Showing Posts Upvoted By yolo swaggins.2570:

Game Update Notes - April 1, 2016 Part 2

in Game Release Notes

Posted by: Gaile Gray

Previous

Gaile Gray

ArenaNet Communications Manager

General

  • Fully customizable UI has been added, with scripting support for Ada, COBOL, and Fortran.
  • All fine and masterwork gear now comes in blister packs. Blister packs must be triple-clicked to open and have a chance to inflict bleeding.
  • All food items can now spoil. Spoilage rates are determined by the ingredients in the recipe.
  • Fixed a bug that prevented players from entering Super Adventure Box on live servers.
  • Due to the chaotic nature of magic, bloodstone dust no longer stacks.

World vs. World

  • Added the new Siege Reactivator trick, which reactivates siege equipment that has been disabled via the Siege Disabler trick.
  • Added the Super Siege Disabler trick, which prevents reactivation via the Siege Reactivator trick.

Structured Player vs. Player

  • Increased the size of all PvP badges while not in PvP.
  • Added retaliation to all target golems.

Fractals

  • In order to streamline the experience of Fractals of the Mists, every fractal has been replaced with Swampland.
  • Removed all terrain and environment assets from the Mossman encounter. Players will now engage the Mossman in a featureless, gray, circular room, and this is why we can’t have nice things.
  • Fixed a bug that allowed ascended boxes to drop from fractal daily chests.

Mystic Forge

  • Added toilet-flushing sound effect on use of the Mystic Forge.

Dungeons

  • All dungeons now penalize failure and have been darkened based on their difficulty. Dying in lighter dungeons will delete items or currency, but dying in the darkest ones will delete your character.

Profession Skills

Elementalist

  • Removed fire attunement.
  • Added dual keyboard support to better support proper elementalist key binding.

Dragonhunter

  • Now deals 50% bonus damage to dragons and their minions.
  • Aegis now ends after 5 attacks instead of 1 attack.

Scrapper

  • Now gains bonus items when salvaging.
  • Elixir X now uses a random skill from all skills, including monster skills.

Chronomancer

  • Fixed an exploit that allowed chronomancers to go back in time and kill their opponents in PvP before the match began.
  • Portal’s recharge has been removed, and the colors of the effects have been changed to blue and orange.

Necromancer

  • Death shroud can now only be activated from the downed state.
  • Scepter autoattacks now apply fear.

Revenant

  • Coalescence of Ruin: Increased damage, range, number of targets, and area of effect while in WvW.
  • Added a Kilroy Stonekin legend. All skills cause you to run at the closest enemy and scream “KILROY STONEKIN!”

Thief

  • Stealth no longer ends when you attack.
  • Steal now transfers ownership of a random weapon from your opponent to you.

Berserker

  • Fixed a bug that allowed warriors to get kills in Ranked PvP.
  • Hundred Blades: This skill’s number of attacks has been increased to 100 to properly match its name.
Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

(edited by Gaile Gray.6029)

Such PvP

in PvP

Posted by: Leohart.4610

Leohart.4610

Hey, I’m a disgruntled GW2 player and I want to express my rage on an online game that has no relevance to my real life by posting a thread about a topic that has already been discussed, but I don’t check the other threads ‘cause kitten everybody else. This game has slowly engulfed my entire life and I don’t want to leave my chair. I’ve sat here for 69 hours a day playing ranked matches solo and the thought of joining/creating a team completely flew over my head because ew, people.

I’ve lost X pips because I YvZ all day against premades that are trying to play the game with social interactions, what losers. These nerds even tried inviting xXxDankMemeLordxXx, an amber scrub, to their group to speed up their already expeditious queue times in order to enjoy their favorite game mode, effing scumbags of society.

But it’s okay because the meta isn’t the problem. Amirite

It’s a good thing one of my team mate sat at spawn all game blaming us for our 90 – 369 score, y’know, instead of playing the game. Otherwise, I wouldn’t have known that we were 90 – 369, he’s a blessing.

Thank RNGESUS I took a haphazard picture to further support my redundant and repetitious thread.

P.S. Guild Wars 2 will never be Esports and shame on you if you think so too.
P.P.S. GW2 chat hurt my feelings ;_;

Edit: sorry for my engrish

Attachments:

(edited by Leohart.4610)

GW2 Community Anger

in Guild Wars 2 Discussion

Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

I’ve been around the sun a few dozen times. I can give some insight as to why it is this happens. AKA, the harsh and terrible truth as to why devs won’t talk to you. Not a direct “you”, but the “you” in the general sense, so don’t take it personally.

#1: You blow things out of proportion. A change doesn’t actually have to be big before people will moan endlessly about it. This is the internet, and people are always making a big drama about something, and just because you’ve gone on to the forums and found a dozen people who agree with you doesn’t mean it is an issue even worth mentioning. You’ll get over it, and if you don’t get over it, bye. We don’t want you here.

#2: You can’t be placated. If you’ve ever tried to reason with a tantruming child, you’d find it is impossible. And of course, being an online videogame, the majority of complaints come from just that. The playerbase is young, full of hormones, and also full of life’s little frustrations over how unpopular in school they all are. You aren’t looking for a solution, you just want to be angered by something. The reason why the devs won’t subject themselves to your every beck and call is because it would only fan the flames. Calm down, kid!

#3: Your complaints are irrational. Yes, just because you’re mad about something doesn’t mean that it makes sense, or is practical in any sense. The fact is that the devs can’t make the sky blue and not blue at the same time. and yet people will be angry at others for not doing their crazy bidding Whether you’re factually wrong, the solution you propose is worse than the problem, or you’re upset over something that can’t be understood by the rational mind, what you want isn’t correct.. There’s nothing to gain from talking to someone who is insane, because sanity is a per-requisite of meaningful communication.

#4: Your complaints are illegitimate. There’s a lot of vitriol leveled at the devs not because what they’ve done is necessary bad, but because something is bad for you. Even if other players want things differently, you are there with your own uncompromising desires, dead set on trying to make the world yours instead of better. Sometimes you have an ulterior motive, sometimes you’re just trolling, other times you just don’t care what other people think. Either way, your “feedback” is flailing wildly in a crowded room: it goes nowhere and just makes people more upset.

#5: Your complaints are a minority. Angered players speak out, content players don’t. While it seems like everyone agrees with you, in fact it is an echo chamber where the same 10 people just yell at their own shadows for days on end. Ultimately, to change any complaint you have it takes resources, and if there are a handful of cantankerous players irate over something, it doesn’t mean it is worth dealing with. The quality of updates and changes is subjective, so if you find yourself constantly out-voted on the matter, accept the horrible fate that your life will be filled with nothing going your way.

#6: The devs already speak with you, but you aren’t satisfied with the exact manner or how much. It is a goalpost that can be constantly moved, so to the belligerent mind can never be sated. Yes, the emotional black holes out there are all aflutter when something isn’t said fast enough, or where they want it to be said, or whether enough is said or not. No matter how much of a dialogue is trying to be casually opened, the fact is that you will always be looking to punch a gift horse in the mouth..

In short: You aren’t worth talking to. Now, I’m going to add this on to the end:

#7: The devs are people, too. Fact is, the devs don’t know what the hell they’re doing. Most people don’t. Most things in life are gambles. They’re going to make mistakes, and they’ll feel bad about their mistakes, or they won’t realize that something is a mistake. Thing is, you’re the worst person to tell them their mistakes. For the 6 reasons above, but also because you’ve assigned a air of mysticism around their work, and thus see anything that doesn’t suit you as the actions of a defiant spirit of some kind. The whole “fester with rage in their public spaces for weeks on end” is not a good look. It is not always going to be immediate that a problem even exists.

I don’t have opinions. I only have facts I can’t adequately prove.

Punished for being a longtime PvPer

in PvP

Posted by: Novuake.2691

Novuake.2691

Hi guys.

Its very obvious that a lot of people are unhappy with the league system as currently implemented, but I would like to reiterate some of those points and also bring one last point to the table – as per title.

Fair warning, this may be a bit disjointed!

1. Some basic things that have already been discussed :

1.1. Promotion of skill(or lack thereof) :
This is an extremely important part of any PvP system but seeing someone having the tags next to their name denoting the different leagues means almost nothing.
I would even go so far as to call it a MUCH larger grind than the previous iteration of ranked leaderboard.

1.2. Abuse and manipulation :
This has been discussed to death but its obvious that the entire system is riddled with flaws and ways to gain pips and so called “prestige” in doing so.
The reasons this is possible is manifold, and I don’t want to go into all of them.
But the biggest problem is the fact that MMR and leagues are way too disconnected and almost contradict each other in so many cases.

And finally the reason for my post.

2. Punished for being a longtime PvPer :

We, the PvP population that are unwilling to abuse the system in any way and have played for a long time are being punished for it.

We have the most settled MMR, which means our winrates have settled on near 50% or as close as it can get. We are essentially relying on matchmaking to get lucky and match us in such a way as to gain a point even when the game was lost. My most pip gain is when we are facing a 5man premade and still lose the match, this is frustrating and unfun but I find myself HOPING for it just so that I can advance in leagues.

The other alternatives are dishonest and literally is something I (and im sure many others) are unwilling to do.

A simple but not perfect solution would have been to reset MMR completely for season 1, this would have alleviated a lot of issues and even created a lot more healthy PvP environment.
Why was this not done?

This would still leave a lot of holes for exploiting and manipulation, but at least the start of the season would have gone better.

Guess I am just upset that Season 1 is unplayable for me now.

Retriever Iiat – Asura Engineer
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU

My Opinion After Today's Pro League

in PvP

Posted by: Anastasis.7258

Anastasis.7258

Hi everyone, I’m Tarcis, the captain of Apex Prime.
First of all, I would like to make sure that everyone knows we are not depressed at all by losing today’s match.

In fact, we know that almost every teams in Pro League on NA are going to run this comp, which is 2 Sentinel bunker Mesmers, 2 Viper Revenants, and 1 Tempest. We prepared our kitten already and treating today’s match as a chance/practice to seek a weakness from this comp. Unfortunately, we didn’t pull out our A+ games and cannot seek any weakness in time.

The reason why I’m making this thread is because that I feel extremely disappointed when I play against this comp. It is not fun to play against, and I believe it is also not fun to watch. I do understand that everyone wants to win, but this just not healthy for this game.

You may say “Hey, The Abjured still beat double bunker mesmers comp”, but if you guys realized, Final Form’s comp is slightly different than Spookie, PZ, and Never Lucky. They have a druid instead of a tempest, and even with that, they almost pull a game from Abjured. I believe Abjured can still beat the comp like this, which us, Apex, has beaten this bunker mesmers comp in scrims too. But the fact that the skill requirement for this comp is just ridiculously low.

The comp isn’t unbeatable, but the fact that this bunkiersh comp can eliminate the mechanic skill difference between players are not cool at all. In this stage, I think everyone can just make a team and play with this comp, and will be able to compete with pro league’s teams.

EU are also running the similar comp but instead of 2nd bunker mesmer, they run marauder engi. In my opinion, both are similar but 2 bunker mesmers can be far more superior and much easier to compete.

I know the balance patch will not hit until February, 2016, but imagine that if we or no one else can figure out a solution for this comp, what will we expect on the ESL Finals in Cologne? I don’t believe that anyone wants it and I also don’t believe that Anet wants it.

Just my personal opinion here, and sorry for the broken English.

Tarcis.

(edited by Anastasis.7258)

What each class feels like in GW2!

in Guild Wars 2 Discussion

Posted by: setius.3498

setius.3498

yoo here is mine~ i tried

Attachments:

Thief issues

in Thief

Posted by: Hooglese.4860

Hooglese.4860

Let’s get this out of the way: I don’t main thief. I’ve never been able to master the finese of perfectly managing my initiative but knowing that I can’t; I admire those who can rock this class even more than any other. As of late, there’s been a fairly significant drop in people on thief, and those who are playing it aren’t contributing as much to their team as they have in the past. “Why is this?” I found myself asking. I, for the most part (there are always exceptions), beat thieves to a pulp in pvp, duels which is a new thing since the change from traits to specialisations. So let’s take a look at some of the reasons I found why thieves got, arguably nerfed.

Thieves didn’t get any traits made baseline during the change. Many of the classes, most notably mesmer, had traits made baseline, giving them an all round buff to the class. Steal was increased in range by 300 and the recharge was reduced but that was it. The change to deadly arts has essentially made it required to take for any thief build. I think mug needs to be made baseline since it increases survive and damage, so there is literally no reason not to have it. Before it required 2 trait points which was fairly minor and many classes had a trait or two that needed one or two trait points but needing the entire line for it so your build options are dropped drastically. Trickery’s minor traits, grandmaster one not with standing, could also be made baseline on the argument that it’s hard to not take for the bonus initiative.

There is no way to remove conditions outside of shadow arts and even then its just damaging ones. First of all, most DPS classes have a way to deal with weakness where thieves don’t. Thieves really need some way to get rid of weakness since its a hard counter and it has been made easy to apply with cleave skills. Secondly, there’s no way to rapidly remove condis. The remove in stealth trait has been reduced to 1condi per 3s and that’s going to do nothing next to nothing for survive. The only skill that really removes condis for thief is shadow step but that won’t help much against, say, a necro or a burn guard. It really weakens thieves to not have a solution for condis, especially when a lot of abilities now don’t require a target to apply them.

There’s little potential for on point fighting. Thieves have always been bad at this but with acrobatics being turned into what is essentially a worse daredevil, there isn’t exactly an option. Sword dagger was annoying but it was on par with d/p or considered worse and its the one that got the nerf. Now there is daredevil which can fight on point but in no where near the same level, as say, a revenant. Also daredevil plays like an offbrand revenant. It has little stealth, about the same to worse dodge potential, equal mobility, and less damage with out any of the survive. You could say rev needs a nerf, which it does, but even if that happens daredevil still won’t get used as much since it lacks survivability.

Lastly, and most notably, is the introduction of reveal. Being able to reveal a thief for 6 or more seconds is more than enough to kill a thief and between engineers and revs, there is a lot of reveal to go around. There was nothing added to the thief to compensate for this, and that hurts them a lot more than anything. It would be like adding a skill that prevented blocking party wide. Better yet imagine if there was a skill that prevented a necro from using death shroud or, don’t, because it exists and its called moa morph (or signet of humility). Now imagine if it could be used on a 40s cool down. That’s basically what thieves have to deal with. Now, I am going to say, I like the addition of reveal but something should have been done to thieves to make up for it, since I can on my herald use glints gaze 2 more times than a theif can use sr.

PvP
revenant – Hoogles Von Boogles
Mesmer – hoogelz

NERF THIEVES PLEASE!!!

in Thief

Posted by: alicatrawz.9567

alicatrawz.9567

MATH. TOO MUCH MATH FOR THIS EARLY IN THE MORNING.

gravity is my arch-nemesis.

What is Staff good for?

in Thief

Posted by: Shadowstep.6049

Shadowstep.6049

roleplaying

/15 chars

Tank killer

in Thief

Posted by: Zodryn.4216

Zodryn.4216

Hey all, I recently thought about the fact that our combat role for a long time has been high burst, single target assassination, whether 1v1 or +1. Unfortunately, our 1v1 assassination usually only works well against the squishiest of players, which these days is mostly other thieves.

I thought of my time playing LoL, and the fact that certain items or characters handle tanks effectively using %hp damage. What if we had some options (maybe in critical strikes) that allowed us to spec as a tank killer? Options include adding deep wound from gw1 as a condi that temporarily reduces % max health, %hp damage on crit, etc.

@Thief mains: Playing your alt vs. thieves

in Thief

Posted by: Slowmelt.8547

Slowmelt.8547

So how do you feel when fighting other thieves whilst playing your alts?

Attachments:

Sad Trinity is Sad

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I’ll respond as I did on reddit:

If I never saw another game again with the trinity, it would be too soon. Just imagine how much fun Lord of the Rings would have been if all foes only attacked Boromir, while Gandalf stayed back and healed him and the hobbits, Aragorn, Legolas and Gimli all dealt damage in relative safety.
You may believe, truly believe, that the trinity makes for a good game. But it’s contrived to the point where it removes everything that makes role-playing games great.

Describe the Daredevil in 3 Words.

in Thief

Posted by: Endless Truth.3074

Endless Truth.3074

Do a Barrel-roll!

Staff Thief revealed this Week!

in Thief

Posted by: Stinja.9612

Stinja.9612

inb4 it ends up being garbage, they never give us thieves nice toys.

I may be harsh but i care deeply about the game.
Twitch→ (http://www.twitch.tv/phenomatron)

Theifs should not

in PvP

Posted by: sinject.4607

sinject.4607

get to the point where you’re not getting rolled in hot joins and you’ll have a valid opinion maybe

Negotiating Table

in Guild Wars 2: Heart of Thorns

Posted by: Baconplease.1657

Baconplease.1657

What I want:
HOT purchasable upgrade to already existing accounts
$40.00
1 character slot included

An apology from ANET admitting to their shady dealings and lying to their playerbase
(you know…. the people that made it possible for you to make an expansion)

We need more counterplay to Thief Stealth

in PvP

Posted by: Tao.1234

Tao.1234

The only valid counterplay to Stealth would be showing the damage when hitting stealthed player.

Nothing else needs to be done to Stealth.

:)

Suspended for telling Like it is.
Anet gave birth to Gw2 – Anet killed Gw2.
Murican law 2015.

Expect less revives from now on...

in Guild Wars 2 Discussion

Posted by: Endless Soul.5178

Endless Soul.5178

Well, then it’s a good thing I like to revive to help players instead of just seeing numbers float up into the sky.

Asura characters: Zerina | Myndee | Rissa | Jaxxi | Feyyt | Bekka | Sixx | Akee | Tylee | Nuumy
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.

Sexy Stuff

in Guild Wars 2 Discussion

Posted by: Jaken.6801

Jaken.6801

Ehm, no. We got enough sexyfied armor in the game already.
Too many female heavy armor has to glorify the womans body.
It`s something that is fun once in a while, but how about some more practical ones?
Without holes in the armor to show off legs, etc…

We need more counterplay to Thief Stealth

in PvP

Posted by: bluesmnm.1549

bluesmnm.1549

Learn to play instead of crying

Customisable ''Sell Junk'' (Do you agree?)

in Guild Wars 2 Discussion

Posted by: Stillstanden.5874

Stillstanden.5874

Dear Guild Wars 2 community,

Hear me out for a moment.

Like myself you may accumulate a lot of ’’JUNK’’ ie. worthless materials and upgrade components. I’m tired of individually selling these items.

I would like the option to ‘’List items as junk’’.

This would remove a chore none of us enjoy doing. Please bump this post so people can see our suggestion.

-Stillstanden

[F2] button for Stolen Item skill usage

in Thief

Posted by: Karl McLain

Karl McLain

Game Designer

Next

Hey all,
A heads up: we’re adding an F2 button for the items that you (thieves) steal from enemies.
With the way that stolen items exist, it’s not always the best option to use your stolen item instantly, but often you have to dump it in order to gain access to Steal again. As a quality-of-life change, you’ll now steal from an enemy and see the stolen item in the F2 slot, while F1 will show Steal and its current cooldown. If you steal again without using the stolen item, it will be replaced/overwritten by the new one.
We weren’t able to show this on the core specialization livestream, but wanted to pass the message on so that it’s not just a bomb drop when the core specialization changes happen (when they’re ready).

Cheers,
-Karl

Jormag fight - why is this so annoying?

in Guild Wars 2 Discussion

Posted by: TheBlackLeech.9360

TheBlackLeech.9360

Have you tried watching the ledges?

(edited by TheBlackLeech.9360)

Evon Gnashblade needs an LA honor

in Guild Wars 2 Discussion

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

How about a statue of him with his hands full of Black Lion trade goods (aka loot), running through a portal with his tail between his legs?

Be careful what you ask for
ANet may give it to you.

Thief to Thief rage pm.

in Thief

Posted by: LobsterKing.7296

LobsterKing.7296

I learned on Dark Souls that “YOU DIED” is the most appropriate response to anyone raging over how cheap is your build or whatever.

Perma-Stealth is Legalized Griefing

in Thief

Posted by: Salamander.2504

Salamander.2504

My unbiased opinion:

I main a guard, and stealth always irritated me. Whenever a thief would stealth and run, I’d call cheese. How irritating, right?

Two days ago I made a thief, and I’ve already realized how essential stealth is. Thieves are trading a lot to have the ability to stealth: they are a melee class with low health, low armor, and abysmal condi clear. Whereas rangers and guardians can go invincible for a few seconds to take the pressure off, thieves have stealth (but can die quite easily in stealth). Most of their weapon sets are useless in the current meta, so evades cant make up for it (I’m looking at sw/d).

If they are running from you and are about to die, either: (1) you outnumber them, in which case, who wouldn’t run?; and (2) they can’t kill you in a 1v1, but then why should you be able to kill a thief 100%? Shouldn’t it be 50% in a balanced game? They are a zerker class, after all. Running=draw=balanced.

Add to that: no thieves use speed/traveler runes, which means if they want to keep up their famous mobility in or out of stealth, they need to be spending initiative, dodges, or utility cooldowns. Those all need to be balanced to maintain mobility but also be ready for a fight.

So coming from an entirely different class and just playing thief for 2 days, I have to say: stop complaining about stealth. It’s not cheese.

Breaking Loot Streaks

in Guild Wars 2 Discussion

Posted by: TheBlackLeech.9360

TheBlackLeech.9360

I think veteran players might still be haunted by the ancient evil that is known as DR.

Though the demon has been supposedly exercised long ago, telltale whispers of its voice can be heard inside all of my loot bags.

Anet, I'm really dissapointed.

in Thief

Posted by: Zero Day.2594

Zero Day.2594

Sorry, I didn’t read the entire thread, since there appears to be intermittent trolling/bickering. I’m just now trying to re-learn how to Thief after not playing for nearly a year.

Is it possible that LR could be changed for HoT? Or is that not very likely?

Current iteration of changes show no changes for LR. It’s very unlikely there will be a change.

If you’re optimistic, LR will be swapped with Shadow’s Rej for the GM spot…since some players believe that LR is really, really useful.

Since you guys think it does more harm than good, the only suitable trait that fit the spot is -falling damage trait. Otherwise it’d be unfair trade lol… (leave the -20% deception cd inside that adapt trait and pull falling damage out)

Nah, what we need is a trait that stuns or fear Ranger pets when they attack us. Or better yet, a trait that interrupts channeled skills when we go in stealth.

The possibility is endless.

Might as well add a minor trait in Marksmanship that applies reveal for 4 seconds on a 10 ICD as counterplay lol. The possibility is endless.

That trait suggestion doesn’t belong here. Whatever Rangers wants to do with their pet in their private place is no concern of ours.

He’s raising awareness. Now you’re aware.

Thief Nerf/Change Wish List. Advice List
Join the TEEFs!