Showing Posts Upvoted By Ulion.5476:

Anet has moved on from WvW

in WvW

Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

Different teams working on different stuff. Anet isn’t one guy who’s only capable of working with one thing at a time.

(edited by Ovalkvadratcylinder.9365)

WvW Rewards Overhaul

in WvW

Posted by: Chiccotot.7296

Chiccotot.7296

Tbh, BnS is something new… so it’s shiny.
WvW has been so frustrating to play that it’s a challenge just logging in to the game to just get daily chests. I have lost all taste and faith in GW2…
Until they fix WvW ENTIRELY (and not the bull update they planned for tomorrow, then i wont be coming back anytime soon.)

Edge of the Mists is a problem

in WvW

Posted by: Tommyknocker.6089

Tommyknocker.6089

The beginning of EotM marked the end of my ranks meaning anything; sad day indeed.

[Suggestions] Future Elite Specializations

in Guild Wars 2 Discussion

Posted by: De Dominator.9834

De Dominator.9834

Ok so I have finally got around to sorting this out a little, thanks to Derigar.7810 for doing pretty much all the work for me

Heart of Thorns has been out for a while now and many people have had time to try out and use the new elite specializations. Although there may be bug fixes and rebalancing that may be coming along, I feel a discussion on future ones should be had.

Guardian

Name: Paladin
Weapon: Axe or Warhorn
Description: Paladins would get access to Tome skills (Akin to their previous skills: Tome of Wrath/Courage ). These Tomes could serve similarly to the Engineers weapon kits, meaning they cannot swap weapons with this Elite spec.

Revenant

Name: Legendary Human Prince Rurik or Turai Ossa
Description: Both being warriors, the skills and abilities could be more combat focused with a nice mixture of offence and defence.

Name: Legendary Norn Asgeir Dragonrender
Description: Focusing primarily on summoning and being able to focus on summoning spirits of the wild (primarily the ones who where defeated by Jormag in defence of the Norn) like, Ox, Owl, Wolverine and Eagle. Could serve similarly to the Guardians spirit weapons.

Name: Legendary Charr Khan-Ur
Description: Could be technologically focused like the Charr are now.

Name: Legendary Asura Snaff
Description: Could focus on the use of Golems and telepathy, which his creations were known for
.
Name: Legendary Sylvari Trahearne or Riannoc
Description: Both wielded Caladbolg. This profession could either be focused around stealing life and dealing condition damage.

Warrior
Incubent

Engineer

Name: Constructor
Description: The main skills would be all built items in the game that are target-able and have a degree of health to them to remove them. The class mechanic would be repair. Allowing you to repair and add health back to any of the constructed items.

Ranger

Name: Pactmaster
Weapon: Scepter (Whip)
Description: Handles a multitude of beasts, controlling as many as companions with their scepter-whips. They travel the world to gather some of the largest and most dangerous beasts for their pack, gaining the Minion utility skills type.

Thief

Name: Bard
Weapon: Focus
Description: The Bard would give the Thief access to new song skills which could serve a more support role, giving boons to allies and conditions to foes. These songs could be rather powerful boons which are constantly applied for as long as the song is played.

Elementalist

Name: Spellweaver
Weapon: Sword Main-hand
Description: The Spellweaver uses Physical skills. A new F5 skill called “Spellweaving”, which combines the elements of any Attunements currently on Cooldown. It weaves them into deadly elemental dances that simultaneously entrance and terrify those who bear witness to it.

Mesmer

Name: Bard/Minstrel
Description: Revolves around the use of new skills called “songs”. These are used to grant allies boons and give enemies debuffs. They can be played for an unlimited time but with the boons or conditions lasting only as long as it is played, the second the player moves or attacks, they break out of the skill.

Necromancer
Incubent

Sorry for the long post but I hope you read it and enjoyed, if you have any of your own ideas or opinions about mine feel free to comment

(edited by De Dominator.9834)

[Suggestions] Future Elite Specializations

in Guild Wars 2 Discussion

Posted by: snow.8097

snow.8097

Elite specs are meant to fill a gap in play style of each class
to give them somehow a role they never had before without giving them too much of another class
That means giving the warrior stealth because they never had stealthy playstyle is the wrong direction
for example the core ranger had no respective support role, just a bit of AoE and less hard CC abilities, with the druid they got the healing role, AoE via some glyphs and CC too.

We should gather what each class lacks in game, without “first fix that before new elite spec” and then we could work around that

For example the necro lacks of support abilities, now we could collect ideas around supporting, like mine idea of soul guide or of another one who focused around the ghost idea with stealth, life steal and utility support.

Safi/Clio Del Ray |Ranger, Elonas Reach,
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestions-Gemstore-Items/page/31#post4533037
the skrittfinisher was my idea!

[Suggestions] Future Elite Specializations

in Guild Wars 2 Discussion

Posted by: Forgotten Legend.9281

Forgotten Legend.9281

Elementalist: The Summoner

NEW CLASS MECHANIC

F5 skill summons a Djinn from Elona.

when the summoner changes attunements, the Djinn changes form, (such as flame Djinn, Frost Djinn, etc)

when the Djinn is summoned, F5 becomes, another skill to detonate the Djinn. when the Djinn detonates, it causes a large explosion (600 radius?) to do damage that also causes an elemental control effect (based on attunement) such as fire: smoke field; air, knockback; earth, blind; water, freeze foes around the djinn for 1 second or 2 (like Shiro’s Jade Wind skill for rev) edit: detonating the djinn puts the F5 skill on cooldown.

the Djinn’s skills change based on which attuenement the elementalist summoner is in.

there would be a trait, to proc master minor traits on the Djinn (such as sunspot) on attunement swap.

UTILITY SKILL CATEGORY: SUMMONs

~Tidal Wave: summon a large tidal wave that knocks back foes as it hits them. after the initial wave crashes, it returns from where it came, pulling foes back about half the distance they were knocked back. (this simulates a large wave crashing on shore and then returning to the sea, keeping the enemy out of balance, who is in the tide)

~Summon Rodgort (elite) : call for Rodgort’s aide. when the dragon initially lands, it knocksdown foes, then the skill changes to a secondary skill to cause Rodgort to breath fire on the area to create a fire field that damages foes. Rodgort will remain until he dies. (like a flesh golem)

~ Forgotten Relics: summon 4 large boulders (could be broken ancient rubble from Forgotten Statues, maybe pieces from the ancient statue in the Crystal Desert, that though crumbled, still appears to be whole and standing from a distance)… these 4 “boulders” would circle the elementalist summoner for up to 30 seconds. if they block an attack, they explode. if they hit a foe, they explode for small damage and stun the foe for 1/2 second. once they are summoned, the skill changes to allow the elementalist summoner to launch the boulders at their target, up to 900 range.

~ Fountain of Youth (heal): summons a water field that heals allies and removes their conditions. also poisons foes for 10 seconds.

~ Searing Cauldron: summon a searing cauldron that will periodically cause a local searing event. (think: an area-denial turret that can be destroyed)

~ Aziure’s Mark: you mark your target, who is then attacked by several summoned minor air elementals for a short time

WEAPON

i have NOT come up with any weapon theme that i like too much, but i was thinking maybe a mace mainhand. (keep in mind the potential damage from the Djinn and Rodgort)

air autoattack would swing the mace, and the shockwave would hit targets up to 600 range.
air 2: vulnerability stacker
air 3: summon a mini black whole (think Legendary Diarmid in Dragon’s Stand) that sucks foes into it for a second or two.

earth autoattack chain would be melee cleave, damage—> bleeding—-> weakness
earth 2 would be a block
earth 3 would be a small knockback + blind. (spin around, knocking back your foes, then slam your mace to the ground, creating a dust cloud that blinds your foes.

fire autoattack : 900 range: cause your target/s (small, 300 AoE) to burn. if your target is already burning, do bonus damage to targets within the AoE (edit: think: Searing Flames elite skill from Gw1)
fire 2: mark of rodgort: (this would be similiar to revenenat hammer 2, but spread burning) 900 range
fire 3: supernova: 900 range: summon a supernova at target’s location, 1 second delayed explosion (300 AoE), shockwave causes 3 stacks burning (600 AoE)

water autoattack: melee cleave: damage—-> chill—-> AoE heal
water 2: 600 range: throw 6 ice shards at your foe in rapid succession,
water 3: create an ice shield to block up to 3 attacks… detonate early to blind nearby foes.

TRAITS:

minors:
adept: gain F5 to summon and detonate Djinns
master: blind nearby foes when summoning or detonating a djinn (AoE centered on self AND on djinn)
grandmaster: pressing f5 is also a stun break, +10% damage against blind foes

Adept traits:
~ when you strike a blinded foe, gain 10 endurance
~ when you summon or detonate a Djinn, remove a condition
~ apply burning whenever you strike a foe with a condition (10 second cooldown)

Master traits:
~ gain regen and protection whenever you summon or detonate a Djinn
~ minor master traits also proc off your Djinn (like sunspot)
~ summoning or detonating a djinn will also detonate auras for damage

GM traits:
~ gain might and fury whenever you use a summon skill (f5 and any skill saying “summon” in the description, including the new utility skill category, glyphs, and some mace skills)
~ Djinn will detonate twice when detonated
~ summoning or detonating a Djinn will grant quickness to allies

– The Baconnaire

(edited by Forgotten Legend.9281)

[Suggestions] Future Elite Specializations

in Guild Wars 2 Discussion

Posted by: TheSwede.9512

TheSwede.9512

Elementalist – Spellweaver
Weapon: Sword Main-hand
Skills: Physical
Mechanic: A new F5 skill called “Spellweaving”, which combines the elements of any Attunements currently on Cooldown.

Can you feel the rythm of magic? The Spellweaver sure can, weaving it into deadly elemental dances that simultaneously entrance and terrify those who bear witness to it. As they dance through their attunements, they accumulate the magical power into powerful “Spellweaving” techniques.

Whenever the Spellweaver exits an attunement, they empower a new F5 skill with the respective element of that attunements, which stays active until the Spellweave is activated, however they can only be gained while the elementalist is in combat. The Spellweave becomes available once 3 or more Attunements have been “added” to it, resulting in 1 of 4 different forms:

  • Elemental Storm (Fire/Water/Air) – Rain Fire, Hail and Lightning upon the target area, inflicting significant damage to enemies within. Acts as a Lightning Field.
  • Elemental Annihilation (Fire/Air/Earth) – Stomp the ground, pulling your target towards you with a shockwave that Cripples and Dazes them, followed by raising a Pillar of Fire upwards that Launches them upwards, then finish off with a Lightning strike that inflicts massive damage and Finishes Downed targets.
  • Elemental Calamity (Fire/Water/Earth) – Immobilize enemies in the Target Area in rock Prisons, before colliding Intense heat and cold that causes an Explosion that simultaneously Burns and Chills them, while also smashing the rocks and Bleeding them with the sharp remains, Knocking Back all targets.
  • Elemental Sanctuary (Water/Air/Earth) – Surround the area with rocks that pushes back enemies, winds that destroy projectiles and pouring water that Heals allies and removes Conditions. Acts as a Water Field.
  • Convergance of Elements (Fire/Water/Air/Earth) – Unify all elements, Covering yourself and nearby allies with an elemental sheen. You and all Nearby Allies stack Conditions and Gain boons with each attack, depending on your Attunement.
    • Fire: Burning/Might
    • Water: Vulnerability/Regeneration
    • Air: Weakness/Quickness
    • Earth: Bleeding/Protection

The Spellweaver’s choice of weapon is the Sword, which they use for a close-quarters, defensive fighting style built around quick, dance-like attacks involving evades, lunges and mobility.

Weapon Skills:
Fire

  • Scorching Blade → Voracious Flames → Incinerate – Powerful Chain Combo that Burns all enemies on the Final Attack.
  • Trailblazer – Draw a scorching trail of fire that rushes your target, exploding on Impact. Leaves behind a Fire Field.
  • Torrent of Flames – Spin forwards with a trail of fire at the tip of your blade, evading attacks while damaging and burning enemies caught in your way. Acts as a Whirl Finisher.

Water

  • Crystal Blade → Piercing Frost → Diamond Dust – Graceful chain combo that Chills the target on the second strike, and deals AoE Damage around your target on the final attack.
  • Deluge – Flurry with your blade, sending out ripples of water that Damage enemies and Heal Allies in the splash area.
  • Dancing Ice Blades – Channeled Skill. Conjure several Ice blades around you that attacks nearby enemies and destroy projectiles. Acts as a Whirl Finisher.

Air

  • Winding Blade → Roaring Storm → Rolling Thunder – Quick chain combo that twirls the blade around during the last strike, damaging enemies multiple times.
  • Gale Kick → Weaving Winds – Kick your target while evading attacks, before leaping towards them and striking out with a powerful gust that destroys projectiles.
  • Stormcaller – Raise your blade into the air, calling down a Lightning strike to damage and weaken nearby enemies. Acts as a Blast Finisher.

Earth

  • Dust Blade → Whipping Sand → Erosion – Powerful chain combo that bleeds your target, and the final attack leaves behind a whirl of sand that damages nearby enemies.
  • Earthrender – Pierce the ground with your blade, sending out a shockwave that Cripples nearby enemies while granting Protection to Allies. Acts as a Blast Finisher.
  • Bombardment – Conjure 3 Rock Axes above your head that fly towards your target in rapid Succession, Bleeding enemies near the impact zone. Each Axe is a Projectile Finisher.

Ok, that took a lot of space. Let’s quickly mention the Physical Skills that the Spellweaver would get. As some might’ve guessed, the Physical skills are not the brutal kind that Warriors have, or the lethal kind that Daredevil uses. Rather, they’re based around Dance and rythm, tailored after the elements.

Utility Skills:

  • Harmonic Resonance – Peform a harmonizing movement, Restoring Health to yourself and reducing the Cooldown on Attunements and Spellweaving by 20%.
  • Trial of Fire – Advance forwards with dancing flames that lash out and attack nearby enemies, granting them a debuff that causes them to act as a Fire Field and constantly stack Burning for a short time.
  • Windrider – Dash forward on powerful gales, removing Movement-impairing conditions from Allies, Destroying projectiles and Knocking down enemies in your path.
  • Rain Dance – Call forth a downpour that continously Heal and remove conditions from nearby allies, building up a torrent of water that will Knock Back enemies and Chill them when the channel finishes.
  • Mountain Caller – Break stun and stomp down, creating powerful shockwaves that Cripple enemies and grant Stability to allies. Each Shockwave is a Blast Finisher.
  • Expulse Impurities – Remove all Conditions from yourself, Reset all Attunement Cooldowns and gain All Attunement Bonuses for a short time.
Warrior – Wardancer | Guardian – Lorekeeper | Revenant – Vindicator |
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |

When GW2 has lost its shine...

in Guild Wars 2 Discussion

Posted by: Leohart.4610

Leohart.4610

As someone that’s been hopping from one MMO (particularly Asian developed) to the next for almost 10 years now, I’d say Guild Wars 2 (although not an Asian MMO) is better than anything I’ve ever played. There’s no market shop pay to win incentives, and that alone makes it infinitely better (opinion).

I don’t know how many times I’ve been disappointed when a game comes out that shows so much potential, but requires some sort of payment in order to compete in end game or make your life 100x easier.

I understand that F2P needs some sort of income and this is why, in my opinion, GW2 B2P model plus microtransactions work so well.

I agree OP. Taking breaks really shows how great GW2 is. The combat alone is amazing and the only combat systems that are better is Vindictus/Black Desert’s hack and slash combat (opinion).

Edit: just out of curiosity, anyone ever played 2moons? #represent

(edited by Leohart.4610)

I love gliding, but...

in WvW

Posted by: Ravezaar.4951

Ravezaar.4951

Joel said it best.

“The WvW team is weak.”

I think he was nice calling it a “Team”, its 1 scared guy they dusted of and brought up from the basement.

Underjordens Furste 80 Necro Piken-server
Servant of Dhuum

[vid] greatest wvw condi ele build world

in Elementalist

Posted by: Dahir.4158

Dahir.4158

ok lads. i used to keep my new build a secret for a long time, but i think today is the day i reveal it to the world.

this to me is the greatest wvw condi build ever created

http://gw2skills.net/editor/?vFUQJAodnUMA9Ng9XCOOAcYiFTAjoCEAaAFngSQIwtsmWjrA-ThSFABPp8wTlgupDIhTAgdaBQ4BAAgJoO2fYe1fkSJWAAEgZWmBgZe0Ze0ZmQALWDA-e

with this build you can beat almost every single build in this game. there is no need for you to camp in one attunement.

you can stack up to 15+ bleeds and 10+ burn stacks with ease PLUS infinite amount of condi removal. this is the pinnacle of all the builds ive made, tested and improved so far.

(most of the time) you can 1vX but obviously that depends on the enemy’s skill level : )))

you wanna fight:
condi thief? easy
condi mesmer? easy
condi engi? easy
condi warrior? easy
condi necro? meh bit of a challenge but you can do it
most of the other builds? yeah sure why not
https://www.youtube.com/watch?v=BYGAFzorKJA
https://www.youtube.com/watch?v=s4pShjoyppg

Broski

(edited by Dahir.4158)

Elementalist Skill Balance Preview

in Elementalist

Posted by: Alekt.5803

Alekt.5803

Add the Lightning Rod bug fixes that were confirmed by Grouch.

Alerie Despins

Brainstorming WvW Suggestions

in WvW

Posted by: Baldrick.8967

Baldrick.8967

Unfortunately, it’s been shown time and time again that there is 1. no such thing as wvw devs and 2. even when they bring something in, they don’t listen to feedback or change anything (the Detested BL’s being a case in point).

Spare your fingers.

WvW player. Doing another world completion for my next Legendary. Hater of mini-games.

World vs World Holiday Sneak Peek

in WvW

Posted by: Lord Kuru.3685

Lord Kuru.3685

The disinterest in WvW prompted a lot of these changes. Also obviously they’ve been watching Reyanas twitch interviews. The thing that gets me is that a lot of these changes which most people agree with have been suggested for years. Years. Only now at the very lowest ebb of this game mode do they actually make some of these logical changes? What happened to the adopt a dev program? What happened to the countless CDI’s? It isn’t new maps which has killed off WvW. Its the inaction which causes players to depart the game mode because what history can they draw upon to make them think things will change?

100% this.

You might complain about potholes in the roads on your way to work. You ask the city to fill them in, but they never do. Not a huge deal, but it would have improved your quality of life a bit.

Then there’s a massive earthquake and everything has crumbled into ruins! At this point, the city says “Hey, we’m going to fix your pothole sometime soon, isn’t that great news?”

Anet’s promising to fix potholes right now while we’re all standing in the ruins of what WvW used to be.

World vs World Holiday Sneak Peek

in WvW

Posted by: Royale.5863

Royale.5863

The disinterest in WvW prompted a lot of these changes. Also obviously they’ve been watching Reyanas twitch interviews. The thing that gets me is that a lot of these changes which most people agree with have been suggested for years. Years. Only now at the very lowest ebb of this game mode do they actually make some of these logical changes? What happened to the adopt a dev program? What happened to the countless CDI’s? It isn’t new maps which has killed off WvW. Its the inaction which causes players to depart the game mode because what history can they draw upon to make them think things will change?

My MMR officially too low

in PvP

Posted by: Interpret Interrupt.3824

Interpret Interrupt.3824

OP, this is a very good example of a not at all helpful post.
You are writing a wall of text about players being bad and not knowing tactics without providing any real advice on how or what to improve.

AFAIK there is no comprehensive PvP guide that would explain the current “meta” (currently best builds) or the best tactics (in a given map). Experienced players generally expect new players to l2p (learn to play) the hard way. More or less by figuring out the stuff by themselves and by watching others.

Bad matchmaking does the rest. You really don’t learn much when destroying or being destroyed in a match. What we need is close matches, to get feedback on our actions and learn from failure and success.

There are a few (very few) experienced PvP players that provide useful information. We need more of that and less “l2p” flame against newbies (like myself).

In the end — at least i hope — newbies and pros (and anet) share a common interest.
Have as many close matches as possible by maximizing the average skill and minimizing the deviation.

There are so many existing thread on the subject matter, I do not feel as though I need to reiterate every time I make a thread.
Here is an example of a well bullet pointed post with instructions and tips.
https://forum-en.gw2archive.eu/forum/game/pvp/Most-Common-Mistakes-Made-by-SoloQers/first

Teaching people mid match is difficult. Most people take offense.
For example, in Team chat I am typing, “leave, I can 1v1 this.” But my teammate stays for the plus 1. We owned the node, so maybe he was trying to protect it. Then our team wipes at mid and I can’t help but think if you left me here, we would have not wiped. So when you write that, you usually get some flagrant response back.

Another example, on Foefire, we did a 1-3-1 split with a mesmer pushing far. We secured home and I rotated to mid. We were winning mid and had killed 2 guys at different times. Our mesmer dies at far finally and they cap, with that person rotating to mid. The enemy wins mid, mesmer goes far and dies again without a decap. I write in team chat, “Mesmer, we are going to need your help mid”. He comes mid and we get our two cap back, but the enemy changes strat. Long story short, we lose after blowing a lead and mesmer starts flaming my about thats why he was pushing far. I replied, but you went and died twice there without decaps, at which point he proceeded to flame me.
We stopped their lord rush but they had a two cap and like 420 points. Mind you we killed 4 of them in our base. I say guys we have 350, lets reverse all the caps, since mid was neuted. Mesmer called for a lord rush, with no doors down, no portal, and we have no caps. Again, we are in our base, where the time to travel is at least 30 secs (I was on necro), plus we need to break a door. And 4 of them coming off timer. Needless to say, I thought it was a bad idea. We lost, then he flamed about not listening to him, noobs, etc etc.

People do not listen to constructive criticism mid match because the average person is just flaming. Again, no one is wrong, this is the internet and they know everything.

Here are a few constructive criticisms you can enjoy at your leisure.

1) Double capping does not cap the point faster.

2) when you wipe the enemy at mid and push far, the enemy spawns at far. Unless you push the same numbers, you are walking right into an outnumbered fight.
Unless you get the decap, a retreat needs to be made.

3) The biggest problem of them all I have noticed recently. once you wipe an enemy and you control the two cap, just sit there and wait for the enemy to come back. Trust me, they are going to attack either mid or your home. They have to or the lose mathematically. There is no reason to move from your spots.

Simply position your team in a way such that you can support either node they may assault.

4) Second biggest issue. Matching numbers is not the same as matching classes. Our bunker rotates to a enemy controlled node to fight the enemy bunker 1v1. This does nothing for your team but take away its support. You do not do enough damage to decap, and all your dps is fighting other places dying because we do not have support. Sure it is a 4v4 but without support, we will have a faster time to kill.

5) Pulling out of a fight vs suiciding in. If a node is owned or contested, it is worth protecting. This could include dying on it. The old D/D ele used to do this all the time.
However, if the node is enemy controlled, you are hurting your team.
You can use a dps to stall an enemy bunker.

6) Every fight does not need a +1 or +2. Some classes can stall out the 1v1. If you own the node and you can stall it out, do not let your team plus 1 unless you own the two cap. That would be wasting resources.

7) Fight on the nodes. More importantly, fight on the nodes you control. Protect your resources.
Countless times I have seen 100 point leads thrown away going for the 3 cap. It is not necessary. You do not need to show your dominance by winning by 300. Win by 100 and make less mistakes.

I space out my text as to alleviate the wall syndrome.
I know if your post is 1 line, people complain you are not contributing. If your post is multiple lines, people complain it is a wall of texts.

Hopefully these points are helpful to you and you can share them with your friends. That way I am not writing another “useless post” in your eyes.

K Pop
The Warrior, The Necro, The F1 Connoisseur
http://www.twitch.tv/interpretinterrupt

The Chak Gerent is just fine

in Guild Wars 2: Heart of Thorns

Posted by: Garrisyl.7402

Garrisyl.7402

I agree the event is fine. It still fails a lot, but i’ve completed it several times with pugs. No teamspeak, no big guild. Just people who aren’t running pvt gear, use food buffs and know the mechanics.

The Chak Gerent reveals a truth that wasn’t as apparent with vanilla GW2; The average pug is just bad. Terribly bad. It didn’t matter before HoT, since almost every event could be zerged into oblivion in minutes, no matter how bad the players were. They won by sheer numbers.

Have you ever tried checking players at Chak Gerent? 50% don’t use food, 40% use mf food or some crappy low level food, and if you’re lucky 10% use appropriate dps food. Today the commander dropped food at the wp and told everybody repeatedly to eat it, in 4 different languages, and there were still people that didn’t eat it.

People don’t know the mechanics and don’t bother asking, because they are used to getting carried through difficult events by better players. Players wearing PVT or Knight’s armor go to SCAR lane, then complain when the event fails due to lacking DPS. Yesterday i saw a player running after the Gerent for 2 minutes while it was buried, trying to hit it. Another player kept running into the pheromone cloud (donut) to res others, ofc dying in the process. He didn’t learn from his mistake and kept dying like that repeatedly.

The Chak Gerent is not that difficult, players are just plain bad. I’ve noticed the event succeeding far more in the early hours of the day, when most casual players don’t play and the average player quality is much higher.

It’s definitely a l2p issue.

Tangled depths(not meta crying)

in Guild Wars 2: Heart of Thorns

Posted by: Boysenberry.1869

Boysenberry.1869

It is best to arrive on TD right at the beginning of the Outpost phase when all the events reset. Maps usually have enough players to get through them all. The problem lies 30 minutes after that when all of the events are done and the Meta event won’t start for another hour or more. Players at this point get bored and leave. So make sure you arrive there early.

ArenaNet... personal damage meter ?

in Guild Wars 2 Discussion

Posted by: Lorath.2504

Lorath.2504

Damage meters just make everyone unhappy. The elitists whining about newbies and casuals, newbies and casuals whining about being kicked, players in general whining about their favorite class being low on dps, devs whining about actually having to balance things…

(edited by Lorath.2504)

ArenaNet... personal damage meter ?

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

Why would you need a damage meter? It’s useless in most cases anyways.

For DPS you cannot predict dmg due to uncertainty of ability to land hits in melee, and about the same for condition builds, you need to apply they stacks before they start ticking. though this uncertainty is less in 2 and 3 ppl groups groups of 5+ will suffer this probelm more, raids could prove a nice ground for the test of this with 10 characters spamming skills, fields, and finishers

Combo’s need to work, you need to be in the cronomancers fields and wells to have acces to alacrity/timewarp, Same for boons/banners and so on.

Fighting a target dummy isn’t representative for dmg at all…
You do not have any use for a damage meter, as you can NEVER EVER compare fights.

Yes you could say: This one went 5, 10 or 15 seconds faster but… is it due to:

  • boon uptime,
  • builds,
  • acces to target,
  • vulnerability of the boss due to his break bar being down.
  • food used/not used
  • trait mechanics being met or not
  • more dodges
  • weakness/retaliation and so on up or not?

So in the end you can state a PERFECT rotation based upon a PERFECT group composition, but I’m really really wondering if these builds would hold up in less then ideal circumstances, with only a limited % of alacrity being met, with people needing to res others losing out on fields/combo’s support spells and buffs. and the expected DPS which is reatined in the end with all things going normal as opposed to PERFECT.

Play however you want really is adequate. as people forced into builds generally function less compared to thier personal builds (as long as they meet minimal requirements) due to rotations being off or corrupted, and most therorycrafted rotations will not stay up in combat…. and if poeple strive to maintain them they often lose boons and fields due to chaos… (fire and symbols on the same place, timewarp coming up giving people chaos armor instead of might you were abot to proc. and so on.)

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

Seriously Anet, Do You Hate Us That Much?

in Guild Wars 2: Heart of Thorns

Posted by: Wanze.8410

Wanze.8410

clearly a ltp issue here

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

20% dps loss?

in Elementalist

Posted by: Neko.9021

Neko.9021

For PvE Ele, it looks like Fire, Air, and Water will be the new traits to look at. You can still take Aeromancer’s Training (10% crit damage), Piercing Shards (more damage to vulnerable foes and your vuln lasts longer), Aquamancer’s Training (deal more damage above the health threshhold) and Bountiful Power. And now Fresh Air Ele can benefit and have Healing Ripple and Soothing Mist while still aiming for full DPS. Overall, seems like a quality of life buff

Karma Train

in WvW

Posted by: Nanyetah Elohi.4852

Nanyetah Elohi.4852

I have a feeling ANet is trying to appeal to new users, even at the expense of the existing user base.

For the Toast!

[Suggestion] More Events in WvW

in WvW

Posted by: xGraver.4918

xGraver.4918

Plz stop insulting WvW players were already down in the mud under the rock whit no hope anywhere.

PVE won’t solve anything to us just makes it worse.

Scoring Discussion

in WvW

Posted by: John Corpening.9847

Previous

John Corpening.9847

Associate Game Director

Great start guys! There are a lot of good ideas already.

Here is a high level summary (not a proposal) of what is currently being discussed:

  • Some sort of point scaling based on population or prime time hours
  • Break the day into scoring periods. The match is decided on the scoring periods not PPT.
  • Consider score for taking objectives either in conjunction with or in place of PPT
  • Add score for kills
  • Boost the outnumbered buff (in a number of ways)
  • Consider adjusting score based on placement
  • Adjust score of objectives based on upgrade level
  • Create special objectives/achievements that occur when you are behind that give you a special reward for completing them

Someone had a question on this one from Phys that I wanted to answer:

  • Break the day into scoring periods. The match is decided on the scoring periods not PPT.

Doing this would greatly buffer runaway score. If it is off hours and one world can cap most everything because of greater coverage they still just win the scoring period rather than rack up triple score all night. It means off hours play time still has value without creating blow outs. In conjunction with some of the other suggestions it has potential. I thought that was a pretty interesting suggestion from Phys.

Lots of great ideas guys, thanks for getting this rolling!

John

Invent a new trap!

in WvW

Posted by: Tyler Bearce

Tyler Bearce

Game Designer

Next

Good discussion here guys. We’ve got our own list of potential future tricks and traps, and while I can’t go into detail on what’s in the works, I can give you guys insight into some of the guidelines we try and follow when creating these.

Specifically there are a few WvW traps abilities that we try to avoid:

  • Traps that can instantly kill players. We don’t want you to be able to passively wipe a group by stacking three invisible explosive traps on top of each-other. That said, we are more open to these types of traps as long as there is some counterplay available (like the trap has a visible land mine effect, or gives the group warning to dodge away quickly before it explodes.)
  • Traps that summon additional combatants (guards, creatures, golems, etc.) This is more for server performance concerns (skill lag.) While we have exception to this in WvW already, the idea is to avoid making the problem worse.
  • Traps that are functionally extremely similar to an existing profession skill. Ranger Spike Trap, Thief Needle Trap, etc. Similarly we probably wouldn’t do a trap that just applies a standard condition to an area (Cripple, Poison, Burning, etc.)

(edited by Tyler Bearce.3427)

A question on behalf of veteran players

in Guild Wars 2 Discussion

Posted by: Alugjen Darlas.5329

Alugjen Darlas.5329

The Feature Pack announcements will continue next week and some of them will definitely contain information that’s relevant to those of you who’ve been playing the game for long. We won’t tell you about them until the articles are live though, to keep the element of surprise!

Yet another post that ppl hate so much ‘’We have cool stuff you know , but your not allowed to know , but hey guess what the Hype train is Waiting to ya all jump on in CHUU CHUU’’ pls….don’t post this kind of info is better if you just say something like ‘’ we have cool stuff on the way , maybe we will give few hint’s during this week’’ ofc i don’t Expect ’’EXPANSION’’ but somthing like ‘’ w T t’’ <—-Example.

[SC]Nine Inch Nose -205 Precurssors .

Rewards after two years of GW2

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I think that the idea that you can farm gold is less attractive to a lot of people than getting item drops. If every item is viewed as “just gold” the game loses something. In my opinion anyway.

Call to Arms: We want your WvW videos!

in WvW

Posted by: Castiel.7298

Castiel.7298

anet are you okay?

Azradel – Guild leader of Semper Dius [Dius]
You are not prepared.
http://www.semperdius.co.uk/