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Frustrations everywhere

in Guild Wars 2: Heart of Thorns

Posted by: twhite.9310

twhite.9310

In b4 thread gets deleted for saying anything that is truthful.

“Backpack called me bad” – Slaughter Melon

Frustrations everywhere

in Guild Wars 2: Heart of Thorns

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

I completed 3 of the maps, for gifts and only stll need dragon’s stand…

I need some more strongboxes, for some more masteries, but they are HoT only so I’m not bothering. I have ley line gliding, can use speed mushrooms and have stealth detection… and can use exalted support… I have most things done, except a few only for achievements I’ll likely never finish.

When looking at HoT:
+ interesting specialisations, some are actually nice
+ interesting mechnics, I like the mastery system to a certain point.
+ a little piece of story… no added comment.
+ beautiful maps you can get lost in… unfortunately getting lost tends to kill me as well….
+ revenant isn’t very epic… herald is a bit better but still not as epic as mot others… still it’s an addition.
- most metaevents are slow to cycle on a timer and require some people to be there, as a consequence we have a lot of taxi-ing….
- some metaevents are… well…, hard to do and need decent scaling, but lack it..
- Raids have destroyed my guild… My WvW/PvX guild has deteriorated in a PvP/Raid mess.
- Guild missions are Out-Of-Order
- Fractals is no longer special
- dungeon income was nerfed
- all other gold ingame was nerfed
- active merchandising to buy gold from Anet
- PvP still seems to be the #1 goal for Anet, even though most play PvE
- WvW is destroyed due to the guilds no longer can afford upgrades
- Guild hall… yes all instances of it… is mostly used to mine.. the fact it’s multiple instances destroys any social benefits and causes problems… Well luckily you do not see this with your personal bank…
- Guild upgrades are now locked behind a HUGE paywall
- Small guilds have been trivialized. you will have problems obtaining and filling your guildhall and eting your upgrades to a point where you can once again benefit wvw/PvE and yourselves..
- New stat introduction allows for boon duration and condition duration in PvE, Problem: it invalidated a lot of players condition gear in WvW or PvE… to reaquire this gear WvW players are forced to play PvE or suffer DoT loss compared to other players… luckily as havoc and roamers no longer are effective this probelm resoved itself by the affected WVW players leaving gw2. in PvE however I noticed I lost my runes from 4 armors ( aristocracy x2, strength x2 and I don’t have the wish to replace those.in effect I lost 156 gold jus deleting those runes by restatting the armor whcih they were on. this doesn’t acccount for money lost by making the needed inscriptions and insignia’s nor the loss of sigils…
- Stacking sigils and raids… well you’ll be killing only a few bosses in the end effectively trivializing and stacking sigils… You’ll do great with force, bursting and malice.. They all are 12+ gold. making reequipping weapons a lot more expensive then expected.

In the end I worry if I’m too pessimistic. But I think this list details my experience with HoT..

As for dungeons: the Dungeon team was disbanded after the introduction of the aetherblade path in TA.
As for fractals: the Devs only reused content to make the newest fractals (these revamps used to be part of the instanced pieces of LS S1, no new content appeard after this. )
As for raids: even if it would be the new way of instanced content how in earth do you think people will react to only getting rewards once every week…. (and we are getting bonus values atm…., rewards will be halved for this wing in 2-3 months)

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

5+ hours of Friend of the Owl Spirit

in Guild Wars 2: Heart of Thorns

Posted by: Aidenwolf.5964

Aidenwolf.5964

Wow.

That so totally sucks.

This failure thing they have going on. It seriously needs to go.

Especially for a “legendary” quest.

My wife was doing map completion on her elemantalist yesterday and called me to her computer, I figured she needed help with a Vista but no…

She was getting called an idiot a moron and a fool by players who were on a “legendary” quest and needed events to fail. Now I know The GW community comprises players of all ages and backgrounds so I refrained from going nuclear (IRL I’d have planted them). I simply wrote “blame Anet I need this for my heart”.

My wife who has yet to buy HoT on her account, turned off the game, so one less sale for Anet.

Buy To Play Guild Wars 2 2012-2015 – RIP
Unlucky since launch, RNG isn’t random
PugLife SoloQ

5+ hours of Friend of the Owl Spirit

in Guild Wars 2: Heart of Thorns

Posted by: Celtic Lady.3729

Celtic Lady.3729

Wow.

That so totally sucks.

This failure thing they have going on. It seriously needs to go.

:/ I think I'm done

in Guild Wars 2 Discussion

Posted by: Ariurotl.3718

Ariurotl.3718

•Skills need to be aimed or ground targeted
This forces the player to be focused when fighting

I’m so happy you’re leaving.

:/ I think I'm done

in Guild Wars 2 Discussion

Posted by: Solzero.5380

Solzero.5380

And these are just stuff from the top of my head. So many issues and bugs that since launch are still present. I guess that I’ve stayed this long simply because there isn’t anything better out there atm. Don’t get me wrong gw2 is a great game but I feel that it just keeps going on the wrong direction.

What if you fail? You will. Then, you move on.

Is this intended?

in Guild Wars 2: Heart of Thorns

Posted by: velmeister.4187

velmeister.4187

@OP – No one other than ANET can answer your question with certainty. And they probably never will. Why? My guess is that it’s probably for time gating and to provide a false impression of giving customers due attention. It’s also widely used tactics in Korean MMO where you need something to happen that’s generally against the norm. It’s a hook to exploit people’s obsession for completion. I’d be surprised if ANET did not expect a lot of complaints on this issues. But, they did it because this would throttle acquisition of the weapons while ANET gets the players to stick around. After 3 or 4 months ANET would make a nice BLOG post talking about how they listen to the player base and amended the issues. If I were you, I’d look at legendaries after December patch. If it’s still not taken care of, we, the players, need to make a concerted effort to force ANET via social media or simply find another game to play. Somewhat of a similar approach needs to be taken that forced ANET to modify elite spec requirements and update stupid hero points. It will upset some elite kittenbags but, most players will be content. Game is for having fun and not to complete chores.

“If there is anyone here whom I have not offended, I am sorry.”

(edited by velmeister.4187)

This game used to be so fun..

in Guild Wars 2 Discussion

Posted by: ReaperJr.5967

ReaperJr.5967

Gw2 used to be my favourite game. I used to spend thousands of hours on it, wondering how a game could be so good. I was thinking the ‘casual mmo’ idealogy was probably the reason. I could slowly spend my time enjoying this game, without fearing i would miss out on anything important if i didnt play.

Which was also why i was so hyped for the expansion. I had great hopes for hot. ‘If anet was so brilliant at creating the core game, the expansion would definitely be better.’ Was what i thought. Im a very skeptical person when it comes to buying games (college student supporting himself, not much to spare), but i instantly shelled out 100 USD after first bwe.

Then the expansion hit. Everything changed. For the worse. Even remnants of the word ‘casual’ were non-existent in hot content. Everything is a rush. Everything is gated. Everything is extremely expensive. Rewards were all over the place. Balance too. Anet tried too hard to go ‘esports’ without fixing the fundementals of spvp. Everything is just so much of a mess now it’s tiring and exhausting.

It’s no longer fun playing the game. It’s like they abandoned the whole idea of what makes gw2 fun and decided, let’s change everything, we need more sales. Devs dont communicate with their players as much as they used to. Some dont at all (hint hint a specific class). I had faith that anet would fix these issues after hot was released, but after so long in, ive given up.

Im sick and tired of this game. Done with it. Treat this as a useless rant post or whatever, i dont really care. I just think it’s sad to see a great game become so bad.

Lord Ninth \\ Champion Magus
- Primordial Legend
Semi-active.

Gw2 changed

in Guild Wars 2 Discussion

Posted by: Sylent.3165

Sylent.3165

It’s very sad….

I’m currently installing eso again. Gw2 was just the most amazing game ever for what it actually was. But now it’s basically making a wow, eso, ff14 clone but not as good.

Cya all until we get crystal desert! Or something else that’s outside the jungle hopefully worth doing like drytop and SW.

Please stop making jumping puzzles

in Guild Wars 2: Heart of Thorns

Posted by: Ibbydibby.1238

Ibbydibby.1238

Seriously, why does almost everything in this game require an element of Donkey Kong? You cant get anywhere without having to endure precision pixilation jumps and very specific walking paths or START OVER. Add in the overly exaggerated extreme z-axis in HoT and you have successfully created the most frustrating gaming experience, ever.

Encounter a single stall due to lag; fail; fall; start over.

Encounter obstacles to your path, often not seen and created specifically to knock you off course,; fail; start over.

Wings automatically deploy on a long jump; glide away, fail, start over.

There is no way to recover, ESPECIALLY NOW THAT EVERYTHING COMES WITH A TIMER.

I already gave up on legendries due to never seeing a precursor. I have given up on crafting now that it is simply the most ridiculous, tedious version of crafting every imagined. Now I have to give up on the new ascended weapons (Dark Harvest) due to required jumping insanity as part of the quest series.

My thumbs curse the whole idea. Seriously, they are starting to really hurt.

ANET - Forced adventures!!??

in Guild Wars 2: Heart of Thorns

Posted by: SirBlunticus.4258

SirBlunticus.4258

I’m not sure about all of them, but I know for certain Dark Harvest for the reaper for example. You MUST finish silver in Fallen Masks adventure, So i tried it last night.
Mind you…
-You have to wait for the meta to complete. (so, there is no guarantee you’ll even get in the room. Plus you have 15 mins to “try” it and get kicked out.)
- Why is a piece for collection gated behind this? No choice in the matter!
-ALL THIS JUMPING PUZZLE GARBAGE NEED TO STOP.
-I’m not going to spend my time “learning” this when I could be having fun…deciding what I want to do with my time while logged in.
-GET RID OF ADVENTURES OR MAKE THEM OPTIONAL (NOT for masteries, NOT for collections….for fun IF YOU WANT TO DO IT.

Plz stop spamming the pro gamer crap in game.

in Guild Wars 2 Discussion

Posted by: Endless Soul.5178

Endless Soul.5178

I’ve always though of e-sports as glorified key-pushing.

Asura characters: Zerina | Myndee | Rissa | Jaxxi | Feyyt | Bekka | Sixx | Akee | Tylee | Nuumy
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.

Why am I crafting precursors?

in Guild Wars 2: Heart of Thorns

Posted by: xbutcherx.3861

xbutcherx.3861

It hit me. As I’m now crafting my 2nd precursor, Colossus, I realized how stupid I’ve been. My first precursor crafted was Howl, which only required a fair 8 or so Spiritwood planks and equal amount of Deldrimor. It roughly equated to it’s precursor price on the TP.

However, with the Colossus, I am now around 70% through completing only the second tier of the collection, and I’ve seen that I’ve now spent over 700g (and I’m not even finished) worth of items, to craft a precursor that is currently 600g on the tp.

I don’t have the exact numbers because I’ve forgotten and didn’t take note, but let’s start with what I do know: The legendary inscription alone asks for 10 Elonian Leather Squares, averagely valued at 12g (was 15g when I started the collection). Our total currently stands at 120g worth of items spent. Next, the first experimental weapon asked for 10 Spiritwood Planks and 15 Deldrimor Steel. 10 Spiritwood are averagely valued at over 15g (150g) . 15 Deldrimor steel, valued at 9g, (135g)

Our current total is 405g. Next, the 2nd tier asks for 5 more Deldrimor steel (or was it 10?) That’s another 45g — 450g. After that, it requires 15 more Deldrimor Steel; our total is now 585g. It’s also going to ask for more spiritwood I’m 100% sure for the Large Hammer Haft requisition, which is most likely going to be 10 more spiritwood. My total is now effectively 735g.

Only about 50g over Colossus’ average price, fair enough — I get AP as well. Wait a minute, I forgot to factor in the 1,000 or more Elder Wood Planks (not logs) and 2,000 Mithril Ingots (not ore). I’ll just go ahead and top the price to 900g even though I’m far sure that the price exceeds 900g. Factor in the time spent hunting for the collection items; money spent using WPs to get those collections as well as things like 25 Stabilizing Matrices, 25 Passion Flowers (almost 30g alone), 1k Bandit Crests (how much are 1,000 bandit crests worth if you translate it into time spent? and 400 Geodes. Yes, you can get those for mapping Dry Top and Silverwaste now, but that is still time spent.

Let’s make the total 1,000 gold minimum. I’m not even on the third tier yet, and hopefully if its like the Howler, it doesn’t ask for an unreasonable amount of items. Now I ask the question, why am I crafting the precursor? I could save 100g if I custom-ordered everything, sure; it doesn’t change the fact that crafting it is extremely overpriced.

This relates to buying as well as farming the items required, because either way, you’re spending something. I found it was quicker to farm something and sell, then buy what I need, than to actually farm what I need (which is horrible, because it’s sapping the already elusive gold from my wallet).

I don’t appreciate this giant resource sink when, in the end, I come out dumber than I was when I started because I somehow thought I was saving money by crafting it myself. Now, new legendaries come out requiring even more? (The first tier of HOPE asks for 5 bolt of damask — not for the experimental weapon, but for something to cover a jar of honey with. Wtf, are you serious? Not even from a lore standpoint does this make a lick of sense.)

Of course items are inflated right now because everyone wants this stuff, but now Legendary armor is coming out and is going to require even more silk and leather than is already in too-high demand.

What is the point of crafting the precursors at all? Even if I had loads of materials saved up to where I didn’t need to buy anything, all of it would be gone when I finished one precursor that apparently wasn’t an offhand.

This has made me seriously agitated as I’ve roughly calculated how much money I threw away that could have been spent on T6 materials or things needed for the actual legendary and not the precursor.

I don’t understand how everything seems to have been aimed at re-designing the economy; it’s not very smart to make drastic sinks and changes into an already-established economy whatsoever.

I will answer you with a quick replay, is called GEM to GOLD currency exchange; Anet found the way to make more money by doing the legendary crafting kitten and they knew this would happen so people had to buy gems to exchange for gold.

It is all about money my friend.

Why am I crafting precursors?

in Guild Wars 2: Heart of Thorns

Posted by: Ashern.5328

Ashern.5328

It’s very saddening for me to come to this revelation. I don’t understand what’s going on. Everything that has been implemented since the expansion has completely stabbed everyone in the back. Ascended crafting has practically tripled in cost; we now have to salvage multiple pieces of those pricey gears for a ball of dark energy for a collection or three.

They talk of keeping Legendary stats the same as ascended because they don’t believe in the “new tier of gear,” yet they practically contradict themselves directly by successfully draining gold and items from the economy and then requiring additional gold and items to be spent on gear that has always been available.

Hate to turn this thread into a bash HoT one, so I’ll stop. Thanks four your input, and I’ll know not to look at another precursor collection. I halfway want to drop Colossus but since I’ve already spent this much on it -.-.

Plz stop spamming the pro gamer crap in game.

in Guild Wars 2 Discussion

Posted by: Nova Stiker.8396

Nova Stiker.8396

I have nearly 6,000 PvP games and have been playing around since beta.

I must say proudly annoucing a cash prize in an unbalanced and buggy mess is an insult to Esports. Adding more insult to injury is the very small PvP community.

Stop it ArenaNet.

Will you prepurchase next expansion?

in Guild Wars 2: Heart of Thorns

Posted by: Ashern.5328

Ashern.5328

I’m going to be honest. I stopped playing this game, not because of ArenaNet or the game itself, but because since I had pretty much maxed and mastered PvE, I went on an AP hunt that led me on a blind rage of fury inside Solo PvP. After I successfully managed to farm a lot of AP there, it unfortunately caused me to become detached from PvE. PvE looked very nasty by the time I was finished with SPvP.

Work was coming up soon, so I just decided to stop playing because I wouldn’t have enough time anyway, and had grown bored because I kinda went ham on SPvP. I picked up another mmo, and since my work had finished, I was able to play that game freely and I still enjoy it.

My friend offered to get my HoT because I wasn’t able to get it myself. I hesitated because I didn’t want him to waste money, but after a little while of a few friends convincing me I took him up on that offer! While I was playing these past few weeks, I’ve been enjoying it.

Sadly, I’ve come to a realization. Visually, HoT is wonderful. I can appreciate all of the game designers that worked on it and it’s very nice with how it came through. Heart of Thorns is not my issue. What came with it, what changed, and what ArenaNet has forced upon its players is my issue.

I’m now asking myself: where is the game? I sincerely don’t feel like doing meta events for the rest of my playtime. I don’t want to grind a very small selection of new maps, just to progress my Heart of Thorns mastery. I’ve become repulsed by those new maps because they all revolve around the same thing. A new currency in each map, with a vendor selling items specific to that map? That means I need to live in one map to progress only one thing.

It’s almost like Silverwastes. Back then, I was living there — like literally. — to farm Carapace and Luminescent Armor. But it wasn’t so bad, I was getting a lot of silk and t6 mats as well. Overall, that map wasn’t — and still isn’t — so bad. Now, we have these new maps that are Silverwastes all over again, except now the map isn’t simple, it’s layered with up to 4 levels from what I’ve seen. The maps are massive which is nice, but it’s very boring.

Part of enjoyment from a new experience perspective with Guild Wars has always been going into new maps and seeing “how does this one look?!” With Heart of Thorns, I go into one map and stay there. What I see is what I see and nothing will ever change because there are only a few maps. They are leveled, and each one looks different, but it’s just not the same and frankly I don’t care about spending so much time on one map.

With meta events and a very small selection of overly massive levels out of the way, there are still a slew of other things. Much to my dismay, after I came back, I noticed a lot of builds I used were either nerfed or completely removed. Traits that were very useful, but underused because there were better options were completely removed instead of revamped. I completely hated seeing the traits changed into “specializations” that literally only have one combination of useful traits.

I hate that gold from dungeons were reduced. Why? It was a decent way of making money, and yes it may have been repetitive but it was still actually fun to do. Now what is the point? It practically costs 60s just to WP to the dungeon entrance, and now that’s all you get as a reward? (Of course I’m exaggerating, but it’s for good reason). I hate that fractals have been converted from a small commitment with a chance for something rare, to a get-in & get-out activity with practically nothing good aside from the Daily Research Pages.

I hate that it created a rift within guilds by adding massive resource sinks and out-of-nowhere created a new system basically requiring everyone within the guild to donate their items and gold. This wouldn’t be a problem, but they also added other resource and gold sinks as well. Precursor Crafting? I’ve just used up items valued at a total of 700g for my precursor, and I’m not even finished with the collection yet (it will next require a minimum of items valued at 300g). The sad part? That precursor is on the TP for only 600g.

We can change ascended armor and weapons to different stats for a fair amount of items— lovely, this means that every piece of gear is now usable in one way or another. Wait, now we have to salvage that gear for Balls of Dark Energy to progress in other content? So you’re telling me I have to salvage something that has now doubled in value — and is frankly way too expensive to craft manually now that the timegated ascended mats have skyrocketed in price -- just so I can get one item needed for a collection?

Where is the actual game? Tyria has been ripped to literal shreds. So much so, that there is no reason to play it whatsoever. If I don’t like the way Heart of Thorns forces us to play one way, what else can I do? Dungeons are worthless; fractals are worthless aside from the dailies — but once those are finished, they’re back to being worthless. I just want to play the game, not be forced into a 2+ hour long meta event that may or may not even give me anything I want.

My materials, my gold, goes down the 24karat gold sink everytime I want to progress in anything and everything. ArenaNet has chopped and screwed everything about this game that I thought was decent. It’s now become a game where it’s much more simpler to spend $$$ on gold conversion than to actually play. Which is very sad and disheartening because they started with the completely opposite end of philosophies.

Everyone that is enjoying the game, all the power to you. But I personally don’t like meta events and wish there were just normal maps that I could complete, move on, come back later if something is going on or if I want to farm there and be finished. I don’t want to be forced to live in a map forever just to get something I’m looking for.

To all the people saying “whatever, leave, new players will fill your space.” That’s all well and good, however people play MMOs usually with friends or family. If even one person suggests for someone else not to play an MMO — not because they don’t like it, but because the company developing the game has stabbed its playerbase in the back, whether or not you realize it or whether or not you still enjoy the game. It doesn’t change the fact that everyone has been stabbed.

What really gets me isn’t that Heart of Thorns is 100% Metaful, it’s that the original Tyria content was nerfed to the point of there being no reason to play it. What happens when you get tired of spamming Maguuma Jungle meta events? There is nothing to fall back on if you’ve already finished Tyria. You’re either stuck with meta events, or stuck with a base game that serves no purpose simply because the developers decided to dismantle it just to turn your attention towards Heart of Thorns.

(edited by Ashern.5328)

Will you prepurchase next expansion?

in Guild Wars 2: Heart of Thorns

Posted by: ikereid.4637

ikereid.4637

Since we know that the base cost for the next expansion is 49.99, and we now have expectation on how MUCH more content that 49.99 gets us….

……
……

No, I will NEVER buy another expansion for GW2 again. Period.

HoT is a pile of worthless garbage and really shows what direction This game is going in.

I will continue to Play through HoT (already beat the Story on 3 characters, working on Raid progression) but after I have had my fill, Im out.

Desktop: 4790k@4.6ghz-1.25v, AMD 295×2, 32GB 1866CL10 RAM, 850Evo 500GB SSD
Laptop: M6600 – 2720QM, AMD HD6970M, 32GB 1600CL9 RAM, Arc100 480GB SSD

Will you prepurchase next expansion?

in Guild Wars 2: Heart of Thorns

Posted by: JediYoda.1275

JediYoda.1275

I would not prepurchase for the following reasons

- taking away core content like the promised 5 mini games and reselling it in expansion making players pay for it 2 times.
– don’t like the Nintendo crap or action camera mini games
-don’t like gated content and don’t like being forced into content like mini games for mastery points .
-content I had unlocked taken away from me, and locked behind a wall to just unlock all over again.

For 3 years we’ve been told “play your way” and the Dev’s don’t want to force players to play content they don’t want to play, well it all went out the window with H.O.T.
Sick of all the flip flopping and listing to them trying to justify all their decisions good or bad, IMHO mostly bad ones.

“If only ANet had some kind of forum they could use to communicate with us……”
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao

(edited by JediYoda.1275)

Will you prepurchase next expansion?

in Guild Wars 2: Heart of Thorns

Posted by: Wryscher.1432

Wryscher.1432

Yes. I can’t wait to spend 100 more dollars to have content I had unlocked taken away from me, and locked behind a wall. Maybe in the next expansion I can get all my characters set back to level 1, and you can delete all the items in my bank while I watch.

[Sane]-Order of the Insane Disorder
Melanessa-Necromancer Cymaniel-Scrapper
Minikata-Guardian Shadyne-Elementalist -FA-

Will you prepurchase next expansion?

in Guild Wars 2: Heart of Thorns

Posted by: Bloodstealer.5978

Bloodstealer.5978

Absolutely yes.
This expansions is making community so much healthier by cleaning a lot of people who cry for any reason. Which is a really good thing.

Out with the old and whiney and in with the new.

lmao.. sooo much healthier.. implementing content that requires it to fail, fail fail while others wish to complete.. makes real healthier community handshaking…
New maps with Meta’s that that require large community participation… except all but one of those new maps are already absent of the living as they’ve relocated to the AFK portal in the Brink… playing a large part in destroying that map meta as well… but at least a community comes together in a united front and stand there AFK’ing together… should we all put out TS on and snore loudly together?

The most harmonious of the community can be found under the frogs camp , calmly farming their flax seeds or huddled around the elder wood tree patches in Malchors/Straits whilst whistling their tunes on their TS channels or half asleep watching the latest Netflix block buster.

People cry ands whine, as you like to put it because they wanted this game to be so much better and so much more inclusive from a community perspective.. now its become utterly fragmented and worse.. gear checks and raid kicks are now the order of the day, mixed in with some differing quest objective toxicity -

A real community soup bowl served HoT.

Do you regret pre-purchasing HoT?

in Guild Wars 2: Heart of Thorns

Posted by: LetoII.3782

LetoII.3782

Most of the original content is now completely faceroll. The new, completely dependent on a large amount of participation.. Which it isn’t getting.
Best part: I need to spend tons of time in these empty areas for WvW, the red-headed step child.. I get it, you wanted us to help fill these new events out with bodies. But if your PvE population doesn’t like it, how do you think I feel about needing a billion flax and ley-line whatevers?

Do I regret prepurchase? I regret purchase at all.

Guild Wars 2: The Great Depression

in Guild Wars 2: Heart of Thorns

Posted by: Azure Prower.8701

Azure Prower.8701

More and more the game seems only for those who are willing to spend ten hours a day farming materials or willing to pull out the wallet and buy your way to progress.

Free to play in a nut shell.

Guild Wars 2: The Great Depression

in Guild Wars 2: Heart of Thorns

Posted by: Lacuda.8543

Lacuda.8543

Let’s face it:
Heart of Thorns is a goldsink. Not just any kind of optional goldsink that doesn’t hinder gameplay; it’s a mandatory goldsink that is bankrupting small guilds and likely has brought in a ton of revenue to the gem store in the form of buying gold.

This is a small compendium of issues my fellow guildies and myself have noticed that are completely ruining gameplay.

Firstly: The Guild Hall:
The expense of everything in it is WAY too high. Some guilds only have a few members but are Commanders that run WvW zergs. We can no longer cost-effectively afford to operate defenses on towers, keeps and camps. We are in Tier 2, yet haven’t seen any towers or keeps running these Tactivaters from any faction. No one can afford to get to the upgrades, and if they can, they certainly can’t afford to put them onto assets that will likely flip soon.
Legendary Crafting: Scribing Edition:
Scribing is not a crafting profession. A crafting profession is one that any player can pick up and within a few days or a few weeks, make their way to the max. Unfortunately, this is not the case; it takes an ENTIRE GUILD to fund one player to level scribing, which demands resources which are necessary all over the Guild Hall upgrades.

I get the massive costs involved in the Guild Hall are considered by many [large guilds] to be negligible; it’s true that a guild with 200 active members can get away with a cost of only 1 or 2 gold a day on these upgrades, whereas smaller guilds are bankrupted with costs of 50-60 gold per day. Players are now less likely to be recruited into smaller guilds if they think they might become liable for sharing in such a massive burden, when they can easily join a larger one for cheaper fees.

Guild Arena Requiring Expansion:
Our guild is a great small guild example: We have maybe 6 members with expansion, and another 15 or so active members without the expansion. Many of our players who didn’t own the expansion helped get the Arena 2 Restoration upgrade; only to discover that they were LOCKED OUT from using it. This made several of them stop playing immediately. There was no warning or caution. No heads up. Just a slap in the face.

Cost-Justification of Upgrades:
No upgrades are cost-effective. The resources that go into the synthesized nodes will never be paid off by the nodes they make.

Guild Portal:
After finally getting this, we realize it goes to 2 places and mission locations. WHAT?
It should be able to go to any Waypoint the operator has unlocked and chosen. This would justify the upgrade.

Onto The Next Issue: Dragon’s Stand:
…seriously?

One of the most vital resources to the Guild Hall lies in Dragon’s Stand, during the event…the event that only comes up once with a 2 hour cooldown…the event that usually fails quickly then you’re stuck waiting yet another 2 hours for. WHO HAS TIME FOR THIS?!?! Most adult players only get a couple hours at time to play; this requires us to essentially watch a Dragon Timer and wait for a painful event that likely won’t net the resource we need.

The Fix:

Things necessary to gameplay equality (WvW upgrades mainly) should be comparatively and relatively cheap. This should be primarily timegated, not held back by gold.

Make Dragon’s Stand event trigger more frequently and not rely on the World Timer. If one server’s event has failed, another one should be just starting.

Lower ALL Guild Hall costs. Seriously. We won’t demand our gold back or anything, but please lower the costs.

Make the Arena 2 available to all players to use, not just the Expansioneers.
-MAKE THIS RETROACTIVE TO ANY OTHER UPGRADES LIKE THIS

Make the Guild Portal capable of Portalling any players to a location the operator has available.


This is all I have for now, thinking about doing a thought-out video to further spread the message.

What has happened to your manifesto!?

in Guild Wars 2: Heart of Thorns

Posted by: Smoosh.2718

Smoosh.2718

Ok, picture yourself as someone who has just hit level 80 been playing for 3 or 4 months and wants to get the new legendary weapon. How on earth are they to get the gold or materials without resorting to heavy heavy grind?

What has happened to your manifesto!?

in Guild Wars 2: Heart of Thorns

Posted by: Smoosh.2718

Smoosh.2718

Quoting your own manifesto carried out in 2011, you stated (sorry Colin for dropping you in here) ‘We just dont want players to grind in Guild Wars 2’.
The old way of making legendary weapons was fine, so why was there a need to go completely over the top with the time gating of materials along with a stupidly high number of the same material you can only make one of per day, just for the new precursors. Surely with a system like this in place you should remove the daily craft restriction on all T7 materials.

Looking at the new list of what is needed for the new legendary weapons this is the most grindy thing I’ve seen in this game, which goes against the 2011 statement on what direction you guys wanted this game to go in.

https://youtu.be/FU1JUwPqzQY?t=1m22s

Stop gating map completion with events

in Guild Wars 2: Heart of Thorns

Posted by: Labjax.2465

Labjax.2465

However, map completion doesn’t have to be done right now.

That’s an absurd defense. The spirit of map completion has, with few exceptions, always been “do it when you want to do it.” The issue is not “wanting to do it right now” versus wanting to do it later. The issue is lacking the freedom to do it when you want to do it. That’s the point.

Video games run on choice. Every time you take away choice, you are left with less of a video game and more an interactive graphic novel. I’m being a tad hyperbolic to make a point here. The principle of the thing is rather important when it starts adding up.

Or words to that effect.

Stop gating map completion with events

in Guild Wars 2: Heart of Thorns

Posted by: holodoc.5748

holodoc.5748

It’s called map completion, not event completion.

I’ve just spent three hours trying to get the Bramble Plateau PoI in Auric Basin and every time I’d end up either missing the window during which the vines are not blocking the way or simply on a map which doesn’t have enough people to push the event before Tarir meta event starts.

Do you know how stressful it is to chase maps and events just to get map completion? It’s even worse for people like me which have many alts. That’s plain disrespect of player’s free time. I am sick of it. Everything is on a clock now. Feels like having a second job. I don’t complain about the meta events. If i want to do them I understand the time investment I have to make (and I often do). But map completion? It’s something I always did to cool of my head after work or simply rest for an hour or two. This… I have no words. Completely wasted time.

Stop nerfing PVE

in Guild Wars 2 Discussion

Posted by: Katre.1084

Katre.1084

Its getting really old and you are ruining people’s pve builds. Please remember the pve crowd are the ones buying gems so it is in your best interest not to ruin the game for us every other month. We may change our game style, or we may leave, but we dont forget. Im still hurting from all of the pve nerfs back in GW1 for goodness sake. I know that your company does not put much into keeping a professional demeanor(every piece of footage I see from events has anet people in t-shirts and ratty jeans), but at least you dont have to seem like amateur game designers. If a skill is too powerful in pvp, all that you have to do is adjust the numbers for the skill in pvp, not change the whole thing and mess up pve. Druid healing too much in pvp? Why can you just adjust the numbers in pvp only. Is a certain warrior skill to op? Well then just shave down the damage in pvp. It makes sense to the player base, why cant you see it?