Nice one Expandas! +1
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OMG – I just suggested this thought today!!! This need to happen! Please Anet, P L E A S E!
This would be awesome
up good idea
bring back jumping puzzle days
+1
Very good idea actually…
Look at how effective someone is in a full Dire set.
Nice balance.
This is a great idea and would be extremely beneficial to a lot of people playing the game mode.
We don’t “need” bigger bags. Nearly everyone who runs out of space should invest some time into better inventory management. Adding more slots is almost certainly unlikely to keep them from running out of room in the long run (in the short run: who doesn’t want more space?).
We don’t need bigger bags, we need better inventory management. Currencies should all go in the wallet. All base and 1st tier refined crafting items should be in mat storage. That would already free up a lot of spaces in most people’s inventories. The rest is just on you
Four years and 5 months in this game for me. I have only saw dev once on a jungle wurm, a ranger with a pet named moon moon. Dev is like a nessie for me, i know it real but i saw it once but maybe it was just a red colored asura. Seeing devs cap something in wvw is like seeing nessie taking a stroll and sunbathe on the shores. Why complain?
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-April-1-2017/first#post6542907
Now when ArenaNet claims an objective, all players inside the objective are invulnerable.
+1
for there you have been and there you will long to return.
Then it’s only a matter of time to get to the exact same situation as we are in now. Few overstacked ones and others “empty”.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
Hi there. If you have questions, the Player Helping Player section would be better.
Basically everything you’re accustom to in WoW or other fantasy MMOs is likely different here. First, no RP or PvP only servers. PvP is a game mode and RP is “around”.
Mostly the standard MMO Trinity of Tank/DPS/Healer is de-emphasized. Some professions are better at one than other but not to the extreme you see in other MMOs (other than the Ranger elite). And tanking is a bit different here, it’s not being a hit point sponge but more about leading a target around.
You don’t split a drop or XP, each involved gets the full reward. Everyone gets a copy of a material node to harvest. The base design philosophy from ArenaNet was a player in PvE should never be worried about seeing another player. Everyone can rez a fallen player or NPC. Most healing is done by yourself on yourself.
Few skills root, combat system is about movement and attacking. Facetanking is difficult as armor doesn’t mitigate damage enough, self-healing isn’t enough and HP is low enough relative to damage being done. Surviving is about NOT being hit, not withstanding it.
Have fun.
RIP City of Heroes
The problem with in-game jokes is that many players have not purchased a sense of humor (5000 gems) and have often gotten up and arms over it.
for there you have been and there you will long to return.
The Aviator thing they put in was your character ran around with their arms spread out like airplane wings and made airplane sounds, you know like how little kids pretend. There was also a plane crash that happened right around the same time. Clearly the two were not related in any way, as Anet would have had to code the prank in and would have been working on it well before the crash occurred. But people looking for something to get offended at latched on and painted Anet as purposefully mocking the crash victims. After that, I can’t really blame them for not wanting to do a fun little thing for the community that just ends up getting them pad PR.
Well after all the drama queens on the forums complaining about the aviator joke was horrible I fully understand anet decided to stop doing in game jokes..
So don’t blame it to anet if they want to avoid dramas in the forums.
I’ve never liked the idea that the only stat combinations available are the ones that ANet defines. Even worse is the waste of energy needed to keep track of all the different names by which a combination can appear (affected by rarity and gear type) and the huge variation in acquisition methods.
I’d prefer that we could mix any combination we like, by combining the relevant fine mats (or other ‘activators’). For example, current Soldier’s would use a combination of blood (for power), bone (for vitality), and scale (for toughness). The core game would allow (perhaps) all 3-stat combination that include the original fine mats as ‘activators’ (blood, scale, bone, etc). HoT would allow 4-stat combos.
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General:
- Alacrity now grants 200 to all stats, and speeds up skill recharge by 150%.
- Fixed a bug that prevented random number generation from being affected by wishful thinking.
- Random number generation is no longer random. It is now seeded by account name.
- We have added a Gem Store item that will allow you to change your account name for the low, low price of 2,000 gems. There is no limit on the number of purchases.
- If you plant Caladbolg in the Grove, you will gain a new Mini Trahearne Backpack. With careful feeding and attention, he will grow up to accompany you on your adventures.
- Additional beard skins can be unlocked after purchasing Wide Rim Glasses and Shoulder Scarf from the Gem Store.
- Sylvari now regenerate 1% of their health in sunlight. Requires water.
Elementalist:
- Fire Attunement now sets the caster on fire until water attunement is cast.
Engineer:
- A new bomb cannot be placed until all existing bombs have exploded.
Guardian:
- Reduced longbow skill range to 600. Increased range of projectiles fired by shield skills to 1,200 to compensate.
- Morality system added for guardians. Failing to remain virtuous will cause you to lose access to your Virtue skills.
Mesmer:
- Due to time fluctuations, Alacrity can no longer be applied to chronomancers.
- The following mesmer weapons can now only be wielded in the off hand: sword, scepter, staff, and greatsword.
Necromancer:
- Minion skills now require corpses. Flesh Golem requires multiple corpses to cast.
- Fixed a bug that allowed professions other than necromancer to talk to ghost NPCs.
Ranger:
- Ranger pets now require food. Failing to feed your pet will cause them to leave your kennel.
- Rangers can now dual-wield short bows.
Revenant:
- The Legendary Assassin Stance skill Phase Traversal now creates a portal that other players can use to follow you.
- Fixed a typo: “Facet of X” has been changed to “Faucet of X.” The functionality of this skill has been updated to reflect its fixed name.
Thief:
- Stealing from NPCs will now aggro town guards if you are seen.
- Shadowstepping no longer functions in areas with no shadows.
Warrior:
- Warriors can now triple-wield weapons by slotting a third weapon into their helmet slot.
- Phalanx Strength now applies Fury, Regeneration, Protection, Aegis, Resistance, Vigor, Swiftness, Quickness, Alacrity, Spotter, Stealth, Super Speed, and Fire Attunement in addition to Might.
Raids
General
- Infantile mode is now available for all raids. Bosses have 50% reduced health and outgoing damage. Loot from the boss chests consists of two blues and a green.
- Elementalists now gain a -20% outgoing damage enhancement when setting foot in a raid, until they leave.
Spirit Vale:
- The Vale Guardian now splits into six colors instead of three.
Salvation Pass:
- Slothasor is tired of the constant interrupts from his naps and will now enrage, dealing 500% outgoing damage each time he wakes up.
Stronghold of the Faithful:
- Glenna insists she is not your puppy and will now sometimes refuse to follow players.
Bastion of the Penitent:
- The Mursaat Overseer now has new chess pieces added to its encounter.
- Jade knights will instantly stomp any player that is downed.
- Jade bishops will dash in unpredictable diagonal patterns across the room, claiming all tiles in their path.
Lion’s Arch Aerodrome:
- The trading-post merchant has been crushed by boxes again. Look for his return when his lawsuit against the Black Lion Trading Company inevitably ends in dismissal.
- The technician in the Special Forces Training Arena has finished collecting her data and as such does not require adventurers’ aid. She has left the zone and will no longer spawn golems. She was last heard muttering something about DPS meter elitism.
Fractals
PvP
- Extended our dishonor system to anyone who says “get good” in chat.
- If a thief kills another thief, they receive 5 minutes of dishonor.
WvW
- Now when ArenaNet claims an objective, all players inside the objective are invulnerable.
- World-linked all worlds in NA to Blackgate and every world in EU to Far Shiverpeaks.
- Killing members of Yak’s Bend will now count toward the Yakslapper title.
- The tides have risen in the Eternal Battlegrounds. All combat is underwater.
- The team that controls Stonemist may now send invaders into other worlds’ dungeons and raid instances. Invaders will be represented by a red glow.
- Epidemic target cap is now unlimited in WvW.
- Siege adjustments:
- Removed trebuchets.
- Removed catapults.
- Removed shield generators.
- Removed ballistas.
- Removed siege golems.
- Halved damage on flame rams.
- Doubled damage on arrow carts.
It should have said, " Entrance into SAB is now in Eternal Battlegrounds"
I think once you’re dead, you’re dead.
Too many groups are using the res mechanic to the extreme because they simply have more players but don’t have the skill losing to a smaller group, therefore using it as a crutch.
No rallying at all IMO.
Want to bet that just as many bad situations are turned due to ressing mechanic?
I had a situation yesterday when I got ganked (thief-stun-bomb) in seconds by 3 gank built people, but my guildies got me up and we proceeded to have quite a good fight despite them getting reinforcements. We killed several of them but also rallied several times due to a very close fight, we eventually got killed (it was at their north camp). With no resing or rallying the fight would have been a boring one as their stealth attack would have ended the fight before it even began.
Fact is, the downed state is an integral part of the GW2 combat mechanics. Remove that and it isnt GW2 anymore. I still want to play GW2, thus I cant agree with removing it. Its one of those you got to take the good with the bad deals.
Call it a crutch if you want. If its working against me due to being outnumbered, I call it hardmode. And thats the best kind of situation to win at.
Love how the only people complaining are the ones rhat cant fight a ghost theif. So when is anet taking away gyro that finishes people for engi? Or taking away that deadly gravedigger for necros? Or taking away stubs for days on warrior? Just curious. They nerf one class because people whined like little kids not being able to kill the ghost theifs. Y not nerf other classes as well and make it a fair line-up?
Seems to me the only ones complaining are the terribad players that were leaning on the ghost thief crutch.
+10 this…this guy gets it
To be fair, the ones who complain about thief one-hit dps, thief stealth and thief ghost trapping are usually the ones who get hit the hardest, but never tried to learn to fight or join the so called “winning team”.
I mean, as a ghost trapper, you’re expending ALL your initi trying to remain hidden. This caused somewhat of a tradeoff, especially given you could only attack three (four, if you count steal) times every 20 seconds. The only ones that had anything to fear were people who didn’t run condi cleanses… which should be pretty commonplace in wvw, given the condi meta.
Ghost thieves were never a threat – I couldn’t locate them to kill, but a couple cleanses and they’re not going to kill me. Having a character remain in stealth that you had to deploy a reveal trap – that they can watch you deploy is a terrible way to the game. I despise stealth and wish the mechanic didn’t exist at all.
I still say that if you strike the thief, it should be revealed. Its invisibility – not intangibility.
Why? You would have a new race new voiceactor new animations on skills etc thats a stupid amount of content on its own with value for years.
You would also need to remake countless skins. Well, unless we assume that they are a carbon copy of an existing race which would kind of defeat the point. Or maybe if they only have one set of armor.
Anet could in that case just release an outfit with a tengu face mask, claw gloves, chicken feet boots and some shoddily glued on moa feathers.
While I would like to see new classes, I imagine we’ll only be seeing new elite specs for each, since we have a “balance” of 3-each weight class.
I personally would prefer they spend their efforts elsewhere rather than on a new race. The amount of work it would take to make one work hardly seems worth the cost. And if they excluded a new race from all existing things (armor, story) then it seems not worth the effort.
The dailies are fun… the rest… not so much.
PvE balancing applying to WvW is currently the biggest issue from a roamers perspective.
pls no.. no more ascended stuff.. no more infusion slots.. no more accoundbound items you have to craft.