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[Guide] DPS Elementalist for PvE

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Posted by: DEKeyzToChaos.7381

DEKeyzToChaos.7381

Solid Ocean
Good utilities are SoF, GoEP (stunbreak), FB, GoS (Earth), LH. Don’t use GoE.

Swampland
Use Ether Renewal, Lightning Flash, and Signet of Air or swiftness to run wisps. Don’t use Mist Form.
Mossman: Use Energy Sigil. Good utilities are GoEP (Earth), SoF, ArW, ArS, Mist Form. Use GoE (Earth) for a facetank that won’t spin. Chain Swirling Winds with other reflects. LH at your own risk, Mossman doesn’t like people who make big numbers.
Bloomhunger: Good utilities are SoF, ArW, LH, FB. Elite may be FGS or GoE (Fire or Air).

Thaumanova Reactor
Trash: Good utilities are SoF, ArW, GoEP (Air), GoS (Earth), LH, FB.
Ooze: Good utilities are SoF, ArW, LH. Chain LH Static Field with other CC’s to keep little oozes away.
Turret Room: Use Arcane Shield, Mist Form, and Obsidian Flesh to get through the room. Use Cleansing Flame to hit the two panels at the back.
Superheated room: Use Lightning Flash to run first cooling rod. Use staff to help your party stack swiftness and regen.
Anomaly: Good utilities are SoF, ArW, FB, LH, GoEP (Air), ArS, Mist Form. FGS at your own risk. GoE (Air or Earth) is useful.

Uncategorized
Harpies: If not stealthing, good utilities are GoS (Earth), LH, ArS, SoF, Armor of Earth. Chain Swirling Winds and weapon CC’s.
Champ Room: Good utilities are SoF, ArW, FB, GoEP (Air), GoS (Earth for vet, Air for others) Mist Form. Use GoE at start or as soon as only 1 is left.
Stairs: Obsidian Flesh and Swirling Winds counter the bars. Use Lightning Flash to hit 2 switches.
Old Tom: Stack might, use GoE (Earth), and then stand behind the elemental. Good utilities are SoF, ArW, FB, LH.
Raving Asura: Good utilities are SoF, ArW, FB, GoS (Earth), Mist Form. Use GoS (Earth) and Elite when all 4 golems are up.

Underground Facility
Switches: Use Swirling Winds, Magnetic Wave, Earth Shield, Obsidian Flesh, Arcane Shield, Mist Form to stay alive on a switch. Use GoE (Earth) before passing through dredge for it to pull aggro.
Rabosvich and Clown Car: Good utilities are SoF, ArW, LH, FB, GoEP (Air). Elite should be FGS.
Ice Elemental: Use Energy Sigil. Use 2 DPS utilities and 1 stunbreak (Arcane Shield, Mist Form, or GoEP). Do not use GoE.
Dredge Powersuit: Use Energy Sigil. Use Swirling Winds for bombs. Good utilities are SoF, ArW, LH, FB. Do not use GoE.

Urban Battleground
Trash: Good utilities are GoS (Earth), ArW, FB, GoEP (Air), LH, SoF.
Ashym: Good utilities are SoF, ArW, LH, FB, ArS, Mist Form. Elite may be GoE (Air or Fire) or FGS.

Volcanic
Trash: Good utilities are GoS (Earth), GoEP (Air), ArW, SoF, FB, LH. Put on Signet of Air if running stones.
Champion Shaman: Max melee. Good utilities are ArW, SoF, FB, LH. Elite should be GoE (Air).
Legendary Imbued Shaman: Use Sigil of Energy and Dagger/Focus. Chain Swirling Winds with other projectile protection during phase changes. Good utilities are ArW, GoS (Earth), FB, LH, ArS, Mist Form. Use elite GoE (Earth) to draw aggro at phase changes.

(edited by DEKeyzToChaos.7381)

[Guide] DPS Elementalist for PvE

in Elementalist

Posted by: DEKeyzToChaos.7381

DEKeyzToChaos.7381

Dungeon Tips and Tricks
This section is still under construction but will contain notes about what utility skills I use in particular situations as well as where I stand to avoid some damage.

Building Stacks
With the many changes to stacking sigils and organized group dungeon running strategies, most groups do not use stacking sigils. If you choose to use a stacking sigil, in most dungeons it is possible to build 15 stacks.

  • AC: Spiders that trigger the Spider Queen
  • TA: Nightmare vines and spiders or archers in the old paths, spiders and other mobs in the first room of the new path
  • SE: P1 has Inquest along the way to Nokk (but not recommended). P2 has Dredge with the first few champs. P3 has Dredge along the way to and following Volkov
  • CoF: P1 doesn’t have much stacking material. P2 has devourers, and P3 has the mobs around the torches and first boss as well as waves of enemies.
  • CoE: Icebrood up to and including the first champ plus the 4 golems. In P2 and P3, stack on the exploding golems and risen after the ele-loving Mark T-B34RC3 if you lose your stacks.
  • HotW P1: First room of enemies or enemies preceeding Aldus
  • Arah: Infinitely spawning Risen plus spiders. If you lose your stacks, there are some paths with places to refill. In P1, there are the Champ Corrupted Illusions. In P1 and P2, there is the group of risen just before Lupi. In P4, there is a group of weak risen followed by a group of spiders following the Priest of Melandru and also the wraiths at Priest of Grenth.
  • Fractals: Each fractal resets your stack count, but it still can be worthwhile in Aetherblade, Molten Furnace, and Urban Battleground.

Fractals
I recommend using D/F and Staff for high level fractals due to its survivability, DPS sustainability, and still decent conjure pairing. A DPS scepter-hammer build also works well for low level fractals.

I provide multiple recommendations for utility skills. If you are comfortable with an encounter, take more DPS oriented utilities such as SoF, LH, or FB. If you are less comfortable, take defensive utilities such as Arcane Shield and Mist Form. Use ArBr if you want the blast finisher, otherwise choose a heal appropriate for the situation. Many of these bosses move around which make FGS+LF risky, but it’s always an option if you prefer that.

Aetherblade
Trash: LH and GoS (Earth) for blinds, and use FGS to melt mobs. Use LF to blink past puzzles.
Golem Room: Use D/F or Staff with GoEP (Air) if not using a LoS FGS spot. Good utilities are SoF, ArW, FB GoEP (Air), ArS, and Mist Form.

Aquatic Ruins
Rotation: Fire 2 – ArBr – Water 3 – Water 3 – ArW on enemy in fire field for 9-12 might. Continue with Water 2 – detonate Water 2 – Air 5 (on krait) – Air 2 – Air 1 until Fire is off CD – Fire 1, 2 until ArW is off CD, then repeat. Fire AA is best for cleaving.
Krait: Good utilities are ArBr, SoF, ArW, ArS, GoEP (Air), Whirlpool. Use Whirlpool on second group.
Jellyfish: Good utilities are SoF, GoEP (stunbreak, preferably use in Fire or Air), ArW, ArS. Air 4 and Earth 4 can interrupt the swallow if you cast it as soon as you see the tell. Hover near allies outside of kick range. Use Whirlpool to clear adds.

Cliffside
Cultists: Good utilities are SoF, LH, GoS (Earth), GoEP (Air), ArW.
Archdiviner: Use Energy Sigil. Good utilities are GoEP (Earth), ArW, SoF, LH, ArS, Mist Form. Use GoE (Earth) for a facetank or GoE (Air) for DPS.

Mai Trin
Use Sigil of Energy and Dagger/Focus. Use Swirling Winds when you see her pistol shot. Dodge her lightning projectile spin, and stay out of close melee unless keeping her in a blue field (use Obsidian Flesh to tank). Good utilities are ArW, GoEP (Earth), SoF, ArS, Mist Form, Cleaning Fire. Use Elite when bursting at the end of a phase.

Molten Duo
Chain Swirling Winds with other projectile protection. Good utilitiles are SoF, ArW, FB, LH, ArS, Mist Form. Use GoE after one boss is dead.

Molten Furnace
Good utilities are SoF, ArW, LH, GoEP (Air), GoS (Earth). Run past the enemies at the end of the tunnel toward the steam walls, LoS, and use GoS (Earth) and FGS.

Snowblind
Bonfire: Stack might for lighting the fires. Use Swirling Winds, Arcane Shield, and Obsidian Flesh as needed.
Ice Elemental: Good utilities are LH, FB, ArW, ArS, GoS (Earth), Mist Form. Use elite after grouping vets.
Lornarr: Good utilities are LH, FB, ArW, ArS, GoEP (Earth). Near the end of icicle phases, place a fire field for blasts. Elite may be FGS or GoE (Air).

(edited by DEKeyzToChaos.7381)

[Guide] DPS Elementalist for PvE

in Elementalist

Posted by: DEKeyzToChaos.7381

DEKeyzToChaos.7381

Slot Skills
While many slot skills have niche uses, I will cover the ones I frequently use.
Healing Skills

  • Arcane Brilliance: Moderate, quick heal and self-centered . It is a DPS loss in most rotations but can help stack might.
  • Wash the Pain Away: Reliable group heal.
  • Ether Renewal: Big, slow heal. Useful for clearing conditions when you won’t be interrupted

Utility Skills
Arcane: Because arcane skills hit for critical damage, they will proc Fresh Air.

  • Arcane Wave: Ground-targeted blast finisher on a 30 sec CD
  • Arcane Shield: Blocks 3 attacks over the next 5 sec and is a stun breaker. Useful to avoid a hit without interrupting a key skill
  • Arcane Blast: A 1500 range projectile finisher. Useful for long range pulls.

Cantrips: Useful defensive skills that can help you in a tough spot or trash run

  • Armor of Earth: Only utility source of stability, though Mist Form can also be used
  • Cleansing Flame: Fast condition removal
  • Lightning Flash: Medium range teleport. Use while channeling Meteor Shower to move to a safer position or Churning Earth to move next to the enemy before the burst.
  • Mist Form: 3 sec invulnerability. Useful for reviving allies or if you run out of dodges. It will make you lose any held conjures.

Glyphs

  • Glyph of Elemental Power: Adds a chance for skills to inflict a condition on enemies based on your attunement at the start of GoEP’s cast. Cast in Earth for cripple, Air for weakness, Water for chill, or Fire for burning. It is a stunbreak.
  • Glyph of Lesser Elementals: Summons an elemental, dependent upon attunement at the end of cast. Useful in open world PvE for something else to take aggro
  • Glyph of Storms: Creates a storm based on attunement at the start of the cast. Cast in Earth for a 10 sec AoE blind or in Air for the most hits plus an easy 15 vuln on a boss for about 10 sec.

Signets

  • Signet of Fire: Adds 180 precision at level 80, applies burning when activated
  • Signet of Earth: 3 second immobilize when activated, adds 180 toughness at level 80
  • Signet of Air: 25% speed boost, blinds when activated

Shouts (Tempest only)
* Feel the Burn: Roughly the same DPS contribution as Arcane Wave and works well with shout/aura traits.

  • Aftershock: Provides a group magnetic aura for projectile reflects

Conjures
A conjure replaces your weapon skills. You may use the skills 15 times (25 with Conjurer) over 60 sec. You also create an environmental copy of the weapon that persists for 60 sec. Once picked up, charges last for 60 sec.

Frost Bow: FB5 will take out roughly 1/2 a breakbar in dungeons and fractals. FB4 is useful against targets with very large hitboxes like Lupicus or Gorseval, and FB3 is always great to pair with other skills.

Lightning Hammer: The auto attack chain has a high damage coefficient, and AoE blinds and is a blast finisher on the third hit. LH 3 launches, LH 4 is an AoE that does damage on par with GoS, and LH 5 creates a Static Field which stuns enemies. If fighting a large foe or a group of foes, are not solely responsible for stacking might, and have the Conjurer trait, you may use your last charge for LH 4.

Elites
Fiery Greatsword: High DPS conjure also useful for running. Turn off Auto-Targeting in game options. If auto attack is left on, it can be interrupted by other skills but waste charges. If you press 1 to attack, the skill cannot be interrupted by other weapon skills but can be interrupted by pressing the Esc key or dodging. FGS 2 applies burning.

A full FGS rotation against a very large target (such as Lupi) is: FGS 4 – 3 – 5 – 1 – 3 – 4 – 1 – 3 – 1 – 5 – 4 – 3

You may cut this rotation off after the second fiery rush because the DPS drops off.

Glyph of Elementals: When it is unsafe to FGS, an elemental is a useful boost to DPS or can draw aggro so that you can safely DPS. Elementals are immune to Agony. The summon is determined by your attunement at the end of the cast. Elemental activated skill CDs are affected by alacrity.

  • Fire: Best DPS against groups of enemies
  • Water: Low DPS, has an AoE heal.
  • Air: Best DPS against single targets, attacks at range, and applies swiftness
  • Earth: Low DPS, great at holding aggro

Tornado: An Ele’s only aquatic elite. Can be used for stability or throwing around enemies.

(edited by DEKeyzToChaos.7381)

[Guide] DPS Elementalist for PvE

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Posted by: DEKeyzToChaos.7381

DEKeyzToChaos.7381

Base Tempest Staff Rotation, no Frost Bow
Glyph of Storms (Air) – Overload Air – Fire Attunement– Lava Font – Meteor Shower – Lava Font – Overload Fire – Lava Font – Fireball x3 – Lava Font – Fireball x3 – Lava Font – Fireball x3 – Lava Font

Then repeat:
Meteor Shower – Air Attunement – Chain Lightning x2ish – Overload Air – Fire Attunement – Lava Font – Fireball x3 – Lava Font – Overload Fire – Lava Font – Fireball x3 – Lava Font – Fireball x3 – Lava Font -

Staff Tempest Rotation with Frost Bow
Glyph of Storms (Air) – Overload Air – _Fire Attunement– Lava Font – Meteor Shower – Lava Font – Overload Fire – Lava Font – Fireball x3 – Lava Font – Fireball x3 – Lava Font – Air Attunement – Conjure Frost Bow – Ice Storm – Frost Fan – Frost Volley (50%ish) or Glyph of Storms – Overload Air- repeat italicized skills

Base Staff non-Tempest Rotation
Eruption – Air – Glyph of Storms – Fire – Lava Font – Meteor Shower – Lava Font – Fireball x3 – Lava Font – Fireball x3 – Lava Font – Fireball x3 – Lava Font – Fireball x4 – repeat from 1st Lava Font

Staff non-Tempest with Frostbow
Eruption – Fire – Lava Font – Meteor Shower – Lava Font – Air – Glyph of Storms – Water – Conjure FB – (Deep Freeze) – Ice Storm – Frost Fan – (Frost Volley or Ice Spike if Fire is not up) – Fire – Lava Font – Fireball x3 – Lava Font -Fireball x3 – Flame Burst – start rotation 1 from first Lava Font

If you need a Deep Freeze to open: Glyph of Storms (Air ) – Conjure Frost Bow – Deep Freeze – Ice Storm – Frost Fan – start rotation 1 from first Lava Font

(edited by DEKeyzToChaos.7381)

[Guide] DPS Elementalist for PvE

in Elementalist

Posted by: DEKeyzToChaos.7381

DEKeyzToChaos.7381

Staff
A fire staff build is powerful when others provide might, vulnerability, and fury. This build supplies an average of 4 might stacks and 70% fury uptime plus 100% fire field uptime through synergy between Pyromancer’s Training and Persisting Flames.

Tactical Weapon Skills

  • Lava Font (Fire 2) produces a 4 sec circular fire field
  • Burning Retreat (Fire 4) is an evade and produces a 6 sec rectangular fire field that may be stacked under a target if used into a wall or corner
  • Healing Rain (Water 5) is a large water field and cures conditions
  • Windborne Speed (Air 4) gives swiftness to nearby allies.
  • Static Field (Air 5) stuns foes with each pulse and is a lightning field
  • Eruption (Earth 2) is a blast finisher
  • Magnetic Aura (Earth 3) reflects projectiles and can be aurashared
  • Unsteady Ground (Earth 4) and Shockwave (Earth 5) can prevent enemies from moving out of a Lava Font

DPS Tempest Build
>20000DPS, trace might and vuln.

DPS Non-Tempest Build
17000 DPS, trace might

Arcane Non-Tempest Build
Sacrifices about 10% in Frostbowing modifiers for more survivability from Renewing Stamina and Final Shielding

(edited by DEKeyzToChaos.7381)

[Guide] DPS Elementalist for PvE

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Posted by: DEKeyzToChaos.7381

DEKeyzToChaos.7381

Scepter Dagger LH Build
Fire (Top, Top, Top); Air (Bot, Bot,Top); Water (Mid, Bot, Top)
14500 DPS, 12-15 might per hammer with scholar runes. Use for fights under 45 sec.

Scepter Focus LH Build
Fire (Top, Top, Top); Air (Bot, Bot,Top); Water (Mid, Bot, Top)
14000 DPS, 18 might per hammer with scholar runes. Use for long fights.

Since PS Warriors are very common, it is unlikely that an ele should need to run these builds.

S/D Non-Conjurer Rotation
Hammer 1: Lightning Strike – Ride the Lightning – Glyph of Storms (Air) – Fire – Dragon’s Tooth – Ring of Fire – Arcane Brilliance – Phoenix – Fire Grab – Water – Conjure LH – LH auto chain x4 – Air – LH auto chain x1 – Drop Conjure – Lightning Strike – Ride the Lightning – Fire

Hammer 2: Dragon’s Tooth – Ring of Fire – Phoenix – Pick up Conjure – Water – LH auto chain x1 – Arcane Brilliance – LH auto chain x4 – Air – Drop Conjure – Lightning Strike – Ride the Lightning – Fire – Dragon’s Tooth – Ring of Fire – Phoenix – Fire Grab

S/F Conjurer Rotation
Hammer 1: Dragon’s Tooth – Flamewall – Phoenix – Air – Glyph of Storms (Air) – Lightning Strike – Earth – Magnetic Wave – Arcane Brilliance – Water – Comet – Conjure LH – LH auto chain x6 – Fire – LH auto x2 – Drop Conjure

Hammer 2: Dragon’s Tooth – Flamewall – Phoenix – Earth – Magnetic Wave – Arcane Brilliance – Pick up LH – Water – LH auto chain x6 – Fire – LH auto chain x2 – Drop Conjure

(edited by DEKeyzToChaos.7381)

[Guide] DPS Elementalist for PvE

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Posted by: DEKeyzToChaos.7381

DEKeyzToChaos.7381

Scepter and Hammer
Builds that combine Scepter and LH are strong because of their solid damage and high group buffing potential with their own fire fields and blast finishers. S/D+LH rotations provide 12-18 might, S/F+LH provides 21-24, and both can maintain fury if traited. Scepter/Hammer builds are relevant only when Tempest is unavailable.

Tactical Weapon Skills

  • Dragon’s Tooth (Fire 2) is a target-centered blast finisher, damages, and burns. To aim an untargeted Dragon’s Tooth, look up, walk forward, stop, and cast. It will appear 300 units away in the direction you are facing.
  • Phoenix (Fire 3) is a ground-targeted blast finisher. To hit an enemy with both paths and the blast, aim it behind or inside the back half of the enemy.
  • Ring of Fire (Dagger Fire 4) is a 6 sec self-centered circular fire field that deals damage when cast and burns foes that cross the fire ring.
  • Flamewall (Focus Fire 4) is a 8 sec rectangular fire field that deals damage and burning each second.
  • Fire Grab (Dagger Fire 5) deals massive damage to burning enemies. Use at 300 range to hit your target.
  • Ice Shards (Water 1) is the auto attack used if LH and FGS aren’t up when using a build with Piercing Shards. Use Shatterstone (Water 2) off cooldown if the enemy is relatively stationary.
  • Cleansing Wave (Dagger Water 5) heals and cures a condition on nearby allies.
  • Comet (Focus Water 5) dazes an enemy and is a target-centered blast finisher. To aim without a target, look down, move forward, stop, and cast. The comet will land 300 units away in the direction you are facing.
  • Arc Lightning (Air 1) is the auto attack used if LH and FGS aren’t up when using a build without Piercing Shards. Spam Lightning Strike (Air 2) with it.
  • Blinding Flash (Air 3) is a single-target blind
  • Updraft (Dagger Air 5) is a medium-distance launch that deals no damage.
  • Swirling Winds (Focus Air 4) blocks projectiles for 6 sec.
  • Gale (Focus Air 5) knocks down an enemy but deals no damage and does not put you in combat or break stealth.
  • Dust Devil (Earth 3) blinds foes along its path
  • Earthquake (Dagger Earth 4) is an AoE knockdown and self-centered blast finisher
  • Churning Earth (Dagger Earth 5) is a self-centered blast finisher but DPS loss in LH rotations.
  • Magnetic Wave (Focus Earth 4) damages nearby foes, cures 3 conditions, reflect projectiles for 3 sec, and is a self-centered blast finisher.
  • Obsidian Flesh (Focus Earth 5) grants invulnerability for 5 sec.

(edited by DEKeyzToChaos.7381)

[Guide] DPS Elementalist for PvE

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Posted by: DEKeyzToChaos.7381

DEKeyzToChaos.7381

Rotations
When swapping to air from other attunements, change attunements during the channel of the preceding spell so that non-air spells to benefit from the 190 precision from Aeromancer’s Training. When in combat, have your target selected to benefit from Electric Discharge, which these rotations try to proc as frequently as possible. If you don’t have a target, Electric Discharge does not activate.

Rotation for Fire/Air/Tempest

OL Air – Fire – Burning Speed (or Flamewall for a longer fire field) – Earth/Water blasts if needed – Air – Lightning Whip – repeat

Rotation for Fire/Air/Water

Fire – Flamewall – Burning Speed – Air (after BS completes) – ArW if applicable – LW x3 – Water – Comet – Frozen Burst – Air (before FB completes) – LW x3 – Earth – Ring of Earth or ArBr – Mag Wave – Air – Auto x4

Fire – Flamewall – Burning Speed – Air (after BS completes) – ArW if applicable – LW x3 – Water – Frozen Burst – Air (before FB completes) – LW x3 – Earth – Ring of Earth or ArBr – Air – Auto x5

This rotation will average 9 might, 100% fury uptime, 5-7 vuln, and almost 100% burning uptime.

Rotation for Fire/Air/Arcana

Fire – Flamewall – BS – Air (after BS completes) – ArW – LW x3 – Earth – Ring of Earth or ArBr – Magnetic Wave – Air – LW x9 – Fire – Flamewall – BS – Air – LW x3 – Water – Comet – Frozen Burst – Air – LW x8

This rotation will average 10 might, 6-7 vuln, and 100% fury and burning uptime. Flamewall’s long-lasting fire field is useful when others have a lot of blasts to contribute or when you are frequently interrupting your rotation. Swap to fire about five seconds after Fire is off CD.

If using GoS, use GoS in your first set of LW.

(edited by DEKeyzToChaos.7381)

[Guide] DPS Elementalist for PvE

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Posted by: DEKeyzToChaos.7381

DEKeyzToChaos.7381

Dagger/Focus
Dagger/Focus is a self-sufficient weapon set excellent for difficult situations such as high level fractals. It has a mix of offensive skills from dagger and defensive and control skills from focus. Note that Fresh Air builds such as this do not do well in situations in which you can’t crit such as against structures.

Tactical Weapon Skills

  • Burning Speed (Fire 3) is an evade and places down a 4 sec rectangular fire field that deals damage and burning every second and ends with a damaging burst. If not at a wall, start at 300 range away from the enemy and use this skill through the enemy to inflict damage from the field and burst.
  • Flamewall (Fire 4) is a 8 sec rectangular fire field that deals damage and burning each second.
  • Icy Burst (Water 3) damages and chills nearby enemies and is a self-centered blast finisher.
  • Comet (Water 5) dazes an enemy and is a target-centered blast finisher. To aim without a target, look down, move forward, stop, and cast. The comet will land 300 units away in the direction you are facing.
  • Lightning Whip (Air 1) is the primary source of sustained damage in MH dagger builds.
  • Swirling Winds (Air 4) blocks projectiles for 6 sec.
  • Gale (Air 5) knocks down an enemy but deals no damage and does not break stealth.
  • Magnetic Wave (Earth 4) damages nearby foes, cures 3 conditions, reflect projectiles for 3 sec, and is a self-centered blast finisher.
  • Obsidian Flesh (Earth 5) grants invulnerability for 5 sec.

DPS Tempest Build
Fire (Up, Up, Up); Air (Bot, Mid, Mid); Tempest (Top/Bot, Bot, Bot)
For challenging content, swap Harmonious Conduit for Invigorating Torrents

DPS Non-Tempest Build
Fire (Up, Up, Up); Air (Bot, Mid, Mid); Water (Mid, Bot, Mid)

Non-Tempest Build for challenging content
Fire (Up, Up, Up); Air (Bot, Mid, Mid); Arcana (Mid, Bot, Bot)

Tempest build + Scholar’s Runes: 17000 DPS with Truffle Steak
Non-Tempest build + Scholar’s Runes: 13800-13950 DPS with Truffle Steak
Non-Tempest build + Strength Runes: 13000-13150 DPS with Truffle Steak

Tempest builds maintain a very high level of vulnerabilty on Unshakeable enemies and have the potential to stack might and fury with variations on their base DPS rotation.

Non-tempest builds average 5-7 vulnerability on Unshakeable enemies and 9-10 might (Scholar’s) or 13-15 might (Strength). With Golden Dumplings and a Strength sigil, both rotations will sustain 20+ might with Scholar’s Runes.

This self-sufficient build combines the synergy of a high fire field uptime with blast finishers for 100% fury uptime and decent might. Rotations jump in and out of air attunement, which is refreshed because of Fresh Air, to activate Electric Discharge for additional DPS.

(edited by DEKeyzToChaos.7381)

[Guide] DPS Elementalist for PvE

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Posted by: DEKeyzToChaos.7381

DEKeyzToChaos.7381

Changelog
19-Jun-14: Started small revisions, Staff finished
11-Sep-14: Revisions for Sept 9 patch
28-Jan-15: Revisions for Jan 27 patch
5-Aug-15: Updated for June 23 patch
14-Dec-15: Updating for Heart of Thorns

Introduction
This is an overview of the builds I commonly use in PvE. I have used all the weapon sets and think Staff and Warhorn Fresh Air builds are the strongest DPS, and Dagger/Focus is a great balance between damage and utility. I recommend that an Ele swaps traits and weapons to best fit the situation and party. If you have any questions about this guide or Ele’s in PvE, I respond fastest to mail and messages on Reddit (/u/DEKeyz) or contact in-game.

I also have a collection of video build guides.
Playlist of all build videos

Some things I’ve done on my Ele:
Make BIG NUMBERS like a 49k Firegrab
Solo Giganticus Lupicus
17s all Ele Lupi kill using FGS
Clear TA Forward in 7:12 with Staff Ele perspective

Contents

Acronyms

  • AoE: Area of Effect
  • ArBl: Arcane Blast (skill)
  • ArBr: Arcane Brilliance (skill)
  • ArL: Arcane Lightning (trait)
  • ArS: Arcane Shield (skill)
  • ArW: Arcane Wave (skill)
  • D/D: Dagger/Dagger
  • D/F: Dagger/Focus
  • D/W: Dagger/Warhorn
  • DPS: Damage per Second
  • DT: Dragon’s Tooth (skill)
  • Ele: Elementalist
  • EP: Effective Power
  • FB: Frost Bow (conjure)
  • FtB: Feel the Burn (shout)
  • FGS: Fiery Exploit Sword (conjure)
  • GoEP: Glyph of Elemental Power (skill)
  • GoE: Glyph of Elementals (skill)
  • GoS: Glyph of Storms (skill)
  • LH: Lightning Hammer (conjure)
  • LW: Lightning Whip (skill)
  • LoS: Line of Sight
  • OL: Overload (tempest skill type)
  • RtL: Ride the Lightning (skill)
  • S/D: Scepter/Dagger
  • S/F: Scepter/Focus
  • SoF: Signet of Fire (skill)
  • SoR: Signet of Restoration (skill)
  • Zerk: Berserker’s (gear prefix)

(edited by DEKeyzToChaos.7381)

Let's yell at dragonite ore

in Fractals, Dungeons & Raids

Posted by: swiftpaw.6397

swiftpaw.6397

I farmed a world-boss, I farmed a world-boss again Hey! I farmed it again, that’s great.

The new Gw2 endgame is posting on the forums. The real challenge is not getting infracted.

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

Let's yell at scripted agony

in Fractals, Dungeons & Raids

Posted by: Neko.9021

Neko.9021

I dislike it because of the way AR has been implemented into the game.

To get to 55 AR, one needs to either spend tons of gold on special infusions, or get Ascended Weapons.

To get ascended weapons, you need a bunch of crafting materials, at least one of which – Dragonite Ore – requires that you champ train.

To progress in Fractals I have to champ train. Ugh.

Also getting a Craft to 500 costs a TON of money. More money than most players can ever hope to achieve in normal gameplay.

And indeed, honestly, if Agony was all avoidable by skill, then it’d be fine. But scripted agony, when combined with incredible grind to get Agony Resistance, is just dumb.

How about feedback on the feedback?

in Fractured

Posted by: quaniesan.8497

quaniesan.8497

Leaked Memo from Anet management:

" Regarding players’ recent awesome and right-on criticism that we are rendered speechless with no comeback whatsoever, in light of the upcoming holiday, let us continue pretend we are not around"

If ya no longer see me after this post,
it means THEY got me for " neg criticism in clever disguise".
Know that it has been fun and I love ya all.

New skills good. Acquisition Bad

in Guild Wars 2 Discussion

Posted by: Deified.7520

Deified.7520

Hey there!

So recently it was revealed that you’ll be getting new skills coming this time around. That’s great and all and I love that we’re seeing new skills. However, how you’re having us to acquire them is a bit bad. You use skill points to unlock them in PvE.

What do you think of this acquisition method? Is this suitable progression for you or would you rather have it another way? If so whats you’re idea.

I’ll give my personal opinion on the matter.

Personally I hate gathering and crafting. As a result, I never used my skill points on any of my characters. Combine with items that give you skill points, I have a TON. My main has something close to 300.

In my opinion, you need to have us do stuff in game if you want us to have skill progression. That is why gw1 had such an awesome skill progression. You didn’t just use skill points and boom. You actually had to hunt down a specific enemy who had specific strategies that you had to master for your class to take down. What you should have done is made it so we unlock it when we do a certain event in the open world. It could be class based. We would have to do this event which was tough to a certain degree (liadari of darkness tough would be awesome, though I think too many people didn’t like that. So a bit easier)

Progression needs to take time. Since there aren’t too many good skillpoint drains for none grinders/gatherers, I know a lot of people have a huge amount of skill points sitting around. They’ll probably buy the skill instantly and then go back to what they usual do with no change in the endgame progression for them.

Anyways thats my opinion on the matter.

Summary of Fractal Issues and Bugs

in Fractured

Posted by: MHo.1056

MHo.1056

They should update the appearance of the gate. So noone can say, you haven´t been warned.

Attachments:

Why the difference in health pools?

in Guild Wars 2 Discussion

Posted by: Zach.3264

Zach.3264

Look at it from the zerk point of view.

I die far, far faster on my 10k Guard than I do on my 20k Warr.

Defensive utilities/capabilities are close to useless when playing full damage, there’s no need for such a health gap in those cases.

[Merged] Fractal level reset is equity wiped. Discuss.

in Fractured

Posted by: Wethospu.6437

Wethospu.6437

So if they don’t want to give any compensation they can just delay the communication and it suddenly becomes perfectly fine.

Some of you support really weird stuff.

Forced gear check making Agony pointless?

in Fractured

Posted by: Wethospu.6437

Wethospu.6437

If the only point is get enough gear then just prevent entering unless your party has enough AR. And then remove Agony because it is really pointless at 1% ticks.

That would at least make some sense.

(edited by Wethospu.6437)

What has changed since August?

in Elementalist

Posted by: LightningBlaze.4913

LightningBlaze.4913

The best way to answer your question is to read the patch notes since August.

Heidia- The elementalist is the #1 most OP profession in this game since beta!

Grawl Shaman Level 80 Duo | Fractal Riders

in Fractals, Dungeons & Raids

Posted by: Sanderinoa.8065

Sanderinoa.8065

X_x it is true, well I am glad to have helped in creating a fun thread on the dungeon forums again, we missed those. It’s time to be the adult in the situation

Gz on the duo, good job. Now let’s all get along and buy icecream together.

Delvert/Sanderinoa [rT]
Retaliate is recruiting. again!
Fancy a Read? Extensive PvE Mesmer Guide

Fractals will never be GW2.......

in Fractured

Posted by: haviz.1340

haviz.1340

And this is why this game goes downhill spectacularly fast.

Drag... ores instead of Emp.. fragments

in Fractured

Posted by: Vargamonth.2047

Vargamonth.2047

I thought that the Ascended mats came from:

1. Bloodstone – Champ bags (found everywhere)
2. Empyreal – JP’s, dungeons, Fractals
3. Dragonite – World Bosses, WvW(?)

Or am I wrong about WvW? (Don’t really do WvW, so don’t know for sure.)

All of them can be obtained in WvW.
Camps/Towers reward fragments, while Keeps/Stonemist reward dragonite. Champ bags (tower/keep lords) contain bloodstone, as usual.

I would say that ascended materials sources are close to:
- Bloodstone —> Everywhere., nobody is worried about them.
- Empyreal —> Small group content
- Dragonite —> Zerg content
Which IMHO is an horrible design that forces people to play a lot of content they don’t like at all. Both, massive and solo/group content, should offer ways to get each material.

Drag... ores instead of Emp.. fragments

in Fractured

Posted by: Wicked Rin.1972

Wicked Rin.1972

If we had dragonite ores instead of empyreal fragments in fractals reward, I think more people would continue to do fractal. What do you guys think?

The Ascension Project

in Fractals, Dungeons & Raids

Posted by: Sanderinoa.8065

Sanderinoa.8065

Shout-out to all talented players:

Tomorrow fractals 50+ will be taken away from us. We have very little time to go there and show that content who’s the boss! Achieve anything you think is worthy of remembrance and post your video is this thread.

Tonight we dine in Fotm!

Ill be giving away 20g per solo then :P bloomhunger exception for 10g xD

Delvert/Sanderinoa [rT]
Retaliate is recruiting. again!
Fancy a Read? Extensive PvE Mesmer Guide

Levels 50+

in Fractured

Posted by: JMar.3254

JMar.3254

When you say you are going to add more levels, is it going to be in November 2014 ?

Yes, I mean, it is an unlimited dungeon. In a sense. Once you reach the limit, you just get reset to do it again. Now THAT is truly unlimited.

You get nothing! You lose, good day sir!

December 10th Elementalist changes

in Elementalist

Posted by: STRanger.5120

STRanger.5120

I play s/d 0-10-0-30-30 in pve is the best dps solution for fotm or u will be permadowned

yah… if you want best dps with s/d you need fresh air. 0/30/0/10/30 works best for me doing lvl 48 fotm or even higher.

>.< These 2 posts were physically painful to read.

You two guys need to look up a s/d (or s/f) + LH build. That’s wayyyy higher damage than either Fresh Air or (* says with great horror *) the standard bunker build. Can’t believe anyone actually runs that in PvE; that should be a capital offense.

s/d + LH build is here (I’m not actually running the 30/10/10/20 one in the guide atm, but it’s still a good spec): https://forum-en.gw2archive.eu/forum/professions/elementalist/The-Ele-Meta-Dungeon-Speed-Runs/first#post3112677

Post-update, I’m gonna probably go s/f + LH. It’s better might stacking, and w/ the shortened atune CD’s, the rotation will be a lot faster. Look here for that: https://forum-en.gw2archive.eu/forum/professions/elementalist/S-F-ele/first#post3241658

The damage is good, of course. But some ppl actually like to play an elementalist, if you know what I mean

#ELEtism 4ever