Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
(edited by Gaile Gray.6029)
Hey all,
As we prepare to launch Heart of Thorns, you may wish to know about the communications systems we’ll be using:
If you seek or want to share general info, the best place is the Heart of Thorns sub-forum. If you’re wondering about an update, or a hot fix, you’ll find those details over in the Game Release Notes sub-forum. And for bugs and issues, check the Bug sub-forum. In fact, for game bugs and issues, you should check the bugs forum before posting.
We’re counting the hours until you’re in the game, and look forward to seeing you there!!
(edited by Gaile Gray.6029)
Howdy John! Any plans to reduce the amount of bolts of silk required for crafting spools of silk weaving thread?
Q.
why are you nerfing the income of players who prefer your old content over your new content? I for one don’t care much for raids but really enjoy dungeons..A.
We don’t intend to nerf income, just shift where most players derive their income. You won’t be forced into raids in order to earn value though.Players who enjoy playing dungeons will have either lower income or will have to play content they do not enjoy as much in order to maintain their existing level of income.
The only way you can accurately claim that you did not intend to nerf their income is to state that you intended to reduce their enjoyment of the game instead.
Edit for clarification: I did not mean you personally, but rather the collective of those who made the decision.
This is called false dilemma. I think you should probably restate this.
Halloween is coming to Tyria! We’re really looking forward to the return of everyone’s favorite pumpkin-headed monarch, Mad King Thorn, and his motley mass of mischievous minions.
While many of us at ArenaNet will be joining the game often during the Halloween festival, team members are going to make a special effort to join players in the game on Friday, October 30. We’ll be hanging out in Lion’s Arch, joining with players in a few rounds of “Mad King Says” or other seasonal activities, and hopping into a few of the many player-organized events that take place on that date.
If your guild or group is holding an event in Lion’s Arch on October 30, let us know by posting in this thread. Provide the group name, time (with time zone), your game world, and a few details about your planned activities. If we’re able to do so, we’ll stop by and visit with you for a bit!
We also wanted to mention that we’ve scheduled a new episode of the Community Showcase Live livestream for Wednesday, October 28 at Noon Pacific Time (17:00 UTC). The show is presented in English, but art is “the universal language” and we feel that everyone will enjoy the visuals no matter what language they speak. If you’re an artist, crafter, or other creative sort, please consider posting your creations in our Community Creations Forum. Lizzie and I may be able to feature them in a future show!
Get ready to celebrate Halloween, Tyria Style!
I vaguely remember another NPC saying there were eight. Salma may have omitted Lazarus because they knew he wasn’t in the vicinity of Kryta.
Also a note. The longer you’re in the mists physical changes can happen.
Uhm… Source?
I don’t think this has ever been stated. Closest thing is that souls go mad from being in the Realm of Torment for too long. But that’s to be expected – if you’re tortured for so long, you eventually break.
The simplest answer for why they’d take Saul instead of killing them is to maintain their aura of divine infallibility.
After all, Saul was the founder of the White Mantle and the first disciple and teacher of the religion of the Unseen. It would hardly do for them to kill him as being ‘worthy’ after making him their chosen. Take him away, leave his actual fate ambiguous, and the others are more likely to persuade themselves that Saul was actually being taken to be rewarded… where if they’d killed Saul then and there, even Dorian and the others might have decided that actually their loyalty was more to Saul than to his killers.
That said, it’s possible that the mursaat put Saul into some sort of stasis rather than killing him, against the possibility that he might become useful later.
Ya, the White Mantle kinda had to stage his funeral and build the whole tomb to keep their followers in the dark to what really happened. It’s kinda hard to promote a religion to people and have them accept their suppose “new gods” if they actually knew their “Unseen Ones” dragged away their champion because he outlived his usefulness.
Well, the event does also point out that the sarcophagus is empty.
I don’t think you’ve given any concrete facts Aaron. From what you’ve just said, it still sounds like Saul could very well be alive.
There aren’t any concrete facts. He has as much a chance as anyone held hostage by a malicious power to see his 270th birthday, which is to say, perishingly little.
I don’t think you’ve given any concrete facts Aaron. From what you’ve just said, it still sounds like Saul could very well be alive.
The Prophecies manual was the “official” story- the survivors, now the leaders, propagated it to cover the fact that Saul was abducted against his will. As for his return… I find it highly doubtful. It would require his lifespan to have been magically extended, which A.) makes practically no sense, given we have no reason to believe the mursaat thought him at all valuable beyond the role they had just forced him to vacate, and B.) is practically out of his reach- consider that we’ve only ever heard of two humans, in the course of the entire series (3 if you want to argue for Doric) managing such, and have no reason to believe the power is at the mursaat’s disposal either.
Saul’s return isn’t technically impossible, and as always it depends first and foremost on whether ANet wants to go that route, but it’d take the stars aligning to actually happen.
However, something to keep in mind while reading these interviews: there have been later mentions by the GW2 narrative team on the GW2 forums that if any interview ever conflicts with what’s actually presented in game lore-wise, always go with the game’s version.
Also something to keep in mind is that ArenaNet never had to worry about this until Angel McCoy continuously made errors on interviews, and from what was said she’s even the one who caused the year-gap-controversy for when Secondborn were born.
Grubb’s response was that purple is the color of evil in Tyria.
…
He actually said that??
Weh no Su – translation being Closer to the Stars – is the exact same thing as Ascension but with slightly different flavor to it. So no, Druids and Weh no Su are not the same thing. Unless the whole plot revolves around Ascension, it wouldn’t make sense for one profession to undergo it and others to not and even then it still wouldn’t be the same.
It should be noted that the Celestials of Cantha is not inherently tied to Weh no Su so much as the other way around – Celestials can exist without Weh no Su practices and trials.
There may be a relation between druid and celestials, but not likely to Weh no Su.
Though it does make me wonder about that header that they gave – Closer to the Stars.
I do not understand these threads. “My family and I have played thousands of hours, but we feel ‘cheated’ because the person who is joining now plays the core game for free or pays just the one fee for Heart of Thorns.”
Let’s consider another type of purchase, that of DVDs. FotR was $30 when it came out on DVD. You now can get all three chapters of LotR for less than $20. But the person who buys now lost years of viewing pleasure because he didn’t own the video at release. LotR is shown for free on television, but that doesn’t negate the value of purchasing the DVDs, for those of us who chose to make those purchases. Imagine showing up at a DVD retailer and saying, “This movie is now free. I want money off another title.”
The hours in Guild Wars 2 that your family has enjoyed—very likely the thousands of accumulated hours—are not without value. They are not, to us, without cost. The 40 major updates we have made to the game that you have been enjoying for three years each add significant value to your purchases: Wintersday festivals that a new player will never be able to attend, major in-game events they’ll never see, drops that were only available to you, as a veteran player, during a limited period.
The position in the first post has been put forth by different people and successfully dispelled time and time again. OP — Please know that we greatly appreciate your support. I encourage you to make whatever purchase decision is best for you and your family. But please never forget that all you have gotten for each of your purchases does have value, in the overall view of things.
(edited by Gaile Gray.6029)
5/19/15 – May 19 Release Notes
Release Notes:
LIVING WORLD
Attention, citizens of Lion’s Arch,
The rebuilding effort has begun! Please tread carefully around the construction zones, and try to respect the workers as they transform our beloved port into something new. Planning has taken much time, as the architects have had to work through many engineering and architectural challenges before agreeing on the final design of the city. Thank you for your patience and resilience during this difficult time. Together we’ll make the new Lion’s Arch a metropolis for the ages.
—Ellen Kiel
NEW FEATURES AND CONTENT
Daily Achievements
BALANCE, BUG-FIXING, POLISH
General
Items
Structured Player vs. Player
Mac
BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions
Elementalists created after the Feature Patch (April 15th) do have a bigger AoE indicator with the Blasting Staff trait. Old characters do not have that bigger indicator.
edit: Old characters do have bigger indicators in PvP, but not in PvE and WvW.
(edited by Asuaka.1528)
Hi all,
As a follow-up to my post from last Friday, I wanted to give you a run-down of the changes we’re looking to make to the engineer’s turrets:
Considering most minions/summoned pets are already susceptible to the aforementioned changes we feel that this is a fair way to bring turrets more inline with the rest of the game. These changes should only slightly affect the viability of turrets in PvE/WvW (low creature crit chance/condition application), while providing for more counterplay against turrets.
We’d love to hear your feedback on these changes. Feel free to respond below with your comments.
-Grouch
(edited by Josh Davis.6015)
2/24/15 – February 24 Release Notes
Release Notes:
NEW FEATURES AND CONTENT
Lunar New Year
BALANCE, BUG-FIXING, POLISH
General
BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions
in Guild Wars 2: Heart of Thorns
Posted by: AngryJoeShow.5864
Hey guys,
I’ve got a trip here to ArenaNet for a Press Event on the upcoming Heart of Thorns Expansion for Guild Wars 2. You may remember my Guild Wars 2 Angry Review on Youtube about the game, I really loved it at release (dont know how its evolved since then)
Its since been something like 2+ years and I haven’t returned to the game (Decided I was going to wait for the Expansion) and here it finally is! However because ive been out of the loop so long I sorta missed out on most of the happenings and current issues with the game.
If you guys want to let me know anything that needs addressing or you have some good Heart of Thorns Expansion questions you’d like to get answered (and think they will answer early) leave them here!
There’s no one more familiar and knowledgeable about the game right now then you guys still here on the forums!
I hope to ask about or capture footage of Guild Halls, Guild Wars, and The New WvW Stuff if possible, but who knows what they have planned and seeing as how that’s very social content I may not be able to experience/capture it at a small event. But ill certainly ask.
Hey folks,
Now that the HOT is out of the bag, we’re able to update this thread with more details. With the introduction of the new account based mastery system for end-game progression and growth in PvE, we’ll also be re-evaluating our other systems of character progression to ensure they match our over-all pillars and goals for Gw2.
In doing so: we’re going to be removing the current trait unlocking system currently on live and replacing it with a more simplified system that supports where skills-traits-specializations are going in the future. We’ll go into more details between now and the release of HOT on how skills, traits, and specializations will work in the new Gw2 world.
Thank you for all your passionate feedback on this topic – it not only helped our dev team lead to this decision, but has played a large role in helping us define how to build our exciting new account based mastery system for end-game progression in PvE as well.
If I had to guess, the tipping point for her would have been the Scarlet’s End instance, where she basically goes berserk and starts summoning illusions like crazy. More of a self-made psychological block than any external influence – she did seem unsure of herself prior to Scarlet’s End, and seeing what she did then likely made her realize “wow, I’m better than I thought! I should stop looking so down on myself”. Motivation and self-esteem tend to be heavy motivators on things that are based on willpower – like magic seems to be.
A very astute observation.
Ooh, this is cool. I’m going to enjoy seeing you mark these off as the story unfolds.
Absolutely Forgotten, but to be fair, there is what appears to be a mursaat in the Heart of Thorns trailer :P
Called it. Nice cinematic.
To be honest, I don’t think their longevity plays any factor, seeing that they were alive the last time the ED were active and were still alive during Guild Wars 1.
You can argue that the Mursaat in GW1 were the descendants of the ones 10,000 years ago, but that race strikes me as one that, much like the Human Gods, have certain aura of divinity or power about them.
Although I do agree that the White Mantle, and also their masters in the shadows have greatly diminished the danger they posed, due to their dwindling power and numbers.
On October 20th, Colin Johansson published the following article:
Go ahead and read it, it’s reasonably short. But if you didn’t, here’s the part I find the most interesting:
Into the Jungle
The road to war is paved by points of no return. Tyria has already decided to take the battle to Mordremoth. As we go on this journey we’ll learn dark secrets of Tyria’s past, venture into stories with roots deep in the very heart of Guild Wars lore, and visit places that have only been rumored to exist.
As we have seen during Season 2, Episode 5, in the different fortresses spread around in The Silverwastes, some Bandits that belong to the Sinister Triad have left, in their rush to abandon these outposts, different clues to their possible real affiliation.
So… what is the Sinister Triad?
Well, Peacemakers, Seraphs and Wardens agree on some sort of alliance between Inquest, Bandits, and Nightmare Court, based primarily in the Brisban Wildlands. Additionally, some at the Shinning Blade believe that at least one group of Bandit is in reality a White Mantle cell, operating near Divinity’s Reach.
The clues that I mentioned above seem to point to the Bandits belonging to a remnant of the original White Mantle, a military/religious group that controlled Kryta roughly 250 years ago. It was formed by Saul D’Alessio, and was responsible of preventing the fall of Kryta to the Charr. Saul was a drunken gambler who was banished to the Maguuma Jungle because he hadn’t paid his debts. He, for all purposes, was sent to die.
But Saul returned, a changed man. He came back speaking of a city of tall spires, never before seen architecture, and divine creatures that had saved him. These creatures would be known as “The Unseen Ones”, but in reality, they were the Mursaat, one of the races that fought the Elder Dragons 10,000 years ago, on the previous occasion when the ED were awake.
Now, the city that Saul described has never been seen, and was NOT visited in the original Guild Wars.
I theorize we may see the return of the Mursaat as key players in the lore of the world; yes, apparently only one Mursaat was still alive 250 years ago (And granted, much changed after an encounter with a group of human heroes), but the line […]venture into stories with roots deep in the very heart of Guild Wars lore, and visit places that have only been rumored to exist from Colin’s article lead me to believe we can hear from them and their fabled city very, very soon.
Thoughts?
definitely speak for yourself
Jumping Puzzles is one thing gw2 does well, that and zerg content. It doesn’t do dungeons well that’s for sure.
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