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[Thief] Vital Shot

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Posted by: AEFA.9035

AEFA.9035

Vital shot needs a large buff. Thats all I have to say. I just hope the Dev’s read this because it is a really poor auto attack for pistols.

Edit /04/05/14: It’s great to see this post pop back up and see so many great ideas being posted. Hopefully we have the Dev’s interested by now and if not, hopefully we can soon.

I believe what Vital shot needs is greater direct damage and reduced after cast, that way it can stack bleeds for p/d and maintain DPS for P/P. It would be nice to see it twice as fast, although that’s probably pushing it a bit

Bleed per auto attack not enough? Wow… Rangers would love to have vital shot in our shortbow.

That’s…. dumb. Ranger shortbow fires about 3 times the speed of Vital Shot and does substantially more damage without even factoring in the bleed.

http://wiki.guildwars2.com/wiki/Vital_Shot

http://wiki.guildwars2.com/wiki/Crossfire

you might want to do your math

Success is my only option, failure is not.

[Thief] Vital Shot

in Profession Balance

Posted by: AEFA.9035

AEFA.9035

Vital shot needs a large buff. Thats all I have to say. I just hope the Dev’s read this because it is a really poor auto attack for pistols.

Edit /04/05/14: It’s great to see this post pop back up and see so many great ideas being posted. Hopefully we have the Dev’s interested by now and if not, hopefully we can soon.

I believe what Vital shot needs is greater direct damage and reduced after cast, that way it can stack bleeds for p/d and maintain DPS for P/P. It would be nice to see it twice as fast, although that’s probably pushing it a bit

Bleed per auto attack not enough? Wow… Rangers would love to have vital shot in our shortbow.

Success is my only option, failure is not.

Ranger Balance [Post CDI]

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Posted by: AEFA.9035

AEFA.9035

I wouldn’t expect a response any time too soon. Not because the devs don’t care, but if you guys didn’t hear, Allie recently decided to choose to transition to a job outside of ANet. As far as I’ve been able to tell, we don’t even have an official community coordinator at the moment, who would be the one that more than likely would be making any official statements regarding any notes taken from the ranger CDI.

That being said, we haven’t even done nearly enough discussion about the ranger class post CDI, and definitely not enough post April 15th. If the ToL or my opinion that I share during the Arrow to the Knee podcasts isn’t enough, I’ll say it again:

Ranger builds that were “meta” are no longer nearly as effective as they need to be to stay competitive. It’s a heavy burst, damage tank meta (this is all PvP by the way, not necessarily applicable to WvW or PvE) with a warrior/guardian/thief core, with teams usually opting to fill in the last 2 slots with roamers, or a mirror warrior and a condi tank or secondary support (like a clerics staff ele).

Does that mean that rangers don’t work? Not at all. But I wouldn’t be running Carrion/Forge against mostly direct damage teams with usually 1, if not multiple sources of boon steal/rip to deal with the protection on Carrion/Forge builds that make the build so tanky against both condis and direct damage.

Settler’s is the new ranger “meta” gearing option in PvP. We can run any number of builds with it, and I still wouldn’t recommend, at the highest levels of play, that people use anything other than Empathic Bond for condi clears. Not because SotF is bad, but because it locks your utilities into things that really don’t bring any benefit to your team.

With Settler’s, your best bets are to either run spirits, hybrid spirits with Nature’s Voice, or BM. Each one does something completely different, and the hybrid nature’s voice is probably the least optimal depending on what your team comp is (would work similarly to a banner warrior in a sense, and it doesn’t mean the build won’t succeed, it’s more of a team comp thing). Spirits are the condi tank build, BM is your damage option.

Our power builds are fine…. damage wise. The issue is that our glass builds don’t have the self sustain or the group utility that a thief or a mesmer does to be as an effective best in slot option that another classes glass build gives. However, building tanky and investing in BM is like taking our pets (gotta choose the right pet) and giving them a sword thiefs auto attack, but more consistently high numbers (this is with thinking of ravens).

So to summarize where I think this leaves us, it means that, particularly:

  • Skirmishing Traits all need work
  • It would be nice to see Opening Strikes revamped so that it is more of a thing that functions during combat without Remorseless than it is now
  • Wilderness Survival, Nature Magic, and Beastmaster are all in a good spot. We can nitpick about specific traits, but they have what they need to be competitive options and lend themselves to builds
  • Utilities all, except for spirits, need some sort of tune up to make them less bland, and more effective options. Shouts and traps in particular
  • Weapons could use a balance pass. Longbow is a clunky weapon that needs to see changes to Rapid Fire and Barrage to improve the pacing of combat. Greatsword is the only weapon that is functionally in a good spot, other than offhands excluding the warhorn.
  • Strider’s Defense. Really? Change please (goes along with Skirmishing but still). I don’t think I need to actually describe what is wrong with it. I can’t even say anything positive about it, so that’s the feedback it gets

Agree with you on Settler’s being the “meta” amulet right now, been running shout hybrid spirit with soldiers. I still don’t accept empathic bond aka RNJesus. Used that in the past before and I pray that it removes condis when I needed them remove but RNJesus is not with me during those times and I can’t say it will be with me whenever I equipped that thing.

Rest is on point, my favourite tree line: Skirmishing hoping we wouldve gotten a decent GM trait that would be active 100% of the time or couldve been more reliable but nope, again RNJesus baptized us with his Strider’s Defense. Can someone please for the love of RNJesus someone from ANet make a build out of this Strider’s Defense and I would like to know why Strider’s Defense as GM trait, cause I really can’t wrap my head around it.

Success is my only option, failure is not.

Ranger Balance [Post CDI]

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Posted by: AEFA.9035

AEFA.9035

still this doesnt explain why r devs so slow in progress & fixing their game.

ppl want to know when will their favorite class be on par with others & not the underdog

Yes sir. Am I crazy to ask for any progress from CDI? or any communication from the Devs would be nice regarding whats being considered and how it will affect PVE, WVW, and PVP for Rangers in game. Im sure Im not the only one.

Success is my only option, failure is not.

Ranger Balance [Post CDI]

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Posted by: AEFA.9035

AEFA.9035

Any response from the devs here who are responsible for ranger? I mean i looked into mesmer forums and the dev responded within a day from an idea posted in may 1. 21 pages and not a recent response?

There’s a Dev responsible for the Ranger? I thought the Ranger was the red-headed stepchild of the family, and the only reason we get any attention is to keep the social workers away.

……Seriously though, what you are talking about was one of the Only dev response for any of the professions in quite a while.

21 pages with over 33,000 views and no post CDI response from the devs? a little bit of

“Hey my semi abandoned child!!! What do you think of LB being rooted to the ground when you auto attack? in return you do 5% more damage!!! me and the team have been playing around and we all think this would help the Ranger class Let us know what you think!!! very excited for Ranger beta

Success is my only option, failure is not.

Ranger Balance [Post CDI]

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Posted by: AEFA.9035

AEFA.9035

Any response from the devs here who are responsible for ranger? I mean i looked into mesmer forums and the dev responded within a day from an idea posted in may 1. 21 pages and not a recent response?

Success is my only option, failure is not.

Fear is freedom! Contradiction is truth!

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Posted by: AEFA.9035

AEFA.9035

the ppl that tell you the builds sucks play mostly tpvp i guess, where the builds truly suck.. it doesnt matter that u beat noobs with it. and durzlla with his/her little amount of games is not in the spot to tell different stories. oidmetala for example plays on top in eu leaderboard.
what u play in pve doesnt matter.

@op
1-hand sword is your best option if u wanna go dmg. coupled with dagger you are somewhat evasive in melee fight if u master aa-self root.

I find this a bit offending. Thanks for being another “That sucks, this sucks, you suck” person. “Beat noobs with it”, sorry, what? Where did you even get that from? I haven’t even posted a video.

I don’t care who is on the leaderboards. I’ve never heard of “oidmetala” but looking at his messages, he’s just complaining and complaining and complaining about rangers. How am I (are we) supposed to take someone’s words for ‘granted’ if the person can’t even capitalise “i” or punctuate just a litte.

I mentioned Durzlla because Durzlla always replies with something that makes sense and has a reason behind it.

notes:
doesnt -> doesn’t
u -> you
Words after dot -> Capitalise the first word after the dot
If you are not fooling around, then please at least put some effort into what you type.

Oh and the thing about 1-h sword doing most damage. That comes from PvE, where one is able to just 1-1-1-1-1-1-1-1-1 the enemy creatures. DPS goes down once you start evading and using the awesome combo of 1-1-1-1-1-1-1-1-1-1-1-1-1 on a real enemy is the same as writing “I’m a free kill” in chat.

I think he was referring to lb/gs combo in tpvp which is true. That set is a gimmick set that really has no place in a team comp. Solo pvp sure go ahead I use that my self when I troll people, and please stop being a kitten grammar correcting people cause no one likes that consider that maybe hes typing in his phone

Success is my only option, failure is not.

Car Crash using Ranger in ToL

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Posted by: AEFA.9035

AEFA.9035

Let’s see what the NA teams bring to the fight this weekend, how about that haha. Not trying to make some big debate of EU vs NA out of it, I just mean that NA will have had more time to play around with new build options and will have been able to watch the EU ToL to add to their game knowledge and build knowledge going in to this weekends tourny.

So hopefully, we’ll see some interesting ranger play this weekend.

You seem to be implying that the NA teams will change anything…. The NA meta evolves quite a bit slower than the EU meta, so i’m not expecting any change, if it were the other way around, MAYBE.

But we’ll see, I hope to god i’m wrong and the NA teams will actually adapt and use some of the new builds that became available due to the traits instead of sticking with the same old kitten.

Well there are enough teams participating that even if overall most of the builds and team comps are the same (I guarantee somebody is going to try to run the exact same team comp TCG won with) by the time the semis come around, I’d expect to see at least a few teams in the lower brackets whose builds indicate that they aren’t Euro-lemmings.

Is it bad that i’m secretly hoping a team of unsung PvP pros are going to swoop in with a meta crushing build and just cause an uproar by taking the tourney?

Durz are you talking about an all Ranger: 1 spotter PA at the back end, with 1 condi bunker, 1 trapper hybrid beastmaster, 1 NM survival of the fittest beastmaster, and a spirit ranger beastmaster with 5 river drakes and 5 wolves or 5 krytan hounds and 5 wolves

Success is my only option, failure is not.

Car Crash using Ranger in ToL

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Posted by: AEFA.9035

AEFA.9035

Numbers over everything.

I don’t even mean it like, to argue with you lol. I’m just saying that they could build wars better based on who they’re up against. No point in building cleanse heavy against a team with no condi investment haha.

oh no that was a response to fluffy. LOL. numbers = asian migration. hope i dont get banned

Success is my only option, failure is not.

Car Crash using Ranger in ToL

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Posted by: AEFA.9035

AEFA.9035

Numbers over everything.

Success is my only option, failure is not.

Car Crash using Ranger in ToL

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Posted by: AEFA.9035

AEFA.9035

I’ma go on record as saying SotF never becomes PvP meta without further buffs. It’s in too weird of a line.

Ranger needs to evolve. All of you are stuck 6 deep into WS for EB? Random 10 seconds condi clear > On the go 2 condi clear. Outdated.

It’s too limiting to utility choice is the issue, and most teams push for people to take as much team support as they can instead of building selfish. EB is useful in the sense that it doesn’t lock up your utility choices.

However, SotF could have been run in a hybrid spirits build during the tournament, and particularly with this tournament, Car Crash was the most condi-heavy team (in the semis that I can recall at this time), and TCG didn’t even have a condi-user on their team I don’t believe.

I don’t even think it should be a debate on whether or not to go SotF or EB. In this particular tournament, it should be a question of whether or not Healing Spring and SoR would have been more than enough condi removal, which against certain team comps, it absolutely would have been.

But I guess that’s why TCG won, with no ranger, and as far as builds go, a less than standard array of selections and a complete lack of condi-spam classes. Because why out-meta the meta when you can just counter it?

Well lets see how our Asian gamers play. Old meta or new meta. Someone needs to set up the standards

Success is my only option, failure is not.

Car Crash using Ranger in ToL

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Posted by: AEFA.9035

AEFA.9035

I’ma go on record as saying SotF never becomes PvP meta without further buffs. It’s in too weird of a line.

Ranger needs to evolve. All of you are stuck 6 deep into WS for EB? Random 10 seconds condi clear > On the go 2 condi clear. Outdated.

Success is my only option, failure is not.

Car Crash using Ranger in ToL

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Posted by: AEFA.9035

AEFA.9035

Holy kitten. Those are outdated. Pls tell me someone from tournament took a risk and run survival of the fittest in their build. Cause those are some predictable builds right there

Success is my only option, failure is not.

Beastmastery and pets

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Posted by: AEFA.9035

AEFA.9035

Hello all,

I am thinking of going all the way down the Beastmastery trait line maximising the potential of my pets. I am thinking of get one DPS and one either tank or support depending on the situation. Whereas as a ranger myself, I am leaning towards are more tanking or supportive play-style letting the pets being the main source of damage although I am still experimenting.

For pure DPS pets, I am not sure whether I should go with birds (particularly Hawk or Eagle with their longer bleed Lacerating Slash) or cats (Jungle Stalker with it Mighty Roar). Both cause vulnerability, which is good. It is said that cats as slightly tougher than birds but the data from wiki says they are the same. Also, I do not swap pets very often so I normally run with Master’s Bond. So which one seems better?

As to a tank pet, I am most likely running either drake or devourer since I am not really a bear person.

That is just a broad framework without taking into consideration of utilities or other traits in mind. But anyway any suggestions?

Many thanks!

Been using this build lately.

http://gw2skills.net/editor/?fNAQJAVRn8ISLL2rCesARLGIRoYFAvD2jdmdnD9QUfwvUP-TZRBwARuEA22f4cZAAHBgHPAAA

Pet

1. Raven to mitigate some damage from blind can buy you time specially if you’re dealing with Thieves.

2. River Drake aka the Mesmer killer

Runes and Utilities

1. Earth Rune to extend your protection duration (stone spirit) extended from 4.75s to 8s and live longer than your opponent. With this build you need to kite for your pet to do damage.

2. Survival of fittest for condition clear, you can also use Wilderness Knowledge instead of putting 10 in Skirmishing for companions might.

Weapons

1. Shortbow self explanatory.
2. Greatsword you want to chain Hilt Bash for your Raven to give it extra 50% more damage. (Raven normal attack 3k-4k)

Success is my only option, failure is not.

Looking for an action-packed profession!

in Profession Balance

Posted by: AEFA.9035

AEFA.9035

Good morning/afternoon/evening!

I need your help to pick a class. I’ve got GW2 as a gift from my brother last year, but never really got to play it much. However, lately I’ve been looking for an MMORPG to play and I decided to give this game another shot.

So, long story short, I really don’t know which class to play. I’ve read that Warrior is an easy class for begginers, but screw that. I want an action-packed profession. One that requires skill, that is difficult to master, but once you get the hang of it, you become a monster. So please, help me out!

EXTRA QUESTION: I read somewhere that you can play GW2 as a TPS (third person shooter). That would make it way more fun to me. Is it possible?

Thanks in advance!

P.S.: Forgive me if there are any grammar errors, I’m brazilian and it’s been a while since I last practiced my english.

Depends on your play style. If you like hit and run type go thief or mesmer, itll teach you to be aware in everything cause youre glassy.

If you like to have a lot of skill access go engie or elementalist though learning curve ill give to engie on that elementalists are trait dependent which are predictable in the long run if youre a veteran player.

Third person if you like killing people from a far ranger has the best access on that now but you need to realize that your self. Rangers are hated in this game cause players who play ranger are only 20% successful in pve and pvp, you wont see lots of good rangers. Except me Im one of the good ones.

rest are simple minded professions

Success is my only option, failure is not.

keep evolving

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Posted by: AEFA.9035

AEFA.9035

http://gw2skills.net/editor/?fNAQNAV8YjMqUzazKusQ0aABhaVA0uGS2l19RsEfdJjqC-TZxCwAAOIAn2fQxFAYyTAIbZAA

while i might not be playing that much lately this is a template build that you people can experiment around with as there’s a lot of other propably viable, yet situational skills/runes/sigils to take – but start out with this.
not a brainless build, high potential – keep evolving it.
cheers!

Similar to mine:

http://gw2skills.net/editor/?fNAQJAVRn8ISLL2xC+qARLGgToaFAv30QthdPBXwKfwvUP-TpRBwAROEAUuAA22f4cZAAHBgHPAAA

Physical damage build

SB Sigils:
1. Air for some minor damage boosts.
2. Strength for your pet.

GS Sigils are self explanatory.

Pets
1. Raven – Help mitigate some damage from blind.
2. River Drake aka Mesmer killer.

Game play
This game play is similar to how condi regen works Since Im using SB I prefer some kiting and I do that through Muddy Terrain and Stone Spirit. Earth runes to keep protection with Stone Spirit since I have no regen as sustain in this build I make up to it with protection.

Ive tested against:

1. S/D Thief
2. D/P Thief (50/50 chance to win)
3. Zerk Mesmer (as long as not Ether Signet)
4. Bow; Axe/Shield Warrior
5. Condi Necro (need to pop your Spirit)
6. Rangers
7. Fresh Air Eles; Arcane Air Eles
8. Mediation Guard (Scepter/Focus; Sword/Torch 50/50 win rate for me)

Success is my only option, failure is not.

Ranger CDI and the last patch

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Posted by: AEFA.9035

AEFA.9035

I am playing only ranger and i can back all this . I can say that w/e you try to boost on ranger its still feel like other got it more than you, we are out condi dmg,out power,out toughness,out healing.ranger totally lack of any stability i feel like ping pong most of the time wont even mention stun which btw now is even more duration than ever you guys feel ok with the fact that warr can now kill ranger with 3.4k toughtness and 1.118 healing power by keeping it stunned all the time?? rampage as one is a total joke fear and launch landind 100% while RAO is active that mean ranger have 0 stability?animals are still rinning after foe with out hitting it…. so for whoever said this is ranger patch i will say kitten off.ranger is still the last.I really dont feel good whining arround but guys pls take ranger a bit more serously finally and do something about it.

Lol. Why dont you come 1v1 me let me show you how its done as a Ranger. Youre only class? Play your warrior even stun lock build Ill 1v1 you as Ranger using power build. Come pm me in game Firstborn Strife desolation.

Success is my only option, failure is not.

A very quick question for our ranger guru's

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Posted by: AEFA.9035

AEFA.9035

Currently running SB(condition) and need some clarification on what stat(s) should I be stacking for maximum pvp damage. I am currently focusing on and I will put it in numerical order to emphasize from greatest to least. 1: Precision 2: Condition Damage3: Ferocity.

Now my question is this am I stacking the correct stats for a condition build and if not please tell me. Also does power play a factor in say bleed damage etc.

Thanks for your help
Crystlviper

If you’re going for condi damage i’d say drop the Ferocity and just aim for a Rampager stat set up (Precision > Power = Condi damage), it’ll give your attacks a lot of bite with the initial hit, as well as making your condo’s pretty nasty.

However, be careful with it, because unlike most condi stat sets it leaves you very squishy and vulnerable to damage (both direct and condi), but it does make your direct damage something to be feared.

Also, the only damage that boosts your conditions is condition damage, HOWEVER, precision is useful for many condi builds because you can use it to proc conditions through traits such as Sharpened Edges and sigils such as Sigil of Earth.

In addition to that: http://gw2skills.net/editor/?fNAQFAFjEq0yaHLUtGIRoafCbQvyKAc/DpQUfxKrUB-TJRFwAEuAAAeAAA3fwaZAA

SB probably one of my fav weapon for Ranger, you can go hybrid, support, and burst with it because of its fast firing rate. On hit is what I think of SB or burst if you pair it up with your pet and some quickening zephyr with the right sigil. Support through Skirmishing tree line, you might want to look into if you’re interested in your pet being the main damage, SB can support that.

Back to the build, this gives you:

1. Condi cleanse per utilities use. (Sharpening stone; Quickening Zephyr other option)
2. 50% damage reduction at 25% health on a 21k HP, enough to buy you time to pull clutch plays on tight spots.
3. Versatile build. You can put in sun spirit in there for on hit proc or stone spirit.
4. Or go Condi poison master for more condi.

Success is my only option, failure is not.

Ranger to have a purpose

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Posted by: AEFA.9035

AEFA.9035

I like both ideas of anti-stealth and more mobility.

I know 90% of people will probably disagree but I think we should have 50% speed boost on signet of the hunt. Personally I find the active fairly useless compared to other classes actives unless you’re running one of those one shot wonder builds

and perhaps make all traps remove stealth, and add a trait that will apply 5-10s of revealed as well?

I agree on the point that rangers should have the best mobility in this game, not warrior. 50% speed signet might be too much since it makes swiftness obsolete, but some other forms of extra mobility would be nice.

A good idea might me, someone said this already in the forums somewhere, for ANet to give us the ability to move in normal speed or faster when we’re moving back. This is a huge deal for kiting purposes to have the same speed as when you’re moving forward or sideways.

Success is my only option, failure is not.

What is our purpose?

in Ranger

Posted by: AEFA.9035

AEFA.9035

We can’t spike , we can’t apply condition as effective as other classes we can’t tank as effective as other classes, what is our purpose? oh and our pets die 90% of the time in group fights, which account for most of damage.

we have no purpose, next patch Rangers will be turned into NPCs so quick! reroll another class!

Success is my only option, failure is not.

No one complaining about warriors now

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Posted by: AEFA.9035

AEFA.9035

Not sure but iv seen a HORDE of rangers coming out of the woodwork. Tbh i dont even know what was changed on them but i know there’s allot of rangers, engies condi got a little meaner than i remember, and wvw actually has ele’s in it.

Either way though expect condi to take a step up in this game. With the ferocity nerf i can see allot of people jumping on the condi bandwagon for a bit. Be wary fellow Thief

you non-Rangers need to realize that nerf on zerker/ power in game, specially in pvp does not affect our mechanics as Ranger. When you die from a Ranger check where the damage is coming from, if we trait 6 (30) deep in beastmastery that puts our most dps pet (birds) at 1674 power with 65% crit chance and 30% crit dmg (if traited) not impress still? try running a canine with damage boosts a single attack can do 8k damage to a medium armor. A good zerk Ranger would run Signet of the Hunt or Signet of the Wild or Sic Em to a dps pet while they run Condition or a kiting build and other players wouldnt even realize where the actual damage is coming from.

This goes for Guardian Spirit Weapons as well, try for your self getting hit by that Hammer its a LOLOL moment.

Success is my only option, failure is not.

(edited by AEFA.9035)

Read The Wind - Positive Feedback

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Posted by: AEFA.9035

AEFA.9035

Yet we still have Rangers who are not satisfied with Ranger changes. Try running RTW with Quickening Zephyr when you open up from 1800 units away, its hilarious.

Is that also with Eagle Eye trait? I recall reading RTW is also increasing the range of LB attacks, if that is true I would assume that’s unintentional (bug) and will get patched.

Heres the build that I use personally. Read The Wind for MM and Survival of Fittest.

Sigils are LB: Force; Air
Sword: Force Warhorn: Hydro

http://gw2skills.net/editor/?vMAQNBjYD7kHRaZxSWwVFoaxAw6xe9BQrAnuHleKAXcyJTA-TgAg0CnI4SxljLDXSuscB

It makes it go beyond that 1500 max range, some people say it can hit up to 1800 units away in the forums. Just look for it I read it here somewhere but you have to be attacking manual to go beyond.

Success is my only option, failure is not.

Read The Wind - Positive Feedback

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Posted by: AEFA.9035

AEFA.9035

after about 8 hours of testing tonight, i have concluded that RTW makes LB extremely powerful. i will also say, hands down, when properly built LB rangers can now (post patch) snipe better than GS/shatter mesmers, and way outclass rifle zerker warriors. it’s a trait truly deserving of its grandmaster category.

reason it makes LB so deadly has nothing to do with DPS. it has to do with APPLIED dps. LB always had very good dps, it just whiffed all the time. RTW arrows now travel the same velocity as warrior rifle bullets, meaning they dont miss unless target is dodging. in addition, even without eagle eye, arrows easily hit at 1500 range (roughly) because they track the retreating target better due to their high velocity. you cant AA though, you have to spam #1 for that effect. this is not a bug, just the result of velocity buff and game physics. meaning things cant really get away. you have to send someone after the ranger, otherwise your team WILL get sniped gradually. this is why it’s a GM trait. if it was just a default value, people could pull off ridiculous things such as 0/30/10/30/0 and make up the power with runes, sigils and gear in wvw.

Yet we still have Rangers who are not satisfied with Ranger changes. Try running RTW with Quickening Zephyr when you open up from 1800 units away, its hilarious.

Success is my only option, failure is not.

Read The Wind - Positive Feedback

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Posted by: AEFA.9035

AEFA.9035

I think it’s a complete and utter joke. We were weak before the patch and needed a huge improvement, now we’re even weaker and need even MORE of an improvement! Come on A-net pay attention, wake up and sort the professions uot properly instead of accross the board nerf.

This trait should be PASSIVE as standard regardless of traits!!! The Longbow needs to fire as fast as the Shortbow does and we’ll be doing “ok” damage. Please remove the range bonus to long range please, max dmg point blank.

Then maybe I won’t get kicked out of dungeons for simply being a ranger that can’t stack because he wants to use a Longbow.

And pets, don’t even get me started on just how utterly useless they are! Let me dismiss my pet permantly please, it just gets in the way. Or better yet, make them fully immune to damage.

Ahhh i see that is indeed constructive and have such a positive vibe. You have contributed well in this topic

Success is my only option, failure is not.

Read The Wind - Positive Feedback

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Posted by: AEFA.9035

AEFA.9035

Wish I could share all your enthusiasm. I wasn’t really that pleased with it. It didn’t take long for the shine to wear off and I found myself going back to Piercing and EE. I just don’t find juking and obstruction to be a real problem with the longbow for anything but duels (not even in small scale roaming).

If it were an adept or minor trait I’d use it. But I just don’t see it competing with the alternatives. Sorry to rain on the parade and all that

I understand. I just like this type of gameplay so I run this type of build. But there are times where eagle eye and piercing arrow would be better than running read the wind, like AI crowded players for instance like an MM necro would be hard to deal with. Different game plays for sure, but so far I find it fun to use in a range v range situation and like people are saying not being able to dodge them is an increase in dps if youre running read the wind.

Success is my only option, failure is not.

Read The Wind - Positive Feedback

in Ranger

Posted by: AEFA.9035

AEFA.9035

JC! Im actually thinking of running Lightning Reflex, Spirit of Frost and Sic em just to get that GW1 Ranger feel back in the days.

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Read The Wind - Positive Feedback

in Ranger

Posted by: AEFA.9035

AEFA.9035

This is what I’m running currently after the patch: http://gw2skills.net/editor/?vMAQJATRjEq0xaLLGsQ1aAY9Yv++rVgT3DU9k0C2UB-z0yAYsARUAILQJPl1EogYpsIas6FM1Zk1rJVFD4TY0qBA-w

There are a few alternatives, like switching to dual spiders with malicious training, but not really necessary. Really, it depends whether you prefer melee/ranged pets and immobilize or a mixture of knockdown and immobilize.

Also, you can switch greatsword to sword/warhorn for like, fury overkill (with procs, you will never not have fury unless it’s stolen/ripped) or you can keep the Greatsword and just use RaO and watch your fury last forever as long as you are actively using Muddy Terrain and proc’ing your runeset.

With only about 30% crit damage, I was watching my PvP version of this build proc fire and air on a single autoattack and hit people for like 4-5k total damage. On an autoattack. On a tank version of the build for WvW that has more crit damage than that.

I think Read the Wind officially gives us the most accurate projectile in the game, and if not, then it definitely is at 1200 range and farther (this obviously doesn’t count beams and AoEs).

Almost the same as mine:

http://gw2skills.net/editor/?vMAQJATVnEqQLLWyCuCCVLGAWP2rPAaF409A1OB4ilaSC-ToAg0CnI4SxljLDXSuscNoYRB

Been running with double bows lately, LB to tear down then switch to SB to kite around. Never had a problem so far, most of the scenario I keep getting when running this is: LB auto> Quickening zephyr> Rapid fire (by this time you are still untouch and if its medium armor or lower they should be popping their heal just by this combo, stealthing or death shrouding) its pretty ridiculous despite me running double bows. For sigil I run Force on LB and Air. For SB I run Air and Fire.

Success is my only option, failure is not.

Read The Wind - Positive Feedback

in Ranger

Posted by: AEFA.9035

AEFA.9035

So what do you guys think of Read The Wind trait? at first I was actually not even thinking of unlocking this but after trying out my Survival of the Fittest builds and hybrid Poison Master I needed to try this trait just to see if it really is worth it with others. AAAnnnndddd daaammmnnnn… so worth it, matter of fact I find this better than other traits, cause its pretty kitten ridiculously invincible in player’s eyes pair up with eagle eye and that minor trait that gives 10% bonus damage.

Or maybe Im just impressed because I set my self up that this trait is a fail from the beginning, but for those Rangers who like to take out an important enemy on the line, this trait is very helpful in doing that, take note though that this is single target so positioning is the key IMO. ANEt did a great job with the accuracy of this trait, I really think its worth the GM. Let me know what you other Rangers think experimenting with this.

Success is my only option, failure is not.

Wardrobe: Feedback and Questions

in PvP

Posted by: AEFA.9035

AEFA.9035

I have lost all of my unlocked pvp skins pre patch except for the ones that I am wearing post patch. Are there any way that I could get some of these skins back? or do i have to unlock each and everyone of them again? Much appreciated.

Success is my only option, failure is not.

Ranger Balance [Post CDI]

in Profession Balance

Posted by: AEFA.9035

AEFA.9035

snip

I will just give a short idea of what I think would be cool:
Axe 1: Melee AA, like warrior has.
snip

I find melee in current situation is a bad idea.
We only have 2 main hand weapon; one is ranged, the other melee.
Unless they’d bring in another one-hand weapon that would be ranged, I will never agree to make axe main hand a melee weapon.
I’d more see an ability for it to bounce on allies also, or weight the damage more on the first attack, or other solutions mentionned.

(+, imho, our weapons should be good by themselves, not a copy of other profession’s attacks)

No worries, spear is coming and you better believe that.

Success is my only option, failure is not.

The Reason You Don't See Many Good Rangers

in Ranger

Posted by: AEFA.9035

AEFA.9035

What are you guys talking about? Im right here.

Operative word “many” – of course the other reason might simply be “because we haven’t legalised cloning yet, so there’s just the one of you”

Attachments:

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Invigorating Bond

in Ranger

Posted by: AEFA.9035

AEFA.9035

Realize that this is heal in an area maybe just one big burst with ICD is what Im thinking similar to how fern hound is. You need to make a trade off to be a team player or a maverick.

Success is my only option, failure is not.

The Reason You Don't See Many Good Rangers

in Ranger

Posted by: AEFA.9035

AEFA.9035

What are you guys talking about? Im right here.

Success is my only option, failure is not.

Cool Idea For Pets

in Ranger

Posted by: AEFA.9035

AEFA.9035

Like these guys said, this used to be in GW1, more ways to train your pets. I believe they were: hearty, playful, elder, aggressive, and dire? health was the trade of back then for damage.

Here’s a link for it:

http://wiki.guildwars.com/wiki/Hearty#Evolution

Success is my only option, failure is not.

Ranger Balance [Post CDI]

in Profession Balance

Posted by: AEFA.9035

AEFA.9035

I have literally tested it multiple times in wvw. You might get one tick off with your healing power, but when somebody else applies theirs, the duration is added but the most recent healing power is what it goes by. spvp and pve/wvw mechanics differ slightly, it may work like that in spvp, but in wvw I can assure you you’re wrong.

if wvw and pvp healing power calculation is different in terms of which they should prioritize, then i think you should go to the game bugs forum and report that, go tell ANet. Make sure to also provide some screenshots for them to see since youve tested it multiple times in wvw. That should be solved.

Success is my only option, failure is not.

Ranger Balance [Post CDI]

in Profession Balance

Posted by: AEFA.9035

AEFA.9035

Game Mode: WvW & PvP

Suggestion for my fellow Rangers who like group setting this ones for you.

http://wiki.guildwars.com/wiki/Frozen_Soil

_Changed name to: _

Spirit of Strife

Changed function to:

Summon a spirit of strife that prevents resurrection from nearby zone. (2000 radius)

Activation:

Dissention: Nearby downed units emits a poisonous cloud that damages and poison nearby units.

Get messed up!

Success is my only option, failure is not.

lies directly from gw2 wiki

in Guardian

Posted by: AEFA.9035

AEFA.9035

I wish thats the only problem in Ranger, you’re arguing about health regen? LOL

Success is my only option, failure is not.

Ranger being able to kick/steal boons.

in Profession Balance

Posted by: AEFA.9035

AEFA.9035

I disagree. The few things that are keeping professions unique shouldn’t be spread out anymore. Mesmers excel at boon stripping, Thieves at boon stealing, and Necros at boon corruption. That’s 3/8 professions that have the ability to manipulate boons, and I think that’s a nice number that shouldn’t be increased any further.

Regardless, it doesn’t fit the Ranger profession thematically, anyway. Sharing boons with pets, definitely. But stealing boons? No, not at all.

Yeah thats what Im thinking too. We need to preserve each classes style of fighting and currently right now Ranger needs a niche in something, but hard to give suggestions without offending other classes.

Success is my only option, failure is not.

Ranger Balance [Post CDI]

in Profession Balance

Posted by: AEFA.9035

AEFA.9035

@jrd
you build specialized builds, i build mass utility. This is why my builds bring the best of many things, while yours ended up focusing on one.
Did you bring more AOE CC then me? not really, as i ran the very same stuff, the prob was you did not look into the ability for my builds to re-apply that regen. I could do it more often, equally reliable and with just as much ease and synergy as any other profession we argued about.
As for the thief, we both agreed that while “better” in the DPS + support role, it would still be squishy and not able to handle a direct assault, unlike the two builds i listed for you, which time and time again, did.

I also were “vary” of you long long before i signed up for INVI. Saying i knew all about you back then would be foolish, but i knew your play style and partially your personality. You are in essence, very much like myself, just more malleable and less headstrong.

@thread
yes we are the king of CC, yes we could build on that. However CC on AA is OP as hell, Sure, we have it on sword AA rotation (short cripple) but that rotation is designed to stick to one target (that is why it has less cleave in its rotation then say the GS does).
A cleaving (since you can trait LB AA to pierce, i consider it to cleave) AA, especially ranged, is OP. If you want more CC on weapons, add it to rapid fire. Make it apply cripple (2 sec/hit) and vulnerability (2 stacks), buff damage (make coefficient change from 0.38/shot to 0.45/shot) and increase cooldown by 75%. DONE!
Barrage? Make it apply chill (1sec) on each pulse and daze on the first pulse. BAM it is now a seriously good skill. Increase cooldown by 16% (from 30 to 35 seconds). TADA!! LB is now viable. Wait, one more thing, Hunters shot gives different pet bonus. You get stealth if you hit target, next 3 pet attacks apply 5 seconds of blind. TADA!!!! perfect defensive skill.
Point Blank shot – knock back enemies 200 units further, while jumping backwards 300 units while given “evade” for 0.75 seconds.
LB REMADE!!!!

GS:
Counter attack (#4,2) – now applies AOE launch similar to “stomp” utility found on warriors. Instant activation, minimal animation cycle to make it functionally defensive.
Swoop (#3)
Pet gains haste (100% movement speed) for the duration of the full animation + 1second. This allows the pet to also give chase in a more effective manner.

WH:
Hunters Call – redesign – Sonic shield
allies in a XXX AOE gets a shield that blocks all incoming attacks for 3 seconds and regeneration. Cooldown 75 seconds.
Call of the Wild – Reduce cooldown by 5 seconds, make it apply 5 stacks of might, not just 1.

Torch:
Make the #5 a ground targeted AOE with 900 base range (1200 traited)

The build had +120% condi duration. It slowed down warriors with melandru and lemongrass, you wouldn’t have. Trying to be the jack of all trades master of none gets you nowhere. You need a defined role in a group, and focus everything on that so that it’s the best it can be. If you try and do too many things you wont be the best at any.

And again with the regen. The only person benefiting from that healing power was you. Any ele or guardian would have over written yours, meaning all that healing power you speced for was purely selfish.

Except that you’re 100% wrong, as long as your healing power is higher it will tick first, you running around spreading misinformation, AGAIN is just really getting annoying.

If you don’t know how it works, or you’re not sure, read the Wiki. There’s a link for it at the top of your screen, so it’s not even difficult.

Seeing as how you’re probably just too lazy to actually check the wiki, here’s an example on how Regen works,

“10 seconds of regeneration are applied to a target from a level 80 player with 1500 Healing Power. 5 seconds later, 10 seconds of regeneration are applied to the same target from a level 80 player with 2000 Healing Power. The target will experience 317.5 health per second for the first 5 seconds, then 380 health per second for the next 10 seconds, then 317.5 health per second for the next 5 seconds.”

And on the off chance you AREN’T going to plug your ears and go “LALALALALA I can’t hear you!!”

Source: http://wiki.guildwars2.com/wiki/Effect_stacking

LOL. I got no words from the wanna be Ranger bro.

Success is my only option, failure is not.

Ranger being able to kick/steal boons.

in Profession Balance

Posted by: AEFA.9035

AEFA.9035

Cool idea AEFA. What if they made our poisons do that?

That would be pretty OP, cause our poison right now is pretty much 24/7. But then again so does boons for other classes. Could be viable if its only single target, was thinking of this as an aura around the Ranger similar to how Spotter is and how it works.

Success is my only option, failure is not.

Ranger being able to kick/steal boons.

in Profession Balance

Posted by: AEFA.9035

AEFA.9035

While the suggestion is great, in terms of trait description for Rangers I dont see where this could be put in. Weapons I dont see it either because most of our weapons are single target and we all know that except for warhorn buffs and Barrage.

What I suggest for any developers looking into this is to put a trait in Nature Magic line that lets Rangers hasten boons to expired off of its enemy or foes in a radius. Nature Magic was described as manipulation of Nature around the Ranger to help aid or be used against foes this good be a good place for that for starters.

Success is my only option, failure is not.

Ranger Balance [Post CDI]

in Profession Balance

Posted by: AEFA.9035

AEFA.9035

And that’s the exact problem Durzlla. When you ask players to rank classes from most to least useful in WvW, the Ranger, Thief, and Mesmer tend to round out the bottom. The thing all these classes have in common is no real group weapon.

The question then becomes can we improve a weapon enough to actually offer enough to make the Ranger become noticed in WvW or if it’s a lost cause and a new weapon would end up being needed?

What are some things this game’s lacking or what are some things that are currently running unopposed that a Ranger could be given?

Personally, we need a new weapon if we want “The support weapon” to be in our kitten nal, that or just totally rework Greatsword and gear it more towards being support + defense than damage + defense.

Ways to do that:

1) Cut the damage on Maul Significantly, it now applies 5stacks of 10s Might to allies, blast finisher.
2) Make Swoop Apply Swiftness to nearby allies.
3) Counterstrike applies protection (very short, only like 1s, 2s top), if you block an attack you apply retaliation (3-4s?) to yourself, and maybe allies as well.
4) Make Hilt Bash apply vulnerability as well.

If the AoE effects are too strong by default, tie that into Greatsword Mastery in NM and make the “fury on hit” an AoE effect as well. Boom, weapon is now a very viable support weapon, and probably wouldn’t lack in damage due to the boons also going onto your pet if you have 15pts in NM.

Greatsword has always felt more “druidy” due to the animations imo, wouldn’t be too much of a stretch or an unwelcome change to make the weapon more interesting and provide more utility. Sure, people will be upset that they can’t 1shot people with maul anymore, but i’m pretty sure that’d be overlooked.

Though the suggestions are nice, I think that the GS by itself is one of the most balanced weapon that the Ranger has access to together with Shortbow. What I have not seen in forums are players looking at it a different way.

Rangers in ANets perspective is a solo killer, and our weapons states that as well. If things will change, ANet would put up support in our utilities. Live examples of these so far are:

1. Natures Voice
2. Spirit Rangers

Soon:

Invigorating Bond

As you can see, support are in either in our utilities, traits, or through our pets. It has never been in our weapon except for Warhorn. In GW2 people do not consider your contribution unless you’re giving boons or doing aoe damage in front of their face, this is the mind set of pve and wvw players that are all over the forums. Im not promoting Ranger as an ok class, we are not ok. Also, our weapons as most of you know, ties to our pet because this is the vision of ANet since the beginning to have the ultimate duo. (Sword pounce; GS hilt bash) What I want to see more of are killer weapon sets and more support in our utilities rather than to put support in our weapons, and I think thats exactly how ANet sees it too.

I personally think if we were to have a support weapon it should be a NEW weapon, i was just throwing my 2 cents into what they could do if they wanted GS to be a support weapon (easiest one to transition imo).

And we’re beyond “ok” we’re in good shape, once our pets AI is fixed we’ll be in AMAZING shape, and a lot of that is getting fixed next patch which is HUGE.

That being said I totally agree that most people don’t even realize the support people bring when boons aren’t being thrown all over the place, I know my build can maintain 100% regen easy (which in PvP ticks for like 310, only 82 hps less than Healing Sig) + condition removals and other healing through pets and then increased rez speeds and very rarely do people notice what it is my builds even doing (thank god or i’d be focused easily in PvP lol).

That being said we do need a little bit more for support, and i’m dying to learn what the numbers are for Invigorating Bond… Idk if i’m gonna take that trait, or if i’m going to be holding onto Zephyrs Speed for speedy stomps and rezzes… we’ll find out soon enough!

Sorry didnt see that you were just throwing ideas from a previous poster. lol. I have to disagree that were in OK shape right now in terms of power ranger (cause you know thats my fave stats to run), in terms of hybrid yes we are and condi. But power base I dont think we are ok, if you’re runnign it you really need to go for sigil IMO is the only choice for now. I will need to look into new skirmishing GM trait actually i have some ideas for it, I remember someone from Ranger forum saying skirmishing is base on your pet so i will build around that with the new gm trait. 0-30-0-10-30 build on april 15th and ill see how it goes. Pet ai improvement is a huge deal for my build, hopefully responsiveness is very well done. I hope.

Success is my only option, failure is not.

Ranger Balance [Post CDI]

in Profession Balance

Posted by: AEFA.9035

AEFA.9035

The problem with a lot of the utilities you’re mentioning is they’re all more valuable in a duel or for roaming and not in larger scale combat. If the Ranger is the target of just 2 people most of the defensive options for the class fall flat. But to be the target of a train is a lost cause (we’ll see how the pet responsiveness turns out next patch to help with this some).

I also don’t agree with your assertion that we make strong kiters. Now I’ll admit that part of the problem is classes like Warriors and Thieves have such strong anti-kiting tools (and they don’t need to specialize for them to be used), but even against Guardians, Elementalists, and Engineers, our kiting isn’t much to write home about. In fact, the class we’re best at kiting is probably another Ranger.

in terms of kiting a warrior its impossible to kite them and out run them specially if they’re running stances and that goes for thieves as well. but elementalists? necro and mesmers for me are no problem in pvp, unless they have a bunch of AI’s as their build then yes that is a problem. I told ANet we should have much more access to cripple, immobalize, and chill but maybe this patch we will be getting that through sigils. maybe.

Success is my only option, failure is not.

Ranger Balance [Post CDI]

in Profession Balance

Posted by: AEFA.9035

AEFA.9035

And that’s the exact problem Durzlla. When you ask players to rank classes from most to least useful in WvW, the Ranger, Thief, and Mesmer tend to round out the bottom. The thing all these classes have in common is no real group weapon.

The question then becomes can we improve a weapon enough to actually offer enough to make the Ranger become noticed in WvW or if it’s a lost cause and a new weapon would end up being needed?

What are some things this game’s lacking or what are some things that are currently running unopposed that a Ranger could be given?

Personally, we need a new weapon if we want “The support weapon” to be in our kitten nal, that or just totally rework Greatsword and gear it more towards being support + defense than damage + defense.

Ways to do that:

1) Cut the damage on Maul Significantly, it now applies 5stacks of 10s Might to allies, blast finisher.
2) Make Swoop Apply Swiftness to nearby allies.
3) Counterstrike applies protection (very short, only like 1s, 2s top), if you block an attack you apply retaliation (3-4s?) to yourself, and maybe allies as well.
4) Make Hilt Bash apply vulnerability as well.

If the AoE effects are too strong by default, tie that into Greatsword Mastery in NM and make the “fury on hit” an AoE effect as well. Boom, weapon is now a very viable support weapon, and probably wouldn’t lack in damage due to the boons also going onto your pet if you have 15pts in NM.

Greatsword has always felt more “druidy” due to the animations imo, wouldn’t be too much of a stretch or an unwelcome change to make the weapon more interesting and provide more utility. Sure, people will be upset that they can’t 1shot people with maul anymore, but i’m pretty sure that’d be overlooked.

Though the suggestions are nice, I think that the GS by itself is one of the most balanced weapon that the Ranger has access to together with Shortbow. What I have not seen in forums are players looking at it a different way.

Rangers in ANets perspective is a solo killer, and our weapons states that as well. If things will change, ANet would put up support in our utilities. Live examples of these so far are:

1. Natures Voice
2. Spirit Rangers

Soon:

Invigorating Bond

As you can see, support are in either in our utilities, traits, or through our pets. It has never been in our weapon except for Warhorn. In GW2 people do not consider your contribution unless you’re giving boons or doing aoe damage in front of their face, this is the mind set of pve and wvw players that are all over the forums. Im not promoting Ranger as an ok class, we are not ok. Also, our weapons as most of you know, ties to our pet because this is the vision of ANet since the beginning to have the ultimate duo. (Sword pounce; GS hilt bash) What I want to see more of are killer weapon sets and more support in our utilities rather than to put support in our weapons, and I think thats exactly how ANet sees it too.

Success is my only option, failure is not.

Ranger Balance [Post CDI]

in Profession Balance

Posted by: AEFA.9035

AEFA.9035

I don’t care how strong the build is. The pet will never come close to a Warrior or Thief, lol.

You’ve clearly never used a 25MB 30pt cat/drake/bird

You’ve clearly never played a Thief or Warrior.

Now it’s my turn…. rolls eyes

like i said before in ranger forums. the only way to see whos right is to go 1v1. been offering my self as tribute vs these forum warriors, let’s just all go 1v1 when we want to see who is right.

No one’s trying to prove one Ranger’s better than another. I don’t even mind the build Chrispy posted. It’s the commentary that the Ranger’s pet can replace an entire class that is outlandish. The implication that Chrispy’s build would be useful in anything but a duel. These are my issues with a lot of the comments in this thread and the CDI thread from last month or so.

Ravens and cats hit kittening hard, have big frequent burst and are squishy, thus thief, drakes are very tanky and hard to kill and have cleave + big damage and some burst (not as much or as frequent as cat and bird) thus warrior.

That’s what I was getting at.

EDIT: I also kittened up the original post and was more trying to say that with the pet you’ll deal as much as/maybe even outshine the warrior, not the pet alone.

depends on how you use birds and felines. i find that birds are more viable than felines in terms of auto attack. birds in general have bigger radius when it comes to auto attacking than any other melee pets. but they response slower than felines when it comes to F2 skills. felines are more superior when it comes to that, but auto attacking IMO birds are better.

Success is my only option, failure is not.

Ranger Balance [Post CDI]

in Profession Balance

Posted by: AEFA.9035

AEFA.9035

I don’t care how strong the build is. The pet will never come close to a Warrior or Thief, lol.

You’ve clearly never used a 25MB 30pt cat/drake/bird

You’ve clearly never played a Thief or Warrior.

Now it’s my turn…. rolls eyes

like i said before in ranger forums. the only way to see whos right is to go 1v1. been offering my self as tribute vs these forum warriors, let’s just all go 1v1 when we want to see who is right.

Success is my only option, failure is not.

April 15 new build

in Ranger

Posted by: AEFA.9035

AEFA.9035

Additionally if you had a measly 885 condi damage your super poison completely nullifies healing signets heal, and with the pet applying poison + the poison uptime via dagger and sword they will NEVER not be poisoned, they can cleanse as much as they want but no cleanse will make them free of it.

And the new Rampager build is born:

http://gw2skills.net/editor/?vMAQNAV8YjEq0yaHL2sQ1ago9gTWCAsCGy9w/dCAFsJB-TsAg1CtI0SplTLjWStsaNoYZx2DA

GM: Survival of the fittest. Poison master.

Yea, Pretty much this was my first thought when I saw the traits. Everyone was thinking 10/0/30/30/0 but I was thinking 0/10/30/30/0 and converting my trapper gear (rampage and rapid) into this. Might go OH training and torch instead of dagger, will have enough poison as is but you get the idea.

@ Durzlla and Jcbroe,

I also agree that every one of these traits has a place in the game except for stiders defense. That thing is TRASH. I’m not even sure I would take it if it were an adept trait.

People underestimate this, not ALL ranged attacks are projectiles (EG mes great sword anyone?) This trait will be EXTREMELY useless. What skrimishing needs is more power traits inline with crit and crit damage. that would intrigue a zerker ranger going down this line. Not this crap.

Couldnt agree more my fellow ranger. See what i posted on cdi it came true right after. Survival utilities being like guardian meditation build but better with 2 condi removal. Beastmaster on pet healing. For skirmishing i told anet one of the following:

1. Punishing strike – when you and your pet interrupt foe you deal # damage.

2. Magebane strike – when you switch weapons in combat your next attack deals daze to foe. Stuns and daze you inflict last longer.

but no… ANet loves RNG

Success is my only option, failure is not.

April 15 new build

in Ranger

Posted by: AEFA.9035

AEFA.9035

Additionally if you had a measly 885 condi damage your super poison completely nullifies healing signets heal, and with the pet applying poison + the poison uptime via dagger and sword they will NEVER not be poisoned, they can cleanse as much as they want but no cleanse will make them free of it.

And the new Rampager build is born:

http://gw2skills.net/editor/?vMAQNAV8YjEq0yaHL2sQ1ago9gTWCAsCGy9w/dCAFsJB-TsAg1CtI0SplTLjWStsaNoYZx2DA

GM: Survival of the fittest. Poison master.

Success is my only option, failure is not.

Arrow to the Knee Podcast 4/13

in Ranger

Posted by: AEFA.9035

AEFA.9035

God… these players must be so deep into that noobness level. No offense to anyone who are reading that are in that category. Lets give these players a hand for sure and lift them from the abyss. Lol!

Success is my only option, failure is not.

Arrow to the Knee Podcast 4/13

in Ranger

Posted by: AEFA.9035

AEFA.9035

By which roles your build plays on a team do you mean the new GM traits? or whole traits in general?

Can you also give some insights to new players as to which runes and sigils to possibly use for these new upcoming changes? ex: double sigil runes on SB (air/fire) cause SB has one of the fastest firing rate in game making on crit or on hit sigil preferred paired with survival of the fittest.

maybe some theorycrafting team play builds other than Spirit Rangers.

Thanks JC!

That’s exactly some of the stuff I had in mind. And as far as roles go, I’ll give a general example as to not divulge the whole podcast, but things like, especially in Solo Q, people tend to try to force you to backpoint bunker when a typical carrion/forge ranger build is much more a teamfight build than it is a bunker, and is disadvantaged in common matchups like Hambow Warriors and Engineers that definitely have the edge when trying to take a point in a 1v1 against you.

Or in a more general sense, if you’re running a zerker build, your goal isn’t to facetank on a point in PvP, it’s more oriented towards roaming and damage support.

Things of that nature. And we’ll do our best to cover everything!

I Didnt know people actually use spirit ranger to decap recap contested or taken point in pvp by their own? Lol. Rangers really need a legit play by play on how to use these builds. also please end the argument in the forums like WS gm being worthless. Wthhhh? Like wthhhh!!? Are they serious?

Success is my only option, failure is not.