I’m sorry but how in the world did you manage to get hit with 18 seconds of fear?
The DS fear I can see since it is instant, but did you just run back and forth across his fear line as fast as possible? There is just no way to get 18 seconds of fear from 1 necro without playing really really really really badly.
I’d be all for making GS more worth using in combat, at the cost of reducing its mobility.
Yes the 2 years ago skyhammer, I too remember that map from 2 years ago.
[url=https://] [/url]
What Necromancer even has access to 10 minions? And seriously, if you’re having issues with MM necro, that’s a l2p issue.
Very cool I will try this out tonight after work.
I am deeply touched at the community to help an inexperienced player.
Its ok if i smashed your window with a rock then?.. because hey its just a prank. But just deal with it right?
You can’t seriously think that’s a valid comparison.
lets say that next patch the game is still unbalanced and 1-2 classes dominate will it take 6 months again to try and balance the game out?
People complain about Skyhammer, Capricorn gets removed…..
When you passed out, your face hit the keyboard. While you slept your warrior won 5 consecutive tPvP tournaments.
This made me laugh!
But then I realized how sad it is and begun to cry.
When you passed out, your face hit the keyboard. While you slept your warrior won 5 consecutive tPvP tournaments.
This would be funny if it wasn’t true…
I have awoken from a short sleep a bit groggy and Confused.
For some reason I wish to play Mesmer even more than before. . . My head was bleeding (possibly I was knocked out) Luckily the blood didn’t reach the text on my shirt “Berserker stance” it seemed to be immune. After wobbling around a bit I was able to keep myself from being knocked down due to my balanced stance. I feel like my dream was causing me a great deal of damage, but T. Bear taught me how to endure pain. I realized that this was all from the some clever Mesmer(possibly Fay my arch nemesis) trying to control my thoughts which caused me to go into a rampage. I was consoled quickly by the champion genius which calmed my mind and body like a healing surge. The genius whispered to me one thing and one thing only that I will take to my grave. . . . HHHHHHHHHHHHAAAAAAAAAMMMMMMMMMMMM/BBBBBBBBBBBOOOOOOOOOOWWWWWWWW!
The time is coming that my bow and hammer will crush many a foe, but who knows maybe I will dust off my Mace/Sword and Long Bow. Only time will tell. :P
When you passed out, your face hit the keyboard. While you slept your warrior won 5 consecutive tPvP tournaments.
Just like the implementation of consumable tokens for silver suggestion, this makes too much sense, so I’m going to go ahead and say no.
I got my rank 29 reward. Sweet sweet treasure.. ahem.
1 Pearl
2 Orange
1 Pile of Radiant Dust
1 Rugged Leather Section
1 Totem
1 Scroll of Knowledge
Cheese builds are anything you don’t like =/
Probably like 30% luck 70% being war/engy, honestly, it was really easy at one point but really slow, I got to top 50 then won like 12 games in a row and only got to 30th because the queue times were 12 min long and I was making almost no progress, the best way is to actually beat the people above you but that barely ever happens due to inactivity.
And ya, If you get like 2 noobs and the other team has no noobs you are probably going to lose, one game I got 24 kills in 8 min and still lost because 2 of the ppl on my team were basically afk (run to node, do nothing, die)
look a complaint about a ridiculous gamebreaking bug getting fixed
head here to discuss wvw without fear of infractions
Why do Thief summons have 1/3 of the health and half the damage with pathetic summon durations.
Elementalist summons are far worse than Flesh Golem because of the timer and less damage/cc
Because they are more like a bonus rather than build defining skills. There is good no way to create a build that centers around Elementalist summon or Thieves guild. Their builds are defined mainly by their utilities and weapons.
You don’t use Stealth to compliment the Thieves guild. You use theives guild to help hide you with stealth.
Turrets are worse than minions because as listed the Engineer doesn’t have much else if he uses them besides the fact that they do less damage.
Spirit weapons
Indeed, but I rather that Turrets and spirit weapons be brought up to par with MM than MM nerfed down to their level. Place Turret engineer and SW guardian in a room of other builds. They will get destroyed very easily while not doing much damage. MM is different, they can’t get destroyed as easily. MM shouldn’t be nerfed because some other AI builds aren’t good enough. Instead, the other AI builds should be brought up to MM level.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
Pathetic’O Meter exploded.
Ronpierce, please ignore em, just let them be, you can’t persuade this kind of people. Some kind of people need their free space to express their necessities. Better they vent here than IRL on some poor innocent.
I cant even count the number of times that they have said this is not the feature patch. Drama queen much?
The Pinnacle of Resposibility [Mom]
If think this skill is very unbalanced as a stolen skill (compared to other stolen skills) as it last too tong/ does too much damage/ have almost no counters for the short CD it can be obtained (20sec traited).
Of course this skill does a lot of damage, that is it purpose, the problem is:
- its very long: lasts for 3.5 sec. in this time it can deal a ton of damage not just a lot.
- it have almost no counters (from warriors)
The ways to counter a very very high damage melee skill are:
- evade: works great vs few big attacks, but vs a steady channel you just avoid a 0.5 sec out of the 3.5 sec negating only very little damage, so no.
- range dps: like this skill is not strong enough it also reflects projectiles, which was always kinda absurd as the warrior same skill (on axe #5) does not, so again no.
- soft cc: blind – warrior only blind is on bow #4 which is projectile, so no.
immobilize – both ranged immobilize(bow 5, bolas) are again projectiles, the third one is sword burst skill which roots you in place (it can be canceled but it roots for at leas a second) so it does not help to immobilize the whirling thief if you are standing next to him.
- hard cc – hammer or mace, are the only viable options, but a smart thief will also use the blind field before using this skill making the warrior waste at lest 1 attack to get rid of blind, and those weapon attacks very slowly, so he will be damaged a lot anyhow.
Obviously this skill is much stronger then all the other stolen skills, against warriors at least, and if my text did not convinced you just see how much the stolen skill is being using in thieves vs X fights.
So I’m asking to balance it to make it more in line with other stolen skills
Some ways to nerf it should be like: reduce time / remove reflect / reduced damage for each hit.
IMO most thieves builds already hard counters most warrior builds anyhow (blinds, evades, stun breaks, steal the whole elite…) so they should not suffer to much from changing this skill, just please let’s make it a bit less of a face roll.
LIVING WORLD
Escape from Lion’s Arch
Lion’s Arch is under attack! The Lionguard is scrambling to protect citizens and evacuate the city. The attack from Scarlet’s armies left Fort Marriner heavily damaged and the Gate Hub Plaza in ruins. No corner has been spared, resulting in burning destruction, toppled boat buildings, broken bridges, and scorched fields. And a deadly miasma is spreading across the city, gaining lethality until the survivors are forced to retreat. Somewhere above it all, Scarlet watches the destruction, waiting for the moment when the final step of her plan can come to fruition.
Attack Cinematic
Upon logging in, players level 30 or higher will see a cinematic of the attack on Lion’s Arch. Lower level players will watch this upon entering Lion’s Arch for the first time. Players can rewatch the cinematic by talking to the refugee camp director at any of the three refugee camps located by the Vigil Keep in Gendarran Fields, by the Durmand Priory in Lornar’s Pass, and on Stormbluff Isle in Bloodtide Coast.
- Note: All characters that were stationed in Lion’s Arch before the attack will be relocated to an adjoining map.
Lion’s Arch
- The city of Lion’s Arch is being hammered from the all-out attack of Scarlet’s forces.
- Towers and monuments have fallen. Homes and stores are in ruin. Crumbled cliffsides and scorched fields line the city limits.
- The Aetherblades, Toxic Alliance, and Molten Alliance have carved out areas of the city to attack.
- Only the waypoints by the three entrances will be functional while inside the city.
- The established asura gates of Lion’s Arch are no longer operational, and waypoints from other zones are contested.
- The miasma levels cycle every hour. The Lionguard musters its forces at the top of the hour outside the city entrances, ready to storm in.
- A new hastily erected asura gate connects to the Durmand Priory in Lornar’s Pass, while the northeast exit to Icegate Gorge in Gendarran Fields has been permanently blocked.
- Map completion remains possible, including waypoints, points of interest, vistas, jumping puzzles, and diving goggles. Just watch out for Scarlet’s troops!
- For players who need to follow their Personal Story steps, Captain Smash and Bouncer Kinna over by Icegate Gorge in Gendarran Fields will sneak adventurers into Lion’s Arch.
Evacuate the Citizens!
Caught in all the chaos of the attack, the citizens of Lion’s Arch need help. A tally of all the citizens the players rescue will be kept for each foray into the city. Working together with the entire map, players must search for survivors, defeat attacking troops, eliminate enemy champions, and escort survivors to safety. For each tier of citizens saved, all event participators will receive a number of Alliance Supplies as a reward.
- Citizens cower in corners throughout the city, waiting for rescuers to encourage them to flee. Help them reach an exit or a stealthed Whispers agent.
- Help the Lionguard establish a foothold, taking and defending rally points just inside each city entrance.
- Rox and Braham are fortifying the Trader’s Forum, Marjory and Kasmeer are working to secure Postern Ward, and Magnus is defending Fort Marriner.
- If any of the three rally positions are held, an order representative will arrive with a beneficial buff.
- Stopping the miasma deployment by defeating the enemy troops will allow players to rescue five nearby survivors.
- As a further bonus, if all three miasma deployments are simultaneously prevented within ten minutes, an additional 35 citizens will be saved.
- Some groups in Lion’s Arch require an armed escort in order to successfully escape. Assist them by clearing their escape route and increase the rescue tally by five.
- Keep an eye out for piles of rubble where residents have stashed their heirlooms.
- As the miasma nears lethal levels, champions will attack Fort Marriner and the Lion’s Shadow Inn. Elite enemies will land at the Grand Piazza. Defeating each boss event will save 10 additional citizens.
Beware the miasma, and heed Captain Magnus’s updates as he appraises its rising level. Miasma has no known antidote, and those who fall to the deadly gas will find themselves at one of the adjoining camps to recover from its effects. Be sure to secure the exit before it reaches lethal levels!
Vigil Keep, the Impromptu Hub of Services
Most of the services in Lion’s Arch have found a new home at the Vigil Keep in Gendarran Fields.
- All home-city asura gates will now connect to a new gate plaza in the Vigil Keep.
- All WvW and PvP asura gates have also been hastily erected to connect to the Vigil Keep.
- The Black Lion Trading Post, Bank, and Guild services have moved to the Vigil Keep.
- Dungeon reward vendors and cultural weapon vendors have moved to the Vigil Keep.
- The powerful Zommoros, along with Miyani, have relocated near the new asura gates.
- Sonder the Seller, Scornheart, and Poyaqui are also available.
- Floating above is the captain’s airship, the Havoc’s Heir, a one-stop shop for all services.
Three Refugee Camps
Survivors of the attack have congregated at the doorsteps of Tyria’s orders. At each camp, the Captain’s Council and the Lionguard give relief and medical aid to refugees. Here, players will be able to return found belongings and heirlooms for helpful rewards. Hot-air balloons from Kryta provide free travel to the other camps in this time of need.
- Gendarran Fields: The main refugee camp lies just south of the Vigil Keep.
- The Consortium has reestablished its asura gates to Southsun Cove and the Fractals of the Mists.
- Kouris will still connect players to the activity of the day.
- Lornar’s Pass: This small camp lies south of the Durmand Priory, nestled in the foothills.
- Bloodtide Coast: This camp lies along the north shore of Stormbluff Isle.
Rewards and Achievements
During the player’s foray into Lion’s Arch:
- Alliance Supplies will not only drop from the invaders, but players will also be rewarded for rescuing a number of citizens. They hold a variety of items, such as a chance for Refugee’s Belongings, Spinal Shards, Spinal Blades Blueprint Scraps, Refugee Children’s Drawings, Piles of Bloodstone Dust, and Powerful Potions of Slaying Scarlet’s Armies.
- There’s a rare chance for Quaggan Tonics, Captain’s Airship Passes, and even a Mini Captain Magnus.
- For those who take and defend the rally points inside Lion’s Arch, an order representative will arrive and offer a 30-minute buff that grants combat boosts.
- Vigil Valiance is obtained by defending Trader’s Forum.
- Priory Aethershield is obtained by holding Postern Ward.
- Quickness of Whispers is obtained by securing Fort Marriner.
- Coordinate to stop three miasma deployments simultaneously to earn the Triple Threat achievement, which awards 10 Spinal Shards and bonus loot.
- Rescue enough citizens and work together with the entire map to earn five tiers of rewards.
- As players surpass each tier, contributors are rewarded Spinal Shards, Refugee’s Belongings, and Found Heirlooms.
- Tiers are set at 100, 300, 600, 1000, and 1500 citizens rescued.
- Those who remain until the miasma reaches lethality, participants will be rewarded with daily Dragonite Ore, champion bags, Blade Shards, and masterwork items.
- For players who attain the highest tier, there’s a chance for ascended materials and rewards from previous Living World releases.
- As players surpass each tier, contributors are rewarded Spinal Shards, Refugee’s Belongings, and Found Heirlooms.
When not rescuing citizens:
- After completing the escort events in Lion’s Arch, search for NPCs in the refugee camps who will sell utility feast recipes, speed boosts, potions of Slaying Scarlet’s Armies, or give players a bit of luck.
- Combine the four Spinal Blades Blueprint Scraps in the Mystic Forge to start constructing a Spinal Blades back item.
- With Spinal Shards, add more blades to upgrade the Spinal Blades back piece until it reaches the ascended level.
- Found Heirlooms can be used to purchase Selfless Potions or Thoughtless Potions to display the player’s halo or horns, respectively.
- Find 30 heirlooms and earn the Memories in Your Hand achievement, which awards either 50 Alliance Supplies or 50 Empyreal Fragments.
More to achieve:
- Various achievements will challenge players to clear each of the three entrances to Lion’s Arch, complete each of six escorts, and defeat the bosses that arrive as the miasma nears lethality.
- More challenging achievements will ask players to defend each of the three entrances to Lion’s Arch and all of the rally points for a full evacuation cycle (Triple Play achievement), or defend a special group of evacuees without a loss (All Bets Are Off achievement).
- Extraction Complete, the meta-achievement, awards 100 Alliance Supplies when players finish 15 out of the 28 Escape from Lion’s Arch achievements and daily achievements.
BALANCE, BUG-FIXING, POLISH
World Polish
- Triple Trouble
- A new achievement has been added to the Great Jungle Wurm encounter. This achievement is awarded when players complete the event and unlock the prestigious title of “Wurm’s Bane.”
- The Wurm Demolitionist achievement has been lowered to 5 kegs, down from 30.
- Wurmslayer progress is now awarded to any participating player in the Triple Trouble events.
- Wurm Decapitator progress is now awarded to any participating player in the Triple Trouble events.
- Successfully completing the Triple Trouble events now has an increased chance at ascended armor.
World vs. World
- Removed the requirement that players need to attain rank 30 in WvW before purchasing the Gift of Battle.
- The Air-Strike Grenade and Sentry Turret items are now account bound.
- Edge of the Mists:
- Moved two tower guild officer NPCs that were interfering with bucket interactions.
- Added trading post icons to the Black Lion trader NPCs in the starting areas.
- Added missing interact text to one of the bridge-build locations.
- Fixed an issue that caused the bonded elementals at Overgrown Fane to appear stacked on top of each other.
- Fixed an issue that caused Retaliation to do PvE levels of damage instead of PvP levels of damage.
- Reduced the rate of fire of the Badlands auto-turrets.
- Removed duplicate titles from the Resourceful and Some Say It’s Your Specialty achievements.
BLACK LION TRADING COMPANY GEM STORE
New Items and Promotions
- A new set of light, medium, and heavy armor in the Zodiac style are available in the Style category for 800 gems each.
- A new airship full of merchants, a bank, trading posts, crafting stations, and everything players might need all in one place now hovers over the Vigil Keep. A two-week Captain’s Airship Pass can now be purchased in the Services category for 150 gems.
- A permanent Captain’s Airship Pass is available for sale through this introductory week, after which it will only be available during special sales. Players can find the permanent Captain’s Airship Pass in the Services category for 1000 gems.
- A new Ascalonian-Leader Finisher is available for 800 gems in the Upgrades category. Players can now summon a ghostly champion and army to trample their defeated foes.
- Players should stop by the Gem Store to pick up their free sample of an Experience Booster, a Revive Orb, and a Crafting Booster!
Improvements
- Additions to the Black Lion Chest:
- There is now a rare chance to get a Mini Marjory Delaqua or Mini Mai Trin from the chest.
- For a limited time, every chest also contains a guaranteed stack of 5 Bags of Alliance Supplies.
- Banker Golem (2 Weeks) will now start its countdown timer when players activate it for the first time, so it is safe to stack unused ones in inventory. This will not affect golems previously purchased or waiting in mail.
________________________________________
Necromancers have a right to be really angry about their new healing skill.
- It is weaker than every other necro healing skill.
- It is useless in 100% of all builds.
- It will get you killed if you use it.
- You have to be in combat to use it, and it heals you for less than what your enemies hit you for.
- When Anet gave a demonstration of the new skill, the necro died, just to prove the point.
If you’re going to add a useless skill, just don’t bother to add it at all. We need our skill list filled with options, not filler.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
I think I managed to data mine new Sylvari cultural armor.
World of Warcraft (WoW) a subscription based MMORPG that makes you spend weeks to months performing raids to get best-in-slot gear. This is repeated often for new best-in-slot gear is added often. During these raids it is not guaranteed that you will get the piece you need. Some raids you can only perform once a week making you wait for another chance (hence chance) at getting the piece you need. To get other items in the game you need to compete with other players (as drops are not shared between the players) to grind to get items since drop rates are low to force you to grind.
Been talking a lot about this in the micro-transactions thread and let me tell you this.
If I want to collect mini’s in GW2 there are 3 main ways.
1 Grinding achievements against the clock because they will be removed within a few weeks.
2 Grinding gold to buy the mini’s from the TP.
3 Buying items or gold (to buy the items) with cash.
If I was to do the same thing in WoW I would do a quest for one mini or create another mini with a craft or do a dungeon (sometimes completing sometimes farming a dungeon) for another mini, or farming a specific type of mobs for yet another mini.
Oow and if you want to grind gold to then buy it from the TP that is in many cases still an option but not required.
I am very sorry to say but if it’s this sort of game-play you like GW2 is the most grindy game out there and no, your WoW example does not require the same amount of grind. It might require some farming but at least you can then farm for one specific item and every item does then require another farm. But here it is almost all gold grind, gold grind, gold grind ,and achievement grinds.
I also have the feeling you are mixing up farming and grinding but to be fair the definition is a little vague.
Main thing to blame. The focus on the micro/transactions because this way they make buying gems to convert to gold much more interesting.
All this game IS is kittening economics. There’s no real game to it because nothing is really obtainable without sinking tons of time and money into it. And that’s… pretty much it.
Sinking tons of time is fine, if you get something back.
If they added say:
30% chance per dungeon boss to drop a random Account Bound exotic item.
Last bosses have a 25% chance to drop an Ascended AB item.The game would be more fun. Here’s why:
-More shots at instant gratification.
- Livens up boss kills in dungeons.
- Gives more stuff to toss in the mystic toilet and doesn’t hurt the market on items as they won’t be sellable.
- Allows people to gear even for exotics without literally just having to spend gold on it all.
- Wouldn’t be TOO fast since the stats would be random and usually people want specific item types/stats.Literally this would make me run dungeons a LOT more. They don’t have to make everything tradable just to let it drop and I think that’s one of the biggest issues we’re seeing and why stuff has such low drop rates…
You do realize what you suggest would totally destroy the economy? At 30% drop rate of exotics inflation in the economy would occur drastically as people would just salvage them constantly. Also at 30% drop rate people would just farm there rather than buy items off TP. There is a lot more factors to an economy than you realize.
Your looking for instant gratification which in the short-run is good but in the long run (in this case wouldn’t be that long) would cause more trouble than good. Look at this way getting sex with a random person is instant gratification. You get into a relationship with a GF for a Long term gratification though. Its something you work on and build towards and than maintain.
Who cares about economy. I wasn’t buying economic simulator. Rare items should be rare enough, but reachable without such amount of grind. And grind should be FUN and CHALLENGING, not brainless skill 1 click.
To have the absolute best in slot you need full ascended with omni infusions. Now full ascended you guys probably have an idea about what it costs. The omni infusions are around 120-150g/piece and you need around 16 of them. Do the math. Say it’s not grindy.