Showing Posts Upvoted By Bellatrixa.3546:

What is your main/favorite class to play?

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Waaaaaaariooooooooor!

Come out and plaaaaaaaaaaaaaay!

~EW

Please, a clear statement re: AFK farming.

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Posted by: penelopehannibal.8947

penelopehannibal.8947

Lets not derail this, the issue that this is about is being AFK while your pets + Auto-loot are active. Intentionally = Suspension, but what about unintentionally?

I’d like to think the GMs are savvy enough to know when someone’s doing it intentionally and when someone isn’t; I know as an ex-GM myself in a couple of other games that you’re generally given good guidelines on what is and isn’t acceptable behaviour so even if you don’t play the game yourself, you know what is and isn’t ‘normal’ player behaviour. From what Chris said, they’re generous with how long they give players to respond so I highly doubt most of the bans handed out so far are for people who have gone to the toilet etc. Of course, you always get guilty people who will protest their innocence, sometimes in the face of evidence that shows them not just red-handed, but red all over.

yea sure, But the GM’s in this game are not united across the subjects. Take Gem store reimbursements, I had 2 GM’s deny it, and a 3rd approve it after biting their heads off. Sure, that’s just one small example but its been like that for the last couple of years on pretty much every GM based action in my experience. We have GMs that care and listen to the customers and interact(even if the customer is NOT right), and we have GMs that are quick to do what they want and completely ignore you until you push back (and sometimes harder then you want to).

Until that changes, we cannot trust their judgements so blindly. which is why we need clarification that we can site as a source for when GM’s just ‘feel like it’ on their actions.

You forget that players have to report them first. If someone is intentionally AFK farming, the chances are, about 12 players have reported the same AFK farmer.°

If someone is mistakenly reported as an AFK farmer, they’ll probably only have been reported by one or two players at the most. Then a GM looks at it, and I’m sure they’re clever enough to distinguish the difference between the two.

(°I am by no means saying that actions are taken by multiple reports alone – each decision they do is still made after a human GM reviews the report, whether 1 person reports, or 1,000 people do)

Blood & Merlot [Wine]

Please, a clear statement re: AFK farming.

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Posted by: Sariel V.7024

Sariel V.7024

I’ve said it before

Farmers always escalate their making nuisances of themselves until the devs come in and ruin it for everyone.

Please, a clear statement re: AFK farming.

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Posted by: Josh XT.6053

Josh XT.6053

This is not a proper clarification. If this was a court of law

It isn’t, and you have no rights here lol.

Asphyxia [XT] – Fort Aspenwood Roamer
Twitch Stream – AsphyxiaXT
My Builds at Asphyxia.tv/builds

Please, a clear statement re: AFK farming.

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Posted by: Sariel V.7024

Sariel V.7024

This is not a proper clarification. If this was a court of law

If.

Please, a clear statement re: AFK farming.

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Posted by: Josh XT.6053

Josh XT.6053

I’m going to state the obvious here.

You can’t earn money at work while you’re sleeping (I suppose it depends on your job, but I know I can’t at mine, you’d get fired), so why should you be able to walk away from your computer and earn money without being banned (fired in real life stuff)???

Use your head.

Asphyxia [XT] – Fort Aspenwood Roamer
Twitch Stream – AsphyxiaXT
My Builds at Asphyxia.tv/builds

Please, a clear statement re: AFK farming.

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Posted by: TexZero.7910

TexZero.7910

You could start by working on the baseline economic problems that cause people to auto farm. That’d be nice. So it likely wont happen.

That’s just absurd. The “baseline economic problem” is that people want money. Period. You can’t fix that.

Or maybe just maybe there are people farming the materials there whose rate of acquisition are substandard compared to their usage. You know like leather/linen.

But you’re right it’s absurd that we have nice things.

What you’re suggesting won’t fix it. It’ll just migrate it to a new area. For instance, if they “fixed” the linen thing so it’d end up only being 50 copper a piece, the AFK farmers will just migrate somewhere else, such as gaining cotton, then we’re back to square one.

They’ll AFK farm for the highest priced item they can possibly get. They don’t care if it’s linen, gossamer or pink inflatable moas.

And why are they farming… ?

Fix the source of the problem and it will cease to exist.

Why exactly are players forced to “Farm” for drops when we have a lovely map event reward that could be tweaked into giving more. This will get people into the game playing the events to get loot. I know that’s like some foreign concept…especially here. Heaven forbid people are rewarded for the actions they take in game.

Please, a clear statement re: AFK farming.

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Posted by: Ardid.7203

Ardid.7203

…They’ll AFK farm for the highest priced item they can possibly get. They don’t care if it’s linen, gossamer or pink inflatable moas.

Perfect gift for my GF. I want that on the Gemstore NOW.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

Please, a clear statement re: AFK farming.

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Posted by: penelopehannibal.8947

penelopehannibal.8947

You could start by working on the baseline economic problems that cause people to auto farm. That’d be nice. So it likely wont happen.

That’s just absurd. The “baseline economic problem” is that people want money. Period. You can’t fix that.

Or maybe just maybe there are people farming the materials there whose rate of acquisition are substandard compared to their usage. You know like leather/linen.

But you’re right it’s absurd that we have nice things.

What you’re suggesting won’t fix it. It’ll just migrate it to a new area. For instance, if they “fixed” the linen thing so it’d end up only being 50 copper a piece, the AFK farmers will just migrate somewhere else, such as gaining cotton, then we’re back to square one.

They’ll AFK farm for the highest priced item they can possibly get. They don’t care if it’s linen, gossamer or pink inflatable moas.

Blood & Merlot [Wine]

Can I destroy the Nuhoch Warbler now?

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Keep it for the annual big birthday celebration with tons of events and prizes that ANet throws each year.

Oh wait, wrong Guild Wars.

Be careful what you ask for
ANet may give it to you.

Can I destroy the Nuhoch Warbler now?

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Posted by: Mithrendain.9860

Mithrendain.9860

Whyfore Dost Thou Warble?
By Moot Bizzlebonk

Alas! A Warbling tune
Afore the Tides o’June!

With a warbling ditty-dee
And a warbling ditty-doo,
Whyfore dost thou warble
Like an olde obnoxious shrew?

Thou makest me twitch
And writhe upon the floor;
Thou makest me think
I should press alt-F4.

I wish thou wouldst not warble
So much and for so long.
I wish t’were no such thing
As this warbling song.

But fate is cruel,
And fickle so I hear,
So if thou mustest warble
I’ll keep on chugging beer.

Can I destroy the Nuhoch Warbler now?

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Posted by: Pandaman.4758

Pandaman.4758

It’s used in the hidden event “Annoy Everyone Around the Lion’s Arch Bank”, do with it what you will.

These "secret" events.

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Posted by: Danikat.8537

Danikat.8537

It’s season 1 all over again.

Hated season 1 for a reason, still hate this.
Give us a proper story and instanced content, not this fluff.

If you have a desire to change the world again, one can easily do that through living world without this piecemeal garbage.

They’ve already said both Season 3 of the Living Story and a new expansion are being worked on.

I’m pretty sure this isn’t actually part of Season 3 since it’s not got a story chapter and the achievements are under the ‘general’ heading, but I’m also sure it’s leading up to it. My guess is that Season 3 is going to be mainly about the aftermath of the disastrous initial attack on Mordremoth nearly wiping out the Pact and all the racial forces that came to help us, and these events fit with that because they seem to be implying that other problems have gotten worse while we’ve been gone.

But the way they’ve been presented, I think, makes it clear they’re not supposed to be the main storyline, or a replacement for the main storyline. They’re more like the mordrem attack events that were added to the open-world maps during Season 2.

Which does mean they are part of the Living World. Although players often use it to refer to the story the two are different. The living story is the core of it, but the living world also means the wider impact of that – the fact that the story won’t only take place in new maps and old maps won’t remain static, they’ll be changed by the storyline. Like Kessex Hills being damaged by the Tower of Nightmares or Fort Salma and Fort Concordia being destroyed by Mordremoth. These events are part of that process of the storyline impacting what goes on in the maps.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

64-BIT CLIENT FAQ

in Account & Technical Support

Posted by: shadow.6174

shadow.6174

It is an alternative to the 32-bit client currently used to play the game. Aside from some technical details, the two are identical in functionality

If it is “alternative”, why then it’s forced on us?

64 bit client question

in Account & Technical Support

Posted by: Lothirieth.3408

Lothirieth.3408

Thank goodness there was a work around for this. Some of us were not running the 64-bit client for a reason.

It has always auto crashed upon start up and it still does! The issue still hasn’t been fixed.

64 bit client question

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Posted by: Yasi.9065

Yasi.9065

“The 64-bit client is no longer in beta. The 32-bit client will now automatically switch to the 64-bit client if the conditions appear favorable.”

While this might be a nice idea on PAPER. My computer is NOT “more favorable”. And still I am forced to use 64bit client, even though I have to forcibly hold memory usage small to even get the client started.

If I start without running SetProcessWorkingSize in a loop to restrict memory consumption, my computer crashes.

I want my 32bit client back, right now.

why are Saurians so OP in this game?

in Guild Wars 2: Heart of Thorns

Posted by: RoseofGilead.8907

RoseofGilead.8907

They were pretty OP in GW1. I’d like to see a Tyrannus, Angordon or Ferothrax up against these newer Dinos.

Lets not even start on the Hydra from Crystal Desert…

God, the hydra. Ugh.

I’d love to see an epic fight between GW1 dinos and GW2 saurians, as long as I can watch from a safe distance and not be murdered in the face by them.

why are Saurians so OP in this game?

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Posted by: BrotherBelial.3094

BrotherBelial.3094

Angorodon in GW sparkfly. Oh, a dino wasn’t enough. They made Necro dinos.

who does that?

God yeah, they use to wreck me. The dinis in GW2 are nothing compared to the dinos from GW1, even the Hydras where a pain. Especially the ones on the ring of fire islands and FoW. The amount of times the bur ing forest would wipe a team with someone pulling a group on top of everyone and you are pined against the mountain side.

i5 4690K @ 3.5Mhz|8GB HyperX Savage 1600mHz|MSI H81M-E34|MSI GTX 960 Gaming 2GB|
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|

why are Saurians so OP in this game?

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Posted by: Moonyeti.3296

Moonyeti.3296

Angorodon in GW sparkfly. Oh, a dino wasn’t enough. They made Necro dinos.

who does that?

Oh man, those guys. It really sucked to be you if you accidentally pulled a second group of them while dealing with the first.

why are Saurians so OP in this game?

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Posted by: thehipone.6812

thehipone.6812

They were pretty OP in GW1. I’d like to see a Tyrannus, Angordon or Ferothrax up against these newer Dinos.

Lets not even start on the Hydra from Crystal Desert…

God, the hydra. Ugh.

I’d love to see an epic fight between GW1 dinos and GW2 saurians, as long as I can watch from a safe distance and not be murdered in the face by them.

Wasn’t there a boss T-Rex in the Charr homelands? I vaguely remember something massively unpleasant there in hard mode and it being large and dino shaped…

There were those Armored Sauruses that had the same model and move set as the triceratopses in Sparkfly. Might be what you are thinking of.

http://wiki.guildwars.com/wiki/Armored_Saurus

The only other thing I can think of is Molotov Rocktail.

http://wiki.guildwars.com/wiki/Molotov_Rocktail

Mobrin hit hard, but my vote goes to Joffs the Ceratadon. This guy was brutal if you got hit by anything:
http://wiki.guildwars.com/wiki/Joffs_the_Mitigator

All the dino bosses are here:
http://wiki.guildwars.com/wiki/List_of_dinosaur_bosses

GW1 dinos would cause so many tears in GW2 if they brought similar enemies where you gasp had to pay attention.The raptors were kinda pushovers though.

why are Saurians so OP in this game?

in Guild Wars 2: Heart of Thorns

Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

Angorodon in GW sparkfly. Oh, a dino wasn’t enough. They made Necro dinos.

who does that?

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

Dragon's Stand map dead

in Guild Wars 2: Heart of Thorns

Posted by: Donari.5237

Donari.5237

Maybe EU has an issue, I don’t know as I am NA. But the obvious question arises: Are you using LFG 5 to 10 minutes before the map cycle begins to join a taxi squad? If there are no LFG listings are you chatting with other folks at the entry wp in the 10 mins or so before the cycle to get a taxi squad formed up?

Those are the methods I use (generally in the afternoon to evening eastern time) and I have never ended up in an empty map doing so unless I waited to the last minute and missed the chance to join a taxi. Even then the taxi squad usually breaks up and heads for various lanes to start the escort events while posting in LFG for more players, but that will fill up in seconds.

Dye Suggestion

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Posted by: Ashen.2907

Ashen.2907

I would like to suggest the addition of a line of mottled or stained dyes. Instead of uniform solid colors a mottled dye might resemble camouflage patterns, while stained would just be the equivalent of dirty and stained versions of the base armor material.

So blue mottled might look like either a blue camouflage pattern while stained blue dye might look like blue armor material with dirt stains.

Dye Suggestion

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Posted by: DoctorDing.5890

DoctorDing.5890

What? You want to buy a tin of striped paint? Are you mad????

Suggest you go down to the tool store and ask them for a Long Wait. ;p

Please, a clear statement re: AFK farming.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

hm ok but if you remove autoattack from turrets and spiritweapons and minions and pets
so they dont attack anything unless you have it targeted and actively are attacking it
that should be enough shouldn´t it ?

Instead of looking for ways to nerf this and nerf that and make things worse for people that don’t afk farm, how about they just change the part where auto loot keeps afk people in game past the timer and have clear rules about afk farming.

Be careful what you ask for
ANet may give it to you.

Please, a clear statement re: AFK farming.

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Posted by: Shinjiko.1352

Shinjiko.1352

-snip-

Could you please comment on the fact that what you are saying is in direct conflict with what “Michael Henninger” “Game Support Lead” said just before?

He clearly stated “Pet Kills & Macro Looting Excepted” i.e. if you’re just using your pet and auto loot, this doesn’t apply to you, only if you are doing more than that.

Can you confirm that what he said was incorrect or did I misunderstand what one of you said in which case I would ask you to reiterate.

Thank you.

I assume this is the result of their meeting. He is “Game Security Lead” so I imagine he’s just as important as support lead.

Basically the three rules. Don’t get caught doing all 3. You can let your pet loot for you, just don’t meet all three criteria or you may get action taken against you. “May” because obviously they don’t have eyes everywhere.

If anyone chooses to find loopholes around the 3 rules they can do, and they do exist. But they won’t be getting posted here.

Also expect to see “fixed bug where auto loot was preventing afk timeout” in a patch notes in the near future.

Please, a clear statement re: AFK farming.

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Posted by: TexZero.7910

TexZero.7910

You could start by working on the baseline economic problems that cause people to auto farm. That’d be nice. So it likely wont happen.

That’s just absurd. The “baseline economic problem” is that people want money. Period. You can’t fix that.

Or maybe just maybe there are people farming the materials there whose rate of acquisition are substandard compared to their usage. You know like leather/linen.

But you’re right it’s absurd that we have nice things.

Please, a clear statement re: AFK farming.

in Guild Wars 2 Discussion

Posted by: TexZero.7910

TexZero.7910

You could start by working on the baseline economic problems that cause people to auto farm. That’d be nice. So it likely wont happen.

Please, a clear statement re: AFK farming.

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Posted by: Chris Cleary

Chris Cleary

Game Security Lead

I would rather us fix the underlying issue with this rather than band-aid the issue by enforcing rules and punishments that don’t solve the issue at all.

The core issue here is we don’t want to have players feeling that their main source of income is generated while they are not at the computer. We have already started to see the impact of this in-game and within the community. Not only does this behavior impact players in the world when they run across a pack of unattended farmers, but also the players who are performing the unattended farming. Eventually these players spend less and less time actually playing the game, and more time unattended farming.

We see the same trends in players that use bots, macros and cheats. It eventually leads to players falling out of the game (from both encountering the impact in the world, or by participating themselves).

While there is an economic impact of having a large number of players farming like this, I’m more more concerned about behavior trends shifting than anything else.

The 3 rules above aren’t just for your protection, they are for everyone’s protection. GMs have been trained to identify and handle these situations, it’s one of the first things they learn. GMs are overly generous on the amount of time that players are given to respond.

As for how we intend on fixing that, some of us had a meeting today to talk about that. While there are some systems working against each other here, we all agreed that we didn’t want to make any changes that anyone would actually run into unless they were no longer at their keyboard for an extended period.

Rest assured, we aren’t going to take away auto-loot in the world, or remove your ability to auto-cast. Everything we implement will only impact players who aren’t actually performing actions. I’m sure when we do implement something, it’ll be in the patch notes to read about. Until then, follow the 3 rules above. After that, they won’t be relevant anymore.

(Automation is still against the rules, unless you are using it to play music in-game)

Professor of Bearbow Math @ Tyria State // @Shazbawt // “The Crippler”

(edited by Chris Cleary.8017)

Please, a clear statement re: AFK farming.

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Posted by: phandaria.4891

phandaria.4891

Reading this thread, I am a bit worried regarding “fixes” that might be implemented to circumvent this. Fixing auto-loot bug would be great, but a more “extreme fix” would not be beneficial to the community as a whole.

@Anet, it is clear that some people just intend to twist the words and rules to reap benefit. Please also take into consideration people who are not part of these groups and understand that the GM team are not suspending people without valid reasons.

(edited by phandaria.4891)