Well, I got flamed a bit earlier for saying that the Gem Store was GW2’s endgame, but as someone who played GW1 before I even knew that there would be a GW2 coming out, I think the big problem that GW2-only players are missing is that when this game came out, most Guild Wars players assumed that we’d be playing “Guild Wars 2”, which was what we bought. However, starting in late 2012 the game was changed to “Guild Wars: Maplestory Edition” which is what has everyone here so mad. IF you came over to GW2 from Maplestory, then yeah, you’re probably wondering what all the complaining is about. If you’re scratching your head wondering what the connection between the 2 is, take 5 minutes to skim over this:
If you bought this game several months or a year after it was released, & were not eagerly awaiting it all through Beta (or even earlier!), then here is a look at what we THOUGHT we were getting when we paid $60 for our copy of GW2, BEFORE Nexon, makers of Maplestory, took control:
or for those who prefer to read about it:
https://www.guildwars2.com/en/news/guild-wars-2-design-manifesto/
So, the incredible disparity between EVERYTHING that was said for 2 years+ leading up to the release of this game, and the actual game as it is today, is what has people so upset, especially those coming to it from Guild Wars. At release, even, it was still pretty good; it wasn’t until late 2012 that the gear-treadmill was really started up in earnest, and to date it has never truly slowed down, which is the OPPOSITE of everything we were promised when we bought the game.
The addition of Tormented Weapons, which were hard-earned weapons with a very specific lore to them in the first game, to the gem shop (and ONLY the Gem Shop), coinciding with the final chapter of the Living Story being a farmtastic open-world area with a Meta-achievement that most of us were able to sleepwalk through (& giving us basically junk we could’ve gotten ANYWHERE else in the game as a reward!) as the final climax of the much-hyped “Living Story” just kind of brought things to a head for most Guild Wars players who moved over to GW2.
Wow… Thanks for posting this. No wonder most of these weapon skins that could be put in Fractals for farming and world events are put in Black Lion Chest to begin with. Now I got a clear idea where this game is going. Thank you for posting this.
GW1 players, clearly there is no place for us here
(edited by AEFA.9035)
Problem
Yup! pretty disappointed about this as well. Tormented weapons back then had a history and you can only get them through Domain. Why did ANet put this in game just like that? Why did they destroy the story behind these weapons just like that? Im very disappointed. I understand people want the skin, but this is not the way to put them in game, and its through blacklion chest too. This is a joke.
I ANet should refund all those who bought these things in whatever way they got them.
Solution
Take them out of blacklion chest and put them as an ascended gear that requires fractals ingredients and ascended materials as recipe for combining at the Mystic Toilet.
Similar to http://wiki.guildwars2.com/wiki/Quiver_of_a_Thousand_Arrows but ascended ingredients.
Ok, so the patch notes talk about a new portal. Please someone tell me that it goes to Cantha. I’ll gladly ally with Scarlet if we can go there now…
actually its a portal to the Crystal Dessert for Kralkatorrik
https://forum-en.gw2archive.eu/forum/wuv/wuv/Edge-of-Extinction-and-Frozen-Soil-please/
Just came across this thread while looking through the forums. A great idea for making rangers viable in large scale WvW.
A couple of our pet utilities could be easily replaced by this. (“guard” for instance should be a basic pet functionality, not a utility)
This is what’s so dangerous about Rangers and it makes them hard to balance. If they put up GW1 skills without any tweaks or changes in GW2, you would find that most of them are global skills that affects everyone. In some game modes like WvW everyone would welcome a Ranger with open arms, to other game modes, maybe not so much. But I love these skills! I miss seeing them.
Edge of Extinction bomb
I understand your frustration OP while playing GW1 and grinding for my titles in HoM all I could think of was the release of GW2. I’m from GW1 my self, but I think your expectations are the ones to blame. I get what you’re looking for, if ever I wanted GW2 to be basically version 2 of GW1.
But if you’re into the lore I think if they bring the mursaats, tengu, forgottens, margonites story line etc… you might still be able to go back in the future. But if you’re into the PVE and PVP of GW1, that I dont know how to deal with cause like you said, this is a different game. Totally different.
As Orca pointed out, some people aren’t as fond of the pets. The idea of the buff would be to appease everyone. Also, what if stowing the pet and having an aspect gave the Ranger some kind of aura that communicated to others they are in that “aspect”? Would it still feel like the pet was a part of you if them being stowed affected your physical appearance?
If not, I don’t think the aspect idea would be a necessity for players. There are definitely things that need to be done to fix Ranger pets in general, and it’s something we are well aware of. If we fixed those things, but maybe also added in the aspect idea, I think we’d be in a spot where everyone would be pleased, no?
Just musing!
I love this aspect idea, how is ANet going to be addressing this aspect idea though in terms of visual? what new mechanics do we get from these aspects?
How I see this is switching to a certain pet family type, shows a temporary visual of that type, kind of like how Ele switches to attunement you can see visually what attunement they switched into.
Then after that it should just be an icon on the Ranger’s screen that other players could see as well.
Specific Trait Changes
- Move Evasive Purity to Grandmaster Slot. Change Functionality to: “Dodge rolling removes 1 condition from you and all allies within range. 10 second ICD.”
- New Skirmishing Trait, Master level: Transfer up to 3 conditions from yourself to target foe on interrupt. Gain a small amount of health for each condition transferred.
*Game mode: PVE/WVW
Goal of Proposal
Ranger weapons rework to fits ANet’s description of Ranger.
Overview
Emphasizing on skirmishing and being a resilient profession.
Proposal Functionality
Would create a clear function for Greatsword and Longbow Ranger weapons.
Risk
Might promote Power Ranger (pvp) into a different level.
Weapons rework:
Longbow – power base weapon. dish out damage in a flash, ability to burst in a few seconds and get out.
- - make travel speed of arrow faster to avoid being detected by enemy from a distant.
- - reduce cast time to 2 1/2 seconds like Elementalists frost bow.
- - same like current. gives swiftness to player as well, modifies skill #5.
- - same effect like current but deals more damage the closer you are to Ranger.
- - same like current. reduce cast time to 2 1/4 seconds. increase power ratio to 5. reduce fired arrows to 7.
Modified #5 while stealthed, Barrage immobalizes foes for 1 second.
Greatsword – power base weapon that specializes on countering.
- - faster attack animation. each attack now applies vulnerability for 2 seconds.
- - faster attack animation. Maul is now a blast finisher. remove vulnerability
- - Swoop now inflicts knockdown on foes. Up recharge.
- - now dashes to dodge an attack. if you dodge an attack counters next hit is an attack of opportunity.
- - between animation now dodges attacks. guarateed stun 1s
Funny how some of these players posts in the Ranger development. How many of you actually play the class in game? and how many of you are just posting ideas from what you hear in game about the class? Cause I read some of your proposals and concerns, most don’t even make sense. One of the ridiculous posts…
make Ranger pets like Guardian spirit weapons so that they’re invulnerable
………. ok
Brief but comprehensive suggestions for Ranger traits.
Game Mode: PVE
Goal
To provide consistent game play and increase in pet survivability to maximize potential damage. To provide team play and a definite role of how certain traits should work.
Most of these trait suggestions or skills are inspired by other classes (Elementalists, Warrior, Necro)
Associated Risk
In the long run when more skills are available, some of my proposals might be too powerful.
Marksmanship
Adept, Major, & Grandmaster minors should be rework. Love the idea of vulnerability as the trademark condition for Ranger, implication should be smoother though to provide continuous game play.
Rework:
III. Keen Edge – Critical hits do +1% damage.
IV. Signet Mastery ( Ranger) vs Signet Mastery ( Necro).
VII. Spotter – Should be move to Skirmishing as Grandmaster minor. Very powerful trait IMO. Rework to +5% Crit chance & +3% crit damage.
VII. Hunter’s Tactics – +3% Increase damage on disabled enemies.(stun, daze, knockdown, fear, immobalize)
IX. Beastmaster’s Might – pet does +1% Damage for every boon on enemy. (Warrior)
X. Eagle Eye – include shortbow. Provides 200 range and +5% damage on longbow, and harpoon gun. (no bonus range for short bow)
XII. Remoreless – Next attack causes 3 vulnerability for 6s cooldown 16 seconds
Skirmishing
Should focus on weapon switching, stuns, dazes, and mobility in combat. Should really consider removing traps from this line. Please.
Tail Wind – Provides +20% movement speed while in combat.
Nature Magic
VIII. Evasive Purity – Dodging Removes 1 condition from you and your pet. (10s cooldown)
Beastmastery
Should focus on pet survivability and provide bonus pet-presence when activated in combat, like Elementalist switching attunements. Should produce smooth game play.
Rework:
New Grandmaster minor Companionship – Pet gains +7% stats bonus from player.
II. Master’s Bond – should really consider reworking. Most underused trait in Beastmastery.
IV. Compassion Training – Heals for 30 (0.1) at 300 range when you activate your pet.
VIII. Stability Training – Urcine, Porcine, Devourer, Armor fish provides 3s stability 300 range when activated in combat.(Elemental switching)
Its Monday here. No CDI yet?!
They are on the West Coast of the US, so they probably aren’t even open yet.
I guess the WvW team works different hours ? That CDI has been up for awhile now. Face it they broke the Rangers class so bad they are completely lost on how to fix it and listening to their players is not their strong point.
It’s been 4 hours since I posted that. They are definitely open now and yes, the other CDIs are up.
Didn’t you guys know? Ranger CDI has been cancelled, therefore the Devs are moving on to the next class which is Elementalists.
To my fellow Rangers, like the topic says, this is a list of some of the Ranger skills that IMO could be transferred to GW2 for use.
Here is where I got some of these skills from: http://wiki.guildwars.com/wiki/List_of_ranger_skills
Antidote Signet Signet. Removes poison, bleed, and one additional condition to you and your pet. (just like that lack of condition removal is solved)
Debilitating Shot Bow attack. Deals # damage. Your enemy loses 50% endurance and applies Weakness for 10s.
Disrupting Shot Bow attack. Deals # damage. Deals bonus # damage if you interrupt your enemy. (one of my favourite)
Read the Wind Survival. Your attacks penetrates 10% of your target’s armor. Lasts for 8 seconds. Arrows move twice as fast.
Roaring Winds Spirit. Channeling skills and shouts recharge 20% longer for creatures in range.
Precision Shot Bow attack. Deals 200 (+10% of your precision) damage. Unblockable.
Scavenger Strike Beastmastery. Pet attack. Your pet deals # damage. You gain 25% endurance if your target has condition. (Beastmastery utility recharge can be reduce by Beastmastery trait)
Pounce Beastmastery. Pet attack. Your pet deals # damage. Knockdowns foe 3 seconds. You and your pet gain might.
Smoke Trap Trap. Deals # damage. Inflicts blindness and daze to foes. (2 seconds per pulse. Pulses 5 times)
Elite Lists
1. Melandru’s Resilience Survival. Gain health and vigor for 5 seconds. Duration increases by 2 seconds for each condition applied. Recharge time 20 seconds.
2. Edge of Extinction Spirit. Deals bonus # damage to creatures below 90% health (10 seconds). 60 seconds. Recharge time 20 seconds.
3. Incendiary Attack Survival. 5 seconds or 5 attacks. Hits foes near your target for # damage. Inflicts burning for 2 seconds. Recharge time 20 seconds.
thought i’d share. saw this on reddit.
http://tyriadating.com/index.php
hilarious, check out testimonials from one of your favourite Tyrian heroes and villains.
isent you all your invites in the guild.
Ah, and joke. Remorseless giving Open strike to pet also. But no pet stealths, except of jaguar. Troll
Assuming the patch notes are true…
synergy with Guard is the reason.People really don’t know their class.
Ahhh… finally a real Ranger, you know theres only 20% of us remaining in game. Hypothetical high five.
LOL at these people whining about “guard” changes and pet behaviour after the skill. I bet you all fall in the 80% category. Every changes made to Ranger more than half are whiners, I suggest for you to role a warrior and get in with the warrior spin to win hambow train.
I found it posted in another section of forums and thought I’ll maybe also link it here for more ranger-centred discussion.
So what are your thougths?Condibunkers are getting a nerf, more pet traits nobody ever uses, some fixes, minor buffs to traits, HaO heal remains crappy, but less.
There are three interesting changes however:
-Eagle Eye trait giving might on criticals. That’s not bad, but it will have 1 sec ICD for sure since Barrage+Rapid Fire would bump might stacks above 20+. That’s good, but still nobody serious uses LB
-L.Reflex removing movement imparing effects – that was exected like 1.5 year ago, but it finally takes place. Good, demanded change. Cool with that
-MoC giving +200% damage increase and stackable with SotH active for total of 250% damage increase. It is…weird. So +100% damage in total for Maul Yolocrit builds. Are we supposed to be kind of like Ranged thief, just without survability and praying for enemy to be just a bad player?
Strange feelings about that. Seems like ANet still ignores core issues of Bows and Rangers trying to use them, still not caring about changing our condi removal. Instead, we’re yolocrit or die.Ah, and joke. Remorseless giving Open strike to pet also. But no pet stealths, except of jaguar. Troll
actually, that remorseless is less broken now. with guard, now any type of pet can reapply 5 stacks of vulnerability. jaguar is your best choice still if you want to go with this type of power stealth meta. you plus pet on opening would be 10 vulenerability plus hunter shot and jaguar stealth would make it 20 then put him on guard to make a full stack of 25, but the issue here is opening strike is only 6.5 secs long. not sure if they stack in duration?
now reason why they increase guard is because of this, if they didnt put it to 25 secs, your pet can permanently open strike and crit, I dont know the math for the damage, so i cant say if its good or not with these changes.
moment of clarity is still not that great but better now though IMO.
eagle eye is interesting, now if they only merge signet mastery with beastmasters might, now thats a good one, you can have perma might on a signet power build.
here you go Lyfa
thats nice.
But remember the last time we got “that awesome update” ?
We became freaking aquaman…And the whole animal companion system is still creppes…
But then I stopped playing this game after seeing the two “balance team pros” doing there video…
I knew then and there that this game (and the Ranger) is going nowhere…
you stop playing this game? With that much time in your hands you could be writing a book about the perfect MMO, instead of posting in GW2 forums.
I’m really beginning to think this is all a farce. Either they don’t really want to fix the ranger or they know they painted themselves into a corner and don’t want to admit it for as long as they can.
I’m half expecting them to come out of their private testing thinking “After internal testing, we’ve come to the conclusion that the Ranger is actually in a pretty good place and have decided to go with the runner up in the poll”.
Or decide that we just need more spirits. Either way…
Im actually starting to think that too. Hopefully they do give us something to hold on to on monday, after it has been delayed for a week by that time.
Saw Sharp post about Anet testing Rangers in the internal server. Might be the reason why Ranger cdi is delayed till next week.
Someone also posted they want to know what the devs think about the current ranger and pet Allie answered to that, hence the testing. But I think the longer they postponed things, the worse it would get if the Devs dont give us decent answers on monday to the current meta
Hi All,
I am out of the office tomorrow and very busy today. Therefore I am going to set the CDI topic kickoff to roughly 12pm PST on Monday. This is because I, like all of us, want to be able to give the new topics the attention they are due as the return on investment is huge.
I am going to keep this thread open for as long as it is useful and as a note I have started to remove posts that are of topic so in regard to this feedback early in the thread we are making headway in this area.
Chris
Would this be the case for Ranger as well? postponed till monday?
Hi All,
I am out of the office tomorrow and very busy today. Therefore I am going to set the CDI topic kickoff to roughly 12pm PST on Monday. This is because I, like all of us, want to be able to give the new topics the attention they are due as the return on investment is huge.
I am going to keep this thread open for as long as it is useful and as a note I have started to remove posts that are of topic so in regard to this feedback early in the thread we are making headway in this area.
Chris
Postponed again. Ranger deny till the class is dead.
So where is Allie and our CDI Ranger thread?
Did it get postponed again by any chance? its thursday now.
I’ll be joining this guild and repping it 100%. Add me.
delayed. wouldn’t be surprised if this patch got move tomorrow instead, since CDI is starting also tomorrow.
So, I’ll ask – do you see any of this giving a sense of synergy or gigglingly-awesome combos?
The biggest problem to me has being while the profession works down a list of rangery-expectations I can totally see having been on a whiteboard at one point, it has terrible internal connections. When I’m on my Necro and punch blood is power, then use focus-4 to stuff the self-inflicted conditions back on my target, then pop Epidemic and watch the waves of bleeding ripple outward to annihilate everything in draw-distance (and consume those conditions for extra healing just for good measure), I know I’m on a class that has at least the potential to rock.
The interactions between Ranger Utilties and their other Utilities or Weapons skills, when they exist at all, are just DULL. Its not just “I swing my sword, I swing my sword again” its also “I set a trap, I set another, trap, hey, look at that I set another trap, wooo… bleh.” Nothing chains together to be more than just a bunch of grey, leafy, there-’cause-rangers-always-do-that parts.
Does this fix that?
I know what you mean Nike. What I want from Ranger as well is the synergy of skills and combo, to have more fluent game play. As of now, unfortunately we don’t have that synergy with our pets or with our utilities.
I proposed an idea for pets giving boons per switch, what Im aiming for is diversity game play for Rangers whether you’re power build or condition build. I see Ranger and pets as a ying-yang. Complimentary.
Example:
Beastmastery
Stability Training: Ursine, porcine, and armor fish pets gain stability when disabled.
-
Stability Training: Urcine, Porcine, Devourer, and Fish grant 300 AOE stability on activation for # seconds.
An actual sample of this idea that are in game right now are: mighty swap and vigorous training. Basically think of an Elementalist switching elements and getting boons from those per switch, same idea for Beastmastery rework. Pet synergy and game play promotion if you can see what I mean, and smooth game play to top it off.
spoilers alert!!
I warned you
http://massively.joystiq.com/photos/escape-from-lions-arch/#!slide=2434257
This is why when the CDI does start it’s important for ANet to tell us what kind of feedback we should be giving. If they aren’t going to be able to resolve the pet AI problems, they need to tell us so we can propose alternative solutions or start discussing how to phase pets out.
From Day 1 we should know if we’re simply wasting our time discussing the pet issues this class has.
Exactly. Thou I would rephase that to “discussing fixing AI for pets” is a waste of time, because it’s not the only way to solve the problem with pets.
There is more then one way to skin a cat.There are, but most of them seem as equally improbable as a fix to pet AI. When Anet comes out and deliberately says they won’t increase our control over the pet so as to not overwhelm new players (keep ridding that casual gravy train) it really hurts the possibility of real fixes to a system that needs heavy work.
Can you source that?
I’ve never heard anyone from Anet say that, because then they are just shooting themselves in their collective feet if that is indeed the case.
It’s a stance that would have to change if this problem is to ever be fixed, and they can be made to change on occasion.that was the official response when we originaly asked if we could change F2 attacks to other abilities or if we could have control over the other pet abilities, the response was " it would make it too complicated to pick up ranger" would be more entertaining though.
Hmmm, I’m gonna have to get confirmation fro Allie on that one once the CDI kicks up.
Because that is just a mental position to have on something so basic, and widely applicable to mmos, including gw1, as pet commands.
This is true. a lot of rangers have been asking for that change ever since beta. Colin Johanson was the one who address these pet ai and for players having or might have difficulties if they add more access to pet skills via F# keys.
You have to dig deeeeppp into the forums, worth more than a year old even. I remember it being near topics such as : why no devs responses to rangers forum. Bunch of hate post after dec 10 2012 patch, 16 bullet point of ranger improvements, that turned out to be water skills and nerfs after short bow nerfs. Then another nerf on february 2013 for pets being OP. Happy new year for sure for rangers.
If you want damage go Norn as a race, their animal spirit benefit power build for rangers, im talking about bear. there was a video here once that show case that, you can maybe find that on youtube.
If you need the condition cleansing that apparently all Rangers whine about we lack, then I guess go for Humans, cause they have prayers that cleanses condition.
Depends on your preference and what you’re looking for. Aesthetic wise, lore, or skills.
I went for Sylvari, because of the nature theme.
Barrage
This skill should only be use if a Ranger want to sacrifice himself for the sake of his group. Name should be change to “the stationary sacrificer” or " the kamikaze"
I used to lead an all ranger guild, it was alive for 1-2 months, with active people talking about ranger stuff, doing PvE/WvW together and having fun, we grew to a maximum size of 53, before slowly dieing out. In the end, the guild was ran by the same core of players that got it going. 5 players left, myself and a RL friend of mine, Chopps, and two from my server (Far SHiverpeaks).
After keeping it alive as a zombie for 4 months, i decided to shut it down.
Yes it did spring to life every now and then, however it died out pretty soon. Iv’e come the the conclusion that a all ranger guild will not survive in the long run. Don’t put time nad resources into it.
Then these so called Rangers probably doesn’t even have the pure love for the class if they don’t play it that often or switched out to a different class.
Im talking about Ranger being your only class type of players. Ive deleted my thief and guard lvl 80s and started a Ranger just cause I’ve played Ranger in GW1 for 2 years.
I love Ranger despite everything being said and has been done to the class. If any of you are planning on running a Ranger guild, I suggest for you to have a reason why, and ask your self why are you playing this class to begin with.
Cause you will need that reason to look back into when you’re doubting your self about this class.
Hmm… I would like to see the Ranger borrow more from the Ritualist. Afterall, it’s not like we can’t already call down lightning bolts upon our foes.
I would absolutely love to see this, especially after such amazing builds like R/Rt spirit spammer and splinter barrage. Just letting you know I agree and +1
Hell, I don’t know…
I feel like the devs had spend lots of time before release working out a concept for the ranger. While some ideas (maybe lots of them) haven’t worked out as intended, I still think that the underlaying concept is fine. Your suggestions, despite them beeing good ones, would change the whole class mechanic and turn the ranger into another class, which he wasn’t intended to be in the first place.
I agree, those are really good but it would be a 360 move from the developers.
Whats so hard I think for the devs in balancing this class is its class mechanics. Its like GW1 all over again with Ranger, and only Ranger have this problem because of the mandatory pet mechanics. Having pet mechanics as Ranger is like having a secondary profession, I think maybe thats one of the reasons why suggestions and ideas for Rangers even way back then haven’t been implemented properly in game.
And thanks I didn’t know its presidency day in the US.
CDI collaboration got delayed guys and got moved on wednesday.
Well… Is it just me or that signals a red flag?
some of these are just too strong and would be too complex to new players who want to join in the ranger community.
the direction youre going for is good though specially team plays with signets traited.
I agree with castaliea, on vulnerability. I like that we have a lot of access to those and should be a trademark condition for a ranger to invest on. but having a lot of free crits is just a bit OP for me, most of your suggestions are fair though.
for beastmaster traits, I would say this should be focus on pet switching. more into pet presence like giving out an aura of some sort when activated in battle or perhaps boons associated to the type of pet.
example:
moa and ursine provides 6 seconds of protection on activation (300 range)
drake, spiders and canines provides 6 seconds of retaliation on activation ( 300 range)
porcine and devourer provides 6 seconds of stability on activation (300 range)
bird and feline provides 6 seconds of fury on activation (300 range)
not only does this makes a ranger excited about their pet coming out of the battle field, but it promotes synergy as well as team plays, and pet specialization that caters to the type of gameplay a certain ranger is looking for.
in short, build diversity. it will make every ranger in game different
say it to your self, it will make you different in game.
now wouldn’t that be something that interest you?
I just hope this CDI improvement to Rangers actually have an effect and things to change.
HEY! someone make this all Ranger guild happen. Doesnt matter what server you are on, as long as we can teach interested players or actual rangers in game, then that alone is fulfilling our role in the community and in the game.
Add me or PM me, we need to come up with a name though.
Ideas:
Beast Mode [BM]
Hunters Covenant[HUNT]
Something serious, so the community knows we mean business.
which server are you guys on? LOL
count how many seconds that immobalize is… ridiculously OP lol.
I would love to join a ranger guild. There used to be one before and they even posted in our forums, I totally forgot their name though
Apparently this was supposed to be in december patch but was postponed, as we look at it, some of them do not make sense at all.
Though that Beastmaster signet sounds pretty good, if it is true, Signet of the beastmaster trait in our tree line would be removed or replaced by something else. Would be a good idea for build diversity and investing 10 points to somewhere else.
when setting it up in spvp the maul crit can get even higher than that. 50k+ is possible, with a setup mind you.
LOL thats broken as kitten. 36k hit for 1 skill
Question, does anyone know how to combine threads? cause a lot of these progression mechanics topic are all over our forums. Thanks
I’d love to see someone play a Ranger in this
my only problem with axe is main hand, specifically skill #2 besides that I think that it is a really decent weapon. it is the only weapon in game that can provide permanent weakness to an enemy. its ridiculous if this becomes a power set, a few tweaks in its weapon skill and its a really good weapon to use IMO.
Hey everyone!!!
I just want to update those who weren’t aware, but character progression poll has ended annnnd… Ranger is going to be the topic starting monday february 17th together with these:
The topics will be as follows:
PVE: How would you like to see us evolve Fractals?- Owner- Chris Whiteside
PvP: What would you like to see from a League system? – Owner- John Corpening
WvW: What aspects of Edge of The Mists do you think could carry over to the rest of WvW and how? – Owner- Devon Carver
Bonus: Global: Professions: How would you like to see us evolve Ranger balance?- Owner- Allie Murdock
So put up your issues and concerns regarding our profession, be as specific as possible. We all know pet AI is broken, elaborate on that if possible provide a solution on how you want to get these issues fix.
Traits, weapons, specialization etc… Lists them all during the weekend and let’s be as productive as possible and pray that we all agree on somethings.
Cheers!!!
Incorrect amount for buff duration.
Mighty Roar, jungle stalker basic 18 3/4 might duration, with trait only increases to 22 seconds instead of 26 3/4 second
Same with Fern hound
Ask your selves, through out the history of leaks in GW2 how many has been fake so far?……
I wouldn’t even doubt it. So far all leaks that came out for GW2 has all been accurate. If this is true… LOL!!! at thief