Showing Posts Upvoted By veneoth.3892:

Engineer patch : Nerf or buff

in Engineer

Posted by: Kimbald.2697

Kimbald.2697

Discussing it in other topics too much already, so a summary from my views:

- FT: big buffs, not big enough but still very good.
Mostly puzzled why the tool belt is still on a 60 second cooldown. Amazingly bad tool belt skill for a kit.

- EG: blast finisher is ‘ok’, stunbreaker would have been ‘great’.
Better healing is better healing, even if not spectacular it’s a good change.

- Prybar: awesome…

- kit refinement: biggest nerf to engineer versatility ever. Without exagerating. A tremendous nerf to multi-kit builds in so many ways.

- about 100nades: don’t let 8 grenades of grenade barrage overlap in the center (make it 4 or 6 and the rest bit outside of single character model) and you have succesfully destroyed any burst that build had.
if nerfing 100nades was their intention, they could have done it very effective without touching upon aoe or any other build at all.
Poor design, can’t say anything more.
Just this: I do NOT want 100nades nerfed that hard. just saying how they could have done it better.

- food nerf is a nerf to FT builds, it was coming and I think it is justified in general. Just sad it ofsets the FT buffs by a LARGE margin.

Wiggely, wobbely and other wombaty wabbity creatures…

new meta ENGI build i promise

in Engineer

Posted by: Dyeus.6759

Dyeus.6759

This is probably the best engineer build yet. Not only does it include slick shoes…but I think an improvement would be to add rocket boots in there in case you need to fly to the moon. While throwing turrets onto your enemies as an unstoppable juggernaut with a shield and pistol.They will be struck with fear and jealous of how awesome an engineer is when played correctly.

Feb 26 - Engineer Patch Notes discussion

in Engineer

Posted by: Medazolam.3058

Medazolam.3058

Piethrower build might be dead, new internal cd on food

Flamethrower oriented support?

in Engineer

Posted by: Creld.8702

Creld.8702

I loooove this thread! It has math, and flamethrowers and stuff!

Right, on subject. I use might stacking FT build, 10/30/0/30/0, omnomberry creams for boon duration, elixirs B and U because I really hate my party, and med kit for the pretense of having condition removal (I really just like making my character bend over… shhhh). Gear is power-prec-condition, with a rifle for those time I can’t get up close/need to cheat on a jumping puzzle. Also, vitality is for weenies, anyone who says otherwise is not a manly man. Now, as to damage… Passively, I gain might every three seconds for 15+7.5 seconds (boon duuuration!). So, that’s about 7 stacks at all times. That’s 35 power and condition damage a stack, so we’re up to 245 bonus (taken from the wiki page). Oh, forgot to mention, with the lovely armor gained from dungeons, we have base stats of 1661 power, 622 condition damage, and 2141 preeecision (61% crit ^^). Now, Paaart 2! HGH and elixer b. Elixir B gives us 30+15 seconds of might, along with 2 stacks of 20+10 seconds of might (thats 3 stacks yall!) on a 32 second cooldown. So now we’re up to 10-11 stacks whenever we drink B, with a bit of overlap in there. Next, we can throw B every 20 seconds for 1-2 more stacks of 30 and 45 second might, which gives us up to 4 if we get lucky, but a low of 1 without the overlap duration. Total is now 11-15. Now comes the sigil! Strength sigil, that is. I has a 2 second ICD, but we can assume it always procs on CD since we crit about six to eight times a second. That’s fifteen seconds of might every 2 seconds, giving us another passive 7 while in combat. We’re at 18-22, and we’ll finish it off with elixir u. 2 more stacks of might, and really fast fire. Brings us up to 20-24 stacks, have a warrior toss us a shout, we’re almost capped. That’s 700-875 bonus power and condition damage, bringing those earlier numbers up to 2361 power and 1322 condition at the low end.

So, damage time. Using more maths, we have about an 80% chance to crit (fury from b), and, assuming the enemy has 2600 armor (because why not?), we have 1258 damage per 2 seconds from the flame component. But wait, there’s more! 80% chance to crit, plus 150% crit damage means we’re really going to average 1509 damage per 2 seconds (that’s 754 dps). Now then, we have a few more sources of damage. First, is 30% chance bleed on crit for 3 seconds. So, .8 times .3 is .24, meaning we’ll get 2.4 stacks of bleed every two seconds, or 1.2 per second. Our bleeds tick for 108, so that’ll be 130.3 dps (because our conditions hit hard). Next is our burning. 33% chance for 2 seconds on crit, cooldown 3 seconds. Our burns hit for 658 damage per tick, and tick each second (we technically get 10% more time, but 2.2 seconds and 2 seconds are the same for damage). .8*.33=.264, means we’d proc it 2.64 times every 2 seconds, but icd puts that at 1 per 3 seconds, so we can assume 66% uptime on that little debuff (up 2 seconds, cooldown… yeah). 434.2 dps from that flame, then another 1 second every 2 seconds (50% uptime) for 329 dps. But wait! There’s more! We also get vulnerability. 50% chance every crit, no cooldown. Means .4 per attack, lasting 3.3 seconds. We get about 15 attacks in 3.3 seconds (.25 second downtime), so that’s 6 stacks up. So, 1.06 times our initial 754 dps, plus 434 plus 329 plus 130 equals 1692 dps with auto attack!

Boom.

Asura Engineer- Aelara Fole

Confusion Should Be Nerfed in WvW

in WvW

Posted by: Oozo.7856

Oozo.7856

Only 1-2K? Try over 3K with 8 stacks. And it triggers off of completely kitten things. I take confusion damage when I dodge roll since I have a trait that heals on dodge. I take confusion damage while channeling invulnerability. I take confusion damage channeling block. Sometimes I take confusion damage when I do nothing at all.

It needs a total redesign from the ground up.

[Anonymous Defender] on Youtube
Solo & Roaming Group WvW Movies

(edited by Oozo.7856)

Question regarding "full" wvw maps

in WvW

Posted by: oltouch.2913

oltouch.2913

Hi. So I’ve recently been reading the threads in total agreement about queue times on TC (and other servers apparently) with a fraction of the people that are there to typically fill up a queue.

Last night a few people from my guild were online in SOR borderlands. One went afk and never came back. I logged on this morning (about 10 hours later) and we were still partied and his DOT was still in SOR BL and on the guild screen it showed he was still logged into wvw. I know for a fact that he is not actually in the wvw map, but likely on the character select screen, but it still shows him in guild in WVW.

Honestly I don’t know if this is related by any means or not, but I find it odd that the game shows him in wvw and think it likely it could be happening to alot of people.

Attachments:

[EP]
Mag

WvWvW Queues issue [Merged Threads]

in WvW

Posted by: will.2105

will.2105

By now we all know the problem exists, its happening everywhere.
Please acknowledge there is a problem, explain to us what is causing it and give us a time frame on when it’s gonna be adressed.
You have a big commuity that just WvW, we deserve to know if the part of the game that we paid for is getting adressed.
Thanks in advance!

[RET] Miss Petit Pois 80 Thief

Fort Aspenwood

Gw2 281 Twitch Viewers

in PvP

Posted by: DaliIndica.9041

DaliIndica.9041

gw2 is still not an esport.
since 2 days ago community has restored a little faith in anet. now i think we can wait till end of february.

What happened 2 days ago?

You know when a property scam happens, the target starts to smell something odd going on rings up the people who are scamming them, and they say “yeah Mr Smith, the Nigerian Prince is in a meeting but he is sorting out your 8 billion euros as we speak, your money should be in your account in a few days”. Kinda like that.

But seriously, just like that. No super serious, the developers did an interview type thing in which they said custom arenas are coming, and some ranking and matchmaking. You know, the things they said would be in release. All vague about it as well, no dates, no real info, nothing new. Much like the Nigerian scammers, they know that once people have invested they will eat any little tid bit of info as “its going to be awesome”.

basically all the features they promised for release, will be in the next expansion out later this year, once no one is playing PVP anymore.

Gw2 281 Twitch Viewers

in PvP

Posted by: ensoriki.5789

ensoriki.5789

I don’t watch LoL so I assume that means it sucks since I don’t watch it.

The great forum duppy.

Famous Quotes for the Engineer.

in Engineer

Posted by: Lufian Cweald.3574

Lufian Cweald.3574

/Johnny Fox pulls out his flamethrower

“SAY HELLO TO MY LITTLE FRIEND!”

click missmissmissmissmissmiss

forehead slap

Famous Quotes for the Engineer.

in Engineer

Posted by: Lord Aargadon.4135

Lord Aargadon.4135

“Hello Engineers. Look at yourself, now back to me, now back to you, now back to me. Sadly, you aren’t me. But if you stop using kits and roll an Elementalist, you can play like me. Look down, back up. Where are you? You’re in Orr, with an Ele your Engi can play like. Whats in your hand? Now back at me. I have it. Its a flaming greatsword with that versatility you love. Look again. The greatsword is now made of gems! Anything is possible if you roll like an Elementalist, not an Engi. Im on a dragon.”

Play like a Pro, Pro. ~Arenanet(Old Spice)

(edited by Lord Aargadon.4135)

Guide to beating an Engineer

in Engineer

Posted by: Haralin.1473

Haralin.1473

With my mesmer i never saw an engineer what was a danger for me. i think the other classes do not need a how can i kill an engi Guide cause you can kill an engi without tatics with the most of the classes in the game.

Haralin Engineer
[Skol]

nerf engineer this is ridiculous...

in Engineer

Posted by: NaturalPortman.9562

NaturalPortman.9562

I was playing on my mesmer and elementalist today and I fought so many engis today (seems like new FOTM) And they can apparently use a wrench (is this hacks?) I thought they can only use rifle and pistol and shield. And he used this skill on me and hit me for 16k dmg and I died instantly, faster than mesmer shatter burst (which is pretty UP atm)

I know you devs dont give many engi answers but please nerf this ridiculous class.

Also make slick shoes a 120 second CD, that skill is the most OP rez and stomp interupt.

(im a girl btw)

Let's start predicting the next update

in Engineer

Posted by: Vekthor.8914

Vekthor.8914

All my predictions to the engineer in the next patch:
- Weapon stats now apply to kits. Kits deal -100% damage and inflict you with every condition every second.
- Everytime you equip the grenade kit, one of your family members get cancer.

(edited by Vekthor.8914)

Spvp destiny. An important message

in PvP

Posted by: Rerroll.9083

Rerroll.9083

I support this thread, players want to hear something about the additions to pvp that were promised.

Also, if you let me I will copy a post I made mathematically showing why paids dont pop. My apologies to anyone that has already read it. You can skip the following text:

8 teams join a paid tournament. Each team is made of 5 people who spend 5 tickets each.
8 teams * 5 members * 5 tickets/member = 200 tickets spent.
- One team will end 1st. That’s 120 gems each. 120*5 = 600 gems
- One team will end 2nd. That’s 80 gems each. 80*5 = 400 gems.
- Two teams will end 3rd/4rth. That’s 20 gems each. 20*(5+5)=200 gems.
- Some gems are given as lottery prize, however no one knows the exact % and it seems very random. My experience says you will get about 20-40 gems every 3 or 4 tournaments.
Total gems given as reward = 1200 gems + (low, random amount).
Conclusions:
- With 1200 gems a total of 100 tickets can be bought
maths: 1200 gems/ 360 priceof30tickets = 3,33 stacks of 30. 3,33*30 = 100 tickets.
- 200 tickets were spent to join a tournament, and only 100 were returned back. Also, a 83,3% of the tickets are given to the top/most experienced teams. The other teams are left with 16,7 tickets and that means 0,556 tickets per player.
(considering top teams the ones getting 1st and 2nd positions)
- Only 2 teams out of 8 can play paid tournaments continously. That means the 6 worse teams will have to farm 4 (2 teams) or 5 (6 teams) free tournaments to play a single paid. The average is 4,75 free tournaments to farm.
Considering each free tournament takes 45 minutes, and considering you win 100% of free tournaments (which is not mathematically true) we can calculate the amount of time an average team has to spend to play 1 paid tournament.
4,75*45 minutes = 213,75 minutes = 3,56 hours. Since i didnt count the daily ticket (yay!) we could say the time spent is from 3 to 3,5 hours.
- 75% of the teams (6/8) have to farm 3 hours to play a single paid tournament. Also, 4/8 of them (50%) can only play a single round. A single round takes 10-15 minutes.
That means 50% of the teams aiming competitive pvp in gw2 have to farm 3 hours to play 12,5 minutes of competitive pvp. Another 25% of teams (which are better) are rewarded with 25 minutes of competitive pvp every 3+ hours.
T1 teams = best teams
T2 teams = good teams
T3 teams = worst/new/50% teams
- T1 teams (that are already better) can practice paid tournaments 100% of their time.
- T2 teams (that win T3 teams but get farmed by T1) can practice paid tourments 13,8% of their time
- T3 teams (people wanting to start at competitive pvp) can practice 6,94% of their time.
—> T2 & T3 teams quit pvp or play free tournaments 86-93% of their time . Since free tournaments are pug stomping they will hardly get better.
—> T1 teams are getting better and better, while T2 and T3 teams improve very slowly
—> Only T1 teams queue paids. Since the gem rewards remain the same (even if the teams playing paid are really good), we have 3 new tiers: T1.1, T1.2, T1.3

AMAZING FACTS WE REALIZED
200 tickets are spent to join a tournament and only 100 are given back. Anet gets 50% of the entry. That’s too high. To give you an example, a casino holding a poker tournament only claims 10% of the entry price.

83% of the prize is given to the top teams
Good, average & bad teams get 0,556 tickets per player
Only best teams can practice full time.
Good, average and bad teams can practice 6,94% or 13,8% of their time
Less people is encouraged to queue, but the amount of people to make a paid pop is quite high 8*5 = 40
If you have a life and decide to spend your money, you will have to pay 10€ for 800 gems. That’s 10€ for 66,6 tickets. Considering you an average team, you will get 0,5 tickets/paid tournament. Since you will play 13 tournaments with initial tickets you will gain 0,5*13=6,5 tickets, which means an extra game. You paid 10€ to play 13+1=14 tournaments, averaging 15-30 minutes of gameplay each tournament
—> you paid 10€ to play 210-420 minutes depending on your skill.
- To practice, a new team has two options:
*> play 10 hours for every hour a top one does. If a top teams plays 4 hours every day, a new team has to play 40 hours/day.
*> pay 10€ every 3,5 hours (if they are “bad”), pay 10€ every 7 hours (if they are “better”)
This awesome system we have makes queues longer, and that means T1, T2 and T3 teams can practice even less % of their time than was calculated.

Up Rerroll

(edited by Rerroll.9083)

Dear (other) engineers, a quick question

in Engineer

Posted by: Terrahero.9358

Terrahero.9358

If you care so much about getting the best performance you possibly can, why are you playing Engineer?

Staying Alive

in Warrior

Posted by: Steelo.4597

Steelo.4597

mango pie & adrenal health.

i fear we will look back to this day and remember the good old wvw as it is now – Jan 2015

Rifle Bursty Roamer Engineer WvW (Video)

in Engineer

Posted by: KirinDave.6451

KirinDave.6451

What sort of blows my mind is that the Engineer community is so abused that they’re calling a quick string of 3k crits on a glass cannon spec with no diversity in its utilities “good burst damage.” This is not good burst damage. Then someone posts a very simple warrior video where a single button press greatly exceeds that burst to demonstrate how mediocre this burst actually is, and people complain about his lack of skill.

People need to realize what’s going on here. They need to disentangle their sense of investment in the class with the efficacy of the class. They probably need to play some other classes so they realize that very few classes are the “easy mode” that they’re so proudly claiming Engineer isn’t.

Tactical tweaks to improve WvW and end zergs.

in WvW

Posted by: cuge.5398

cuge.5398

Why zergs are so popular ?
Because the actual meta game leads to just care about offensive actions and rarely cares of defence.
What happens 90% of times now is zerg rush a camp grab supplies, takes a tower then takes a keep and repeat the same somewhere else.
Its not important to hold a keep/tower/camp, but its only important to have it when the tick happens. This is the real bad aspect of WvW as it is now, cause lets suppose the extreme case in which there is a server A with not really big numbers, holding the whole map for 90% of the time, the other server B with big numbers just let them do, then right before the tick they bring up 2 zergs and rush east and west side of the map, getting almost everything.
Result, server A did all the work of holding and upgrading, and at the end of the day they got 20 points, server B just rush and dont care and they got all the points.

At the beginning Devs said that who better manage supplies wins WvW, actually thats not so true… but i think it really should be.

So here there are my suggestions (not all come from me, but good ideas must be repeated):

Point system review
+ Some points should be earned on succesfull capture of a point.
+ Points per tick given by any structure should increase over time. Such as camps starting at 0 points first tick (but still you get 5 points for the cap), then 5 more points second tick, 7 points third, 4th – 10pt, 5th – 14pt and stops there.
Same goes for keeps, 2nd – 25pt, 3rd – 30pt, 4th – 35pt, 5th – 40pt.
This way just capping something for the tick will be lot less rewarding than holding it.

Supply system review
+ When they get capped their depot should be empty, so there is no use for a zerg to rush to a camp and flip it just for the tick and resupply. Supplies will go to whom defend the camp.
+ Dolyaks should be a lot harder to kill, at the moment is useless to escort them cause any burst built toon can just suicide on it and take it down in 3 skills. I’d say they should have like 4000armor and 50k hp.
+ Dolyaks should have one additional upgrade to carry more supply, like 75 – 125 – 250.
+ There should always be 2 guards defending a dolyak, and 3 more should come with the upgrade. Yaks shouldnt be something that you kill passing by…. they should be really something to care more, by both sides.

General changes
+ A little damage increase to Siege Weapons (20% more dmg).
+ 5 targets cap removed on aoe, BUT some skills would then need to be adjusted with such a change, for example barrage and elementalist storms, they should have their radius reduced a little. This would promote strategy, like the use of choke points to hold zergs, and will greatly discourage stuff like turtling.
+ Let karma be a currency for structures upgrades.

(edited by cuge.5398)

Why my friends leaved.

in WvW

Posted by: Adaneshade.2409

Adaneshade.2409

Maybe, now bear with me…just maybe. Everyone who plays a thief is just better than everyone who doesn’t……..What?! It’s possible :-P

~Shadowkat

Engies Insurrection

in Engineer

Posted by: CriSPeH.8512

CriSPeH.8512

shouldn’t be too hard.
Since fractals started most Enigneers are just sitting in LA anyways.
Trying to figure out which Sigils will make them better.

A Question, why are elixirs RNG?

in Engineer

Posted by: Pannonica.5378

Pannonica.5378

“A Question, why are elixirs RNG?”

Because of our crazy versatility. *sigh

Pannonica
Red Guard

Try this sPvp build out

in Warrior

Posted by: Scotto.3609

Scotto.3609

I shall call this build the….

SUPER AWESOME FIERY TORNADO PAIN TRAIN BABY YEAH!

Longbow – Axe/axe
Fire – Fire / Bloodlust

5/6 Scholar – 1/6 Divinity – 6/6 Scholar on water filter for spear #5 underwater

Beserker amulet/jewel

20 Strength – V; Beserkers power / X; Axe mastery
10 Arms – V; Rending strikes
10 Defense – VI; Cull the weak
30 Discipline – V; Heightened focus / VI – Signet mastery / XI – Quick bursts

Healing surge / Throw bolas/ For great justice / Signet of might / Signet of rage

Axe;
3277 Attack power > 3982 ( FGJ + SOR + SOM +25 stacks Bloodlust)
40% Crit chance / 70% Crit damage > > 69% Crit chance ( good number )
Longbow;
3309 Attack power > 4014 ( broke 4k power hells yeah )
40% Crit chance / 60% Crit damage > 69% Crit chance
1126 Toughness
21762 Health

When the match begins, pop Healing surge to bring the pain. I usually pop Signet of rage aswell because i need to get to the killing faster.

Before you enter a fight, pop FGJ + SOM ( incredibly low cds, i just pop them soon as their down ), fire off a couple auto attacks then longbow #5 + Throw bolas ( wont miss if they are already immobilized from pindown ). Longbow #3 then run right up to thier face for #2.

Longbow F1.

Switch to dual axes then depending on how quick you got your combo off, axe #2 for vulnerability stacks, axe #4 for fury then bring the pain with #5 tornado. If immobilize wears off at this point, use both your rolls to stay in thier face.

If their are any pets/clones/wussy stuff around you will have filled your adrenaline by now and ready to end their life with Axe F1. ( Different weapons don’t share a global F1 cooldown ) Otherwise, auto attack the rest.

If by some miracle their still alive, axe #3 and melt their face off / switch to longbow for #3 if you have somewhere you need to be, people don’t like it when trains don’t run on time. And remember, once they go down, don’t stop hitting them. NEVER use your finish, the pain train never ends baby.

Personal best;
Eviscerate – 9898 on a necro
Tornado – 7.9k on a necro ( old build )
Arcing shot – 8k on something that let out a cry

Go hard or go home.

(edited by Scotto.3609)

Say NO the RNG in PvP. Some changes needed.

in PvP

Posted by: Zinwrath.2049

Zinwrath.2049

Random elements are a tried and true element of competitive contests, players should never feel like the winners have been predetermined. There is no sport where the most skilled player wins EVERY time; and if this requires a certain amount of RNG to be added to the game, then sure as hell it belongs there.

Comparing a video game to the Olympics is not a fair comparison; you are forgetting that games are as much a test of strategy and tactics as much as skill. But even so, there is still randomness in those sports as well; any player could have an ‘off’ day, the weather might not suit their training, their equipment could fail; if we wanted to find the absolute best, we wouldn’t try to determine it by a single result (world records are often better than Olympic records).

Poker, one of the most purely strategic and successful games around, has an inherently huge amount of randomness; it is basically pure luck on any given day. The most successful e-sports are only made more exciting because there is a chance of “build order win”, an essentially random situation that players must accept if they adopt high risk high reward strategies.

A more practical argument: Like hell I want this game to be about skill with its single server location and unresponsive targetting.

edit: I realize people may try to pick this apart on an argument by argument basis and claim that it is therefore completely false. I simply ask that you let players worse than you have their victories to keep them, and you, interested in the game. There is always a chance you might lose no matter how good you are, and that is appropriate.

Edit seems like a pre-responce knowing just how weak your point is. But let me explain why so you can atleast understand and hopefully you can present your opiion or point better.

You see first and for-most poker falls under gambling. It is a game of chance. Much like monopoly and sorry or even candy land you can effect the game slightly through varrying basic decisions (bluffing etc). But in the end its what ever cards you were dealt. It is a game of chance, it is gambling. And not ever going to be an olympic sport due to that.

also to quote" But even so, there is still randomness in those sports as well; any player could have an ‘off’ day, the weather might not suit their training, their equipment could fail; ""

A player having an off day is still leaving the result up to the PLAYERS SKILL not a random unfair interference in the game itself. I think this is the key point that is being narrowly avoided by most people trying to argue RNG’s importance. Also, a bike breaking down in the olympics would be equivelent to my computer crashing during a match. But its my equipment, the game and its rules did not give me a random effect to effect my loss, but the PLAYERS equipment. Usually in competitive sports they do not say “you are issued a bike tha tmay randomly fall apart as part of the rules”. So this does not apply.

Say NO the RNG in PvP. Some changes needed.

in PvP

Posted by: Zinwrath.2049

Zinwrath.2049

ITS SIMPLE

Its REALLY simple. Is this game supposed to be chess? (no rng) or is it supposed to candy land or sorry? (rng based game). Keep in mind one game is competitive, the other is for house hold fun where anyone can win.

Its a timeless thing as all developers from every game previous to this have pointed out. RNG is a way to dillute the harshness and competiveness of your game. Smash brothers designers didnt like how brawl was becoming such a competitive fighter when the intention was to create a house hold family game where anyone could win. Thus they put in random item drops but to try to stop competitive play implemented the “prat fall” where your character had a chance to fall down.

Take league of legends, master yi a champion used to have a chance to double attack. They said it was an uncomfortable mechanic because sometimes it would instantly destroy people other times nothing so they changed it to every 7 attacks. The moment league of legends went E-Sport ready they released a patch to remove dodge from the game. As it was a random chance to completely avoid damage. They kept crit because your attacks always hit and you could build around it easier (and mostly just because they said it was a fun mechanic and was the one rng they would not part with) EDIT: they DID say however they would never put in an ABILITY with a random effect.

To those who say RNG needs to be present or a game is stale. Look at major league sports. They remove as much outside interference as possible to create an even playing field where the results are based on the performance of the players. Would the game be more fun to watch if randomly a timer would go off and whoever had the ball lost 3 points? No, PEOPLE are unpredictable. A player fakes a pass, catches a long drive no one thought he could reach, a player moved his rook to an unexpected place.3 moves later its checkmate! *

End point. RNG is a design mechanic to make a game less competitive and more a game of chance. Games that rely on RNG are not found in the olympics or major league sports HOWEVER are found all over the place in a casino.

(edited by Zinwrath.2049)

Forum design is questionable.

in Forum and Website Bugs

Posted by: LittleZoe.4970

LittleZoe.4970

I like this forum design a lot. It fits with the painterly style of the game as well

It’s pretty.

Zoe Clawstorm – Norn Necromancer