no, you can’t craft Exquisite version, like I said you need to craft the Embelished version first. You have to be 400 to craft Exquisite.
you need to use the Embelished Mithril Recipe (rare) to advance to 400.
And yes you can achieve lvl80 through crafting, but not with one proffession. The experience you get from crafting scale with your current level, and it’s generally 1->400 give you 10lvl, so you have to get 400 with all 8 crafts to get to 80 with pure crafting.
So what? You are farming for the skin of lvl 70 EXOTIC gear using tokens and you are comparing it with a rare iten with WORSE stats than it? Ferrari vs BMW again?
/Facepalm.
No, scratch that, make it /facepencil.
I already have the stat I want, it doesn’t matter if the skin is a lvl80 exotic or a lvl1 white.
Did you read what I wrote, and if you did, do you understand? I do not care if the dungeon is a lvl70 rare, a lvl80 exotic, or a lvl1 white. I already have a lvl80 set for the stat, I’m after the skin, the skin, the skkkiiinnnnnnnnnnnnnnn!!! That is what those 110 hours will be invested for. The only thing matter to a skin is “do you like that skin”, not the source of where it’s coming from. My lvl80 elementalist is in full exotic gears, but “luckily”, the skin I like her to wear comes from the regular drops (the feather,shaman set) and only the shoulderpad is needed from a dungeon. I like the look of the CM set for my war, and there is absolutely nothing I can complain about that choice.
You can get a full set of exotic on TP on the stat of your choice for 15-20g, so again, your amandent about the stats and rare/exotic is absolute and completely irrelevant. Your 119g or my 1100 token will be for the skin, period.
So if you had the 119g+gold needed to buy the transmutation stones, would you blow it all up on a skin? Would you risk using all you have, and not be able to use waypoints(to do events to farm money/karma on Orr’s maps), would blow up the money for repairs of those occasional deaths on exploration modes? And if you made another build and got another set to do a specific build(like one set for dungeons and another for WvW) but want to keep both sets, whould you blow all 119g again?
So let me ask you, after 110hours farming for the dungeon and amass 1100 token, I also want a PvE and PvP set, or maybe a tank and a DPS set, what would make my decision at that point any less relevant then yours? You ask me “would you blow all 119g again”. Then I can ask you, “would you spend another 110 hours again?” You answer me that and I’ll give you my answer.
Tell you what, I wish there is an option for me to buy the CM set with 119g. Because I can guarantee you that if I use that 110 hour to make gold, I’ll amass enough to buy it 5 times over.
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I’ll try that, I still can’t imagine how to survive for long though.
And here lies my case, The skin is too expensive just to be a skin!! You just forget that if you are aiming for the T3 armor, you will spend 119 gold for the skin, but you will need to change it to another item, wich will make you use the lvl 80 only transmutation stone, wich, can only be bought with gems(or you can be lucky and get it on a chest) wich will cost more money if you take the route gold:>gems so it will not be ONLY 119g, it will be more. And that’s not even counting on the weapon, wich costs 66k karma points(wich btw, is the same amount of the EXOTICS that you can get in Orr)
That’s not expensive, it’s over charge….
No, the point isn’t it’s an exotic or a rare, at lvl80 it’s a no brainer and like I said, it’s extremely easy to get a lvl80 exotic that it’s mostly irrelevant.
No, I don’t shoot for T3 culture armor. I’m shooting for the full CM suit for my second character, a War. Right now a good run last for 1.5 hours while an average run tend to last about 2.5 hours. So an average 2 hour for 20 tokens. The whole set costs around 1100 token so … 110 hours? Maybe shaving off 20-30 hours for the daily that give 30 tokens and the assumtpion that the run become faster as people get more experience. Still, that gonna be a lot of hour needed for the look I want, do you see me complaining it excessive? No, because I already settle and understand that it will be a month long goal for me, that it will be something I plan to “achieve”. The time when I deck out that armor will be a shown of my accomplishement, just like a full T3 set is supposed to how rich you are. And no, it doesn’t attain to the “I want this and I want to have it in a week”, sorry it’s not supposed to work that way.
In fact, how is 119g is bad. I’m sitting at 20g right now and that is after a lot of unsavy spending on my first toon and a bizzare spending to deck out my elementalist in Exotic. I never played the market, I don’t farm, I don’t do anything special. So excuse me, your T3 culture set in my opinion, require a lots LESS afford than what I’m shooting for. Oh btw, adding insult to injury, the CM’s set is actually LvL70, not 80. But like I said it’s “ALL” about the skin. I already have the stat I want, it doesn’t matter if the skin is a lvl80 exotic or a lvl1 white.
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Let me give you an example for the people who think Logan is a “jerk”:
- An average human can try to bear his own hunger to share food with a starving man.
- The same human will NOT let his child bear the hunger to give that food to another starving man.
I ask you, if you are that human, weighing between giving the food to your starving child and giving the food to a starving man, give me a straight answer. All the other so call “reasoning” are nothing but bystanders meaningless opnion. Logan had to make the decision under the heat of the moment, there was not a time netiher the place for all the “reason” stated here. For example, in some state according to the law, you are not allow to shoot someone from the back, even if they’re trespassing. And while many people might idlely argue the fine point of the law in a court room, I can tell you this: if I see a stranger in my house, putting my family at risk and I have a gun, as soon as I can get a firing line I will shoot regardless that stranger is facing toward or away from me.
Logan can and will give up his own life to protect anyone in Destiny Edge (in fact he did just that in Arah story in GW2), but he will not let Jennah die for Destiny edge. His made up with Rytlook in Citidel of Flame sum it up, basically Logan regret what he did, but he did not believe he made the wrong choice, and if put into the same situation he will make the same decision. The only difference is that he will own up and live with it instead of trying to hide behind an excuse.
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If there is a best idea of the month poll for this forum, this thread will get my vote.
But do you try to thin them out? Or were you able to kill the mobs faster than they respawn?
I don’t understand why people keep saying “it’s just for the skin”, because the skin is pretty all what it is. Guild Wars 2 end game is not about stat, since you can get the best stat within probably 3 days to at most a week after you ding 80. It has never been about stats, it has all about skin. So yeah … the word “just” in “just a skin” make absolutely no sense in this contest. It’s like making the complain "why is this car so exepensive, it’s “just” a Ferrari".
Stat is cheap, skin is expensive, that’s what this game is.
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Tornado is amazing, but it has to be coordinate with the group. It is a VERY LONG whirlwind finisher, if your group stack combon field under you during the duration it can be a tide turner.
No, that means eventually people will just find the easiest dungeon to run and ignore all other dungeons. The whole reason why each dungeon has a specific skin because it represents your achivement of that particular dungeon.
And I don’t think it’s pretend not to be skin, I think it’s obvious that end game is all about look, and I dont see any evidence of the game trying to be otherwise. After all, that’s the whole reason why the skin is harder to get than the stat, and you have to work for it.
But how though, there are like 15 of them spawning nonstop. If we divide our group like that the question would be how can we survive.
I know the neft the butter rate a few days ago, but I still get way too much butter. I think it should be add as an additional drop, maybe in reduce quantity (like 4 sticks max isntead of 3-8 stick per bag), instead of taking over the real loot in a bag.
I ran this yesterday with a pug group. We did well enough until we hit the part where you need to place 5 powder kets at the gate and stuck there for 1 hour until the group rage quit. The enemies respaw constantly, I know there are two strong and the rest normal, but they still come back way to quick for us. We tried various tactic, including having 4 tried to hold them at bay and one person run the kets, it doesn’t work because as soon as we drop the ket down they immidiately rush to it like vultures and remove it. So we came to the conclusion that all “5” of us have to run the kets at the same time … but that means we all would died before reaching the gate.
We notice a house right next to it and it seems if we go in there less enemy would pound on us, but we don’t know how it would play in the overall strategy. So can anyone tell me if we’re missing something obvious here?
one question for you Mog, if people can be generally sufficient doing content without going out of their way to farm … then who would need the TP to begin with?
Second you’re wrong on the WoW account, I have 4 85 in WoW each with 2 different proffessions. You NEVER have enough mats to lvl your proffession by just doing the content. For example at the beginning of LK, you will only mine half of the Cobalt ore you need to craft out of the Cobalt tier, if you don’t want to buy from the AH you WILL have to go back and farm more.
For people who think Plate maker has it easy … do you aware that we have to buy from vendor a secondary mat to refine the ore. I “mindlessly” bought some to refine my 250 stack platium last night without paying attention … and boy … that was EXPENSIVE!
Imagine tailors and leatherworkers got to buy some mats from NPCs as well. You can’t craft the most pieces of armor without threads. So don’t tell me how difficult is armorcrafting
Uhm … except Armorsmith also have to buy those very same mats as well on top of the secondary mat, so … yes, I can tell you how difficult it is. It cost 3/5/8 thread of w/e tier you’re in to make an insigna insigna.
Oh and I have a tailor and an armosmith, I know how both of them work. In fact, making a hazard guess I believe why metal need a secondary mat to make ingot is to balance the out the cloth/leather can’t be gathered. The former you need to buy the do anything with the raw you can readily harvest, the latter you have to buy the extra raw that you can’t harvest.
The problem is not the delievery, but the content. Characters talk like they’re making a speech and not the actual talking. Another problem is the text tries to hard to deliever its intention in an “in your face” maner. Playing a human this is very painful to deal with, especially in the last leg of the story. It seems to me that the NPCs have to make sure they need to praise the PC on every possible occassion less he/she might forget about it, or they have to chant how great the PC are else they will suffer some divine retribution. Yes, I know the PC is a big hero, but I think it should be delievered in a more contextual way with deeper meaning and not the “you are a hero and I am your biggest fan” manner. Right now most of the dialogue is just … corny.
I played Norn a bit during the Beta and it seems they have the same problem, but just from a different angles. I think the game is trying too hard to deliever its intention, and think that if it doesn’t do so people might not see it which I think is not the case at all. And this is ranging from personal character to cultural background. They should be delievered in moderated dose that let player feel, and see withint the gaming world, not by just dictating to them. For example, we go to a Norn city, we see its people, we see its activity, we see their artchitecture, we look at the kind of quests they have and we think “oh, this is how and what a Norn is”. It’s MUCH better than to have all the NPCs you come across to recite to you “Hey I’m a norn and this is what a Norn is”.
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For people who think Plate maker has it easy … do you aware that we have to buy from vendor a secondary mat to refine the ore. I “mindlessly” bought some to refine my 250 stack platium last night without paying attention … and boy … that was EXPENSIVE!
To answer all the people quoting me (since I don’t want to pyramid quoting).
- Yes, the players do have some control in it, why do you think there is an exchange rate to begin with? If it’s true that we don’t have any input in the rate, we wouldn’t need an exchange rate to begin with and the gem <—-> gold conversion would just be a flat rate. So don’t make a mistake, it is a fluctuating system that is depending on the volumne, it’s just a pseudo system instead of a 100% free system.
- Why do you think the gem is so cheap right now, how did it get there? The price of gems during BWE3 was at least 4 times more expensive. Yes, I know it sucks for people like zolinar who seeking to convert real money gem into gold, but the fact that the reason the gems price is what it is right now exactly because there are many people like him doing the samething. What you guys (Archtype, Wrath) are arguing for “might” work if the Gem<——>Gold thing is purely driven “in game”, after all that’re more or less like all other in game commodity, the system is not designed to control that. What it’s meant to control is the fact that Gem can be bought with real money, and inject gold into the system. It’s driven by the player sure, but you don’t want it to explode to a point that it become a barrier to new players that they have to buy some gems, convert to gold to have a viable starting capital.
Gems is not a commodity, period because it’s dealt in 2 currencies: in game gold and real dollar. It’s great as long as you keep it in mind, but if you in any way try to justify the cost between the real value dollar to gold value than … well, at that point you would have to talk in term of gold sellers. :P
Again, treat the Gems<—->Gold<——> as what it’s meant to be, a way for player to access the gem store “special items” with gold if they player enough, or to buy “special item” using real money. It’s not meant for a “quick” anything, not to get rich quick, not to go to the TP and kit your fresh 80 in full exotic with “bought” gold.
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There is no problem with Cooking. The problem is so many people here want to be max level in a few hours.
If you read the complains here, and many on other forums than half of them (maybe even more than half) are from people of other crafts. I got 6 loots bag from a few CoF run last night. Pre-neft these bags contain tier 5 crafting materials, last night when I opened them I got: 7 butters-7 butters-5 butters-totem-5 butters-7 butters. My face went like this “W
”.
No matter if I was selling the mat or crafting, this cost me about 25 silvers in term of craft material. And this is one particular thing to look at because it doesn’t make sense: a lvl1-25 bag can give butter, why also a 70-80 bag also give butters? What make butter so important that it doesn’t follow a lvl scaling factor like every other item?
Also, orange is like 55c-60c a piece on TP, so it went from one of the freely available mat to the second most expensive mat after omnonberry, it’s like a swing going from beggar to a millionaire, I understand the neft was done in balance name, but where is the balance in that?
So far I find out where to get all the vendor displaced cooking ingridient save for orange. Anyone know where I can get it?
Oh and not “check the TP” please, last night I checked it was around 45c a piece, that’s way expensive for my pocket.
sadly I have to agree that Cursed Shore is rather disappointing. most of the point is already stated by the OP, but to re-initiate:
- weird WP placement: the Grenth temple’s WP is sad, lonely and useless. Since if there is an event there, it becomes contested. It’s especailly bad when the Pact is not in control of the corridor since i have to run a gunglet of fast moving mobs that’s 9/10 I wouldn’t make it, either die trying to run pass them, or fight them and see the event is already finished by the time I reach there.
- The area south has no WP and they covered like 1/3 of the entire map. The only occassional people down there are those doing the SP and POI.
- Group boss events need more love: as in getting people to do them. I think right now most player make the case of “avoid” these event altogether. For example there is a boss right next to the entry camp in cursed shore, and you can’t miss it. But for the past 3 days or so everytime I’m there, I see it, with no one bother to take a look.
I like the Malechor area a lot more since it’s bigger, more fluid and dynamic, but there are few players now since everyone seem to concentrate in Cursed shore for the easy zerg . 90% Cursed Shore is about defending a set of 3 camp WPs. I saw some players report today that there seem to be a diminishing in return so it seem Arenanet is aware of the problem, hope they come up with a good fix soon.
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One problem is the way you descripe, it’s as if only the last event reward you with something. While the fact that each leg of the chain has already give you its own reward. For example chaining all the events from Cursed Shore entry camp to the temple of Melandru consist of some 7-8 events, each give 10k+ exp, almost 400 karma and almost 2 silver. Counting the loot you likely pick up along the way, even with just vendor you minimumly get 90k exp, around 3k karma and at least 20 silver if you attend the whole chain. This virtually already take care of your concern for amber reward to those participate in the whole chain as to those only jump in the last event.
I think it’s neccessary for Arena.net model. The problem is I think you’re looking at or demanding thing at an incorect angle.
As people play the game for the next few months and years, eventually people will have a lot of money. The Real Money <—> Gems relationship obviously can not change, for example Arena.net can’t make a policy where they say: depend on the in game market, we will charge $5 for 300gems today, and it will be changed to $8 for 300gems tomorrow. Neither they can alter the cost of the gems shop price like this item will cost 500 gems today and cost 800 gems tomorrow. This mean without some constraint, eventually you will see the gem is so cheap that nobody will bother to buy gems with real money (bad for Arenanet) or too expensive that cause people buying gems with real money and convert to gold (creating massive inflation, which can’t be a good thing).
Another argument is that the majority of in game gold are also black box generated vendor. When you loot a mob, the items you got wasn’t created using some finite resource pool in the game. When you vendor that item, the gold being paid to you weren’t withdraw from the finite bank. So there have to be a control to limit inflation.
Yes, the policy does favor Arenanet but that’s for obvious (and not unreasonable reason). This is not a stock market, so you can’t demand or liken it to one, it’s not a free for all environment. It’s a great alternative option and as far as I can see, nothing yet is unreasonable. Maybe that’s exactly what it’s meant to be, an alternative to the cash shop for people who can play more and want to pay less, not as a mean for a “get rich quick” scheme. Also the disparity between the 2 conversion rate is for a very obvious that I’ve mentioned so far, in case you can’t see it, again, it’s to limit inflation.
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Everything worked fine yesterday, but my server (Darkhaven) today can not complete the chain to retake the Temple of Melandru and the Gate into Arah, so nobody was able to access the dungeon. The event chain lead up to where we capture Jofast’s Camp, but the next leg just stuck.
I think 2 out of 3 on you list is already available:
- You can retract your offers. Just go to your sale staff and choose “thing I’m buying” from the drop down. (it’s default to things I’m selling).
- i think you can already use sub text words no? Set a filter for staff and search the word power will list all the power staff.
last night I ran Citidel of Flame Exploration mode with a group of guildies. We finished the instance and loot the last chest 2 minutes before the server shut down and chat a bit until we got kicked out of the server due to shutdown. I got 30 dungeon emblems since it’s my first time, my guildies got 20. After the server went up I see that I lost 20 out of the 30 enblems I got, and my guildies said they also lost 10 out of 20.
Something similar to this happenned to me duing one of the stresstest when I was disconnected due to server shutdown/maintenance. That time I lost the heart progress and EXP I gain in the past 10 mins or so. So it seems to me you tend to lose things you got just right before the server down (a few minute window), I don’t know whether staying logging until you’re disconnect is relevant.
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