I’d just like to know why it is so important to push platforming as “normal” game play and why it is not considered an activity and put in that category.
Maybe because it’s normal gameplay?
I realize it’s not everyone’s cup of tea, and that’s okay, but I consider jumping around a pretty core gameplay element, between vistas and jumping puzzles, so I have to disagree when it’s treated like something totally unheard of.
If I had to speculate, I would guess that they added jumping puzzles to the Daily roster because a lot of jumping puzzles are thematically interesting areas that people might not visit or re-visit a lot. They’re more a commitment than some older dailies, but that goes hand-in-hand with the higher reward for daily completion since they added gold, plus you can often find a portal to the end, which helps the people who don’t like jumping puzzles while building a sense of players helping players.
That’s a lot of boxes to tick right there, so it seems pretty appealing.
Happened to me too earlier today. I was in Verdant Brink when the meta event hit. I took a chopper up the the Wyvern Matriach and waited a few minutes to see if enough players would show up to fight the boss. Then suddenly I get hit with the volunteer thing. I waited a few more minutes and it seemed like nobody was going to show up, so I volunteered. Naturally I lost whatever map progress I had and there were maybe 4 or 5 other players there to fight that boss. We did manage to defeat it, but, none of the other bosses were defeated. It just seems like VB has been dead for quite some time now. I almost never see all bosses killed. I’m lucky if there’s ever enough players to kill 3 at best.
Edit: The megaserver is broken, or at least not working as it should be.
Tell me, why is it that whenever I waypoint into the Silverwastes by myself, I always end up in a map with only a few players and almost no map progress? And yet, I can open the LFG tool and see people taxiing into a map that is 80% complete. Why the hell does the game always insist on putting me in a dead map when there is obviously room in a more populate map where people are actually doing the events?
Ironically, SW is the opposite of the HoT maps, and by that I mean I almost never get the volunteer message. I can run around there for 2 hours doing what little I can when the progress gets close to the Breach event then suddenly all hell breaks loose and tons of players show up to do the events. Then of course after the Vinewrathe event is complete, almost all of them get taxiied into another instance that is close to the breach.
It really is aggravating and is why I don’t spent much time in the Silverwastes or HoT maps anymore. It comes down to either waiting who-knows how long until enough people show up, or the game telling me there map population is empty when clearly there are players doing the meta events.
(edited by Charrbeque.8729)
Hall of Monuments weapons seem surprisingly rare. The Gnarled Walking Stick and Fiery Dragon Sword aren’t super rare
I love my Fiery Nastalgia (Dragon) Sword!
I’ve got an HoM FDS skin on one of my alts. A few weeks ago, I happened to bring that character into a PvP map for dailies, which prompted a conversation something like this:
PvP 1: “Geez, not another glowy weapon!”
PvP 2: “Who would even want those?”
Me: “You mean my fiery sword?”
PvP 1: “Yeah, those new weapons skins look so out of place.”
PvP 2: “Anet should stick to designs that look more appropriate for this game.”
Me: /facepalm
The problem is how do you sanction this? Why would you call it afk-farming? Consider this situation.
A dual monitor set-up where you watch netfix and refresh minions. You’re not afk – you’re in game.
You’re not botting (since you the person is doing the stuff) and you’re not using a macro.
You’re basically playing really, really poorly – with very very little interaction with the game – but is it abuse? I’d say no.
There’s no specific “minimum amount of interaction with the game requirement” for you to be considered a-ok – so Anet can’t really do anything about it unless there’s irrefutable absolute concrete proof that the process is automated.
My question to all those who are reporting these farms is this:
How do you distinguish between a human doing what I described above and a bot?
make the mystic forge nps in LA sell mystic coins for shards. 2problems solved @ once
Firelizard do you have case law to support your claim? Breaking the rules is not breaking the law. Do you honestly believe you can be prosecuted for violation of a TOS in a game by not playing it properly? What sort of penalty do you expect? Would this go on your record? Can you be denied employment over this? Heck they don’t even permanently ban botters, what makes you think this would result in legal action? By legal action I mean you receiving a summons or being arrested.
Tsavo I understand you are just wanting clarification on it and I am all for that but I am just trying to encourage people to stop over dramatizing things that are …“play how you want” issues.
Also I kinda feel that if you are worried about “abusing” the reporting system then maybe it’s not really as big an issue as you are trying to make it out to be.
Edit: Just to help make my point, this link: http://www.techspot.com/news/48161-violating-a-terms-of-service-agreement-is-not-criminal-federal-court-says.html
(edited by Necrotic.7820)
They made a clear statement. People will misinterpret any- and everything ANet says to suit their agenda. If you see people AFK farming, report them and let ANet sort it out. If they see an epidemic, they’ll take further action, like creating a blog post.
If they had made a clear statement people would not disagree about the legality of the farm.
When many people ( not only one or two) read the same official answer and they understand something opposite, then there is a problem with the official answer.
Or there’s a reason that people are choosing to believe otherwise. When my sibling tells their child, “you can’t use your phone during dinner,” the kid will text … explaining, “buh buh I’m not using the phone, I’m using the text program.”
Adults do the same thing. We believe what we like to believe and use other people’s words to justify that belief. When confronted with evidence that we’re wrong, we double down and make further justifications, based on misinterpretations, both deliberate and accidental.
ANet has said time & again: it’s not okay to exploit game mechanics, it’s not okay to play AFK. People don’t like that and look to comments by ANet staff that could be re-interpreted to offer exceptions.
In the end, it doesn’t really matter — ANet is never going to punish folks for every single breach of the TOS — it’s just too time consuming and not going to change human nature. Instead, they will go after egregious offenders (perhaps because they are blatant, because they do it for so many hours, and/or they brag about it) and occasionally after a bunch of people at once, to set an example.
I find that I personally have much more fun if I choose to not worry about all the people taking advantage of the game’s mechanics. I’ll /report those who are spoiling it for others and let ANet sort out what happens next.
tl;dr ANet will never be able to make it so clear that people won’t find a language loophole. They’ve made it as clear as needed for the majority of us to understand appropriate gaming. It’s up to us individually to decide how to behave (and how much we concern ourselves with those who choose to do otherwise).
All i have is what i see, i know after being away for 2 years the population is about 1/3rd what it was when i left..
Dante, m8. Your unrelenting negativity is in danger of defining you and it might even consume you. Some days I login and you are the latest poster on 7 or 8 of the top threads, all talking the game down, often using an unreasonable or inaccurate reason. If the game really is that unenjoyable for you then you need to look at making some changes to your gaming habits imo.
What definitely does not help is just quoting numbers that you would like to be true but, actually, are completely invented. We have no way to know the game population, or the changes thereof. For me the population feels pretty good but it’s only a feeling.
I’ve been a big critic of HoT, in particular of the difficulty level and the solo-unfriendliness. The last patch improved things but I’m still not really enjoying those maps and events. However, what is definitely noticeable is that after that patch there are a lot more happy players around. The game is not perfect but I do think it in a pretty good place right now.
The rankings are based off of Raptr’s customer base who use their service. It’s not really accurate.
This thread is comedy gold. I’ve so far held off saying what I really want to say about the OPs “problem”…. and I’ll instead offer support for one possible solution.
Like someone mentioned in a previous reply: Try disabling the automatic Windows Update. I too was the victim of somebody in my Guild leading a DDoS attack on my personal computer during our raid night. But I disabled that updater and like magic the DDoS attacks stopped. Crafty jokers must have known that they could no longer hide their actions behind the possibility of some problem on my end.
Bigger Boobs. I know, “that’s sexist, every game does that, we don’t want it, bla bla bla why” Why? well because I want them. Why do you care what another random player looks like, and anet, you could make money off of this. I’d buy lots of the editing pack things in the gemstore. I want the body selections to go away and be replaced with as many sliders as humanly possible with a huge range. Would pay huge prices.
YES exactly, why can’t we have body modifications in the makeover kits. I personally don’t think we have big enough anything, most characters look like stick figures to me. I want bigger breasts and butts. And while were at it how about some sexy armor… most other games have it.
Go play Black Desert or Blade and Soul or any of the other dozen fap mmos that are all about huge boobs and big butts with jiggling physics.
I would like to see more realistic and authentic armor sets instead of “skimpy” and “revealing” crap. The new wvw set is a step in the right direction.And who are you to tell me to go play something else…. To me big breasts & butt and sexy feminine cloths ARE realistic its how I am irl so why can’t I be that way on my game…..
Are you battling Monsters IRL? Because if you were, you wouldn’t be wearing sexy skimpy clothing. Sorry for being rude… I understand everyone has a different opinion. I’m male and straight and I hate how ridiculous some of these games portray females. Armor should cover your chest, not reveal it…
This is where the fps genre is miles ahead… Gears of war, unreal, battlefield, call of duty… All of those games have authentic female characters these days that actually look like they are ready for a fight.
My favorite warrior of all time Xena,( yea fictional but I don’t care I love her, besides this game is also fictional…..) she wore sexy armor while kicking kitten and she was stronger than 10 men… So if she can do it then so can I. End of story.
Bigger Boobs. I know, “that’s sexist, every game does that, we don’t want it, bla bla bla why” Why? well because I want them. Why do you care what another random player looks like, and anet, you could make money off of this. I’d buy lots of the editing pack things in the gemstore. I want the body selections to go away and be replaced with as many sliders as humanly possible with a huge range. Would pay huge prices.
YES exactly, why can’t we have body modifications in the makeover kits. I personally don’t think we have big enough anything, most characters look like stick figures to me. I want bigger breasts and butts. And while were at it how about some sexy armor… most other games have it.
Go play Black Desert or Blade and Soul or any of the other dozen fap mmos that are all about huge boobs and big butts with jiggling physics.
I would like to see more realistic and authentic armor sets instead of “skimpy” and “revealing” crap. The new wvw set is a step in the right direction.
And who are you to tell me to go play something else…. To me big breasts & butt and sexy feminine cloths ARE realistic its how I am irl so why can’t I be that way on my game…..most armor/outfits they make are VERY concealing anyways. Why can’t those of us who like sexy things have them I really don’t see how it bothers anyone. If they don’t like it they can not look at it easy peasy.
(edited by Ellie.5913)
Bigger Boobs. I know, “that’s sexist, every game does that, we don’t want it, bla bla bla why” Why? well because I want them. Why do you care what another random player looks like, and anet, you could make money off of this. I’d buy lots of the editing pack things in the gemstore. I want the body selections to go away and be replaced with as many sliders as humanly possible with a huge range. Would pay huge prices.
https://forum-en.gw2archive.eu/forum/game/gw2/Mini-Expansion-Vengeance/first#post6473305
Bigger Boobs. I know, “that’s sexist, every game does that, we don’t want it, bla bla bla why” Why? well because I want them. Why do you care what another random player looks like, and anet, you could make money off of this. I’d buy lots of the editing pack things in the gemstore. I want the body selections to go away and be replaced with as many sliders as humanly possible with a huge range. Would pay huge prices.
YES exactly, why can’t we have body modifications in the makeover kits. I personally don’t think we have big enough anything, most characters look like stick figures to me. I want bigger breasts and butts. And while were at it how about some sexy armor… most other games have it.
I, for one, am tired of having to jump through hoops to aqcuire a top-tier condi setup. And I have one of each weight class playing condi. I’ve got laurels galore, but still have to raid for months to finish a set of viper trinkets. Yup, they can be shared. Nope, I do not like doing that- it’s why I have 8+ sets of berserker trinkets and armor. That said, I do not think laurels should be able to be traded for magnetite shards, but I do think all ascended trinket stat combos should be available from the laurel vendor. You should not have to raid to acquire ascended viper trinkets.
OP seems like you want to almost directly trade laurels for ascended armor- I would not be okay with that. I would be okay with all stat combos being treated equally.
They did offer LS2 to you for free. You, essentially, turned it down. Now they offer it, still free of real money cost, for a willingness to trade gems.
I do think that including it as part of the HoT purchase might have been a good idea to add value to the expansion.
All of that said, I do not think that, “greedy,” is an accurate decision for choosing to charge for a product that the company spent money to produce.
I enjoy the challenge and difficulty of raiding. I have no issue putting the time and effort into maximizing my character’s potential.
But, I also see the division and damage this raid model can cause to the game I love. I ask that people put aside the fear that easier modes would somehow damage their experience for just a sec and consider how a more accessible raiding model would add to the overall experience.
Accessibility can be achieved/improved without removing the challenge people (including me) want – and it would only make the overall experience better, give them more incentive to develop future raids and create a friendlier gameplay environment.
Wanting a more robust and inclusive system doesn’t mean I do not want difficult content in the game. In fact (as I have said before), I would love to see the rest of the game include more challenge as well. For example, I would to see what the current raid dev team would do if asked to revamp the swamp fractal (or any other) for level 100 and up.
The goal is big picture – a breadth of experience for as many players as possible. The systems exist in game to make that happen. Not using those systems, imo, is bad design and needs to be addressed.
You never really give any argument about accessibility beside that some people cannot be good enough, when the actual stats from Anet show exactly the opposite…
And you even argue that the very thing that make them more accessible (the lack of the treadmill) make it less accessibly. You are making walls of text and you are saying absolutely nothing that has meaning. You are like politician on election day.
With all respect, I don’t think you are actually reading the posts (or I’m not communicating well enough – which is also a possibility).
This is about creating a robust experience for as many players as possible – it isn’t about taking anything away from anyone. That includes skill levels, but it also includes playstyles and even stat choices. And, AGAIN, I am not advocating removing the reward from those who put in the most effort, adhere to the meta and min/max to a degree. I am advocating a wider range of experience to include a wider range of PVE players. That can only be good for the game.
VERY IMPORTANT – we need to try and avoid making this into an argument. Be careful about arguing against the actual poster directly or trying to assign some kind of hidden agenda. Instead, let’s make this a debate. Make your points based on what you want to see in the game and provide counter points against the points I am making rather than against me directly (discuss the points in the post – not the posters themselves). If you go back and read my posts, you will see that I include specific points (including an example of how I think it would work) to back up the accessibility stance.
(edited by Blaeys.3102)
This whole point of accessibility is pointless. It is supposed to be difficult content that requires strategy and team work. In every game on the planet that requires strategy, optimal systems will emerge and people will demand those optimal configuration , especially when you first learn the game.
Its like complaining that chess is problematic because has typical opening strategies that work better than others and that you should be able do play as you want and not follow the optimal strategies and still win.
If it is a game and is reasonably difficult and has rules optimal configurations will emerge ALWAYS and you will be playing it wrong if you do not follow them without having a better counter-proposal. The idea of ¨play as you want¨ freedom in this case does not exist unless you make them pushovers, basically canceling the whole point.
Also the comparison to other games is ridiculous. Compared to other games raiding in GW2 is already more accessible as shown by stats Anet themselves gave, exactly because of the lack of a gear treadmill. Everyone can access them as long as knows the optimal builds and plays them with reasonable skill.
Yes, GW2 is more accessible and fun due to the lack of a treadmill – which makes it ironic that the same mechanic has actually had the opposite effect on raiding (making it less accessible).
The problem is the devs carbon copied raiding from other games without taking this into account and implementing a GW2 solution or mechanic to address the issue (such as the tiered reward based on time of kill I posit).
That is EXACTLY why I say that raiding was poorly implemented and not fully thought out in GW2. I do hate comparisons to other games, but in this situation, because they adhered so closely to the raiding philosophy from those games (raiding = hardest content), I think it is a needed comparison.
All MMOs other than GW2 take accessibility into consideration in their core raid system design. It is ironic (and sad) that the one MMO that is typically the most accessible (GW2) forgets to add this important (regardless of what the more elitist players want to believe) element.
The problem with raiding in GW2 is that the core raiding system in this game is very poorly designed. More importantly, it is designed counter to every other PVE element of the game – and that comes down to accessibility.
My solution is simply to do away with the enrage timers and replace them with the gold/silver/bronze reward model (in line with the rest of the game) based on how fast you kill.
But, then you get people on the forums who cry “raiding shouldn’t be for everyone” (ridiculous – and, again, counter to everything they have done in game since day one) or "they are super easy in all blues/masterworks/etc now, so there is no need to change (anyone actually raiding realizes the faulty logic at play in that statement).
And, then there is my favorite – but raiding works in other games. Anyone who has actually raided in other games (and I have for more than a decade now) knows that raiding works in other games because the gear treadmill creates an artificial layering of accessibility. The content IS designed for all players (without reducing difficulty) simply because the treadmill will eventually make it less restrictive to their level of play.
Obviously, the treadmill answer cannot (and NEVER SHOULD) be implemented into GW2 raiding, but that does create an issue with regard to accessibility.
First, to all the players saying that all raiding experiences should give the same reward. That is every bit as silly as those saying raiding should be exclusive. It simply doesn’t fit with the design of the game. You put in more work or effort, your reward should reflect that. That is pervasive through every part of the current game and it should be the same in raids.
To the other side, again, however, that doesn’t mean that raiding cannot be designed with a wider audience in mind (just as they do in every other MMO out there).
To add to my idea of gold/silver/bronze, the reason I think it would work is directly related to build/profession/skill diversity (the biggest issue with forming raid groups with friends now). It would make raids more accessible to players in a wider range of gear or playstyles (which, no matter what ANYONE says, is a good thing). Just as importantly, it would do so without taking away the difficult experience or slightly different reward of those putting in more effort.
I know there are people who will still try to find a way to argue that “raids are mine – not yours” or “it’s easy enough. learn to play” but these arguments do not change the fact that GW2 raiding, in its current state, is designed counter to every other part of this game – and that is a problem they need to fix soon.
They should have an easy mode that has no timer and things deal less damage or whatever, and design them so you can’t wipe like on dungeons or fractals, should still give all the same rewards just in lesser amounts, and maybe separate titles for each mode.
I’m not going to shedule raid night and spend hours getting ready, just want them to be pugable.
(edited by Shinzan.2908)
Than those players that still struggle need to step up their game. If i suck at playing hockey im not gonna be a NHL player. So why should someone whos bad at raids be allowed to complete them.
Because the NHL is a professional league and this is an entertainment product. There’s no reason why they shouldn’t be able to compete.
By your logic i should have a easy PVP mode just becuase i would struggle in a competitive manner.
Sure. I mean, they should do their best to match poor players with other poor players, resulting in competitive match-ups, rather than to match poor players against great players where they basically stand no chance. You want to try to create a fun experience for everyone, not just those with the highest level of skill.
you spend complaining about it on the forums, you’d be
done by now.”
Why is this even a debate. Raids are supposed to be top tier content. There already doable in under a hour each wing, they dont need to be easier.
But they are part of a game that should be enjoyed by everyone, and how quickly the top tier teams can complete it does not matter in the least to players that are telling you that they cannot.
It’s like you’re in a store, and see a short person trying to reach an item on a top shelf, and still missing it by a foot. They ask the manager for a footstool or something, and your response is “what are you talking about? You don’t need a footstool! Look, I can grab the item easy! Git gud!”
you spend complaining about it on the forums, you’d be
done by now.”
(edited by Ohoni.6057)
There would be of course more people that would play raids. But there is also no basis for the fact that the playerbase for raids would atleast double. Unless thats the case you are using ressources for a even smaller group.
I don’t think that would be an unreasonable claim. I mean, it’s really hard to say, we don’t know how many people currently raid, or how many people historically Dungeon or Fractal, but my assumption is that a lot more people Dungeon and Fractal than currently Raid, and most if not all of these people would work Raiding into their schedules if the reasons they currently don’t raid would be pealed away.
Not to mention the people who currently raid, but are not particularly enjoying it, and might enjoy something different more than they are currently enjoying the raids. The would not be totally new customers to that experience, but their added happiness would be a net positive nonetheless.
You can already ignore mechanics like green circle at VG with 1 full healer and a off-healer in dmg-equipment, building more defensive would probably allow you to even ignore the damage from the radiant sections.
You tend to frame things in terms of what an expert group can pull off when they are trying something weird, but keep in mind that most changes would be aimed at imperfect players who are just trying to get by. Any changes made likely would make things much easier for people who already have the content on farm, but that’s not the point. The point is to allow people to squeak past it who are currently struggling, and will continue to struggle or give up entirely so long as things stay as they are.
you spend complaining about it on the forums, you’d be
done by now.”
There will always be a meta. The only place a meta doesn’t exist are places where people are simply unaware of what the meta is. But there still is a meta.
well sure, but the more slack content has, the less anyone cares about the meta. I mean, if the difference between a meta-party and a non-meta-party is that the non-metas take 15 minutes to clear a boss rather than ten, then even the biggest jerks will sigh and move on with their lives. But when it makes the difference between a boss taking ten minutes or taking three hours of failed attempts, people will get pretty salty about it.
The dps requirements ensure that a certain amount of offense is taken. Taking this offense comes at an opportunity cost, namely defense/support. As a result, your group can’t hunker down with a highly defensive setup that reduces the impact (difficulty) of the fight’s mechanics.
Yes, hence the importance of reducing the DPS requirements, so that players can build more defensively and be more survivable.
That right there just prove how much you are you really knowledgable in raids. The only boss that had a dps race was gorseval and with the fix to his aggro and the slow cc method, the dps race there is not as high as it used to be. As for all other raid boss, it’s failling mechanics and people that down that make the vast vast vast majority of group failed. It’s almost never because of a lack of dps.
You’d be surprised. I think there’s a certain bubble developing in the community where people who often raid with successful groups start to believe that all groups are as successful as theirs are.
Keep in mind that the “DPS race” is not just gearing, it’s not just a hard requirement for ideal gear, it’s also that everyone needs to know their most effective skill rotations and when to use the off-rotation abilities, and also not getting knocked off rotation by having to deal with downs or other mechanics. The fact remains that some groups can still hit that enrage time on their feet, which means that for whatever reasons they have failed the DPS race.
I did note that it’s more to do with the mechanics though, it’s just that the DPS race is not a myth, it’s just less of an issue than staying alive and active.
you spend complaining about it on the forums, you’d be
done by now.”
forcing ‘high’ dps can force people to use dps skills and less mechanics, you are pressured to pick a skill based on how much increase to dps it gives, not how much utility it gives. Obviously you get as much dps as you can, its all about opportunity cost. Theres nothnig wrong with a balanced approach, but when some people force max dps at the cost of everything that’s where the problem of dps races arise -especially when the dps race comes from a tunneled perception.
“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize
I invested 1k gold into both the GGS and GreatSaw, got banned for 3 weeks, and now they’re worth kitten. RIP investments. Wonder if holding on to them would do me more good than harm.
Depends on how much you paid for them and how long you’re willing to wait.
Assuming that there is actually a finite supply of these skins being dumped (aka there isn’t a dupe/exploit), the dumps will stop eventually and the price will go back up. It will have a much lower ceiling than previously though, which is dependant on how rare the new masterwork items are from the forge. Don’t expect them to ever get back above 1k.
Then again, I thought the dumps had stopped a month ago..
I’d assume with the daily gold inflations prices for most items will get jacked up, so i’ll get more than 300g back out of both skins, BUT I mean with Anet pumping more money into the game, its just gonna inflate the prices of just about everything in the free market, so i’ll be getting the same “low value” out of it at the end.
(think I explained that poorly)
Daily gold inflations? You mean 2g? Players making 2g a day isn’t going to cause inflation to move any faster. I can make 2g in like 5 minutes even before dailies started giving it out.
Honestly, people being able to buy them for relatively cheap now is great, the underlying issue is that they were only expensive to begin with because some kittens kept hoarding them to make a huge profit at the expense of everyone else.
1285 shield skins were sold today via instant sell option
guess it is time to reskin my shield, not going to use a weapon skin worth merely 100g.
Maybe you should use a weapon skin you like vs trying to show off?
Have to admit though, it’s kind of a burn for those that bought one due to the lack of patch notes on it. (even if it was an accidental deploy)
I have a hard time seeing RNG gem store purchases as “prestige” items.
they were unobtainable, very few in circulation, making them some of the rarest items in the game, and they were valued far higher than the dime-a-dozen “legendaries”.
how is that not prestigious?now they’re the outcome of mixing a bunch of cheap common items…
its like taking a steaming dump on the mona lisa.
How is it prestigious? Having one of the skins isn’t really anything special, nor does it inspire honor or respect. All a person had to do to get it before was either get lucky with RNG back at the first Halloween, buy it for a ridiculous amount of gold, or get luck with RNG at Halloween 2014. Now, people have a chance to get them again, once again by RNG.
The Mona Lisa is an exceptional piece of art that someone actually put many, many hours of painstaking work into. Someone taking a dump on that would be far worse than Anet making an old gem store item more easily available again.