Showing Posts Upvoted By ronpierce.2760:

RNG and Grind in GW2 is not that bad

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Posted by: chemiclord.3978

chemiclord.3978

I really don’t think the % of legendaries is as high as people think. They just tend to stand out more and therefore SEEM more prevalent than they really are.

RNG and Grind in GW2 is not that bad

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Posted by: Neural.1824

Neural.1824

The RNG and grind in GW2 is mind-numbing. NCSoft and Anet are obsessed with squeezing as much money out of the playerbase as possible in the shortest amount of time. The end result is a game that comes across as kitten in the “finished product” department, and a loot system and economy built soley on the push to get players to open their wallets. For the majority who fall on the “lose” side of the kitten RNG, everything is a grind. Want T6 mats? Grind gold to buy them. Want a special skin? Grind gold to buy it. Want a mini? Grind gold to buy it.
The entire game is focused on forcing people to grind for gold, and it is deliberately designed that way. They are creating a high pressure environment where the only thing that matters is gold, because psychologically it has been proven to bring in more real cash.
You know why we don’t have a large number of emotes/animations? Because they were seen as superfelous to the end goal of making money. They were additional development work that was seen as “no cash flow”. Same applies for fixing a number of QoL issues. The Monetization Lords see it as a waste of time because players aren’t leaving the game over it and it doesn’t bring in more money.
By design everything is forced into being an issue of gold. Diminishing Returns is not about bots, it never has been. It’s about limiting loot drops so that players need more gold to buy the items they want, because needing more gold is another pressure to open the wallet and just buy gold.
Then there’s the “urgency” pressure. They introduce gem and gold valued items that are only a round for a short period of time. “buy now, or miss out!”. People feel pressure to open their wallet to get that item they want. RNG plays a massive part in this. “Buy black lion keys with gems and you could get a Black Lion Claim Ticket!”. Anet is actively, and knowingly, feeding off of people who have money and don’t know they have a gambling addiction. It’s worse than gambling, in fact, because all the items are virtual and have no real value. So people are not even gambling real money to get a possible cash prize.
Every aspect of it works together to apply as much pressure as possible on the players to pay real money.

Yes, Anet needs to make money to stay in business. What they are doing however is abuse. It needs to stop.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

RNG and Grind in GW2 is not that bad

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Posted by: Sirendor.1394

Sirendor.1394

All this game IS is kittening economics. There’s no real game to it because nothing is really obtainable without sinking tons of time and money into it. And that’s… pretty much it.

This comment wins the thread, because it is right.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

RNG and Grind in GW2 is not that bad

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Posted by: laokoko.7403

laokoko.7403

RNG and grind are two of those necessary evils in MMO games… they’re an easy way to make content repeatable, and content in an MMO pretty much has to be repeatable because there is no way a company can make content as fast as players can consume it.

I think players know that and understand that; the issue tends to be the degree and scale of RNG and grind.

I love farming and grinding. But you have to be able to OBTAIN these items, not farm gold to buy them because RNG is soooooo bad that there’s no other way… If I could go out and say have a 50% chance to get 1 (ONE) of the 250 (TWO HUNDRED AND FIFTY) of a single PART of… ugh, you get the idea… If I could realistically farm these fragments, sure… But kitten buying them all… zzzz.

If you love farming and grinding I am going to wonder about you for a bit. Repeating the same process over and over is repetitive and boring no matter the rewards involved. If that is your fun is repeating the process just to obtain a reward I just got to wonder.

I am wondering so much I don’t know what to say but that is some carrot chasing. The only time I repeat the process is when I am trying to increase my skill at that task, such as jumping puzzles.

If I remember correctly there was a psychological test done on animals for this.

Farming can be relaxing but ONLY if it feels rewarding. How in the world are you going to “wonder about me” feeling okay with SOME level of grinding/farming, when you’re the one defending the grind in GW2, the same grind that I (someone who even CAN get behind grinding) feels is too much. Sounds like you need to be worrying about yourself… This ascended armor very much is a carrot chase. Once Legendary armor comes out, you’ll have another long run for the carrot. And guess what, it’ll be just as if not more grindy than this one. The problem isn’t that there Is a grind, its that it’s so much based on gold grinding and not farming the actual materials you need. They can’t up the drop rates because it would hurt the economy, thus yes. This game IS economy driven, and it is a very-very bad thing.

As I said before I don’t grind in this game cause there isn’t a need to grind. Your creating your own grind. Your trying to change the game to match your grinding gameplay which in the long run would hurt the core of the game. If you stop trying to force a grind into a game that does not want or need it than the game becomes fun. Why are you even trying to grind? Legendaries are a long term PvE goal as stated by Anet. The issue is that people are trying to force Long term goals into short-term time frames.

That’s incorrect. Getting ascended armor IS a grind. Just because you chose to not partake in it or care enough to shoot for it until it falls upon you doesn’t make it not a grind. For example you could play a Korean MMO that requires you to kill mobs for 3 years to go from level 1 to max level. You don’t care if you ever hit max, so you just play every once in a while and kill stuff. It’s still a grind, you just don’t so much CARE about reaching the goal. A grind is a grind, whether you are hardcore about it or not.

Like I said earlier my goal is to have full ascended on all 10 of my characters. I have a goal. Where your incorrect is the grind aspect. I do many different things and hardly ever repeat content. At this moment of time I can afford to make 1 set of full ascended armour for my warrior. I choose not to at this time cause I want to gain most of the materials myself without relying on the TP and not farming for them.

Hell the only thing I grind is map completion on my characters but that is wide grind as it encompasses the entire game.

I thought my goal of 40 map completion on 40 character is ridiculous.

But after seeing how high standard you set for yourself(acquiring 250,000 silk without using the TP). It makes me believe my goal is possible. Your my idol!

edit actually i think it is only 75000 silk but that goal is still far more ridiculous than mine.

(edited by laokoko.7403)

RNG and Grind in GW2 is not that bad

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Posted by: maddoctor.2738

maddoctor.2738

RNG and grind are two of those necessary evils in MMO games… they’re an easy way to make content repeatable, and content in an MMO pretty much has to be repeatable because there is no way a company can make content as fast as players can consume it.

I think players know that and understand that; the issue tends to be the degree and scale of RNG and grind.

I love farming and grinding. But you have to be able to OBTAIN these items, not farm gold to buy them because RNG is soooooo bad that there’s no other way… If I could go out and say have a 50% chance to get 1 (ONE) of the 250 (TWO HUNDRED AND FIFTY) of a single PART of… ugh, you get the idea… If I could realistically farm these fragments, sure… But kitten buying them all… zzzz.

This is my second big problem with RNG in GW2, it’s usually more efficient to do your favorite / fast activity to get the gold you need to buy something, than actually farming for the items themselves. With the rare exception of some T6 mats, but in some cases not even those.

It was a great thing that they added gold rewards in dungeons/fractals and the champion change, now add some more fine materials in other areas of the game so pure RNG and buying on the TP isn’t the only option, and we’ll see another improvement.

RNG and Grind in GW2 is not that bad

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Posted by: NewTrain.7549

NewTrain.7549

I love the logic in this thread.

If A isn’t as bad as B, then A must be good.

Let’s apply that to history and see if it works, shall we?

The Bosnian genocide wasn’t as bad as the Rwandan genocide, therefore the Bosnian genocide must be a good thing.

Good logic, eh?

Flamekissed: Before and After

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Posted by: Mochann.5298

Mochann.5298

kitten QQers ruining the game for others.

#ELEtism on Eredon Terrace

[Idea] Sun-God Armor!

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Posted by: Malediktus.9250

Malediktus.9250

wouldnt pay for reskins.

1st person worldwide to reach 35,000 achievement points.

RNG and Grind in GW2 is not that bad

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Posted by: Dark Catalyst.1028

Dark Catalyst.1028

If you can play an MMO with absolutely 0 rewards, what is most peoples’ “fun factor”, that’s fine, but in that case you’d enjoy just about any game well designed or not… You’re a rarity, and frankly a lazy game designers delight.. x.X

Oh yeah, because it’s not totally lazy to make a game that’s just like a food dispenser that trickles down rewards instead of making a game that is engaging on it’s own and doesn’t need you to bribe you with illusory gains of money/shinies.

See, it’s way harder to design a really good game with really engaging gameplay than set up loot tables for you to roll on.

I agree. Challenging content over easy loot dispenser

Ugh you’re so dense lol. What is CHALLENGING about hours of farming gold? All the other nonbuyable stuff isn’t hard to get it’s just grindy. The only CHALLENGE is being able to bare how boring the grind is to ever make it through it. That IS a challenge. Hats off the the challenge team. >_>

I failed the challenge lol. When I thought about grinding out all of that ascended for WvW I uninstalled in disgust.

[Idea] Sun-God Armor!

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Posted by: Hynoris.3684

Hynoris.3684

Praise the sun!

Attachments:

Rank 39 Parody - "Promises"

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Posted by: Ferik.3127

Ferik.3127

Woke up today in Heart of Mists
And wearily pretending
Will get better skins today
Rank Points and Chests, the game anew
I got up joining Solo Queue

So please let this glory grind proceed
And please don’t keep new skins away from me
And I will cherish every set you give
If you could please just hand in them to me

Oh oh oh

Fell on the way to grinding through
Collect the days of bad matches, so it’s better all the time
I don’t mind using cheesy builds
Alone and safe still in the Mists

So please let this glory grind proceed
And please don’t keep new skins away from me
And I will cherish every set you give
If you could please just hand in them to me

Oh oh oh

Heard ‘bout them rifts in Heart of Mists
One day, we’ll wear our skins to walk along Edge of the Mists
To Tyria’s broader and nicer PvE
Away and suave outside the Mists

So please let this glory grind proceed
And please don’t keep new skins away from me
And I will cherish every set you give
If you could please just hand in them to me

Oh oh oh

Casual player of all races, classes and genders
Champion Slayer | sPvP Rank 90
Dragonbrand

[Idea] Sun-God Armor!

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Posted by: J Eberle.9312

J Eberle.9312

There’s money to be made!

[Idea] Sun-God Armor!

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

And OP comes up with a light armor set that actually looks good on male PCs while being tastefully flashy.

Hire this man, Anet!

(Or woman….)

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

[Idea] Sun-God Armor!

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Posted by: cheshirefox.7026

cheshirefox.7026

take my gems :D

i can outswim a centaur!
when i’m done on an issue
i start talking in nerglish

[Idea] Sun-God Armor!

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Posted by: Thelgar.7214

Thelgar.7214

Hey, I got those skins without the special effects as part of my personal story awards! It would ruin their exclusivity if people could buy them in the gem store!

RNG and Grind in GW2 is not that bad

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Posted by: Kaiyanwan.8521

Kaiyanwan.8521

For a game that was advertised not to be grindy, we have a kitten hell lot of it. Everywhere. In all aspects of the game.

Who gives a kitten’s kitten about other games that are grindier but were never advertised being not grindy?

Don't Make Precursors Craftable

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Posted by: Lindbur.2537

Lindbur.2537

There’s nothing legendary about randomness.

A remnant of times past.
“Memories are nice, but that’s all they are.”

What would GW2 be like with trinity?

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Posted by: Apathy.6430

Apathy.6430

No, the WoW crowd was simply returning to WoW. It happens in every single MMORPG since WoW.

Clearly not, as it’s subscription base is lower than it has been in years.

Necros need leaps

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Posted by: Luke.4562

Luke.4562

Loving dudes playing by just some months going raiding on the other professions’ forums just to start flamewars.
Leaps would be needed only on dagger.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

Berserker is not overpowered! (with math)

in Profession Balance

Posted by: Sundar.1735

Sundar.1735

Critical damage is not the problem. The problem is game mechanics like reflect, corner stacking and even dodging which allows players to avoid damage altogether without any defensive stats and coupled with the fact that everyone has their own healing skill and condition removal and healing and tanking not being viable in this game due to heals being weak and the lack of an aggro system, stacking as much damage as possible and killing things before they kill you will always be the meta.

Please reconsider base-health values

in Profession Balance

Posted by: Stx.4857

Stx.4857

I completely agree. 10.5k is way too low and it makes balancing hard in PvE.

I suggest the gaps be: 14k, 16k, 18k.

2x 80 Necro, 80 Ranger, 80 Thief

If I were a Game Designer during alpha.

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Posted by: Gallrvaghn.4921

Gallrvaghn.4921

I would have loved it if Charged Skills weren’t scrapped off the game. It’s a nice mechanic with lot’s of pros to promote skilled gameplay since the longer you charge a Charged Skill, the greater the damage/effect however dodge/avoid damage while channeling but you can release it early with less damage/effect. It has a risk/reward aspect to it. Skills that was or would have been under this category are Churning Earth and Killshot.

“The boss you just killed respawns ten minutes
later. It doesn’t care that I’m there.”

Take Automated response out of the game

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Posted by: Vuh.1328

Vuh.1328

I wonder how hard people would cry if there was a immune to physical damage below 25% hp :/

Take your time to learn proper keybinding, it’s worth the struggle

So...no pvp changes this patch ?

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Posted by: mini.6018

mini.6018

Ok I don’t usually post but….I don’t know how long the op has followed the game, but if you have for a while you would realize that big changes, such as class balancing and pvp stuff, are done little by little. It’s their whole philosophy on balancing that they’ve stated from day one. I’m honestly surprised so much has been done already.

Also, you do realized some patches are purely for bug fixing and story content right? This patch is one of those. I’m not sure if the balancing patches even come out monthly. Ostrich-eggs once said in a stream that you all act like a bunch of spoiled children when it comes to this game. He’s right. Stop throwing a tantrum in the store that basically gives you stuff for free.

God I hate people like you. First, arenanet did NOT do stuff “little by little” when they overnerfed eles and overbuffed warriors. Second, we do not act as spoiled children. We act as paying customers that actually persist on getting what we payed for.

And just so you know, development companies willfullingly breaking pre-release promises isn’t just childs play. Blizzard for example was in court for the Diablo III debacle and had to pay compensations.

Lets take it down a notch here shall we.First of all i believe 18 months in for 50 bucks is quite a deal considering the average single/multiplayer game it costs arround the same ammount and it gets played for maybe 150 hours if the game is really good.I believe 5k hours of gw2 it’s worth 50 bucks even if the game is not the perfection of balance so let’s not exagerate too much.

Putrid Mark Change

in Necromancer

Posted by: TooBz.3065

TooBz.3065

Would have been better to fix it the other way. It blasts when placed.

Anything I post is just the opinion of a very vocal minority of 1.

What new stat combination would you like?

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Posted by: Romek.4201

Romek.4201

remove amulets

give everyone points (with a max) they can put in to:

Power, Precision, ferocity,heal,thoughness,vita, condidamage … whatever i forgot

give this stats a cap so ppl cant do all points in one stat

done

you never will have to care for amuletts anymore and people are happy for max individual on there character

thx me later

Necro info from Livestream

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Posted by: ArchonWing.9480

ArchonWing.9480

Flesh of the Master lowered to 25%.

WTF? I’d understand in PVE but in wvw they don’t get a boost!

And lol@ vampiric master nerf.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Necromancer Balance Preview

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Posted by: Bhawb.7408

Bhawb.7408

Where is the preview for this? Just on twitch?

But of Corpse – Watch us on YouTube
My PvP Minion Build

Necro info from Livestream

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Posted by: Shadelang.3012

Shadelang.3012

Pretty sure the 25% was on training of the master. the damage trait? Nerf from 30% to 25%

Ghost Yak