Showing Posts Upvoted By Illconceived Was Na.9781:

[Suggestion] Event notification

in Guild Wars 2 Discussion

Posted by: mojowalker.3798

mojowalker.3798

Instead, I wonder if ANet can follow in the footsteps of gw2state.com and similar sites by creating a two-tier event overlay to go on the primary map.

  • First tier: toggle on the event overlay on or off (default).
  • Second tier: choose options for which events to display, for example:
    • Champion events.
    • Meta events.
    • Events active for more than 20 minutes.
    • Trait-unlocking events.

I suppose ANet could also add an option for display a list of upcoming timed events in the zone.

I think the overlay on the map screen with selectable options would provide everyone with enough freedom to display the info they wanted without creating a massive clutter for folks that prefer fewer things shown. It also doesn’t affect the main screen, so it’s not like you’d be in the midst of a battle and have a bunch of notifications pop up, blocking your view. As was stated, the more options the better, but that they should be options is most important of all.

“If you can’t beat them, get a bigger stick.”
- Some random quote -
The Walkers and the Whispers, ANVIL ROCK

please delete

in Guild Wars 2 Discussion

Posted by: John Smith.4610

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John Smith.4610

Question:
Do you care/will do something about the fact game economy is really perceived as broken?
Or if you instead think its well perceived, why don’t you look at every single thread that had the luck to remain for few hours in general section?

There were many threads about how important economy perception is in a videogame.

If by “really perceived” you mean that you mistakenly perceive a fantastic and functioning system as broken, then no… I don’t care.

Finisher Randomizer

in Guild Wars 2 Discussion

Posted by: FluffyBunny.6138

FluffyBunny.6138

How sick would it be to have the option to have your finishers cycle randomly!? Every time you stomp someone a different finisher drops on the enemy!! One time would be the new Ley Line Finisher then the next could be the Super Explosive Finisher. How awesome would that be?? nudge nudge

Battleground Heroes [Hero] – DH

Traidingpost Flipping should brought in line

in Black Lion Trading Co

Posted by: John Smith.4610

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John Smith.4610

Next

Let’s calm down a bit, this is getting heated and it doesn’t need to be.

I want to go through a hypothetical to explain a point about the TP.
Before I start I want to restate (it was quoted earlier) that the TP is part of the Tyrian world, we don’t make monster killing games here, we make online worlds (in which you should kill monsters, because killing monsters is awesome).

Ok, hypothetical:
We increase rewards to dungeon running to let’s say triple what they currently are. This would make it VERY difficult for almost all players to earn better rewards anywhere but dungeon running.
Now, everyone’s earning money and items all over the place, but we haven’t changed their original preferences for trading. This means a week later, they make the same trade preferences they previous made, just with more money, the more money makes flipping equivalently more profitable and you’re back in the same place. Unless players decide that they want to play the game differently, and there’s no reason they should, or we force them to play differently, and we shouldn’t definitely not, or we fundamentally change the way the game works, then you will have a problem. The profit from “flipping” items is a natural byproduct of people’s preferences inside a game. In my many, many years studying virtual economies I’ve never read or heard of an option that solves your personal dilemma without making the economy, the game and the players much worse off. The point of this hypothetical is the explain that even if I did think this was a problem (which I don’t) fixing it is much more complex than you may realize and you should incorporate that into your suggestions.

That being said, I’m often reading and interested in hearing your suggestions and you should feel free to present them. There are a couple of popular suggestions that do not meet my requirements of not making the game a much worse experience:

1. Server specific economies. I can’t even begin to describe the myriad of problems that server specific economies have, but I will tell you, most of them are so bad, you don’t even realize that they aren’t in their natural state.

2. Binding after purchasing items – this has been thoroughly explained in many forums the several ways that this would prove disastrous.

My biggest argument I would make against myself is that the fix for this is simply education or more information (I don’t mean academia, I mean education inside the game). I would argue that people naturally want to make the most money possible and the amount of profit available is enhanced, not by laziness, but by a lack of information or education.

To which I would respond that players have many resources for information and while some portion of this may be caused by that issue, it seems clear that it’s much more a matter of preference than education.

I think both are good arguments, and the HOW of disseminating information is the interesting part.

Various Spreadsheets for Things

in Black Lion Trading Co

Posted by: ZDBioHazard.8246

ZDBioHazard.8246

I like making spreadsheets, so I’ve amassed quite a few of GW2-related sheets over the past several months. I’ve been converting them to Google Sheets so I can share them with the community.

I wasn’t sure whether I should make individual threads for each sheet, so here’s all of them in one post.


Cloth/Leather Salvaging Calculator

Back when I was salvaging cloth items for ascended crafting and luck, I used this sheet to let me know what prices I should be buying blue armor items for.


Asset Inventory Tracker

When I was trying to flip things months ago, I threw together this basic inventory tracker so I could remember what items I had ordered and what prices I planned to sell things for.

Insert new rows and copy/paste rows for new entries, and drag rows between sections to bring some order to your transactions.


Luck Calculator

This spreadsheet gives you information about the Luck grind from 0% (or wherever you’re at) to 300%. How much luck you accumulate per day, how long until your next level, how many blues/greens/ectos you would need to get to 300%, how many hours you’ll be clicking, all that fun stuff.


GW2Spidy library for Google Sheets

All these spreadsheets use this library to fetch information from GW2Spidy. If you want to use it in your own spreadsheets, it’s available too.


Ascended Crafting Tracker/Calculator

I already posted about this one in the Crafting forum, so go check it out over there.


Dungeon Skins Checklist

Not BLTP-related, so I posted this one in the dungeon forum, go check it out there.


If you have any questions, ideas, or whatever, let me know. I’ll have a few more up probably in the next day or two. Have fun with all the numbers!

Ara Daybreak [GT] – Charr Elementalist – Henge of Denravi

(edited by ZDBioHazard.8246)

[Suggestion] Pin number for guild/personal bank and wallet

in Account & Technical Support

Posted by: Danikat.8537

Danikat.8537

(Note: Throughout this post ‘you’ is used in a general sense, not referring to any specific person. Technically I should be saying ‘one’ but that sounds insufferably pretentious.)

The idea of a secure password being one that’s a mess of letters, numbers and symbols is very out dated. These days it’s relatively rare for someone to ‘hack’ your password by guessing what it is. It does help a bit by increasing the number of possible passwords, but not much.

Unless you’re using one of the 100 most commonly used passwords (like abc123 qwerty or password) one password is as secure as any other. It’s how you use it that matters.

Here’s some common ways accounts can be hacked:

1. The same email and password combination is used elsewhere.
Particularly relatively unsecure websites like 3rd party forums. Most of these use the same software (phpBB, simple machines etc.) and most of these are open source, which means anyone who wants to can look at (and edit) the code. This makes them very vulnerable to having their databases (including account names and passwords) stolen. This is compounded by the fact that most of them are run by small groups of volunteer admins who need to update the software in their free time (which is a pain in the kitten to do, especially if you’re not that familiar with the process) so they may not even be using the latest security.

If you’re using the same email and password for everything then once they’ve gotten the details for one of your accounts they’ve got them all. And often the type of site can tell them a lot about where you’re likely to have accounts. For example if they got their list of emails and passwords from an MMO forum they’ll sell it to gold sellers to try on MMOs and odds are a lot of them will work.

2. Using virtually identical passwords
If your password for one site/game is ‘mypassword101’ and your password for a 2nd is ‘mypassword102’ then you’re effectively using the same password for both. It’s such an obvious, incredibly common approach that it’s the first thing any hacker will try if your password has a number in it and their first attempt doesn’t work.

3. Key loggers and other phishing software
This is software that’s installed on your computer without you knowing, often because it’s hidden in another download from dodgy websites. It tracks what you do and sends all of it (or if it’s well written the useful bits) to the person who created the program. Useful bits being things like programs and websites you log into and the passwords you used to do so.

You can protect your computer by installing and using up to date anti-virus and anti-spyware programs. (Using in bold because I wish I had £1 for every person I know who installs an antivirus, disables it because it keeps saying there’s updates and then never uses it again, then blames the program when they get a virus.)

You can also protect yourself by being careful about logging in to sites and programs from other peoples computers. My mum uninstalled Spybot because it stopped her free IE tool bars from working. That was the day I stopped using her computer to log into any site where I wanted to keep my account.

4. Using the same password for your email
This should be less of an issue because most email providers are relatively secure (compared to things like 3rd party forums) but it still means you’ve removed a layer of security. If you’re using the same password for your email account and your other accounts they don’t even have to try using the ’I’ve forgotten my password’ option, they’ve got everything in one go.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

Suggestion: Favorite builds button

in PvP

Posted by: Evan Lesh

Previous

Evan Lesh

PvP Gameplay Programmer

Next

We absolutely want to make build templates. They could work similar to GW1, but there are more components to a build now. Using the old string-code method may prove to be unwieldy.

Things that must be in a template:

  • Weapons
  • Sigils
  • Rune
  • Amulet
  • Skills
  • Traits

What could be in a template:

  • Skins
  • Dyes
  • Outfit
  • Finisher

Things to consider:

  • Sharing (chat links? codes? urls?)
  • Viewing (seeing some else’s vs. seeing your own)
  • Saving (notepad vs. local vs. account vs. web)
  • Building (one spot in UI vs. multiple spots)
  • Websites (third-party sites should work with in-game)
  • APIs (Could expose an API to third-parties)
  • PvP vs PvE vs WvW (each mode requires different configuration options)

How would you like to see any/all of these work?

Bluxgore (80 Warr), Xilz (80 Necro), Ivo (80 Eng)
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)

(edited by Evan Lesh.3295)

Eternal Battlegrounds broken?

in WvW

Posted by: Mark Katzbach

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Mark Katzbach

Content Marketing Manager

Next

Guys, let’s keep this thread on topic. If you derail this thread, you remove the best place for the team to gather feedback on what could be causing these disconnections. If you don’t have any further details to provide regarding this issue, then please do not post in this thread.

Account Security and You

in Account & Technical Support

Posted by: Gaile Gray

Previous

Gaile Gray

ArenaNet Communications Manager

Next

Hey all,

We’ve published a sparkly new article on Account Security on this link. It contains quite a bit of updated information and has links, as well, to a few resources for you.

Coming soon to your Guild Wars 2 Knowledge Base: “Choosing a Secure Password.” I think we’ll have that posted in about a week.

In the meantime, review the new article, please, and keep your account secure!

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

Ready Up: 5/30 @ 12PM PDT

in WvW

Posted by: Spurnshadow.3678

Spurnshadow.3678

How many more thousands of feedback do we need to give ANet?

Has ANet seriously not taken on board ANYTHING?

In 2 years there has been 3 small changes and 1 big change which was EOTM which didn’t even add anything to WvW, it added to PvE.

Nobody asked for orbs to return, it gives more power to the stacked servers. ANet brought those back despite community outcry.

Nobody asked for an insignificant PvE karma train map. ANet made this on its own.

When will the players matter to ANet?

How many more years will it take for ANet to provide WvW with a dedicated and passionate dev team?

We can only give you suggestions so many times before we simply stop caring like ANet stopped caring about WvW 2 years ago.

It’s attitude like this that doesn’t help at all.

There’s always something that can be improved. We wanted a new map for the longest time. They gave us EotM and it’s brilliant. It is a beautiful and really well designed map. Is the fact that people turned it into a karma farm Anets fault? Maybe partially due to the high incentive structure, but it is also the players fault as well for bandwagonning that. There’s nothing preventing you WvW guilds from going in there every now and then and owning face.

I personally would love to see a map like this in actual WvW. Someone else made a thread asking for a city map. I thought that was brilliant. I think if you had one more, tri-balanced, city map, then you could get rid of the boarderlands and just keep EB, put EotM in WvW proper, and the new map. Keep EotM as a duplicate overflow map as well.

But more importiantly, it did help alleviate que times which we were complaining about for the longest time. Not only that, but they actually did implement a system that give you your approcimate wait time, so now, we don’t have to stare at our screen for 15 minutes or 2 hours or whatever. EotM also got the super casual player out of WvW, a welcome addition for me as I want people who care about PPT, people who are geared for fights, people who will get into TS.

They improved server preformance drastically since launch. I myself experience almost 0 lag and I play at highest settings. I do understand that there are still many who experience lag, and I’m sure that Anet is working towards making that better eventually. But compare that to what it was like at launch and it’s night and day.

They got rid of culling.

They put in a system to get armor and weapons for badges. OK, it’s a really lame system as all the gear is just karma gear from around the world, and it does cost a little gold, and some of the stat choices are missing. One huge, huuuuuuuuge grip for me here is since they got rid of transmutation stones, all this gear is worthless. But, they did put in a system.

I am by no means an Anet fan boy. Heck, look at my signature. It’s just that the attitude of Anet sucks, they do nothing, when actually, they have, bothers me. If I put myself in their shoes, and I read something like this, I’d just gloss over, and probably start speeding past the rest of the threads. Yes, I feel they could be doing better. Yes, I think they should be listening more and focusing on what the players want rather than what they think we might enjoy.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

Concerned about Captain's airship passes.

in Battle for Lion’s Arch - Aftermath

Posted by: Tub.4560

Tub.4560

This thread seems stuck in a loop around semantics.

The issue is not that crafting stations etc were removed. Of course they’re available elsewhere.

What has been removed is convenience.
No longer is everything in one place, we have to accept additional 3-minute loading screens to travel between cities. No longer are there waypoints close to every important service, there’s only one in the middle and it demands coins.
Driving the point home is the fact that today is a “Daily Laurel Vendor” and “Daily Mystic Forge” day. It’s just a waste of the player’s time.

Is that acceptable? Considering the old promises of “having fun instead of preparing to have fun”, I’d say it goes against the core principles of the game. I like the vigil camp as a storytelling device, but at no point does the story dictate the removal of important services from the hub area.

Now the airship ticket is a convenience item. Which is what the BLTC is about, and the Terrace Pass was an acceptable addition.

What many players seem to take take offence at is the combination of removing convenience and selling it back for gems. Some people seem to be fine with it. To others, it feels like extortion.

If we could focus the discussion around that, instead of pointing out locations of crafting stations or reminding that the same item was already offered under entirely different circumstances, I think this thread would be more productive. Is it ok to remove convenience from the game? Is selling back the removed convenience for gems covered by the BLTC’s premise of covering convenience and style only?

Then again, what matters to ANet isn’t whether some people complain or not, but how many of the tickets they sell. If you don’t like the policy, don’t buy the item.

Heavy Moldy Bags - 1499 opened (Giant Eyes?)

in Guild Wars 2 Discussion

Posted by: Cassocaster.4576

Cassocaster.4576

Okay. There has been a bunch of chatter about drop rates, and what exactly will drop from heavy moldy bags. This started with a discussion about the Immobulous recipe requiring 250 giant eyes (ridiculously difficult to get) and spun into other threads.

People were stating how many hours they played the game and what they had gotten (x precursors, x dyes, et al).

I had some extra gold and decided to take a stab at a bunch of heavy moldy bags. I bought 1500 of them, the cost was approximately 87 gold, just a handful of silver over. For full disclosure, I have 2246 hours in game over 344 days.

The bags themselves contained 45 silver and all of the following mats, including three giant eyes!! (I included an overlay of my bank tab to show my existing giant eyes, I have 6 now, 9 total since starting GW2) I have put everything but the giant eyes onto the TP to see if I gained money, lost money or broke even. I will post a follow up once everything has sold.

Super big thanks to Wanze for reminding me that the scroll wheel can be re-mapped to a macro…..my hand would be dead otherwise.

Attachments:

How does ArenaNet define "excessive farming"

in Account & Technical Support

Posted by: mercury ranique.2170

mercury ranique.2170

It is not forbidden to farm. Ask for explanation and supporting evidence of you “botting”, otherwise, if none is provided, demand exculpation.

Anet will pretty much laugh at that. It’s their game, and therefore their way or the highway unfortunately, and they like the “highway” option, especially when someone might be getting ahead.

It is 100% allowed to farm and there is no limit to the amount of farming (although you can be hit by diminishing returns).

It might happen that you are identified as a botter. The process of identifying has three steps.
a: Your account is flagged suspiccious. This can be done by another player who thinks you are a bot or by ‘bot-detection’ software.
b: A GM will evaluate the evidence against you and in the case the outcome is that you have been botting you are suspended.
c: at this point you can appeal the decission.

Anet will never provide evidence. The first reason is that they dont have to. The terms of service is very clear that Anet can suspend an account without any reason (though they never will). The second reason is that the evidence would learn bot-writers how to bypass the filters and avoid detection.

Some have claimed that they have been falsely accused of botters. Of those who appealed and got a negative final answer, I never saw any evidence they didn’t bot. The people botting can easily say as well that Anet is wrong and they profit from putting Anet in a bad corner. The amount of people making these claims do make me suspect the latter. This situation is very very rare.

Arise, ye farmers of all nations
Arise, opressed of Tyria!

How to Give Good Feedback

in Guild Wars 2 Discussion

Posted by: Mark Katzbach

Previous

Mark Katzbach

Content Marketing Manager

Next

The Community Team recognizes that many of you wish to have their feedback heard and acknowledged. While we cannot reply to every thread on the Guild Wars 2 forums, we felt it would be helpful both to you and us to supply this guide on how to give thoughtful, well-presented and constructive feedback. Feedback presented in accordance with these guidelines will allow the developers more insight into your thoughts and opinions. It helps keep your threads on-topic and more likely for the Development Teams to be involved. It is also important to note that when you create a feedback thread, you should take some ownership on helping keep it clean. You should report posts which are off-topic, derailing, or disruptive, so the Moderation Team can help keep it clean for you.
When writing feedback, keep these few considerations in mind at all times:

  • Ask yourself: “How can I make this content *_better_?"*
  • Consider: How have you seen this particular problem solved in other games?
  • Consider: How do you think this particular element or aspect of the game could be improved?
  • Tell us why: If we ask a specific question, don’t just answer it—tell us why you answered that way.

By considering these points, your feedback will always be focused on providing solutions to problems, not simply focusing on the problems that you find. This is the heart of what we’re looking for from your feedback, and what will best result in change to the game!
Additionally – and almost as important as what you are writing – it is important to recognize how you are delivering your feedback. Your strongest points will be lost if they are lost in the tone or delivery of the post. To help you along this process (and help you get your feedback noticed by the developers who can actually make the changes), we’ve provided a few helpful guidelines below for writing GOOD feedback and some warnings about what to avoid.

Using Feedback for Good


  • Understand the topic.
    If there’s a focus for the feedback, be sure you understand it before jumping into the content. This will allow you to look for answers to the questions being asked, and it will keep your replies on-topic.
  • Set the stage.
    Good feedback lets the reader know what you were looking at, where you were, and what you did. Use common sense about how lengthy this needs to be, but always consider leading with something like, “I was playing <______> and I tried <______>.”
  • Provide details.
    Make sure your feedback is exact and detailed (without being overly long). You don’t need to provide every detail about what you experienced and your idea for how to improve it, but you must provide more than, “Make this better,” or, “This was not fun.”
  • Include the positive.
    Feedback about things that don’t work is often easier to understand in the context of things that do. This is not an encouragement to brown nose; when people are looking for constructive feedback, they will often skip over obvious toadyism.
  • Find the balance between logic and emotion.
    Be logical, but not emotionless. Be passionate, but not so full of passion that you can’t hear a good counterargument.
  • Get to the root.
    Whenever possible, try to locate the core issue. If a mechanic in the game is troubling, that can be good feedback, but if you can identify why the mechanic is troubling, that will be better.
  • Provide well thought-out suggestions.
    If you can’t think of a suggestion, you can still submit the feedback; opinions are valuable. If you are including a suggestion, be certain you’ve given it more than just a passing thought. Often, suggestions are taken seriously and implemented just because we feel it would be awesome. Think first: is your suggestion awesome?
  • Provide alternatives.
    Are there two or three good solutions to your issue? Feel free to include them all. Designers often appreciate a brainstorm from which to select their favorite ideas.
  • Give examples.
    Where appropriate, give an example of what you’re suggesting. Don’t be afraid to cite another game, but avoid relying too heavily on other titles. We can like an idea or mechanic from another game, but we need to express how that idea would work within our systems.
  • Organize! Format! Spell check!
    Put your thoughts in order. If you took a series of notes, reorder your notes so points on each topic are grouped together. Avoid delivering your feedback in one big blob. Consider grouping thoughts into paragraphs or the ever popular bulleted list. Finally: spell check. Feedback that’s easily read and understood is more likely to see action.
  • Be timely.
    Please understand that suggestions are almost always welcome, but knowing the timeline for feedback allows you to give it at the best possible time. Feedback that’s too early may be forgotten before it’s appropriate, and feedback that comes too late may uselessly bounce off something that’s already locked down.

Steering Clear of the Dark Path


  • Avoid abbreviating.
    Short, unexplained opinions are not as useful as detailed responses.
    NO: “Movement sucks.”
    NO: “+1,” “/signed,” “Agreed,” “Seconded,” “Quoted for truth,” etc.
  • Turn down the negative tone.
    There’s a difference between being critical and being negative. Learn this difference and avoid the latter. Select words that show you’ve thought about the effects of the problem rather than simply presenting your gut reaction.
    NO: “I can’t see around that ridiculous ball of puke-colored light.”
    YES: "The light around this character obstructs the view from most camera angles and is an unpleasant shade of yellow.
  • No one knows best.
    Avoid taking an inflexible position or positioning yourself as the authority. Proposals should be accepted on their merits and practicality. Disagreements should be settled after careful consideration. Using forceful, pretentious language hurts your point. If your argument is “You need to do it my way because I know best,” then we probably won’t because it seems you don’t.
    NO: “I’ve played games like this since I was ten. Trust me: you have to include polearms.”
    YES: “In games I’ve played with polearms, I’ve enjoyed the variety they provided in attack speed and length. I think we could use that.”
  • Don’t speak from inexperience.
    Avoid making suggestions for things you didn’t try or ask about. If you suggest there be an error when trying to equip a hat on your feet, and that error already exists, your suggestion will be taken as seriously as one from a person with a hat on their feet.
  • Avoid inaccuracies.
    If your feedback includes information that is inaccurate, the recipient may discard it whole. If you mention how the character can equip only a sword when it’s also possible to equip an ax or bow, the reader may stop reading before getting to your awesome suggestion about new sword attacks.
  • Known issues are just that: already known.
    There may be a time and place to discuss well-covered issues, but if it’s not explicitly pertinent to your feedback, avoid bringing up other known issues.
    NO: “Then we crashed again. There was another crash. There certainly was a lot of crashing today. I think the game would be better if we had fewer crashes.”
    Note: This is not to say that you can’t echo suggestions from other people, nor is it to say that you need to drop an issue once it’s been responded to.
  • Hyperbole is the worst possible thing in the whole world.
    Use measured language, particularly when explaining your dislike for something. Conversely, if you love something, you can say so without excessive fanboyism. Whether positive or negative, if your feedback is overly hyperbolic, the recipient will quickly learn that you aren’t serious or can’t accurately gauge quality.
    NO: “The art for that makes me want to gouge out my eyes.”
    NO: “I’m so amazed by that model, I just want to quit my job and worship in the art department.”
  • Sarcasm in text is never sarcastic.
    It doesn’t matter how many smileys you include or how many words are italicized, sarcasm doesn’t work for conveying feedback. It will either be misread or interpreted as an insult. Write down exactly what you mean, not the opposite.
    NO: “The fire effect is super impressive. It’s the most amazing fire I’ve ever seen. Really.”
    YES: “The fire effect could be more impressive if it was larger and if it shimmered more.”
  • Your words have your name on them.
    Your behavior is your own. Echoing the bad behavior of others is not excusable.
    NO: “I agree with Aquan, only morons enjoy this obviously broken underwater combat.”
  • This isn’t about “you.”
    Insults and attacks have no place in your feedback. Your comments should always be about the work itself. People found to be openly antagonistic or rude in their feedback may receive infractions. Repeated offenses can negatively affect your forum account with punishments up to and including temporary suspensions or a permanent ban.
    NO: “If you can’t see how this isn’t fun, then you’re stupid.”
    NO: “Whoever designed this [particular feature] should be fired.”
  • This still isn’t about you.

There is no need to feel hurt about the reception of your feedback. Your feedback is given due consideration, but that doesn’t mean your proposals will always be accepted. The final call is ArenaNet’s, and if your idea doesn’t exactly mesh with the rest of the game, or if there just isn’t enough time, don’t let this discourage you from providing feedback in the future. If you receive a response to your feedback from other players that you consider rude or offensive, please use the report flag to alert the moderation team of the post.

(edited by Mark Katzbach.9084)

CDI- Character Progression- Vertical

in CDI

Posted by: Chris Whiteside.6102

Previous

Chris Whiteside.6102

Studio Design Director

Next

I think before we talk about solutions, we have to be clear about the problems and that not everyone agrees about what is grind vs what is inherently enjoyable. For example, getting to max level in GW1 was easier, but getting to max stats/abilities (e.g. skills) was much grindier in my opinion — and yet, we see people in this thread arguing the opposite.

I think, though, we can agree about some things:

  • Time gating & account-bound crafting conflicts with running alts and swapping builds.
  • Gear/stats aren’t progressed as much as it’s replaced: you can’t resell or reuse masterwork, rare, or exotics when you upgrade to the next level. Heck, when you decide to junk PVT for something else, you also can’t reuse or recycle.
  • A lot of people like constantly improving their game in-game (e.g. levels, new skills, gear), but a lot of people who drank the GW2 kool-aid (including me) prefer maxing in-game abilities quickly and challenging ourselves in-game to improve our playing abilities. Both groups will see the same activity or challenges completely differently: the first group is glad there are 80 levels; the second group is not.

For me personally, I don’t like any sort of vertical progression. Leveling is a burden to me. It wasn’t hard in GW2 to reach L80, but I didn’t feel I was really playing the game until I had all skills unlocked for each profession, an activity that became increasingly dull for me with each alt. I also don’t care much about horizontal progression: I like attractive armor and weapons as much as anyone, but I don’t care much if I have it.

What interests me is personal progression: I want a game that always presents challenges for me. I liked this about GW1 and GW2: no matter how good I thought I was, there were always things I couldn’t do at first, but only after mastering other aspects of the game. GW1’s short-lived version of the Living Story (GW Beyond) added such challenges and gave the game new life for me.

Hi Illconceived,

I really like a sense of personal progression to through challenge and we will be continuing to move in this direction.

Chris

[BUILD/WvW]: 4-Signet Phantasm Warrior

in Mesmer

Posted by: Handin.4032

Handin.4032

So, after the creation of the signet heal, I thought quite jokingly “What about a full signet mesmer!”. Then..it sat in the back of my mind, and I finally decided to try it. The only way I saw it to work was the pair it with phantasms, with the Signet of Illusions.

Link1, Passive: http://gw2skills.net/editor/?fgQQNAR8anUEFQbDNK0wWjkw8hefmB0jOpCuukCcvbA-j0BBYgCyUEA0HQUJwZnFRjVZDT9iIqGA-w
Link 2, Active: http://gw2skills.net/editor/?fgQQNAR8anUEFQbDNK0wWjkw8hefmB0jOpCuukCcvbA-jkCBYfCyUEA0HQUJwZnFRjtmpIas6aYaXBR9KyqYoCBEaCA-w

Utilities:
Signet of the Ether: Great passive and active heal, see traits for what else it can provide when traited
Signet of Inspiration: Lots of boons to keep you beefy. This will help keep you alive while you kite your enemies!
Signet of Illusions: Make your phantasms harder to kill, with the option to recharge any shatter skills you might want (I’m looking at you distortion!!)
Signet of Midnight: Allows you to keep your boons longer, and the AoE blind is very useful against melee opponents who get a bit too close. The stun break is also invaluable.
Elite: Mass Invis. I’ve found this is a great reset skill, since you will be able to heal while invis, and get off at least 1 phantasm while in stealth. If properly timed you can get off both your phantasms while still in stealth and healing up.

Traits:
Dom: 10 (Signet mastery)
Duel: 20 (Duel II, Duel VIII)
Chaos: 15 (Chaos IV)
Inspir: 25 (Inspir IV, V)

Explaination:
Domination: It was pretty obvious to take the signet mastery. It turns our new signet heal into one that can be used fairly often with a 28 second CD (Not bad for a ~6k heal)
Dueling: Dueling 2 gives your phantasms fury, which is great for that initial burst. Dueling 8 gives you a 1 second distortion whenever you use your signets. 4 seconds of signet distortion is very useful!
Chaos: I use this trait line purely for Illusionary Defense. With 3 illusions out nearly constantly, you take ~10% less damage. It makes you very very beefy. The gaining protection on regeneration is also very helpful since it will proc a free protection when your Signet of Inspiration gives you regen. Free boons are always good!
Inspiration: This line provides THREE very helpful benefits. First, Mender’s Purity now means your signet heal will not only give you the passive heal and 8k active heal, but also give you distortion AND remove 2 conditions! Inspiration V will also provide your phantasms more health, which when combined with Signet of Illusions gives your phantasms 70% more health. Finally the grandmaster trait will increase your phantasm damage by 15%. For FREE you also get retal on your phantasms, and your phantasms will proc regeneration on any allies!

Weapons:
I am currently using a GS+ s/p. The GS and pistol phantasms are great for damage. The iBerserk will also cripple your enemies making it much easier to kite them, while it and the duelist chew your enemy down. Sword is used for the leap and the blur. The GS has a prec stacking sigil . The sword has a sigil of luck, and the pistol a sigil of purity for more condi removal. All weapons have knight’s stats in the passive build, zerker in the active build.

Armor/Trinkets:
I’ve found that Knight’s gear and PTV trinkets works really well for the passive! Runes of Resistance are great to use, since you get the aegis whenever you pop a signet. When you pop a signet, you get distortion (evade all attacks) and aegis (block an attack that might get through).
For the active build, it uses a combination of knights gear with zerker/knights/cavalier trinkets. This increases your damage output quite a bit, though it also removes a chunk of your vit. However, if you are active and dpsing faster this should not be an issue. Centaur runes allow you to keep up pressure with stronger attacks, better bleeds, and more in combat mobility with swiftness.

Variations:
Click here!

TC Golden Dolyak – [DOLY]
Mesmer – FURY
Rank 55 – Bunker Engi, Top 300

(edited by Handin.4032)

Collaborative Development: Commander System

in CDI

Posted by: DevonCarver.5370

Previous

DevonCarver.5370

WvW Coordinator

Next

probably because i prefer function over form and action over talk i really don’t care about how functional improvements are presented and if it is done in small batches or big. It also sounds like devon isn’t willing to drop his pet projects and direct his resources to fixing wvw’s big problems which is something the wvw community was ok with under habib.

Chris has called you out on things before, and now I’m going to do it. This is not acceptable for these threads. You are not engaging with the discussion, you are not proposing solutions, you are instead using this as an opportunity to berate me, my team, and the studio for the direction we are taking the game. You are making serious extrapolations about things with little to no actual information. The decisions we make in terms of what projects to work on and when they get released are made with the interests of the game as a whole and the studio as a whole. No one person is working on “pet projects” as you term it, we are working on the game.

Please be respectful to all of us and contribute to this discussion, if you are going to continue to post in this thread.

Reporting players Query.

in Account & Technical Support

Posted by: Astral Projections.7320

Astral Projections.7320

In general, you are supposed to report in game and the best time is when it happened. Reporting through a support ticket is not normally the way to do it as they will then need to search for the correct game logs. In this particular case, if it was me, I would use a ticket since the incident will be several days old and they will have to search for the game logs anyway. This way you can give details as to the date, time and map.

However the person you are talking about probably got a suspension already. When they reviewed the chat logs when you were reported, they would have seen the other players remarks also. In addition, Gaile said on your thread that the players name was being reviewed already.

(edited by Astral Projections.7320)

Liking posts without liking them

in Forum and Website Bugs

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Next

After reading through this thread, I believe there may be a misunderstanding of icons.

The thumbs up icon is not an indicator that you have voted on a post. It is an indicator of popularity (with star, without star or no thumbs up) based on votes from all users either across the forum or within a thread (with a red underline or not)

The only indicator that you have voted for a post is that the +1 button turns gray.

My opinion about the Mesmer

in Mesmer

Posted by: Elidath.5679

Elidath.5679

- “A new case for you, officer.”
- “What happened ?”
- “A murder. An olympic sprinter was just killed in cold blood.”
- “Premeditation ?”
- “No, litteraly cold. He was slapped on the face until he grew cold and die.”
- “Weapon ?”
- “Yeah. This monster of a killer took his time, he did it all with… a spoon.”
- “Must have take quite some time. Why did the victim didn’t escape ?”
- “Couldn’t. According to eye witnesses, the agressor was a cripple. Sportmanship forbid the victim to flee, wouldn’t be correct to emphasize the handicap of the agressor.”
- “Yeah, makes total sense. So, let me recap : a top notch runner in full health got spooned to death by a cripple.”
- “Yup, that’s basically it. Did let a dying message with his blood, though. ‘Nerf cripple’”.
- “That’s quite an enigmatic statement.”
- “Yes it is, sir. Yes it is.”