click should not perform functions on more than one account.
It seems the issue is being discussed internally now..I guess we’ll all see what the result of those discussions brings us.
- Edit: If you employed this technique across multiple accounts (I think you stated here that you did) that would likely be the culprit as well.
(edited by Siobhan.5273)
@sirsqusihy. All being said and done you admitted to AFK farming. I would suspect that it wasn’t your 1st time engaging in it. Regardless of the message sent by support you were engaged in an activity that many find reprehensible. If it was me in support I would just write back to you and say we sent the the wrong statement, correct it to an AFK’n statement and be done with it. As much as you hate cheaters in the game, others feel the same way about AFK farmers. Both behaviors call into question any statements’ legitimacy from those exhibiting the said ways of play.
Being that as it may, the type of discussion about what was in the suspension notice should go back to being private, between you and support only (imho).
(edited by Blude.6812)
how about the auto loot mastery is ONLY active in dungeons,fractals,WvW,raids and disabled in open world. problem solved
The ‘fix’ needs to be a fix that doesn’t punish innocent players (in the case of your suggestion, virtually everyone else except the AFK farmers)
Giving suspensions to offending accounts should be a clear enough statement to players to discourage them from doing it.
how about the auto loot mastery is ONLY active in dungeons,fractals,WvW,raids and disabled in open world. problem solved
DON’T YOU DARE! it was bad enough when autoloot didn’t work in wvw or HoT areas. but they fixed that. either remove it entirely or have it everywhere. if you have it active only half the time, people will neglect to pick up half their loot.
a better solution would be to have auto attack not count as the player moving. so they can auto-attack and afk loot all they want, until the game logs them out for innactivity
Mystic’s Gold Profiting Guide
Forge & more JSON recipes
Auto loot doesn’t let your characters to afk out of the game. That is why
Ah, ok…but this is a patch thing…not a policy thing. Something that clearly is not working as intended and will/should be patched.
One more point that game security just brought up:
While your pet is auto-attacking your avatar should be in NO WAY attacking or casting any skill.
This seems a little off. You can CTRL+Right Click any skill to have it autocast from within the game with no external software support. If you set this to your heal skill, you can survive for a very long time while your pet kills stuff for you and you autoloot using the mastery.
I’m guessing this means that the use of auto-cast while AFK is not an “intended” function of the game mechanics.
Sirsquishy; your case has nothing to do with the afk pet issue. So; thus far I have seen no accounts suspended for taking advantage of this design feature.
it has to, as that is what I was doing. I did not use any 3rd party programs.
But did you use an auto-cast? Maybe with the GS 4 skill if using a Reaper?
That’s the one I commonly see used with Reapers.
Game Support Lead
Sirsquishy; your case has nothing to do with the afk pet issue. So; thus far I have seen no accounts suspended for taking advantage of this design feature.
Twitter: @ANetCSLead
GM Delicious Intent.5928
I just think it’s really sad that some people still need scientific and litigious explanations of something that should be plain, common sense. It should be really simple:
Don’t AFK farm. End of.
I’m sure everyone is intelligent enough to know what that means by now.
You were doing well until:
However, it may behoove you people to remember that PvE in GW2 is an endeavor solely in the pursuit of skins.
Then I stopped reading, because you are wrong.
To be fair, he put it in cursive, which indiacates that it isn’t actually the sole purpose, but that it comes across that way.
“solely” might have been better.
That being said, it is very appearent that they are not really consistent with their rewards and how they distribute them.
I am personaly for game first, shop later.
All the enemies using BLC weapons? Have them drop them. Mordrem with Ley Line Weapons? Tengu with these windy weapons? Molten Alliance fused weapons? Let them drop.
Guild Weapons and Armor which help promoting your guild and feel more connected to them. Should be first aquired ingame and maybe some additional pieces in the shop.
Which means the backpiece banner are better suited for the Guild Hall.
BLC weapons should be additions to the world and not the sole way to get something cool you see every enemy you encounter have.
If I kill someone with a cool hammer, I would like to have a chance of picking it up. WYSIWYG.
It makes certain areas of the game just much more rewarding that way.
It is allready a shame that there are certain items sold via BLC, before they were even introduced ingame.
Form a lore perspective it seems like Evon Gnashblade is working with every enemy to get us their weapons.
How else would we get Ley Line Weapons months before we even meet the first Mordrem Guard?
It is not like their artist aren’t able to provide a constant stream of weapons for the gem-shop.
They are certainly capable of doing so.
Distributing some of them to certain loottables shouldn’t be a problem.
Though there would be some angry, that they spend a lot of gold or money to get them beforehand… ups…
Anyway. The weapons are great. It is great that they exist, but please think about where you put them and don’t go after the quick cash.
It is much healthier for the game.
We will approach point, where BLC weapon sets are outnumbering ingame weapon sets, which isn’t a good thing.
Are people actually completely overlooking how useful the Shared Slot Bag is for the fact it makes their eyes hurt for some reason? I mean, yeah. I also completely agree it needs a hide/show button which I’m pretty sure Anet will add later on, as they always add the convenient stuff in time.
But no, really. Talk about millennial stereotype.