You want to not get offended? Go play another game >:o
Sorry. I don’t mean that. There are no online games that don’t have the occasional rude dismissive people. But that doesn’t make it any less pleasant when you meet them. On the other hand, sometimes it’s not just a bitter way to shut down a conversation. Sometimes it’s a legitimate suggestion. Sometimes people suggest rather radical changes that just don’t fit anywhere in GW2.
I recall recently someone suggesting some pretty intense P2W systems reminiscent of the thousands of Korean MMO’s that are out there. For people like that, it might be more helpful for him/her to just go to another game that more suits their preferred play style.
I think it greatly depends on the situation. I almost never say this. However, if a person comes in asking for aspects of the game to change that were major selling points of the game in the first place, then obviously that’s something different.
For example, this game was never supposed to have gear grind, or vertical progression. Those asking for it, are indeed playing the wrong game, because this game was sold on not having it. It’s not really even a matter of opinion at that point.
However, saying it by explaining it and saying if this is what you’re looking for you won’t find it here, is very different from saying WoW is that way.
As with everything it’s in the delivery.
Depends. Sometimes it’s dismissive and in that case a salty remark, but other times the person wants something that this game can not provide and is making himself unhappy about it. Like one guy who wanted the game to be like other games where you don’t downlevel to map level and he posted several times about his unhappiness with downleveling. In cases like that it is appropriate to tell them they might be happier playing something else.
ANet may give it to you.
Halloween for sure. The Lab gives you something to do with friends and guildies and its more rewarding.
I just realized this..
First we start shouting randomly.
then we start seeing electric men everywhere.
then we start collecting a ton of cats in our house.
and now were seeing a cute invisible dragon.
Seriously the average tyrian must be wondering why we haven’t been put in a straight jacket yet.
I dont think the demand is big, but the supply is redicilous low for something that should be a simple toggle like for other armor parts. They are probably amongst the rares drop in the game together with Chak Egg Sacks. And all that for just being allowed to hide your boot skins.
It’s been a whole year now of Daily Mushroom Slaying. I feel tricked, robbed and cheated, and the prices still rising. Not once I saw someone posting a Boot Chest in this time. That says it all about the ridiculous RNG. I’m sick of this!
https://www.youtube.com/watch?v=ghA_efMiWkg
I always hoped for a toggle button to show/hide footwear. The invisible skin is a nice solution as well but the prices/drop rate is insane. It is currently around 2500/3000 gold which is around 200 USD if you buy it through gems.
Please make it accessible to most players by adding a toggle or massively increasing drop rate.
In case it hasn’t been mentioned, and since someone put a thread up for it:
https://forum-en.gw2archive.eu/forum/game/gw2/Tome-of-teleportation/
While I don’t mind having the Season 3 scrolls in my shared slots, I can see that they might get out of hand pretty soon. Some way of combining them into one account-bound book would be great. It could also apply to the home instance and permanent royal/etc passes.
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
So here’s an idea for all those scrolls, passes and various items that allow us to teleport to certain places. The Tome of Teleportation would have a list in built, that you access by right clicking, with all the locations you can currently teleport to with in game items. When you gain a teleportation item (the royal pass for example) it unlocks within the Tome, allowing you to either keep the scroll or delete as you see fit. The Tome would also count as holding said items for areas like the Royal Terrace, which kick you out if you do not have the pass on you.
..Isn’t there a berserker already?
Just what is Taimi Class anyways.. But I like the technomancer, sounds good like a combo of scapper and a spell class.
I still have this strange feel if Taimi becomes a Technomancer she may say a “Unlimited Power!” reference as one of her jokes for the Technomancer’s electric ability nature.
They should do a little map or room where you can change what you want (wardrobe/makeover changes), and you can apply those changes, that will remain until you exit that map/room. Because there are a lot of hairstyles/armor combos that seems good in the preview but not when you’re really moving your char in the world (clipping problems etc…)
I would not guess “writer’s block” would be applicable at all. I’d say changes in staff/writers and changes in direction from the higher-ups would be more likely to impact the story.
That could account for some of the holes and unfinished storylines that exist now. One writer had in his/her mind how a story would go, but the current writers have no idea what was planned.
Add to that a change in focus from the designers, and a story that began has now been left to flounder.
Hopefully the main storyline won’t suffer from that.
This is what usually happens with fantasy. Warcraft is a perfect example. When the first game came out it was extremely generic fantasy with lore that could pretty much be summed up in the tagline of Orcs vs. Humans.
And that was fine. It was 1994 and games didn’t typically have the huge, elaborate plots and background we see today, unless they were adapted from other media and the lore was found outside the game. (Especially strategy games, they usually had exactly enough plot to establish why you were fighting someone else and then let you get on with it).
But then they built on it over the years, and built on that again as they made new things, and kept going and now they’ve got a hugely complicated series of worlds with a 25,000 year history, complicated overarching mythology and tons of detail.
Guild Wars is going through that process now. They started with much more detail, they had to because they were making an RPG in 2005, but not nearly as much as we had by the end of the first game, or have now, or will have in another 10 years.
It’s really not an unusual process. Yes it does require either a person with an excellent memory or a very organised system to keep track of it (or a mix of both, I believe Tolkien used a mass of haphazard notes no one else has ever been able to completely make sense of to prompt his memory on Middle Earth), but that’s perfectly do-able. Most professional fantasy writers can do it to at least some degree.
“Life’s a journey, not a destination.”
All those things make her a great community liaison, but not necessarily a good game director. That’s like saying because someone is an entertaining TV presenter they would also be a great financial advisor, it’s a completely different skill set.
For all I know Gaile might be qualified to be the game director, but not because of the reasons you gave.
We just elected an entertainer to be president. So it can work.
And it might not. The jury is still out.
not really some of us already got our torches and pitchforks ready to go for that one
the real question there who will get there paws on him first us or them . wayne my bet
says it will be the people
They were both jerks, but they each had good reasons for disagreeing with the Player Character. There are lots of theories out as to why they behaved the way they did. Killing the two of them off just because they annoy us would be bad story telling.
Marjory was definitely forceful with her words, but she was hardly disrespectful.
Braham, on the other hand, was an angry child lashing-out. However, it seems likely that is a problem that will take care of itself.
He’ll lead a group of Norn to fight Jormag and get most/all of them killed. If he’s not killed/incapacitated himself, he’ll likely be quite humbled by the fight.
As soon as the sidekicks/henchmen start to get sassy and disrespect/insult the player, the writers need to kill them off. The fools need to learn a harsh lesson for their insolence.
These Living Story henchmen were only marginally less irritating than the “Destiny’s Edge” fools from the main story, and now they’re becoming just as whiny and melodramatic.
Braham and Marjory need to go. These two worthless little punks have gotten too big for their britches.
At least (you know who) was loyal to the end, even if he was bland and milquetoast.
She’s going to create a Virus from that creature she’s harboring in that test tube and turn herself into a Tyrant like William Birkin during an attempt to cure her legs. That will be her elite spec… She’ll learn how to control her transformation and be able to corrupt enemies and turn them into skinless zombie minions with long tongues. Might even be a new profession even though.
So if Taimi ever obtains a Elite Specialization what do you think it may be?
I personal think it would be something like Technomancer. Taimi has been covering a lot of Magic research so it would fit how she develops technology that incorporates Magical Energy to fight.
Staff as the Elite Spec weapon of course.
My biggest issue with new LA is the piazza area. It is sterile and lifeless. There are parts of LA that are beautiful and I think an improvement, but that’s not where we spend our time when we’re in LA. So instead of seeing the best of new LA, we mainly see the marine-life buildings and the empty, wasted piazza that doesn’t even have a lion statue. It hurts my soul.
(and to keep it on topic – the halloween decorations for new LA are simply inferior. Having the twisted trees with spooky pumpkins and fall inspired corn stalks doesn’t fit the new aesthetic, so we get bland candy corn. Booooo. I can’t say it enough. BOOOOO!)
I would love to see dialog from a character about having to hunt for their old house/apartment to stay in also that least they were able to recover the stuff they lost and that they stored it in another safer place.
Even in gw2 lore current LA makes no sense it looks like it should be a Luzon city in Cantha.
Old LA is without a doubt superior however it was too good. For those that remember everyone did their crafting and banking in Old LA and ignored other areas cause LA was the complete package it had the feel and the design a breathing city.
New LA can’t be defended it’s just worse and anyone who defends it needs to know new LA is bad on porpose. They wanted to destroy the game and ruin something people loved and enjoyed. During the destroyed LA era Anet started to push those station passes like the airship pass a seperate card big and banking area people can buy a ticket to get access to permenatly.
If we still had the perfect old LA then tickets would be harder to sell. We have the current LA with its open and wasted spaces and yet we are getting maps with sealed of areas with crafting stations and whatnot built right in ready for that cash shop purpose to gain entry.
The majority obviously prefer the old LA even Anet but having a good map and enjoyable map makes it harder to sell this little crafting areas. Destroying it no doubt killed some enjoyment for some like myself as I liked that bar at the top of old LA and can only imagine how gliding would be in it. However they weren’t thinking about retention but future cash shop sales.
I would love them to add old Lion’s Arch to the game right before each Halloween also. They could then add in the animation where the Mad King destroys the Lion fountain to kick off Halloween and then the map switches over from non decorated to decorated. That would be cool. It would also give new players an essentially new map to explore and lots of nostalgia value for old players to see old Lion’s Arch the way it used to be. After the holiday it switches back to the new map.
ANet may give it to you.
They already released several relatively large gold sinks in the past few releases. The circus weapons, that 1,000 gold title. The new collection to obtain the Koda’s Warmth aura.
Not to mention, we already have 29 legendary weapons in the game, each one being a cosmetic item that costs thousands of gold to craft. Legendary armor will be coming soon as well, on top of all of the new auras we have been getting recently. There are plenty of high value cosmetic items to go for, and very few people already have all of them.
/points at circus weapons in Ember Bay
You presume that a cosmetic item will appeal to everyone with gold to burn. And that leads to the problem that if it does then it will also appeal to those with lesser wallets who will then be very unhappy they can’t get it. see Invisible Feet.
I generally dont feel punished by CC, though chained by multiple mobs can be a royal PITA. I feel rewarded for paying sufficient attention to avoid the CC, or for having the foresight to bring a stun break, etc. I feel punished when that foresight, that attention to mob action, etc are rendered worthless, wasted effort, by encounters where they serve no purpose.
Well, to be fair, there ARE those veteran ice elemental mobs usually sitting near the bounce mushrooms (and in a couple of patrols) that seem to aggro and be able to shoot a long chill time ice projectile from MUCH farther than any other enemy I’ve ever seen.
The number of times in Bitterfrost that I don’t even see them coming because they’re behind me and assumed way out of aggro range is beyond counting.
And there was that update that rectified enemies shooting at gliding players with something along the lines of 10k range or whatever.
I think there is a kernel of validity to the OP’s concern. The majority of the playerbase has likely been in the Zerk meta for a long time, and all of a sudden these new areas completely flip the paradigm. I’m not saying that players shouldn’t adjust, but ANet could do better at transitioning areas, especially when you consider the cost of entire new sets of gear for the majority of players.