Ok, I confirmed it too. Standing on top of the door makes the story progress. A friend of mine played this story last week without this issue.
You can hop up on top of the door and open it from there, then the story will advance…
I had this exact same thing.
It is possible to jump over the first door, but after that it is just an empty room without any working exit.
I’ve asked a programmer to look at it, what’s baffling is that it was fine about 2 weeks ago, and there’s nothing on the content end that appears to be incorrect.
You have to jump on the door and use it. That is the only way to get around the bug.
Been stuck for a while now.
Can enter in the front door, which then becomes locked behind you, only other exit is a door that I do get the option of pressing “F” to open. But this does nothing. The other NPCs don’t help or try to get it open and talking to the servant npcs just has the same dialogue for each one.
All of this and you have not found the “Temple of Ages” in Queensdale yet? Shame on you.
Jokes aside:
Temple of Ages – Queensdale Skill Point in the swamp.
Dagnar Stonepate Dragon Blood Sword " The Sanguinary Blade" – Priory story path only.
I know not many would remember Dagnar Sword since it was only briefly mentioned back in GW1 lore during GW1’s early years about the stone summit but the story that Anet expanded on this sword in GW2 helps explains why the Stone Summit are evil and hint to what may have happened to the Stone Summit since we know that the sword was made out of dragon’s blood, as mentioned back in GW1, but now that we confirmed it is the blood of Jormag we can expect to see the Stone Summit again in GW2 once we reach the Jormag Act of the Story.
The Granite Citadel in Dredgehaunt Cliffs. For the heart there you can decipher Dwarven tombstones (or something) which bear the names of the GW1 henchmen.
And of course there is this piece of dialogue from Rurikton in the Reach:
“Found any new scrolls?”
“Yes! I found some rather remarkable scrolls about a group of adventurers some centuries ago.”
“They escaped Ascalon right before the Searing, crossed the Kingdom of Kryta, joined and betrayed the White Mantle, and even faced a lich lord!”
“Wow. Maybe someday, we’ll meet heroes like that.”
I absolutely agree with you about the Elonians. My beaux is of Jamaican descent. His grandparents arrived in the UK almost exactly fifty years ago (it’s a bit more but eh, who is counting) and whilst some of his cousins are very fair, the majority of his family is still unmistakably Jamaican.
Nightfall was an absolute breath of fresh air, it was well thought out and completely respectful. Minor details such as the fact that Vabbians due to their proximity to Orr and the Crystal Sea were more Arabian in their costume and design than those living in Kourna and Istan. Whilst there have been some improvements in the humans of DR since the beta… it’s still a whitewash.
I can see why in the development of five distinct races that the diversity of one could have been sidelined somewhat. But I would love to see one of the very remarkable things about Guild Wars return in Guild Wars 2.
I agree with the OP and most of the posters so far that I am somewhat dismayed by the ‘whiting’ of Kryta. But it’s not just a matter of ethnicity. It feels a bit as if the Ascalonians took over, also, in terms of dress and overall style. Divinity’s Reach and Queensdale and Kessex Hills feel very ‘traditional northern European/British Isles game-setting’ to me, which I associate with Ascalon. In GW1, the Krytans were a dark-skinned people living in a sub-tropical climate with a very distinctive look; I could tell an Ascalonian NPC from a Krytan simply by what clothes they wore. Certainly, over the course of 250 years, some merging of cultures is going to take place, but when you factor in that you also had Elonian influences, and that there are still those of Canthan descent living in Tyria, I would not have necessarily expected to see the Ascalonian culture dominate. But that is how Kryta looks to me; as if the Krytans, Elonians, etc. were largely subsumed by the Ascalonian culture.
“Worshipping nonsense and imagination” — Hayden Herrera (paraphrased)
Start trying to make a legendary. You’ll be poor soon enough.
I have FULL exotic (Guild backpack) and I bought my buddy full exotic recently also. Sitting at around 67 gold right now trying to figure out what to spend my pile of gold on. It’s so fun swimming around in pools of gold like scrooge mcduck.
…the character i met in the p.story Sayeh al’ Rehjid reminds me so much of Tali from ME……maybe it’s the same actor who voiced them or whatever…
No, it’s not Tali’s voice actress. It’s Tali’s aunt, Shala’raan. So you were close.
The Largos are an aquatic race of assassins from the deep oceans of the far north and the Unending Ocean – in both cases, they lived and interacted, to varying degrees, with the native quaggan. This is from the GW2 wiki.
I have only gone through TA explorable mode once, but the Poison flowers in the beginning and on the up path respawn WAYY too fast. I was killing them waiting for group to run back and they were respawning in 5-10 secs. This is ridiculous considering they apply a 50sec-1min poison. I understand of using them to make the initial run difficult, but all run backs should be clear of them. Hopefully it is a bug and will be fixed soon, but if not that is ridiculous.
The Divinity Tour Guide for the Ossan Quarter, my god that woman’s voice is horrible.
1. She isn’t even Elonan
2. She sounds like Susie from Idaho trying to speak Elonan. Hey, I understand that the game isn’t about voiceovers but can the Elonans sound like Elonans? Can they look like Elonans? Harlan Fromahj has a terrible voiceover, he sounds like as if he is mentally slow and doesn’t look Elonan at all! Its just the same reused npc of the scholar walking around. Ironically there is a black woman in the crowd that looks more Elonan than he does.
3. Minister Zamon looks and sounds nothing like an Elonan, he might as well be Ascalonian, the only thing Elonan about the man is his name.
The Charr and Asura have by far the best dialogues in the game. The Charr have a less corny dialogue, while the Asura are very cynical and the technobabble corny-ness actually fits them as a sort of a comic relief race.
However the Sylvari, Norn and Human made me actually skip the conversation. It was like listening to an 80s cartoon action figure commercial.
While the cutscenes look fine in theory, they aren’t really good in practice. They take you completely out of the world and put you into this artificial sentence – retort play with very limited emotions in the dialogue.
I personally preffered the text bubbles and in-world character speeches. The worst parts are when something is about to happen. Then the game pauses, goes into cutscene mode, and you have 2 characters staring blankly at each other saying some variant of “Oh no.”, and then pushes you back in the game…
If you want to make an instanced, scripted event, then atleast take the courtesy to do it GW1 style, with the surroundings, characters actually being and moving in the world, and such.
Because what we have now feels like the JRPG-style 2 paper cutouts and “Press A to continue” when the text bar fills up.
No longer blowing up stuff up on Gandara [CM] :(
Its a video game geared to serve as many people as possible. What seems neutral and unimaginative to you may seem heroic to some other percentage of the other estimated 1,999,999 people that purchased the game.
But we all have to make the best of the personal storyline. Because there is no way for Anet to customize the dialogue to fit “everyones” expectations.
It’s true we built a game that we hope appeals to a wide audience, but it does help to understand the tastes of our more vocal players. There’s always room for improvement with what we do, so we’ll be taking this and other feedback into consideration as we continue to evolve GW2 over the years.
Hey BobbyStein. I’m no literature critic, but I have this to say:
After playing GW1 I had no intention of coming to GW2 and play it for the story (it was laughable in GW1). I did however find it quite good at times, and to my surprise I’m currently in a hurry to level up and continue my personal storyline
Some storylines, anyway. The others are so dreadful I ended up deleting my characters because of it. Examples of horrible writing (the voice actors actually do a great job, so I’m not complaining about that):
-Human personal story. The player character and Logan are pretty much the most boring characters in the game. Logan has no redeeming qualities. You have no idea how much I wanted him to get ripped to shreds. In Arah, all I could think was “PLEAAASE don’t bring him back”. He is pathetic and his fight with Rytlock during the Destiny’s Edge meeting in Lion’s Arch made him look like an idiot. His love for the Queen is over played and pitty inspiring. “Relax, slave.”
-Sylvari personal story. At first I have selected green knight, but all the sword crossing put me off instantly. This kitten belongs in someone’s private life, not in video games. Love is a major theme in the sylvari storyline, but the truth is – it’s just boring and overplayed. Even for a fantasy game. Then I selected another story line and I still had to live with Caithe, and the player character, which was oblivious and naive. Although I get that, being sylvari, it’s annoying to play a man child, especially when you can see treason a mile away yourself. The worst was clearly Traherne. He is nothing special (other than being a firstborn, yay), and for some reason ends up in charge of the most important organization in the fight against dragons. That totally should not be the player character. They do not deserve that. Even though we’re adventurers and too busy to lead, we could have been offered the position and we would have passed it along to Trahewhatshisface. If we were drunk.
Personal storylines that I have enjoyed a lot:
-Charr Blood Legion: Military lifestyle I have enjoyed it. Every Charr is practical. Most of them are actually efficient at what they do. Being a moron is highly discouraged in the Legions. I won’t go into specifics, but there wasn’t a single moment where my characterkitten me off.
Charr Iron Legion: Almost same as the above, maybe some biological warfare involved. Very enjoyable both as story and as gameplay (dem cannons, awesome!)
Rytlock Brimstone is pretty much the best character in the game. With the best lines and the best voice acting (not that it matters here).
-Asura, Statistics: Characters are efficient but they remain wacky and fun. Congrats to whoever made this story It was a pleasure to play it. The other Asura colleges are ‘meh’, and Zojja is quite annoying by default, but the Destiny’s Edge meeting in Lion’s Arch was really weird. She basically shuts up for most of the cutscene, then all of a sudden snaps at Eir. She’s thickheaded and I guess that’s part of her character, but I can’t see how someone so smart can have such idiotic personality traits.
-Norn was alright, but the Strength storyline deserves special notice. Reminded me of Charr
Their ‘past’ event storylines were good, I can’t choose which was better between Blacked Out and Lost an Heirloom. Fantastic stuff
(edited by Y u mad its vydia.6324)
I guess Leyha and her parents live outside the legions (which probably makes them gladiums), that’s why she would have to ‘join’ one in the first place, normally cubs are born into a legion.
As to whether the Ash Legion would take her in… maybe they make exceptions, maybe it’s just a kid’s dream.
Seafarer’s Rest server
Also, probably after hearing tales of the old ways and of fahrar, they might form one fo their own with other Lion’s Arch cubs, essentially a street gang.
Give it a generation or so and Lion’s Arch will see gangster Charr prowling it’s streets.
It wasn’t just a flood. There was a second Searing of a large chunk of Ascalon (the Dragonbrand), along with 200~ years of Charr industry, a rather large volcano erupting down in the Southern Shiverpeaks, a complete shift in the Crystal Desert’s ecosystem (Joko redirecting the Elon), and the Kryta we’re playing is centered quite a bit farther north than Prophecies Kryta.
Perhaps we will be lucky enough to eventually see some “true Krytan” towns and areas in one of the expansions. With Krytan people and old styled Krytan architecture. I would figure there would be some towns that would be throwbacks to earlier times.
Well at least I hope so.
Poor Kryta, what a fantastic concept for a fantasy rpg. You will be missed.
I searched for this topic in the forum but couldn’t find anything.
Has anyone found an explanation for the massive change in ecosystem around Kryta? Is a flood really enough to turn a subtropical zone into a temperate zone?
For those who played Prophecies, you’ll remember the palm fronds, green fields, and turquoise beaches of Kryta. Right? What turned it all into deciduous “aspen”?
Down in Gendarran Fields, there is one Communing skill point that actually shows these old palm fronds through a mine and past a bunch of spiders. So, we know for a fact that developers are aware of this change, and are referencing the old ecosystem. Have they acknowledged it anywhere else?
Good afternoon, Lore forums. I need your help.
I’m a roleplayer on the Tarnished Coast server, and I’m looking to flesh out and develop my character, give her some background and a strong motivation. Having played through the personal stories (and recalling their presence in GW1), I find myself powerfully drawn to the Shining Blade. They have all the elements of an organization I love—a classical, almost idealistic loyalty to Queen and Country, a willingness to operate covertly, and a reputation for being highly trained and dangerous.
I’d like my Guardian, Teresa Harcourt, to be a member of the Shining Blade. Her personality meshes so well with the principles of the Shining Blade—she’s intensely loyal, devoted to her Queen, obsessed with self-improvement and mastery, and deeply faithful to Dwayna and the other deities.
Please help me find more information on the Shining Blade, so that I can play a member of the organization in a way that is believable and respectful to the continuity of Guild Wars lore. I’ve read the Wiki entries for both GW1 and GW2, but I have a few specific questions:
- How secretive are we talking here? Men In Black level secrecy which denies the organization’s existence and tries its best to hide itself from the public? I kind of doubt it’s that secret, since even the Order of Whispers is known to exist. And they don’t get more clandestine than the Order.
- Do members of the Shining Blade operate more or less exclusively inside Divinity’s Reach? I know that two Exemplars show up to help you during your personal story but is it possible that the Shining Blade will investigate threats to the Queen and carry out her will beyond Kryta?
- Does the public know that Anise is a member of the Shining Blade? Well, frankly, she's the leader, but do they know that too?
- Let’s talk White Mantle. Where are they most active? Human lands? Are they present outside human areas as well?
Thanks so much.
If they add Tyrannosauruses back into GW2 please please please do not make them warriors again… x_x those mixed with the sin(thief) based raptors & necro Ceratadons at once was to much XD…
2015-2016
Fort Aspenwood
I assume they are all dead, or left. Actually, a loose piece of lore exists for them in the game. Outside the Black Citadel in Ashford, by the lake with all the tar elementals, there is a heart. That heart vendor will sell you an accessory called ‘Gargoyle Fossil’. Haha :P
Good to know. So it’s like dinosaurs.
I was just wondering what DID happen to all the dinosaurs in tarnished coast and sparkfly. I mean we do have raptors still but no Tyrannosaurs or Ceratadons. Did the Dragons coming make them all go extinct?