Hello,
Wondering what is the logic behind putting a level 80 legendary in these downscaled maps where your effective level means you basically get 1 shot.
Can the thing scale down as well or at least remove the downscaled penalty on the area around these.
Just a thought.
Here’s a screen shot from tonight’s Tequatl. This is getting pretty commonplace. It doesn’t help that this particular chest makes you stand real close in order to collect from it.
To make matters worse, someone’s Job-O-Tron backpack was yakking all during the fight. Please, ANet. I’m here to fight dragons, not trolls.
the aviatar box is the worst imo. not only does it make me mis click but if i dont immediately leave the zone i get to hear a 3 year old play airplane for a hour.
It depends on the situation and the way it is told.
If someone is saying they have nothing to do and are bored with the game, telling them to play something else until more content is released is just helping out. They can either stay playing this game and be unhappy and bored, or play something else and have fun while they wait for new content.
However, if someone uses it to dismiss suggestions of others then it is insulting.
OP: I would like <insert feature>
Response: I don’t want that feature so no one here should have it! Play another game!
That is insulting.
~Sincerely, Scissors
I sometimes feel the urge to use this phrase, but mostly the “go back to [game]”
It only happens with a special sort of players, a minority ofcourse. Our community is great, everyone is awesome (no sarcasm).
Last evening I had another approach with one of those special people. It always goes after the same routine:
The first thing they say after their name is from what game they come from. From their understanding, this information raises their rank from a newbie to a wise-elder instantly. After a little chatter they start questioning why GW2 not has certain features, features their other MMORPG has. A few sentences later they start to complain, that GW2 is stupid because certain things do not work as in the other MMORPG. After some reasoning and some explanations and friendly calming words, they continue. They point out GW2 is really bad and ANet should really take a look at that one MMORPG which does so many things right. That is usually the 4th or 5th time I kindly mention that this is GW2 and we are what we are because we are not a clone of another certain MMORPG. After a little silence we usually get to player-housing and mounts and that GW2 totally needs both of them, because that other MMORPG has it and it works so great there. At this point I already start breathing slowly and forcing myself to stay calm and answer in an appropriate non-offensive way. After another attempt of persuading, explaning and reasoning they do somehow understand that GW2 is not that certain MMORPG they come from. But on the other hand they really do not care and tell me another time that GW2 is really bad and it should have all the things they complained about earlier, or it will die within 2 weeks.
And that, well that is usually the point where I lose my countenance and tell them to go back to that certain MMORPG. I feel bad for doing so, but my patience has limits. I am not a jedi or a monk. Any suggestions how to overcome such great ignorance in a more peaceful way?
Excelsior.
To bring in some real-life analogies from work: I work in a grocery store and lead the wine and spirits department, my brother is banker and a stock and investment adviser. And we both have customers that act like the group described in this thread and the replies of many here are matching exactly how we both handle it.
Customer: “This is a crappy store, always is my favourite wine sold out”.
Me: “Sorry, I gotta order it for you. If you leave your phone number, I will come back to you as soon as it is back in stock”.
Customer: “This store sucks, I do not like how it looks like, the music is awful, your assortment is too high-priced, the neon light is too dark, the temperatures in here too cold, I like the other store more”.
Me: “Then go and shop there, Sir. Have a nice day”.
There are so many insults even toward me personally because something was sold out or whatever that I not only once told them to have their business with someone else their apparently like more.
My brother has millionaires as customers that want low risk, high reward, high interest investments with 100% availability and accessability. That’s impossible, just like “the” perfect MMORPG. When his customer start to yell around in the office, he told me he gets up from the chair, reaches his hand (for a goodbye handshake), says that they won’t have any business that way because he can not offer these unrealistic, one-sided things.
In both cases: People are coming back to my store and come back to my brother’s office. And it is NOT insulting to suggest to seek their best somewhere else, but neither can I change my assortment nor can my brother force the ECB and Draghi to change the interest situation. In fact, you HAVE to say things like this for credibility and honesty. (Mind: In Germany things a somewhat different from the U.S. in this matter, hypocrisy is not that much of a thing here).
The question is more: Why are the ones the loudest? I left FF14 silently when it turned into crap; here the most Anti-GW2 people are the loudest group, but what is the point of that?
and politically highly incorrect. (#Asuracist)
“We [Asura] are the concentrated magnificence!”
(edited by Zedek.8932)
Well it is intended as an insult, so if you see it that way you are correct. If it’s used alone to end an argument they are being lazy, I think it should only be used when people talk about simplifying the pve or making it even easier.
It implies gw2 is an elite game that you aren’t worthy of.
Context is key. If a player’s post indicates that they have grown bored of the game or they are burnt out or about to burn out, then “go play another game” would not be an insult. Likewise for players making posts that give off the impression that this game is not the game for them. Every game isn’t going to appeal to a single person.
Saying it to someone simply making a suggestion is rude.
fyi
All those suggestions from the OP have already been done in an old super popular mmo (before the Wow trend). I’m not sure if I’m allowed to give the name though. It was an mmo with 2D slightly chibi anime sprites on a 3D environment.It worked beautifully, added a sense of challenge and dread, and you always could just avoid the section of the map until the event faded away.
Those events did reinforce the sense of community and promoted teamwork (even in a context where players could kill steal each other).
It also made the whole world feel alive.
Not all games need to be the same with the same features. It’s ok for one game to have those features and another game be completely different. That way each person can find the game that suits them best as there is a variety to pick from.
ANet may give it to you.
I cannot play in the open world content without falling asleep. I would love if there was anything at all to spice things up. Here’s some suggestions:
1. An invisable superspeed trashmob that takes 20+ people to kill and roams around the zone, invading people’s tushes, one shotting them and maybe cursing them.
2. Open world pvp. Do whatever you want to encourage friendly behavior, buff non theives, whatever. Disable wvw for like 1 hour every 8 hours and enable open world pvp for an hour or something.
3. Let people do maplestory style trashmob summoning. I want to be able to summon like 17 leaf archer guys in a safe area. C’mon it’s like 300 copper to res. Disable it in the 1-15 zones, the mists and the main city if you want.So much of the map is being wasted by not spicing things up IMO.
Absolutely not.
1 – A mob that requires 20+ players to kill and can one shot players is not a trashmob, not in any game. This wouldn’t be fun, no matter how much you think it is. No one would like being killed by something they can’t even see.
2 – Absolutely kittening not! PvE is not a plaver vs player game mode for a reason. You would destroy this game if you allowed PvP in PvE. Hell even Runescape realized this 10 years ago and removed world wide PvP from the game, limiting it to the wilds or whatever they call it.
3 – Maybe, if they are scaled down to the map level and aren’t allowed in towns or starter maps. But its too much work for something that very few people will derive enjoyment from.
These are not good ideas, and would not make the game better. If you want to play a competitive game mode, go play WvW. Thieves and Mesmers run around in stealth and can one shot a lot of builds. You have your PvP environment 24/7 except during resets.
Point 1 sounds a lot like Treasure Mushrooms
Point 2 sounds a lot like WvW
Point 3 sounds like Minion spam
They could just remove levels (probably never happen though).
Remove player/gear/map levels, make everything the same level,
make all the maps the same character level,
so everything always has some level of difficulty no matter where you go (obviously beginner map mobs still would be easier, less cc and conditions).
Content on beginner maps wouldn’t be obsolute at max level, because everything would be max level.
[Since the whole scaling levels down now, doesn’t actually work very well, or at all.]
Of course, that would take reworking the whole game (gear/leveling points/mobs), and likely never to happen, but one can dream, I guess.
I cannot play in the open world content without falling asleep. I would love if there was anything at all to spice things up. Here’s some suggestions:
1. An invisable superspeed trashmob that takes 20+ people to kill and roams around the zone, invading people’s tushes, one shotting them and maybe cursing them.
2. Open world pvp. Do whatever you want to encourage friendly behavior, buff non theives, whatever. Disable wvw for like 1 hour every 8 hours and enable open world pvp for an hour or something.
3. Let people do maplestory style trashmob summoning. I want to be able to summon like 17 leaf archer guys in a safe area. C’mon it’s like 300 copper to res. Disable it in the 1-15 zones, the mists and the main city if you want.So much of the map is being wasted by not spicing things up IMO.
Anet already made this stuff for wvw, so you’re not bored or falling asleep! Let me tell you about it!
1- This is what we call “Thieves” in wvw! These perma-stealth creatures zip around the zone and backstab your tush (like you want) for a lot of damage, or use these super “curse” condi builds to melt you! It generally takes a bunch of opposing players to take one down because of their stealth capabilities and mobility! These commonly found creatures also like to laugh at and insult other players a lot too for some reason! Awesome yeah?
2- You can pvp on all these cool maps 24/7 without shutting anything down for an hour!!! Sounds awesome too right?
3- Instead of being able to summon silly pve creatures at a cost, you can summon groups of like 50+ players to help you squash anything for FREE! Awesome again right?
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
1. A “trashmob” that is invisible, 1-shots people and takes 20+ people to kill? What’s the point of this? And from the sound of it it’s not a trashmob anymore.
2. No open world pvp in this game, there have been countless threads on why.
3. What is trashmob summoning? You pay a price to summon some mobs? Why would anyone do that?
Open world pve could use some tweaking to be more exciting, yes it’s rather boring at times outside some very specific maps (Those that were added after release). At least during LS1 some old zones transformed into much more exciting and challenging versions. But your ideas aren’t going to work, they require changing the core of the game and that’s unlikely to happen, ever.
I would not want to play the game you want.
I much prefer what we’ve got now, and I actually enjoy the open-world areas, they’re my favourite part of the game.
“Life’s a journey, not a destination.”
I cannot play in the open world content without falling asleep.
Perhaps more coffee or black tea or herba mate.
take some ginger and put it under the lip, also grind some down and blow it up your nose work wonders aswell.
I cannot play in the open world content without falling asleep.
Perhaps more coffee or black tea or herba mate.
1 shot of vodka every time you get chilled in bitterfrost?
Open world is not supposed to be challenging…..
Fractals, raids, PvP, WvW, even dungeons. The open world is where newbies learn mechanics.
I cannot play in the open world content without falling asleep. I would love if there was anything at all to spice things up. Here’s some suggestions:
1. An invisable superspeed trashmob that takes 20+ people to kill and roams around the zone, invading people’s tushes, one shotting them and maybe cursing them.
2. Open world pvp. Do whatever you want to encourage friendly behavior, buff non theives, whatever. Disable wvw for like 1 hour every 8 hours and enable open world pvp for an hour or something.
3. Let people do maplestory style trashmob summoning. I want to be able to summon like 17 leaf archer guys in a safe area. C’mon it’s like 300 copper to res. Disable it in the 1-15 zones, the mists and the main city if you want.So much of the map is being wasted by not spicing things up IMO.
This does not represent the type of game play I would like to see come to GW2.
I cannot play in the open world content without falling asleep. I would love if there was anything at all to spice things up. Here’s some suggestions:
1. An invisable superspeed trashmob that takes 20+ people to kill and roams around the zone, invading people’s tushes, one shotting them and maybe cursing them.
2. Open world pvp. Do whatever you want to encourage friendly behavior, buff non theives, whatever. Disable wvw for like 1 hour every 8 hours and enable open world pvp for an hour or something.
3. Let people do maplestory style trashmob summoning. I want to be able to summon like 17 leaf archer guys in a safe area. C’mon it’s like 300 copper to res. Disable it in the 1-15 zones, the mists and the main city if you want.So much of the map is being wasted by not spicing things up IMO.
1 : No.
2 : Hell No. WvW is out there if you want that.
3 : No. Also, it’s not 300 copper, it’s 3 silver. Get it right.
I think Aion would be better suited to your needs, if you feel like playing that garbage. If you’re looking for something “spiced up” here, then the HoT/LW zones, fractals, and raids are around.
(edited by Nilkemia.8507)
“2. Open world pvp. Do whatever you want to encourage friendly behavior, buff non theives, whatever. Disable wvw for like 1 hour every 8 hours and enable open world pvp for an hour or something.”
This idea is not possible. They’ve already said that the PvE maps are not designed for open would PvP and it would take a prohibitive amount of work to make it possible.
ANet may give it to you.
One’s spice is another poison.
All your suggestions are global and forced on everyone. But there are already areas of different difficulties in the game that you can choose if you feel like you want a challenge, Silverwastes, Hots maps, Bitterfrost Frontier to an extent…Orr has still some nasty champions, too.
Let the people who want a more relaxing experience enjoy the calm in the cities, and not be afraid by being ganked by a player vastly more skilled than they are. And if you want challenging PVE group content, take a look at T4 fractals and raids.
1. No. I don’t want to be one-shotted by an invisible enemy. If this was a level 80 zone world boss on a timer and known location and not invisible, I would no problem with it.
2. Goes against ANet’s philosophy for PvE maps. One should not fear another player coming up. Also presents problems with coding due to buffs and conditions. I’d have no issue with consensual PvP if the proper precautions are put into place to reduce the effectiveness of trolls.
3. If you mean being to summon enemies at will, then I’d be fine with it on any maps but cities and starter zones. Cities because other players aren’t expecting it and they may have parked in the city for a bathroom break or fetch food/drink or punish kid break. Or are paying attention to the crafting station or trading post, etc. Starter zones to keep trolls from trolling new players and new players from spawning too many trash mobs by accident. And spawned enemies are the appropriate level for the area they are spawned in. That way players can’t spawn tons of level 80 enemies in Diessa Plateau.
I like how Open World is right now. ~shrug~
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.
I agree most of the open world is boring but I’m not sure there is a viable way to fix it given how this game is designed. There seem to be two types of maps now and both have big problems.
1. The old central Tyria maps. Unless you are fighting a world boss or mapping them, these maps have nothing to offer anymore. The ooooh and aaaaah of exploration doesn’t last past the first couple of visits.
2. Season Two and on maps. These maps offer dynamic map-wide meta events and lots of quality loot. The big problem…they get replaced every couple of months with another map that offers a new dynamic map-wide meta event and new piles of shinies. People ditch the old map and go to the new one. Once you get what you want from one of these maps, you’ll never need/want to go back.
Adding new mobs won’t solve the core problem of the maps. Open world PvP would only irritate a ton of players (I’m okay with consensual open world PvP but that won’t happen either). Spawning tons of mobs at will would lead to massive amounts of farming…unless you took away their loot and then fighting them would get old fast.
I’m not sure if this can be fixed.
4 New zones – They are very deep and as hard as old Orr. 3 levels of exploration in each zone. With a map meta for every zone that happens every 2-3hrs. Tangled Depths is the hardest zone to explore.
3 new LS zones, more LS3 zones will come out before the end of this season. They are the best zones A-net has put in the game so far. Each LS 3 map has ascended gear that you can farm for.
A new profession Revenent its plays similar to a thief/elemental
9 new elite specs – a slight power creep in your normal professions. Adds a new mechanic and weapon for each profession with a collection to make a ascended weapon for that elite spec.
The mastery system – this enables extra progression, give you the precursor crafting, and quality of life improvements to the HoT maps(jumping mushrooms/gliding so on).
HoT Raids – 10man difficult content for cosmetic gear (legendary armor comes from raiding not int he game yet but the precursor for it is).
HoT 2nd legendary set (only 6/18 legendaries are in game atm).
Guild Halls – Just a place to group up for guild mission, decorate, and their a farm their(+50 gathering items when maxed upgraded).
Notary system in wvw – enables you to get easily get HoT map rewards/masteries by gain wxp level and spending it on the vendor(unlocked with wxp).
New HoT Pvp Tracks – same as wvw enables you to get HoT reward in pvp. Spvp season 5 update soon with a lot more this week. Not sure if you can still get the legendary backslot in spvp after this year.
“Quoth the raven nevermore”
Platinum Scout: 300% MF
Give HoT a chance the next time it goes on sale! I found it more than worth the cost, and I paid full price for it.
Ulion pretty much covered most of the technical details. Depending on what your characters are, elite specs may be more or less exciting to you. I have a character of every single class, and only in rare situations do I ever feel like running something in place of the new HoT elite spec.
You will find that many people (there’s already one in this thread) deride HoT as grind-y or too hard. I admit it’s definitely a step up from core Tyria, with a very real threat of death if you are not prepared to respond to some dangerous mob groups. However, the mastery system isn’t a terrible grind at all, at least the green HoT mastery points. Many are just like commune hero points, you puzzle your way to them and channel – and you have another mastery point! I like doing a variety of maps and content, which makes it easy for me to fill my xp bar for mastery.
TLDR: If you like a bit more challenge and enjoy doing a variety of different activities within the game, HoT is a blast.
Also the story telling is a step up from vanilla. It’s not as good as it could be, but if your benchmark is the awful personal story, it’s a massive improvement.
Autoloot. !
Te Nosce [TC]
I’ve always been wondering what happened to these so-called activities/mini-games in Divinity’s Reach?
- Haidryn’s Menagerie
- Uzolan’s Mechanical Orchestra
- Mina’s Target Shooting
- Busted Flagon
Aswell to the local circus and it’s still under construction… ‘’Tilting Field’’ and ‘’Thump-em-ups’’.
Why was these cancelled? If so, why are these ‘activies’ still here but unfunction?
Making no sense to me, as I really wanted to play this ever since Beta-launched.
I’ve been waiting for these mini-games to be re-developed and playable but it seems like Anet don’t give a kitten about these.
The picture’s below are just from the unfinished carnival circus.
If anyone knows why these were cancelled, please share.