Regeneration is pretty weak honestly. Its perma protection, perma stability, perma resistance that are the biggest problems in the current meta
I’ve never used a meta-build in my life. Never seen one, and frankly, I don’t care to.
If you feel pressured to use some cookie-cutter build, perhaps you could create your own party/team/squad for whatever content, and use any build you desire.
Good luck.
I don’t, and have never played meta builds. I just hang out with people who don’t care if I play meta builds or not.
Lesson learned: Never spend gold on your builds when the next balance patch is only a few days away.
I don’t think people recognize just how much effort it is going to be to make a repeatable version of LS1. Of course it’s possible; it would just take an enormous amount of resources. And that seems like a huge mistake, given that people are already jealous of ANet diverting any resources to anything that doesn’t fit their idea of a better game.
Out-of-Game, Historical Context
LS1 was designed and implemented as temporary content. It was part of a (since-discarded) plan by ANet to constantly introduce new content and gradually evolve the game, so that many existing maps would be unrecognizable (in terms of challenges, foes, etc). The idea was: much better use of resources to re-use the same zones and so much more exciting to keep adding new life to the existing world. Hence: the term Living World.
It was a great, epic idea and I wish it would have worked. I think part of the issue was ANet’s implementation (they bit off more than they could chew and there were lots of scaling, technical, and reward issues to start with, leaving a bad taste in people’s mouths about the concept). Part of the issue is also what we’re used to: we like repeatable content. We like being able to be absent from a game, without feeling that we missed something important (reward and lore both). We like having the chance do ALL THE THINGS in the game.
LS1 disrupted all our expectations and its implementation was rough (whether flawed or just slow to get going no longer matters). And ANet, sensibly, dropped the idea and turned LS2 into repeatable content.
Background, In Game Experience
There are three aspects that made LS1 epic:
- It was not repeatable. You had to be there at the right time. (Notice this is exactly one of the primary issues that got ANet to drop the original concept: it was both a great idea and a fatal flaw.)
- The open-world battles were epic. Unlike Auric Basin (which has an achievement for defending the city one hundred times), getting in a single victory was a combination of great mapwide teamwork, individual skill, and a bit of luck. It felt amazing each time (compared to DS, which feels disappointing if it’s not over quickly enough).
- The instanced content was extremely challenging for nearly everyone. People scrambled like crazy to find ways to beat it. Depending on who you talk to (and how good their memories are), many would say it’s comparable to today’s fractals (perhaps T3-4 or less).
Final Background: To Make it Repeatable
To make it repeatable, we’d have to drop all three of the things that made it epic: it won’t be dynamic, it won’t include open world mega battles, and it won’t be super challenging for five people. So let’s presume that the only thing we can get is a facsimile of the story, told in chapters.
The original instances were designed for the mechanics of the day. They were designed to be temporary, so little thought was given to making them last. That means: they’d have to be redone, nearly from the ground up.
There were dialogues that took place in the open world, in areas that don’t exist anymore (or have different NPCs, foes now). Those would have to be turned into instanced content.
The open word battles would have to be included somehow, so that’s new cinematics or entirely new encounters meant to model the idea, with shorter cinematics to show the impact on Tyria.
To do all of the above requires rewriting parts of the story, rewriting the instances, redesigning encounters, adding new cinematics. All of that would need to be translated into French, Spanish, German, and Chinese. Some of the voice actors are no longer available, so ANet would have to hire substitutes (and decide whether to redo old dialogue or not — probably not).
In short, it’s an enormous amount of work to get us … another Living Story, which some people have already seen (and can’t possible meet expectations for epic-ness).
———————————————
So, sure, it’s possible. It’s just not practical given the pressures on ANet at this time.
The rebel alliance has been destroyed, long live the evil empire.
One of the major influences in our economy still is the gold/coins and the gold/gem exchange rates. Material, equipment and skin prices are important as well, but everything relies on the gold market. As ANet uses the gem-store to make money, they still have a great impact on the economy, even if they do not touch the other sections at all.
A huge problem of our great economy is still “play the market.” The fact that people can make money from just sitting afk in towns and just doing transactions while others play the game and farm, makes the situation nearly as awkward as in RL. Some of them are so efficient with it, that they earn more money than from regular farming. As in RL this could be stoped within a second, with a small change in the transaction-fee. But why changing a working system? So some of the difficulties we encounter on the market derive from “playing the market.”
About hoarding. Once I had 500 Mystic Coins, because they were on an all time low of a few silvers. When the price exploded, I sold them all at once and bought the remaining kegs we needed for the last guildhall upgrades. I created two peaks in gw2spidy, they are not very high but noticable. Compared to the long time progress, it was a breath in the wind. Space in this game is limited. And what people collect now and hoard, other people collect a few hours later. If all hoarders would sell their goods at once, we may notice a peak for the length of 2-3 hours? Then the farmers would stabilize the market again -as they already do. (imho)
But thanks for the official statement. When talking about economy ingame, I usually earn tons of ironic smiles, when I mention ANet has direct impact on the market. No ecomony works without a good controling system. The market is mostly stable and survived countless of money- and farm-exploits, which would have forced other game-economies to reroll or wipe more than once over the years. You’ve been doing an excellent job. Don’t take the laughs too seriously. The game would not be where it is today, without your work.
I hord all materials that I could use in future to build legendaries. Sometimes I sell a few materials if I run out of gold, but if I have enough gold why bother selling? It could mean that I have to rebuy said materials for a higher price (even if it is at the same price I loose 15% due to taxes) at a later time when I want to consume them.
I am sorry to burst your bubbles guys, but in this community there is a lot of people that wanted challenging content and they have been neglected heavily so far, before HoT came out, because lets admit it. Central Tyria open world is a walk in the park. Its so casually easy, where you can faceroll everything in your path that its borderline redicilous. HoT maps are 4, oppose to all the maps in Central Tyria and they are meant to be high end maps. If you find such difficulty in them, then brace for a rude awakening – you are NOT ready to play in them. Yes, that means you need to step up your game and get better. That does not mean you need to spend countless hours grinding profitable maps to get the best gear possible, no. HoT maps are easily doable with exotics. You just need to know your class, your skills, you need to put some effort into learning the design of the maps and the mechanics of the enemies. To get this masteries and make your life that much easier and above all start using that mystical LFG tool that everyone points you towards, but you obviously never heard of. Seriously… oppose to appreciating all the hard work and ingenious design and concept that went into HoT you complain and complaing, for what? Because you can’t be bothered to -think- while you play a video game? Since when a video games were meant to be played without putting any effort or thought in the way you play them? When/if such day comes I think I will be done playing video games myself.
No hard feelings, mates. Just facts.
Archon’s Guide to Proper Gambling:
- Don’t
for there you have been and there you will long to return.
I would like to see a damage recap pie chart
Condition damage dealt %
Power damage dealt %
Damage from Misc (IE Resistance/Feedback) %
And a CC tracker saying how many times stunned/daze/ect
edit: …that I could just put on the screen and it auto-updates itself when combat starts and ends, visually displaying the damage taken in real time.
Guardian, Chef
(edited by Nethod.7068)
Maybe if you can’t pay attention to change change or handle 10 hours of wvw you don’t deserve a legendary.
r4420k+ blazetrain
One is rewarded with 2 Gold each day just for finishing one’s Daily Achievements. One can earn much loot/gold in places like The Silverwastes or Auric Basin (the latter being one of the new maps included in the expansion, Heart of Thorns).
No idea when you last played, but Season Two of the Living Story was released some time ago, the Heart of Thorns Personal Story was included in the expansion, and Season Three of the Living Story will be released within the next 2 weeks (purchase of expansion required to play, log-in when Episodes are active required to unlock [and play any time after expansion is purchased in the future]).
Good luck.
Players had a couple months warning that this was going to happen. There’s no need for every player to have been able to summon the vendor one last time.
No, players did not have a warning. There was a message hidden in the WvW section for the description of one of the lengthiest set of patch notes. And it merely said this change would happen …eventually. It gave no date, only that it would become unobtainable at the same time the reward tracks came out of beta. There was no warning before that specific event happened.
I don’t have a problem with ANet changing the requirements so that obtaining the Gift requires active WvW instead of passive. I don’t have a problem with it being moved to a reward track (although I think that particular reward track will remain relatively anemic even after adding mystic clovers etc).
I think these changes are, ultimately, good for the game and good for WvW.
I just don’t think anyone should confuse a “warning” or “announcement” with a buried mention of a vague time in the future. ANet gave people “one last chance” to take advantage of karma buffs on karma consumables in similar situation; I’m saddened that ANet decided not to give one last chance for spending badges, too.
(I suspect, though, that it’s just more effort than they’d like to put into backtracking. I can’t blame them, even as much as I dislike their lack of communication on the topic.)
Whether there was a date mentioned or not doesn’t matter. There was a notice about it and you could’ve gone straight to the vendor and bought all of the gifts. It would’ve taken less than five minutes. If players decided that they were just going to procrastinate to the last possible minutes then that’s on them. Looks like it didn’t turn out so well.
People really should read the patch notes. Chances are if they don’t read them, they probably don’t read any other thing from Anet. Also, there’s always a thread or two on patch days that highlight key changes and such. This announcement was one of them. I remember seeing in on reddit too. Unless you think an in-game mail would have been sufficient but even some players don’t read that. Massivelop website even mentioned in in one of their articles as well as tentonhammer. Actually, practically every website mentioned it including some vloggers
kinda surprised someone managed to acquire enough badges for gift of battle, yet still doesn’t know about RI mechanic or how to find other players in wvw.
It takes forever to turn, can’t hit anything near it besides the barrage skill which has a long enough cooldown, and can’t be placed anywhere since it has specific spawn areas which can be hit with aoe skills.
It is finally somewhat useful, especially when you are being attacked by oversized blobs (thanks to linking).
Nerfing it would make it useless.
If by worked you mean caused inflation, then yes, working splendidly.
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer
1. No. It’s a 24/7 game mode that bases a huge chunk of it’s scoring system on time. Meaning it merely comes down to who is willing to play more (e.g. have more coverage).
2. No, not in it’s current state. It might have a chance of being better if balance was separate, but even still it wouldn’t be competitive due to number 1.
3. No, not in it’s current state. Especially true if updates cannot happen regularly due to technically reasons (for example: they do not have the infrastructure to change maps less then 3 months).
At best the time-zones would need to be segregated if you want a semblance of balance in coverage to make it “competitive.” Even then, portions of WvW has mixed feelings, such as the dilemma between the siege warfare, and open field fighting.
Trinity Of Our EU Lords [Kazo] Zudo Jason Betta
How is this even considered playable?
Problems of amber and emerald division are not problems of rest of divisions.
You can’t kill ele auramancer? Maybe because:
1. You try to kill him with other bunker build on his point
2. You don’t +1 him with dps build like thief
3. You don’t try to out rotate him if he’s afk on mid.
4. You don’t know that ele is pure support build , not tank and he can’t tank 1v1 some classes in good hands like rev, mes, thief.
5. You don’t know how to use your build – one moa can kill ele if used with coordinated team.
6. You never played ele and you just don’t know what are talking about.
Kawaleria (KW)
How is this even considered playable?
Problems of amber and emerald division are not problems of rest of divisions.
You can’t kill ele auramancer? Maybe because:
1. You try to kill him with other bunker build on his point
2. You don’t +1 him with dps build like thief
3. You don’t try to out rotate him if he’s afk on mid.
4. You don’t know that ele is pure support build , not tank and he can’t tank 1v1 some classes in good hands like rev, mes, thief.
5. You don’t know how to use your build – one moa can kill ele if used with coordinated team.
6. You never played ele and you just don’t know what are talking about.
I can’t remember what it was like in amber, but in ruby nearly every team seems to have problems killing an ele, much better to just try and ignore it and kill other classes. Again a lot of forum talk about how easy it is to kill ele, but I see very little happening in game.
Get up to the 195 participation level then you can spend it standing at garri “scouting” the south capping a ruin every 5 mins to maintain participation. The irony is that you can pretty much go and watch something on another monitor and you’re still being useful if you keep an eye on south garri.
Struggling with Masteries - Advice?
in Guild Wars 2: Heart of Thorns
Posted by: Inculpatus cedo.9234
Never pass by a ‘yellow’ creature/foe. They can be worth lots of bonus XP. Use all available XP boosts (from food, guild boosts, banners, boosters, etc.)
Do Daily Bounties, or the other Achievements that award massive XP for the reward.
Just a few suggestions….good luck.
It’s pretty easy to hate on BG and #stackedgate but lets face it if BG does ‘die’ the people will be quitting and not spreading out to balance tiers which we all know is never gonna happen.
BG and to a degree TC are the last T1 servers with actual players around the clock (mostly) and rather than cheering on for BG to destack/die players should be more concerned with how the other servers don’t have enough coverage to match BG.
I’m on BG and quite frankly the queues are not really that intense. It’s true BG has more people than YB/TC but at the same time the queues aren’t on an astronomical level around the clock. Gone are the days of those queues and they’ll probably never be back.
RIP WvW.
1 You reap what you sow, BG is overstacked relative to other servers therefore using siege is the only option if other servers are outnumbered by your blobs.
2. Blame your former ONS commander for bringing YB up to kitten to a certain extent as well.
I got to silver waste using my level 80 boost. My word that map is nuts. They take a fort, you take it back., they take a fort, you take it back, and rinse and repeat. I can’t seem to find any point to it.
Look for squads, it’s a large meta, if you just come in solo and try to makes sense of it, you are joining at a random time and it will look like chaos. I’ve been there myself. Once you get it down, it is a very fun map. I’d say all the newer maps are that way. Assume something much larger than just be-bopping around and make it a point to understand what is going on in each map, makes them way better, way better.
For many I believe this is the life cycle of the newer maps:
-Wow this is different.
-This is harder.
-I don’t understand.
-How can this be fun?
-Many may quit right here and assume the worst and it does them or the game no favors.
-But if you stick with it, slowly and surely everything comes into focus.
-These Meta’s are fun. I feel like I’m better for this.
-Difficulty at first I overstated but now is nothing special either.
-Wow lots of loot!
-The original maps are pretty plain jane thinking about it now.
-I’m concerned with the backlash that the next expansion will go back to the original types of maps, but now I’ve really come to appreciate the new ones.
(edited by Horrorscope.7632)
If people would stop stacking higher tier servers because they win more we wouldn’t be in this mess at all
How about adding additional tabs to the Ley-Energy Converter that allow you to trade in Airship Oil/Auric Dust/Ley-Line Sparks for a variety of things similar to the map currencies?
I hate Dry Top. It’s like Silverwastes but without the rewards. Though the introduction of gliding has improved it.
Personally, I prefer the HoT maps by far at this point.
for there you have been and there you will long to return.
And as for HoT i know i hate it, having a chauffeur will not magically make me like it.
When I offered to help you in the jungle my intent was more to help you figure out how to appreciate it for what it is rather than what you wish it were.
You said that you have difficulty exploring the place and learning your way around because you can’t get away from all the monsters trying to kill you. So tell me why it wouldn’t help you to learn your way around if you had someone else there to keep those monsters off of you and show you the shortcuts you’re missing to get where you want to go?
Would that not likely result in a better understanding of the map layout and how to navigate it? And would that not be half the battle for you?
The other half is combat. As I told you before, my initial experience with the jungle was no different: It was confusing and I died constantly. It seems I wasn’t a special case. What makes you think you are? If I can learn to exploit the weaknesses of jungle enemies, I feel confident that you can, too.
Anyway, I’m not telling you that you should come back and play a game that you don’t enjoy. But I do think you’re wrong when you say that a little help from other players would be no use. You could be right, but I’ve helped enough players in the jungle to know that what at first seems impossible can become easy with some practice and a bit of help.
The offer is on the table, man. Any time you feel like coming back and giving it a go, just hit me up in game. We’ll see if we can figure this thing out.
I’ve lost count of the number of people who said they hate HoT, who I’ve played with who now enjoy HoT. Your hate of HoT could very well come from your lack of understanding and your lack of ability.
That you think hearts are some kind of great MMO content, frankly, blows my mind. They were and have always been filler.
As a person working on his sixth world complete, I don’t know how anyone thinks hearts are particularly fun.
