There is absolutely no evidence to support that it would.” -AnthonyOrdon
There is absolutely no evidence to support that it would.” -AnthonyOrdon
Block and report.
They do suspend for language, as the outraged threads in the Support forum show from people who were suspended for language and can’t believe they were so badly treated. They will even ban for language, if it continues and the person gets enough suspensions (thread where people pled for re-instatement of a person banned for language).
ANet may give it to you.
Near Life Experience is an open-minded, very chilled and relaxed, English speaking guild (international) located on Desolation (multi-server!).
We exist since launch and used to be a huge kitten guild, but now we’re focusing more on having a smaller but tighter and active community.
We have all the before-HoT guild upgrades, claimed Guild Hall (Gilded Hollow, duh). The guild is lvl 38 currently.
Who are we looking for? Doesn’t matter if you’re a new player or a veteran. Our current core community is mostly good ol’ veterans. Both PvE and PvP players are welcome. It would be ideal if you were a chilled, drama-free specimen with a taste for inapropriate jokes.
Requirements: All we require is representing the guild on all your characters. If you can’t represent please don’t bother applying.
What we do:
- Guild Missions on Sunday 7pm GMT
- Raids – got a few raiding groups, still some spots left
- PvE content – daily fractals, open world content, achievements and more
- PvP content – tournaments, hotjoins, GH Arena duels
Community – we like our guild chat active and full of conversations. We’re rarely dead-serious. We appreciate adult, intelligent people with character, who don’t get easily offended. We allow swearing and discussing sensitive topics.
TeamSpeak – private TS server. We mostly use TS during guild events and when we do stuff together. TS is required for raiding and Guild Missions.
Curiosities: We have a massive jumping puzzle built in our guild hall – leading right to the top of the map texture (if you’re a fan of discovering inaccessible places you’ll love it!).
“Career” options rank-wise: You start off as a Member. After a month of activity (representing, interacting with others, participating in missions/other guild activities) you become a Veteran. Additionally, if you actively participate in building upgrades in the Guild Hall (donating materials) you get an exclusive Smexy rank which allows you to decorate. Further advancement in ranks depends on your involvement in guild’s life.
Current number of Members: 140 (around 10+ online during the day, around 30+ online in the evenings).
If you want to know more or join our guild, please contact our Leaders: Nischa.1542, Casualcitizen.5270 or Sev.2458.
Cheers
(P.S. Yes – the post is regularly updated, so all the info is up to date.)
(edited by Levitating Cat.8623)
As engineers, we are the “Jack-of-all-trades” of gw2. Something many consider to be a good thing. However, as the Jack-of-All-Trades, we are also the Master-of-None. Anything, and I mean absolutely anything, we can do, both can and will be done better by other professions.
I disagree here. With the modifications anet made to our mortar, our class is the only one that can apply constant ranged AOE pressure with no CD. This is especially useful in WvW for zergs that bunker down with arrow carts. While other classes have to risk getting into 1200 range, I have an extra 300 range gap. I help push them back while bombing them from a distance. Twin orbital strikes with Kinetic Battery hurts like hell and it’s enough to cause panic or down a few people, which is vital for rushing.
HoT introduced several new beneficial options for our class as well. We are now the 3rd class with access to lightning fields. Those stuns/dazes are very useful in HoT, and in a WvW zerg too. Secondly, our sneak gyro is a bloody lifesaver / time saver. Doing missions, opening chests, or activating sources of power without getting annoyed by trash mobs. And using it to help rez the down while keeping agro off. Shadow Refuge doesn’t even come close to this utility, especially with its very long CD and lack of mobility (yes you can argue AI pathing issues, but there are workarounds). The function gyro has also saved many lives in my travels and although Anet could improve the quality of life using it, so far I have come to love it.
“Meta” for some might mean min-maxing and chugging down game content by DPS’ing your way to the finish line, but in this game utility is what I enjoy and engineer’s have tons of it. With other professions I have to ration my stun breaks or condition cleanse, or wait for backup to take on a champ. With my engineer, I can charge head in and feel much safer doing so.
My advice: Ignore what everyone says and play how you want. The game is much more fun that way.
The issue with the druid is Simply.
They put it on a Proffession which was already mechanically faulty, they should have played it Safer when building the Elite for the ranger, cause it already has so many problems in the base proffession.
If Druid was on ANY other proffession it’d be 300x stronger, it was going to be a obvious slight mess, Not only is the trinity of 0 existance, so putting this randomly into the game was going to cause problems, the Pet AI Causes the Ranger problems also.. these combined with the problem that the Ranger simply has No traitlines to Support this sudden change in any form forces it down what Elementalist was… 1 build and thats it.
They’ve introduced like 7 Mechanical Failures into a ALREADY failing mechanic, and this will either end with Arena net having to Revamp things like Wilderness Survival and Nature magic to Force them to synergize with becoming a full out healer or a Revamp of Druid.
Rangers NEEDED utility skill sets, they needed a More supportive weapon yes, but the introduction of the start of Trinity really was not something the ranger should have been chosen for, at the end of the day, i dont think Anet can balance this.. or make this work properly… Let alone give it any form of Option of Wriggle in its Static behavior.
Nothing against Anet, but this was too far fetched to Ever see itself as a major use for the ranger, anyone who wants Damage instantly wont touch the traitline in any form and it has 0 synergy with anything outside Supportive play.
Its not a Ridiculously bad traitline, but its Just a very rigid one.
Uh oh, you mean the golems still have high armor values? Say it isn’t so!
Smoke Assault’s overall damage appears to be higher by about 7%, but it takes up a slightly greater part of the pet’s ability rotation, making it pretty much a wash.
Smokescale does the same dps as before the patch, but with weaker and less controllable burst. But at least now the combo field is usable.
Can tell you, after I just soloed the Archmage in Orr, the damage is higher in a longer fight. I am loving this change! Again, thank you ANet!
Edit: Also keep in mind the pet is no longer spamming Smoke Field. This means it’s continuously attacking as well. And, of course, that equals more damage in the long-term as well.
Again, loving this. It feels like the old Smokescale is back.
(edited by Ardenwolfe.8590)
They could at least put a warning before enabling the tag that would say smth like the following:
The mentor tag is offered mainly to experienced players in order to help others navigate through the world of Tyria. It is strongly advised that you enable it only if you concur that you have:
- 100% map completion.
- Revealed all areas.
- Completed all puzzles and mini-dungeons.
- Completed story and all paths of any dungeon entered from that area.
- Done all diving goggles.
- Defeated all world bosses and meta-events with a related achievement in that area.
Guess I couldn’t be a mentor then in spite of playing since beta. Never finished the personal story.
I wonder why you also didn’t put in similar requirements for using a commander tag? All that requires from you right now is to whip out your wallet. Surely they should have to answer leadership questions first before tagging up.
Ok, let’s just put it, that only those who can cross-check at least 3 – 4 points from that list should even consider the mentor tag. Common sense.
You don’t have to take everything literally you know that.
Naw. I’ll just whip out my wallet. Buy a commander tag and gain everyone’s immediate unquestioning acceptance to my right to tag up.
Really, the way people are acting about this is strange, to say the least. No one questions the right for a person to wear a tag that you buy but they question a tag that you gain through gameplay.
A small whiff of hypocrisy is floating up from this thead.
ANet may give it to you.
(edited by Just a flesh wound.3589)
This from Lornar’s Pass:
some guy all worked up in mapchat “stupid anet, I got 635,000/635,000 xp in Pact commander line and it isn’t giving me reward”
Me and a couple of others: “you need to click on the lower right and apply the mastery point”
guy: “oh, TY, lol”
get a whisper in about 45 seconds: “How do I turn on mentor tag?”
ignore. 10 seconds later: “nvm, found it”
…and he’s running around with the tag on, ready to “help” others despite not having a clue.
Being a mentor should require knowing the content.
To show a mentor tag in a map, the account should have done anything that can be done in that map:
- 100% map completion.
- Revealed all areas.
- Completed all puzzles and mini-dungeons.
- Completed story and all paths of any dungeon entered from that area.
- Done all diving goggles.
- Defeated all world bosses and meta-events with a related acheivement in that area.
From Guild Leader to Guild Beggar in HoT flat
in Guild Wars 2: Heart of Thorns
Posted by: Brown Fang Thump.9482
Joining a guild shouldn’t feel like volunteering for a circuit of never-ending fetch quests.
[Edit: this post is not intended in any way to address the length of time required to upgrade a guild hall. I’ve no issue with rewards taking long times to yield appreciable, well earned results.]
Before HoT, as the leader of a small guild of 40-50 members, I was able to provide representatives services based on their regular play. Due to how influence was earned, I could count on having enough to keep bonus experience, gathering and karma buffs on all members most of the time, consistently, without asking players for anything but some fun in the game. This has evaporated with Heart of Thorns.
Despite starting HoT with a rank 5 guild, I’ve now spent every day since the cost of guild halls was released nagging my members for some sort of donation, either coin or materials. While I’ve been doing this I’ve been offering my members nothing in exchange but the promise that one day, in the far future, it will all be worth it and we’ll be back to where we were in September.
As mentioned in another post by basemoan the new guild system offers players no reward or incentive for making donations to their guilds while constantly increasing demands on guild leaders to compete for player donations. What results is that large guilds who can rely on regular contributions from 5-15 players dedicating their play time to upgrading their guild halls can upgrade quite quickly. Meanwhile, smaller guilds like mine, lose members to larger guilds who are advancing quick enough to provide their members services they once had before HoT.
There’s nothing fun about constantly asking guild members for donations. What’s even less fun is being on the receiving end of all those solicitations for contributions. It’s remarkable that a company with a dedicated economist on staff hasn’t found a more equitable economic system for guilds. The short-sighted design of guild upgrading has disrupted the economy to such an extent that ArenaNet has issued hints at resource farms in an attempt to give guilds a chance to recoup their lost capabilities without bleeding coin or members.
I hope that the iterative design process solves these issues and gets guild leaders out of the begging for donations business and back into the role of leading, promoting and inspiring fun within the game.
As a suggestion toward improvement, I’d like to see guild favor become a currency that can be exchanged for progress on upgrades, in a way that is capable of eliminating the materials requirements currently forced upon members. For example, rather than simply asking for “X Widgets”, the system should ask for “Y favor or X Widgets”.
Naturally, I understand the temptation to build an unavoidable materials sink into guilds to balance the failings of the looting and trading systems; but, I’d prefer to skip that temporary fix for a more reliable and fun solution. Making favor a currency capable of replacing material demands allows guilds to upgrade while having fun, without requiring them to beg their members to “kill ten rats” for them on a regular basis.
I’m curious what other players thing about the new guild upgrade system. How do you feel about this?
(edited by Brown Fang Thump.9482)
I worry what the OP has said is true. I really haven’t played that much yet, so I’m a bit reserved in my comments, but Liewec made the most clear statement here.
When I bought Burning Crusade there was a HUGE amount of content that came with it. 7 new maps, a ton of attention to deal with the lore for every single quest, a huge amount of armors, weapons, abilities, and talents. On top of all that each zone on the map had at least one dungeon and it’s gear drops. You could actually reliably farm different creatures and things too. I remember my Mage was an engineer. I spent so much time saving up the gold for my Hula-dancer for the dashboard of my silly Gnomish flying machine. After that expansion WoW took a hard nose-dive and never recovered, but in each expansion there really was a huge content dump in both explorable open world content and in new armors. This… I got Leyline armor tonight from the Dragon’s Stand. Yay? We went from Steel to Coral… Then when I went to buy from the merchant after it was some mono-chrome (but chrome) grey weapons.
The Exalted City is the same. Big open space with nothing going on. The one glaring problem with HoT is that most of the maps are meant for HUGE events. In a few months maybe people will be really good at them and the crashes will stop… but in a few months maybe people will be utterly fed up with the grind to find out if there’s anything at the end of all this grind.. and if there isn’t?
it was about 10 minutes or less
That blows the mind really. I mean, not knowing the location, I worked for 2 hours now to get 10 minutes and there’s always a very high chance to fail…
Someone else prefer to call them names for a change?
Unfortunately, the thread that requested alternate ways to access these two pets was locked.
Think it was locked because of people trolling, not because of the subject matter?
So, it’s possible that someone could make another thread like that.
The people trolling on that thread were, invariably, the ones who think it’s fine for our profession mechanics to be locked behind hurdles like this.
Almost certainly people who play against Rangers, rather than as them.
Pretty sure they would feel differently if the shoe were on the other foot and their main classes’ mechanics were gated like this.
Especially if their main classes were already at a general disadvantage.
I got the tiger, as I really wanted that particular pet and I think it’s easier to locate, but I still haven’t got the Wyvern.
I don’t really play my Ranger anymore, even though I would like to, as it’s just not anywhere near as useful as my Mesmer and is far more stressful to play.
So, I’m not going to put myself through trying to get the Wyvern quickly, until I’m in the right kind of mood to fully research it, first.
Just not worth the hassle for me.
(edited by Tigaseye.2047)
It’s so incredibly obvious:
1.)The obvious, obvious intentional grind in everything (buying more time to rush that missed content)
2.) Elite specs becoming the carrot at the end of the stick.
Obviously was not the original idea and ultimately blemished HoT release.
3.)Partial parts of…Class Armor: epaulets of the Chronomancer…wheres the rest?
3b.) I am not buying the lack of armors introduced.
4.)The further you go down heart of thorns the more it’s like you see where the work slowly started to wane. There are entire sections of maps; Strictly MobTown USA. For what?
5.)Verdant brink obviously being the most complete.
6.)480potatoes cut-scenes.
(I really did buy kitten.00 Mesmer.)
If it’s not “unfinished” then I feel comfortable Gw2 is about to get real paywall friendly over the next year. If ArenaNet just made sensible content at this point players would likely support it freely. Gw2 doesn’t really feel like an mmorpg anymore…it’s more like an arcade. I don’t mind buying gems what I mind is dodgy content. Ok You’ve got combat and voice-acting down. GREAT but there is still so much more to an mmo.
The reason my attitude seems hostile and dismissive?
I see the pay wall arising.
I see F.2.P on the way.
I see exploiting and grinding.
I see those bad times today.
So don’t log in tonight
It’s bound to charge or grind
There’s a paywall on the rise.
-Rasputina
I fully support the mentor tag, and I think it has a great purpose, but I feel like it is too easy to get, and I really don’t want hundreds of tags flooding the map. We already get commander tags that sometimes pollute maps, I really don’t want these to clog up too. A mentor likely needs experience to actually mentor, so why should it be so easy to get? Put it in the third or fourth tier.
I’m not one to complain often, but this is just ridiculous…. Next time you guys decide to mysteriously drop a pretty awesome skin into the game with the cryptic quote “be prepared to work for it” be honest from the get go and label it “be prepared to PAY for it”. These shoulder skins are the price of a legendary to craft, with the price only going to go UP because of the festival gated content required to craft them.
I was honestly prepared to grind for them during the two weeks of Halloween, I don’t mind putting time and effort via scavenger hunt into a really cool weapon. However, given all the gold sinks that are already in the game, and the fact that I would like, at some point to craft a legendary, these Halloween shoulders are something that, while once I was looking forward too, I have now completely given up on… They were also heavily advertised as part of the Halloween celebration, and it honestly has almost nothing to do with it apart from an extremely rare drop.
The only people that are going to craft this are the ones that have money laying around or the ones that are going to decide to go for this shoulder piece instead of a legendary.
and if you gaze into the abyss, the abyss gazes also into you.”
Can I ask something? I have been thinking on this subject since HoT release.
Why are there so many reflect skills? I mean reflect means you are immune to projectile damage, whic is the archetypal ranger source (longbow, shortbow).
Reflect is worse than immune to damage skill, because if it is properly applied it can destroy a lb ranger (fast reflexes and properly reading the game needed). And also after the reflect, opponent can use his “immune to damage” skills to bug the hell out of you again.
With new skills and professions, there are more reflects and some invuls in the game. People say rangers skill cap is low, but I object. Rangers skill cap is high if you want to survive the battle, not just pew pew.
Other classes have new computer systems while rangers (especially archers) have a rock, with a computer drawing on it.
That’s why I swapped my Longbow for my Staff. It’s a fun weapon, no worries about reflect/destroy and it does a constant stream of damage, so very sustained. Longbow does more damage at more range, but it’s more burst and weak to all sorts of things.
Reflect is completely overpowered. Reflect is as if Retaliation returned 100% of the damage and also gave invulnerability.
Game Designer
Hey all,
I’m looking into the combat degen resulting in too heavy a gating of Celestial Avatar in PvE situations; from what I saw over the weekend it seemed overly restrictive in open world battles. If this continues it then the degeneration when out of combat is likely to be removed.
I agree that gating our pets behind this event is an extremely unfair and ill-considered mechanic—like pretty much everything else with this class. I wish whoever designs this class would stop trying so kitten ed hard to make playing it suck as much as possible but instead make things accessible and fun by applying a modicum of common sense to balance out the sadism. People are already frustrated with the amount of gating in this game and now you gate our pets behind a tediously long event with no guarantee we will get the pet?
You might note other classes are complaining about the presence of rangers who are just there to get the pet.
Magnificently dumb idea
So a map-wide event with multiple layers, multiple bosses and multiple stages with a complexity never seen before in this game, littered with deadly enemies is no indicator that the new maps are meant to be slightly harder?
I guess it’s just pointless to argue with you, if you’re not even able to see the obvious. And the pets are where they belong: gated behind challenging content as the reward at the end.
Again, if you don’t like it, suck it up or leave.
You can be the best kitten gamer there ever was, a God Walking Amongst Mere Mortals, if the players around you are not good enough, you will never get these pets, since it’s simply impossible on your own, afaik.
(Also, HoTs not that difficult. It’s more or less variations of The Silverwastes)
So a map-wide event with multiple layers, multiple bosses and multiple stages with a complexity never seen before in this game, littered with deadly enemies is no indicator that the new maps are meant to be slightly harder?
I guess it’s just pointless to argue with you, if you’re not even able to see the obvious. And the pets are where they belong: gated behind challenging content as the reward at the end.
Again, if you don’t like it, suck it up or leave.
AGAIN. What is the issue isn’t the fact that its gated behind difficult content. What the issue is its gated behind content that the ranger himself has minimal control over.
A ranger can play perfectly for the entire two hours and still not get his goal because of 100 other people who spent those two hours trash talking eachother instead of working together.
If it was locked behind a champion wyvern that I had to solo. I would ram my face into it and die over and over again until I got it and probably enjoy the experience.
What I and many others hate is joining a map or even ORGANIZING a map spending two hours on this event multiple times a day and even then probably not getting it becuase green preserver group decided to dissapear and no one on the map is listening as the leaders try to get a new group in place.
Make it as challenging as you want. Just don’t force people to rely on the absolutely abysmal RNG that is the playerbase.
Edit: To put it simply. I have given up on getting this pet not because of the difficulty of the encounter. But of the fact that in the end its mostly RNG whether or not im LUCKY enough to get a group that can do more than scream at eachother.
This makes me incredibly sad. Because using both wyverns was my original goal for the expac ever since I saw them during the druid reveal.
(edited by Shadelang.3012)
I’m seriously questioning your common sense.
Are you, really?
Well what a surprise!
That is exactly the kind of thing people like you seem to say to anyone who disagrees with them and presents facts, rather than just their own selfish opinions (like you do).
How about you answer the question honestly and cut the nonsense?
Oh, that’s right, because you can’t.
Did you even take one step into the new maps?
Yes I did, as you would already know, if you had bothered to read my other comments on this subforum.
Play the game and you will understand that HoT is tailored towards players who value engaging mechanics more than a sightseeing tour with every reward being thrown at them. Do you need a qoute from a dev developing Dark Souls to understand that it’s challenging?
No, I do not.
What on earth has that got to do with Ranger pet gating, in GW2 HoT?
Nothing.
…and now, unless you can return to the subject at hand (which I highly doubt) and the facts about this xpac/game, this discussion is over.
I completely diagree. 2h event chain for a pet how do they DARE to make something remotely hard to obtain. A pet that will be usable for the rest of all times on your ranger. 2 hours, come on people.
Do you want everything handed to you for free? Then you also complain about too easy content. If you want this wyvern then do this minimal effort.
For real?
A big problem that I keep seeing all over the GW2 forums/reddit, is that people do not understand what legitimately difficult/challenging content is. There is this insane ‘counter-qq’ QQ happening now, as a backlash to all the people complaining about various things. If you’re going to try and shut people down, do it with logic and make sure that your argument makes sense for each individual case.
When you lock something behind something else that is almost entirely out of your control, that is no longer a challenge, it is a gate. If they wanted to make getting this pet a challenge that you had to work for, they could have done it in other ways.
Let’s say you work as an engineer and there’s an excellent machine in a store room somewhere that will help you do your job better, in a potentially vital way. The problem is, even though the machine would otherwise be easy to get to, everyone in the building must complete a logic puzzle within a set time-period before you, specifically, can use it. The vast majority of people in the building may not have any interest in using the machine, because they are not engineers, so they have less incentive to complete the logic puzzle. In order to get a good shot at this, you must drop everything you are doing and wait in a que for 2 hours to participate. You find the puzzle easy every time, but a few people keep making mistakes, costing you 2 hours of your time and your chance at using the machine.
That is not fun, or a challenge, or a way to enhance a sense of reward for putting in work.
This desicion is unaceptable,
i am a wvw player i dont want to waste my time in pve watching ppl failing the event again and again and beeing forced to wait and search for a map where an organized party is killing the boss so i can go and get my pet.
Why are u forcing me to play an event over and over again, just to get my pet, this is not nice to your Rangers, and sorry but i am raging right now.
today from 6 am until 2 pm i was trying to get my tiger and e v, but nope no one no map no organisation could do it.
II want to go and play wvw not camp a pve map for an event i dont like to get acces to my class proffesion skills.
No other klass has to do that kind of thing.
Pooor design and a good reason to give a bad review on metacritics
I think it’s fine. Gives people something to shoot for. It reminds me of the UW spider. Also, I completed Dragon Stand the other night when I fell into a guild run map and I can see the event being completed on a regular basis soon enough.
It’s a nice special reward for rangers I think.
Saying it gives people something “to shoot for” assumes we all love this kind of content and will enjoy “shooting” for it.
A bit like saying that everyone should shoot to be a top footballer.
Not everyone even wants to be a footballer, let alone a top one.
At the end of the day, pets are Ranger’s class mechanic, so gating them behind these type of hurdles is not OK.
If they wanted to put a special, rare, rainbow tiger behind a limited time, event success related, jumping puzzle nightmare, then that would be different, I guess.
Although, I still wouldn’t recommend it, as people who don’t enjoy that kind of stuff would still be frustrated.
But, this is just a regular tiger and the only one available, so it should be available fairly easily.
Either that, or the pet mechanic should be usable on any other pet, at the very least.
(edited by Tigaseye.2047)
Yes, I agree 100%
Having to go through a 2 hour event chain JUST for a pet is a bit on the ridiculous side.
Having to go through the entire Dragon’s Stand meta event chain to get a pet just doesn’t make sense. No pet has been behind something like that before. It would be fine if it was just really hidden somewhere or only spawns at certain times, but I am kind of upset with this current location for it. Does anyone else feel the same way?
Yea this was bad design just like the 400 hp grind and mastery gates were also bad design and changed. They make mistakes. Time they realized this was one of them.
ranger pet is an important part of them. Gating them behind these meta events that most maps fail, makes it basically a lottery on getting one of these because you need to be on at the right time at the right place on the right server map. Too many variables.
Historically in GW2, hard events over time, the community tends to lose interest in completing, and population goes down on those events to the point where they become impossible to complete even for the few that do come to fight it (Triple Worm). Same will happen to these gated events that pets are locked behind and then it will be impossible for rangers to get, even if they wanted to beat these events.
As we see now already, my theory has come true. Already people are intentionally failing the Dragon Stance meta event to farm mastery. Now that leaves Rangers without that pet, in a no win situation.
Bad game design Anet. Simple as that
wow.. you guys really crying about everything
this is too hard, this needs to be easier, the new legendary needs to be free for everyone. oh no i have no idea what to do in the gam,e. it has no content.
jees. i love that those 2 pets are super hard to get. and i dont care not to use them since as i have more than enough other pets to chose from and it will feel so awesome if i finally get them. like a real achievment.
the game is not even out for a week! and you allready call something rare that you have by now. wtf is wrong with you guys
This is the only thing I don’t like. I like things being hard and having some places locked behind masteries. The problem with this is that it makes getting the pet out of the ranger’s control. I know some people got lucky and found a guild run on the map, but all of the maps I have gotten on have failed. I assume this is also true for others (maybe I just have terrible luck). The point I’m trying to make is that a pet should not be in a position where the ranger is kept from it due to other people not listening to instructions.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: OnyX.9027
this is what happens when a company decides to cash in on a game and knows there are cash cows ripe to be further milked.
The original Guild Wars (no I will not call it GW1 as imo it is the only real Guild Wars and not some generic dime a dozen korean style mmo that is cashing in on a name ( I.E AL2, Cabal2, GW2 etc…)) had 3 expansions Factions, Nightfall and Eye of the North
What did those expansions bring? new professions/classes, new areas a slew of new content, elite areas, extended PvP, further skills… the list rolls on for what you would deem an actual EXPANSION!
HoT is basically throwing together stuff that was suggested as far back as the original beta (I was part of the Kore Testing Krewe in beta1 and now not under NDA so who cares what beans are spilled) the ability for each class to have access to each weapon and skill set to go with it, a means of faster travel (i.e mounts/gliders etc…) craftable pre-cursors, scaveneger hunt was mentioned as far back as too and then rehashed a few times in the forums since
so what have NcSoon™ done? thrown all this together, tried to tell you it is a legitimate expansion and then expect the cash cows that have been funding them for years via the “vanity” purchases to be reeled in hook line and sinker yet again
also why does it include GW2 core? simply because then they can quote increased sales and expansion of the userbase of the original GW2 as a marketing tool to prove what a huge playerbase successful game GW2 is (weird really when the game feels mostly deserted and I doubt you will fine more than 10-15% of any guild playing regularly)
GW2 is only successful in trading on the name of what was a vastly superior game, that A-net made (I stress Arena-net as it NO LONGER exists and hasn’t been more than an in-house production team since 2008 (even though it was bought and used as a seperate entity since 2002 until eventually absorbed by NcSoft)), NcSoft buggered this until it produced this kitten child as a means to milk the cash cows and milk you they have and are continuing to do
Feel free to enjoy the game if you wish, if you like the game then good on you, but maybe take the rose-tinted specs off and have a hard look at some blunt truths and you will realise for all that ppl whine about P2W etc… there is a far more sinister element at work here, it is called preying on vanity and they do this week in and week out and moo moo MOOOO the cash cows come a herding to lap up them gemstore goodies
Soul of Onyx – Guardian