These are potential elites that are on the works. Through the history of leaks, it has been pretty accurate. So they really might be true.
1.Thief
2.Elementalist
3. Warrior
For those saying thief in this poll, watch this vid
Thats ridiculous, immobalize for at least 6 seconds? #$%$@!!!
New Elite Skills:
Elementalist
• Signet of Arcana
• Signet Passive: Gain quickness when you swap attunement.
• Signet Active: Recharge all your attunements.
Engineer
• Exceptional Kit—Weapon Kit: Equip a kit filled with a variety of powerful gadgets.
Guardian
• Staff of the Zealot—Spirit weapon: Summon an arcane staff to defend you.
• Command: Command the Staff of the Zealot to send out a barrage of zealous flames around itself, burning foes hit. This destroys the staff.
Mesmer
• Phantasmal Mastermind—Illusion: Transform yourself into a large phantasm version of yourself that smacks enemies with illusionary hands. Your current illusions are destroyed upon transforming.
Necromancer
• Summon Blood Shark—Minion: Summon a blood shark to attack foes with crippling crunches.
• Charge: Command your blood shark to charge a foe.
• Underwater replacement for Summon Flesh Golem.
• Empowered Suffering—Corruption: Torment yourself for every boon on your foe. Bleed and torment your foe for every boon they have.
Ranger
• Signet of the Beastmaster
• Signet Passive: Active effects of other signets also affect you.
• Signet Active: The next time you are downed, your pet will attempt to revive you while fully healing itself and gaining quickness.
Thief
• Repel Trap—Trap: Set a trap that launches foes away when triggered.
Warrior
• “Embrace the Pain!”—Shout: Enrage target foe, granting them quickness and applying confusion and weakness.
New Elite Skills:
Elementalist
• Signet of Arcana
• Signet Passive: Gain quickness when you swap attunement.
• Signet Active: Recharge all your attunements.
Engineer
• Exceptional Kit—Weapon Kit: Equip a kit filled with a variety of powerful gadgets.
Guardian
• Staff of the Zealot—Spirit weapon: Summon an arcane staff to defend you.
• Command: Command the Staff of the Zealot to send out a barrage of zealous flames around itself, burning foes hit. This destroys the staff.
Mesmer
• Phantasmal Mastermind—Illusion: Transform yourself into a large phantasm version of yourself that smacks enemies with illusionary hands. Your current illusions are destroyed upon transforming.
Necromancer
• Summon Blood Shark—Minion: Summon a blood shark to attack foes with crippling crunches.
• Charge: Command your blood shark to charge a foe.
• Underwater replacement for Summon Flesh Golem.
• Empowered Suffering—Corruption: Torment yourself for every boon on your foe. Bleed and torment your foe for every boon they have.
Ranger
• Signet of the Beastmaster
• Signet Passive: Active effects of other signets also affect you.
• Signet Active: The next time you are downed, your pet will attempt to revive you while fully healing itself and gaining quickness.
Thief
• Repel Trap—Trap: Set a trap that launches foes away when triggered.
Warrior
• “Embrace the Pain!”—Shout: Enrage target foe, granting them quickness and applying confusion and weakness.
Most of the issues has been address by players, so I will be addressing to pet and their issues in pve and wvw and visiting some traits that are not used or that needs rework.
1. Main problem of the class is pet AI and its responsiveness, this is a system issue we all know that. So this has to be done by ANet for us to get better responses from our pet.
2. Pet survivability in dungeons and wvw has been another major issue for Rangers, health improvements to pet has been a good step, but unfortunately in large scale wvw and insanely damage burst dungeons, pet is usually dead and we lose 30% of our damage just like that.
Traits
For Beastmastery the idea that I am trying to get across is pet-friendly to both and nearby team mates.
Live example so far and best ones are: Mighty swap and vigorous training
Stability Training. This does not make sense at all. Why not make this on pet swap for ursine and porcine grants stability to nearby allies when activated.
This would promote these type of pets that are underused in game, more aimed towards porcine. It will also promotes smooth game play and support to surrounding allies.
Master’s Bond. Most underused and probably one of the broken traits in Ranger. Should totally consider reworking this trait or changing it entirely to benefit the pet and the player to maybe * your pet has a bond with you that increases its over all stats by 10% (or 7%) base on player stats.*
Overall I just wish the Devs would just look at these traits that Rangers currently have, what needs rework and which ones should be swap on a different tree line. What Im giving above are just pure example of which ones are underused and does not make sense at all in a game play perspective. Cheers
Everyone!!
We all know Ranger will be in the top 3 classes to look at, please!!!
help our profession by addressing core issues that we rangers experience in game by being productive in one of my topics in the forum.
here is a link
https://forum-en.gw2archive.eu/forum/professions/ranger/Ranger-Development-Progression-after-poll
We are now voted as the class to look at (so far number 1 choice) Not sure if we should celebrate or be offended actually. Hahaha.
Anyway, lets all do a collaborative effort into making this as productive as we could be Rangers. I know we have a lot of issues to address, I am speculating on the next part which are issues that ANet should address in the top 3 classes.
Please lets dumb it down to your top 3 issues in Rangers. If you could only fix 3 things what would these be? and why? give examples on all 3 game play of the game (pve, pvp, wvw)
example format
1. Traits
Marksmanship: Minor etc etc
Organize traits to different trees
2. Pet AI
Suggestion for improvement
More commands
3. Weapon of your choice
Axe should focus more on…. condition or power?
Lets help the Devs or make it as painless as possible for the both of us.
Keep it productive
1. Ranger
2. Engineer
3. Elementalist
Thoughts on this?
Yay or nay?
You mean Sylvari actually don’t have to wear trenchcoats? OP if you ask me…
I am a plant, with plant clothes, plant weapons and a plant pet. Be one with nature… best hunter race evarr…
Nice!!! I like theme nature!
Thats a krytan armor set that you can buy at the gem shop
I have been a ranger since launch. I have no intension of giving up this class. Some people want things easy. If so the Ranger isn’t for you.
So many people cant do dungeons without certain classes. They need a Guardian or a Mesmer or Thief. While they can be nice to have they are not needed. They promote unskilled play. Stealth for the people who haven’t learn to dodge. Teleports for those who cant jump.
I have a level 80 of every class. Ranger is the only class that is a real challenge. The difference between a bad ranger and a good Ranger can be measured in eons. The different Between a Good Warrior and a bad Warrior can be measured in days.
For the other classes there isn’t much to figure out just improving your reflexes. 80% of Rangers cant use the 1h sword properly. The 20% percent remaining range between competent and Gods.
Part of the problem with Rangers it that so much is attention to detail. Pet aI baffles a lot for Rangers. While other Ranger know exactly when a pet will or will not do something.
WvW is a problem for a lot of Rangers. While a few(mostly melee rangers) have a lot of success. The Key here is they pick their target rather than having their pet run in to a zerg blob because the they are auto targeting. Take a que from Thieves who pick there target.
When a Ranger kill another player it because that Ranger is better not because the class is better. Those Rangers who are good are truly Good. The best in every other class will tell you if they are honest that this is a lot about their class that is Op and they abuse the hell out of it.
If you play the class because you enjoy it then play the class. If you want to dominate then you can play an easy class and pick on the class that requires more skill. But then you only pick on the weak how do you fair vs others of your class.
It warms my heart when im in an encounter and someone says" kitten I didn’t know Rangers could be that good."
On other classes what you hear is “x class is so broken”.
If you do decide to leave the class you need not announce it. Just quietly slip away. So When and if you return to The Ranger core your not present with the poison you spewed before your grand departure.
Exactly this. If youre thinking of leaving Ranger or convinced your self that the class is kitten, there is no need for you to announce your departure in the community, simply just leave. Theres no need to be toxic in the forums, everytime I visit the forum the same topic is what I see and is being shoved to my face every time and these are:
-pet AI (ANet already admitted that pet AI is connected with mobs algorithm)
-No viable builds (I am power build and 2 condition build and 1 regen build in my ranger)
- Long bow suck………… This to me is the funniest
The only claim that is true for me is the lack of condition cleanse in Ranger. Despite that, like the user above me have said, the difference between a good ranger and a bad ranger are aeons in measure.
I am also convince that out of all of the ranger players in game, only 20% or less are actually good and could play.
After season 1 living story there will be a new pet for Rangers to tame. Amphibious in nature.
This has been data mined already.
I’ve noted that issue on a few armors that could use more channels. AC Medium, definitely, the coat gets a bit boring to dye because it’s only 2 channels and a lot of hues look odd on the fabric part. I never bought the boots so I didn’t realize they only had one channel; the AC Light Boots have at least two, though all that’s affected by one of them is the tiny little insets.
Female Norn T1 cultural has more channels but oddly you can’t dye the embroidery or tassels so all that lovely detail melds into the main part of the dress.
And the Wizard (possessive ‘s here, silly feline filter) Hat (town clothes) can’t be dyed at all. Blech.
Have they fixed these issues that you mentioned before? I just want to know if they actually do fix these little customization issues that players get. Its small Im just wondering how active ANet is regarding these.
Hello. This is about the Ascalonian Catacombs medium boots. Just wondering, if maybe we could get another slot for this for more customization and aesthetics, my first time using this and I love the boots but there is only 1 color slot for the whole thing.
I have attached an image of my character.
The upcoming balance patch will allow 2 sigils for 2 handed weapons AND alter the “on crit” sigils to proc 100% of the time when a crit occurs.
I was wondering how this might alter our reliance on EB for condition removal. If one specs with SOR (1 condition per 10 seconds) and has both Sigil of Generosity and Sigil of Purity on both weapon sets, you will essentially be guaranteed of removing about 3 conditions per 10 seconds (the cooldown for the sigils is 10 secs), with 1 of those conditions being transferred to your target. This is assuming you have a decent crit rate you will be reliably crit’ing every 4 or 5 attacks.
This set up (SOR on utility, sigil of generosity, sigil of purity) will produce better results than EB, because it won’t kill your pet, doesn’t go away when your pet dies, and transfers 1 condition. You’ll give up offensive sigils, but you will no longer need 30 in NM.
Alternatively, if you kept EB, you’d be dropping 6 conditions every 10 seconds or so.
What are people’s thoughts? Will this open up build diversity?
Would be good if true. Though I never really had a problem now with condition build spec opponents. I used to had a problem with them, until I learned how to play properly with my Ranger and kill them off before they kill me.
Sword is what I use main hand/ x ; longbow
Yes I am power build.
There will be patch notes tomorrow. I can almost guarantee that there will be some new skins either armor or weapons or back attached to the content. The question is how do you earn them. Is it through beating the meta (most preferred way), Random drop from some new chest the enemies drop or from the big enemies themselves (acceptable solution) or will it be the ever terrible black lion chest.
I personally hate that they waste time trying to surprise people vs. full disclosure because people like me with limited play time could be doing something leading up to the patch to prepare for it. For instance if they decide to put new skins in the god awful black lion chest, I could be out farming keys in preparation. But since they have foolishly disclosed nothing about the event, I have been farming gold hoping that pays off. Seriously it’s still a surprise whether they tell you about it on January 14th or January 21st. I bet there will be some people who can’t play this week and they won’t find out the info till January 28th. So since time of discovery of the information is the only thing that factors into how surprised you are by the story I think they should divulge the information early so people with limited play time can prepare for the patch.
I agree, I feel the same way as you. I barely play the game now, just during patch like these. I wish they would just give us some insights on what are coming up, I mean it goes live tomorrow, just so we can prepare as to what they are going to be giving.
Are there going to be any preview for this patch for tomorrow? I mean any notes besides the video, anyone knows? or are we just getting these two bosses then thats it? lol
Hi,
I am a bit new to Ranger at level 80 and am still working on grasping general concepts on the weapon choices for optimizing PvE and WvW.
They have the lowest auto-attack DPS. The weapon benefits are split by both power (#1) and cond. damage (#2). The issue is if I’m gearing for power, I’m definitely going to use Sword, GS, or even LB before picking Axe. If I’m gearing for cond damage, I’m definitely going to use SB + S/T or S/D before picking the axe. This is considering that every melee weapon cleaves and bows have AoE capabilities through piercing arrows, which lessens Ricochet’s main benefit.
So, I’d like to know under what circumstances do you use the axe.
Though Axe main hand is mostly condition. Axe auto attack on main hand is quite handy in PVE specially if youre clearing group of enemies. Thaumanova reactor fractals for example. I my self use all ranger weapon sets. But i run power ranger, usually my set up is sword/warhorn or axe depending on what im doing and longbow or short bow depending again on what im doing. If im in wvw i go sword/warhorn and longbow.
another use of axe in dungeon:
http://www.youtube.com/watch?v=P9WQTsXWwgw
Top Tier in Dungeons, openworld pve, openworld farming, wvw roaming, spvp.
suck at wvw zergs.
top tier damage, top tier burst, quite ok utility, tanky enough, strongest downed mode, strongest underwater combat, strongest ranged dps.
but overall little weird design.
hmmmmm dunno.. guess people like to whine?I love ranger, but you’re being fairly biased towards them right now.
Dungeons – Mid tier ONLY if running frost spirit + spotter with sword. Pet’s better since band aid buff but still inconsistent.
Open World PvE is incredibly easy and does not really count, neither does farming.
WvW Roaming- Top Tier definitely
sPvP – Top Tier but ONLY if running spirits. Other builds, while certainly good 1v1 and small team specs, don’t offer enough team support.
WvW Zergs – Bottom.
Overall DPS- Mid Tier, depending on how consistent the pet is.
Burst – Bottom. Only decent if zerk and signet specc’d with GS, but even then it is very unrepeatable and easily dodged.
Utility – Strong if traited, very bad if not.Any class can be tanky.
Very strong downed mode.
Strong underwater combat but it is somewhat irrelevant since it’s unbalanced and uncommon.
Strong ranged DPS.
I’ve used a similar build for a few months now and the update to moment of clarity only makes this build more viable. Have you tried using Superior sigil of ice on SB? That chill makes people hate you even more than the stuns and immobs. Chill is uber effective when kiting cause people’s CDs are 66% slower. Can’t recall how many times people have died waiting for their heal to pop again. Not to mention being able to flank easily for the extra bleed damage on SB will force most people to burn those condition removals or heals. I run a 10/30/30/0/0 and have had loads of fun.
This exactly, not a lot of people are running Chill builds on Ranger. I’ve been experimenting on Chill build as well and I find it pretty viable on kiting. If you’re a Ranger who prefer shortbow and longbow I suggest you try chill either on pet or on sigil. The problem with chill in game though is that the duration is too short. Hope we can have more of this in the future though.
Could this be a possible sign?
https://www.guildwars2.com/en/news/wvw-matchup-variance-reduction/
That possibly, Engineers are getting or devs considering hammer
It works on that boars Fear.
I was fighting a necro, popped that ability, and killed him while ran into a wall for 9 seconds.
I’m pretty sure he slit his wrist afterward from dying to a ranger via Fear
I only got 7.5 seconds of fear on mine btw, howd you get your fear that high? lol. my build was 10-30-30-0-0 on ranger.
Warriors will ignore you with berserker stance , necros will demolish you with conditions and deathshroud , you cant really touch engis and mesmers are the best 1v1 class in the game . Thiefs will kill you in 10 seconds . What does that leave ? Guardians that are the best bunker against whom you will never get a decap and elementalists who rarely see play
LOL! at this guy. Please someone, give this guy a medal.
oh wow can someone pls make a video for those who wouldnt believe. you know how ranger community are, they dont believe it till they see it.
Im going to try this out
Oh god… Incoming nerf to skull crack…. 6s stun CLEARLY isn’t broken, nope…. Not at all…
@AEFA, yeah normally I guard my builds with my life, but I really wanna see rangers get vengeance on the other professions now so I figured I’d start sharing anything I come up with that is working very well for me lol.
PS: it’s on the boar, whose AI likes to knock people down right as their stun is about to end because apparently boars are kitten holes
this is what im wondering, if someone can clarify this. since our stuns are 100% increased on moment of clarity trait. would skull crack give 6s stun? LOL!
This build is the new meta?!? rofl! come fight me on my trap ranger and ill show you how terrible greatsword still is =D Please stop using longbows and greatswords….they are useless weapons and you silly rangers thinking they can actually help you are just lieing to yourselves. Anet looks at you silly ones and sees that your still running them and thinks oh they must be ok but their not….stop lieing to yourselves guys.
Dude, trapper builds are a joke vs a LB ranger, I never come close to your silly trap pit and can shoot you outside of your range, it’s sad really watching them so desperately try to both stay near their traps and try and get to me at the same time… And if I’m on my Mesmer I can just throw a worthless scepter clone into your trap pit, and your one trick pony burst is gone and just laugh as you butcher yourself on my confusion and retal…
LB is hardly bad, it can force people off points and provides a lot of damage from range and has a lot of nice tricks you can do with it, and either way this build doesn’t use a LB, it uses a SB and a GS, so I’d suggest you get back on subject, if you wanna debate on the effectiveness of other weapons/builds we can PM, or better yet start up another thread.
@Kilger, yes most classes do have escapes, ranger included, but most BUILDS only have one escape and it’s normally just a stun break, if you’re using immobs + stuns MOST (certainly not all) builds can’t do much against it, and why run 100b when you don’t wanna play warrior?
PS: I’ve been playing ranger since beta, I knew about this build but it really wasn’t worth mentioning until recently.
AAAAHHHHH… no problem, I guess veterans really are keeping quiet. I know that youre talking about the new moment of clarity thats why you’re posting interrupt build.
To trap rangers… LOL! get on board with power ranger, cause trap ranger vs ranger? I can just command my pet to go eat your traps and there goes your burst. LOL
So yeah, stun locking people with stuns and immobs is pretty hilarious… drop a muddy terrain, go behind, hilt bash, mault, swap to SB, concussion shot, spam autos from behind, run away giggling because they’re now dead.
I’ve been doing this in solo arenas quite a bit, I didn’t feel like waiting for you guys to find it, so i just decided to share it.
It’s even more fun to do when you’re running Hyenas, + Drake Hound or spiders. Happy Hunting!
HAHAHA what… you guys just realized this build now? Geez where are all the veteran rangers at in this game? did they all quit? or just keeping quiet in game and not sharing builds?
maybe if youre going to run CC build try running boar too for the stun and knockdown? if you dont mind picking up stuff… or not if you like immobilize spider. mesmer runes for extra daze perhaps if youre power build. But good job sharing this build, I think other Rangers should definitely try.
For those of you thinking this spirit has no burst, you are wrong. You are thinking about using this heal like other heals versus like a spirit. On the other hand, this heal works when you can set the spirit early in a fight and have your “oh kitten I need a heal” moment later. If you need your “oh kitten” heal without setting up, you are in trouble.
Most spirit rangers will keep the pet up almost all the time (those who trait unbounded) or will enter a fight by laying down all the spirits first. When you see the enemy you start getting the spirits ready.
Let me explain.
Provided you have laid down the spirit, the burst is pretty quick for the ranger and reasonable for the rest of the group.
Let me explain. The active ability has 2 heals.
1. The self heal for base 3800ish is extremely quick. 1 sec it seems.
2. The group heal of 2k (which can also heal the ranger and pet) is a separate animation which takes another second.
You activate the effect and both go off 1 after the other.Remember, you still get the benefits of the passive as you activate the big heal.
The regen is more or less going to be 4050 over 60 seconds it just depends on how quickly you get it to retrigger after the 10 second icd. Totally passive and you really don’t have to worry about staying in a field etc. It is like a group signet of the wild. So I suspect that high heal rangers will get this to about 140/second effective healing.
That is pretty solid considering you still have the big heal which is about 75% of the initial heal value of HS and 80% of the same for the group regen. The DIFFERENCE is no one has to stay in the water field outside the activation. HS pulses so you need to stay in it longer. If you combo heals out of the water field, unquestionably HS does more healing.
WS is better when a group is spread out. You get regen even if pretty far away from the spirit. Allies can run to the spirit for a heal burst or run in with the spirit to give a heal burst versus having to sit in the spring for pulses.
So the ranger gets healed for 6k base roughly. Allies 2k. This can occur once every 25 seconds. The spirit lasts 60 seconds. So what a good ranger tends to do is lay it down, apply the heal upon the group taking initial pressure (e.g. “fill the tank”) and then just before it dies.
In the 45-60 second range of a fight (when most group fights get really hairy) you can have a huge burst of healing with nature’s vengeance.
Assume you first activated at second 20. At second kitten you can again activate the heal. 5-15 seconds later (at second 60) the spirit dies and you get another heal.
So within 15 seconds or so you can heal allies 4k and yourself 8k base.
It is only if you then have to cast another spirit while taking pressure that your burst is lost. You never ever ever want to play this heal as:
1. Cast
2. Immediately Heal.It should always be.
1. Cast
2. Get regen only for a bit
3. Heal
4. Get one more heal in before spirit dies
You are not removing conditions so this spirit probably will be more of a back line type play.
What the ranger community want and how the devs see the ranger are two different things. I see you managed to do the math in HS and WS, i agree with what youre saying. The majority of rangers who want to/is playing rangers they see the class as a burst class that should do damage in a small amount of time like warrior or thief, how devs see the rangers is long term dps with on hit on skills. and AI control Which most of these Rangers hate.
I for one is ok with WS, I like the dps heal and its consistency given that the spirit lives in its full duration and its the most mobile heal so far in game, I also understand its downside as well for no condition and combo field. Its a matter of choice now on how you see the Ranger, Devs are pushing it as consistent dps with on hit, I think if you don’t see that it really is time to reroll a class or quit the game.
1. adding a heal that only interacts with the current meta build does not help build diversity.
2. adding another piece of AI clutter is indicative of not listening to your players.
Nothing about the Dec 10th patch shows they listen or are interested in adding alternatives to the meta for Rangers.
True. I think we should just all reroll another character cause there’s nothing right about Rangers in game guys.
Calculations based on http://dulfy.net/2013/12/05/gw2-new-healing-skills-for-next-patch/ and the wiki (hope they use the same, base, stats…)
Water Spirit: 280 hps for the ranger, 130 hps for allies/pet (without adept trait), split between 240 range (80 hps) and 1000 range (50 hps)
Healing Spring: 230 hps for ranger/pet, 70 hps for allies at 240 range, condition removal
Troll Unguent: 330 hps for ranger/pet, none for allies
Heal as One: 310 hps for ranger/pet, none for allies
To me Water Spirit looks worth it if you can stay near the spirit (I guess that means has spirits unbound, I haven’t tried dual bows with spirits) and you’ve got an ally around. It’s hard to get condition removal in other ways than healing spring though-
Exactly, finally someone who can see the math. Water Spirit in terms of heal would make it worth while than other healing skills we have in terms of mobility(if traited) burst heal and dps on proc per attack. Again the downside is there is no condition removal and the fact that the spirit could die.
I understand completely, though you have to admit that people might be less than thrilled for a skill that has the ability to lose all healing being one shot within seconds of it coming out.
It’s all based on what you think you can accomplish, but I don’t really want another immobile device strapped onto my ranger. It seems like the best weapons and spirits/AI all evolve around this philosophy that all combat happens in a small circle around the ranger, no focus on movement at all.
If they want more support for AI pushes, they need to make them more adaptable without having to heavily invest in them.
I thought they were going to give love to power rangers with upcoming changes. Where the hell did that sentiment go?
We can all agree that the Dev’s vision of power Ranger is the class using Longbow which they are buffing in the upcoming patch. That’s pretty much it.
Calculations based on http://dulfy.net/2013/12/05/gw2-new-healing-skills-for-next-patch/ and the wiki (hope they use the same, base, stats…)
Water Spirit: 280 hps for the ranger, 130 hps for allies/pet (without adept trait), split between 240 range (80 hps) and 1000 range (50 hps)
Healing Spring: 230 hps for ranger/pet, 70 hps for allies at 240 range, condition removal
Troll Unguent: 330 hps for ranger/pet, none for allies
Heal as One: 310 hps for ranger/pet, none for allies
To me Water Spirit looks worth it if you can stay near the spirit (I guess that means has spirits unbound, I haven’t tried dual bows with spirits) and you’ve got an ally around. It’s hard to get condition removal in other ways than healing spring though-
Exactly, finally someone who can see the math. Water Spirit in terms of heal would make it worth while than other healing skills we have in terms of mobility(if traited) burst heal and dps on proc per attack. Again the downside is there is no condition removal and the fact that the spirit could die.
We don’t know if the ranger will get the benefit of BOTH the self heal and the ally heal components of the active.
again these are just my speculations IF that is how it works, cause by reading the description thats how I understood it. IF it is… then simply the healing from this skill would make it better than Healing Spring in terms of burst healing rather than waiting for Healing Spring’s regeneration effect. Again these are just speculations if both self heal and ally heal affects the Ranger and I am talking about the burst heal that it can provide in 2.5 seconds. (1.5 sec to activate spirit; 1 second for Aqua Surge = 6029 heal)
doesn’t our new healing skill seem rather weak compare to other class’ heals?
Actually our new healing skill (if true) are better than other classes (ele, thief)
http://dulfy.net/2013/12/05/gw2-new-healing-skills-for-next-patch/
Thief and Eles healing skill depend on hit while ours is also the same, it is better because of the second effect of the spirit Aqua Surge. By how I understand it even if you’re not beside your spirit you still get the initial self heal of 3,982 plus the spirit heal of 2,047 if you are within range of the spirit, so in total the healing if you are within spirit activation is 6029. Again the healing per proc of the spirit is not counted here, I think so far the numbers are good compare to two classes I mentioned above.
And if my speculations are right, Aqua Surge’s activate could also heal allies, pets, and spirit if within the activation range of 240, this is the same as Healing Spring but like what people are saying in here the downside is there is no condition removal but the healing is more mobile than Healing Spring if traited.
(edited by AEFA.9035)
http://wiki.guildwars2.com/wiki/Superior_Rune_of_Altruism
yeeee… with new healing skill. will this proc 4 times then?
This paired with Spirits Unbound after the 12/10 patch may be worthwhile to spirit builds. It would basically be a group-oriented version of the Necro’s Summon Blood Fiend. My main concern is the lack of condition cleansing compared to HS, though I suppose the chance to heal on attack may offset that (unless you simply get nuked with conditions). As for losing the water field, maybe I’m almost always playing with scrubs, but it seems very few people around when I play even know what a combo field is, let alone what to do with one. o_o
it is a decent addition, but some people will never like spirits and would see this as useless. if this is true my standard build would be 0-10-30-30-0 in december patch with Water Spirit instead of HS.
Meh, more spirits. More stuff that could be negated entirely by getting nuked. Why would this be picked over HS which could be blasted repeatedly?
I’m more excited about the elly skill. That sounds perfect when coming out of a tornado. Glad I decked out my nuker.
They did say that they want more ways for team plays in game, all of these healing skills are team based or are AOE affecting not just the player. I think its a good change (if true) for all classes specially tournament rangers and havoc crews in wvw.
I can make a build on top of my head already for ranger, guard, mesmer, necro, and ele.
A. You don’t know how much health you’ll gain.
B. You don’t know the recharge time.Odds are the recharge will be long enough to make it a huge risk to activate.
http://www.gw2db.com/skills/23527-signet-of-the-ether
its scaled to level 1, so we dont really know the actual heal at level 80
Water Spirit: Spirit. Summon a water spirit that grants nearby allies a chance to heal when attacking. Aqua Surge: Heal yourself and cause your water spirit to heal nearby allies.
Signet of Vampirism: Signet Passive: Siphon life from enemies that strike you. Signet Active: Mark an enemy. Allied players will steal life from that enemy.
-Signet of the Ether: Signet Passive: Heal yourself based on the number of active illusions you control. Signet Active: Heal yourself and refresh all phantasm skill recharges.
-Litany of Wrath: Meditation. Heal yourself. For a brief time, you heal each time you strike an enemy, based on a percentage of damage dealt.
-A.E.D.: Gadget. Activate your A.E.D., enabling the system to heal you after a brief period of time. If your health drops below 1%, you are healed for a massive amount and your A.E.D. is deactivated. Static Shock: Use your A.E.D. to stun an enemy.
-Arcane Brilliance: Arcane. Blast the target area, hitting foes with critical damage and healing yourself. Healing effectiveness is increased per target hit.
-Skelk Venom: Venom. Your next few attacks heal you.
-Defiant Stance: Stance. Absorb all incoming strikes for a period of time. All incoming attacks heal you.
http://www.gw2db.com/skills/23649-litany-of-wrath
Currently in level 1 scale.
Water Spirit: Spirit. Summon a water spirit that grants nearby allies a chance to heal when attacking. Aqua Surge: Heal yourself and cause your water spirit to heal nearby allies.
Signet of Vampirism: Signet Passive: Siphon life from enemies that strike you. Signet Active: Mark an enemy. Allied players will steal life from that enemy.
-Signet of the Ether: Signet Passive: Heal yourself based on the number of active illusions you control. Signet Active: Heal yourself and refresh all phantasm skill recharges.
-Litany of Wrath: Meditation. Heal yourself. For a brief time, you heal each time you strike an enemy, based on a percentage of damage dealt.
-A.E.D.: Gadget. Activate your A.E.D., enabling the system to heal you after a brief period of time. If your health drops below 1%, you are healed for a massive amount and your A.E.D. is deactivated. Static Shock: Use your A.E.D. to stun an enemy.
-Arcane Brilliance: Arcane. Blast the target area, hitting foes with critical damage and healing yourself. Healing effectiveness is increased per target hit.
-Skelk Venom: Venom. Your next few attacks heal you.
-Defiant Stance: Stance. Absorb all incoming strikes for a period of time. All incoming attacks heal you.
Several things concern me a little:
- Is the water spirit subject to the 1 sec cooldown on the active skill after summoning that they added in the last patch? I can imagine that situations where you need a heal, put down a water spirit, and die before that you can heal yourself.
- Is there a range on the personal heal on the active skill? What if you place the spirit, run out of range, and then try to heal yourself?
- What if you’re in a mobile fight or moving quickly through a dungeon? Would you have to wait for the spirit to run out before you can cast a new one?
- What happens if the spirit gets nuked? Or if the spirit just runs out in a long fight like lightning said? Are you just SOL? Would you not get a heal upon spirit death unless it’s traited?
1. I believe cast time for this will be same as other spirits.
2. Healing surge radius is 360, not sure if it will increase if traited.
3. Recharge on skill is 20 seconds, but the uptime is unknown. I’m guessing it will have a recharge time, since all healing skills have a recharge time in game.
4. Spirit radius is 1000 range, if you go out of that then you get no healing from spirit. This build as i see it now is more for spirit rangers it seems, tournament builds, and wvw havoc crews.
if you tried nature build before, you probably know what im talking about.
My biggest hope for the water spirit is that it doesn’t go away after a certain time like the spirits do now. Because you could be using it in a fight and it randomly goes away and then boom there goes the big heal
http://www.gw2db.com/skills/23665-water-spirit
Its showing the scale at level 1, that is not level 80.
You mean this?
http://www.gw2db.com/skills/23539-skelk-venom
LOL!!! kitten scaling suck so bad… wth…
Water Spirit: Spirit. Summon a water spirit that grants nearby allies a chance to heal when attacking. Aqua Surge: Heal yourself and cause your water spirit to heal nearby allies.
Signet of Vampirism: Signet Passive: Siphon life from enemies that strike you. Signet Active: Mark an enemy. Allied players will steal life from that enemy.
-Signet of the Ether: Signet Passive: Heal yourself based on the number of active illusions you control. Signet Active: Heal yourself and refresh all phantasm skill recharges.
-Litany of Wrath: Meditation. Heal yourself. For a brief time, you heal each time you strike an enemy, based on a percentage of damage dealt.
-A.E.D.: Gadget. Activate your A.E.D., enabling the system to heal you after a brief period of time. If your health drops below 1%, you are healed for a massive amount and your A.E.D. is deactivated. Static Shock: Use your A.E.D. to stun an enemy.
-Arcane Brilliance: Arcane. Blast the target area, hitting foes with critical damage and healing yourself. Healing effectiveness is increased per target hit.
-Skelk Venom: Venom. Your next few attacks heal you.
-Defiant Stance: Stance. Absorb all incoming strikes for a period of time. All incoming attacks heal you.
^ warrior. LOL!!! OP as usual
Ooooh! Where was this posted?
originally from reddit, taken from .dat files in game
Kind of reminds me of engineer healing turret.
Water Spirit: Spirit. Summon a water spirit that grants nearby allies a chance to heal when attacking. Aqua Surge: Heal yourself and cause your water spirit to heal nearby allies.
Signet of Vampirism: Signet Passive: Siphon life from enemies that strike you. Signet Active: Mark an enemy. Allied players will steal life from that enemy.
-Signet of the Ether: Signet Passive: Heal yourself based on the number of active illusions you control. Signet Active: Heal yourself and refresh all phantasm skill recharges.
-Litany of Wrath: Meditation. Heal yourself. For a brief time, you heal each time you strike an enemy, based on a percentage of damage dealt.
-A.E.D.: Gadget. Activate your A.E.D., enabling the system to heal you after a brief period of time. If your health drops below 1%, you are healed for a massive amount and your A.E.D. is deactivated. Static Shock: Use your A.E.D. to stun an enemy.
-Arcane Brilliance: Arcane. Blast the target area, hitting foes with critical damage and healing yourself. Healing effectiveness is increased per target hit.
-Skelk Venom: Venom. Your next few attacks heal you.
-Defiant Stance: Stance. Absorb all incoming strikes for a period of time. All incoming attacks heal you.
(edited by AEFA.9035)
http://wiki.guildwars.com/wiki/Necromancer_armor
http://wiki.guildwars.com/wiki/Warrior_armor
http://wiki.guildwars.com/wiki/Ranger_armor
http://wiki.guildwars.com/wiki/Monk_armor
http://wiki.guildwars.com/wiki/Mesmer_armor
http://wiki.guildwars.com/wiki/Elementalist_armor
http://wiki.guildwars.com/wiki/Assassin_armor
http://wiki.guildwars.com/wiki/Ritualist_armor
http://wiki.guildwars.com/wiki/Dervish_armor
http://wiki.guildwars.com/wiki/Hero_armor
http://wiki.guildwars.com/wiki/Common_armor
just sayin
Basically, yes ^^^
My gem store wishlist:
1. Shining Blade Uniform. Different looks for different classes please and please no particle flame effects make it look like a real armor. real light armor, real medium or leather type of armor, and real heavy set not so bulky with huge shoulder pads (I would Insta-buy this ANet, insta-buy. 800 gems)
http://wiki.guildwars.com/wiki/File:Shining_Blade_costume.png
2. Tormented Weapons (500 gems each or sell in sets 3000 gems)
3. Platinum Weapons or Ancient Weapons (Im thinking updated version since platinum/ Ancient weapons aren’t completed. 500 gems each or sell in sets 3000 gems)
4. Elite Krytan/ Pact Armor (new sets of armor exclusively for people who finished Zhaitan. 800 gems)
5. Blindfold skin (Cant even stress how much I miss blindfold. dye-able)
(edited by AEFA.9035)
Firstborn Strife in game, from Sanctum of Rall.