Showing Posts Upvoted By Combatter.5123:

Farmers and Moral Superiority

in Clockwork Chaos

Posted by: Erasculio.2914

Erasculio.2914

Seriously?

No. But of course I expected reductio ad absurdum to be used as a “counter argument” as quickly as ad hominem.

Look around you. A lot of people unfortunatelly have no choice but to do something they don’t enjoy for a living. The guy who’s manning that gas station accross the street probably didn’t dream about doing that when he was a kid. Those Chinese factory workers very unfortunatelly do not have a choice – whatever abilities they have are wasted in a job that requires no skill.

Do you know what’s even worse?

When people choose to live like that. When, in a mockery of all those unfortunate people who due to circunstance cannot work on something that would make them happy, others decide to waste their time doing an activity they don’t even enjoy. Even worse, to live like that when playing a game.

That’s what a farmer is.

“I think that players are starting to mature past the point of wanting to be on that
treadmill, of being in that obvious pattern of every time I catch up you are going to
put another carrot in front of me” – Mike O’Brien right before Ascended weapons

Farmers and Moral Superiority

in Clockwork Chaos

Posted by: Ursan.7846

Ursan.7846

They don’t add items either. Some farmers do and some don’t, depends on what they are actually doing. Problem with trying to paint everyone with the same brush.

So you agree with what I’m saying then. They neither add items nor gold to the economy. That’s why their impact on the economy is minimal compare to a farmer which actually produces items and gold.

But any source of gold creation (i.e. Deadwell, CoF) must be carefully regulated, lest inflation become too severe (and we already see its effects. Look at ecto/dye/gem prices the past few weeks.)

I’m not painting farmers in a negative moral light, per se. It’s totally understandable why they’d do what they do. However, Anet is completely justified in nerfing some of these gold faucets because they can have negative impacts on the economy.

Farmers and Moral Superiority

in Clockwork Chaos

Posted by: Ursan.7846

Ursan.7846

When farmers create a ton of gold and inject it into the economy, it causes inflation and screws over the rest of the playerbase which doesn’t farm.

Whether this effect is substantial or not is unclear. However, there is absolutely no denying that farming (specifically, the type that creates gold, i.e Deadeye and CoF) has the potential to harm the economy.

Why are invasions no invasions?

in Clockwork Chaos

Posted by: Brother Grimm.5176

Brother Grimm.5176

gw1 had a full expansion 1 year after launch, why doesn’t this game have that much new content?

I’m confused as to why so many people immediately expect GW2 to do everything just like GW1 did? When did ANet ever state this game was going to mimic the development cycle and releases of an 8 year old game?

I’m not saying an expansion would not be welcomed or is the wrong thing to do, but EXPECTING GW2 to follow GW1’s release schedule is a problem with your EXPECTATIONS, not anything Anet is doing to intentionally screw you or any player over. So many of these posts are filled with bile and hate for a company that has given many of us nearly a decade of enjoyable gaming.

I certainly am well aware of ANets shortcomings and mistakes, but if you balance the good with the bad, they have definitely been on the “good” side more often than not. I get that a lot of long time fans seem to think that is changing for the worse (I agree on some fronts), but changes have to be made to continue to grow and evolved in this market.

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

Scarlet's Voice

in Clockwork Chaos

Posted by: champ.7021

champ.7021

There is something wrong with your post that i think is troubling most of us

I would definitely pollinate her with gentle passion. She is a flower after all and she does need her pollen since there is no bees in Tyria.

Pretty sure it should be: “since there are no bees in tyria”

Don't these events feel rather mindless?

in Clockwork Chaos

Posted by: Seven Star Stalker.1740

Seven Star Stalker.1740

If you don’t follow the Zerg and use your mind, no they don’t. If you stick to the Zerg, you’re just gonna end up as mindless as they are.

Basically. Do your own thing and you’ll feel like you’re actually doing something. For example, if I see people already hitting a portal, ill switch on the swiftness and get to the next least populated one.

I ? Karkas.

Don't these events feel rather mindless?

in Clockwork Chaos

Posted by: Namica.2951

Namica.2951

They don’t feel mindless, they are mindless.

Don’t skirt around the issue. If it is X, then call it X. Don’t twiddle your fingers and go “Oh, isn’t this maybe sorta X?”

And then i do that and everyone starts calling bull on that because they think i’m being entitled/trolling the issue by being blunt.

A sad sad culture indeed when people aren’t permitted to be honest.

Please delete

in Suggestions

Posted by: Galtrix.7369

Galtrix.7369

You know what, now I’m just going to slap on my commander title and run around in circles. Thanks for giving me that idea. If someone wants to put on their commander title, sit down and eat a freaking sandwich, they can do that. If I want to repeatedly run off cliffs with my commander title on, I’ll do that. Funnily enough I did this and people followed me off the cliff. It’s not within your power to manipulate what everyone with a commander title does in the game.

[~Galtrix~] [~Level 80 Elementalist~] [~GoM~]

Anet!! You have outdone yourselves!!!

in Clockwork Chaos

Posted by: ezd.6359

ezd.6359

One thing makes me laugh. Nobody cares about Orr. Even dragons and all other villains just ignore it

I want to build a villa here and live here.

English is not my native language, sorry :<

Anet!! You have outdone yourselves!!!

in Clockwork Chaos

Posted by: UrMom.4205

UrMom.4205

Everyone calm down, it’s release day bugs, they will get patched. Maybe play something else for a bit while they hammer out issues, or maybe….gasp go out side, enjoy some fresh air, let the sun wash over you, feel the wind blowing.

Team Raven [TR](Dead)
Wu Táng Financial [Táng] – YB

Achievements Are Ridiculous

in Dragon Bash

Posted by: Icealen.3802

Icealen.3802

And you just now realized that purposely chasing achievements is silly? Wow.

I always have to laugh at people who purposely set out to do achievements.

My feeling is they’re more designed to go off during random game play, like to make you say “wow, I didn’t know they had an achievement for that” when one does go off.

I don’t think they’re designed as a “checklist” you need to look at beforehand so you make sure you complete all of them. You’re just making the game into grindy nonsense by doing that. You should be playing for fun, not doing things just because you think they need to be done to fill some achievement requirement.

Don’t do that to yourself.

(edited by Icealen.3802)

Will Southsun end in a Group Dungeon?

in Last Stand at Southsun

Posted by: Robert Hrouda.1327

Robert Hrouda.1327

Content Designer

Next

It won’t end in a dungeon. We have however included an instance that will open up that has a single player version, and a more difficult multiplayer version.

The ending is different

Will Southsun end in a Group Dungeon?

in Last Stand at Southsun

Posted by: Pirlipat.2479

Pirlipat.2479

You are funny. I assume that this dungeon was soloed by people who are very trained in doing dungeon content which is the complete oposit of those who usually try to avoid them. So advising to do something solo and refering to that kind of people is pretty misleading imo.

(edited by Pirlipat.2479)

Will Southsun end in a Group Dungeon?

in Last Stand at Southsun

Posted by: Katz.5143

Katz.5143

It’s really very simple.

Start out solo, end solo.
Start out group, end group.

I got a group for both the personal story and the dungeon in flame and frost so no, I didn’t require it to be solo. But, in principle, I agree that if something is solo for all the steps but the end step and suddenly switches to group, it is annoying to many.

It’s a kitten conspiracy. Kittens gonna be kittens. All is vain!

Will Southsun end in a Group Dungeon?

in Last Stand at Southsun

Posted by: Danomeon.3201

Danomeon.3201

There is nothing fun or compelling or heroic about begging 4 others to run you through a dungeon so that you may have a chance of seeing the resolution to a soloable chain of content.

I’m not going to continue to reiterate the same points that I said in earlier posts, but I would like to challenge this particular line of dialogue, as I disagree greatly. I feel as if you’ve worded the scenario in a way to make it sound more ‘nasty’ than it currently is. Completing a dungeon isn’t “Begging” other players to “Run you through” a dungeon. It’s a mutual agreement made between 5 different players to complete an instance together.

When I say, “Does anyone want to run molten facility?” in map chat and receive four responses, it is not because I’ve “Begged” them to assist me and that they’re doing it just to make me shut up. They’re joining me because they too want to experience the content for themselves, and would like to ally with me in order to accomplish that goal.

I could word this really eloquently and say it’s a, “Heroic band of brothers vanquishing evil together, in an organized group, just like trehearne and the heroes of our very own personal stories encouraged us to do!” but that would be another example of using emotionally tinged wording to skew the way an event sounds.

It’s okay to feel the way you do, but I wish you wouldn’t “shame” this content by making it look like playing it means you have to be some grovelling beggar who forces others into playing with him.

Your top 5 priorities for Guilds

in Suggestions

Posted by: Goatjugsoup.8637

Goatjugsoup.8637

I would like to be able to change character and not have the guild chat log be cleared off my screen.

Most wanted in game additions: Beastiary, readable books

"Skip" button for SAB cinematics... please...

in Super Adventure Box

Posted by: Relic.7148

Relic.7148

It’s not hard to alt-tab.

Custom Arenas April 30th

in PvP

Posted by: aaron.7850

aaron.7850

I am very dissapointed that I have to pay real money to duel a friend without interruptions, and worse than that I cant duel my friends with my PVE armor, stats or racial abilities…

Forum Update Notes - February 7, 2013

in Forum and Website Bugs

Posted by: Payadopa.4706

Payadopa.4706

Looks good. Though, I’m still waiting for ‘subscribe’ to work. ; ;

Rejoice Small Guilds! Guild Mission Blog Post

in Guild Wars 2 Discussion

Posted by: lordkrall.7241

lordkrall.7241

What a minute, don’t guilds need the Merits in order to ‘unlock’ the other missions-like the puzzles and races? I was always confused about that part…

If you do, that means small guilds will not be able to unlock them, since Merits are not included in the reward.

Instead of Guild Merits, 3000 Guild Influence will be rewarded

The point of the training bounties is to help smaller guilds get the influence in order to research and start the real bounties which award merits.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

Bounty Hunt Training mission

in Flame and Frost

Posted by: jaka.9635

jaka.9635

It is nice to see that they are aware of that issue, but its still not right if you ask me.
Everyone should have the same opportunity to experience part of the game and not be discriminated against if you are not in a big guild ( even if just for that purpose).

So there should be a formula that would calculate how many members there are in a guild, how many influence were earned the previous week, what kind of upgrades are already unlocked, etc.
That would give a relative cost for each guild individualy.

My traps shouldn't "miss" when I am blind

in Suggestions

Posted by: Azala Yar.7693

Azala Yar.7693

As a Warrior, my shouts miss when I am blinded…

That’s because in this game you use your eyes to shout.

But really it’s daft on both accounts, the shouts and traps.

But my guess is it’s part of their balancing to actually make blind more useful.

My traps shouldn't "miss" when I am blind

in Suggestions

Posted by: happyjedi.1372

happyjedi.1372

What? Is that real?
Well, I have never been blinded while my traps are being activated so I can’t confirm but if it’s true then I call BS.

My traps shouldn't "miss" when I am blind

in Suggestions

Posted by: Oglaf.1074

Oglaf.1074

As a Warrior, my shouts miss when I am blinded…

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?

Town Clothes with speed bonus !

in Suggestions

Posted by: Zotek.5789

Zotek.5789

Put speed bonus when we wear town clothes in towns.
It’s a win-win situation.
When players are in town they will switch to town clothes because of speed bonus,realize they look same as everyone because we all have same default set from character creation and then some of them will buy new town clothes from the gem store.

Currencies

in Suggestions

Posted by: Evan Lesh

Previous

Evan Lesh

PvP Gameplay Programmer

You’re right that we do have a lot of currencies. We certainly know we could improve the experience here

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

Really bummed with the guild update...

in Suggestions

Posted by: GummiBear.2756

GummiBear.2756

once again.. you want to get the same thing the huge collection of people gets without any of the effort…

No you cant be paid 100 billion a year just because the country gets that much.

Cant speak for all the others but personally i would be fine if we just had access to tier 1 guild missions in say lvl 2 or 3 of their respective tiers, then the tier 2 and 3 missions could be further down, that way the smaller versions would be accessible by the smaller guild, but the bigger guilds got their bigger missions, so the big guild sure would have a advantage sure, but, at least the small ones do have a chance to get something, although it would take a bit longer, but i wouldn’t mind that. really with all 3 tiers being in lvl 5 i bet the tier 1 and 2’s are rarely if every started because the big guilds simply get more out of doing tier 3’s

Really bummed with the guild update...

in Suggestions

Posted by: electricity.7682

electricity.7682

I feel that the influence required for these missions (and to unlock them in the first place) should scale with the amount of people in your guild.

Exactly, it would follow the scaling theme used for virtually everything else of comparison and it would make sense. A small guild would benefit no more or less from the benefits of upgrades, regardless of level, so why should we small-guildies be forced to earn/pay an exponetially higher fee for the same benefits gained?

It’s almost like we’re little mom & pop stores trying to compete with wal-mart.

Without this issue being addressed we have no options, only a choice:

  1. We can join a mega-guild but have little to no say in how the guild upgrades or what the guild focuses on.
    or
  2. We can create a guild with *actual friends that we *actually know, and then either accept the cold, hard fact that we will never achieve what we wanted to when we first dreamed of guilding together or grind, grind, grind….. and where’s the fun in that?
    My brother and I formed a guild a few weeks ago and sadly did not anticipate the maddening stagnation that will soon beset our upgrading schedule. For now we’ve chosen to solicit the membership of new guildies in hopes of forging something worthwhile.

Good Luck to all the other small-guildies out there, may your guilds be strong and prosperous!!!

Really bummed with the guild update...

in Suggestions

Posted by: Twylla Night.1792

Twylla Night.1792

I am also disappointed and concerned about the new approach to guilds. This approach discourages small guilds and will probably result in just a few really huge guilds.

I would be happy with any change that gave small guilds the same chance at boosts and content. When dungeons party size is limited to 5, it makes sense to make guild missions and rewards (like boosts) available and easy to earn for small guilds. I could understand this new emphasis better if dungeon parties needed to be 25.

Our guild is small, PvE only and made up of RL friends and family members (4 generations of players!) All of us were GW1 players for 6+ years. Our schedules rarely coincide and frequently we play solo or only 2 people at a time.

Up until now, we have chugged along slowly earning influence. Many of us are avid gamers who like our boosts and bennies. Our slow rate of influence accumulation was frustrating, but okay because (up until this last update) the rewards were minor and we didn’t lose out on much.

Now there is content and boosts we want, but doing the math — they are beyond our capabilities. Already our most avid gamers are choosing to spend their time in other guilds further decreasing our ability to earn influence. I am afraid that this update spells the end for a guild that has kept us in touch with each other even as our lives scattered us across the continent.

I have liked a lot of things about this game. I like the artwork, I like the puzzles, I like the achievments, I like the living story and having new content with plotlines added. But I also prefer the intimacy of a small guild. I like knowing who I am playing with and I don’t like the pressure and politics that comes with a large guild. Large guild play is just not for me and if that is the direction the game is going, then I probably won’t like future changes any better.

I will try to keep our guild alive in the hopes that there will be changes in the future that will help small guilds. But if our guild disbands, I will probably drift back to GW1 or on to another game. I know the chance I might find one of my friends on line has encouraged me to play. Without that, the game isn’t as much fun.