Showing Posts Upvoted By yolo swaggins.2570:

Would you like it if...

in Profession Balance

Posted by: Grimreaper.5370

Grimreaper.5370

EDIT: I was curious if the community would appreciate Anet quickly re-working all the traits we currently don’t see much of in the meta scene, even if it meant creating a heavy imbalance for at least a few months or more. We the players would basically be the testers seeking out balance, while Anet threw out some cool ideas for us to play with.

(edited by Grimreaper.5370)

Best pve classes

in Profession Balance

Posted by: maha.7902

maha.7902

warrior >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> everything else

Serah Mahariel – Death and Taxes

This Patch is Anti Thief

in Profession Balance

Posted by: Auesis.7301

Auesis.7301

Way to completely miss the point, Pope.

All of our complaints about the class have been completely ignored. Attempting to support Venomshare actually HURTS Venoms because Venoms are forced to be absolute trash on their own to allow distribution to 5 people (you require 12 trait points to actually make them useful). P/P is a sitting duck weaponset with no strengths and some extra range solves none of those problems. New traits are totally misguided, make little sense and don’t help at all (no Thief has EVER competitively used ANY of them). Last Refuge still exists. Traps still exist.

In other words, instead of actually listening to our concerns and extending our gameplay options (in a way that might actually benefit these whining children because we won’t be forced to run the same specs to be useful), we’re still pigeon-holed in to the same specs and roles and 3/4 of our toolset is still completely worthless and untouched by the development team, despite our loud voices.

Every other class so far in these Skill Bar segments has received some love in some way to something that is underused, making it potentially useful and opening up other specs for viable play. We got basically nothing, and the changes we actually did get were completely misguided and won’t help the situation at all because they have no idea what they actually want to do with it. It’s really, really sad.

Gnome Child [Gc]
Resident Thief

(edited by Auesis.7301)

Planking Level: Expert

in Guild Wars 2 Discussion

Posted by: Otaur.9268

Otaur.9268

Thought this was funny… Have tried on other characters, but only this one seems to do it.

Attachments:

Blackfang’s Demon Alliance [BfDA]

This game is not for most of you anymore

in Guild Wars 2 Discussion

Posted by: SkylightMoon.2098

SkylightMoon.2098

Please take the time to read this post ive thought an enormous amount about this, please don’t remove it either im not trying to be cynical, just realistic to the playerbase who commits to this game for specific reasons.

After all of gamescon and recent interviews, what we’ve pretty much obtained from the devs is “if you like wvw, spvp, fractals/dungeons, then too bad because we’re working too much on the living story to do any content/features for that.”

What we learned from gamescon interviews.
- No new dungeons planned for a while, too much effort, fractals easier. Fractals have only ever had 1 update which shows how little committment they had. They specifically said “there are so many parts of the game to commit to thats its hard to do this as well”.
- WvW updates comes extremely infrequently as well. And when they do, we get what happened with this feature pack. A handful of changes that take a week.
- sPvP has taken 2 years to develop to a state thats almost esport-ish. We still have like 3 new maps and 1 gamemode after 2 years. This is not even remotely close to enough development to support an esports type of scene.

All of these things were big things at launch, implemented in the game. Bigger than the LS that didn’t exist then. For some reason this has changed. Anet still has their eye set on the living story.

At least with the first living stoyr we saw a diveristy in content, which was yes a complaint which is why they separate living story from feature patch now. But there are so many things that are considered content that don’t fit in the living story or features patches. Let me give a list

Fractals
WvW maps
sPvP maps/modes
New dungeons or revamped dungeons
Guild missions(also completely abadoned)

At first I had some hope that “hey well the devs technically can find a place to fit this in during the living story, they just need to give a lore reason behidn it so it fits in the story.” Thats exactly what they did in the first season. Except this tiem around they show no interest in doing anything but open world content and living story instances. They sound like they actually can’t do more than that because its too much.

Anyway im giving up on this game because Anet really has pushed me and many other parts of the community away for only one part of the game. Interviews gave this away and if you all want to be honest with yourself, then you should do the same.

I don’t hate the living story by any means, but if its all Anet can do, then they’ve failed. If they have no other big projects in the background then they will dissappoint the community even more because what they are doing right now is not working at all.

Wasted potential and terrible handling

in Guild Wars 2 Discussion

Posted by: leman.7682

leman.7682

Let me ask one question as well – what the hell is going on with you?!
A quick state of the game:
Content-wise:

  • PvE – open-world content has never been more boring. There has been no valuable content here outside of Tequatl revamp. Living story – most of it are instances that you do once or twice. Permanent, but worthless replayability-wise. Dungeons – buried under the sands of oblivion.
  • WvW – 5 months of work are bringing golem mastery and a new trick&trap. There is a new colour for commander icons.
  • PvP – no new modes, no new maps, broken matchmaking, Skyhammer, atrocious ‘balance’.
    Summary: where is the ‘expansion-worth of content’?

Rewards-wise:

  • PvE – open-world – nerfed over and over (Segnor Blix sends hello from his coffin). Living story – opening achievement boxes is fun… until you see the contents. Dungeons – grinding same paths for two years now.
  • WvW – Colin said we would see a lot more precursors with the new reward system back when the rank system was introduced. Guess he meant something else. Also – playing WvW can actually make you lose money.
  • PvP – reward tracks are nice, but still not close to PvE.
    Summary: 2 blues and a green. Bloodstone dust. Even 10.000 champion boxes can’t help.

Now where exactly is the problem?
Everywhere. Literally all you’re doing is wrong.
You introduce content that people do not want and reject to bring back things that players love. When asked about it, you hide behind petty excuses instead of answering openly. You neglect the feedback and keep people in the dark. The communication management ranges from poor to straight unprofessional. Your game has long ago become boring, stale and unrewarding. Things that are important to your players are apparently not important enough to you. It looks horrible from the outside. Where are all the people that made this game such a great success? Where are all the Lead Designers? Are they out same as Robert Hrouda, Martin Kerstein and Kate Welch?

People have been telling you their feelings about the state of the game everyday for the past 48 months and all you give them is ‘maybes’.

How to waste huge potential by getting fixated on doing the wrong and rejecting to do the right.

Leman

(edited by leman.7682)

Wasted potential and terrible handling

in Guild Wars 2 Discussion

Posted by: leman.7682

leman.7682

What an amazing time it has been! Let’s recap.

There was a company that made a video game. The game was promised to be everything before it was launched. On release, it was a lot, but not everything. What pushed it most to fulfilling its potential was its amazing community. What kept this community together was a promise of improvement from the company. It kept the community playing, even though it wasn’t always rationally justified.

A year passed. Things improved. [Redacted] The company kept promising that it was learning from all these experiences, that it will keep pushing the game forward and improve it. The community was even engaged in discussions about the game development.

Time kept passing. Some promises were kept, some weren’t. No one complained about it. The community just wanted to know that things were coming and months spent on completing mundane daily activities in a stale game would pass with the coming of a new fantastic content.

At some point the communication provided by the company dropped in quality and quantity. Even then, the community continued playing, but months kept passing and passing. It was close to the games second anniversary, when things changed…

Let’s recap the most recent history.
With the past two weeks the company’s handling of recent events has consecutively hit new lows.

First came the gamescom. The PvP event has seen some developers of the company being asked questions about the game in general. The company has obvious policies regarding outside communication and the answers provided during gamescom interviews were well in line with these policies. That was the first mistake. Not only has the company agreed to giving interviews on topics it couldn’t discuss, it also delegated improper people to do it.

The community didn’t like what it saw. It didn’t like for example, that content that was made available in the past that the community absolutely loved wasn’t coming back anytime soon. It also didn’t like the tone of poor responses that not only wouldn’t explain why things weren’t being worked on, but also sounded like excuses.

Something ticked, the head and founder of the company decided to grace the community with a letter that tried to explain the situation. Instead of showing willingness to improve, the rhetoric suggested a total negligence and denial, duplicating the well-known interview political talk. Something inside the company was shaken though and the community has seen a sudden wake-up of few developers. One of them for example, decided to hop into a 4-month-old topic with concerns about a recently implemented system and acknowledge the community he would look into it again. How splendid… In another topic, someone else came back and reassured the community, that he would talk to them again. Would things finally come to normal…?

Tensions dropped as the days passed, but then… another interview happened. Once again were the developers asked questions. The community learned for example, that one of the oldest and most important systems that was in dire need of changes to make the game more appealing and keep sworn fans playing wasn’t being looked into for the past year and no plans to change that were made. The community was once again reminded of things that weren’t off the table and were a subject of revision down the road, down the pipe.

Leman

(edited by Moderator)

So many whiners

in Guild Wars 2 Discussion

Posted by: Miku Lawrence.6329

Miku Lawrence.6329

Anet is working its kitten off to give us as much as possible, with LS.

You nailed it. tldr Anet does nothing.

Snow Crows [SC]

So many whiners

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Gah. Okay, as much as I’m enjoying the game, a lot of people do have legitimate complaints. And yes, there’s a lot of complaints that I don’t think are as relevant or reasonable, but…you can’t really have one without the other. You have to allow complaints to get the reasonable and good ones.

You can’t stop people from complaining or pick and choose complaints. You have to accept them all, and just realize that some people aren’t going to be reasonable.

So many whiners

in Guild Wars 2 Discussion

Posted by: Cuddy.6247

Cuddy.6247

OP, do you do anything but complain? Gah!

Charr or Sylvari Thief?

in Thief

Posted by: Teshtestyes.5419

Teshtestyes.5419

Charr. Charr is the best race.

Communicating with you

in Guild Wars 2 Discussion

Posted by: misterman.1530

misterman.1530

Yeah. The Trait thread. Seriously, it’s ok to admit you made a horrible miscalculation. It doesn’t make you less of a man or a woman or a whatever. Just bite the bullet, and fix it.

So about all the WvW thief whine

in Profession Balance

Posted by: mrmadhaze.8706

mrmadhaze.8706

point is only one:
revealed is the worst and unfair mechanic they could have ever developed.
i can understand something like a visibile debuff but prevent to use a whole traitline is just crap.
And it’s more crap that none of devs have thought about that.

Are we board with this game or just MMOs

in Guild Wars 2 Discussion

Posted by: Boneheart.3561

Boneheart.3561

bored*

Are we board with this game or just MMOs

in Guild Wars 2 Discussion

Posted by: Zackie.8923

Zackie.8923

maybe we grew up

Gw2: A game for players, or a game for devs?

in Guild Wars 2 Discussion

Posted by: Arrow.4619

Arrow.4619

I’ve had the feeling off and on that somewhere someone in a position of authority at ANet views this game as some kind of ongoing sociology experiment and we’re all “lab skritt.”

Nerf Shadow Arts condition cleanse. Gut the
Acrobatics trait line. Then sell it back
to them for $50. Brilliant! – ghost of P.T. Barnum

Balance? Are you kidding?

in Profession Balance

Posted by: Yoh.8469

Yoh.8469

The game isn’t balanced around solo.

No, it’s balanced around zergs and rolling you face over the keyboard.

SAB Time

in Guild Wars 2 Discussion

Posted by: Tamarzan.6925

Tamarzan.6925

Unless one of the feature pack features ends up being SAB, I’m not interested. Bring back SAB. Until then, I’m only going to log in once every two weeks to unlock the story.

warriors speak up please

in Profession Balance

Posted by: agam.8075

agam.8075

1. Burst skills should’ve blown adrenaline on a whiff since day 1.

2. Hit detection on projectiles is very wonky across whole game, not just warrior lb

Manliest guardian on™
TC Mag FA YB

warriors speak up please

in Profession Balance

Posted by: Shaogin.2679

Shaogin.2679

Side strafing to avoid ranged auto attacks effects weapons for almost every class, not just warriors. And it’s about time warriors have to think more about when to use a burst skill.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

[Ranger]Hunter's Shot should always stealth

in Profession Balance

Posted by: Shinjo.6092

Shinjo.6092

Can we do this for cnd as well?

[Suggestion] The Right Time for Mounts

in Guild Wars 2 Discussion

Posted by: IrishPotato.6327

IrishPotato.6327

mounts are coming, i can feel it.

and when it’s out, i bet the anti-mount geniuses will be getting them too

I’m so glad this will never happen.

[Suggestion] The Right Time for Mounts

in Guild Wars 2 Discussion

Posted by: Zacchary.6183

Zacchary.6183

It is never a good time for mounts.

Attachments:

[Skill Bar] Thief preview changes

in Thief

Posted by: alchemyst.2165

alchemyst.2165

Are you kidding? These changes were freakin’ awesome. I understand where they’re going with flanking strike, it gives more reward for actually hitting your target and more counterplay. Black Powder nerf was fine… Though it might hurt s/p. Dagger Cleave was awesome, Invigorating precision was awesome, P/P got buffed. I think they were going in the right direction. If you’re crying because you think your precious S/D is going to be completely broken or you won’t be able to D/P spam stealth any more then theres something wrong with you.

Sorry, I got a little ranty

I Gave Up On This Game Am I Wrong?

in Guild Wars 2 Discussion

Posted by: Dark Catalyst.1028

Dark Catalyst.1028

It’s funny because the gear grind here is worse than it is in WoW.

GW2 Jokes

in Guild Wars 2 Discussion

Posted by: Im Mudbone.1437

Im Mudbone.1437

Guild Wars 2…

Blackgate Megaserver – [LaZy] Imperium of LaZy Nation
Mud Bone – Sylvari Ranger