Showing Posts Upvoted By Ulion.5476:

Measurement of Success in game.

in Guild Wars 2 Discussion

Posted by: Telemin.7380

Telemin.7380

Want to know how I measure my success in game?

Did I have fun playing during that session? If I did, then that was a successful gaming session.

It does not matter if some person has more gold, shinies or AP because at the end of the day, we all play the same game. Although how we choose to play may be different.

Teh Ouchies

Has ANet Forgotten the Casual Gamers?

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Think of it this way. For years they’ve focused on us and the hard core guys have gotten nothing. Content takes time to make. So they are filling in the blanks now. But next month, most likely. the LS begins again, a new fractal is coming, it just can’t all be done at once.

Biggest fear of next expansion?

in Guild Wars 2 Discussion

Posted by: warbignime.4610

warbignime.4610

My biggest fear is the lack of quantity, for me HoT was amazing quality wise. But lacks the quantity.

Some must fight so that all may be free.

Confused by polls

in WvW

Posted by: LetoII.3782

LetoII.3782

DBL would be fine if they finished it by adding gliding.

Gem prices have doubled in price.

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

Quote : "Except, the thing is, gold to gem prices keep going up. Which means more players are turning gold into gems than turning gems into gold.

Your problem doesn’t exist."

What you are saying is the exact oposite, if more gems exist,that means gold goes up if more gold exist gems go up, so what you are saying is false in the first place.

If gold was more valuable and people made gold into gems then gems would be cheaper no? thats the point of a market, more gems=less gold meaning gold gets more value, not the opposite. Why is it so hard to understand you guys how value is made?

You don’t get how the gem<—→gold exchange works. ANet seeded the exchange with a fixed set of gems and gold. If more people exchange gems for gold than gold for gems, you get less gold per gem. This is because the pool of available gems is high and the pool of available gold is low. This situation is what gold hoarders love and they watch for this because it means more bang for their buck when turning gold into gems for future items on the gem store.

If more people exchange gold for gems, then you get fewer gems/gold. This is because the pool of gold is high and the pool of gems is low. X% of the gold put in gets deleted by the game to help counteract inflation. This X% acts as a gold sink. It takes gold out of the economy completely. This situation is the best for players who have more money to spend than time to play. They can then turn their gems into gold and buy legendaries or precursors.

The exchange rate goes in a cyclical fashion on average rising equal to the rate of the unavoidable inflation the game has. The balance favors gems to gold until such time as you get so little gold for each gem that you’re better off playing the game to generate gold. And the gold to gem rate gets so lucrative that gold hoards run to the gem store and exchange their gold for gems. Which then eventually makes turning gems into gold better again, because then then the rich players with little time to play run to buy gems to turn into gold to buy whatever they want to say they “win the game” in their mind. Or build up their guild. Or complete their current favorite character’s look or weapon set.

Gem prices have doubled in price.

in Guild Wars 2 Discussion

Posted by: Smooth Penguin.5294

Smooth Penguin.5294

~snip~

Unfortunately, you misunderstand both how Gem → Gold and the economy overall works. I’ll see if I can link you the threads that John posted in…. from 3 years ago.

In GW2, Trading Post plays you!

Gem prices have doubled in price.

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

What i am trying to pass to you is that the gems dictate the amount of gold in the game, and since there was a pre-set amount of it ,it kick started the economy, now people,including myself have to recycle that gold over and over and over,some are even hoarding it in inactive accounts but that isnt the point.
The point is,that the market of the game is too much driven by gems,and as a follow up to that,so are rewards,meaning less rewarding stuff,more people buy gems to fill their need to buy something cool.
Hope i made it simpler to understand this time.

Except, the thing is, gold to gem prices keep going up. Which means more players are turning gold into gems than turning gems into gold.

Your problem doesn’t exist.

The things generating the gold are:

Dailies rewarding 2 gold when completed. That’s 2 gold added per PLAYER who completes the Daily. I’d imagine that’s a lot of players.

Dungeons can now be repeated over and over again without losing the gold reward earned per track since the rewards got moved to a repeatable achievement. That’s 5 gold per 8 paths run. That’s a lot of gold. From what I recall, speed runners in dungeons can do a path in about 5-10 minutes. That’s 40 minutes to 1 hour 20 minutes to generate 5 gold on top of the other rewards they get from dungeons themselves via the rewards from them.

That’s what’s increasing the average gold per player and generating inflation. And there’s no way the game can prevent inflation 100%. All ANet can do is try to control the rate of inflation.

But the gem/gold exchange isn’t part of the problem.

POLLS should not determine WVW's future!

in WvW

Posted by: gennyt.3428

gennyt.3428

Dude come on. Paragraphs are a thing.

Whispers with meat.

Legendary weapons

in Guild Wars 2 Discussion

Posted by: Miellyn.6847

Miellyn.6847

New legendary weapons need:
- model
- effects
- footfalls
- aura
- thematic collections for the precursor and one of the gifts for the Gift of [weapon name]
- optional background story (Chuka and Champawat)

Black Lion Skins need:
- model
- optional effects

Gliders need:
- model
- optional effects

The effort for new legendary weapons is much higher than just weapon skins or gliders.

Meena Wolfsgeist | Ranger
Ceana Mera | Mesmer
Indra Nebelklinge | Revenant

The state of thick leather

in Guild Wars 2 Discussion

Posted by: PyrateSilly.4710

PyrateSilly.4710

Check here – http://wiki.guildwars2.com/wiki/Thick_Leather_Section – for where you can get more. Go there and kill the enemies and get the loot. Does not matter what level you are as the loot table for that loot will only give the loot listed

How to avoid condi dmg?

in Thief

Posted by: Haleydawn.3764

Haleydawn.3764

Your main one is to learn tells of damaging attacks and to dodge them.

Thieves Condi removal is either Withdraw or Hide in Shadows heal skill, Signet of Agility, Roll For Initiative, Shadow Step-Return, or trained to sync with other utilities (Shadows Embrace, Trickster, Guarded Initiation, Escapists Absolution, Unhidered Combatant)

So it’s not like Thieves have no Condi removal, just sometimes it’s situational or has to be timed right.

Kitten.

(edited by Haleydawn.3764)

Pact Crowbars

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Unless you’re actively going out of your way to use crowbars as you get them, you’re not going to run out.

What's with these gem rates?...

in Guild Wars 2 Discussion

Posted by: mtpelion.4562

mtpelion.4562

The Gold to Gem ratio is based on player transactions.

If most players are buying gems with cash and converting them to gold, then the gold cost of buying gems goes down.

If most players are buying gems with gold, then the gold cost of buying gems goes up.

So with the recent increase in the gold price, we know that most players are buying gems with gold.

So the question is, what has caused this trend?

Obviously the increase in liquid gold via the daily reward means that ALL players now have more gold available to spend on gems, so that’s definitely part of it.

The steady stream of sales and limited time offers is also acting as an incentive for people to convert their gold into gems as well.

There may be other factors at play as well, but the point is that until some factors change, or new factors push in the other direction, we aren’t going to see the ratio go down.

Server: Devona’s Rest

Achievement cap [Merged]

in Guild Wars 2 Discussion

Posted by: penelopehannibal.8947

penelopehannibal.8947

It’s not a competition.

Blood & Merlot [Wine]

Money Sink or No?

in Guild Wars 2 Discussion

Posted by: femalehumanmeta.8351

femalehumanmeta.8351

Legendary crafting has always been a massive gold sink in this game, but it seems like people were hoping for super cheap precursors with legendary collections, and are disappointed because it didn’t really turn out that way.

What is Your Endgame?

in Guild Wars 2 Discussion

Posted by: rozer.8042

rozer.8042

wake up
drink some coffee
log in
do easy daily
log out
log in some other game
play

Low Drop Rate of Airship Oil

in Guild Wars 2: Heart of Thorns

Posted by: cptaylor.2670

cptaylor.2670

I have a ton even after two legendaries. Gotten all mine from airship cargo but then again I seem to never run out of crobars so I haven’t noticed the drop rate

Let’s Talk Scoring…

in WvW

Posted by: Chaba.5410

Chaba.5410

This would be the end of Power of the Mists buff. Most players don’t really notice the buff. Nor do they play WvW specifically for the buff, so it hasn’t served as an effective motivator for winning matches. It also tends to reward PvE players more than WvW players. The upside to removing the buff, for WvW players, is that it should help our case for further improving WvW rewards, because it’d be lowering the rewards entering the game from elsewhere.

Umh, hell no please???

How about you just rework the feature into something, that will also work under the new WvW Systems please??.

That “most” people not really notice the buffes is plain simle incorrect.
The first thign that absolutely every WvW player instantly should notice on every fresh new match is, when you enter for WvW is directly that due to the fresh map and the resetted Power of the Mist bonus your Maximum Health is about like 10% decreased, thats a whopping difference od like 2-3K HP lesser that actually makes a huge difference, if you might survive a burst attack, or not, giving you that maybe few seconds needed to realize what happens to quickly make up for fitting counter reactions, before you are dead, unless you get steamroled by a big group against you wouldnt have had any chance anyways, but in small scale fights and duels, this difference in max health due to the Power of the mist buff has saved me prsonally already in countless situations my life, where without that health buff I would have died for literally “dead certain” !!!

Also the Endurance Regen Increase is something that affects us in WvW, as like also the Healing Efficiency, now especially in regard of Druids.
But you might be right about the other things, which merely affected only PvEers.
—-

However, I propose, change the Power of the Mist feature, and change it so, that it is interesting for ALL KINDS OF PLAYERS, regardless if you play PvE, WvW or PvP.

PotM should be something, that provides for your server boons, that are highly valuable for everyone, which should give players good reasons to support their servers in WvW, to the point, that people who would usually play PvE or PvP go to WvW and joining their Server to help every now and then to ensure, that their server reaches the PoTM effects, that would be also helpful for their own game modes, by fulfilling specific taskas in WvW that increase the blessings for your servers towards specific game modes, but in the end these taskas also all help your world to make points towards the warscore to win the Skirmisches in the ed to get Victory Points.

Victory Points at the end of each match should work then for all Game Modes for players that participated in WvW enough as individual Player Currency that is shared among the Server on all players that participated long enough for them in WvW within the match time to maintain their own preferred Blessings which players should be able to “buy” from Shrines that you should be able to find in the game (PvP Lobby, WvW Spawn Areas, randomy in PvE Maps hidden, counting also as POI’s

So basicaly, split up the Power of the Mists between all 3 Modes:

WvW Blessings in Victory Points you gain when a Match is over:

Costs == Effect
5 > Breath of the Mists = Increases for 7 Days the WvW Exp Income by 5%
10 > Battleborn Hero = Increases for 7 Days your income of Badges of Honor from Enemy Kills by +2
15 > Mistforged Hero = Gain for the next 7 Days the chance to randomly obtain as Loot from Lord Kills also randomly Hero and Mistforged Items and have in this time also access to an NPC, that trades these Items for Parts for a precursor Sets of the WVW related Legendary Mistforged Armor Set, which requires of you to complete also the latest added two WvW Armor Sets from the WvW Reward Pathss
25 > Mistforged Jewels = Gain for the next 7 Days acces to a new WvW unique NPC, which sends you out on the journey for the WvW unique first set of Legendary Accessoires, first requiring of you to learn new Recipes for crafting ascended Precursor Accessoires of either Rings, Earrings or Amulets for that you need to be Jeweler 500 to be able to craft them, added together with lots of new jeweler crafting recipes for the way from 400 to 500 that include new Stat Combinations that are missing for Accessoires which got added with HoT….
50 > Soothing Mist = Gain for the next 7 Days increased Maximum Health and Endurance Regeneration of +10% while being in WvW
100 >Testament of Heroism = Increases for the next 7 Days the income of Proofs from Rank Reward Chests by +3
150 > Legendary Battle Memoires = Increases for the next 7 Days your income of Memories of Battles by +20% whenever you receive some from Rank Reward chests
250 > Eternal Hero Increases for the next 7 Days the rewards by 50% that you receive when you successfully defend something in WvW, like a Keep, whenever the Defend Timer reaches its end (this includes WExp, Karma, Exp, Gold, Badges)
500 >Battle Aura = Have such a strong Battle Aura for the next 7 Days, that you can always see your enemies on the Mini Map everywhere
1000 > Fashion of the Mists = Gain access for 7 Days to unique WvW NPCs, that can sell you WvW unique permanent Finishing Moves, including those of the Gemstore also for high Gold Costs/Badges ect., WvW unique Skill Skins (for starters for example for all kinds of Minion Skills), WvW unique earnable Outfits (PvE got already an earnable Outfit, that one from Halloween that looks similar to the Witch Outfit, so why not other Game Modes too??)
1500 > Bloodlust = Increases for the next 7 Days your Stats by +50 (Blood Lust from Shrines gets removed, Shrines in WvW will receive a new different mapwide effect instead that will leadto players actually fighting for them, instead of 90% of all times ignoring them)
2500 > Ascendant of War = Increases for 7 Days the Chances to obtain Ascended Armor Parts from WvW Rank Rewards by 10%
5000 > Ascendant of Blood = Increases for 7 Days the Chances to obtain Ascended Weapons from WvW Rank Rewards by 10%
10000 > Lord of the Mists = For the next 7 Days is capping in WvW a Keep or a Castle always instantly a WvW Rank Up, the Money Reward from Rank Chests is trippled ffor them meanwhile and have the chance of 10%, that they might drop for you also Ascended Materials like Elonian Leather, Damask or Spiritwood


PvP Blessings from Victory Points

Costs == Effect
15 > Blessed by Wealth = Increases for 7 Days by 5% the gain in PvP Reward Track progressions
25 > Glorious Time = Increases for 7 Days by 5% the gain of Glory
50 > Blessed by Fortune = Gain the chance for 7 days, that Rewards from PvP Reward Tracks reward you additionally also with Money Bags worth random values ranging from 10 Silver to 1 Gold
100 >Blessed by Luck = Increases for 7 Days the chances to obtain from Reward Tracks more valuable loot by 15% and adds also the chances to obtain Materials like Lodestones, that usually wouldn’t be rewards.
150 > Legendary Glory Crystal Increases for 7 Days your Income of Shards of Glory by 20%
250 > Glorious Fighter = Gain for 7 Days no some Extra Glory for Player Kills in PvP/Stronghold Matches (even more if done with a Finishing Move!)
500 > Karmic Fighter = Gain the blessing for 7 days and a small portion of the Glory that you obtain, becomes also a Karma Reward for you.
750 > Golden Fighter = Gain the blessing for 7 days and a small portion of the Glory that you obtain, becomes also a Gold Reward for you that is affected also additionalyl by the Gold Find Account Bonus.
1000 > Fashion of Gladiators = Gain access for 7 days to PvP unique NPCs, that can sell you PvP unique Finishing Moves, PvP unique Skill Skins ect (see above WvW counterpart)
1500 > Famous Legend = Gain acces for 7 Days to a PvP unique NPC for the required items to obtain parts for a PvP unique Legendary Armor Skin Set that can be used only on Ascended Armor Sets to transform them into actually legendary armor parts with the full functionality of legendaries to swap stats out when using the equipment outside of PvP
2500 > Present of the Mists Increases Point Gain towards PvP Achievements for 7 Days by 100%, so when you usually would get +1 point towards an achievement, with this active you will get +2 points
5000 > Fury of Combat = Gain for 7 days the chance to obtain from PvP Reward Tracks new PvP unique Fury Weapon Skins
7500 > Glorious Stronghold Conqueror = Gain for 7 days increased glory from Stronghold Matches by +50% and gain also a chance to obtain while playing Stronghold access to new Heroes that you can unlock through fulfilling Heroic Trials in the PvP Lobby when you talk to the Mist Heroes to gain this way not only new Heroes, but also if you keep fulfilling Heroic Trials for them, you can unlock nw Hero Designs for those Heroes that you have already unlocked for your account.
10000 > King/Queen of Combat = Helps you out for 7 Days in PvP Tournament Tiers to lose not progression also in higher tiers than usual and makes comebacks a bit more rewarding in that time.


PvE Blessings for Victory Points

Costs == Effect
5 > Testament of Craftmanship = Increases for 7 Days the Chance for Critcal Craftings by 10%
15 > Fertile Season = Increases for 7 Days the Gathering Gain by 10%
25 > Hunting Season = Increases for 7 Days the Exp from killed Enemies by 20%
50 > Party Season = Increases for 7 Days the maximum Health and Endurance Regeneration for PvE by 10%, another 10% on top for when your World has won a WvW Match or when its Festival Time for the next time you use this Blessing.
75 > Mystic Force = Increases Healing Powers by 10% for 7 Days and when you gain in that time Mystic Coins, is the gained amount doubled.
100 > Ancient Wisdom = Increases Toughness for 7 Days by 10%
150 > Treasure Hunter = Opening daily Treasure Chests (JPs) in the next 7 days grants you increased chances for rare materials like Lodestones or T7 Crafting Materials
250 > Haggling Expertise = NPCs will sell you everything for 7 days for 25% Gold more and let you buy things for 25% reduced prices
500 >Traveler of Tyria = WPs will cost you 7 days 25% lesser Gold and grant you after usage for 1 Minute Super Speed
750 > Bounty Hunter = Increases for 7 Days the chances to obtain rarer loot from World Bosses and Champions by 5%. Certain killed World Bosses, like Tequatl or Tri Wurm will drop 100% guaranteed in that time Bounty Hunter Tokens, which can be turned in for specific Rewards, like for example the Sunbringer Weapons or Ascended Armor Chests of Choice.
1000 > Fashion of Adventurers = Gain access for 7 Days to PvE unique NPCs that can sell you PvE unique Finishing Moves, Outfits, Skill Skins ect.
1500 > Blessing of Zomorros = Increases chances for 7 days to obtain something more valuable from Zomorros, than what you have thrown into the Mystic Forge by 10%
2500 > Kiss of Rebirth = When you die, you automatically use an Orb of Revival (even if you have none) for the next 7 days and you won’t have the negative effect of health reduction, you will move slowly only, for some longer time. The only exception for this effect is, if you would get revived at a place, where you would instantly die again! Places like the Thaumanova Reactor’s Boss battle for example
5000 > Eye of Discoverery = Increases Rewards for 7 Days from Map Competions by 100% and Map Event Rewards are also doubled for you in this time from doing Events and come in faster than usual
7500 > Relic Hunter = Increases for 7 Days significantly the drop chances from Champions and World Bosses to obtain unique skinned Exotic Items (in general exotic items, including Accessoires, stuff like Pendant of Orr for example) as also precursor drops of the first generation of Legendary Weapons in that case of Dragon Minion World Bosses only
10000 > Legendary Craftmanship = Deactivates for 7 days all kinds of time gates for your account so that you can craft as many items as you have materials for it directly, without having to obsoletely wait a day for it to become able to craft again.
Crafting Exp Gain is also doubled in this time and all items you craft will give you Exp, even stuff, that usually would give you no Exp anymore.
Crafting can produce while you have this Blessing up also randomly with a small chance a byproduct, called Essences of Expertise, which when used gives a Character Crafting Ranks based on the Quality of the Essence towards the Crafting Jobs that are currently active, which are either +1,3,5 or +10 Ranks if it was a legendary Essence of Expertise (this will reduce the Crafting Grind if you want to have more characters with high crafting ranks somewhen so that you dont have to swap always to 1 specific character if you need a specific Crafting Job for a task…)

Just some examples of how you could split up the power of the mists Feature into a game wide Blessing feature, that offers for each game Mode invependant own unique Blessings for different amounts of Victory points, which all last for 7 days and need then to be renewed by the player for Victory points, if he wants to get the effect of that blessing again by going to a Shrine where the Victory Points gen be spent for receiving those Blessings

Stop rewarding players who don’t participate in WvW with passive rewards from WvW. WvW rewards need to be tied to WvW participation only.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

Let’s Talk Scoring…

in WvW

Posted by: Memphisjz.1405

Memphisjz.1405

You should also look into finding a way to have the 3-server-matchup system auto-balance itself.
In all these years, the 2 lesser servers never team up vs the winning one.

It’s always like this:
Winner attacks server 2, server 3 is too bad to do anything vs winner, so just picks the easy target, server 2.

There should be a way to encourage the 2 losing servers to actually fight the winner.
Something like increased rewards / points for taking objectives from the winner. Double the score from the next tick on capturing something from the winner, etc.
I don’t know how, just find a way to stop the ’let’s bully the biggest loser for easy points’

Hylo Hammerswing [AoA]
Treb Master of the Shiverpeaks

(edited by Memphisjz.1405)

Why the double team against TC?

in WvW

Posted by: jason.9548

jason.9548

There is no 2v1 currently. The truth is that dragonbrand has no guilds that puts up a fight, compared to tc #not dying on inc. So BG guilds and commanders get bored and just fight tc while db only attacks tc due to being farmed on t2 and now on t1 yet(also joy was trying to get 2v1 but failed) #zenmaster tired of playing 3 timezones and still LOSING? Zzzzzzz good thing all the trash left tc.

The fall of JQ

in WvW

Posted by: Exciton.8942

Exciton.8942

Not just the problem for JQ.
This is the problem for WvW gamemode for a long time. Lopsided matchup has driven a lot of players away over time.

The QQ about Queue Queues [Merged]

in WvW

Posted by: RodOfDeath.5247

RodOfDeath.5247

The ridiculous queues..Eb over 150 wtf, never seeing that map again?
The lag is horrible
The communication and coordination is extremely difficult now because we cannot get our guilds on the map, and its difficult to get the people from the other servers on ts or to work together.

Anet why did you not just link lower pop servers, why did you do this for everyone. This is just unplayable.

Yeah…it’s a little nuts. First night. I logged in and went “nope” and went to netflix and a glass of wine. No chance I’m waiting in a 80 man que to play a video game lol

Just log off read a book, watch a movie, or drink some wine.

World Linking Beta

in WvW

Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

A message from the World vs. World Team:

Hello Everyone!

The WvW World Linking Beta will be starting today at 11 AM PDT Friday (18:00 UTC Friday) for EU and 7 PM PDT Friday (2:00 UTC Saturday) for NA. When it begins several worlds will be linked to help even out WvW populations. We used factors like the world’s current rank and population numbers to define pairings. For NA we will be able to divide the total number of worlds in half, and give every world a partner. However, pairings for EU are a lot trickier, both because there is an odd number of total worlds, and because there is an odd number of specific language worlds. EU also has a greater number of well populated worlds, so it makes sense to link fewer worlds. The result is that a number of worlds in EU will not be linked.

We will be resetting glicko volatility and deviation for all worlds to the same value, but leaving their rating unchanged. What this means is:

  • The first matchup will use current placements (T1 worlds vs T1 worlds, T2 worlds vs T2 worlds, etc.)
  • The reset volatility and deviation values will come into effect at the end of that match.
  • Worlds that win, especially by a large margin, will have their rating increased by a larger amount than normal.
  • Likewise, worlds that lose, especially by a large margin, will have their rating decreased by a larger amount than normal.
  • The result is that when a world no longer is meant to be in a specific tier, they’ll move out of it more quickly.

Resetting glicko volatility and deviation also has the advantages of requiring no downtime! We considered resetting rating, but decided not to for this first beta of World Linking. For T1 worlds the rating itself will still be fairly accurate for the majority of players in those worlds. For new lowest tier, previously middle tier worlds, keeping their lower rating will still help prevent them from getting wiped by the T1 worlds. Keep in mind this is a beta, and in the future we may reconsider other options like a clean wipe or a weighted average, but for now we encourage you go check out World Linking!

As for the future, we may redistribute worlds as populations drift over time and because the system is flexible, we can potentially link 3 or more smaller worlds as appropriate.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

Alpine BL maps... And more... ... ...

in WvW

Posted by: Dusty Moon.4382

Dusty Moon.4382

Have you even tried the new redone DBL map? It is so much better.

JEEZ – stop whining already. I think we need to give the redone maps a chance.

I hated the ABL maps because they were boring and no thought into layout. They were designed by a 2 yr old. two keeps so close too gari and spawn with the spawn trebs and other siege placed there. So no thanks for the ABL’s until they fix that.

Glicko Reset Vote

in WvW

Posted by: Sviel.7493

Sviel.7493

There are dozens of threads from the beginning of WvW that detail the suffering that happened while waiting for rankings to sort themselves out. Whatever problems we have now, a reset would surely make them worse.

What would make wvw fun for you again?

in WvW

Posted by: Zackie.8923

Zackie.8923

the crowd, the ensuing chaos, and the competitiveness

Back to play after 2 years, any advise?

in Guild Wars 2 Discussion

Posted by: Qugi.2653

Qugi.2653

I think start a new character and start new sound like good plan. Good way to discover new thing and learn way around game again.

;)

Do accounts have "luck", and is it right?

in Guild Wars 2 Discussion

Posted by: Sarrs.4831

Sarrs.4831

People with “lucky” accounts probably just play more.

Nalhadia – Kaineng