Daily dungeons.
World bosses.
Silverwaste chest farm.
Event runs in Orr.There are A LOT of ways to make money in GW2.
With each dungeon path giving you at least 1 gold I’d say dungeons are at the top. Only thing better would be playing the tp.
STEP 1
Join my P1 COE group.
STEP 2
Open up youtube in another window.
STEP 3
Pretend like you don’t speak English.
STEP 4
Swing your sword every once and a while.
STEP 5
Ignore us when we explain how to stack the console part.
STEP 6
Throw in a random “lol.”
STEP 7
Don’t notice that someone is attempting to kick you, because no one is going to second the vote anyway.
STEP 8
Don’t notice you need to rally at the nearest WP and wait for us to rez you.
STEP 9
Notice that we actually finally passed the console part.
STEP 10
Realize you’re in Mount Maelstrom again with 1.5ish gold waiting to be picked up because “you helped complete the dungeon.”
Effortless
Check out the world boss event timer here: http://dulfy.net/2014/04/23/event-timer/
Some of these are pretty easy events, and you can do them once a day for a halfway decent reward. Get the waypoints, and when you have a few minutes to kill it never hurts to check and see if an event is about to happen. If it is, waypoint over and go for it.
(A couple do require more than just show up and shoot, the Evolved Wurm and Teq. I’d not try just jumping into those right before it’s time.)
delicate, brick-like subtlety.
Non-Farming method: Spend Laurels on T6 Crafting bags. Sell on TP. Easy gold and more than enough to support general gameplay.
by level 80 should have the best statistical loot in the game.”
http://www.eurogamer.net/articles/2011-09-27-guild-wars-2-preview?page=3
Karka farming is pretty good last I checked, and it’s so low-effort you can watch TV while you do it. In fact, I would recommend having something to watch while you do it, because it’s rather monotonous. Just head to Southsun, wait for a train to form up, and ride along until it’s over / you want to stop. Sell the shells, get paid, etc. I can’t remember the exact numbers, but you’ll make a few gold pieces per hour.
I take issue with the “Invisible” status as well. I recently had an ex find me in game and when I would change my status to invisible he could still tell I was online and would start messaging me. Now I know I can block people, but shouldn’t I be able to choose if people can tell I’m online or not? I much preferred the offline status in GW1. Sometimes I’d like to be completely invisible and not have to explain to my friends why I want some solo time.
The Dank Miss-Mesmer/Autumn Artemis-Ranger/Method Smoker-Ele
I don’t know for your friends, but any of mine (or guildies) I see as invisible I understand automatically they don’t want to socialize and leave them very well alone. <
It’s respect.
Like seeing someone with his headset on in the cafeteria at school or whatever, you just know he doesn’t want to be disturbed, it’s common sense.
Well to me anyway, but I like that “do not disturb” thing, it’s even better than invisible. You just don’t want people to talk to you and you made it very clear.
I think that – in addition to invisible (if they decide to fix it) – there should also be added a “do not disturb” function like we had in gw1 (honestly I have no idea why they didn’t bring that over. Not making that an option was a stupid idea imo).
So long Treeface.
“…Kormir? I know not of whom you speak.”
The whole chat/friendlist system needs major overhaul.
I agree invisible mode should be a high priority fix.
Same like with the party/kick system, right?
Agree 100% and more. Even followers can see your status, so if you haven’t accepted them as friends, they can still know you’re online and where you are.
I can’t understand why this works like this. When you’re in offline mode, anyone can see you changing maps and know you’re online. You’ll also generate a game message to friends and followers as soon as you open the character select screen.
Just a couple of changes would sure help:
- Always invisible and offline in character select screen
- Appear (offline) in friend/follower list if in offline mode – no map updates
- If logging in invisible, don’t update guild roster
I can’t see how these changes would be construed as negative. If we have an ‘offline’ option at all, just make it actually useful. If it isn’t useful, remove it so people don’t think it’s doing something it isn’t, namely, providing some level of privacy.
There is also a bug where if you start a LFG offline and some times it will automatically change your status to online.
This makes it where you cannot create dungeon groups without revealing that you are online.
(edited by ZilentNight.5089)
It’s so annoying when your friend list can see that you are playing even if you are in Invisible Mode. It’s pointless to have that option if doesnt work correctly.
I’m not sure if it’s a bug or they wanted it like that.
Also, what’s the point to have “Invisible” option if I can’t use it before log? They should add it before log like on GW1 and other games.
In addition, if they have game messages enabled it will tell them in chat when you log on or off as it sends out this information to them when you logon and before you can choose the option to be invisible.
Player X.1234 has logged on, will appear in chat.
ANet may give it to you.
Not only that, but do not leave a ‘footprint’ in Guild record of Last Time Online. Players logging on as Invisible are still listed in the Guild records.
To start with, I know it’s a social game and I do enjoy a lot to play with other players. But as a person sometimes I can be on that mood in which I simply want to be left alone and dedicate myself into something without having to chat/receive tens of calls for tens of activities. Some days I simply prefer to be on my own, level an alt, do some map exploration and such without anyone even knowing I am around. Which is why I sometimes choose to use the invisible mode, but lately, it has turned completely pointless. Reason? It’s way too easy to understand whether a person is “invisible” or actually offline.
When you are on invisible, anyone can see your location by hovering arrow on your name:
(Silvia.9131
Level x -add profession-
Fields of Ruins) -How it displays when a person is invisible.-
while if you are offline, it will display as “unknown” (Instead of the location).
For many this might look as a very slight detail, but to me it is starting to be very bothering, because it literally makes the whole “invisible mode” pointless to me, as I start receiving mails and get invited to parties to counter the impossibility to whisper to me, and in those days where I want to be left alone, it really becomes a bother.
If possible, it’d be nice to display invisible people as “unknown”, as much as offline ones, so that anyone on invisible will actually look like offline and there will be left no way to know. I believe that if a person wanted anyone to know he/she is actually online, wouldn’t go under invisible or would find his/her ways to contact others.
Please ANet do this little fix!
Thanks for reading! ^^
>>=<
I have to say, when I started this game, I was HORRIBLE at jumping and personally, I find speed boosts more difficult, and absolutely HATE it when someone puts them on me. My bf uses the w key to move, where as I use the two mouse buttons. He says it is harder my way. How do you move? Have you tried the other way? He says you have more control with the wasd buttons… but I am used to using the mouse.
It depends. If I need to do a jumping puzzle fast then I use your way since a turn of the point of view with the mouse also changing where the character looks. If I used the keyboard like your bf then I’d have to stop and turn my point of view. This is one reason why people had difficult doing the Halloween and lost shores jumping puzzles.
If there’s no rush then it’s up to personal preference.
I have to say, when I started this game, I was HORRIBLE at jumping and personally, I find speed boosts more difficult, and absolutely HATE it when someone puts them on me. My bf uses the w key to move, where as I use the two mouse buttons. He says it is harder my way. How do you move? Have you tried the other way? He says you have more control with the wasd buttons… but I am used to using the mouse.
So, I’m terrible at jumping in games. If I’m in a game that has Jumping I always buff my Jump skill up a lot to have a better chance. But in GW2 I was surprised that with Jumping being such a huge part of the game there is no Jump skill to buff.
Is there any way besides speed boosts to buff yourself to jump better? Are there better speed boosts or are all of them essentially the same?
Thanks in advance for any help.
It probably is not the same problem I had, but just in case it helps anyone: It took me a very long time to find out that I need to hold spacebar down and not just tap it.
1. Always be moving before you jump.
2. Many jumps are easier or cannot be done without at least a 25% speed boost.
3. Dodge Jump is an advanced technique where you press V and Space at the same time for your jump, it gets a slight distance boost as well.
4. You can actually jump after you’ve left the platform but you have only 2ms(milliseconds) to hit the space bar or you fall, this also gives a slight distance advantage.Techniques 1,2,4 can be combined with 3 to enhance your jump.
So, I don’t believe dodge jump currently exists. I spent an hour practicing and never saw it once. I fully believe it once existed, but either it did not when I practiced, or my keyboard will not allow it. If I can’t trigger it once in an hour of practice on solid ground, I can’t do it.
Can anyone explain why it doesn’t work for me?
It’s your timing.
Can someone please tell me what the exact, precise timing is? Because what I am doing does not work. Repeating the same thing over and over again will not get it to suddenly work.
I do the opposite on wall spokes: I edge out to the end of one so I can jump at the base of the next. Thus the wall acts to stop an overshoot.
Of course, my first tries at the new JP never got past the initial wall spokes, so I may not be the best to advise on this
Though I think my sticking point was when I had to jump out from the wall, come to think of it, at that first alcove.
dodge-jump is definitely still in the game. it’s good to practice it while running around. dodge is as fast as swiftness, so I use dodge-jump between my swiftness running out and the next application of it to go a little faster. it takes some learning, and there are very few places that require it. tribulation mode SAB is the only place that comes to mind.
you are able to change direction while in mid air. the speed is fairly slow; probably about the same as backing up. If you jump, then move forward, your jump distance will be pretty short. if you move forward, then jump, you will have that initial speed that will let you go further. but, if you’re moving forward, I believe you don’t jump quite as high. If you aren’t going far enough, run forward for a fraction of a second before jumping to jump further. and, as other people said, you can jump just after leaving the visual surface of the ledge. your character has a circle around it’s feet (maybe 50 range?), and if any part of that circle is above the ledge, your character is still on the ledge. I would recommend testing this distance somewhere where you can get back to the ledge quickly (a fence, perhaps) get a feel for where it is on each of your characters, because it’s the same radius for all races, but it’ll look different on charr vs. asura.
Mystic’s Gold Profiting Guide
Forge & more JSON recipes
I also found it was easier on my human and char avies. For some reason the sylvari (and on a lot of the other jumping puzzles) was really awful on the sylvari ranger for me but eventually I managed it. For the longer distances, if you can put swiftness on and also hold the forward key as you jump it may get you more distance. Though a lot of it is timing on knowing when to let up on the key so you do not overshoot or undershoot something. For things like spokes, like Dante said, try from the inner part and aim a bit towards the outer which may give you a slightly better/larger area to land on then just jumping straight at it. My first try was with the sylvari and it took me a long time to get that one. Since then I have done it two other times and it was much easier. Keep trying, you will eventually get it. Take your time on each jump and move your camera (yeah I know how that sucks, lol) to get the best angle you can before jumping. Good luck to you. I am not sure what videos are out there on this particular one, but if there are it helps to watch a few to see exactly where folk are jumping from and to on each spoke.
1. Always be moving before you jump.
2. Many jumps are easier or cannot be done without at least a 25% speed boost.
3. Dodge Jump is an advanced technique where you press V and Space at the same time for your jump, it gets a slight distance boost as well.
4. You can actually jump after you’ve left the platform but you have only 2ms(milliseconds) to hit the space bar or you fall, this also gives a slight distance advantage.Techniques 1,2,4 can be combined with 3 to enhance your jump.
So, I don’t believe dodge jump currently exists. I spent an hour practicing and never saw it once. I fully believe it once existed, but either it did not when I practiced, or my keyboard will not allow it. If I can’t trigger it once in an hour of practice on solid ground, I can’t do it.
Can anyone explain why it doesn’t work for me?
I know the particular vista your referring to. My advice is to stand on the inner of the spokes sticking out and jump towards the outer side of the next one. For some reason this always worked for me – that vista is certainly one of the more frustrating ones though.
Guardian / WvW Enthusiast
- make sure you aren’t randomly stuck in combat mode (can you change your utility skills? If not, you are!) – in combat mode, jumps are shorter.
- if all else fails, cast swiftness on yourself (every class has at least one skill that does that) before the jump.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
1. Always be moving before you jump.
2. Many jumps are easier or cannot be done without at least a 25% speed boost.
3. Dodge Jump is an advanced technique where you press V and Space at the same time for your jump, it gets a slight distance boost as well.
4. You can actually jump after you’ve left the platform but you have only 2ms(milliseconds) to hit the space bar or you fall, this also gives a slight distance advantage.
Techniques 1,2,4 can be combined with 3 to enhance your jump.
Momentum. Gotta have it. Taking a bit of a running start lets your fingers/brain prepare for the jump. Plus, a speed boost will often help if you just can’t quite make a certain jump.