Showing Posts Upvoted By Menaka.5092:

Balance Preview

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Posted by: BlackDevil.9268

BlackDevil.9268

Very minor changes and not exactly ones that were really needed.

  1. #3 scepter it’s issue is not at the duration of the stacks, but at the casting time, so this buff is only towards massive aids condi builds in WvW.
  2. The buff on I-mage, same story as with #3 scepter, is not the correct buff to give. It’s cooldown is the problem, which should be reduced to at least 25 seconds.
  3. Downed state buff is okay I guess. Not something we truely needed. If they wanted to buff it they could aswell just allow us to sign a specific spot where we want it to teleport to instead of this buff.
  4. Time Warp buff is not the buff to be made to make it useful again. If they kept it 210 and made it ethereal it would have so many more options than it does now. Not only that but it would be much more in-line with the other confusion buffs they giving this patch. Though I must say that 210 seconds was awefully lot and 180 should be in any case the cooldown, especially when comparing it to other elites.
  5. Illusion of Life is very minor and almost not even worth mentioning. If they reduced the cooldown to 100 it would actually be noticeable. A 10 seconds reduction means an 8 seconds reduction with the reduced cooldown trait. I don’t think anyone will notice this over a cooldown of 90+ seconds…
  6. Phantasmal Defender
    Now this is something I completely don’t understand. This phantasm is not something you would ever pick over the current utilities because with every meta build, shattering illusions is almost a main thing to do. Not only that but what’s wrong with this skill at first is the casting time and it’s purpose. Maybe if casting time would be instant instead of 1.5, its cooldown would be reduced to 25 and it would become a stun breaker it would actually become useful in practice against thieves or so. Where you stunbreak their basilisk venom, neglect the rest of the incomming damage and just counter burst right after because you’re less worried about staying alive.

Balance Preview

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Umm guys?

iMage, 3 stacks, 4 stacks, 50 stacks, 500 stacks? It doesn’t matter how many stacks if mechanically the iMage is flawed.
https://www.youtube.com/watch?v=NKHY6gJRhXM

[Suggestion] WvW achievements

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Posted by: Garrisyl.7402

Garrisyl.7402

They have already acknowledged that the wvw achievments are an issue, and that they’re working on it. IIRC we will see the fix along with precursor crafting, i.e. by the end of 2013.

[Suggestion] WvW achievements

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Posted by: Pinkamena Diane Pie.8054

Pinkamena Diane Pie.8054

Was over a year ago, just like all the other promises and ideas for WvW.

The WvW Forum Poster Formerly Known As Omaris Mortuus Est

[Suggestion] WvW achievements

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Posted by: Malediktus.9250

Malediktus.9250

When will the WvW achievements finally be adjusted to something realistic? I think they all need at least 1-2 zeros removed. Even the 250k kill one is becoming more and more unlikely as the WvW population is getting less and less. You have to keep searching for enemy zergs longer and longer even in T1 matchups. 250k kills is/was possible, but you need to tag everyone in 5000 – 50 men zergs and have them all die. I wont even get started about the other WvW achievements which are even more crazy time consuming and absurd. WvW or even GW2 will be dead before someone gets any of them.
If I remember right it was promised in early 2013 to have the WvW achievements adjusted by end of 2013, now we almost have 2015 and nothing has changed except two achievements for spending supplies.
I think if the achievements and titles would be more realistic goals (such as the Eotm achievements are), more people would be motivated to play WvW again.

[Lets try to keep this topic on page 1 and get 1000+ replies so Anet finds a reason to act]

1st person worldwide to reach 35,000 achievement points.

Only a WvW player...

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Posted by: Kaamau.5341

Kaamau.5341

Only a WvW player never thinks of Richard Nixon when someone mentions Watergate.

Oh my… LMFAO!

Fort Aspenwood
PRAISE GEESUS

EotM makes GW2 a pay to win concept

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Posted by: Videles.6759

Videles.6759

That you can pay to be on the winning side. Where you outnumber your opponent 10 to 1

How is mesmer hard again?

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Posted by: Me Games Ma.8426

Me Games Ma.8426

Chaos you’re still alive? I thought you wanted to quit.
Happy to see you’re still here. I quit but right now I am downloading the client again.

For another few month of my life I can spend in this game =)

Mindblossom – Sylvari – Mesmer – Jumpingpuzzler
Equinox [EqnX]
Riverside[DE]

Mesmer, Viability & You

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

I know that the title sounds like a continuation of this thread but it’s not.. Sorta.

If you play Mesmer and have crafted your own build then I’m sure you’ve heard it before, whether PvP, PvE, or WvW:

“What is that? Whatever the hell you’re running isn’t viable.”

Many Mesmer players are a creative bunch, and there are loads of traits and utilities that are a lot of fun or highly interesting to use but don’t fit into the meta for one reason or another, and thus get labeled as unviable. As a result, builds that take these traits often too-quickly fall to the wayside.

Lets get something straight: Meta builds are meta for a reason, and that reason is usually because of all the competition, they’re the best at what they do. Shatter is the best in PvP, PU is the best at WvW roaming, Mantra/Phant is the best in PvE. But this does not mean that anything that isn’t one of these specific builds is bad.. quite the opposite.

I often feel that people get too caught up in terms and labels. “Viable” gets misused too frequently, good builds will be labeled “bad” if they are not the the absolute best, and creativity gets stunted as a result. These labels often don’t take one major factor into account: player skill.

Many of us have had instances where we’ve been happily playing our custom-made build and kicking all of the butts until we’re suddenly told that what our trait combo, amulet/gear sucks, even though they’ve worked fine for our purposes. This can often be helpful, and one should always keep an open mind for new information on how to improve but -IMO- one should never simply blindly compromise their ideas.

This is especially important in PvP, where meta builds reign in abundance. You’ll often hear that what you’re running isn’t viable if it is not shatter, ESPECIALLY if it is condition-based, but what is often overlooked is that there are actually a LOT of different good builds that can work very well all the way up until you reach the highest levels. But ask yourself: Are you playing PvP to compete against top tier teams and go to tournaments? If so, then you’re likely already playing shatter or have found a team that you can build around. These people are the few, but for the majority it really matters way less on what build you’re running as much as how well you’re running it.

6/6/0/2/0 can work. 0/4/6/4/0 can work. 4/4/6 condi can work and so can plenty of other combinations as long as the player behind the build is competent enough to make it work.

There’s the argument that if you could make these builds work, then you could make shatter work even better, and this is true to an extent, but again .. if you’re not playing for serious competition, then why shoehorn yourself into a build you don’t actually feel like running?

TL:DR- Don’t be afraid to explore! Your build isn’t as important as the skill of the player behind it, and experiencing different styles of play only serves to improve.

Why is there no ANet presence in this forum?

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Posted by: C Gunner.9406

C Gunner.9406

Oh theres the anet presence, locking threads!

Why is there no ANet presence in this forum?

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Posted by: Crius.5487

Crius.5487

The “Season 1 Reward” sticky thread was removed recently—PROGRESS.

P.S. Never did get my season 1 rewards

Jade Quarry since Beta

Does anyone even play anymore

in WvW

Posted by: Argos Helios.4965

Argos Helios.4965

2 Years of no significant WvW updates, bad matchup system.
GG Anet killing their own most unique game mode.

Video ideas (Everyone please read)

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Posted by: Fay.2357

Fay.2357

My advice: don’t.

Long videos suck. They’re hard to get through, turn people off, a pain in the rear end to upload, just all sorts of bad. Instead, aim to keep your videos at 10 minutes or below. Starting from that length, pick a limited range of topics to cover in each video. One on matchups, one on builds, one on tips and tricks, etc.

This way you can link specific videos for reference instead of saying ‘oh, it’s somewhere between 12:00 and 20:00. It allows you to do it in pieces to make the project more manageable as well.

How to create profit from WvW ?

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Posted by: Kanebrake.6192

Kanebrake.6192

Hate to be contrary, but it is not the player’s job to figure out a way for them to monitize their product. Especially at this stage of the game.

BG

How to create profit from WvW ?

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Posted by: Saskia.2893

Saskia.2893

1. Siege skins (for example: catas firing cakes, trebs firing quaggans, steampunk ballista etc.)
2. Fancy commander icons (baby quaggan, lion etc.)
3. FINISHER RANDOMISER (when you stomp it randomly selects one from those you have unlocked)
4. Toys that DO work in wvw
5. Additional guild emblems

Trippy portals

in Mesmer

Posted by: Warlord of Chaos.7845

Warlord of Chaos.7845

Oh look another bug fix for Mesmer, I guess portal wasn’t looking right so they fixed it.

-Rylock [vE]
Retired.

Trippy portals

in Mesmer

Posted by: Fay.2357

Fay.2357

I’m gonna go with broken as kitten

Trippy portals

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Posted by: Holl.3109

Holl.3109

Duuuuuuuudeeeeee…. Its like drugggsss

All 80’s – PvP/WvW
My YouTube channel
Reapers gonna reap ¯\(°_°)/¯

Illusionary Persona as default

in Mesmer

Posted by: Warlord of Chaos.7845

Warlord of Chaos.7845

I think with all buggy non-ip shatter skills are atm (especially distortion) that this would be a nice quality of life change to Mesmer, raise the skill cap, and create a lot more build diversity in the class. Of course, this is assuming that this is incorporated in a balanced, non overpowered way.

-Rylock [vE]
Retired.

Scoring Discussion

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Posted by: Sube Dai.8496

Sube Dai.8496

One of the things I feel that is lacking with WvW is the possibility of a comeback.

In all good sports one side can dominate the match but there is always the chance that the losing side can score 3 or 4 quick goals and win the match.

This can never happen with the current scoring system…

What may help is if the emphasis was placed on captures rather than PPT.

So you would drastically increase the value of capturing an objective, and greatly reduce the points from holding an objective. You would still want it to give you an advantage, to encourage the winning side to hold on to it, but the losing side still needs some sort of way of turning the tide in the final hours/day of the match.

Maybe that is in the form of capturing SMC or an enemy Garri. If the winning sides are far ahead on points all they have to do is hold their garri. But likewise the losing side still has a chance if they can mount one massive offensive and cap the garri before the match ends.

John Snowman [GLTY]
Space Marine Z [GLTY]

Silver League WvW Mesmer

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Posted by: BlackDevil.9268

BlackDevil.9268

Lol, this thread is amazing.

Trying shatter again-how do I survive in WvW?

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Posted by: BlackDevil.9268

BlackDevil.9268

Have fun roaming with 30 rangers shooting you 10k from 1500 yards out of nowhere just when you’re winning a 1v2/1v3.
Seriously, it’s not worth roaming anymore with so much random bullkitten no matter what you play. All about the cheese.

Solution to fix the population imbalance

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Posted by: TCDJ.5378

TCDJ.5378

What would be interesting is if we could ditch the concept of servers altogether. For PvE and PvP, your server does not really matter anyway. So we’re primarily looking at WvW.

I know this is purely hypothetical, but imagine the following:

  • There are no more separate servers.
  • Guilds can form alliances.
  • Alliances can assign other alliances as allies and rivals.
  • ‘Signatures’ are calculated for WvW activity of guilds/alliances.
  • Matchmaking is done by spreading the alliances out as evenly as possible, topped off by the guildless players and allianceless guilds. For guildless players they should be grouped with as many friends as possible.

This would create more varied matches, and more equal matches. Assuming most current servers form an alliance with their current guilds, you still keep some server pride going.

Alternatively, for the sake of simplicity, skip the alliances part and just have guilds assign others as allied/rivals.

[Video] Some 2-6-0-6-0 WvW gameplay

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Posted by: Ansau.7326

Ansau.7326

Finally using the phantasm mantra zerg build, really good stuff here. Really nice spike damage, although you’re fighting small zergs and its easier to build more zerker.

I’ll also upload some shatter stuff soon. MoP, triumphant distortion and Mind Stab are good buffs for us.

@Lord, sorry but that’s a bad version. No Triumphant Distortion, sword OH is useless in zergs and let scholar runes to pve.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

Oh Sweet Lyssa, Phase Retreat So Bugged!

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Posted by: frifox.5283

frifox.5283

I think I need to upgrade my facepalm emote. My epic picard facepalm is not enough for this one…

What QoL Changes would you like to see?

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Posted by: Nikku.3562

Nikku.3562

Traited Temporal Curtain to reflect at a greater height. For god’s sake, it’s supposed to be a curtain, not a skirting board.

Founder of Agenda [GNDA] – an LGBT-friendly guild

*sigh* I-leap range bug again.

in Mesmer

Posted by: Chaos Archangel.5071

Chaos Archangel.5071

I was sitting there saying the same thing.

“OMG ileap now indicates range! … Wait.. it still fails miserably when I’m out of range, it just now tells me I’m a failure in big letters. =/”

new tournament achievements are awful

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Posted by: Manoa.5897

Manoa.5897

If players can complete the wvw season weekly achievement far quicker than they can complete the wvw-related daily achievements, you’ve swung the pendulum in too far in the easy direction.

Chaos Spatulai [Chef] | Paragon City Elite [PCE]
Henge of Denravi

new tournament achievements are awful

in WvW

Posted by: FrouFrou.4958

FrouFrou.4958

I was actually looking forward to Season 3 because of the achievements. Now that sounds incredibly shallow and not something that a person who only plays wubwub would say, but I was hoping the Season 3 achievements would bring more people into the very empty wubwub maps just like they did during the previous ones too. During the first days of Season 2, the ruins were full of people and had constant fights going on but now.. Yeah. Nevermind.

Froudactyl // Herp Derp Druid // Judge Legends [JDGE] // Seafarer’s Rest