Showing Posts Upvoted By yolo swaggins.2570:

The wait was not worth it

in Guild Wars 2 Discussion

Posted by: Sekhmet.6153

Sekhmet.6153

Yeah I really think Living Story turned out to be a colossal waste of their time and could have been spent giving everyone a couple permanent zones, dungeons, jumping puzzles, armor skins, legendary weapons and maybe even a few new skills.

Instead, they spent months and months working on and rolling out story releases that lasted less than a month each and are no longer accessible to anyone.

The wait was not worth it

in Guild Wars 2 Discussion

Posted by: BloodFallsSilent.1703

BloodFallsSilent.1703

The other day, while I was sitting out of wvw (the only thing I like doing anymore in gw2) after a transfer, unable to actually play anything other than eotm, I thought about getting a new game. Maybe go back to WoW, maybe try some D3, oh, I know, Wildstar. I’ve heard a lot about Wildstar. I go to pre-purchase it, but it’s an NCSoft game. Right there beside gw2. People tell me NCSoft is just the distributor, but after the “experience” of feeling ignored for two years in gw2, instead of pre-ordering like I do just about every other game that comes out, I hesitated. Did I really want to give money to people related to this? Did I really want to set myself up for another game of “Well I’ve put 1000 hours into this so I might as well stick with it?”. And the answer was “No”. No I do not feel like getting mired into another unrewarding gaming experience that sees my wallet like it has a bullseye painted on it. The only devs I’ve ever not bought games from based on past reputation are Peter Molyneux and EA, if that gives you any indication of how low my opinion is at this point, but just being associated with ANet now is enough to make me put my credit cards away and move on.

I know people are going to point out that I got my money’s worth from gw2. Fair enough, I certainly did. But it’s not 2012 anymore, and we’re still playing 2012’s mmo. That’s really clear to a lot of people. I’ve played mmo’s since everquest 1, been playing muds since they were back on compuserve and AOL online “was” the internet to most people. Only in the most pay-to-win games do I see new people join and drop out like they do in gw2. I see many, many new people (low ap scores) buy the game, join a guild, play for 20 or 30 levels and quit. They don’t even bother to max a single character, because everyone in their guild has told them, repeatedly “There’s nothing to do at 80, leveling is the fun part”. They don’t believe it at first. Surely there’s more to it. But eventually, after they’ve been told by several people “No, really, there’s nothing special at 80 except more dungeons” it finally sinks in that they’ve totally wasted their $25/$50/whatever.

I want to support this company. I feel strongly, however, that whatever made gw1 great (seriously, that’s my all time fave mmo, you really outdid yourselves in a lot of ways) has been watered down and neutered into something boring, formulaic, and so startchy-clean and perfect looking that there isn’t a spec of dirt on a norn. Giant sweaty dudes wearing leather and carrying axes, killing things all day, but every single one gleams like the top of Mr. Cleans bald head. That was ok in 2004 with 2004-era graphics, it’s not ok a decade later.

I can’t do it anymore. Between the writing (those hiccups to break what laughably little tension there was in the Scarlett final scene are a perfect example), the family friendly until it’s painful art style, the npc’s in major cities constant spouting about how wonderful war is (as a veteran, “I had a dream about a war, I must go fight in it” is the single stupidest reason I’ve ever heard to volunteer to be a body bag, fantasy situation or no), and now this… modifying of things, instead of adding content, and acting like it’s something special… It’s the last straw for me for a while. I’ve put a lot of hours into this game, waiting for it to get good. It’s not getting good. I understand that now. This update has been upsetting to a large portion of your userbase, and I think most of them are going to sigh quietly and either go back to wvw or just move on to another game. Normally I would join them, but things have been wrong (to me) for so long here, and I’ve abided it patiently, that I feel I should speak up.

I’ll come back for the next LS event. I won’t expect there to be more than an hour or two’s worth of new content, and I will expect to grind that content until it gets boring because it will be the only thing there is to do in gw2 that I haven’t already grinded into the dirt.

There are a lot of people out there with 3x/4x/5x the achievement points than I do. People who never stopped defending you. If you go to reddit and mention that you’re disappointed with gw2 you’ll be downvoted to oblivion. It still took you two years to give those fans account-bound legendaries and account bound WxP. The phrase “battered spouse syndrome” comes to mind.

The wait was not worth it

in Guild Wars 2 Discussion

Posted by: BloodFallsSilent.1703

BloodFallsSilent.1703

I bought this game in 2012. If I play right now, with the exceptions of fractals, there’s almost exactly the same things to do as there were back then. A few bosses have been added, one mostly empty zone, and the odd tidbit here and there. The focus on LS has made this game empty, painfully empty.

I was very excited (if a person can honestly be excited about gaming at all these days) for this update. I leveled two characters to 80 specifically to take advantage of the account bound legendaries and skin swapping. Now that it’s here, I have no more desire to play than I did before. In fact, I have less, because at least before there was anticipation, some hope of things actually being fun again, and not just tweaked.

I’m tired of killing the world bosses on repeat, running dungeons on repeat, and waiting 2 weeks for a LS update that sometimes is as minor as “have a single conversation with a single npc, and then wait another 2 weeks”. I’m beyond annoyed that most of the content that has been added since release has subsequently been removed “for story reasons”.

I feel like, in many ways, I am the ideal person you’d want as a customer. As a retired adult I have unlimited time and plenty of cash to throw around on things I really don’t need. I have bought multiple copies of gw2 at full retail and given them out to friends, so my goodwill towards this game should be proven. I have over 1200 games on steam alone because it’s enjoyable to me to be able to buy all the things I couldn’t have as a kid. If I felt like I was getting anything worthwhile here that had any value, it would be very easy for me to be putting multiple charges on my credit card to buy gems each month.

Instead, you’ve never gotten another dime from me, beyond the initial purchases. Every time I have been tempted to buy gems, I think about how greedy it felt during the 2012 halloween event when the BL Chest drop rate for the halloween weapons was stupendously low. I remember all the content that was removed. I think about all the minor (unvoiced by me, but pointed out many times here by others) complaints I’ve had that were never fixed, and the fact that there is not going to be any expansion any time soon, when it should have been here or have been announced, at the least.

Guild Wars 3 on Unreal Engine 4 ?

in Guild Wars 2 Discussion

Posted by: Nick.6972

Nick.6972

“Guild Wars 3 takes everything you loved about Guild Wars 2 and throws it out of the window.”
I imagine that’s how the next manifesto will sound like.

theif still op

in Thief

Posted by: NinjaEd.3946

NinjaEd.3946

Atleast he finished the forum daily of posting a thief nerf thread. How many laurels do you get for that btw?

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Game Update Notes - April 15, 2014

in Game Release Notes

Posted by: CC Danicia.1394

CC Danicia.1394

Community Coordinator

April 15 Content Release Notes

Jump to the following topics:

NEW FEATURES AND CONTENT

PvP Reward Tracks

  • Added a new reward system to structured PvP. When playing structured PvP, players will select a single reward track to be active at a time and earn a variety of rewards as they progress through the track.
  • To progress reward tracks, players need play PvP in a match that has progress enabled.
  • All eight dungeon reward tracks will be available on a biweekly rotation, one at a time. Alternatively, each dungeon reward track can be permanently unlocked on an account-wide basis by completing the corresponding story mode of that dungeon.
  • The reward track system will have both repeatable and non-repeatable tracks. We will be shipping with five region tracks, eight dungeon tracks, and one Balthazar Back Item track that has a unique back item skin, which can be equipped and used in PvE, PvP, and WvW with the new wardrobe.
    • Five Repeatable Region Tracks—Shiverpeak Mountains, Ascalonian, Ruins of Orr, Krytan, and Maguuma Jungle.
      • These tracks contain region-based weapon skins, Dragonite Ore, Empyreal Fragments, Obsidian Shards, and champion bags.
    • Eight Repeatable Dungeon Tracks—Ascalonian Catacombs, Caudecus’s Manor, Twilight Arbor, Sorrow’s Embrace, Citadel of Flame, Honor of the Waves, Crucible of Eternity, and the Ruined City of Arah.
      • These tracks contain your choice of dungeon armor and weapons, dungeon tokens, and champion bags.
    • One Non-Repeatable Balthazar Back Item Track
      • This track contains the unique Fires of Balthazar back-slot skin, Dragonite Ore, Empyreal Fragments, Obsidian Shards, champion bags, and Mystic Clovers.

PvP Gear Unification

  • All PvP equipment (armor, weapons, amulets, etc.) can no longer be obtained or equipped.
  • Upon entering Heart of the Mists, players will have their PvP items removed from their character inventory, character equipment, PvP locker, and account bank. This includes PvP chests.
    • All removed items will have their appearance unlocked in the account wardrobe.
  • Characters in PvP will use the same armor and weapons from PvE.
    • All items give zero attribute, rune, sigil, or infusion bonuses in PvP.
    • All items function as level 80 exotic-quality items.
    • Chest, leg, and boot armor still contribute to the total defense value.
    • All attribute values are consistent with the old system.
    • PvP gear now includes unique rune, sigil, and amulet slots.
  • Players now have access to a new build-editing UI.
    • While in structured PvP, there is a new quick-launch bar at the top of the screen to access the new PvP Build panel and the game browsers.
      • There is also a new hotkey option for the PvP Build panel in the Control Options menu.
  • PvP build components are no longer items but are chosen from a constantly available list of options.
    • Sigils are selected without having to apply them to weapons.
    • Runes are selected without having to apply them to armor.
      • Only one rune set may be chosen at a time, giving the full six-piece bonus.
  • Players can do a search for specific runes, sigils, amulets, and weapons.
    • Players can sort by category (attribute or sigil archetype).
    • Underwater weapons have been removed since underwater aspects of maps, or maps containing a large underwater portion, have been removed from rotation.

PvP Ranks Updated

  • Changed the required rank points needed to level for PvP ranks 40 through 80. Each of these ranks now requires 20,000 rank points.
  • This changes the maximum required rank points needed to obtain a Dragon rank from 8.9 million down to 1.1 million.
  • Some high-ranking PvP players will be moved up the ranks due to the rank rebalance. These players will receive rank rewards based on their new rank.
  • With the new PvP rank rebalance, some players will be moved to rank 80. They will be able to get rewards by progressing through rank 80 after they’ve initially achieved it. Each time rank 80 is completed, additional rewards will be awarded.

PvP Map Updates

  • New Courtyard Map
    • This map is a special treat for the PvP community. Player-created spin-offs of the game have been very enjoyable for the team, and this map was created to help support those efforts. The Courtyard is a pure team deathmatch map designed especially for smaller encounters but is still fun with standard-size groups. The Courtyard map is not a fully supported game mode and is only available in player-owned custom arenas. We are really looking forward to seeing this map used for some of the 2v2, 3v3, and other styles of play that the community has come up with.
    • This is a small map with no capture points.
    • This map will only be available for custom arena owners.
    • Players will be able to progress toward ranks and reward tracks in the Courtyard.
  • Removing Raid on the Capricorn
    • Raid on the Capricorn was created to test the waters with underwater combat in PvP, but it is not something that the team would like to continue. Raid on the Capricorn has been removed from PvP along with the underwater training areas in Heart of the Mists. Underwater weapons were subsequently removed from the revamped build UI.

(edited by Moderator)

Sick Montage! Thief one shot and more! ;))

in Thief

Posted by: Sons.5493

Sons.5493

Hello young chaps! It is me! Pony Pony Run Run

I myself created this Sick montage of my character killing an enemy extremly fast and i decided to upload it to share it with all my fellow thieves!

I did post it earlier but the post was removed because u wot m8!

Well, without further addue i present you my sick montage!

I really hope you enjoy it

Best wishes,

PonyPonyRunRun

(edited by Sons.5493)

Quick question about stealing

in Thief

Posted by: Carpboy.7145

Carpboy.7145

What if there was a trait that instead of buffing steal, buffed the skills you stole?


The Use of the Word ‘Cheese’
Lyss The Shadow
Legendary Champion of DB [EDGE]

AP, a real measurement of player ability?

in Guild Wars 2 Discussion

Posted by: Olvendred.3027

Olvendred.3027

It’s indicates time spent playing the game. No one has 10k+ AP without having spent a lot of time in GW2. As a rule of thumb, someone who has spent more time playing tends to be better than someone who has spent less time playing. It doesn’t exactly have an overwhelming degree of accuracy, but it’s the best indicator available in game.

AP, a real measurement of player ability?

in Guild Wars 2 Discussion

Posted by: Belzebu.3912

Belzebu.3912

That is just a random parameter some elitists picked to be even more elitists.
AP proves nothing at all, I could get a lot of AP from PvP and suddenly try to join a dungeon run, I’ll have the required AP, but not the experience expected.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

Half my gold is gone! Poor Design to blame?

in Guild Wars 2 Discussion

Posted by: Talonblaze.3175

Talonblaze.3175

Would be nice to have a ‘Sent’ box as well to see if messages were received and delivered visibly to the recipient.

However, it’s unfortunate if thats the case though if you sent gold rather than silver, it happens. Even I’ve done it. But thankfully it was with someone I knew well. But one just has to be careful. One can’t make everything dummy proof, somehow someone would still make such a mistake even if there was a prompt.

Duty is heavier than death.

[PvX] We Require More Anti-Stealth

in Profession Balance

Posted by: coglin.1867

coglin.1867

We Require More Anti-Stealth

Umm no WE don’t.

You really should not presume you speak for the community. Your opinions are poor enough without thinking you can apply them to US.

Personally, I think stealth is fine.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

My negative opinion about (most) stealth

in Thief

Posted by: Carpboy.7145

Carpboy.7145

What did this thief accomplish? Oh yeah, absolutely nothing other than waste 6+ people’s time


The Use of the Word ‘Cheese’
Lyss The Shadow
Legendary Champion of DB [EDGE]