The humans have a law that, if somebody wrongs you, you can fight them to the death. Whoever dies is wrong, whoever lives is right, no questions asked. In the personal story, your noble PC chooses this option over having a trial in court because the PC realizes his side will lose a trial. So, the PC just kills off the opposing noble. Problem solved.
I’m pretty sure that it wasn’t the PC who chose this option.
It wasn’t.
On the whole, i find it really funny. Our PC characters (regardless of race) are happily murdering by the score thousands of humans and nonhumans, and nobody sees any moral problems with that – but have one npc whip another, and it’s suddenly a horrifying crime.
Remember, remember, 15th of November
Don’t be too sad, you’re an Asura anyway… It’s not like anyone can see what you’re wearing…
Black Lion Chests are not gambling in both the legal and technical sense since you are guaranteed a payout, no if’s, and’s or buts about it. There shouldn’t or wouldn’t even be a discussion about this if people would common sense and simple logic, but I think that doesn’t exist in the world anymore.
While I agree it’s not gambling in the legal sense, the existence of a payout (or lack thereof) is not what defines gambling as an action; it’s the act of taking a chance for a desired outcome that makes something gambling.
Anyone who opens a BLC with no expectation of results is not gambling, but anyone who buys a pack (or packs) of keys with the hope of getting tickets, contracts, or any other items unique to BLCs is, by definition and common sense, gambling.
Yes, but the OP said *Black Lion Chests count as Gambling_, emphasis mine, so in this case, Black Lion Chests in of themselves do not count as gambling. The act of buying keys and hoping to get something good is gambling on the part of the key purchaser, but the chests themselves(which are virtual and contain virtual goods that belong to A.net) are not gambling. A minor distinction, but an accurate one._*
I think they should drop from the boss personally – that would make sense thematically and give an extra boost to the rewards for him.
Or add a new set of Tequatl collections and tie the wings into a reward for completion.
I have a spider phobia. I take great pleasure in killing every eight legged hideous monstrosity I can find.
Which can be hard with your eyes closed mind you….
I think this post may be a valuable read: Mike O’Brien on Communication.
I take on board some well-expressed comments here. Quite honestly, I’m not sure how it would work to say “Yes, we’re aware of XYZ.” Those who say “We just want to know you’re aware” are terrific. But we all know that there are others for whom that wouldn’t be satisfactory. “We want to know you’re aware and we want to know what you’re going to do about it” can even become "We want to know you’re aware, we want to know what you’re going to do about it or [insert something here, from “I’m taking a break” to “I’ll never buy another gem,” to “I’m encouraging my entire gazillion-member guild to jump to Game Z].”
Please understand I’m not dismissing the desire for the first level of info, not at all! But can you see how the outcome can be unpredictable and how, no matter the question or request, there is no perfect answer? Further, can you see how “We’re aware of this and we plan to [whatever]” can become “Ok, you said you were aware of it three days ago, where’s the fix?”
I’m sort of writing to think, but I’d like to understand what truly reaches the point of “I’d like more info, but I’m satisfied with what you’ve been able to tell us right now.” Can you give me a few examples, where players would really like to know everything, but where there is a level of disclosure that meets the basic info request?
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Well this presents a moral choice for the characters. As heroes, do we whip and beat the slaves to work harder? Or find an alternate method to complete the task? I like some “grey” areas in games where I have to make a choice. (I tend to see most of everything in terms of black and white) Events like this, I feel, do more to present a Living World, then the Living Story ever will. It shows that everything in the world isn’t all “hunky dory”, and that there are moral issues within the world, that the NPCs, as well as the PCs, are forced to deal with on a daily basis.
It’s the chain I beat you with until you
recognize my command!”
just did this hear that went against everything i believe in :/
Its the one in iron marches where you “motivate” prisoners by whipping them and the heart guy says you can whip them and fight them if they fight back but don’t kill them “because we aren’t sadists.”
I feel it’s much more sadistic to keep someone alive in chains and work them endlessly by whip rather than to just kill them :S
Well let’s calculate…
3500 gold spent for the 350 keys
+21 full tickets @100gold each = 2100gold
+23 kits @60gold each = 1380gold
+267 dyes @32 silver each = 85goldAs u can see i’m @ break-even here, and EVERYTHING else i got (mini packs, dye packs, mini, backpacks, booster, services) was completely free for me. I even had 367 free chances at one permanent contract, without any luck tho. Still, free chances.
Increasing drop rate again would just result in skin price to sink on the TP IMHO
but if you want the skins yourself you can buy the 1 ticket ones for 50-70g of the TP
via buy orders also if everyone does the BLTK thing your profit margins can easily drop to 25g.
Valuing tickets @ 100g is nonsense if you look at current tempest prices
There’s just no point for such a thing in GW2, at least with how loot is distributed currently.
I think you need to be a little more coherent in your post. Honestly, I have no idea what it is you are trying to say. What does Might Kinds Dungeon even mean?
0/10
/15chars
I have a level 17 human warrior and haven’t yet been able to find a heavy armor that will even protect my player’s crotch.
Stand behind an asura wearing a helmet.
Many hard core players think everyone learns like them, everyone plays like them, everyone thinks like them.
I don’t think that reading a tool tip, or pressing F to interact with a bundle, or the like really qualify as, “hard core.”
Anet says they tested this and it worked. Are they lying?
Did they also test non-seasonal temporary content? If so, where? When? On whom?
Trait system redesign? Where, when, and upon whom was that tested?
The Personal Story revision that was delivered along with NPE? Where, when, and upon whom was that tested?
Today I’ve been posting a lot and on a lot of different subjects. As I was doing this I started to feel very empathetic with the whole situation gaming companies seem to be in. Beyond the empires fighting empires in the corporate universe there is this issue of Aesthetics.
The term Uncanny Valley crops up a lot regarding Japanese robots. Japan has a huge elderly population and may address the caretaking of that population with robotic caretakers. While Americans have expressed hostility to the robot recently, Europe and Asia has been more ambivalent.
The Uncanny Valley is mostly discussed in this circumstance of AI. However, it really is situated around Aesthetics. That is, how comfortable and acceptable something appears to us. While much of that is subjective, some things remain constant. The first of these is appearance.
In robotic the more nearly something appears human the more likely people are uncomfortable with it. In art the more nearly something is real-to-like, like a Vermeer painting, the more people feel frustrated as to whether or not to regard it as art at all.
Vermeer paints are extremely life-like. However, as the pictures are so perfectly picturesque the question has been ask, “Is this art?” I seem something similar emerging in games.
When video games first began a ‘good game’ largely meant that there weren’t any bugs in it. Then a good game was the art, relative to all of the other art around it. ALL of the gaming art until recently has been pretty thoroughly stylized. That means in one form or another gaming art has remained either manga, anime, or comic book style art.
In the 90s this kind of gaming art became challenged. You would see attempts at ‘realistic’ portrayals of an environment, a person, etc. Today, games like Mass Effect, Second Life, Blue Mars, Titan Fall, Battlefield, Tomb Raider and practically the whole of the mainstream gaming genre has gone toward ‘realism’.
Guild Wars 2, World of Warcraft, and many other games which are attempting to supply us with a uniqueness amongst the products of the gaming industry seem to have slipped into an Uncanny Valley.
Characters in Guild Wars are wearing clothing which is from several very distinct styles. Largely these are: Classical European, Medieval European, Swashbuckler (1700s fantasy) European, Steampunk, and some curious form of Magi-tech/Cyberpunk. Mesmers get their own uniqueness of pop-queen and weirdo.
Further, the character models themselves are stylized. However, there is this left over sense from Guild Wars 1 that characters are supposed to feel ‘realistic’ or some how approaching ‘realism’.
I think what has happened is that players sense the potential to be personally self-expressive with all of the potential real life has to offer, here displayed in some game medium, but then are not allowed to do it for no discernible reason. Asura absolutely get the most adorable hair. Why can’t my sylvari have cute asian bangs? Why? Why do human’s all seem to be racially white and only one specific body build of white? I don’t weight 116 pounds (52 kg) plus in real life? This big breasted monstrosity I am given to chose barely different features from does not represent me? So I go sylvari… It’s physically more like myself.
This is just one of many examples where game chosen aesthetic direction classes with the industrial normative and sensed actualization of a potential realism.
In other words… I feel many players, myself included, keep expecting to discover we will one day look like heroes from history and mythology. Certainly, that was there in Guild Wars 1, with a bit of fantasy spice added on. Characters felt alive and radiant and unique. They felt like something plucked from an imagined Platonic Atlantis, Greece, some kind of Egyptian mythos and aesthetic, or some kind of Arabic, Chinese, Japanese, Korean (Dwarves), origin. The ‘world’ of reality was right there, all the time, just touched up, modernized in places, and stylized.
By contrast something about Guild Wars feels ‘uncanny’. I believe it is that the artistic direction swung into some blind-spot or no-longer-visited region of the social narrative. Rather like real life humans who have access to the internet have a rough common-narrative I suspect that stories, to be accessible, and whatever aesthetic of artistic expression that goes with it must also have this common-narrative: A common-consciousness.
Guild Wars 2, the rage by the player base, Anet’s many confusing actions and seeming in ability to communicate with potential subscribers, and those already subscribed I really do believe has less to do with Anet than some odd social-void in our imaginations. It my also be that the syntactical format of that common-narrative somehow is hardened against mixing certain myths / historical aesthetics together.
Is the word “toxicity” gonna be the new “troll”? I’m already sick of it.
50/50 GWAMM x3
I quit how I want
ever thought about the part where language has nothing to do with how something is called in a game?
also, SPELLING NASI ALERT
Yet they use “foci” as the plural for focus.
Be consistent Anet!
I always say staves too, dw OP. I got you.
Just for the record, if you have bad anxiety and don’t play games to get looked down on then PvP is probably not the best place, especially in this game.
Isle of Janthir – Sylvari Mesmer – Alexandre Le Grande
They’re not forcing you into anything. You are the one who thinks you should be getting that stuff faster.
This.
OPs suggestion that it’s Anet’s fault he seeks an extreme alternative to bypass game mechanics he doesn’t like is absurd….. The use of the term “force” makes the rest of your statements questionable. Make reasonable arguments and you will be treated to reasonable responses…..
The idea that an Ascended (TOP tier) backpack item should be available at any time goes against ALL As ended crafting available in the game. I understand if you don’t like that situation but it’s not a new concept.
Fate is just the weight of circumstances
That’s the way that lady luck dances
(edited by Brother Grimm.5176)
You paid for 3 plant nodes and you got 3 plant nodes. You’re upset about the aethetics and it not lookng like a garden patch? Have you not seen how they’ve done all of the other nodes?
First thing that comes to mind are China regs; no depictions of human skeletons.
I’ll check next time I’m in game, though. It could also just be a rendering glitch.
Bug Fixes:
- Fixed an issue in which World versus World maps displayed a “New Build is Available” message and redirected players to Lion’s Arch at the wrong time.
- Frost Spirit: Removed the internal cooldown from this spirit’s passive effect.
- Removed messages about world association for WvW Fall Tournament 2014. Players earn rewards based on their home world’s tournament results, not by their participation with another world. If you earn an achievement, remember to collect your rewards by visiting the Battle Historian after each round!
- Fixed a bug that increased the time needed to progress from level 20 to level 30.
- Fixed a server crash and various client crashes.
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra
Absolutely unbelievable that someone actually typed this tin-foil hat nonsense into a browser somewhere….this Forum is always terrifyingly amusing.
Fate is just the weight of circumstances
That’s the way that lady luck dances
Lol not at all. Random is random, it’s just as bad as it sounds.
I was saving up for a Ferrari. I got halfway to the retail price, and then I spent the money I was saving on lottery tickets hoping to win the rest. Now I have no money. Woe is me?
Summary Video: https://www.youtube.com/watch?v=D-On3Ya0_4Y#t
Poll: http://strawpoll.me/2555336/r
Out of 1500 Players 82% don’t agree with the new level system with a whopping 41% hating the new system, while only 8% actually like it… Over 5x as many people outright hate the system than actually like it. Your losing players everyday, voicing this system as “the nail in the coffin”. I’d link every topic but it would literally take me hours of digging through the forum and copying each one.
Anet they had over 10,000 testers who said the game was to hard and needed dumbed down to a level never seen before,
A good portion are probably mobile gamers. Instead of focusing on loyal players, the ones that advertise the game to others, they have instead chose to turn a blind eye to us. This makes it really hard for me to recommend the game to anyone in its current state as they clearly don’t care about players that actually care about the game.
- Colin Johnson – Game Designer GW2
https://www.youtube.com/watch?v=FU1JUwPqzQY&feature=youtu.be @ 1:18
‘When you play the combat in our game you say, "Wow that’s increadible! I’ve never seen anything like that!" Most games you go out and you have really fun tasks occasionally that you get to do, and the rest of the game is this boring grind to get to the fun stuff. {Sarcasm:“I swung a sword, I swung a sword again! Hey! I swung it again! That’s great!”} We just don’t want players to grind in GW2. Noone enjoys that, noone finds it fun, we want to change the way people view combat.’
So they pretty much go back on their vision and everything they stood for over the last 2 years… At the very least allow toggling leveling changes. There is nothing “New” or “Rewarding” from the new system. Please take it back and give me back my ability to play the game freely. It’s insulting and bad taste to even call it that.
How can you call crippling the early game abilities and putting them behind a level requirement a reward? Did you not learn from your China release!? How is locking story until your 10 levels up a reward? Or locking each and every aspect of the game behind level requirements going to help anyone? If anything you have made it harder for EVERYONE!
How could you not take into consideration the 50 page topic complaining about the trait system for 4 months?! (https://forum-en.gw2archive.eu/forum/game/gw2/Game-Updates-Traits/page/47#post4372835). And now this!?!
Extremely upset and disappointed… Disappointed you couldn’t stay true to your word. I’m done with alts or any characters before level 40… you absolutely ruined the new character experience that you claim to have focused on. For 2 years it was just fine, not sure what good came from these unnecessary changes.
Sept 09 patch, killed me and my wife’s alt experience…
(edited by Rogue.7856)