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Lore Q&A

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

What is the rough percentage of Sylvari that are in the nightmare, to Sylvari who are among the ranks of the Nightmare court (since we know not all nightmare Sylvari are part of the courts)?

This was answered a long time ago and the number we were given was “roughly 15%”.

Though this was prior to the actions of Toxic Alliance and Mordremoth’s rising. So it’s no doubt different now.

I almost answered that myself, but that’s how many Courtiers there are vs Dreamers. Kalavier’s asking how many Nightmare sylvari there are that aren’t affiliated with the Court- something that’s theoretically possible, but never been confirmed. I put it up on the list.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Need some context on a few things

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

There isn’t any single great place, but running the things you have questions about through the wiki is probably your best bet to start.

To answer these two, though- the centaurs are the immediate, kingdom-wide threat. The Elder Dragons are the longer term, world-wide threat. Their gig is basically to slowly corrupt the land, and the creatures, and the people, and at your part in the Personal Story they’re thought to be pretty much invincible. They haven’t bothered Kryta for some time, but when they do turn that way, they’ll be a much bigger threat than centaurs. Unless they’re stopped first, which is what the orders are all about.

As for Destiny’s Edge, they were the only guild to make any substantial victories against the dragons in what seems to be a long time. They got famous for that, they let it go to their heads to some extent, some split loyalties came up at a very inopportune time, they lost a fight, one of them died, and the rest all split up blaming each other. Again, the wiki would be a decent place to go, as long as you don’t mind spoilers.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

(edited by Aaron Ansari.1604)

Question About Caithe (Spoilers)

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Alright, re-read it. I did jump the gun there.

Addendum:

given that their first (of so far three) Wyld Hunt(s) was to safeguard him and his existence..

Source? I’ve played that plotline through on four separate occasions, and I don’t remember any indication that our player had been feeling a call.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

(edited by Aaron Ansari.1604)

Question About Caithe (Spoilers)

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Hmmm … maybe Mordy planted it in Caithe, so she’d bring the egg further into his territory, but the Boss and his ragtag band intervened and got it into Tarir after all?

I thought that was it (and that our character’s suspicions along those lines are why they treated her like trash), but Taimi’s journal mentions the Hunt like it’s still going on after Mordremoth’s death. I really hope they haven’t written themselves into a corner here.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Norn Engineers?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

It also could’ve just been a rather deft bit of rhetoric on Knut’s part, rather than any stigma- he was pretty candid about being in Eir’s corner, but also had to address the whole burying Hoelbrak alive thing. Putting the blame on the golems instead of Eir let him be relatively lenient in her punishment, while also forcing her to think of a different strategy than the one that’d already failed.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

(Spoiler) Living Story S3E1 Discussion

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

There has been speculation that Anise is actually Livia. All I know of Livia is what the speculators have described, as I was not a GW1 player, but apparently she was a powerful mesmer 250 years ago and if still alive would be even more powerful.

Livia was a necro. No mesmer at all. The theory is that mesmerism is something she might’ve picked up, but…

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Norn Engineers?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Vaguely I remember something in Edge of Destiny about Norn looking down on a dependency on machines instead of one’s own abilities but I might be entirely wrong.

There’s a bit where Knut scorns using an asura’s ‘wind-up toys’ (golems) where norn warriors had failed, but that’s not quite the same thing.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Notes from Rata Novus - Thoughts?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Curiously though, the grawl and risen stopped caring about the destroyed fort of the Priory-Vigil alliance, Concordia (at least, I’ve not seen those events in a long time). However, those stationed there still act like their structure isn’t in entire shambles. The head Vigil officer even acts like the place is brand shining new. Then again, he’s not the brightest of fellows.

Nope. Saw that event not two hours ago. And to make things weirder, while some NPCs act like the vines never came, there’s also a new one working on repairs… for the last two years.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Norn Engineers?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Norn see using technology as weakness

I’ve never heard that one before. It’s definitely not in-game. If I had to hazard a guess, I’d say that the folks you’re hearing that from are simply trying too hard to apply the cookie-cutter ‘tribal barbarian’ archetype onto the norn.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Zhaitan is an " it " ?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

While we have Glint and his child as a potential new ED and they are in fact dragons, we got the subconcious of Mordremoth, which looked more like a hulking bear with dragon parts. That could mean that Mordremoth could have been something else.

I still think that’s just a manifestation Mordy crafted to fight us on our terms, rather than some true reflection of innermost being. Every other interaction we have with Mordremoth’s mind, from the intrusions sylvari characters experience to Trahearne’s final moments to even the background of the boss fight, presents said mind as a shadowy rendition of the Mouth of Mordremoth.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Notes from Rata Novus - Thoughts?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Btw. since when is Caithe labeled “good” again.

We’re all chummy again when we talk to her after Mordremoth dies. I think it’s safe to say our plot-induced fit of unjustified paranoia has passed.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Did Abaddon actually love humans?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Don’t forget the parts where they believe they’ve attained eternal youth and that you’re Turai Ossa returned to help them. I wouldn’t exactly call that a reliable source, eh?

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Did Abaddon actually love humans?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Maybe, but I don’t think so. If that was the case, Kormir, who soaked up all the power Abaddon had had, should be in the same boat, but it’s been 250 years and there’s no sign of another god going megalomaniac.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Zhaitan is an " it " ?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

As far as we know, Glint created eggs through sheer force of will. The fact that the rest of us call Glint ‘She’ is likely due to our own bias. We saw a vaguely reptilian being, and it made eggs, so we decided it was female.

And her voice was feminine by human measures. It wasn’t entirely an arbitrary call to make.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Did Abaddon actually love humans?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I wouldn’t say he was the leader. The ‘represented the gods’ and ‘when the gods held council’ sound to me like they decided on things as a collective body back then. I also wouldn’t say he had ‘positive’ plans, per se- after all, the only surviving teaching of his is “Act with magic, act within reason, act without mercy.” This is just speculation on my part, but since that’s what you asked for, my guess is that he was indifferent to the suffering magic caused, seeing it as acceptable collateral damage in pursuit of… whatever ‘greater good’ he might have figured their sacrifices were for. For any Tolkein fans, I see him as being a Melkor figure, who let his superior power and wisdom go to his head until he couldn’t stand to not get his own way. Not something that started as “I’m your master, obey me now!” but more of “I know better than you, so why in the world won’t you listen?” Dwayna, though, we know was moved by pity to take mercy on all those caught in the crossfire and one way or another the other gods all fell in behind her. Abaddon’s ‘corruption’ started as brooding over getting overruled, and from there things escalated.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

(edited by Aaron Ansari.1604)

The Human Gods and their awareness

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Can anyone explain to me what exactly the Gods are currently doing? Where did they go? What did they do before they left? Have they no interest in humans/tyria? Are they scared of the dragons and in hiding? So many questions

We don’t have in-universe answers to any of those questions, but a couple dev interviews have laid out that the Gods wanted to give humans to room to fail and succeed on their own (they always use the metaphor of a parent becoming more and more hands-off as the kids grow up), and also that they might recognize that their direct intervention could bring more harm than good (think of the war with Abaddon creating the Crystal Desert and the Desolation).

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Glints Egg

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

The LW3 teaser definitely places the emphasis on Glint’s egg,

I wouldn’t say definitely. Yes, it shows up in the second to last screen, because it was a recap of HoT and HoT ended with a shot of the egg. The only thing in there that actually teases LW3 is what looks like a ley-line fueled explosion, so unless the egg is a bomb…

however we know ( from GW1 ) that Glint’s offspring hid in the depths of Tyria,

Actually, no. That mission, while accessed through the Central Transfer Chamber, takes place under the open sky, and the map places it in a part of Glint’s lair we hadn’t seen before. Nothing’s ever put Glint, her offspring, or her eggs in the Depths.

because the entire ley line magic stuff points towards the idea that with two dragons gone there may now be enough magic hanging around for two dragons to emerge at once.

I’m not sure what you mean by ‘emerge’. As far as we can tell all the others have been up and feasting for a while now- in Primordus’ and Jormag’s cases, for more than a hundred years before this overfilling ley lines business. ‘Core Tyria’ might be more tempting now, but it’s not like they couldn’t have attacked earlier.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

The Nightmare Court as irredeemable evil...

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

There have been cases in the story before where it’s been a plot point that something can’t be done, and then it later turns out that there is a way after all. For instance, everyone says that Kellach’s dragon corruption can’t be treated, and then we discover the Forgotten ritual. With Faolain and Mordremoth both out of the picture, it’s possible that we’ll see more developments with the Nightmare Court.

Sure, and that precedent has left me unwilling to say ‘will’ or ’can’t’, but that turning out has always been some knowledge or magic coming forward that wasn’t available before- that is, a plot twist that couldn’t have been predicted in-universe. And while I am hoping for more Nightmare Court developments, there’s nothing saying that development will be a cure. ANet could take that course, naturally, but in a way it comes down to the ground we went over when the sylvari-as-dragon-minions came to light: just because it turned out to be correct doesn’t mean the belief is justified.

In this case, major figures with a reason to have interest in the subject, Caithe and the Pale Tree, both say it can’t be done, which means A.) it hasn’t been done in the past, or surely the Pale Tree at least would know, and B.) they haven’t had any hint that it could be done in the future, or else why would Caithe, who’s still enough in love with Faolain to teeter on the brink of turning to Nightmare herself, give up hope?

Applying that to the mesmer-psychologist idea, we’re left with three possibilities: A.) no one in the ten-to-twenty years the Court’s been around has thought to give it a try, or at least has managed to act on the thought; B.) that approach simply doesn’t work either; or C.) mesmer-psychology isn’t a thing in Tyria, or at least among the sylvari. I have trouble swallowing A- we capture plenty of courtiers just in the Personal Story, and I can’t believe the Wardens wouldn’t allow attempts to cure the ones they keep prisoner- so that leaves it either impossible or waiting on the mesmer-psych plot twist to come out of the blue.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

(edited by Aaron Ansari.1604)

'Come... to mourn losses you’ve suffered'

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

It’d feel weird to me to skip mourning. Regardless of my personal feelings towards Eir and Trahearne, there was no point in killing them off if the loss wasn’t going to be allowed to have an impact. I hope they don’t draw it out too long, like Marjory’s moody phase after Belinda, but it does need to be addressed.

On the timeline- that’s all fair game now. The merge only worked for the Living World. Having an expansion, a big big narrative update delivered all at once, already broke the synchronization. I don’t think they’ll address any exact time frames, but you can bet our characters haven’t been whiling away nine months of content drought.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

The Nightmare Court as irredeemable evil...

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

The way I see it, the question comes down to this: is a chance that you have no reason to believe exists, that very well may not exist at all, and that, if it does exist, requires something so obscure or so difficult that none of the friends and lovers who’ve tried to redeem a courtier in the past have managed it- is a chance like that any meaningfully different than no chance at all? It’s not like we’re just taking Caithe’s word for it here. That entire chapter of the personal story was set up to demonstrate what happens when someone tries to get a Courtier back, and it doesn’t end in sunshine and rainbows. Ysvelta and Tiachren, by all accounts and by what we ourselves see, weren’t bad apples to begin with, but by the end at least one is practically drooling at the thought of butchering saplings. She doesn’t respond to any plea by the man she loves, except with violence, and the effort to save her in one path just causes Tiachren to share in her fall. Add to that no reports of a Courtier repenting, for any reason, and the only entity who can claim some expertise in the field declaring that they are twisted beyond repair… I agree that Caithe alone would be unreliable, but she’s only a piece in a pattern meant to hammer into us that it just doesn’t happen.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

The Nightmare Court as irredeemable evil...

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I know that ‘Because magic!’ is normally a very unsatisfying explanation, but being subject to mystical forces beyond their control or comprehension has always been part of the sylvari’s identity. The direct interaction in their daily lives with the unknown forces that shaped them, the notion that their lives and choices may not be entirely their own (and that applies as much to the inborn purpose you mentioned as the forced conversions to Nightmare), these are central themes of the race. It’s a big part of what makes them more than leafy humans. I agree that, if this were a cut and dry case of mental disorder, the handling of the Nightmare Court would’ve been distasteful, but it’s important to remember that whatever psychological malfunctions they experience are just a symptom. The root cause is mysterious, and magical, and a bunch of other confounding words that mean it can’t simply be treated- at least, not without a lot more understanding than they, or we, currently have of what the Dream and Nightmare actually are.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Pact Numbers?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

As a result, I think it’s likely that the charr contribution on the whole is similar to the other races.

That’s what I was angling towards, too. My initial point wasn’t that their contribution was small in comparison, just that it shouldn’t be blown up to be large in comparison. We don’t have nearly enough data to make an exact judgement, but there are enough exacerbating and ameliorating factors on both races that I think the numbers for human and charr (and probably sylvari too) are at least in spitting distance of one another.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Krytan and other cavalry

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

I don’t think anyone’s position here is that there is no place for calvary. It’s just that with powerful projectiles being an ever-present threat, that place is less than if there wasn’t powerful projectiles.

To be fair, that was pretty close to my position before drax said his piece.

On the prevalence of magic, though- I do think it’s a lot more common than we see, at least with the human armies. The bandits and separatists both have magic-users, and it’d be really weird if they could do things the armies couldn’t. In fact, a lot of the military or mercenary squads we have fleshed out- the player charr’s warband, Logan’s scouting party, Dougal’s Ebon Vanguard squad, Clagg’s krewe- have a spellcaster in the group. It might be standard procedure to spread the spellcasters thin, so as many units as possible have at least some magical support.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

(edited by Aaron Ansari.1604)

Do the races know Abaddon caused the Searing?

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Aaron Ansari.1604

I doubt the average citizen knows it was ultimately Abaddon, though I’ll wager that Kralkatorrik being the source of magic for the event is commonly known.

I’d disagree, seeing as it’s not commonly known even to us. The only basis for that theory is one out-of-universe document cluing us in that the Searing magic predated the titans, and the whole crystal parallel (and saying all magic crystals are linked to Kralkatorrik is just silly).

All the Priory experts (since they were brought up earlier) that we talk to attribute the Searing and the cauldrons solely to the Flame Legion, so I’m not even certain they remember that the original cauldron had been a gift.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Do the races know Abaddon caused the Searing?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Hm… that’s a hard one. The only folks who’d know would be Kormir, the Sunspears, and the Order of Whispers, plus that motley assortment of henchmen- so someone who’s been off doing godly things, a defunct organization from a foreign land, a group known for their tight lips, and a few fellows who wouldn’t be believed. On the other hand, though, Kormir’s thing is knowledge, so she might’ve seen fit to make sure it got around.

Either way, though, at this point it’d be an obscure fact of human history. Nightfall was a big deal, but it happened further back than three of our five races have records, and the charr have worked tirelessly to distance themselves from their former religion. Any reliable information on titan worship would’ve been phased out for their derisive propaganda. That’d just leave the Order of Whispers, and maybe the Priory and human priests and scholars, with the information.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Pact Numbers?

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Aaron Ansari.1604

@Aaron: I’m not sure that the charr society will be keeping their contribution small. The High Legions were formally in support of the Pact in Orr (in exchange for the Pact helping take down Baelfire), and generally speaking the Imperators – Iron and Ash at least – seem to be among the Tyrian leaders that take the threat of the dragons most seriously. I suspect that as long as a charr soldier can be spared from more local assignments, the legions look favourably on requests to do a tour of detached duty with the Pact.

I’m not sure those requests would be much more common than they are among humans, though. Of all the races, charr are both the most patriotic and the facing the broadest array of challenges at home, and unlike the other races (save sylvari) they don’t have to look far afield to find someone taking the dragons seriously. IIRC we’ve already seen several in-game who opted to take the fight to the dragons by joining the Sentinels instead of the Vigil. Add to that that a significant minority of the charr voice a conviction that their race can take the dragons on their own. Now, none of those zones have been updated since the Pact was founded, but I don’t know that any of the happenings since would’ve shaken up that state of affairs.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Krytan and other cavalry

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

snip

I hadn’t considered that- and you should be right. By that logic cavalry would have to lean strongly towards either speed or heavy armor, since anything in between would just be a large target asking to be blasted. Interesting to note that, with the exception of the undead horsemen and the mordrem mounts, all ‘cavalry’ in Tyria has leaned more towards the later. Dolyaks, snow beasts, giant devourers, and giant beetles are all some mixture of heavy armor and self-propelling siege capability. It’s an interesting twist on the concept, a little like if war elephants had been the norm in our history and horse-riders the quirky novelty.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Sylvari's age... Is it wrong?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

ArenaNet really like rounding numbers when talking about past events, that’s all (example: the Searing is usually said to be 250 years ago, when the exact gap at launch was 255). The timelines are where you find the exact figures, so 1302 is the proper date. That said, Wintersday has always been the point where the year switches before, so it’s probably 1329 now, making Caithe 26 or 27 depending on how the dates play out.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Krytan and other cavalry

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Aaron Ansari.1604

In GW1, Krytans explicitly “Rode” Saul out of Krytan and beyond the borders before dumping him and leaving him (which lead to him finding the Mursaat).

In GW2, we see fancy carriages and wagons that would be horse-drawn.

Nothing saying they’re horse-drawn. Actually, in the Return to Lion’s Arch trailer we see that the wagons are pulled by bulls, and that being the case I suspect the ‘fancier’ wagons (they’re not carriages, just covered wagons with a teamster’s bench- typically pulled by oxen in the real world) are too.

A guard mentions ponies for riding.

I haven’t seen that one, but I’d be curious to. Do you happen to remember where it was?

In Party Politics I believe, a group of nobles are talking about a party, and one mentions equestrian being out of the question because possibility of confusion for centaurs. In DR you can get into a stable with stored jousting carnival toys.

I know about those, but that leaves horses as carnival mock-ups right next to the cardboard dragons and as a decorative theme at a Krytan noble’s party. Both can support either the extinct or everyday hypothesis, or anything in between.

The same things that would negate Cavalry would affect Centaurs as well, if you think about it :P.

Absolutely agreed.

Fireballs are great, but they are not instant win buttons. I wouldn’t see them being any more effective against Cavalry then an infantry group, and we hardly hear about singular elementalists wiping out entire groups casually (bar hero/very powerful ones like Cynn or such).

It’s more than just fireballs, although I was thinking of those too. Imagine what Unsteady Ground would do to a massed cavalry charge, or Flamewall, or a mesmer conjuring up an image of something fearsome enough to spook the horses. Countering cavalry would certainly be easier than an infantry group. It’s just a matter of changing the situation so their relative strengths are instead weaknesses.

It’s a clear case of “Anet did not want to deal with the complaints about mounts that would appear if they had horses ingame.”

That’s long been thought to be the reason, but it’s not a clear case. Just fan speculation on the developer’s unspoken policies, which in my experience we’re more often wrong than right about.

edit: Another thing is, IIRC, it’s mentioned some of the centaur tribes don’t really like magic, and it’s far less common with them then humans?

Yep!
Mind, that only applies to the Harathi. The Modniir, of course, produce some of the most powerful earth elementalists we see in the game. Coincidentally, they also managed to subjugate the Harathi and keep them afraid, despite being much fewer in number.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

(edited by Aaron Ansari.1604)

Krytan and other cavalry

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Aaron Ansari.1604

Technically, the Zintl hylek do too. Those mounts have been inaccessible to the rest of Tyria until recently, though.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Krytan and other cavalry

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

First, on cavalry: With the possible exception of horses, the problem is that Tyria doesn’t seem to have any real candidates for riding animals, at least not in war. The charr, for instance: while there is at least one instance where they’ve been known to ride maroxes (marmoxi? X’s are hard), plodding sort-of rhinos are hardly the sort of animal to provide the speed that’s half the advantage of a cavalry in the first place (as I understand it; I’m no military historian). Same with dolyaks, and cattle, and all the other pack animals we see that could bear a rider. Which brings us to the second problem- the other advantage of cavalry is the ability to bring much more force to bear, especially in a massed charge. But magic-users, especially elementalists, would negate that advantage, by punishing bunching up, disrupting the charge, and generally providing all the reasons that firearms eventually made cavalry obsolete in our world. Between those two problems, there just isn’t much room for cavalry to be effective in Tyria, and thus no reason it should be in use.

Now, horses are a mess and a half, and the lore’s pretty vague about them. We know they did at one point exist in Tyria the continent, we know they were ridden at least occasionally both in Orr and in Cantha, and we know that they still exist somewhere in Tyria the world. That’s… really it. I’ve heard solid arguments for positions ranging from them being extinct in continental Tyria to their being integrated into everyday travel and use in Kryta, that we just don’t see because everyday life gets skimmed over (the same reason we don’t see chamberpots emptied in the streets or near enough farms to feed the population of DR). I tend to lean towards the middle of the spectrum, somewhere in the belief that they’re around but not nearly as common as they were in medieval Earth. One thing to keep in mind, though: even if you lean towards the horses are everywhere theory, they still wouldn’t get around the magic problem, so there still wouldn’t likely be as much cavalry. They’d be used for scouting, likely, or getting to and from the battlefield, but actual use on the battlefield would likely be limited to situations where massive casualties are acceptable in exchange for closing quickly with the enemy. Kryta’s Seraph is stretched too thin for those kinds of zerg rush tactics.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

(edited by Aaron Ansari.1604)

Menzies

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Aaron Ansari.1604

When your ‘fate’ is a skull on a stick, I’d say that’s pretty negative.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

(edited by Aaron Ansari.1604)

Pact Numbers?

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Aaron Ansari.1604

Other than those we personally see? We only know this amount for Mordremoth.

Population has always been a big “never talk about” thing when it comes to Anet and GW2. We don’t know how many asura, norn, charr, humans, or sylvari there are. We don’t know the size of the Orders, or military forces. Nor the size of the Pact.

Nor casualty numbers in wars.

I think t’s funny that there are more skritt on that list than Charr. Either no one cares enough about the Charr to put there names on the list or they are simply kittenes who don’t die. I fully intend to believe the later. I doubt it is an indication of population.

And let’s not forget that bees are the most dangerous creatures in the jungle. Bees, and gravity.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Pact Numbers?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

You didn’t mention how you got most of those numbers, but some things to think about:

Using Renaissance figures directly is a risky proposition- too much is different in the Tyrian setting- but either way, before modern agriculture techniques it was an insurmountable fact that a lot more people had to live in the farms than the cities, or the cities quickly starved. The first number I found just now in google says the Renaissance ratio was about 3:1, which would put your human population total at 1.2 million.

Similarly, your figures for the Orders are way high. To put it in perspective, in the US- a relatively militaristic state- our active military personnel, the portion of our population that most closely models the Vigil, make up .4% of the population. In any of the races, that .4 would be split between the local forces actually fighting closer to home and the Vigil, and the Vigil would certainly come up shorter. The charr, even with their increased military, have increased loyalty and increased stigma to keep their contribution at least comparatively small. The Order of Whispers would get much less, probably less than half as much as the Vigil. The Priory would probably have a lot more… but all the same, I can’t picture the total population of the Orders making even 1% of the Tyrian population.

Then add in that the Orders only sent part of their numbers to the Pact, and the Pact brought in a large number of non-Order troops before Mordremoth, and that we don’t even have a general idea of how many of the sylvari turned to Mordremoth… it’s hard to be confident in any solid numbers like that.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

(edited by Aaron Ansari.1604)

Questions about the Tengu

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Apparently, it’s just not their way. There’re hints that they may have survived a previous rise, so it’s possible their approach isn’t as self-destructive as it seems.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Evennia in War in Kryta timeline.

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Squee is right. Old Ascalon is the post-searing name. Ascalon City is pre-searing.

Ascalon City, Lakeside County, and a fair bit of Green Hills County. Old Ascalon was a big zone for the time.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Evennia in War in Kryta timeline.

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

‘Old Ascalon’, if you see it in Guild Wars 2, is usually meaning the human kingdom of Ascalon as a whole, but in GW1 it was the name of a specific zone in the heart of the kingdom (central and eastern Plains of Ashford in GW2). They’re both talking about the same thing, though- a thriving land that once was there but no longer exists, a memory of the good ol’ days- so you’re right in that the Searing was the end for it.

It would be less confusing to say that Evennia disappeared while waiting outside of Ascalon City for King Adelbern to grant her an audience.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Could Razah still be alive?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

That doesn’t square with his character. Razah was curious about humans. Heck, that was the start and end of his personality traits. I cannot fathom that he would willingly avoid them for two hundred years because… well, why, exactly?

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Could Razah still be alive?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Why would he be evil? He accompanied the GW1 hero for an unknown amount of time (at least five years if he stayed with the PC for Eye of the North to Winds of Change). That was the “find its purpose by working with a hero” bit alluding to.

well he spent more than 250 years alone prob and hes demonic nature may have corrupt him ( if he’s still alive)

Why would he be alone?

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Could Razah still be alive?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Whoo boy. How do you guys even find these to necro? I know for a fact the search function can’t do it.

Anyway, I’m assuming you’re responding to the original question there, but nothing in that says he might still be alive. If lack of purpose bestowed immortality, half the human population would never die.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Raid Wing 3 teaser images (spoiler warning?)

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

But it’s a lake! Ice and water in one! Jormag-Bubbles ultimate fusion form confirmed!

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

How to get into lore and DE 2.0?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Nope, so far the biconics have no involvement with the Mantle arc or the raid, with the possible and slight exception or Marjory. (That said, ANet’s been pretty clear they’re here to stay, so expect them to play your posse if the story moves beyond the raid.) Lazarus the Dire was only involved in one questline back in GW1, which makes it easy to give the whole story a read-thru on the old wiki by jumping from quest page to quest page, starting here. As for how the plot lines connect… well, literally, magic. Both stories seem to be exploring what happens when you have too much of it around, with the ley lines getting flooded by Mordremoth’s death and the Mantle seemingly recharging the bloodstone one piece at a time.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Lore Q&A

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Is Rotscale dead (well dead dead)? You never HAD to kill him in any quests.

Listed just in case, but I’ll point out that in GW1 optional objectives were treated as canon. Add in that Kieran had the Rotwing bow skin when you get him as a hero, and there’s a strong case that he took the beastie down.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

The Charr - Beauty of the Beast

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

If I recall correctly, the timeline’s not conclusive one way or the other, right? The single generation thing is a possible interpretation of the vague phrasing in the Ecology of the Charr?

Not just the Ecology, but all lore around the Khan-Ur indicates that there was only one Khan-Ur, and it is made clear that it is because the Khan-Ur united the charr that they were able to conquer vast lands (as before the Khan-Ur, the charr were more focused on internal wars) and the humans were able to conquer Ascalon only because of the Khan-Ur’s death.

Mm… I don’t know if I’d go that far. ‘All lore’ that goes beyond a single sentence is the Ecology of the Charr, a paragraph in The Legions of the Charr, and a bit out of Ghosts of Ascalon. Between them, we have several mentions of ‘the last Khan-Ur’, and in Legions they make it pretty clear that ‘the Khan-Ur’ can refer to the rank instead of a person, even when it’s done through masculine pronouns. There’s enough to argue it either way, and no use in derailing this thread to do so. Maybe it ought to be tossed on the Q&A list?

EDIT: I’m standing by my point on the phrasing… but out of curiosity, I checked to see if there was a charr TowerTalk, and there is, and Scott McGough very clearly talks of the Khan-Ur as a single person. Consider my stance flipped.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

(edited by Aaron Ansari.1604)

The Charr - Beauty of the Beast

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

There’s nothing (reliable) that says the the Forgotten were brought to Tyria by the gods. The source on that was the discredited human creation myth that also held that the gods made Tyria and magic and claimed Glint was the first living thing. They did work with, and for, the gods while they were around, but that’s also true of the dwarves, possibly the Seers, and if Thruln can be trusted even that far, the jotun.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

The Charr - Beauty of the Beast

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

If I recall correctly, the timeline’s not conclusive one way or the other, right? The single generation thing is a possible interpretation of the vague phrasing in the Ecology of the Charr?

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

(edited by Aaron Ansari.1604)

The Most Powerful Character

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

Beyond the problems of picking and choosing what established lore you believe in- the distraction was only what let us get to Trahearne. At that point we weren’t a threat to Mordremoth- he had an interest in eliminating us, certainly, and he’d been toying with us specifically off and on, but we could keep while he dealt with the forces crippling his troop production. He presumably had no better way than us of knowing that Trahearne could magically let us into the Dream, or that we’d think to fight him there at all, and by the time he realized it we already had everything we needed.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Reed Stalkers

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Queen's Throne Room

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

But… okay, let me rephrase that. Why would Kryta have the keystone?

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.

Do we need the Biconics as much?

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Posted by: Aaron Ansari.1604

Aaron Ansari.1604

What Taimi’s after is acknowledgement, to be treated like an equal- something she can’t get in Rata Sum. As far as we know, we’re the only one who treats her like that. She’s with us because we’re the only one who allows her the freedom to do her own thing, and as the biconic motivations go, that’s probably the strongest.

Rytlock is the ‘professional’ of the group, an experienced dragon fighter who teamed up with one proven and trusted comrade to rescue the rest of his team. Again, pretty strong reason to stick with us.

Canach, incidentally, I see as being along for a similar reason to Taimi- we’re the only ones in the heat of the action that he knows will allow him to contribute. He likely could’ve found another such group, but it would’ve been a time-consuming risk with no comparative advantage.

R.I.P., Old Man of Auld Red Wharf. Gone but never forgotten.