Showing Posts Upvoted By Pyroathiest.4168:

Mesmer damage

in PvP

Posted by: Noyz.6430

Noyz.6430

Good thing they insta-fixed a bug which gave us 800-1000 bonus damage on phantasms, but they can’t fix iWarden and some of the bugs that make the Mesmer pretty useless if not for its’ utility.
Oh well, it was fun while it lasted. Time to join the Thief bandwagon.

all of your 5v5 servers are full...

in PvP

Posted by: Justin ODell.9517

Previous

Justin ODell.9517

PvP Server Programmer

We’ve added 50 more standard custom arenas. I’ve also randomized the map order.

Server Programmer (sPvP)
Isle of Janthir: Flux, Latch, Aegir

Need a 'Applied Fortitude removal' trap

in WvW

Posted by: Ashtaeroth.3940

Ashtaeroth.3940

A trap called “Deploy Sentry” it creates an illusionary sentry defender, flag and a circle to the ground that is as strong as the original however being an illusion it gives no credit whatsoever. That is what I want, I could effectively split a rampaging army and destroy those that actually attack when the other is standing there, confused about not having wxp credit.

Need a 'Applied Fortitude removal' trap

in WvW

Posted by: ITheNormalPerson.9275

ITheNormalPerson.9275

Applied trap? meh, sounds about as useful as the stealth trap

now, if we had a 30-60s “boons cannot be applied to this group, debuff” trap…

Druid main, 80 on all, Legendary ranked, Eternal and all that jazz (I go by Feyris in game)

Broken lyssa runes

in PvP

Posted by: dDuff.3860

dDuff.3860

After patch lyssa runes converts up to 5 conditions into 9 sec of regen
While tooltip says: convert up to 5 conditions into boons

/Discuss
#omgnerf

Faeleth

tPvP impossible for mid-hardcore tPvP'ers!

in PvP

Posted by: Roe.3679

Roe.3679

You’re complaining against playing against teams? In team queue?

Just so you know, there are zergs in WvW and mobs in PVE, too. It’s a jungle out there.

Separate key-binds for stomping and ressing

in PvP

Posted by: Evocatus Rex.6857

Evocatus Rex.6857

So occasionally there are two people down very close to each other, one an ally and one an enemy. Sometimes it’s better to ress your ally, sometimes it’s better to finish the downed enemy. Due to them being the same button, the game requires you to click on the one you want to stomp/ress, which can waste valuable seconds in a teamfight.

So I’m asking for an optional keybind, along the lines of the walk key (not bound by default so as not to complicate things for new players) for ressing/stomping.

I feel like this would be a nice quality of life change, especially for bunkers.

In my opinion, PvP isn't good

in PvP

Posted by: Rickster.8752

Rickster.8752

Really it is.

And why? Simple. One game mode. Every poll ever done suggested more game modes as the key.

Anet have given up adding maps too. In fact we haven’t had a new “team arena” map in 18 months. So for 18 months there is no “freshness” into pvp.

New game mode seems like it is never coming because “league of legends only has one game mode!”. This sort of analogy is just so flawed.

Solo arena is a total joke. Firstly it has skyhammer. Secondly everybody has totally given up try harding and it now just a total kitten around by both teams.

Team arena is equally dull. What is there, about 4 “teams” who play a viable comp? Everyone else is just playing very casually. So that clearly shows the joke that is team arena. When compostion and “rotations” (also known as running to empty point with bunkers and dying slowly to win 500-100) are more important than actual fighting then you know you created epic fail pvp.

There is nothing to do with 2/3 friends. Do arena-net really not understand social scenarios? It is way way harder to sustain a 5 man group than it is to sustain a 2/3 man group. People have their own commitments. In a 5 man groups these clash often so playing as a “team” simply doesn’t work. People have personalities. In a 5 man group these clash so playing as a “team” simply doesn’t work. People want to play something fun. When (to win) you need 3 (minimum) bunkers (for the “pro” rotations) then you need to find 3 people who are so desperate to win that they want to run some sort of do-nothing build which thrives by just auto attacking for 100 (no offense to bunkers – someone has to do it).

So playing as a 5 man team is just not really practical. And playing conquest OVER AND OVER AND OVER again (and you dont even add new maps lolz) is BORING. This isn’t league of legends. Really…

And they refuse to address any of these issues. 15 points for a kill would help to make pvp less of a total bunker-fest of lameness. You have all seen epically skilled players on engi/warrior/ele in different peroids of gw2 and how they all just do so much for their team by rushing far and bunkering it till more bunkers can arrive. How about 15 points if they die. Actually make the risk reward of the game more sensible.

Or you can just leave things as they are. Eu is meant to be the “active” part (NA not active) and you have about 8 teams (including casual teams). So that is 40 people. Well played. 4 million to 40 players. That is horrendous. Truly horrendous.

Nobody will read this from anet and nothing will ever improve. Is there even anyone left? They all leave because they know this game is going nowhere from a pvp perspective.

Official winner of solo queue MMR leaderboards – EU

Give Bonuses to Gold/Silver League Servers

in WvW

Posted by: Dayra.7405

Dayra.7405

I agree the server should get tickets according to their final rank:
gold 1) 2’000’000
gold 2) 1’950’000

gold 6) 1’800’000
silver 1) 1’750’000

silver 9) 1’350’000
bronze 1) 1’300’000

bronze 9) 900’000
Then distribute the tickets a server earned equally among all people that finished the league2 achievement on that server, e.g. if 10’000 people on blackgate finished the achievement and they ended 1. That’s 200 tickets per person.
If EB ended 24. and they had 1000 people finishing their achievement they get 900 each.

For that of course it would be better if all server would play in one large swiss-league. Then you could even distribute tickeckts to servers based on the points the earned in the 9 rounds (between 45 and 9), e.g. 50’000 tickets per point earned.

Ceterum censeo SFR esse delendam!

(edited by Dayra.7405)

Give Bonuses to Gold/Silver League Servers

in WvW

Posted by: Roe.3679

Roe.3679

Yes, let’s push people into the top servers even more. This is exactly what is needed. /sarcasm

Diamond Skin is impenetrable now

in PvP

Posted by: sorrow.2364

sorrow.2364

How many condition Necromancers are needed to kill a Diamond Skin ele?
Three: one to autoattack and spam skills on cooldown, another one to curse ANet and their balancing team and one to call the team’s thief to actually kill the ele.
Only one is actually helping to kill the ele, though.

Fractal Reward Track

in PvP

Posted by: sorrow.2364

sorrow.2364

Now that there are reward tracks and dungeon reward tracks, why there isn’t a level-able fractal reward track in which you can obtain ascended armor/jewelry as final reward or, perhaps, a chance of getting a fractal skin?

(edited by sorrow.2364)

List of Mesmer Bugs (Older Thread)

in Bugs: Game, Forum, Website

Posted by: Lishtenbird.2814

Lishtenbird.2814

UPDATE 16 JULY 2014.

The new list of bugs is run by frifox; it can be found here and will be kept updated. The list in this thread is no longer updated.

UPDATE 21 APRIL 2014. 15AprFP in short:

  • Fixed: 11. Phantasmal Haste; 26. Mirror of Anguish (Halting Strike); 28. Illusion of Life; some bugs not listed here.
  • Not Fixed: 2. Phantasmal Warden; 18. Illusionary Elasticity; 7. Portal Entre/Exeunt only got a tooltip update.
  • Broken: 13. Warden’s Feedback reflections; 35. Outfits not applying to clones; 36. GS1 damage indicator.
  • Intended: 2 mantra traits swapped lines.

Here’s a list of mesmer bugs and broken skills. If I got anything wrong, if you have more info or if I missed something, please comment and I’ll update the list.

1. Illusions exploding after target stealths. Fixed!

2. Phantasmal Warden. Fixed Broken since November 26, not fixed in 15AprFP:

Phantasmal Warden: This phantasm will now properly try to enter the attack range of its target before using its skill.

  • Just spawns there and does nothing.
  • Runs after a target and does nothing, not starting attack.
  • Spawns next to the target but runs off to a completely different target and aggroes it.
  • Extremely game-breaking for sPvP/WvW players. Game-breaking for PvE players.
    Solutions:
  • Revert the changes, make it stationary and reliable.
  • Rewrite the AI to properly (hint, hint) work with terrain slopes and to correctly calculate minimum distance to target. Start attack immediately on spawn regardless of target movements. When attack started, continue attack and do not interrupt with target’s movement.

3. Illusionary Leap + Swap. Broken since long ago. DEV: “Hard to fix.”

  • The illusion will not reach the target, in most cases it will stop half-way. Usually caused by any slightest tilt or bump in terrain, but can happen anywhere. As a result, the Swap skill used for Blurred Frenzy bursting onto a locked target gets so unreliable that it is almost unusable.
  • Game-breaking for all players. Makes impossible planning the usage of skill combos.
    Solutions:
  • Rewrite the AI to ignore ANY terrain slopes and ONLY use the direct distance to target for calculation.
  • Rework the skill to spawn the illusion onto a target and emulate a ghost animation of its leaping.

4. Temporal Curtain. Broken since release. DEV: “Working as intended. Good topic for debate on changing in the future.”

  • Will not stack swiftness at all. To get swiftness, you have to stop, wait before swiftness wears off, and ONLY THEN walk over swiftness.
    Solutions:
  • In this thread – limit number of buffs per user, max applicable swiftness duration.
  • Revert to swiftness stacking when passed over multiple times.

5. Illusions targeting anything but the player’s target. Broken since (?). DEV: “Deceptive evasion clones attack closest target, otherwise no repro.”

  • Mostly visible on Illusionary Warden, Illusionary Defender, Illusionary Duelist. Examples: in Twilight Arbor at last boss Defender will run off to a random seed turret instead of standing at the Nightmare Tree defending the players THERE; Warden will be cast on the Champion Snow Wurm at Lornar’s Pass (completely flat terrain), but immediately after spawn will run off to a random Snow Wurm instead and aggro it; Warden will be cast on the Veteran Ettin at Lornar’s Pass (slope terrain), but immediately after spawn will run off to a random Ettin instead.
  • Clones created by Deceptive Evasions may target anything.
  • AI and RNG take control over player’s skills and tactics, disrupting the game flow and discouraging players from mastering their class and instead encourages mindless spamming.
    Solutions:
  • Permanently lock all illusions to the targets they were cast on. Illusions die when the TARGET dies, but WHY illusions attack different targets then?
  • If illusions are intended to be attacking anything, then do not kill illusions until mesmer is out of combat. Be consistent in your decisions, design team!

6. Stuck after Phase Retreat/Blink. DEV: “Fixed some now, will fix some later.”

  • General game bugs which cause you to teleport inside a wall/rock mesh gets extremely annoying when running a mesmer. (Using staff in Caudecus Manor was a PAIN.)
  • Sometimes gets you permanently locked in place.
20 level 80s and counting.

(edited by Lishtenbird.2814)

Why magic find doesn't work?

in Guild Wars 2 Discussion

Posted by: Ignavia.7420

Ignavia.7420

Consider you buy 4 lottery tickets and another person buys 2 each month and the other person gets way more money back than you and even hits the jackpot once. Would you call that person tagged for luck?

The Real Problem in sPvP

in PvP

Posted by: eleshazar.6902

eleshazar.6902

And I get that. The MMR matching isn’t great. I’ve ended up in some frustrating matches before with people that will all flock to home, and then all leave after it is capped. But we have to work with the system we have, and provide feedback to Anet. Not take it out on these players who really don’t know any better.

If we want that to change let’s look at the root cause of the issue : Matchmaking is flawed. We know that we get matches where the people are of vastly different skill levels. We get matches where one side is all condi pu mesmers. It’s frustrating no doubt. But we have to provide feedback and offer solutions that are well thought out and not anger based.

The problem is that there is no great way for a player to learn how to do PvP at this point before jumping into the high end matches. Hotjoin teaches them the mechanics of maps, but also reinforces bad habbits like zerging. Taking away the phoney point system I think would help to lighten the zerg teaching. We are constantly told this is a team format, so why do we have individual scores? You either win or lose. And the points are awarded for doing things that oftentimes don’t actually help your team.

Those are the types of things we need to do though if we want things to get better. Not hate on newer players.

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

The Real Problem in sPvP

in PvP

Posted by: eleshazar.6902

eleshazar.6902

So I finished my champion phantom title last night (I only needed 30 more wins when the patch went live), and after playing pvp non stop for the past few days I know why sPvP will not succeed in this game without some changes.

To start off with I know that I will most likely get people who are angry about what I say in this thread, but the truth is it is something that needs to be said.

The reason that sPvP is so small of a population is because of the toxicity of its members. It isn’t an Anet problem (although they have stuff they need to work on), it is a community problem.

I wouldn’t consider myself an expert pvp person, but I wouldn’t say that I’m new to the format either. I’m usually matched against 80s (by the new standard) and have faced some of the “big name” players in matches before. Most of the toxicity wasn’t targeted at me the last couple of days, but just seeing it directed at newer players made me so sad.

Every single match someone would make a comment about those kitten PvE players joining and ruining PvP. (And for reference I was in TeamQ, SoloQ and only a few times in hotjoin [like 3?])

“Those dumb noobs ran to beast first! GG "
“God you suck go back to PvE”
“All these matches are awful now that the PvErs came in.”
“WHAT ARE YOU DOING AT THE ORB?!”
“All they want are their rewards, they are awful”
“Why don’t you uninstall the game already?!”

And trust me there were much worse comments that aren’t appropriate to post on the forums.

I personally love all formats of this game, and play them all pretty equally. But I can say I will be playing pvp less because I have enough stress in real life and don’t need to come home to see such toxicity. You can blame Anet all you want for the problems with the PvP population, but the truth is they are trying. They gave us a great patch with some fun mechanics to it that will draw in new players. And all this community is doing is attacking them and making them feel unwelcome. You want to face more skilled players? Well they have to get skilled by practicing. A person doesn’t just join sPvP and automatically is amazing. They have to play games, learn the mechanics, better understand their class and others. But if people make them feel so unwelcome why would they ever want to stay that long? Trust me the rewards won’t outshine the way they are treated like garbage. Those are human beings with emotions, lives, feelings behind those keyboards, and you should respect them as such.

This community really needs to shape up. I’m ashamed after what I’ve seen the last couple of days and it makes me not want to associate myself with sPvP much anymore. So please people be nice to newer people. Don’t berate them for not being as good as you yet, teach them so that one day you can actually face them and it will be a challenge for you.

EDIT: My point is proven by the post near mine that is entitled “Too many noobs in tourneys”. And the first post starts out with “I hate them so much”. Deplorable…

All professions level 80| Champion Paragon, Phantom, Genius
Phoenix Ascendant [ASH] | Rank 80

(edited by eleshazar.6902)

Only a WvW player...

in WvW

Posted by: Bluescreenterror.2351

Bluescreenterror.2351

Only a WvW player asks for the waypoint timer.

Only a WvW player...

in WvW

Posted by: Roughneck.2509

Roughneck.2509

Only a WvW player has suffered multiple falling deaths because they are running around with their map open.

WvW exotic gear is Substandard now

in WvW

Posted by: McWolfy.5924

McWolfy.5924

I should image a mystic forge sollution for this. Gift of battle+original piece+vision chrystal+ xy ecto = original piece in ascended version.

WSR→Piken→Deso→Piken→FSP→Deso
Just the WvW
R3200+

WvW exotic gear is Substandard now

in WvW

Posted by: eithinan.9841

eithinan.9841

With the introduction of ascended armor and weapons and even trinkets way back when, WvW badge gear is pointless to have. Back when GW2 was released and there was no upward gear progression having an alternate set of “WvW gear” with a different set of runes was fine. Now with ascended gear being the BiS having a alt set of exotic wvw gear makes you under powered.

With this being the case, all those sigils and runes in exotic wvw gear are wasted simply because we cannot salvage them. Fix this please. I know how long this has been an issue but fix this problem. I dont have 30-60 gold to simply replace 1 set of runes on 1 set of armor on 1 character when I have 8 characters to gear up each with this problem.

Patch Notes

in Mesmer

Posted by: Vuh.1328

Vuh.1328

i think this song is quite fitting: https://www.youtube.com/watch?v=gQKWuNbFtnw

Take your time to learn proper keybinding, it’s worth the struggle

If at first you don't succeed....

in WvW

Posted by: TeamBattleAxe.3901

TeamBattleAxe.3901

Wtf…your first post gets closed almost instantly, so you think it’s a bright idea to repost the exact same thing again?

Attachments:

Stop it with the toxic attidude to newcomers

in PvP

Posted by: Akeif.7491

Akeif.7491

Since the patch lots of people went to PvP. They’re mostly new comers.

The problem is not pairing, low skill levels, queues or whatever. It’s how “elite” players react.

There’s not been a single game without some troll with toxic attitude. I had to turn off chat because I got so frustrated with all the comments.

New players will learn how sPvP work if you help them! Not if you insult them.

Read what the dev said here : https://forum-en.gw2archive.eu/forum/pvp/pvp/Appropriate-Pairing Same as I did.

“That said, there has been a huge influx of new players, and this is likely what you are noticing. They are likely going to need some time to learn the ropes and figure out how to play. May I suggest taking a patient, mentoring approach?”

And people who are trying PvP and don’t like it will leave in a few weeks. Other players will understand the game better.

We play this game for fun. If you don’t enjoy it at least don’t pester us with it. You can always go play any other game, and there’s plenty of them.

Jon Peters confirms iLeap fix

in Mesmer

Posted by: kylwilson.9137

kylwilson.9137

whats broke with it?

Only one joker per thread!

\o/

[Merged topics] Achievement bug: no chests, dailies stuck

in Bugs: Game, Forum, Website

Posted by: Neoz Kaho.2174

Neoz Kaho.2174

Rejoice folks. No dungeon runs. No daily rewards. No world boss chest. No jumping puzzle reward. No crafting timegated materials.

Really, I think they’ll offer No compensation as well. I expect they’ll just fix and say it’s too bad for all our time wasted. I don’t post on forums much, but this time this is too much. You gated all the rewards from contents behind time wall and now that wall is bugged and not lowered properly.

I would expect some form of band aid solution in the meantime but I don’t think they would give us any…so yeah, I wouldn’t hope for anything much after tomorrow’s reset.

Fine, if dev team does not have time for this fix, I wouldn’t have time for this game either.

PvP Equality and Accessibility

in PvP

Posted by: Justin ODell.9517

Justin ODell.9517

PvP Server Programmer

Next

Weapon rarity has no affect on stats in structured PvP.

Server Programmer (sPvP)
Isle of Janthir: Flux, Latch, Aegir

Balthazar Back Piece on Trading Post

in PvP

Posted by: XGhoul.7426

XGhoul.7426

To the person that bought 5+ in hopes of gaining profit in the market
/rekt

to many noobs in tourneys

in PvP

Posted by: Romek.4201

Romek.4201

i would rather have more players in pvp having fun even when they are noobs than you toxic guys posting in this tread here

when you think you should get better teammates than you should play better to get higher MMR – when you can´t than this people are exact like you

have a nice day

(edited by Romek.4201)

to many noobs in tourneys

in PvP

Posted by: sendmark.4731

sendmark.4731

If you hate noobs you must want this game to die off completely, or are dumb as anything.

Stuns need diminishing returns.

in WvW

Posted by: dancingmonkey.4902

dancingmonkey.4902

Nope, they are all fine. Diminishing returns is the worst mechanic ever to hit an MMO. No one should be forced to have their skills work less then full strength simply another player just hit you with a similar skill.