Showing Posts Upvoted By Zelyhn.8069:

Communication Regarding Fractals Reset

in Guild Wars 2 Discussion

Posted by: Estriella Faerie.4029

Estriella Faerie.4029

The problem about the communication on fractals has been there for a while.

When they announced the reset on Fractured, many threads were created to talk about this issue. In 3 weeks, over 2500 posts were made (and quite a few threads deleted), without any answers from the dev. This was quite a mistake for communication, because as time went, players became more and more kittened at the absence of reaction from Anet, considering that our feedback wasn’t listened to at all. That’s part of the reason some of those posts back them were quite vindicative and not constructive, even though some of them were more constructive, talking about why this reset was or wasn’t needed, and which kind of compensation players could agree with.

Around a month after fractured, we got an answer from Izzy about it, saying “It’s wasn’t our goal to devalue peoples time and effort and when reworking stuff sometimes these types of tradeoffs happen.” This message was badly received by many, and after those reactions, Chris told us he would “spend some time thinking about how [we] feel and get back to [us]”.

It’s been more than 2 months since then. So I hope we can finally get an answer, other than “suck it up”, like Izzy’s post seemed to imply. Many of us lost levels we took weeks, if not months to get to. Not getting anything in exchange for this reset of our progression feels like being told by Anet that we wasted our time playing this content.

Here’s a link to some posts where I tried to sum up a few links about the subject:
This one links to the 2 bigs threads made during Fractured (around 1850 posts on those 2 threads): https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Character-Progression-Vertical/first#post3368282

A post where I tried to describe how it happened in our view:
https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Character-Progression-Vertical/page/38#post3391562

Lastly, one post on a proposal which was made by Nike:
https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Character-Progression-Vertical/page/38#post3392129

[List] Dungeon & Dungeon Related bugs

in Fractals, Dungeons & Raids

Posted by: swiftpaw.6397

swiftpaw.6397

They don’t even have the resources to post here

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

What to do with Scepter/Focus...

in Elementalist

Posted by: Flissy.4093

Flissy.4093

Look at the pve meta builds in the stickies at the top of the forum. Most are S/F anyhow. Essentially, S/F you would run virtually the same as S/D, just /F is somewhat more defensive (although since you mention healing, less heals too – granted not much, but water 5 dagger is a heal vs. no heals on /f, same number of blast finishers though, just in different spots).

/F is superior because of the longer lasting fire field and better blasts. Earthquake has poor CD, and Churning Earth is nigh unusable in combat. The two blasts on the focus are shorter CD, as well as bringing Swirlies and Obsidian Flesh into the mix.

Dagger OH shouldn’t really be used in the offhand, imo.

Light Up the Darkness
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)

PvE traits lv1-80?

in Elementalist

Posted by: Shirogatsu.3150

Shirogatsu.3150

While you 1-80 and exploring world, I recommend you to explore traits you have. Just to have fun and understanding of all traits. Read description, try different builds you like.

CDI- Fractal Evolution

in CDI

Posted by: Asko.4120

Asko.4120

Proposal Overview
Reduce the length of the Underground Facility fractal. (sry for the wall of text but I couldn’t make it any shorter without leaving something out)

Goal of Proposal
The goal is to make the Tier 3 fractals more equal in length and reduce the frustration players experience while in the Underground Facility. As it stands, just the clown car part of the dredge fractal takes as long as completing either the Volcanic, Aetherblade or Thaumanova fractals. Getting dredge as the 3rd fractal makes the whole run take 20 minutes longer than it would take with any other 3rd fractal.

Proposal Functionality
I take ‘proposal functionality’ as ’how to implement the proposal, so here goes:

1) The pressure plates – we know how the puzzle is intended to be done, but due to the endlessly respawning dredge and not being able to dodge while standing on a pressure plate the final room is unnecessarily sensitive to errors (more than would be reasonable). Suggestion: make the pressure plates in the last room significantly larger so that you could dodge on them without making the console reset.

2a)The cannon room is designed in a way that includes you fighting through the dredge, stealing the cannons and blasting the door while fending off the defending dredge. In reality it doesn’t work like that. Stealth is mandatory because the amount of the endlessly respawning dredge is absurd and cannot possibly be contained without a wipe even by an experienced party without stealthing. However unlike in the bomb room, if you decide not to use stealth you can still make progress little by little by firing the cannons even through several wipes. Suggestion: reduce the amount of endlessly respawning dredge significantly here.

2b) The bomb room is designed to be completed in a way that includes you fighting through the dredge while dropping bombs and defending the bombs while the fuse of the bombs go off. In reality it doesn’t work as intended – stealth is mandatory and becomes more and more crucial the higher the level goes because the amount of endlessly respawning dredge is just absurd and cannot possibly be controlled or contained while waiting for the bombs to go off, let alone even getting to drop the bombs without stealth. Unlike in the cannon room here it is impossible to make progress in case of a wipe because the dredge will pick up the bombs immediately if you can’t defend them. Suggestion: close the bomb room permanently; or significantly reduce the amount of dredge and shorten the bomb fuse.

3) The Clown Car. This encounter is arguably the most complained about in the whole game. It seems to serve as a mere time gate, is not innovative, not fun and on top of this is bug-ridden. There is no fun and no point in spending 10 minutes at lvl49 fractal just to kill dredge after killing the trivial boss in the room. Apologies for sounding bleak but this encounter is the main reason why this fractal is by far the least liked. Suggestion: remove the encounter.

Associated Risks
I see no risk in making the changes above. I firmly believe that implementing the changes I suggested above the dredge fractal can be made more fun, less tedious and length-wise be put in line with the other tier 3 fractals.

Immortal Kingdom [KING]

(edited by Asko.4120)

No armor, no UI Lupicus Warrior solo.

in Fractals, Dungeons & Raids

Posted by: dutchiez.7502

dutchiez.7502

dat wall

Nova [rT]

europe dissapointed

in Guild Wars 2 Discussion

Posted by: mercury ranique.2170

mercury ranique.2170

Dear Arenanet (and pls dont move this to the living world thread, this is bout the policy in general).

In mainland eaurope it is now 11 pm in the evening. Many people gathered for the new patch. Many people who have been gone for a long time have been waiting for this new patch.

You have hyped it up to the max, but for us (in our timeframe) you are not delivering.

I udnerstand why you can’t give a good estimate time about an update. But promising to blow up LA on the 18th means on the 18th and not on the 19th. you had a great change to get old players back but you blew it.

I know that asking for a response isn’t ok. But I do want express my hope that a dev is going to react. You have missed a big boat tonight, and my love for your game makes me sad.

Arise, ye farmers of all nations
Arise, opressed of Tyria!

Jade Maw + Leach Life

in Fractals, Dungeons & Raids

Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

I haven’t played fractals since ANET decided to fracture their quality and fracture my faith in the company itself, but Engineer used to be able to solo maw really easily, and perform some other fun tricks in fractals as well.

Drake's Breath...

in Elementalist

Posted by: BlackBeard.2873

BlackBeard.2873

Would that be stronger – OF COURSE.

Is it justified/needed at all – ABSOLUTELY NOT!

Drake’s breathe is a fine skill as it is and is pretty balanced given the damage/condi/cooldown. It also benefits from burning being the strongest condi for non-condi builds by far, and applies a very nice burn to set up firegrab.

Ele can use a little more mobility/survivability, but don’t need this.

How do you stay alive in PvE?

in Elementalist

Posted by: Iris Ng.9845

Iris Ng.9845

Arcane Shield, Mist Form and Signet of Fire are what I usually bring to the fight against the last boss Arch Diviner in Fractal level 50. Abeit having lower DPS than when I fight bosses like Bloomhunger, they help me sustain a lot in that fight and go as far as to revive allies should they fall.

I suppose the eles won’t bring a lot of DPS nor useful buff on the table like wars or guards but I believe their roles are beyond that of no DPS or DeadDPS:

  • Taking aggro with Earth Elemental
  • Chaining Chill, Immobilize and Cripple on Arch Diviner
  • Best cleave range, able to take down those annoying Bone Fiends at once
  • Chaining block, invulnerability to revive downed allies
“Raids are like fortune cookies. You eat the cookie and then read the paper scraps.”

- doranduck, 2016 on Lore in Raids

The Ele Meta (Dungeon Speed Clears)

in Elementalist

Posted by: Iris Ng.9845

Iris Ng.9845

I found D/F is the best in Fractals and Arah, while Sc/LH is much better elsewhere. The small difference in DPS cannot make up for the extra viability they bring to each situation, especially when our supposed carriers (e.g. guards) are found dead.

“Raids are like fortune cookies. You eat the cookie and then read the paper scraps.”

- doranduck, 2016 on Lore in Raids

Posts from the future

in Guild Wars 2 Discussion

Posted by: Ren.5842

Ren.5842

[Devs still have “couple of big projects” cooking in the background]

Leader of Varshen, a BDO Guild
www.varshen.com

Posts from the future

in Guild Wars 2 Discussion

Posted by: Kibazuka.1390

Kibazuka.1390

lol i like

in 2 years:
[Root of Mordremoth – too hard, to little Reward]
[Ideas: Adressing the issue of the pve Tank-Dungeonmeta]
[10 Reasons why Kiel is a bad written personal Nemesis]
[healing signet too strong, warrior op]
[Fix the Clipping Issues with Tengu armor already]
[Dredge fractal: Dredges now can see trough stealth in bomb way]
[Give us back the old Brisban Wildlands]
[New infinite Axe collecting Silver Doubloons is definitely p2w]
[Bug: Didnt get my gloves from the 45k ap chest]
[Where is our Precursor crafting?]

Ranger – Drakkar Lake[DE]
Full melee Ranger since August 2012

Dredge Fractal discussion

in Fractals, Dungeons & Raids

Posted by: spoj.9672

spoj.9672

Meh if you die of boredom then it surely needs work.

[Guide] DPS Elementalist for PvE

in Elementalist

Posted by: swiftpaw.6397

swiftpaw.6397

Zelyhn, the infestation you mentioned is still here. Please don’t leave until it’s gone >_<

Furthermore, I say we replace a certain inaccurate sticky with DeKeyz’s guide.

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

(edited by swiftpaw.6397)

The Ele Meta (Dungeon Speed Clears)

in Elementalist

Posted by: haviz.1340

haviz.1340

Honestly, there should a big disclaimer in this thread saying that you shouldn’t use these exact builds for anything harder if you don’t have a team that can carry you (guardians mostly).

Dredge Fractal discussion

in Fractals, Dungeons & Raids

Posted by: cranked.3812

cranked.3812

It’s official. Anet actually hates it’s player base.

The Ele Meta (Dungeon Speed Clears)

in Elementalist

Posted by: haviz.1340

haviz.1340

Tooltips are often wrong.

A positive ele topic!

in Elementalist

Posted by: Mbelch.9028

Mbelch.9028

I’m sick of all the negativity here, so here’s something every ele can agree upon.

It is something no other class can parallel! We are the most fun class to play looks wise!

From lightning whip, meteor shower to churning earth and swirling winds, we have the most epic skills in this game.

I always thought this dude was bad as heck, and no wonder I picked ele. I basically am him!

Feel free to post pictures of your favorite skills and animations..

Attachments:

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

[Guide] DPS Elementalist for PvE

in Elementalist

Posted by: DEKeyzToChaos.7381

DEKeyzToChaos.7381

Fresh Air Warhorn

Warhorn is a pretty strong offhand with some interesting utility through boonshare, CC, and a water field. It pairs well with both Dagger and Scepter mainhands.

Tactical Weapon Skills

  • Heat Sync (Fire 4) grants might and copies might and fury to your allies
  • Wildfire (Fire 5) is a large, long-lasting fire field
  • Tidal Surge (Water 4) is a small heal as well as a knockback
  • Water Globe (Water 5) is a water field
  • Cyclone (Air 4) is a hard CC
  • Sand Squall (Earth 4) is a blast finisher and provides magnetic aura
  • Dust Storm (Earth 5) blinds and cripples foes

DPS Build
19000 DPS in raid gear

Party Support Build
17000 DPS in raid gear

Dagger/Warhorn Rotation
Overload Air
Fire Attunement
Wildfire
Air Attunement
Glyph of Storms (optional)
Lightning Orb
Lightning Whip until OL is off CD

Overload Air
Fire Attunement
Burning Speed
Air Attunement
Lightning Whip until OL is off CD
repeat

Scepter/Warhorn Rotation
Overload Air
Fire Attunement
Wildfire
Dragon’s Tooth, Phoenix if blasts are needed
Air Attunement
Glyph of Storms (optional)
Lightning Orb
Arc Lightning + Lightning Strike until OL is off CD

Overload Air
Fire Attunement
Phoenix
Air Attunement
Arc Lightning + Lightning Strike until OL is off CD
repeat

(edited by DEKeyzToChaos.7381)

Need help with Elementalist Builds (PvE)

in Elementalist

Posted by: DEKeyzToChaos.7381

DEKeyzToChaos.7381

I solo with 30/30/0/0/10 D/F, and yes, Glyph of Elementals (Earth) is amazing at pulling aggro, while Glyph of Storms (Earth) will keep things blinded while you burst it down. The weapon set is only mid-range, but it has a good amount of survivability with its defensive skills in air and earth attunements as well as interrupts in water and air attunements, and you can always toss on a staff if you need a pure ranged setup for something.

Zelyhn's Advanced D/F [PvE Guide]

in Elementalist

Posted by: haviz.1340

haviz.1340

Just don’t craft any assassin gear before ferocity revamp.

LupiWorld Record 7s by [rT] (unofficial)

in Community Creations

Posted by: Lilith Ajit.6173

Lilith Ajit.6173

Poor FGS…. Accused so often of being an exploit….

Of course, it’s very existence might be a bug.

>.>

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

LupiWorld Record 7s by [rT] (unofficial)

in Community Creations

Posted by: Ropechef.6192

Ropechef.6192

you know,

I am a Chef by profession. I currently head up a Japanese restaurant and do sushi. I am pretty good at what I do. I am in no way comparable to that of say Chef Morimoto. But you don’t see me crying and sulking and demanding a “nerf” to him, his crew and his restaurants.

To All of the gang at {rT]
that was absolutely outstanding and VERY, VERY well done. greatly impressed and I can only imagine the attention to detail, tweaking, theory crafting and final application of how ever many hours it took you to finally pull it off. My hats off to you. and maybe someday I might be able to run with you. Keep doing what you are doing and Keep being awesome. You are indeed an inspiration for at least some of us.

and maybe someday I might be able to go to eat at Morimoto’s place and appreciate his work.

Need Advice: Ele for Dungeons/Fractals

in Elementalist

Posted by: rfdarko.4639

rfdarko.4639

I second the d/f recommendation for fractal pugs. I usually use 30/30/10/0/0, but moving the 10 to arcana for perma vigor is a safe option. Lightning whip has a 300 range, and you can safely “melee” bosses that most pugs tend to range (arch-diviner, imbued shaman, etc.) Also i find myself spamming swirling winds, because pugs rarely use reflects. Arcane shield + mistform + obi flesh will give you enough time to res your teammates even under focus fire. There are situations where you will want to use LH, but I don’t find myself using it enough to trait for it.

guildless hobo who likes to solo – [x]

Zelyhn's Advanced D/F [PvE Guide]

in Elementalist

Posted by: oZii.2864

oZii.2864

Welcome back Zelyhn!!!

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Consumables Nerf

in Guild Wars 2 Discussion

Posted by: Duanheim.9527

Duanheim.9527

The fact that most of these items ever existed is just blatantly a bug. The decision to throw cooldowns on them were for server performance/stability as the patch notes said, not for balance. Period. This was something that was long overdue.

Think of it this way: Between the embers and whistle, those items were effectively doubling/tripling the amount of players active in a map.

As for the Charrzooka, I’m not sure what the reasoning behind that change was. That wasn’t part of the change to summons, or at least that I’m aware of.

The bringer of bad news,
-Bill

Fix Arah with invisible walls, fix servers with consumables nerf, fix condi in pve with zerk nerf, fix TAFU with lolscarlet, fix FotM with nerf of FotM, you sure do know how to make stuff right.

If I ever have a car to fix I go straight to u guys.

[Guide] DPS Elementalist for PvE

in Elementalist

Posted by: DEKeyzToChaos.7381

DEKeyzToChaos.7381

reserved

[Guide] DPS Elementalist for PvE

in Elementalist

Posted by: DEKeyzToChaos.7381

DEKeyzToChaos.7381

reserved