Krall Peterson – Warrior
Piken Square
No. Just the same species would be nice.
So a human with lets say big ears is not the same species as a human with small ears?
Doubt it, charr cubs look “normal” and we all know what adult and old charr look like, so you are proposing that in the transition years between them they look this odd? No its look is deliberate; for what reason? I don’t know.
Current ingame cubs are not cubs actually, they are scaled down adults. So Rox can be first step to change that.
like actual big cats?
Hmmm… Rox kind of reminds me of a certain someone…
Reminds me of her to lol.
Rox’s eyes are like staring into your soul or something, it’s just kind of creepy on a Charr. xD ( don’t mind more char creation options though, btw)
It’s an MMO that I can mostly play solo, that makes it the only good MMO in my opinion:)
Well it’s the best MMORPG currently, as was GW1 imo. So yeah. Dunno if you could say it’s the best GAME ever played though, as Suikoden 2 holds that title still.
orr-ee-kalkoom
^
heh, nice pun there ANetI remember learning about it on the discovery channel on a show about ancient
greece, it was a real alloy, but nobody knows the exact formula anymore
I find it very humorous that we are running around mining raw lumps of “alloy”.
I try not to.
“Ori,” (or-ee) seems to work just fine.
O – ree – kal – come
Ori-kal-come
I would have never started playing and even if I did I would have stopped by the end of october, when I took a break from GW2. I never came back to a P2P MMO before, only F2P games have that low entry barrier to allow for that.
Many people don’t know this, but before launch their were “activities” planned. They’re part of the reason why ArenaNet made their capital cities so incredibly awesome and rich in detail; they wanted players to treat the cities as a social hub to hang out with friends and foster social communities therein. While they appeared to have put those plans on hold, we can see a lot of the activities in game already. They’re just not active.
I encourage anyone who’s interested to do some serious exploration of the cities themselves and speculate what kind of activities might be there and what we can expect.
To elaborate; there are supposed to be 4 or 5 activities in each one of the racial capital cities. I’m pretty sure they’re all supposed to be completely unique unto themselves and are only available inside that capital city. So things like the Lion’s Arch diving board and the Metrica Province golem chess are NOT considered to be activities.
Here is a list of all the activities I could find by myself searching through the capital cities.
DIVINITY’S REACH
UPDATED: Jousting Event: In the northern section of the “Eastern Commons”, east of [Minister’s Waypoint] is a half built structure. Apparently some sort of jousting will take place, as alluded to by a antsy carnival worker.
The Busted Flagon: It’s the point of interest between “Western Commons” and “Plaza of Dwayna” on the map. If this is the bar brawl mentioned in interviews, supposedly this will be a perpetual activity where players can jump in and out as they please to fight in an epic bar brawl. However, when you talk to “Ingolf Roadson”, the norn inside, he mentions “Toss The Axe” which could be the actual activity instead. Description: “Y’know, everyone gets in a circle and tosses an axe to the right. Or is it left? Anyway, you get hit, you take a drink. All I remember from my last game was that the little sylvari who won. She had quite an arm.” He explains only reason they’re not doing it is because his brother “Uwe” isn’t there yet. “He should of been here ages ago.” Note: the Carnival Worker who sends you to this place refers to it as a bar brawl. On the support beam there are 4 signs (which look to be standard bar signs instead of specific to this one building) that read in New Krytan:
IF YOU ARE STILL STANDING YOU NEED MORE DWARVEN ALE
DONT DRINK AND QUEST
PLEASE DRINK RESPONSIBLY
EVERYONE STOP SHOUTING
UPDATE: Bar Brawl achievements have been added to the activity list. Bar Brawl, however, remains inactive.
Haidryn’s Menagerie: It’s the Point of Interest by Plaza of Melandru, by the vista. For now, it’s just a bunch of animals in cages. Like a “Golden Moa” and the “Cavern Scutter”. Description: “Welcome to Haidryn’s Menagerie. Haidryn is out on an expedition right now, but I’d be happy to show you around.” I don’t know what might happen if and when this is active, but there’s a beautiful area right next to it which the Animals might be allowed to roam under supervision and has a beautiful fountain with a statue and an interactable tree that reads: “Two names have been carved into the tree together: Mikal and Evkina.”
Uzolan’s Mechanical Orchestra: I think it’s supposed to work like a jukebox maybe, or some sort of collaborative instrument where you can make songs with other players for the rest of the area to hear. I can’t find any worthy description, just keep getting reminded that this is all paid for and organized by Minister Caudecus.
Carnival “Thump-Em Ups”: <—The title of the game is what is written on the sign in New Krytan. The Carnival Worker standing there only has a little bit to say. “Welcome. I guess you’re wondering what’s going on with the big tent here? Well, when Thump-Em-Ups is ready to open, people will really have something to talk about.” I don’t really know what a thump em up is, but I assume it’s just some sort of brawling arena for people that wanna wrestle and stuffs? lol, idk.
Mina’s Target Shootout: Description: “Three participants enter, each one with one of our custom bows. Hit the moving targets to earn points. Whoever has the most points at the end of each round wins.” To get here, travel down Dwayna’s Road from the main entrance and turn left at the District Promenade. It’s easily reachable by using the “Commons Waypoint”.
(edited by Serelisk.6573)
only 4%, yes, but it’s a high turnover as it’s a popular item, and it compounds.
4% profit every 5 minutes for an hour = 60% profit.
it won’t compound forever, but for the short period it’s not bad.
I do prefer larger spreads, but the larger the spread, the less likely it is to both buy cheap and sell expensive.
But you can’t immediately re-invest that 4%. Unless you’re investing about 8g, the return from your initial investment isn’t even enough to buy a single extra blood. And even then, you’ll only be increasing your buys by single bloods until 15.5g.
When I see powerful blood go up, its more of an indication that more people should be farming southsun than attempting to make a risky flip.
Actually Market Makers (aka Flippers) buy from impatient people and sell to impatient people. They either want their money now or that item now and making a little more or paying a little less isn’t as important to them as the wanting it now part.
Flippers take advantage of that. There isn’t anything wrong taking advantage of that. But it certainly isn’t to magnanimously help distribute wealth, the TP does this all by itself.
Game Director
Living World is really a broader concept, it’s the idea that Guild Wars 2 is (and will become more so) a truly living game, where the world can change and constantly evolve going forward.
This will come in a lot of different forms. One example of stuff we’ve done in the past is new events, dungeons, guild missions, etc. being added that constantly expand the range of content and experiences. We want to keep doing more and more of this with our world in the future, to constantly provide new exciting things you can discover and experience any time in Gw2.
Another form of this is through special events, things like Halloween, Hunger Games, or Wintersday where content is available for a period of time, is removed from the game when that period is over, and could appear again in the future in some form to help provide unique and fun experiences in the game world.
Finally, the storyline of this type of content going into the world is really the “living story” in a sense for the game. We want to try and theme our releases with storylines and main characters in the game world that have exciting story arcs, a lot of the permanent new content, special events, etc. will all have these core story arcs that drive them in the game world. Much like the story of Halloween drove around the potential return of the Mad King, storyline for our living world releases will play a big part in the content that appears and changes the world as a result.
We want to make this a much bigger part of where Gw2 goes in the future, to give a sense that the world truly can change constantly as you’re playing and every time you login. What we’ve done with Flame and Frost so far is really a very small example of what we view the living world to be as a future possibility for Gw2. Things more along the lines of Halloween, Lost Shores, and Wintersday are stronger examples, along with the new events, guild missions, etc. we’ve added in releases since launch.
The goal is to provide a unifying storyline to the world that ushers this new content into the game, changes the game, and makes the world feel truly alive. It’s like every month your GM is running new scenarios for your gaming group to enjoy, or your favorite TV show is airing new episodes to experience. We’re really barely scratching the surface of what this concept can be for our game, and we’ll be building much more in that in 2013.
I have 76 at the moment, which I think is the max for not missing any and getting the extra ones after the updates. Can’t wait to get 24 more and my cat tonic
I find fractals and other instances doable, but certainly wouldn’t describe them as “easy” compared to many WoW instances (which is my baseline).
Compared to WoW (if I may), individual GW2 dungeon encounters take a lot more time than the average 5-man non-heroic boss, simply because of the huge (comparatively) pool of HP’s of most mobs. What this boils down to is you have to not only go through the correct motions to contribute to a fight; you have to repeat them a lot more than I’m used to
Don’t let other people’s skill (well, gaming skill – if only life came with a joystick
) put yours in a bad light, just go with content best suited to you, and have fun, you’ll improve without doubt.
Maybe it’s your class ? For example, I find surviving in instances on my mesmer far easier than on my warrior, and easier on my thief too. Open-world, the survivability of my guardian (and mesmer) easily trumps that of my thief and warrior, up to and including soloing champions.
So maybe try a some other professions and/or weapons ?
And if you have the thick enough skin to actually admit it…
Speak up.
I’m not talking about poor social ability, or personality issues. I’m talking about simply being the bottom end of the “gamer” list.
For myself, I feel often that I’m the bookend on that list. I don’t solo veterans very well, I have difficulty surviving even in groups, and I find level 1 Fractals to be next to impossible to contribute to (in reality, the four friends I run with can finish them on their own, I’m just cannon fodder).
One of the reasons I came to GW2 was the rumors I heard about it being more casual friendly, and I think that overall it is. I’ve enjoyed it a lot more than I have any other MMO (otherwise I wouldn’t be around, because I believe Anet is obsessed with forcing people to the gem store).
Still, no matter how casual, it still is somewhat depressing when all I hear in regards to dungeons and fractals is how “easy” they are.
Does anyone else look at dungeons/fractals and boggle at how “easy” can be used to define them?
I’m an alt player and this news is upsetting.
At least, the titles should be account bound, and the perks character bound. Maybe even make the points to buy perks account bound, so you can spend them on any character.
Also, same topic in the WvW forums, just not as eloquent.
-Disincentives
Yes, it’s only fair to talk about this.
Most people in WvW don’t like that Commander tags are character bound because they are now limited in their role.
(A.) WvW is the ultimate large organized PvP in the game (the higher the tier, the more organized it is). These large organized collections of people rely on people stepping up and fielding the professions that are needed to carry them to victory. Now players are disincentives to step up to the plate and fill these needed roles. Need a portal or veil? Nope, can’t find a Mesmer in the group because he’s on his Guardian. Need some frontliner’s because your group is too squishy? Too bad they’re all want to keep playing their glass cannons.
(B.) Think about what is going to happen to under finished professions? This patch is focusing on buffing the Engineers turrets, but at the same time the Engineer has no entry level build and is basically going extinct because other than 1v1-2 and taking camps it’s lacking. People are going to be less inclined to play them now because why risk falling behind the Rank/Title/Skills? Why play your Ranger if they are behind on the Dev love? Basically we are going to see an increase in the amount of players leaving professions to play exclusively on one of the following professions: Guardian, Warrior, Mesmer & Thieves (they might drop too with the stealth nerf).
(C.) We’re going to start seeing the WvW player base fracture. There are a ton of people out there that play on one character or have only leveled/geared one character to 80 or gave up on the others professions, are selfish, and they will stop at nothing to give them an advantage in WvW. I can tell you now that these are pretty much the only people that want character bound. Go check their accounts Arena Net, you will have your answer. These are not the people we want in WvW and not the people that any reasonable and competitive guild would want.
-Progression
This probably deserves to be #1, but I thought it the other points did a great way of preparing this topic. Arena Net you said “It also creates a long term goal for players of multiple characters, as they can strive to rank up multiple characters to help show off their dedication to WvW.” Arena Net these players have already shown enough dedication to WvW by fielding multiple professions along with gearing them to be competitive. They have already decided that they are taking the long road to getting their other characters geared, why make it much longer? There have been numerous topics about this and the most agreed upon path(s) to progression in WvW in the most favored order: (1) Long-term account bound (2) Short-term character bound (3) Long-term character bound.
Now I know I’ve listed some complaints, but I think what would benefit players the most would actually be profession specific WvW skills. This is why the Mesmer is too good to live without in an organized group. The portals/veils/timwarps are too valuable.
So with that Arena Net I hope you decide against making this character bound, because this update around WvW Titles/Rank/Skills very well may do more harm than good.
Dear Arena Net,
I would like to discuss your upcoming update regarding WvW Titles/Rank/Skills and how it affects players with multiple characters. Below is your quote:
“The goal for this system is to ensure that players always have something to constantly work towards. We want each character to have a unique experience in WvW, so World Ranks and WXP are all character-based values rather than account-based. We believe that in the long run, this will actually help incentivize players to experiment with various different ability builds for each character. It also creates a long term goal for players of multiple characters, as they can strive to rank up multiple characters to help show off their dedication to WvW.
One of the goals our team set for ourselves with the WvW progression system was to ensure that it could be expanded in the future. In fact, we’re already working on additional abilities that we plan to release in the future, and we’ll increase the amount and variety of abilities available for purchase in future updates. We do hope you enjoy the abilities we are initially releasing with this system, and we appreciate any feedback players have so we can improve on the system in the future.
We’ll see you on the battlefield!”
https://www.guildwars2.com/en/news/world-vs-world-introducing-world-ranks-and-more/
The reason I want to discuss this is that I believe that there is some disconnect between the development team and the players of WvW. Arena Net, you have stated that you want to create an incentive for players to develop different ability builds for each character, but I have some questions/opinions for you.
-Profession Redesign/Balance/Testing
If you want to incentivize people to create a variety of builds, there has to be skills/talents available to create these unique builds. The problem is that in order to create this you have to have an incredible amount of redesigning/balancing/testing so that people can achieve this. For example in WvW the Engineer biggest strength is 1v1 or 1v2 and taking over supply camps, but really struggles to do comparable support in large group with the current selection of skills/traits. This is the #1 reason why players create alternative characters. If you want to play a large condition damage character, the Glamour Mesmer does an incredibly good job at it compared to the P-P/Grenade Engineer with much less work. What support tank can you create with an Engineer? There is only self-tank. The Guardian can out-tank & out-heal an Elixir/Healing Engineer in WvW, so there again that’s why these alternate characters are created. Arena Net you’re working hard enough, why make more work for yourselves?
-Incentives for One Character
Arena Net you like to use the word “incentives” a lot so let’s discuss. You want to incentives people to play the same character so you implement this upcoming update. What could be bad about this right? The problem is that there are already so many incentives out there to play just one character. Take into account that dailies are account bound so only one character can receive the daily once and if you have multiple characters there is nothing you can do about it even if you’re willing to put the extra effort in. Take into account that karma is also character bound and if there is future upgrades purchasable through karma that this will drive people to play with one character. Now we are going to have WvW Ranks/Titles character bound.
I think how “good” you are depends on what your personal goals are in the game. If you can achieve what you want to achieve, then you are by definition a good player.
All classes are different so obviously one may do ore DPS than the other you cant have 100% balance.
I would like to add that too many people focus on comparing classes (damage output, etc.) and far too often neglect player skill and tactic, as well as teamwork, as rather significant variables in the equation.
(edited by dinominator.9862)
Did you try make that poem or something?
Please, stop complaining. ArenaNet has shown they are trying to communicate/listen to the players, please…please show me a development team that does this better AND runs a live game.
Started reading this with my crash-helmet on, expecting another one of “those” posts. Instead, ended up with +1. I’m still enjoying the game, and expect to for a long while, but… all of your points resonate to some extent. I do wish that you hadn’t, even calmly, trashed Robert Hrouda. In the end, it makes it personal and detracts from the thrust of your point, which I believe is:
Your dungeon content has no “middle ground” difficulty level for less skilled players.
Your point was made eloquently and bringing him in didn’t add anything to it.
I’d argue the other way around for women. But yeah… I’d definitely like to see Braham and Rox’s unique looks available. Even if it’s gemstore only.
Please, no. I don’t want any more abominations like Rox. It’s just absolutely disgusting.
…I have no words for this
Because you are new to the TP, to make gold in the trading post first of all you have gain awareness. Start by looking at the trading post trends and expectations. What have low and high demands and how these demands will shift over the time. Obviously there are no 100% certain on these items as they are constrained by ANet’s updates, but that’s how the speculation market works.
Second, you have to realize that big money with nearly no effort is really hard to achieve and the higher the profit, higher the risk. So, don’t start flipping high valued items because you might end up loosing gold!
Third, you have to know how the trading post works. Everything you use costs gold! Sometimes it’s better to sell the items (like the crafting materials) individually rather than transform them into a higher valued item (that will net you lower profit).
Make a profit check on all individual items before transform them with :
Profit = 0.85 * Sell price – Cost(buy orders) to see if it’s worth the work!
Also, time costs gold also. If you are spending one day of work for 10g, than it’s not worth the cost! You can easy make that amount in CoF Speedruns with gold increase consumables and items in way less time!
Trading post real profit is a DO → REPEAT process over and over. Don’t expect to play it once and earn significant amount of gold! Simply you will fail with this logic!
Also, don’t forget Market is global across servers and not server specific. The chances of the item being sold are increadibly higher due to amount of players, cultural differences, etc, etc.
Last of my advice. Don’t put all of the eggs in the same basket! Find 4 or 5 items that you can earn gold instead of only one. If that item supply increases or it’s demand decreases you may lose all your gold!
/Cheers
It’s a benevolent manipulator, tirelessly manipulating the prices of ectos down so that we all can have a bit more silver.
A minor distribution breakdown.
Did someone really expect something different than a Pareto heavy-tail distribution?
~MRA
24 hours, >150,000 ectos, > 9500 unique sellers.
How do you sleep at night with all that “win” you are full of :P
John has tiger blood.
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