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Never had a problem with it. Sure, enough people message me and ask questions, about going to x and y, this and that. But it’s not bothering me. It’s a MMO, I like the social aspect, and chatting with people doesn’t honestly bother me. If I’m busy, I just quickly write “busy” or something of that sorts depending on what I’m doing, e.g., if I’m soloing Lupi, I just write “lupi”. I don’t see the big deal. I can at any rate filter my chat to only show Party and Guild messages when I need the “silence”. I think the Follower list is a cool idea personally.
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This again.. Vitality is of course going to help you against direct damage. It’s not Toughness all the way. It’s a bloody combination of it, and stating otherwise is plain stupid and borderline a display of poor intelligence. If you have boosted your health with 3-5k through Vitality, and are slipping out after a stomp with 1k health remaining, well you can bet your little behind that Vitality helped you. It helped you just as much against that physical damage as it did against conditional damage.
Condition damage could do with a bit of toning down as well, especially in WvW. Running around with 3k/s ticking conditions with no mitigation beyond cleansing is just rubbish game design, more so when they can be applied so quickly compared to how often they can be cleansed (beyond specific (really weak overall) counter-condition builds on specific professions). It’s as idiotic as it is that there’s a cap the way it’s implemented, and that players without focus on conditions, ruins it for those who do wish to focus on it. The whole system should get a revamp. The conditions was done so much better in Guild Wars, it’s strange they managed to make it so bad here. In PvP it’s too much, in PvE it’s pretty much terrible when we’re talking about more than one source of conditions.
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A player that is able to look at a new encounter and deduct how to conquer it, alone, or contributing in a group-effort. A player who can make builds, for multiple professions, understanding mostly all professions and their various skills, not necessarily all by heart, but the majority of them. A player who knows how to survive, how to deal damage and how to help allies. A player who understands what the individual skills of his/her setup is doing specifically for him/her.
Those things makes a skilled player, and that goes for any game such as this.
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We could remove conditions and make everything power-based. It wouldn’t bother me in the slightest. Conditions are pretty annoying overall due to caps, an unmodified damage dealer still stacks (and can overwrite) more powerful condition stacks. It’s sad that in most of PvE conditions are a joke.
I think Toughness and other things that reduces damage should reduce condition damage personally
Not even remotely. Conditions can be mitigated with more vitality – since their damage is meant to melt health, the more there is to melt the less likely it will be successful. They shouldn’t improve toughness to reduce condition damage as well, that would just beat down conditions to being even more useless, which is the last thing conditions actually need.
Good job quoting one thing, out of context. They need to look at conditions as a whole, how it caps, how players without focus on conditions overwrites stacks from players who do, and at the same time, for PvP, make it so that damage mitigation works against conditions as well. Honestly, I am a bit sick and tired of people saying Vitality is the answer to Conditions as if Toughness is the only solution to physical damage. Yeah, that Vitality sure didn’t help you survive longer against that physical damage, right? Two years, and people are still uttering that nonsense. Conditions has problems, removing them outright is not the solution, that’d be extremely boring.
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Out of curiosity, since you are stating you’re not really playing Shatter with this, why Deceptive Evasion? It is of course useful to shatter in any Mesmer build, e.g., Distortion should be a go-to for any Mesmer in trouble, but is it necessary with Deceptive Evasion? Is it for clones generation to reach the 9% damage modifier out of Compounding Power? (You could get the third illusion out of Mirror Blade instead perhaps?) Can’t it be counter-productive if your goal is Phantasm+Mantra damage? You’d overwrite a Phantasm while avoiding damage, creating a “lackluster” clone.
The build you linked was also using Mantra of Distraction, not Mantra of Pain, I assume that was a error? What about Empowering Mantras? Taking out Signet of Illusions and slotting in perhaps that Mantra of Distraction? It’d be a 12% damage modifier initially. Maybe even Rune of the Scholar for that additional 10% at the start, before you take damage, whilst at long range. Or alternatively Rune of the Ranger, to keep the Critical Chance up there, while still getting an additional 7% damage modifier (and Illusions should count as a companion). 9% from two Phantasms and a Mirror Blade clone. There’s also the 5% from your target not using skills, should they not be in range and/or not spamming their various skills before they can reach you. 5% at the very least from doing one Mantra of Distraction (keep in mind that Dazzling always applies 5 Vulnerability on any daze-applying skill, even if it doesn’t daze). That’s 38-41% to the damage modifiers in your initial burst.
Just brainstorming a bit here. If focused on range and glass, perhaps something like this?
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The problem with conditions is how someone not built for conditional damage, will still apply condition stacks and take off powerful stacks of conditions by another condition built player. Everyone does conditions, no matter how they’re built. That’s something that needs to be addressed, and it still doesn’t fix things when there’s a large number of players built for conditions. Physical attacks don’t have a cap on the number of sources, though they can be negated with dodges, evades and invulnerability of course, but so can technically conditions, or rather the application of them. Physical damage can be reduced with Toughness, damage reduction modifiers in Traits and from Boons like Protection, while conditions can’t, yet another problem. I think Toughness and other things that reduces damage should reduce condition damage personally, I always though they should (the armor is less penetrable, making it so that you get less gashes to bleed from, etc., if you need a reason for it). Conditions has a lot of problems, but I don’t think it’s what you’re basically saying, that they are easy mode and should simply be removed.
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I would recommend you keep your Berserker set regardless, it’s a good statistical set to carry around for when you want to be a damage dealer. Min-maxing is an expensive endeavour for sure, but you can get by with Exotics in most cases too. I prefer absolute min-maxing however, so my goals will always be the best, which is Ascended. I do however wish we could salvage or even sell our unused Ascended trinkets/armor we get as rewards, on the Trading Post. After so many hundreds of Fractal runs, you start to get a wee bit too many rings, and it sort of hurts to vendor them for just a couple Silver. I have no real reason to carry two Berserker sets, two Sentinel sets, two Soldier sets, so these boxes I’ve gotten in WvW/PvE aren’t exactly that useful to me. I’d rather give them away/salvage/sell them.
Most builds are revolving around a select few stats anyways. Berserker, Rabid, Soldier (and/or Sentinel) and Cleric. The main two statistical combinations you should aim for would probably be Berserker and Rabid, physical- and condition damage. Then either Soldier, Sentinel or Cleric for your “bunker” build (which is a bit less useful in PvE, since we can’t really tank and hold enemy focus on ourselves, but still an option. Cleric can also be good for a support build that does healing spread out to other players). Still, 3 sets aren’t cheap, especially if you’re a Light armor wearer as myself. There’s also other favorites like Valkyrie to consider.
Ultimately, I hope they get around to adding Legendary armor sets soon. If nothing else, expenses involved in making all these sets aside, these sets of armors are taking up so much inventory space, it’s really frustrating, even when you got Permanent Bank, Trading Post, Merchant, Mystic Forge and salvage kit consumable items. Now the cost for that would probably be rather worse, but you know, I’d be alright with that.. if it means I could free up some inventory space. But then I need to be able to retire my old sets I guess. Salvaging would be nice..
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I didn’t read the whole topic, I don’t know what Recount is, but I gather it’s some sort of statistical tracking thing which was very popular in the raiding environment of a certain other MMORPG. Something to keep track of your damage per second, total damage, total damage per specific enemy, death count, healing, etc.—I’m all for that, if it’s available to just you, and for just you. I don’t see the purpose of it being available to everyone in the group, about everyone in the group.
The dungeon community is already relatively elitist. Sure, there are listings with no requirements stated, but a lot of the time, they do have their little requirements nonetheless. Oh, you’re not x profession, nope, kick. Gear check, link gear pl0x. Now, in my case, I am besides the profession (I like playing Mesmer) in most cases perfectly fine. I have Ascended gear of Berserker (and Berserker+Valkyrie trinkets too for that matter), Rabid, Dire, Soldier, Sentinel stats. What can be (Infused) are (Infused). I got my Exotic Assassin’s set (there is no Ascended). I have over 15k AP (why would that matter..). I have 80 Agony Resistance. All my weapons are Legendary (and I carry all weapons of the profession), I can have whatever stats I want. I use rather decent Sigils, Energy and Battle. It can’t be linked, but all my gear has +5 stat +5 AR Infusions (Power – Weapons, Toughness – Armor, Precision (that includes Versatile Precise on Defensive slots) – Trinkets). Different sets have different Runes, e.g., Scholar (damage), Strength (Might stacking. Yes.. Mesmer can do that rather well and copy it to everyone else for bursts), Traveler (when running). I use expensive consumables. I also somewhat know what to do (but there are dungeons I’ve never touched because of how demotivating this community can be). That’s besides the point. When you see all these “exp only, Warrior/Guard” messages, you get.. demotivated. You may put up your own LFG, but then the elitists joins you regardless and start dictating that everyone should be x, y or z, even if you announce it as a casual run. Or nobody joins for several minutes, 10 minutes go by, nobody joined. 15 minutes. Maybe one or two guys did, but they left because it took so long to fill up. Yeah, that’s fun. That’s waiting for fun.
I understand, it’s frustrating to get really bad players in your group. I understand that it’s fun to kill a boss quickly. I also get somewhat frustrated when you try telling people something, and they simply refuse to listen. But I don’t mind bringing along inexperienced players. I can solo most dungeon encounters anyways, so if they mess it up really badly, I can complete it while they are watching from the floor. I don’t even see it as leeching. I’m meeting new people and have fun interacting with them in the chat. Everyone needs to learn sometime. If the experienced players are unwilling to teach, inexperienced players are stuck with inexperienced players. That’s not to anyone’s benefit.
Sure, initially, everyone is inexperienced when something is new. There’s a few people who will look at encounters and figure them out, share the tactics, and then everyone copies them. I remember that from raiding in that other MMORPG, myself and a select few others would brainstorm encounters, analyze what is killing us, what to do during phases, attacks, positioning, how to conquer and get our purples. It was at most 4 of us.. in a group of 36 other players. I’m certain over half the elitist players who asks for experienced only runs, wouldn’t be able to deduct how to do them if they weren’t told at some point. It’s like builds. Very few people on average actually makes new builds, most people gets them from somewhere and complains about how few builds there are…
I don’t want to be a part of the elitist community. But I sure aren’t having all that much fun. I wait for fun, and get discouraged. So I go do PvP in World vs. World instead, do open world content, or solo the dungeon path, even if I wanted to do it with others. I rarely do dungeons. Reason? All these elitist players with their requirements. Would I like to do them? Sure, I would love to do more dungeons, even if the rewards are a bit lackluster and the challenge isn’t quite there. I still want to do them, it’s social and fun when you get the right groups. But when I feel unwanted, it doesn’t exactly motivate me to play that game mode. It’s exclusive, not inclusive, when players are making it revolve around a few professions, and on top of that don’t want to bring in players who hasn’t done something before. They may be awesome players even, maybe better players than you (Lyssa forbid!), but you exclude them purely because they aren’t experienced, or consider themselves as experienced. I at least, don’t like this game’s overall dungeon running community.
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If you want a exclusive shield skin, make The Flameseeker Prophecies. I’ve seen one player with one of those, in the 2 years I’ve played. One! Ghastly Grinning Shield I’ve seen plenty of (and I find it to be the ugliest shield in the game quite honestly).
Why are people so obsessed with “exclusive” stuff anyways? What sad little pathetic reason is it that drives you to need to be some sort of special snowflake? I’ve gotten 10 legendaries over the past two years. Did I get them because I wanted to be special, no. I got them because they were a challenge to aim for, I wanted to get every weapon a Mesmer can wield as a legendary, and I really enjoy their looks. Do I feel less happy about them now that I see so many others with legendary weapons? Of course not, I still enjoy the look of them, I love to the able to swap stats outside of combat, and at any rate, with transmuted armor, I’ve aimed at creating a distinct look that stands out (and that doesn’t mean everyone likes it, but what matters is that I like it), more so as a whole, than to rely on some silly single item, just a weapon skin. It seems to work even, people say they’ve noticed me when I end up chatting with them.
If you want to stand out, don’t just look at your weapons. Look at your entire appearance. All of your armor, skin color, hair color, hair style, dyes and weapons are what makes you distinct. I’m all for them making every exclusive little piece of event items I’ve gotten over the past 2 years (and I’ve participated in every single one, done every achievement, hunted everything I wanted and even stored up extras of things I didn’t want (which are valued ridiculously high these days)) available for others in some way or form. E.g., I like how Guild Wars does it now. You can get past event-items in the current years event. Perhaps it could incorporate a similar token system; You either buy new stuff they add or maybe you want stuff from the past more, so you go for that with the tokens you collect. Either cap it so you can only get the new stuff or the old stuff, or perhaps a mix of both. Or even let people farm their brains out if so desired (I’d prefer this option, as I hate limitations) to get as many of the items as possible. Old skins, tonics and so on forth could have a more expensive token cost as well. It’d be harder to get them, but at least people could get them. I don’t need to be all that unique and special, I can combine skins from things to stand out in the crowd.
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For those that missed it, forgot it, or otherwise, here’s the interview in question: https://www.youtube.com/watch?v=Jy7CcwnfUdU. Maybe ArenaNet should have a look at it as well, see what they somewhat promised here. It’s ok that things gets delayed, but at least let us know. I haven’t heard zip diddly anything about delays in these legendary trinkets, precursor “crafting”, etc.—re-watching this a year later is almost a bit painful.
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It was stated in a interview that we would be certain to see at least one Legendary trinket before the end of 2013. Other than that, there hasn’t been that much talk about it. I’d very much like to see their addition though. I’d love this armor as my Legendary Mesmer armor set: https://www.guildwars2.com/en/the-game/professions/mesmer/. If it had a subtle glow like in that image, that’d be kinda nice I guess, but it’s not a necessity. I also don’t see it all as a grind, I see it as one of the ultimate goals for the game, gear you can select stats on. Perhaps it doesn’t even need to be specifically Light, Medium or Heavy either, perhaps that could change as it is equipped on a character, to match their profession. That way you wouldn’t need to collect 8 different Legendary armor sets, if they are to be difficult to create. It’d be rather nice to see earrings (with the option to toggle them hidden), rings and the necklace as well.
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I’ll be fair to ArenaNet, they have given us content. There is several things that are different today, compared to when we started playing two years ago. I have to recognize the fact that we’ve gotten stuff, even if it doesn’t feel like it.
We’ve gotten Ascended, we’ve gotten Fractals of the Mists, we’ve gotten one large PvE map (Edge of the Mists; nobody really PvP there) and two smaller ones (Southsun Cove and Dry Top), we’ve gotten new Runes and Sigils, changes to existing ones and a complete re-work of how Sigils can be used together, a second Sigil slot on two-handed weapons, new Traits, new healing skills, we got the Aether path of Twilight Arbor, some new world encounters, such as Karka Queen and Triple Trouble (terrible scaling), and there’s been re-imagined encounters against some of the other ones, such as Tequatl (could do a bit better on scaling down). We got the Achievement Point system. Daily reworked with Laurels for guaranteed rewards you may want. There’s been a game mode added to sPvP, Team Death Match (Courtyard). There’s 3 other maps added to sPvP too, Temple of the Silent Storm, Spirit Watch and Skyhammer. Leaderboards were added. WXP and Ranks was added to World vs. World, as were vendors with lower-end PvE-skins for badges. We’ve gotten quality of life improvements, such as the Account Wallet, Account Bound Ascended-, Legendary weapons, the ability to change stats on Legendary weapons outside of combat, most (all?) things purchased with Skill Points are also Account Bound now, instead of Soulbound (e.g., Philosopher’s Stones). The Wardrobe was a nice addition. Even the added effects to some of the Legendary weapons were nice. We’ve gotten more Activities to do (e.g., Sanctum Sprint). There’s been small snippets of story content as well with the Living Story, Season 1. But as I stated my frustration with when initially announced, they took the rather terrible path of making it temporary content, so it’s poof, gone, nowhere to be found anymore (well, not entirely true, there’s two new encounters in Fractals, and of course some changes to the world map). As I said back then, it was content that wouldn’t help expand the game for new and old players, it was dumb to make it temporary. I still think it was a dumb choice to make it temporary, and hope they are working on making it re-playable. Recently we’ve gotten re-playable content through the Living World, Season 2, that is good. There’s new Collections to be completed and aimed for.
I can’t say we haven’t had changes done, there’s been quite a few things done. But nothing substantial in terms of bringing new freshness that’ll last for a while. A few new full-fledged maps would go a long way. New cool armor to obtain in-game (the designs can be taken from Guild Wars). Opening up the ability of professions to use more weapon types would also help. E.g., perhaps a Dagger on Mesmer, Hammer on Engineer, etc.
I dunno, I want more stuff to do for longer periods of time. I want proper changes to World vs. World maps, I think it’s sad that after 2 years there has basically not been a WvW map added. The Borderlands are still just copy-pasta laziness which is extremely boring. I want more underwater content (full underwater maps), and a revised look at how underwater combat works. It is currently not bad, for some professions, but nevertheless terrible in PvP, e.g., when the player you kill gets a new health bar and can continue swimming around.. that’s just annoying. I would love to see a few more dungeons added as well. With the Fractals you clearly showed you are capable of producing quality dungeon content post-launch, just try to make a few bigger ones under the same design and location. Design content with the purpose of encouraging more types of builds? Perhaps some stuff that are more vulnerable to conditions and some that are more vulnerable to physical damage? Some that are better taken on ranged, some that are better melee?
Anyways, enough rambling, I just wanted to give ArenaNet a bit of a fair treatment by listing things I could think of on the top of my head when it comes to changes to the game, but also adding my voice to the discontent with the lack of fresh (repeatable) content added nonetheless.
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I get a feeling they’ve reverted our code base before applying the new changes to us. There’s no plausible explanation as to why our clones have lost their off-hand weapons again. If I were to take a guess, our code is/was a horrible mess, and they simply had to revert it to a earlier rendition to have it cleaner and more straight forward. Hopefully they can fix these new (old) issues soon. And then perhaps 20 or so of the other bugs we have?
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Please no more Super Speed, that abomination needs to die a quick death and be taken out of the game. Swap that stupidity with Swiftness. It’s one of the dumbest things they’ve ever added. I mean.. come on, it’s basically giving players a legit speed hack, that some professions can even spam. How in the world are they going to monitor what’s speed hacks now? Oh, maybe this is just their way of saying they aren’t..
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Nice to see another mesmer with an underwater legendary, Absconditus! We’re rare but we exist, right? I have Kraitkin — my Yvaine is on page 30 of this thread
I love the Kraitkin too (Edit: Added on-land picture as well.)
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Been a problem since release pretty much. Can’t remember if it was like that in the beta. It happens to anything that has “pets”. Ranger, Necromancer, Mesmer. Risen especially, will simply ignore in a lot of cases the pet and go straight for the owner. Can be annoying.
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I think Rodgort has beautiful footprints, I love the licking flame. Minstrel is also perfectly fine, as it leaves a nice juicy trail of notes behind itself (I’d consider those the footprints, and they work alongside other Legendary footprints even!), and it glows when pulled out. I am happy with both of these and have no regrets making them. Personally I think the effects are rather good for all the weapons these days. (That includes Kudzu, which footprints are very distinct, and that turns projectiles into a golden spear(?) that drops flower petals near the target. It needs that bowstring fixed though, it bugs out and stays in the air.)
I would just like to see more skills trigger them when it makes sense however. E.g., like Kamohoali’i Kotaki not triggering on auto-attack on about half the professions.
Oh, and more customization in terms of deciding which footprint to use instead of the main hand weapon deciding it would be awesome. And to hide/show effects I guess. I like that idea, Tenrai. Mainly I’d like the option to select footprints over anything else when it comes to customization such as this. Perhaps it could be a little checkbox in the UI element where we select the stats?
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…
I’ve noticed that darn line a lot. It stays in the environment even though the Kudzu-player isn’t there anymore. It’s a wee bit annoying, making it look like your GPU is dying or something (granted, mine is, but that’s besides the point) with lines floating around everywhere.
I also think there can be some more modification done to Legendary weapons. I was a bit disappointed when I made Kamohoali’i Kotaki in example for my Mesmer. The only skill that triggers the shark-head on Criticals is the Feigned Surge, our #2 skill. But on Warrior, I have auto-attacks triggering it, the second skill, the fifth skill, and the third skill is even a projectile turned into a shark. And I find this to be a bit.. in lack of better words, unfair? Why isn’t my auto-attacks on Mesmer triggering it if I get a Critical strike when the Warrior ones do? I understand that the third, fourth and fifth skill aren’t doing it, but why not auto-attacks? There’s a few “inconsistencies” like that with the Legendary weapons I’d like to see something done with. Otherwise I’m fine with the effects they grant by now.
If I could have one wish granted, it’s to be able to collect Sigils for them. E.g., you place Bloodlust on your Sunrise. Then you want Force. Now you’ve collected Bloodlust and Force, and can switch between them at will outside of combat, but only for Sunrise. You’ll have to repeat the collection process for each Legendary. It’s a bit frustrating to have a weapon with the awesome ability of switching stats at will outside of combat, which is amazing for builds, but since builds include Sigils, that becomes a bit more of an annoyance. A system such as this would need to make it so that you can’t extract Sigils on Legendary weapons though. Perhaps make it so that it “collects” the Sigil only if you overwrite it. If you wish to store the latest applied Sigil, you must switch to one of the stored ones or apply a new one, storing the latest applied Sigil in the process, with proper warnings and ability to cancel in advance. If you don’t store it, it is still considered a regular Sigil, and is possible to extract. Needs a bit of coding done, but would be such a Quality of Life improvement to Legendary weapons.
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Yay, got myself a new toy. Now I can have Phantasm Sharks as well!
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Scaling, yes. The challenge is good, the encounter is nicely done, it just scales really badly. And it’s the hardest encounter in the game, placed in a non-80 zone. It’s got so many Champions involved that it becomes very hard for a moderate group of 20-30 random players to deal with the encounters at each wurm, and you’ll have undergeared and underleveled players involving themselves as well, and rightfully so, as it’s in their zone. It could do with some better scaling, and that would be nerfing it. But it’s a bit ridiculous how many players it needs currently. Tequatl is also in a similar fashion requiring too many players. If you don’t get into the right map, you’re out, it won’t be done, not enough players. Even if you’re 50 strong and waiting. A bit annoying.
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Zhaitian
I’m pretty sure it was Zaishen, haha.
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The Zaishen Menagerie would be kinda neat. But only Rangers would be able to really use it though, since we don’t have sub-professions. Unless they made it possible to capture animals like some sort of.. uhm.. red, white and black ball that you throw and capture them with. You know.. that.. mhm. That could be fun too.
And it would be kinda awesome to spectate your team mates if you died in PvE. E.g., say you wipe at a dungeon boss and there’s this one guy left that knows how to solo, you could get a better view of the action from their perspective, maybe even learn something.
First person, yes, for screenshot purposes and just taking in the world. I don’t need to necessarily fight in first person, but at least let me gaze at your creation through what would be my characters eyes.
I also miss Cantha and Elona. I do hope we some day get to them. If only ArenaNet was secretly working on an expansion for one of those.. I’d shed a tear at its reveal. There’s plenty to Tyria left though, so a lot of content opportunities in what we already have as well. Hopefully Living World, Season 2 is expanding much more than just Dry Top as it progress.
I sort of miss Green items too. Hunting some boss-foes for unique stuff was somewhat fun to me. Frustrating when you had bad luck, but still fun overall.
More build variety. Now, traits do make up a build variety, it does. There is several ways of playing most professions thanks to those. But I miss the ability to change up skills, make builds based on the Elite chosen, such things. I don’t mind how the weapons dictate certain skills, but I wouldn’t exactly mind the ability to swap out skills for each weapon like with Utility skills. Some variety in the 1-5. Would make PvP more interesting to me at least (and I already love WvW).
Customizable UI was nice as well, though I actually do enjoy how GW2’s layout is. I’ve even gone as far as to try mimic it in Guild Wars when I play it these days.
Hard Mode, I really miss Hard Mode. I would love to see that for at least our instanced content. Dungeons for starters. Then I’d like to see them make the whole Personal Story re-playable. And Living Story, Season 1.
I miss the Zaishen Quests. That were dailies that is (I still do them) more fun to me. Doing Story Missions, getting a bonus for filling certain criterias, such as doing it within x amount of time or the Bonus objective of the Mission, and an even greater a bonus for doing it in Hard Mode. You could even sell your reward currency! It was great! Not sure the Bounty quests could be done in Guild Wars 2 without it being a mess. Dungeons perhaps? Vanquish, maybe for dungeons too? I mainly did the Story ones anyways.
I also really liked filling my Hall of Monuments. Something like that would be nice. Player housing perhaps with the ability to display rewards from accomplishments within the game? I’d say collecting armor would be an accomplishment here too. Having mannequins to display them on would be nice. Weapon stands for your weapons. Statues for finishing all achievements at Tequatl, Triple Trouble, etc.
There’s a lot more that I miss, but these are probably the top ones that I can think of right now. I also miss hexes on Mesmer, but that’s something benefiting a single profession, so yeah.. I’m fine with it being as-is.
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And herein lies the problem. This is what Anet is dealing with all the time. Here’s our consensus thus far. With 18 responses, only two items got more than one vote and those 2 items only got 2 each.
18 responses is a large pool of voices representing the playerbase, I agree. Anyways, I’d be perfectly happy with more Jumping Puzzles. Customizable UI. Dueling. Mostly anything else that has been suggested. Besides the feet one, which I didn’t quite understand (Oh, FEETURE, ohoho.. clever), none of these suggestions would be stuff I’d be unhappy with. I wouldn’t even mind mounts. I don’t see their purpose with all the Waypoints available, but I won’t take negatively to their addition, should that happen.
Saying the community is divided simply because it doesn’t state the same exact thing is in my opinion shortsighted. I’m sure you can look at that list and see things you’d be perfectly happy with as well, even if it’s not what you wrote yourself.
Since this was also (to my understanding) a Feature Patch suggestion, I don’t see a single pet added to the Ranger profession or removal of transmutation costs being more than a tiny part of it. Fun can be anything, that’s a suggestion that needs to be clarified, or it’d be like asking for something to eat and rejecting everything you get until you get that one dish you wanted.
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Dungeons overhaul. (E.g., Hard Mode, solo, small raid, big raid, new dungeons, better rewards, safer kick system, etc.)
I’d like to do dungeons, I just don’t like to do them currently. With some more options and safety against just being kicked and having your dungeon stolen by two guys, I’d be far more interested in doing them.
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“Maybe this game is not for you” is the most shortsighted thing you could ever tell someone. The game, needs players. Not because it lacks players, but as a MMO, you want as many players playing as absolutely possible. If ArenaNet can get feedback and ideas of how to improve the game, balancing it so that it doesn’t necessarily interfere with your views of how the game should be, the game will be better for it. E.g., if people want Open World PvP, that is somewhat in the game already with WvW. If they want it in PvE zones, that could be done with some sort of filtering overflows. PvP enabled/disabled in the options. Those who doesn’t want it would be exempt from it. You’re segregating your playerbase, yes, but that is already happening with language-filters.
Don’t dismiss someone and basically tell them to get out, just because they have ideas of fun that doesn’t align with yours. If ArenaNet can develop systems around it that is fun and works for both those who likes x and those who doesn’t, the game isn’t going to be worse off, it’ll be better, it’ll appeal to more players. This is what we all want in the end. A healthy MMO with millions of players, supporting the game, helping pay for further development of great features. You can discuss and disagree with suggestions, but I honestly don’t think you should ever tell someone to go find something else. That’s not to anyone’s benefit. Not yours, nor ArenaNet.
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Better dungeon support overall would be grand. Right now, I don’t feel comfortable running because pick-up groups are a minefield of speedrunners and even more toxic kittenkittens who do wretched things like join groups then party-kick its participants.
This is what I find to be wrong with Guild Wars 2’s dungeons. You are so open to abuse with how people will join your group and just kick you. And overall, the community is rather toxic with their experienced only runs. If you’re not a certain profession, you’re not (as) welcome. Sure, you can make your own groups, but I’ve had LFG for just casual runs sit there for over 20 minutes without a single person joining. That’s not fun. That’s waiting for fun, which I thought GW2’s goal was to avoid. If there is a group started, you’re always risking that there’s a couple jerks who will steal the dungeon by kicking the rest of the players near the end. This is mainly why I avoid dungeons except to solo.
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Rewards, game needs to feel rewarding. Rare should drop a bit more “in the wild”. Give us a reason to not just skip all mobs. Exotics a bit more from World Events/dungeons. Hard Mode added (instanced content). Re-playable Personal Story. Re-playable Living Story, Season 1. Let us salvage rewards (Karma). Ability to sell rewards (player and/or vendor). Unique sellable skins dropped in Hard Mode for dungeons/P.-/L.Story. Prestige items from collecting trophies, e.g., Chaos Gloves from GW. Player housing, furniture, “decoration” obtained from crafting and game content. Daily quests in the style of Zaishen quests from GW (bonus reward for doing task in new Hard Mode). Epic, long/time-consuming, repeatable quest to obtain a precursor. Trade function for safe player to player trading. New content, dungeons, maps (PvE, sPvP, WvW Borderlands), game modes (sPvP; e.g., Capture the Flag). Expanded Collections (in-game), e.g., phantasm-weapons (Whisperblade types).
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What should have been.
There should have been a way to garner everything needed for a Legendary Weapon in each of the three major game modes.
The Legendary Weapon process already requires almost all game modes. You need materials from WvW and/or PvE. You need the Gift of Battle from WvW’s Badges of Honor. You need Obsidian Shards from PvE (though the currency, Karma, can be obtained very efficiently in WvW). You need a Gift from 500 dungeon tokens. The only thing that’s not included in the process of creating a Legendary Weapon, is sPvP. The actual crafting process, I like, as it is not relying on several other players to go get something done, in a game mode where doing so is actually a bit detrimental to your overall war effort, since it’s rather futile to take something that deep into enemy territory instead of maintaining your corner and the middle of the map and win.
World Completion aside, you still need to involve yourself in most things the game has to offer. I also still haven’t seen anyone challenge my question about what it is that makes it such a must for the process to be as-is, and not tweaked. In what possible way does it hurt players if they could get the Points of Interests by walking up to the doors. And if the Vistas were moved outside the structures? For that matter, considering there is a need to get the Gift of Battle at any rate if your goal is a Legendary Weapon, why does the World Completion need to incl. World vs. World maps? And if that’s so important to you, why is it alright that Southsun Cove, Edge of the Mists and Dry Top are exempt from the process? Shouldn’t these be required as well in that case? If you can provide an argument as to why it should be as-is and nothing should be changed, by all means, please explain.
As someone who has done this a few times by now, as someone who has gotten 8 Legendary Weapons (I point this out to say that I definitely understand where some players are coming from when they complain. I have been through the process more than once), I can sympathize with how annoying it can be to do this. It’s not fun, and it’s frustrating. You can’t just grab a group and go get it, if a full server map fails to do so, what do you think a group is going to achieve. There’s also a lot more to making a Legendary than World Completion alone. If you think that creates your weapon, you clearly haven’t tried making one.
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What does it matter what percentage I make out? And don’t just pull statistics out of thin air and state it as a fact, to try make your opinion more valid. I’m fairly sure we’re talking about a different number than 99%, as there’s plenty of complaints to be found about the task needing WvW throughout the past two years.
I still think it’s a bad design to set up something in a competitive environment, that has players who have no interest in participating in that game mode, running/standing around taking up space for those that do, for extended periods of time, since they need to rely on others. It’s not like queues are uncommon, on a lot of servers, more so for Eternal Battlegrounds.
What are you going to suggest next? That those with this problem should just take their wallet out, move away from their friends and go on a lesser populated server? You can always transfer back and pay those 1800 Gems, right? Oh wait, you’ll probably even state that you can use Gold to convert to Gems, which in no way what so ever helps support the game. Good idea.
What exactly would be so wrong with changing how it works currently? How does this hurt you? In what possible way does that negatively impact you or me? Shouldn’t I with my 8 legendaries be dead against this, since it would “lessen” my past efforts? Well, no.. as this is but a tiny step of the effort involved in making these weapons. Why is it so important to you that a player should not need to rely on others for a selfish goal of World Completion? Why should it even need WvW in the first place? Having players not interested in the game mode clutter the battlefields. The Legendary crafting itself requires (almost) all game modes. Gift of Battle being out of participating in World vs. World. And why isn’t it including Dry Top and Edge of the Mists then? Southsun Cove? It should encompass everything right? You seem dead set on it needing to be as-is, and not made better for players overall. Why not suggest it to be made harder, add those new maps.
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Please note that I am for the most part a WvW-focused player. I just do not have any “main” characters left that can do World Completion, so this is a secondary, duplicate, pointless Thief, with rubbish blues and greens rewarded through playing. Since I have no interest in having two Thief characters (I currently have 4..), this one will be deleted once World Completion is done. Expecting me to gear up something I will just delete is as ridiculous as expecting someone to server transfer.
I have played this game for more than 5000 hours, it’s not that I’m new to the process. I’ve done the World Completion more times than most people have and I got a few more legendary weapons than the norm (currently sitting at 8). I always find this step to be annoying though. More so now, since our server is practically always winning (Seafarer’s Rest, EU). We just don’t go up to Veloka much. We’ll gladly take Overlook, but we just run past Veloka or Waypoint out once that’s done.
Saying that a player should do something else, when there is a hefty queue at all times for Eternal Battlegrounds, is a bit shortsighted. What are they going to do? Go do something else, and then queue up and hope that after 30-40 minutes of waiting time, that the structure they need, are magically captured as they’re let into the map again? Yeah, that’s fun. Let’s get repeatedly disappointed! It doesn’t matter if this is intended, it’s poorly thought out and executed by ArenaNet. People complaining about it, is just as valid as them thinking this was a good idea. I for one, are tired of needing to get into enemy structures. To rely on others for my selfish goal of getting 100% World Completion, to get my reward. If these things were located outside the structures, that you had to take some risk in running around mapping things, that’d be different. This relies on others for your, selfish, goal. It is selfish in its nature, you are wanting something that only benefits you.
As such, I hate it. I like World vs. World, but I sure don’t like it when I’m after one thing, one structure, and have been waiting inside the map for 9 hours straight. Closing in on 10. It’s not fun. Since I am not on my main character(s), I feel like I’m wasting space, I am not contributing the way I could be if I were on my better geared characters. And.. even if we were to go up there, our enemies are using excessive Superior Arrow Carts, manned by fully upgraded players. They hurt so bad, and the Siege Bunker upgrades are rubbish compared to the damage output of the upgraded carts. Unless you’re a Warrior/Guardian perhaps. I don’t think this design for World Completion is a good one. It’d be better if it required things accessible outside of structures, near structures, at the doors of structures. And even then, you have players running around, not wanting to do WvW at times, wasting space and adding to queues, for players who wants to play. In a competitive game mode, I find this to be rather poor design.
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I already have given Commanders that, but I can’t force them to go there. The enemy siege up there is absolutely ridiculous as well. I’d expect even a golem rush to be a failed venture. I give away siege because it helps our war effort, but I will never expect my team to go do something I want, just because I want it. That’s why I find this annoying. I am running around on a poorly geared character, being a liability, to try keep myself occupied. I stand around scouting (yawn!) and try pull my weight away from combat. This is far from fun, and I won’t and refuse to try force my team to do something they don’t naturally want to do. Veloka is one of these things that enemy teams tends to ignore. It’s the closest tower to the home base, the hardest to capture. And my server pretty much never gets our base up there. It’s ridiculous to expect us to transfer.
Again, it’s a selfish goal, that requires everyone else on the map wanting to do what you want to do. It’s of no benefit to them besides the others that may need it. So I’m stuck waiting.. hoping we for some reason are going up there to take it. Maybe I can then slip inside and grab the Point of Interest and Vista I need. 9 hours and counting..
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I’m going to agree with this being seriously annoying. I’m again on my adventures of getting World Completion done for the nth time. I need more Gifts of Exploration to make more legendaries (and what other reason is there to do it..).
Today I have been in Eternal Battlegrounds for over 8 hours straight, and we have yet to take Veloka, the last structure I need before 100%. It’s over-defended and sieged up to the max, arrow being carts everywhere and it’s right next to the enemy gates. It’s easy for them to respawn and run back. We’ll also pretty much never have Veloka “by default”, because we are always Green, since we always win.
I am relying on everyone else wanting to take Veloka, for a personal reason of mine. It’s such a terrible idea to force us to do WvW completion when they are placed inside enemy structures like this. I can’t force everyone to take it, it’d be extremely selfish of me to expect them to go take it. For a personal thing, I am stuck waiting and being bored, for 8 hours straight… I can’t exactly go do something else, there’s always a queue of at least 50 players to enter EB. I have to be here or I’ll miss out if it for some miraculous reason gets captured.
I hate this. This is not fun. This is annoying. I’m also taking up space, because I need to be selfish. I am on a poorly geared character that will be deleted once this is done. It’s backwards that I have to do this.
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https://forum-en.gw2archive.eu/forum/guilds/recruitment —You’re welcome. This is not the section to post your Guild Recruitment in.
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Location: Norway
Time & Date (CET): All day, 24/7 since Feature patch. Latest at 6.40 p.m.
Game World: Seafarer’s Rest (but with Megaserver system, does it matter?)
Description: I will for the most parts run around doing my regular things, not feeling any lag, then suddenly, everything freezes, or rather I keep running in one direction if I’m moving, etc.—this can recover, but frequently results in a full disconnect from the servers, landing me back on the Character Selection screen. These problems has only started since the Feature patch on the 9th of September. For some reason it only seems to happen when I am doing something, e.g., using the Mystic Forge, engaging groups of multiple enemies. Not when I’m just standing idle doing nothing but gazing the beautiful world that’s been created. It’s not necessarily related to many players being around, since when doing Tequatl in a full “overflow”, I was able to stay online just fine without disconnecting. It’s spread out throughout the day, so I can’t really pinpoint it to a specific time frame. Anything else requiring a connection works just fine, TS, Skype, streams of music and/or game footage, etc.—It’s only GW2 that will disconnect. Usually during these periods of connectivity issues, a lot of players will show their discontent for similar experiences in the map chat as it recovers. “LAAAAAAAAAG!”
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I like the idea of unlocking Sigils on my Legendary weapons by using them on them, for me to then be able to swap between them out of combat like the stats. It’d be a nice little extra Gold-sink for my legendaries, and it’d be a nice sense of progression for something I worked hard for obtaining.
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Let’s be honest here, you will never catch up to those in the lead. The system doesn’t allow for it. It’s a terrible leaderboard with no actual competition to it. Those in the lead, are obsessing over it, so they’ll do every single Daily and Monthly. But for what? To be on some leaderboard that means nothing since there’s no actual competition? You can’t lose out on AP. If you’re in the lead, you can maintain it perfectly fine. The whole existence is pointless.
I wouldn’t say AP is pointless either.. it’s like legendaries, you get them for the prestige or to show off. I always respect people with high AP, and don’t pay much attention to those with really low AP. Also, despite what others think there is a strong correlation between AP and player skill/knowledge (not too high, or low).
I said the leaderboards are pointless in what you quoted, so again, obsessing over your AP is rather silly. It’s not a competition and never will be. The people in the top for EU/NA over on https://leaderboards.guildwars2.com/en/eu/achievements, will never lose their lead, unless they stop caring about it. It’s not possible to compete for a spot on the top of that leaderboard, since you can’t lose AP. There’s no win:loss ratio to go by here, just gains and more gains.
I’ve also seen players with well over 15k AP be absolutely terrible at this game. It doesn’t take much effort to get high numbers while not understanding the game, professions and mechanics. These people couldn’t make a build on their own if their life depended on it even. The game is rather easy and it’s easy to be carried. I would never look at someones AP to try relate it to skill/knowledge. I’d figure that out from how they play. Sure, if you got a very low number, chances are you might be a new player, which is awesome, I love new players, but it’s not a given. It could just be a player on a second account who has full understanding of every aspect of the game.
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I’m a bit tired of the semi-common responses saying “you don’t have to x, y and z”. No, we don’t have to do anything in this game. We don’t have to go level up. We don’t have to socialize. We don’t have to even play. It’s a game. But these collections are still a blemish in the Achievements category for many. I have at least 8 categories unlocked there, not because I want to collect all the weapons, but because I’ve gotten a few. Some seem to have unlocked simply because I’ve gifted these things to people when I didn’t want them myself. Like I’ve written before, I’m at almost 9 legendaries, one for every weapon I can use on my Mesmer, I have no use for these Black Lion “cash-grab” skins.
It’s unreasonable to expect anyone to collect all of them. I am almost hard pressed to believe that anyone even wishes to collect every single weapon skin, of every single set. The ones their main profession can use, sure, that I can understand, but all 16? No, I don’t really see anyone wanting that. If anything, very special cases will want that. Now let’s take me as an example; My long-term goals in this game is to make every Legendary weapon there is. That’s not normal, and I’ll likely never get around to it, but that’s been my goal since launch. That doesn’t mean I want them to put up a collection for it. That’d be horrible! There’s several weapons people hate the skins of, that they have no interest in. Giving them half-complete achievements they can’t in a reasonable way ever finish is not my idea of a good update. The other collections in the Basic and Rare categories are good, these are not. They are also clearly there for one reason, and one reason only. To try push players into spending more money on the horrible Black Lion Chests and their keys. It’s as bad as the GET MORE GEMS on top of the Trading Post. It’s tacky.
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Let’s be honest here, you will never catch up to those in the lead. The system doesn’t allow for it. It’s a terrible leaderboard with no actual competition to it. Those in the lead, are obsessing over it, so they’ll do every single Daily and Monthly. But for what? To be on some leaderboard that means nothing since there’s no actual competition? You can’t lose out on AP. If you’re in the lead, you can maintain it perfectly fine. The whole existence is pointless.
And the rewards.. are rather.. well like in every other part of the game, meager. I guess the armor skins are that tiny bit more interesting now that there’s a full set to get, but the weapon skins.. ugh, they are disgustingly ugly. I mean no offense to those who may like them, but I find them hideous. Other than that, I get a few stats, which has no effect on the game experience. I’ll go around with my friend who has 40% Magic Find, with myself being at 250%, and she’ll get all the good stuff, all the time, and I never get anything good (or need to grind for hours to get the same stuff she gets multiple drops of within 30 minutes). So much for that stat having any effect. It’s not like it works on chests either, which is what most rewards are contained in.
So yeah, at some point I realized the AP are pointless. I do the achievements for doing the achievements. I do my Daily by playing, but don’t focus on any aspect of it, I just make sure it’s done at the end of the day, since Laurels are at least.. semi-useful. That’s about it. I’d stop obsessing over having the most points, unless the person in the lead quits, they are going to keep that lead. The numbers only go up, never down.
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For those defending this category, why don’t we ask them to introduce a Legendary collection, where you’re tasked to obtain all 21 Legendary weapons. That would be fun, right? It’s even things you earn in-game!
No? Not fun? Oh, you don’t want to be put through the incredible task that would become, both through getting so many characters through World Completion, and the extensive cost of everything involved, or perhaps the excessive time sink it’d be to obtain materials, Karma, Skill Points, Badges and otherwise Gold needed? Perhaps you don’t actually like half the weapons, just a few. But so what? It doesn’t matter if you can’t even use all weapons on a single profession, right? It’s the collection that counts!
I think we should get a Legendary collection category. It’d be just as fun and fair as the Black Lion one. Let’s get their attention so they’ll go do that for you collectors that loves this Black Lion category. (Note: I have 8 legendaries, I can continue finishing a collection just fine, but I don’t want all.. so yeah. I wouldn’t want to see that as a collection.)
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We’re working on getting those current listings displayed again so you can manage outstanding trades. Sorry for the wait.
Handling extremely long histories without losing performance is on our list for possible future improvements.
I noticed the massive performance drop when typing I am Evon Gnashblade into the Search field as well, resulting in the minimalists list (which is great, except for terrible performance). I hope whatever performance gains you guys manage to squeeze out of the new system can improve that as well. Also would really like a Sell All and Refresh button on the Sell/Buy window. Note: If anyone wasn’t aware of that function and tries it, only to find they hate the performance and/or the look, type it again to revert to the old style.
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Except the completionist life does not get any real help with obtaining the old sets. They are 5 tickets each, with most collections having the full 16 weapons to skin. On top of that, the older sets gets more and more expensive in terms of buying them on the Trading Post. With as I said before, Sclerite not being available anymore, if they don’t make it available again, they’ll even go extinct, so they’ll become a collection that the completionist can’t even finish. And why don’t we have a Legendary collection if these are perfectly alright? Why shouldn’t you be forced to get 18 legendaries as well as a completionist? I don’t see how that’s less reasonable, because neither would be.
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What in the world. So actual useful uses of it, such as tagging up to show where a world event is, where to gather for a portal to help with Jumping Puzzles, having people gather to a point, etc., would be detrimental to the player who wishes to be helpful? Why? I hardly see it being overused, it was only excessive just as the patch went live and everyone ran around with their Skittles tags. After that I haven’t seen it being used annoyingly.
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Not sure who it is that places these nodes that we can buy, but again, it’s just a quick dump somewhere, with seemingly no care for how it looks. They even float.. so it’s not enough that they are growing out from slabs of stone, they float above them too. How about putting a tiny bit of effort into the things we are giving you real money for, designers/devs/whoever it was that did these placements? Come on, shape up a bit, this looks like a quick sloppy job with little to no effort placed behind it.
Lol. There is a spot a few feet over where the trees are. That should be where they are placed. Not on top of a pathway made of stone.
Maybe the people who put these in need to run though the NDE (New Dev Experience). That’s bound to have helpful hints on where to place plants, along with the ‘how to make costumes that don’t have ginormous shoulders’ tutorial.
The tree nodes are actually just as bad. For one, if you selected the Hylek in the Personal Story, that area is already cluttered. There’s a huge overabundance of Hylek standing in that spot. If you got the Krait Obelisk from the Living Story, that’s smack in the middle of those Hylek as well. When they placed the tree node pack, they put a tree right beside the Krait Obelisk, between the Hylek, so it’s been an annoyance to go gather it. I swear, they don’t even check if there’s something there from before.
Since the latest patch, they’ve moved the Krait Obelisk, which is horrible looking in its new location now, and the excessive amount of copy-pasta Hyleks are still there, so I still need to wiggle between Greet and actually getting to gather the node I paid real money for, as a convenience, which is not so convenient.. it’s still terrible overall. All they needed to do, was reduce the amount of Hyleks down to 3, since there’s 3 models, place them a bit better so they don’t got one foot on a raised platform and one floating in the air, move that one tree right next to the Krait Obelisk, and ta-da, done, it’d be visually appealing, not cluttered, more enjoyable.
I wonder if any of the designers who crafted the beautiful world of this game is still left on the team. Do they have someone to go over these things and tell them what is starting to get messy? You know, a design lead. I hope they’ll go do an overhaul on the Home Instance at some point, allow us to do our own player housing within it, and at the same time, fix up all these little clutter-issues. Make stuff more enjoyable and visually appealing again. I miss the ability to obtain and move around furniture. I loved that in a few other MMO’s I played before GW2.
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The reward for completing every single collection, or in other words, spending several thousands of Gold and/or real money on Black Lion Keys/direct skin purchases, is enough to buy one set of weapons that you don’t already own, from the older sets. Yeah.. I don’t really find that very valuable. If you’re buying the latest set, sure, it may help out, but it’ll never help you get your old sets. One weapon from one full collection is hardly going to help you all that much. And you can’t even get Sclerite anymore, it’s at some point impossible to complete unless they bring them back. I liked all the collections except these horrible Black Lion ones. These just shouldn’t have been a part of it.
Why not add a collection for every single Legendary weapon while we’re at it. I’m sure people will love that. It’s so reasonable to expect us to collect these things in full, rather than get what we like and leave the rest alone.
PS: I have 8 Legendary weapons, I won’t mind a collection for them, but I can say with relative certainty that I know people won’t exactly want one. It’s unreasonable, just like this Black Lion Collection category.
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Not sure who it is that places these nodes that we can buy, but again, it’s just a quick dump somewhere, with seemingly no care for how it looks. They even float.. so it’s not enough that they are growing out from slabs of stone, they float above them too. How about putting a tiny bit of effort into the things we are giving you real money for, designers/devs/whoever it was that did these placements? Come on, shape up a bit, this looks like a quick sloppy job with little to no effort placed behind it.
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I haven’t seen any of your posts about RNG boxes or the “new” trait system, I don’t follow you, but you post a lot (and so do I perhaps). I see your posts recently, and in all of them it’s been to pretty much defend the fragile ArenaNet employees and/or game. I’ve been responding to those, because I don’t think they’re fragile and unable to distance themselves from the negativity. They’re grownups capable of tying their own shoelaces, to make themselves breakfast and going to work. For all the negativity, it also means there’s someone that passionately cares about what they’ve created, Guild Wars 2. I’m pretty sure they realize that as well.
Also what do you mean when you say that I still haven’t explained why you came out publicly about something? When were I supposed to explain it in the first place? Have you previously asked me to explain that to you? As a previous editor, you must see how I find this statement to be confusing.
If you do not work for them, fine, you’re just a passionate player that wishes to defend them on their recent changes. That’s good too, but ease up on it a bit. They need the feedback. Negative feedback is good feedback too. The people tossing some negativity in their direction is passionate players as well. Just like you and me. When I worked for that other game, all feedback was feedback, a lot of it was highly negative, but there was a message beneath the layer of frustration. That is what I took aboard.
There’s some good changes, nobody that I’ve seen at least, has stated there isn’t. E.g., in the early starter zones, if you fall below a certain threshold of health, you get a nice fat arrow bouncing up and down over your healing skill. This is a tutorial, this is a tutorial done well. It could perhaps do with a tiny bit more explaining, but it’s not necessary. You do somewhat get it. This is what a lot of players reckon they should have rather done. Tutorials, intuitive tutorials when possible. Not locking things away behind levels. This is what the majority gets annoyed over. Them taking away bundles, taking away gathering in the earliest parts of the starter zones, hiding icons on the map, and forever directing you where to go, instead of keeping to their “pick a direction and adventure will find you” idea. If I get told where to go, where’s the adventure? Why not just make it auto-run me to everything as well? There are actually games doing that now.
Personally, I do think they sent out a survey to people who had quit. People who had no interest in partaking in their survey however. Who cares for surveys? Especially in a game that barely managed to get you to play beyond a certain level and get invested. A survey that likely had predefined choices in which many cases perhaps did not suit the previous players reason for stopping to play. It’s very typical, very standard in this industry. Unless they called in some tens of thousands of players to their offices and/or called them on the phone, they can’t really tell if a user was just clicking something to click something, or if they clicked something because it fit what described their reason for stopping to play.
I agree with their idea of the NPE, the game was confusing. I do remember it being confusing. It didn’t give me enough directions in the beginning. I agree. An arrow directing me to my first few hearts and events would have been wonderful. And it lacked tutorials. Intuitive tutorials like the low health arrow, bouncing up and down over the healing skill. I never felt overwhelmed by the skills however. If anything, I felt it took too long to get to the point of being able to make working builds. It was a nightmare to level Mesmer, a profession highly dependent on its Traits. It’s things like that which players are in an uproar over. They’ve made it worse, by locking things further away.
It comes down to; I have a hard time recommending this game now to anyone I know that hasn’t played it. That in itself makes the whole idea of their NPE to be a terrible implementation. I should be one of the people bringing one-two-three more players into the game. Not sitting idle by twiddling my thumbs not wanting to recommend it because it’s in a bad state. People I bring in, are people I can teach the ropes to. I’ve probably gotten 20 or so people to play over the course of two years, not that many, but still, it’s 20 more than none. Not one of them stayed. Two reasons, not rewarding enough, and no end-game promise. A lot of those quit between the levels of 15 and 40.
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I get a feeling Vayne works for ArenaNet anyways. It’s like this one person I used to work with, for a different game. He would post all the time on his private account (much to my annoyance), never being negative to anything, always defending the company and game. Vayne is following that formula perfectly as far as I’ve seen. Always sticking up for the poor employees who’s being “bullied” by people writing overall constructive negative feedback on aspects of a recent patch. Now I may be wrong, and if so, this Vayne user is just a guy that sticks up for ArenaNet and the game, fine. But if you are working for them, and this is your private account, stop it. You are somewhat going overboard.
Feedback is feedback, negatively loaded or not. They can as much as I did, overlook the rudeness to a post and find the message it contains, should there be one. If there isn’t one, they’ll ignore it and move on to the next one. People get passionate about something they care for. This is why people are upset and why they are posting. They are upset because they genuinely dislike something that’s been done to something they.. well.. love. Most posts here are people relatively mildly displaying their annoyance over aspects of the patch, with actual feedback on what they think could have been done better, alternatively, differently.
Even the “I quit” posts are for the most part actually listing reasons. Feedback for ArenaNet to take aboard. If nobody tells them why they quit, how are they to understand why they lose players? Through sending players who quit inquiries about why they quit? If I got one of those from a game I had gotten so annoyed at that I quit over, I would hardly give it the time of day to go through it. It would likely just be some sort of silly multiple choices form that didn’t cover my feelings anyways, so I’d click whatever felt mildly related to what actually got on my nerves. I’ve gotten a few of these question forms before.. they’re usually horrible and only covers what they think is wrong, not what I think is wrong. This is besides the point.
Vayne, if you work for them, and this is your private account, don’t be like my old colleague please. It’s really annoying for your other colleagues, I promise you that. And it starts to look like it to the rest of the forum goers, when you consistently only seem to post praise and defense. Let people be mad if they’re mad. ArenaNet is getting feedback, feedback is valuable. They aren’t children, they can handle some harsh language as long as a point is being given. If it isn’t, they are perfectly able to ignore it, I promise you that.
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And people seriously complain about a backstab of 4-8k?!
If that’s the numbers you’re seeing, your build (not enough damage multipliers) and/or equipment is.. well.. rubbish. Or perhaps you don’t got Guard stacks or neglect using consumables. Sorry, but that’s the hurtful truth. You should at minimum be seeing Backstab hitting for that 8k you mention, on any target. There’s no excuse for it to be hitting for a measly 4k. It should hit for well above 10k in most cases. That’s why I got bored of Thief and started playing other professions.
PS: Pretty much all complaints about any class, stems from WvW, not sPvP.
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Who.. does that? Really? Since when did thieves use HS+Steal, that’s.. no, you just didn’t. I don’t believe you. I’m trying so hard to not insult people who did this, but it’s really difficult.
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