Showing Posts Upvoted By Inoki.6048:

[Suggestions] Future Elite Specializations

in Guild Wars 2 Discussion

Posted by: Nemitri.8172

Nemitri.8172

Mesmer Elite Specialization:

The Master Illusionist
The Master Illusionist focus on empowering all illusions, especially phantasm, pushing the limits of what can be done with them.

Specialization Weapon Unlocked: Main-hand Pistol

Pistol Skill #1:
Repeated Volley (Autoattack)
– Fires 3 consecutive shots, the first shot has a bonus 10% critical strike chance , the second shot has a bonus 20% critical strike chance, and the final shot always critically hits. Range: 900, 20% Projectile Finisher.

Pistol Skill #2:
Soothing Bullet
– Fires a shot at the currently selected target that deals damage and inflicts 5 seconds of tranquility (New condition: Cannot critical strike), it then creates a clone that uses repeated volley once every 6 seconds. Pierces, Cooldown 10 seconds, Range: 900 Cast Time: 1 second

Pistol Skill#3:
Chaos Shot
– Fires bullets in a wide cone in front of the master illusionist dealing moderate damage and the targets receive one of the following effects chosen at random, individual targets could receive different conditions:

  • Slowed for 3 seconds.
  • Crippled for 4 seconds.
  • 3 stacks of confusion for 10 seconds.
  • 1 second stun.
    Targets: 5, Arc: 135, Cooldown: 20 seconds, Range: 900, Cast Time: .75 seconds

Specialization Class Feature:
+1 Illusion Capacity: Increases the number of clones and phantasms a master illusionist can have by one.

F1 Changes: Phantasmal Assaulter
This skill no longer shatters all illusions, but instead summons 1 phantasm based on the current main hand weapon. Inherits all traits and effect that affect shattering, they trigger when and at where the phantasm is summoned. Cooldown: 20, Cast Time: 1 second.

  • Sword: Phantasmal Swordsman
  • Pistol: Phantasmal Duelist
  • Scepter: Phantasmal Mage
  • Greatsword: Phantasmal Berserker
  • Staff: Illusionary Warlock

F2 Changes: Phantasmal Mesmerizer
This skill no longer shatters all illusions, but instead creates 1 phantasm that shoots a projectile that confuses 1 foe (range: 1200), inflicting 3 stacks of confusion for 4 seconds the phantasm attacks once every 6 seconds. Inherits all traits and effect that affect shattering, they trigger when and at where the phantasm is summoned. Cooldown 25, Cast Time: 1 second.

F3 Changes: Phantasmal Interruptor
This skill no longer shatters all illusions, but instead creates 1 phantasm that dazes your target for 1 second, the illusion attacks once every 10 seconds. Inherits all traits and effect that affect shattering, they trigger when and at where the phantasm is summoned.. Cooldown: 40, Cast Time: 1 second.

F4 Changes: Simulacrum
Shatters all illusions and summons a master clone. The master clone lasts for 3 seconds per illusion shattered (plus 3 more for the master illusionist). Gain distortion for 1 second. The master illusionist and the master clone shuffle their position randomly under a concealing effect (and thus confusing enemies as to who the real master illusionist is), and are always adjacent to each other. The master clone mimics all actions used by the master illusionist (Including swapping weapons, but not the heal, utility or elite skills, although it does mimic the animations to keep secret who the real master illusionist is), has all attributes and traits bonuses and deals the same damage as the master illusionist, independent boons (and conditions) as the master illusionist, and the master clone never counts as a minion for the purposes of boon or conditions over the master clone, although the master illusionist and the master clone have separate hit point pools. The master clone doesn’t count as one of your illusions for the purpose of determining how many illusions you can currently control. Can only have 1 master clone at a time, any clone and/or phantasm the master clone use fall under the master illusionist’s control.
Cooldown: 60 seconds Cast Time: Instant

Names Plates Amazing job!

in WvW

Posted by: Bigpapasmurf.5623

Bigpapasmurf.5623

Better for scouts to be able to count the # of ppl in a blob…now if there was a way to remove the dots from pets/minions/clones lol

- Twitch: https://www.twitch.tv/MC_Celestia
- I am currently a main thief roamer for SF in WvW. LOVE ME!
- {SOAP} Solo/Havoc roamer, lover of good fights

Names Plates Amazing job!

in WvW

Posted by: Dawdler.8521

Dawdler.8521

Yes, thanks for a pointless change that’s the complete opposite of what people really wanted out of nametags.

Legendary Bolt and teleports

in Guild Wars 2 Discussion

Posted by: Hot Boy.7138

Hot Boy.7138

Can you make it so that having Bolt equipped makes all teleports look like the elementalist’s lightning Flash?

Also, skills that stun the target should make it look like they’ve been hit by a lighting bolt from the sky when stunned. It would be as if they were being stunned by lighting on skill impact.

Bolt’s legendary effects are awesome and it remains still one of the best weapons in the game, but I’d like to see it affect more than just slash attacks.

[Suggestion] Remove time-gated crafting

in Guild Wars 2 Discussion

Posted by: Fremtid.3528

Fremtid.3528

Ok……
You can not compare this with skin=legendary etc

Yes they should change it, this is stats, not skins, people need the stats to play, it is not an achievement or goal…aka legendary, stop being closed minded

I personally do not use time gated grinding…..But it does not make sense, why would you wait if you got the mats and can almost instantly make 1 copy of xx gear

There is literally no reason other than confusing it with legendaries or other skins that needs a long time to gather for the sole purpuse of showing off…and just so I can copy/paste later……
No stats are not an achievement or a skin, some builds can only work with them and it does not make sense to punish a person just because he/she did not pick a profession that only run zerker or any other cheap gear to be able to join anything

This one’s a rich post. Wow. Ascended is only 5% better than exotic so really the only thing that makes ascended way more powerful over exotic is the ability to slot infusions in them so you can do high tier fractals, which has nothing to do with stats. So try again. If you need a 5% boost in stats to play the game, maybe go back to hello kitty online. I know wvw’rs who insist they don’t need ascended to beat other players and just wear exotic and thats far more difficult than any of the PvE content.

Gw2 will be IP block?

in Guild Wars 2 Discussion

Posted by: Dawdler.8521

Dawdler.8521

Guild Wars 2 is obviously a breeding ground for Soviet spies and recruitment.

You will rue the day when Soviet invades America and all the frontline troops are Guardians shooting rainbows with legendary Bifrosts.

[Suggestion] Remove time-gated crafting

in Guild Wars 2 Discussion

Posted by: zengara.8301

zengara.8301

Ok……
You can not compare this with skin=legendary etc

Yes they should change it, this is stats, not skins, people need the stats to play, it is not an achievement or goal…aka legendary, stop being closed minded

I personally do not use time gated grinding…..But it does not make sense, why would you wait if you got the mats and can almost instantly make 1 copy of xx gear

There is literally no reason other than confusing it with legendaries or other skins that needs a long time to gather for the sole purpuse of showing off…and just so I can copy/paste later……
No stats are not an achievement or a skin, some builds can only work with them and it does not make sense to punish a person just because he/she did not pick a profession that only run zerker or any other cheap gear to be able to join anything

[Discussion] Your Main Issues With The Game?

in Guild Wars 2 Discussion

Posted by: Orpheal.8263

Orpheal.8263

No need for premium accounts. Just buy more gems. Do it on a fixed basis and there’s your “subscription”.

Thats nonsense and you know it as well as me, that a Premium Account with an optional chooseable amount will NEVER be the same with fixed given features, as like a silly gemstore with stuff, that comes and goes as like anet wants, where you never have the guarantee, that removed stuff will ever return, maybe eventually again months to years after the first implementation and if you have back luck eventually just for an absurd single day when you are unable to play and without any information before of that moment, that the item will return, so that you could prepare for that day to come.

Only because YOU have no need for Premium Accounts, doesn’t mean, that nobody else in general could optionally need/want one.

With an optional alternative to the gemstore in form of an optional monthly fee (monthly fee, is a difference, than your mentioned “subscription fee”, because a subcription fee is a CONTRACT between you and a company, where the company is allowed by contract to draw money from you.
By an optional monthly fee, Anet will be able to draw money from you only as much as you want and only as long as you want, without that there is a contract between you and Anet for a specific duration of time like “1 year” in background with that they could be able to force you to pay them by law if they would need to do so.

So the power to decide how long this goes is AT YOU, not at ANet ands thats the big difference between an optional monthly fee and a subscription fee that you bring now onto the table, which is something completely different that I’m absolutely not speaking about here!

Example:

I am willing to change my Free Play Account into a Premium Account by creating for Anet an optional Monthly Fee of lets say 15€ that I allow them to draw in from my bank account as long as I don’t delete that setting.
The moment I delete the setting, will stop all bonded services by Anet instantly – so I have a good reason to think twice about it, when exactly I would end what I optionally created for myself.

The moment I create the Premium Account via the optional fee, I get shown by Anet on the menu the service that I have from them for the chosen amount of money that I want to give them monthly, together with an attractive suggestion what I can get eventually, if I should choose to raise the amount, so that the player always knows, what he gets actually for his money and what could get for his money, if the amount would be raised higher.

This kind of payment option allows in both directions far more flexibility, while the player gets the important advantage of this system, that you always get every month fix your services, for that you pay for optionally, without that it could happen like in the gemstore, that something gets removed from it, right before you actually were short before wanting to buy something from it, gettig just disappointing, that you have to wait a long time inhope, that the stuff you want returns maybe one day again as resale.

Lets suggerate, Anet would offer for an optional monthly fee of 15 Dollar/€ this:

  • Always access to everything that is in the Gemstore, nothing gets ever removed from it for you as long you have the Premium Account active, with the only exception of Holiday Stuff eventually and thigns, with that players could get an advantage, like rng stuff that creates rare valuable sellable items like minis
  • Every month you receive 2-3 Item Unlock Tickets with that you can unlock anything you want for your account that isn’t unlocked yet, be it Minis, be it Toys, be it equipment skins from BLT Collections, be it Outfits, or Glider Skins ect.
  • No Waypoint Costs for you anymore
  • Become able to buy Teleport to Friend Items ingame via Gold/Karma
  • Get access to some kind of unique cosmetical stuff, like Weapon/Armor Skins, so that there is also visually cosmetical stuff with that you as playr can practically identify someone is using a Premium Account, and we still play anyways Fashion Wars 2, so why not – its cosmetical…
  • Get Cost Reduction for changing Servers, letting you change Servers for free as long theres naturally space for you on the chosen Server and its possible to change due to this.

Together for example with a suggestion: Raise the amount to 20, and you get this ,this and that on top, like increased amount of Unlock Tickets pr months, more access to cosmetical unique stuff or quality of life items, like access cost free to hair style/character changes, bank acess from everywhere, and these thigns, that usually only ultra rich players in the game would have, or super luck<y ones which got these thigns through the RNG garbage in th game luckily as rewards in like 1 out of a trillion chance.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)

New Worlds

in WvW

Posted by: EKAN.4051

EKAN.4051

As long you can tranfer to servers there will be no balance…..ever.

“Death is just another path”

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: Balkarrie Legacy.9175

Balkarrie Legacy.9175

Scrap the gemstore completely, just there to rip us off anyway. Introduce stuff in game as rare drops , quest items like the black moa chick in gw1

Attachments:

First dibs on guild claims? needs fixes

in WvW

Posted by: Cerby.1069

Cerby.1069

I still don’t understand what system is inplace, and how it determines which guild gets first claim on a new objective taken. Who gets 2nd claim….third….and why some people get no claims.
Can anyone explain that to me? Like ive had people say if ur closest to the supply cache u get it….if you have the most people in said guild you get it…..if you do the most damage to gates/walls/lord you get it…..or the guild that helped took that has the most people on the entire map or is apart of an existing larger squad that isn’t there….which if any of these is it? i highly doubt its the most damage one. and i assume its the most pop one.

More to the point of the thread though:

-Please make it so the commander and the guild they rep has first claim on an objective that said commander took with their squad. That is just beyond stupid that I can lead a group to take a keep and the guild I rep doesn’t even come up as an option. I did alot of damage to the lord. I didn’t cata though, but they were my cata’s i had prepped myself…..just seems dumb i don’t get first claim. Noone else had hit the keep for at least 30 minutes before I started prepping and then lead a group to take it.

-Please when there isn’t a tag, do NOT let some1 who already has a claim on something to get first claim. Prioritize guilds that took and haven’t claimed anything first. If some1 has a claim on a keep….they likely aren’t gonna take it off to temp claim a camp. its just really annoying and a waste of time sitting around waiting for the right guild to pop up that can place the claim without removing existing ones that you need inplace.

-Please allow guilds that don’t want to claim to cancel/waive their ability to claim first. So once an objective is taken….if guild 1 gets first claim they can simply x that box or something and that makes it skip to guild 2 in the lineup. Presently you have to just wait the full time until the guild you want pops up…..or it goes through alll the guilds and you can finally claim it with the guild that should have popped up.

Please allow these changes or similar changes. Quality of life changes like this are important.

A perhaps more sensible and easy solution, to situations where there isn’t a commander present, is to allow the first dibbers claim period to enact a free full objective aura. So as soon as a camp is taken for example, it automatically has +5 supply and all other aura’s until a guild claims and applies their own or until the first dibbers claim period is over.

I mean the best analogy is the guild that did none of the work getting first claim, claiming, and then boasting that they were the ones that did all the work. Its funny sometimes but that doesn’t make it fair. The enemy neeeds to know who was responsible!!!

I kill you in one gunflame, or I kill you in two.
The Tiny Yuno Sniper of Ebay [EBAY]

(edited by Cerby.1069)

Population balance joke

in WvW

Posted by: Junkpile.7439

Junkpile.7439

Need to remember that many many players only play WvW when their server is leading.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

[Offer] Migration to low-populated servers?

in WvW

Posted by: Swamurabi.7890

Swamurabi.7890

The problem Anet has, as evidenced by McKenna’s post, is that Anet has just shown to the NA WvW population that they have no clue about the population of WvW.

If your population data is wrong your fixes to the problem are also wrong.

How many times have you transferred server?

in WvW

Posted by: shagwell.1349

shagwell.1349

“We moved for fights”. That’s why most guilds stacki in already full timezones. Biggest lie on gw2.
If you move for a fight your transfer target are heavily underpopulated servers, not tier 1 or tier 2, but at least you are honest about "Alot of us who transferred alot didn’t give a crap about the state of wvw "

[orz] below mediocre – we sponsor Arenanet
Piken Square EU, maybe soon on your server.

Who is the most feared and respected.

in WvW

Posted by: Jim Hunter.6821

Jim Hunter.6821

I respect the handful of solo roamers that are still trucking along in a dying game.
I fear the next idiotic move anet decides to implement.

Also known as Puck when my account isn’t suspended
LGN

Commanders Gear

in Mesmer

Posted by: Fay.2357

Fay.2357

…..wearing it?

WvW, some things you should know!

in WvW

Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

WvW has many different ways it can be played. From strictly PvE to strictly PvP, a combination of the two and even things that are separate entirely.

While it is true that the basics of WvW is zerg -> spam 1 -> get karma, there are many other ways one can immerse themselves in the game and in the community.

Here, I’ll be doing a short summary of each of the different areas of WvW trying to be as neutral as possible. For many, this thread will contain nothing they don’t already know but for others, it may help to feel more comfortable and aware.

Let’s start with the most basic of basics, Zerging.
Teamspeak (<- link to download provided here) is a priority for any co-ordinated zerg so that the team can hear verbal commands from their squad leader(s). This will allow them to instantly get information on what they are being requested to do without the commander having to type the orders and without the zerg having to read it.
Although TS is not the be all and end all, it does help immensely and without it you will be at a disadvantage.

If you are not on TS, here are some tips to help you to contribute and to survive:

  • Keep your eyes on the commander always. Where ever s/he is, you should be following.
  • Always be on your commander, not ahead of them when travelling. It is important that you let your commander lead the way as in some situations, they may want to stay hidden.
  • If your commander drops blueprints, put your supplies in to them immediately. Remember to only build what what your commander drops unless they say otherwise.
  • Consider the durability of your build. If you are squishy (low defenses) you will want to remain closer to the back of the group while in combat. If you are tanky (high defenses) you will want to be closer to the front.
  • If your commander suddenly stops, get on top of them as tightly as possible. This is a “stack.” There can be a number of reasons to stack but the primary ones are: to share boons/buffs, to limit enemy AOE’s and to keep the group together so that individuals do not venture too far ahead or lag too far behind.
  • When you see fields (fire, water, static, etc.) during a stack, blast them. Do not place your own fields if you are not in TS as you may be placing one(s) the commander is not asking for. This can overwrite the field that they need. So remember to only blast fields unless you are reading/hearing exactly what the commander wants.
  • Learn to develop an eye for the flow of a fight. It is hard to say how one can do this but it often comes with experience. The more fights you are involved in, the more familiar you will be with when a push is happening, when a bait is happening, etc. It is important that you (eventually) learn how to recognize the flow of fights so that you can predict when/where your weapon and utility skills will be needed.

All of these tips are also valid if you are in TS but are far more necessary to know if you are not.

Scouting
Scouting is a vital part of WvW strategy. An effective scout can be the difference between a win and a lose, a safe structure or a lost structure and a life or a death on the field. It is not something that everyone enjoys doing but for those of us that do, here are some tips to help you improve on being an asset to your server:

Be detailed when relaying information. If a structure (tower/keep/castle/camp) is being attacked, you do not want to simply say, “X is being attacked.” Although it will get the basic point across, it may not be enough information for your commander to decide whether they should come to help or not.

Being detailed with your information means stating; numbers, direction, guild, current gate/wall health, siege being used and any other information that might be applicable. Although all of this is not always necessary to say, it can greatly help your server mates in deciding how much help they will need to send to support you.

Some examples of information to provide would be as follows:

8 – 10 YB at Brav, rams up, gate 50%.
15+ [Os] moving north along the west wall of SMC.
2 Thieves at Umber.

Example 1 = Numbers + server @ location (Brav = Bravost) + siege used + gate health.
Example 2 = Numbers + guild + direction they are moving by the structure(s) closest to them.
Example 3 = Numbers + profession(s) @ location.

Scouting is also more than just communication. Although it is not always necessary to do the following, there are other things you can do to be a helpful scout.

  • Escorting dolyaks
  • Building defensive siege in towers/keeps/castles
  • Defending supply camps
  • Helping passing roamers if they are in danger
  • Repairing towers/keeps/castles if they are damaged (but only if they are no longer being attacked)

Next let’s talk about roaming.
Roaming is as important as any other role in WvW but perhaps the most dangerous. It is a hobby that demands a high level of skill and understanding in order to be effective as it often deals with many different threats.

If you are interested in pursuing this kind of activity in WvW, here are some things you will need to know:

  • You will not win every single fight.
  • You will get outnumbered frequently.
  • Design your build with mobility and cleanse in mind. It is important to be able to move around the field quickly and to shed conditions when you are overwhelmed.
  • Learn your limits. There are no builds that are 100% effective against everything. Get familiar with what you can and cannot beat so that you can avoid death without tempting it.
  • Fight on your terms. Fights will happen between you and other players at many different locations. Some will be in such a place that your opponent can retreat to recover, to rally friends to outnumber you, use the terrain to manipulate you or to outgun you with siege support. Consider where you are about to engage so that you can turn the environment in your favor and not theirs.
  • Pay attention to your scouts and your commanders. They will help you to avoid (or to find, if you wish) zergs or other groups that will outnumber you.
  • Be a pest! A good roamer is an annoying roamer. Flip supply camps frequently, kill dolyaks, tie up scouts/other roamers by occupying them, contest waypoints, flip sentry’s, lay supply traps, kill siege in structures, etc.

Roaming is about as complicated as scouting with as many different nuances. I could cover every aspect of both but it would take an entire separate thread to do so so just remember to learn and to evolve! You will learn the rest as you go.

Lastly, let’s talk about the controversial dueling.
It can happen anywhere, sometimes in ideal places, sometimes in less than ideal places. Duels happen when two players meet that respect each others skill and wish to have an honorable practice. When one player begins with a /bow, this usually insinuates that they wish to have a friendly skirmish and a /bow in response signifies the other participants approval.

Some people feel that “red is dead” while others view their opponents as they view themselves, just playing the game. In the event that you either interrupt or happen upon a duel, here are some things you should know:

  • Often there will be more than two players. The two that are in the duel and others that are standing idle nearby watching the fight unfold. If you see that there are other players with a neutral presence, this is the first indication that you are seeing a duel.
  • If you happen to interrupt two players that are having a duel, a few things might happen. Your teammate may rage at you, they may tell you to stop or they may simply back away. If they tell you to stop, you should definitely stop at the risk of upsetting them. If they back away, you can either choose to continue with the potential to embarrass yourself or you can sheath your weapon and attempt to flee. There aren’t really any right answers here from either party as this is a game and can played as one pleases. Just know that by interrupting a duel, intentionally or unintentionally, you can upset other players which shouldn’t be something you want to do. If they are rude to you, there is no need to respond. Walk away and ignore their insults.
  • Do not stomp (finish/spike/defeat/kill) your opponent if you are the victor. One of the major aspects of dueling is that neither party has to be killed if they lose. They are put in to downed state and allowed to recover so that they can either leave or start another duel.
  • Players that are observing a duel are usually quite playful if you are kind to them. If you see a neutral player that is on the offending team, you can usually have a bit of fun with them by using tonics, toys or other gizmos to interact with them. Remember that they are players just like yourself and will likely respond to a bit of horsing around with some good humor of their own.

And the most important thing of all

Remember to have fun! It’s just a freakin’ game and no one has to hurt or hate anyone. Explore, evolve and make friends, whether they’re on your server or on the server you’re against. Don’t take things too seriously or you risk ruining the fun for more people than just yourself.

Take care and I hope this does some good for someone out there (:

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

(edited by SpellOfIniquity.1780)

I'm so disgusted with this game

in Guild Wars 2: Heart of Thorns

Posted by: Orpheal.8263

Orpheal.8263

The real problem is, anet does nothing agaisnt this. As a player you just always have the ill feeling, like as if the devs are totally desillusioned with their own game, like none of them plays it self, so out of touch is the game balance with that what the devs do and put priorities on.

The game’s balance is totally out of control in regard of balance since the june 23rd of 2015 patch, which changed the way how conditions work and totally made them brain deadly overpowered. That was the day litereally, where everything for this games balance fall down into the abyss of eternal dev ignorance and large parts of the game became basicalyl totally unplayable and unfun, everbody and their mom changed to condition builds basically as the term “condition cancer” found into the game basically

has done Anet anythign to solve this crap until today?

NOOOOOOOOO!

Instead they just threw more oil into the fire and rushed out the hoT expansion and added with them practically way too early for the game’s balance aroudn all of its combat system designs the Elite Specs and added with them naturallx out of marketign reasons alot of power creep, because HoT had to sell itself good to wash in tons of $$$$$$ cash into the funds, because lets say it as it is – the gemstore alone isn’t good enough, especialy at times of huge content droughts when the comunity itself is also demanding for new content through expansions.

The game uses still way too much totally outdated systems and mechanics of a game design thats still coming from the original release 2012, where all this unbalanced stuff of the current game state didn#t exist at all, where all the tons of trait system changes weren’z part of the game’s balance of many skills and combat system emchanics, which ANet SKILLFULLY totally ignored for over 4 years now to ADAPT to the current state of the game, while alwyys doctorign around only skilsl and traits, but always totalyl ignoring all the other way more important aspects of class balancing, that belong also too to the whole aspect of the combat system, than just only skilsl and traits alone.

The game is already at least 2 years, if not longer, OVERDUE to get its combat system overworked and rebalanced fittign for all the changes that have been done meanwhile to al the skills and traits, but especially to the conditions, while in all of this time NAet has mostly never done at all somethign to Boons to rebalance them fitting to all the condition changes.

Personally right now, i’m just at the opinion, that anet has to fix first alot of thigns for the vanilla game, to create a right balanced environment and foundation for this game, than to rush another expansion after another, which add only more balance chaos to GW2 with each new E-Spec.

The ignored systems need to get fixed finally, otherwise this game will never get anywhere near to be balanced at all, when they keep adding more and more power creep E-Specs.

Health System
Attribute System
Boons & Conditions
Upgrades (Sigils/Runes/Gemstones)

These 4 systems need to get direly redesigned and rebalanced for the whole Elite Specialization System and it was Anets most biggest mistake to not do this before adding too early E-Specs with HoT under the lead of Colin, so it wasn’t surprising for me also as well, that Colin – as responsible head for HoT left Anet then as well under a classical “family” argument, once everybody could saw, that HoT most likely did’t sell itself so well as like hoped by Anet/NCSoft

Now we have practically the “salad” and must see, how we get used to it, until Anet has the ressources and the intention to fix these things eventually, before they add expansion 2 now under the lead of Mo instead, which has hopefully a better vision for this game, than Colin had over the practially last 3 and a half years.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

I'm so disgusted with this game

in Guild Wars 2: Heart of Thorns

Posted by: Perkysaurus.2630

Perkysaurus.2630

I would say I am bored and disappointed with the lack of variety in builds now. Time gated zerg events leave me playing other games now but I am sure there are others who find them much more palatable.

Identities of Linked Worlds

in WvW

Posted by: AllNightPlayer.1286

AllNightPlayer.1286

Solution 1: Alliance Names Proposal
• Names would be generated from a pool of names that we create.

If this name pool is as bad as the one from the PvP, I would rather not see this one.

Solution 2: Guild Focused Proposal

Instead of having an alliance name, worlds would be referred to by their color.
• The borderlands would now be called Red Desert Borderlands Green Alpine Borderlands, or Blue Alpine Borderlands.
• The color designation would replace the “host” world’s name in almost all areas except within announcements.
• When objectives were captured, the name of the guild that contributed most when capturing the objective would be displayed. For example, “Objective Captured! [Guild Name] has captured [objective name].”

Seems legit. I could almost work with this one, although it would make WvW rather dull fighting only against colours. The guild name thingy could be pretty confusing, since no one knows, which guilds are on which servers. ANd what about meaningless bank guilds?

Solution 3: Some Guest Names Proposal

In areas where there is more player involvement, such as capturing objectives, guest world names may appear.
• When objectives are captured it would now display the guest world’s name: “Objective Captured! [Guest World Name] has captured [objective name].”
• The map name would remain the host world’s name.
• We would not display guest world names to enemies because we believe that would make fighting enemies more confusing since it would be harder to tell which world you were fighting.

This one seems most interessing. Working with both names simultaneously. But what about Links with 3 or more servers in it?

Altogether all three solutions have more disadvantages than advantages and I would not vote for any of it.
Why not show all server names and put a colour tag infront of it?
Red—-Dzagonur [DE] Bronze Invader

(edited by AllNightPlayer.1286)

Pride of the Engineers!

in Engineer

Posted by: Zjoee.3084

Zjoee.3084

We are a proud profession. We came through some really dark times in the beginning. We still struggle today. Other professions look down on us, saying we are the jack of all trades, master of none profession. I say take pride in that fact!

Masters of none we may be, but we can still do it all! Sure our turrets struggle from engagement to engagement, but for a time they were things to be feared on control points across the mists! We only have four weapons to our name but their synergy is unmatched! With kit and gadget and gyro we stride across the battlefield!

Nerf after nerf we have remained a stalwart profession. Always I have seen the Engineer forum as different from the rest. Whereas other professions have lamented their nerfs and slandered other professions, Engineers have always continued to innovate, adapt, learn, and overcome. We take our nerfs in stride, figure out a different way to succeed, and say “please ANET, may I have another?” Other professions may look down on us, but we stand defiant! With hammers and rifles in hand we continue to march on to victory!

Brother and sister Engineers, remember where our profession came from and take heart in all we have accomplished! Be proud of your adaptability and remember…

WE ARE ENGINEERS!

Tapp the Trigger
Asuran Engineer for life

Balance patch notes 18.10 discussion

in Engineer

Posted by: Samug.6512

Samug.6512

So far the goal of ANet seems to be reducing build diversity…

Balance patch notes 18.10 discussion

in Engineer

Posted by: David.5974

David.5974

Med kit totall rework – raids need a 1 healer for 10 ppl. Druid is ranged heal with utilities, ele is meele range with great heal, engi can be mobile average heal with great cc… but this is only sci-fi..

Engi need rework streamlined kits to be more rewarded for carpal tunel kit switching.

Alchemy have many potentional. Dont tell me if you drink elixir B then elixir C , inside you this two different elixirs must do something (some reaction) only thing for think.

Engi must choose path why you need him. Biggest condi dmg? Biggest cc? Meaby unique condi debuff? If anet don’t want touch on this, so make engi much easier to play….

“Doctor suggest me, to stop play with engi because my fingers are broken.
So.. I start play scrapper. "

I'm so disgusted with this game

in Guild Wars 2: Heart of Thorns

Posted by: Dadnir.5038

Dadnir.5038

Well after reading your post I can say that your title is wrong. It’s not the game that’s disgusting, it’s the player mentality when it come to group content. What disgust you is the fact that players desperatly seek efficiency through known build. The game itself does not force you to follow this trend.

Players are at the center of most of the great issues of the game. Things like meta build hurt group content, thing like “want to win no matter what” kill WvW because player stacks on winning server and leave losing server… etc. It’s always the competitive mentality of the player that hurt your experience, not the game itself.

I’m not saying that the community is bad but the community is responsible for a lot of issue that hurt the gameplay experience of most of the player. There are even player that complain about issue that they seek for (WvW queue).

No core profession should be balanced around an optional elite specialization.