I expect that they are just going to add gliding to Orr and other level 80 areas (this is a level 80 mastery after all).
Biggest complaint from most PVE-ers is that Orr is stuck in a pre-Zhaitan mode.. might mean that there’s an update to the zone (yay!)
Dry top and silverwastes would also be pretty neat with Gliding (specifically the dry top jumping puzzle.. anything that reduces the corpses at the bottom of the cliff can’t be a bad thing) It might be interesting to see the interaction between the jumping crystals and the glider.
It is a big carrot to try to get people to buy HOT, it brings interesting gameplay to the original zones for those that aren’t impressed with the design direction of the new zones.
I would expect that it’s a new mastery (Tyrian Gliding mastery) that you’ll have to grind out like the original one. Hopefully there’s new mastery points added to the zone as well (this will probably screw up map completion for non-Hot players though.. so not sure how they’re going to handle that one).
the maps weren’t designed with gliding in mind like maguma
it will kitten it up
and anet knows this to be true
the only reason anet might add this eventually is to encourage the weirdos who didn’t buy the expac to do it because they will see gliders in the starting zones
say no to gliding in main tyria
Why are you telling us what we want?
I vote yes to gliding it adds another perspective and lets be honest the world designs in this game are gorgeous. I want to see it from TOP of the world!
This is a good way to advertise HoT. Nearly everyone wants it, and if your kitten about it, just don’t glide, change the hotkey.
BUT THE REAL QUESTION IS. Are there going to be updrafts? Because it would be weird walking around The Grove or Brisban Wildlands with big updrafts above your characters heads.
the maps weren’t designed with gliding in mind like maguma
it will kitten it up
and anet knows this to be true
the only reason anet might add this eventually is to encourage the weirdos who didn’t buy the expac to do it because they will see gliders in the starting zones
say no to gliding in main tyria
Just another post from somebody who believe, that gliding would make JP’s in Tyria too simple…
I tell you something… learn something about PHYSICS… Gliding brings you NOT UPWARDS. None of the Central Tyria Maps has anywhere by design UPDRAFTS to push you higher into the sky.
Means, where ever you use gliding in central Tyria, leads you to sink downwards to the ground, while all the JPs in central Tyria go upwards, or are in some kind of points, where you can’t glide to, because they are in enclosed areas.
To have any easier tiem with a JP in central Tyria, you would have to find first a way higher position than the JP, to have a chance to glide to the JP’s position.
But none of the central tyria maps except of Dry Top and Silver Wastes do even have any big verticality in their map design at all.
So please stop moaning an complaining about gliding making JPs easier, as this is simply not true at all.
Anyone who says this is true makes just only a fool out of him/herself
Simple Example:
Viziers Tower JP – there you have to jump upwards to reach the JP and there is nowhere a higher point than the JP tower itself, that you could glide from to reach it, before you touch the ground again, even if you have eternal eglide endurance
Buriend archives, again ,you have to jump upwards to reach that spot, no place higher there to glide to it…
The maps maybe weren’t designed to have gliding in mind, but Gliding in itself provides a very nice quality of life feature, that can be seen as horizontal chracter progression that would be STILL HELPFUL for all tyria maps as like also in the new WvW maps to have.
A FREAKING FALL DAMAGE STOPPER!!!
That was the reason that ANet gave when they first talked about gliders, but it’s probably also the reason why the devs are testing it out now: to see if it really does break core maps that much.
Without updrafts there aren’t many JPs that would benefit from gliders, the only ones that I can think of that might have some benefits are:
- Branded Mine in Fields of Ruin (part of the puzzle is higher than the goal)
- Behem’s Gauntlet in Blazeridge Steppes (the goal is at the bottom of the puzzle)
- Pig Iron Quarry in Fireheart Rise (the suspended trolley section)
- Troll’s Revenge in Lion’s Arch (shortcuts can be taken)
- The Collapsed Observatory in Kessex Hills (first part of the puzzle involves jumping down)
- Dark Reverie in Caledon Forest (only for getting down after Morgan’s Leap though)
- Drydock Scratch in the Silverwastes (good for parts of the puzzle, but it has a checkpoint mechanism to prevent full skipping)
- Only Zhul in Timberline Falls (jumping down and avoiding bursts of fire part)
With the exception of Troll’s Revenge and Pig Iron Quarry, all of the puzzles that would benefit from gliding are underground. ANet could make it so that there’s a permanent downdraft in caves (or very vindictive falling rocks that just wait for you to deploy your glider) that force you down if you try to glide.
One universal benefit in JPs will, however, be using gliders to prevent deaths from missed jumps. I think JPs are frustrating enough without the added “fun” of having to WP and trek back to the start because of a slippery rock.
That aside, ANet will have to address breaking out of maps, but they should be able to implement the same invisible walls that prevent us from gliding out of the Lost Precipice guild hall or the currents that force us back onto the map whenever we try to swim out of Orr.
I do want gliding in the core game. I have wanted a chute in the core game for almost 4 years now…. (yes, ever since I set foot in this game, which was during the second press beta). With those beautiful mountains to climb which shout “jump!”, this game was made for gliding (especially after playing Aion)
I swear if the world rained gold, some of you would still complain.
I think this idea is amazing, honestly I don’t know why it wasn’t implemented at HoT launch, but i’m so glad they’re implementing it. It would be great for new players, and also for old players, we can glide while doing Legendary collections in Tyria.
No, I really do.
Don’t talk to me like you know me.
Can you explain to the audience your reasoning? I think we’re all a little curious why you wouldn’t want it.
1) Gliding is super fun and probably the star of the new expansion.
2) Fantastic advert for HoT.
Looks like players and Anet will enjoy this change, what are your actual objections? Other than “it will kitten it up” obviously..
Considering that JP’s tend to have an upward jumping pattern and that gliding works on a downward motion, I fail to see how gliding will have a significant impact on JP’s aside from possibly saving people from falling to their deaths and possibly recovering at a lower level of the JP.
Yak’s Bend Server
Crimethink [ct]
The op forgot to add a GIF of the hypno toad
0/10
I absolutely do want gliding in central Tyria. Throw in some downdrafts near points that are supposed to be tricky to get to, disable it entirely in JPs, and make sure your invisible walls are up so people can’t fly outside the map and you’d be good to go.
Yes, it would make map exploration slightly easier… but that’s ok! If it were easier to get around the central Tyrian maps, maybe more people would be more inclined to putter about in them.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.
My battered corpse lying at the bottom of a cliff after forgetting you can’t glide in core Tyria lays as a testament to the demand and need for gliding .
You do have to wonder why anyone would NOT want this.
Besides, it would be a great way to sell more HoT.
Oh noez gliding will trivialise already trivial content what ever will we do?!?!
Don’t tell me what I don’t want.
After getting downed by a bear in Queensdale and other players walking past instead of reviving him he vowed to get his revenge and git gud.
What elite spec is that? He can use rifle!!!
That’s not a real Rifle. It’s an environmental weapon from Township of Claypool. He was doing the “Hold, Hold, Hold, Fire!” Heart event.
What elite spec is that? He can use rifle!!!
That’s not a real Rifle. It’s an environmental weapon from Township of Claypool. He was doing the “Hold, Hold, Hold, Fire!” Heart event.
I laughed pretty hard at this one.
Also, what legend do you think he channels?
As far as depressing renown hearts goes, nothing tops the dying quaggan island in Bloodtide Coast. It’s such a hollow feeling to know you can’t save them all thanks to the looping mechanics.
Oh no, the worst ones are where the asura are asking you to participate in experimenting on skritt. (Worse still after learning what happened prior to the events of GW2.)
You probably dont want to know that in 1 year, about as many dollys where slaughtered in WvW as there was military deaths during entire World War 2.
So we dont “smash baby seal” heads in PvE for enjoyment. That would be ridiculous and a waste of resources. Dolyaks are soldiers too. We need those baby dollys.
Upon completing that heart, Maxtar sells you a recipe for Dolyak Stew.
Don’t worry, baby dolyaks will be reunited with their mothers soon. It will be a heartwarming reunion.
Well, heartwarming for you, unless you like your stew cold.
If it bothers you I suggest you take a break and do the Wintersday quest instead. It’s a heart warming quest where you poison a sentient creature over several days time until you kill him by feeding him poisoned soup. While he is slowly dying, you look for a poor orphan’s stolen ornaments, because he said he’ll pay you for them not out of the kindness of your heart. Once you get the ornaments you go to the orphan and get your reward, then instead of giving him his ornaments you stand there and salvage them in front of him. After that you take his one and only present from underneath his Wintersday tree, and with a cheery wave, you waypoint out.
It’s stories like this that truly warm my heart.
ANet may give it to you.