Showing Posts Upvoted By ronpierce.2760:

Sikari's Push to Revive the MM Necro!

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Posted by: erk.6712

erk.6712

i just want to start by saying this is a very well thought out post by OP. I am not a big advocate of the MM necro but i think that mainly stems from the lack of utility one brings to a team. Not to mention a lot of broken mechanics that go with MM! All of my GW2 experience is in SPVP so my opinions/suggestions revolve around that part of the game.

With that said…

They are great in 1v1 matchups like bacon has mentioned which could give them some viability as a back point bunker but thats really it. Whenever I did roll MM build (similar to op’s builds) and was in team fights, my minions would drop due to AOE dmg or myself being moa morph’d by a mesmer. this left me cold and naked, and pretty much feeling violated >.<! the minions have entirely too long of a cd even when we are spec’d for it. so i am pretty exposed with no heal or util for a good 10-20secs given the opposing team enough time to nuke me down.

with all that said… some things i would like to see changed would def be the

GREATER MARKS trait, this is pretty much a MUST for any staff necros. Why should we trait 10 into DM just to use staff? Not to mention they are still avoidable by anyone who can dodge roll! lol

Reanimator – seems useless and I am not entirely sure what to change/put here but it needs to be retooled. its almost a burden to have and i feel guilty even traiting 5 into DM knowing that is one of my trait line skills.

Shadow Fiend — Instead of blind, how about a fear? The blind on this minion just like the bone fiend is really hard to land and seems to be pretty much useless. This also means it would have some use outside of MM!

thats it for now, a+ work sikari.

Sikari's Push to Revive the MM Necro!

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Posted by: Flux.9784

Flux.9784

okay so I was jamming on a dueling server today and this guy highlord comes in, and I think im pretty tough kitten right, rocking axe war horn semi bunker build centered around dolyak runes and locust swarm and stun.

anyway, he comes in asks for duel and absolutely dominates me, hands down no question . So i proceed to ask him about his build, and its this MM stuff and I have been converted, for the past two hours we’ve been jaming in a dueling server against various opponents talking about this build.

I highly recommend trying this, although it will take some getting used to. But its absolutely killer for 1v1.

Post Patch...Weakest Class?

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Posted by: Gatsu.8430

Gatsu.8430

I strongly agree with exactly what Geff and Empathic Fighter said.

Warrior is actually how all classes in GW2 should be. No cheap moves, no cheap AoE, no 1 button miracles. Work for the kittening kill!! That’s how true e-sports should be like.

Tone down aoe, tone down stealths, illusions and all the crap that’s poluting the game, and we might just see some playable spvp then.

I so agree with this. I can’t +1 you enough.
PvP in this game has gotten out of control: blinds all over the place, free access to vigor, low CD on demand invulnerabilities/blocks/evades, etc.
The Warrior is the best designed profession, with well telegraphed skills that allow for counter play and require good positioning, offer a good measure of risk vs reward, they have to balance their traits to have good damage and/or good defense, their weapons have a clear and defined porpuse (ex. every Mesmer taking sword mh due to an OP invulnerability), so do their traits and utility skills.

The balance in this game has already gotten into the Whac-A-Mole way, sticking new stuff out of nowhere (Torment), overbuffing Necromancers, not tunning down certain things enough… instead of balancing what’s already there.

I agree on AoE damage, which has been a little too much for some time now, this includes Warriors as well.

This, this, this, over 9000 times this.

A-net please read THIS.

Post Patch...Weakest Class?

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Posted by: Empathetic Fighter.2065

Empathetic Fighter.2065

AoE is not balanced

Read It Backwards [BooN]

Post Patch...Weakest Class?

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Posted by: samo.1054

samo.1054

I strongly agree with exactly what Geff and Empathic Fighter said.

Warrior is actually how all classes in GW2 should be. No cheap moves, no cheap AoE, no 1 button miracles. Work for the kittening kill!! That’s how true e-sports should be like.

Tone down aoe, tone down stealths, illusions and all the crap that’s poluting the game, and we might just see some playable spvp then.

Christmas came 6 months early

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Posted by: Pendragon.8735

Pendragon.8735

Eh, its a big help, but still we are being pigeon-holed toward a few strong keynote combos.

There are still sooo many more cool builds they could open up by fixing Death Magic, further working on Vampric stuff, Minions, etc.

If corrupt boon goes to 5

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Posted by: Burjis.3087

Burjis.3087

I don’t see any justification for nerfing this skill. Necros were meant to be able to control boons. This skill was our bunker breaker, it was one of the few skills we had that made us unique in tournaments. Limiting it this way, makes our effectiveness in this role to do a nose dive.
I’m afraid they did to this skill, what they did to corrosive poison cloud.
With all the boosts we got, this nerf makes the entire patch bitter for me.

Oh and by the way, something being “insanely powerful under ideal circumstances” can’t be called OP.

Everlasting Sacred Path [ESP] (www.espguild.com)

(edited by Burjis.3087)

Vampirism

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Posted by: Burjis.3087

Burjis.3087

Making vampiric traits scale with healing power, is a double-edged sword. It will require the base healing of vampirics to be reduced and made to scale to higher amounts with a high enough healing power.
This pretty much forces vampiric necromancers to spec in healing power and take healing power gear.

If they keep the base heal and improve the healing just slightly (very slightly) with healing power, it would not be a bad idea though. It won’t make it too powerful and will give the healing power necro builds, something to be happy about.

Everlasting Sacred Path [ESP] (www.espguild.com)

If corrupt boon goes to 5

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Posted by: Lord Kuru.3685

Lord Kuru.3685

I always thought boon removal/conversion was first in last out.
Considering how fast boons get put up, corrupt boon does not need a nerf.

If corrupt boon goes to 5

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Posted by: Chesire.9043

Chesire.9043

I seriously see no reason for CB to be nerfed. It’s already hard to even get it to land. Then I look at Ele, Guardian and Engi’s being able to completely cleanse those condis or even turn them right back into boons just as fast as we can convert them. So I ask you, why?

If corrupt boon goes to 5

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Posted by: NerfedWar.8749

NerfedWar.8749

taking into account how quickly some professions can stack boons and how hard it is to actually land this ability, a cooldown reduction or some sort of LF gain on use will be required to keep this slotted, otherwise it may turn into yet another never used utility.

If corrupt boon goes to 5

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Posted by: Blaine Tog.8304

Blaine Tog.8304

I kinda get why this skill is being nerfed, since it seems insanely OP when used under ideal circumstances. But it would be nice if it were compensated heavily for a nerf like, or at least prioritized Stability, Vigor, and Protection.

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

New DS#5 - Tainted Shackles - Torment

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Posted by: Oozo.7856

Oozo.7856

I bet that thieves and mesmers have easier access to this new condition than necromancers since it is DS 5.

So, they are giving the class with the most mobility that is nearly impossible to catch an anti-mobility condition that will damage people trying to catch them?

Brilliant.

We need something unique to draw people to play necromancers. How many thieves and mesmers do you think will drop their class to roll necro if they have access to this new condition as well?

[Anonymous Defender] on Youtube
Solo & Roaming Group WvW Movies

Shouldn't High HP class mean High Heals?

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Posted by: redslion.9675

redslion.9675

Like Death Knights in WoW:

They had less defences, but more self healing than other tank classes.

Not saying it should be a percentage of HP, but it may be an idea: Warriors not having protection, but having a stable heal over time. Then it’s up to the player avoiding being spiked.

Thus I think Healing Signet should be reworked, or buffed. A lot.

You will never be able to know what an engineer is going to do next…

because he doesn’t know it himself

Jon peters: you will probably be pretty happy

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Posted by: Burjis.3087

Burjis.3087

Here’s a sample of what will be updated:

Necro:
- New Death Magic grandmaster trait: “Don ’t just stand there! Do something!”: Your minions will stop just walking around and looking pretty and actually try attacking your enemies. (50 second cooldown)

Mesmer:
- Your illusion’s response time has been improved to 0.0000000001 second.

Everlasting Sacred Path [ESP] (www.espguild.com)

Vigor Corruption

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

If you don’t mind, replace the single bleed stack you get from corrupting Vigor into Chill of equal duration, please.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

specs and updates need improvement

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Posted by: ahuba.6430

ahuba.6430

agree. they should bring all classes/builds to the skill level of phantasm mesmer.